The Clockwork Mansion

Underground Warehouse => Abandoned Mine => Topic started by: Tezkat on May 12, 2008, 12:33:30 PM

Title: Galava
Post by: Tezkat on May 12, 2008, 12:33:30 PM
So... did anyone else follow Sandro's LW spam over to his new toy (http://galava.net/home)? Kasarn and I are already there. (I'm in his forests, stealin his woods! :mowninja) We've got some of the largest empires in the game.


It's very beta. The game's only been open a week, and significant changes to the game balance seem to happen every few days. Oh, and there will be a complete reset in a month or two when the beta ends.

But it does look interesting so far, and I do enjoy testing new games. Certainly, it's missing a lot of the suck that plagued Lunar Wars. You can create provinces with different terrain types, customize military units (even give them names like "Evil Succubus" >:]), and generally adapt your empire to your playstyle instead of following some cookie cutter progression. There's even a proper market for buying/selling resources.

A lot of the usual CN/LW crowd is there. I'm mulling over what to do about a guild, seeing as how I'm gonna be... uh... "testing the war system" soon. Well, when Sandro actually gets around to coding the war system, that is. :animesweat
Title: Re: Galava
Post by: llearch n'n'daCorna on May 12, 2008, 12:35:15 PM
Heh. I'll be in there after the beta, I think.

Although I don't really like war, since I seem to be on the sucky end thereof most of the time. Call me paranoid...
Title: Re: Galava
Post by: Tezkat on May 12, 2008, 12:43:52 PM
Well, they are wargames. Heck... one of the stated design goals is to encourage war and prevent the political stagnation that has plagued other games of its type. >:]

I'm not into griefing for the lulz, either (either giving or receiving), but I do enjoy organized conflict. Plus I'm... uh... bigger than everyone else at the moment.

:kittydevious
Title: Re: Galava
Post by: Kasarn on May 21, 2008, 01:49:59 AM
Magic reference. Of course, it could change at any time. (and has changed, but I'll leave this up for a reference to what was)
Scroll down or click here (http://clockworkmansion.com/forum/index.php/topic,4509.msg197355.html#msg197355)




HOLY
10Holy Shield100 Mana2% unit defense bonus for 24 hours.
15Stir the Chosen120 Mana1% unit attack bonus for 8 hours.
30Ethereal Light250 Mana3% unit defense bonus for 18 hours.
45Lift the Wounded300 ManaReduces your casualties by 4% for 4 hours.
50Mend the Broken450 Mana2% unit defense bonus for 10 hours.
55Sacred Sabbath200 ManaReduces your casualties by 4% for 1 hours.
70Flaming Sword400 Mana5% unit attack bonus for 9 hours.
80Celestial Rain500 ManaDamages ~50 enemy structures.
100Greater Heal650 Mana5% unit defense bonus for 15 hours.
ELEMENTAL
5Marians' Last Alms100 Mana1% food bonus for 48 hours.
10Plentiful Boughs200 Mana5% food bonus for 12 hours.
25Haste200 ManaReduces your casualties by 2% for 1 hours.
50Manna From The Heavens350 ManaCreates 1000 food.
50Birth of the Earth300 ManaCreates 1000 stone.
50Elven Blessing 300 Mana Creates 1000 wood.
75Split the Earth350 ManaDamages ~35 enemy structures.
90Exodus Winds950 ManaDamages ~200 enemy structures.
100Harvest of Canaan300 ManaCreates 1000 food.
125Sylvan Swords200 Mana2% unit attack bonus for 8 hours.
DARK
10Smite150 ManaDamages ~75 enemy units.
15Ghastly Shroud200 Mana2% unit defense bonus for 9 hours.
30Iron Fear250 Mana3% unit attack bonus for 18 hours.
50Fireball300 ManaDamages ~90 enemy units.
50Rivers of Mold 300 Mana Damages ~25 enemy structures.
70Gossamer Shroud410 ManaReduces your casualties by 5% for 10 hours.
90Sickle Moon425 ManaDamages ~100 enemy units.
Title: Re: Galava
Post by: Darkdragon on May 21, 2008, 02:35:16 AM
I had nothing better to do today so I signed up to see what the hubub is about.

Would the more experienced please shed light so perhaps some newcomers might not be lost in murky darkness?  :3

EDIT: Here's my underdeveloped, misdirected empire.  (http://galava.net/user?id=3680)
Title: Re: Galava
Post by: Tezkat on May 21, 2008, 03:32:57 AM
Hmm... let's see...

Coastal/Mountain is a decent starting combo. Right now, food is king. You might have to sell stone and buy wood to balance out your growth, which is unfortunate since stone is selling for about half the price of wood (and 1/4 the price of food). The resources aren't balanced yet. It's beta. :animesweat

Your first priority is to get your resource producing buildings (Farms/Mills/Mines) built up. You don't need to build up housing that quickly when you start, because you start fairly far away from your max population. Maybe add a few houses per update until your population reaches 70% cap and then start adding more aggressively. Adding population is actually somewhat bad, because food is so expensive that they eat more than they generate in taxes, but that's likely to change in the near future and you don't want to be caught with too few workers.

Ignore roads and walls. They're useless at the moment.

Set your tax rate to 5%. It's best. By far.

Once you've built all the possible resource buildings, explore to 188 total land. That's when your cap on resource buildings goes up. It goes up again every 75 land thereafter, so it's best to always explore in 75 land blocks (until you can afford to explore more at once, that is). Under the land tab in the province overview, you can explore both lands at once. It's faster and cheaper to do it that way. You probably want to favour the Coastal over the Mountain, since it gives you more food.

Don't worry about progression until you find that you don't have enough market capacity to buy or sell what you need. Market cap increases with progression. Progression also unlocks things like research bonuses to production, weapons, magic, and extra provinces, but you're not anywhere near the point where that matters yet.

If you want a quick buff, put 10 of any resource up on the market for 10k each. There's no foreign aid system in place, but we can do market tricks like that to exchange funds. Don't worry. 100k gold is nothing to a nation my size.

Title: Re: Galava
Post by: Darkdragon on May 21, 2008, 07:43:55 PM
I see. I noticed how terrible the macroeconomics is in the game. Thanks for the pointers and the buff.  :)

PS: I don't understand your province naming scheme... I'm sure there is some hidden deep meaning to it - I always try to include one in creative naming.
Title: Re: Galava
Post by: Tezkat on May 21, 2008, 08:03:32 PM
They're locations from Smoke and Mirrors, the backstory of the Furrae version of my character. I use a heavily stylized dialect of classical Nahuatl for the names and native language.

Myktlan (MEEK-tlan, literally "land of death") is a small, mostly rainforested nation ruled by Demons, where the primitive Being communities war over the right to be eaten. That's where the Incubus Tezkat spent much of his childhood.

Quamyztepek (kwah-meess-TEH-pek, literally "mountains of the eagle-lions" but usually translated as "Gryphon Peaks") is a range of very tall, jagged mountains separating Myktlan from the rest of the mainland.

:tmyk
Title: Re: Galava
Post by: Darkdragon on May 22, 2008, 04:20:05 PM
Ah, is that so? I practically learnt Elvish (Sindarin) for naming systematically.

Shall we consider starting a guild there? I'm tired of the half-dozen invites I got...

EDIT: I've spent all the gold you gave :animesweat And the economics of the game is awful.
Title: Re: Galava
Post by: Tezkat on May 25, 2008, 11:47:16 AM
Form a guild? Maybe if there were more of us...

I don't really want to do the tiny, uninvolved guild thing in Galava. Maybe on the tourney server, where all the guilds are small and people can beat the crap each other with little consequence.  On the main server, I'd prefer to have a larger army at my back should I decide to throw might weight around a little. >:]


And, yeah... the market is a little messed up right now. :3 I'll probably have some more cash to aid you soon. I just blew nearly 8 mil gold on progression jumps. :dface
Title: Re: Galava
Post by: Tezkat on May 25, 2008, 09:44:41 PM
Darkdragon asked for data on progression costs to play with. Here are the resource costs all the way up to 301. (Multiply x100 for gold costs.)

Target Progression - Resource Cost

2 - 3
3 - 4
4 - 5
5 - 6
6 - 7
7 - 8
8 - 9
9 - 10
10 - 11
11 - 13
12 - 14
13 - 15
14 - 16
15 - 17
16 - 18
17 - 20
18 - 21
19 - 22
20 - 23
21 - 24
22 - 25
23 - 27
24 - 28
25 - 29
26 - 30
27 - 31
28 - 32
29 - 34
30 - 35
31 - 36
32 - 37
33 - 38
34 - 40
35 - 41
36 - 42
37 - 43
38 - 44
39 - 46
40 - 47
41 - 48
42 - 49
43 - 50
44 - 52
45 - 53
46 - 54
47 - 55
48 - 57
49 - 58
50 - 59
51 - 60
52 - 63
53 - 66
54 - 68
55 - 70
56 - 73
57 - 75
58 - 77
59 - 79
60 - 82
61 - 84
62 - 86
63 - 89
64 - 91
65 - 93
66 - 95
67 - 98
68 - 100
69 - 102
70 - 105
71 - 107
72 - 109
73 - 112
74 - 114
75 - 116
76 - 119
77 - 121
78 - 123
79 - 126
80 - 128
81 - 130
82 - 133
83 - 135
84 - 137
85 - 140
86 - 142
87 - 144
88 - 147
89 - 149
90 - 151
91 - 154
92 - 156
93 - 158
94 - 161
95 - 163
96 - 165
97 - 168
98 - 170
99 - 172
100 - 175
101 - 177
102 - 182
103 - 185
104 - 188
105 - 192
106 - 195
107 - 198
108 - 202
109 - 205
110 - 209
111 - 212
112 - 215
113 - 219
114 - 222
115 - 226
116 - 229
117 - 232
118 - 236
119 - 239
120 - 243
121 - 246
122 - 249
123 - 253
124 - 256
125 - 260
126 - 263
127 - 267
128 - 270
129 - 273
130 - 277
131 - 280
132 - 284
133 - 287
134 - 291
135 - 294
136 - 297
137 - 301
138 - 304
139 - 308
140 - 311
141 - 315
142 - 318
143 - 321
144 - 325
145 - 328
146 - 332
147 - 335
148 - 339
149 - 342
150 - 345
151 - 349
152 - 352
153 - 356
154 - 359
155 - 363
156 - 366
157 - 370
158 - 373
159 - 376
160 - 380
161 - 383
162 - 387
163 - 390
164 - 394
165 - 397
166 - 401
167 - 404
168 - 407
169 - 411
170 - 414
171 - 418
172 - 421
173 - 425
174 - 428
175 - 432
176 - 435
177 - 439
178 - 442
179 - 445
180 - 449
181 - 452
182 - 456
183 - 459
184 - 463
185 - 466
186 - 470
187 - 473
188 - 477
189 - 480
190 - 484
191 - 487
192 - 490
193 - 494
194 - 497
195 - 501
196 - 504
197 - 508
198 - 511
199 - 515
200 - 518
201 - 522
202 - 527
203 - 532
204 - 536
205 - 541
206 - 545
207 - 550
208 - 554
209 - 559
210 - 563
211 - 568
212 - 572
213 - 577
214 - 581
215 - 586
216 - 590
217 - 595
218 - 599
219 - 604
220 - 608
221 - 613
222 - 617
223 - 622
224 - 626
225 - 631
226 - 635
227 - 640
228 - 645
229 - 649
230 - 654
231 - 658
232 - 663
233 - 667
234 - 672
235 - 676
236 - 681
237 - 685
238 - 690
239 - 694
240 - 699
241 - 703
242 - 708
243 - 713
244 - 717
245 - 722
246 - 726
247 - 731
248 - 735
249 - 740
250 - 744
251 - 749
252 - 753
253 - 758
254 - 763
255 - 767
256 - 772
257 - 776
258 - 781
259 - 785
260 - 790
261 - 794
262 - 799
263 - 803
264 - 808
265 - 813
266 - 817
267 - 822
268 - 826
269 - 831
270 - 835
271 - 840
272 - 844
273 - 849
274 - 854
275 - 858
276 - 863
277 - 867
278 - 872
279 - 876
280 - 881
281 - 885
282 - 890
283 - 895
284 - 899
285 - 904
286 - 908
287 - 913
288 - 917
289 - 922
290 - 927
291 - 931
292 - 936
293 - 940
294 - 945
295 - 949
296 - 954
297 - 958
298 - 963
299 - 968
300 - 972
301 - 977

Have fun.
:mowcookie
Title: Re: Galava
Post by: Kasarn on June 03, 2008, 05:45:30 AM
Well, I went ahead and created the DMFA guild. Join, or don't and maybe I'll change the name to Not a Guild <NaG> or something :P
Title: Re: Galava
Post by: Tezkat on June 11, 2008, 05:54:22 PM

Yay for micro-alliances. :3 It amuses me that we're still on the front page by unit count.

Any interest in forming diplomatic ties with other guilds?

Of course, there's that merger thing with the Mercs that needs a response.

I've also become pretty friendly with the Thugz' leadership. We've been sharing a lot of game mechanics data and such. Despite the gangsta wannabe RP thing they have going, they're actually a bunch of geeky college students who all know each other from school in RL. :animesweat It might be useful to do some kind of treaty once we get more members.


Out of curiosity... how many of you not-yet-playing peeps are interested in joining us after the beta ends? Galava is shaping up to be pretty cool.

Title: Re: Galava
Post by: llearch n'n'daCorna on June 11, 2008, 06:15:39 PM
I'd be in for "after beta", I think.
Title: Re: Galava
Post by: Darkdragon on June 11, 2008, 07:37:07 PM
After given a sudden burst of desire to know, I have compiled a chart listing all the guild listing (of minimum 2 people) as of about now and found that we have some of the highest resource to member count ratios. For example, We have a progression : Member ratio of 345 progression, ranked #3, with two other micro-alliances above us (Mercenaries for Hire and United Jonesistania).

We also come in third for most military units per member, topping out at 4876 and a third units per member. Considering I have none at the moment, that's a rather formidable number.

*Drum Roll Please* We top the charts with most land per person, with 13+2/3 k land per person, AND most gold per person, with 3 million 774 thousand gold per person, overtaking second place by 1,648,500 gold.

Well, that certainly made me feel much better regarding our alliance.  :)
Title: Re: Galava
Post by: Kasarn on June 11, 2008, 09:18:10 PM
Quote from: Tezkat on June 11, 2008, 05:54:22 PM
Any interest in forming diplomatic ties with other guilds?

Not especially. /shrug
But, if you aren't going to defect to a real alliance, you can be MoFA if you want :B

Actually, with three members, we can be a Triumvirate. Hooray, promotions for everybody! :V
Title: Re: Galava
Post by: Tezkat on June 12, 2008, 03:38:31 AM

It doesn't really matter for the beta, but a small guild with this many powergamers kinda has a gigantic target painted on it. :dface Galava doesn't really have the culture of protectorates that CN does, mainly because most of the guilds are pretty small, so the only real form of protection would be to make friends and influence people.

Or stay in hippie mode the whole game... :animesweat


In other news, it amuses me that I personally have more troops than all of \m/. :3

Title: Re: Galava
Post by: Kasarn on June 14, 2008, 07:13:34 AM
The new magic, much of which was picked up from the Galava forums
Note that all of the Structure attack spells were nerfed... however, I can only update the spells that I have.

App HOLY                         Cost      Effect                   Duration
10  Holy Shield                  75 Mana   1% Military Defense      4 hours
14  Worm of Asclepius            75 Mana   1% Military Attack       4 hours
20  Protect the Chosen           85 Mana   2% Military Defense      4 hours
23  Celestial Rain               85 Mana   2% Military Attack       3 hours
30  Cleanse the Unclean          95 Mana   2% Military Defense      5 hours
35  Holy Shock                   100 Mana  ~20 Structures Destroyed Instant
40  Reflective Shield            105 Mana  3% Structure Defense     2 days
50  Sacred Sabbath               110 Mana  3% Military Defense      4 hours
??  Lesser Heal                  115 Mana  2% Military Defense      3 days
??  Architect the Nebuchadrezzar 130 Mana  2% Construction Bonus    2 hours
100~Mend the Broken              160 Mana  4% Military Defense      4 hours

App ELEMENTAL               Cost      Effect                    Duration
10  Conjure Food            75 Mana   1% Food Bonus             1 day
13  Conjure Wood            75 Mana   1% Wood Bonus             1 day
16  Conjure Stone           75 Mana   1% Stone Bonus            1 day
24  Meteorites              135 Mana  ~10 Structures Destroyed  Instant
30  Spring of Trout         140 Mana  2% Food Bonus             1 day
36  Demiurge of Wood        140 Mana  2% Wood Bonus             1 day
42  Avalanche of Stone      140 Mana  2% Stone Bonus            1 day
52  Thousand Arms of Brahma 145 Mana  4% Construction Bonus     2 hours
60  Split the Earth         160 Mana  ~20 Structures Destroyed  Instant
68  Druid's Blessing        165 Mana  3% Food Bonus             1 day
76  Elven Blessing          165 Mana  3% Wood Bonus             1 day
84  Gaia's Blessing         165 Mana  3% Stone Bonus            1 day
100 Sylvan Swords           170 Mana  2% Military Attack        2 hours
110 Shedding of Sticks      185 Mana  3% Food Bonus             3 days
120 Harvest of the Orchard  185 Mana  3% Wood Bonus             3 days
130 Genesis of Stone        185 Mana  3% Stone Bonus            3 days
150 Exodus Winds            195 Mana  ~30 Structures Destroyed  Instant
170 Hardened Will           200 Mana  2% Structure Defense      12 hours
190 Plentiful Boughs        220 Mana  5% Food Bonus             1 day
200 Regrowth                220 Mana  5% Wood Bonus             1 day
210 Earthbloom              220 Mana  5% Stone Bonus            1 day
220 Caduceus Flash          245 Mana  8% Construction Bonus     1 day 12 hours
260 Entropic Bolt           255 Mana  ~40 Structures Destroyed  Instant
290 Marians' Last Alms      270 Mana  7% Food Bonus             1 day
300 Lifebloom               270 Mana  7% Wood Bonus             1 day
310 Birth of the Earth      270 Mana  7% Stone Bonus            1 day
340 Meteor                  285 Mana  ~50 Structures Destroyed  Instant
360 Solomon's Guide         300 Mana  12% Construction Bonus    1 day 12 hours
380 Lightning               315 Mana  ~60 Structures Destroyed  Instant
400 Springs of the Void     350 Mana  10% Food Bonus            1 day 12 hours
433 ?                       350 Mana  10% Wood Bonus            1 day 12 hours
466~?                       350 Mana  10% Stone Bonus           1 day 12 hours

App DARK                    Cost      Effect                    Duration
10  Smite                   75 Mana   1% Military Attack        4 hours
14  Poison                  90 Mana   1% Military Attack        10 hours
20  Unholy Shield           85 Mana   1% Military Defense       4 hours
30  Salt the Wounds         95 Mana   2% Military Attack        4 hours
34  Fireball                100 Mana  ~25 Structures Destroyed  Instant
42  Creeping Death          105 Mana  2% Military Attack        10 hours
??  Dark Barrier            110 Mana  2% Structure Defense      1 day
??  Wasting Sickness        115 Mana  3% Military Attack        4 hours
??  Premonition of Rapture  120 Mana  3% Military Attack        10 hours
??  Oblivion                130 Mana  ~60 Structures Destroyed  Instant
??  Typhus Dirge            160 Mana  4% Military Attack        4 hours
??  Venomous Knives         170 Mana  4% Military Attack        10 hours
??  Whisper the Insane      180 Mana  ~100 Structures Destroyed Instant
??  Phantom Garrote         190 Mana  5% Military Attack        4 hours
??  Sear the Soul           200 Mana  5% Military Attack        10 hours
??  Obliteration            205 Mana  140 Structures Destroyed  Instant
??  Sickle Moon             210 Mana  6% Military Attack        4 hours
??  Rivers of Mold          215 Mana  ~190 Structures Destroyed Instant
??  Iron Fear               220 Mana  6% Military Attack        10 hours
??  Banshee Scream          230 Mana  7% Military Attack        4 hours
??  Ghastly Shroud          240 Mana  2% Military Defense       4 hours
??  Kiss of the Forgotten   250 Mana  8% Military Attack        4 hours
??  Cull the Earth          260 Mana  ~230 Structures Destroyed Instant
250~Crushing Fist of Thanos 270 Mana  ~275 Structures Destroyed Instant
Title: Re: Galava
Post by: Tezkat on June 20, 2008, 07:14:13 PM
Updated Armory list, courtesy of our thuggish friends...

:mowninja


Melee Weapons:
Bone Knife 1 Points 1 0
Flint Dagger 3 Points 1-4 0
Bronze Sword 5 Points 4-6 0
Simple Sword 7 Points 8 0
Iron Blade 10 Points 8-10 0
Long Spear 13 Points 11-13 0-2
Iron Mace 16 Points 15 2-4
Basilard 19 Points 17-21 0-2
Steel Sabre 22 Points 25 0
Battle Axe 26 Points 28 2-3
Ivory Basilard 29 Points 33 2
Warhammer 33 Points 28-36 4
Scimitar 37 Points 40-45 1
Steel Long Sword 41 Points 44 3
Great Sword 45 Points 49 3-5
Dagger of Defense 49 Points 48 12
Doubled Edged Sagaris 53 Points 58 5
Claymore 58 Points 65-67 3
Steel Broadsword 62 Points 70 3-4
Hardened Katana 67 Points 80-84 0
Polished Sword 71 Points 82 5-6
Morningstar 81 Points 90-93 10
Double Headed Labrys 86 Points 98 9
Zweihander 91 Points 110 5

Melee Armor:
Leather Armor 1 Points 0 1
Iron Boots 3 Points 0 4
Simple Hat 5 Points 0 6
Simple Chain 7 Points 0 8
Bleached Leather Armor 10 Points 0 11-13
Brigandine 13 Points 0 15
Judo Gi 16 Points 0 15-20
Chainmail 19 Points 0 20-23
Jujitsu Gi 22 Points 0 26
Heavy Gauntlet 26 Points 1 30
Lamellar Armor 29 Points 0 34
Karate Gi 33 Points 0 35-41
Haut Brigandine 37 Points 0 44
Rusted Plate 45 Points 0 55

Ranged Weapons:
Throwing Knife 1 Points 1 0
Simple Bow 3 Points 2-4 0
Flimsy Harpoon 5 Points 5 1
Flimsy Crossbow 7 Points 8 0
Wooden Bow 10 Points 10-12 0
Javelin 13 Points 12-14 2
Shuriken 16 Points 15-20 0
Light Crossbow 19 Points 20-24 0
Short Bow 22 Points 22-28 0
Hand Crossbow 26 Points 23-34 0
Harpoon 29 Points 32 3
Swift Bow 33 Points 30-42 0
Long Bow 37 Points 37-48 0
Throwing Axe 41 Points 41-49 4
Compound Bow 45 Points 46-55 0
Crossbow 49 Points 58 0
Recurve Bow 53 Points 56-65 0
Steel Harpoon 58 Points 60-67 5

Ranged Armor:
Light Boots 1 Points 0 1
Silk Shirt 3 Points 0 3-4
Hunters Gloves 5 Points 1 5
Leather Helmet 7 Points 0 7-8
Brittle Shield 10 Points 0 10-12
Padded Leather 13 Points 0 13
Thick Cloak 16 Points 0 15-18
Wooden Shield 19 Points 0 18-24
Chain Mail 22 Points 0 25
Juniper Coat 26 Points 0 30
Medium Shield 29 Points 0 33-35
Compound Silk Jacket 33 Points 0 35-40
Layered Silk Vest 37 Points 0 40-46
Copper Shield 41 Points 0 49
Barbed Leather 45 Points 0 53
Pitted Leather 49 Points 0 58
Sauternes Leather 53 Points 0 64-65

Magic Weapons:
Wooden Staff 1 Points 1 0
Rod 3 Points 4 0
Enchanted Rod 5 Points 6 0
Sorcerers Ring 7 Points 8 0
Wand 10 Points 12 0
Power Rod 13 Points 14-16 0
Oak Staff 16 Points 18-19 0
Sage's Potion 19 Points 20 3-4
Mystic Tablet 22 Points 26 0
Blessed Oak Staff 26 Points 29 0
Spell Book 29 Points 33 0
Spell Tonic 33 Points 35 5
Bloodstone Dagger 37 Points 43 0
Force Staff 41 Points 47 1
Mythril Trumpet 45 Points 40-55 0
Jade Staff 49 Points 57 0
Rod of Trickery 53 Points 62 0
Sylph Staff 58 Points 70 0
Flare Staff 62 Points 77 0

Magic Armor:
Plain Robes 1 Points 0 1
Silk Robes 3 Points 0 3
Thick Coat 5 Points 0 5
Force Charm 7 Points 2 5
Cantrip Robes 10 Points 1-3 10
Light Shield Charm 13 Points 3-5 11
Enchanted Robes 16 Points 4 15
Leather Garments 19 Points 0 21
Enchanted Longcoat 22 Points 3 23
Ring of Protection 26 Points 4-6 22-26
Barons Ring 29 Points 5 30
Fur Wrap 33 Points 0 37
Enchanted Footwear 37 Points 1 43
Aristocrats Dress 41 Points 0 44-49
Ring of Shielding 45 Points 5 50
Enchanted Robe 49 Points 2-6 54
Rivers Thread 53 Points 3-5 60
The Seventeen Seas 58 Points 2 70


Title: Re: Galava
Post by: Kasarn on June 23, 2008, 07:21:05 PM
The magic weapon Rod of Trickery was fixed to 62 attack.

The next couple of magic armours are:
Ring of Shielding  45 Points  5    50
Enchanted Robe     49 Points  2-6  54
Rivers Thread      53 Points  3-5  60
Title: Re: Galava
Post by: Tezkat on July 04, 2008, 11:16:31 AM

Updated the weapon list again.

We also have a tentative protectorate offer from the West Side Thug Unit. Anyone interested?

The war system looks like it'll be done in the next week or so...

Title: Re: Galava
Post by: Kasarn on July 04, 2008, 08:47:38 PM
[insert image of Neutral Planet President here]

I have no strong feelings one way or the other.
Title: Re: Galava
Post by: Darkdragon on July 07, 2008, 01:04:00 AM
Quote from: Kasarn on July 04, 2008, 08:47:38 PM
[insert image of Neutral Planet President here]

I have no strong feelings one way or the other.
Agreeth.
Title: Re: Galava
Post by: Ganurath on July 07, 2008, 11:09:35 PM
Here I am (http://galava.net/user?id=5002), making all my mistakes now so I'll be better in the Beta.
Title: Re: Galava
Post by: Kasarn on July 08, 2008, 12:10:55 AM
Quote from: Ganurath on July 07, 2008, 11:09:35 PM
Here I am (http://galava.net/user?id=5002), making all my mistakes now so I'll be better in the Beta.

This is the beta; it's just not a perpetual beta...
The DMFA guild is at http://galava.net/guild?id=285 if you want to join.


And does anybody have an idea for a name? Keep in mind that it can only be 25 characters long.
I was originally thinking of something like llearch's original LW alliance name Deep Moon Fishing Adventures (which is too long)
Deep Moor Fishing Arena
Dark Moor Fishing Arena
Title: Re: Galava
Post by: Ganurath on July 08, 2008, 12:46:58 AM
Divine Mainland Forest Alliance?
Title: Re: Galava
Post by: llearch n'n'daCorna on July 08, 2008, 03:50:55 AM
That's 31 characters, Ganurath.
Title: Re: Galava
Post by: Darkdragon on July 08, 2008, 09:31:29 AM
Why Fishing?
Title: Re: Galava
Post by: llearch n'n'daCorna on July 08, 2008, 10:13:50 AM
Why not?

You could always go for, oh, say, Dart Moor Foreign Allies, or Deep Mine Fish Ambit...
Title: Re: Galava
Post by: Valynth on July 08, 2008, 11:11:26 AM
I decided to jump on this band wagon and see what all the noise and mile-long posting is about.  http://galava.net/user?id=5014
Title: Re: Galava
Post by: Tezkat on July 08, 2008, 04:39:21 PM
Heh... fun with acronyms...


Deadly Muffins For All
Danger - Mow Feeding Area
Dark Magick Fae Assembly
Demented Mab Fanatic Army
Deranged Mad Furry Asylum
Demon Mares' Fiery Abyss
Dirty Men Fondling Abel

:mowtongue


Other orders of business...

With respect to the prospective treaties... since nobody else has any strong feelings one way or another about the protectorate, I'll pose the question another way: What is the highest level of participation in allies' wars that you'd be willing to include in a treaty?

Jumping in when you feel like it (ODP or some kind of friendship pact)?
Mandatory defence if they come under attack (MDP)?
Mandatory support in their campaigns of aggression (MADP)?

We might start out with something like a protectorate, but, left to my own devices, I'll be inclined to include language that opens the door to more opportunities for war. >:] Galava is much smaller than CN. You don't need a hundred players to matter here. As more of us come over to the game, we'll be increasingly able to hold our own.


QUICKSTART NEWBIE GUIDE:

Land is king. Land = gold/resources/everything. Worry about buying progression only when you're at your land caps or close to getting a new province (or when you need greater market capacity). Spend on resource buildings (Farms/Mills/Mines) before anything else. They're the only things that really help your economy. Food is so expensive at the moment that housing/roads are roughly revenue neutral, or even running at a loss.

You get to add extra resource buildings every 75 land, starting at 188 (so... 188, 263, 338, etc.). There's not much point to exploring until you can reach one of those milestones. You'll get an extra house/road/wall every 5 land.

The game's resources are currently grossly unbalanced in favour of food, and likely to remain so for some time, so preferentially explore your food lands. (You can have up to a 70-30 mix.) Food is worth more than 10x what any other resource is worth, because Sandro's been working on the war system rather than trying to fix the economy. Anyone who hasn't yet created their first province, go Plains/Coastal or Plains/Hills. Spend your university points on food as well.

Forget about troops/workshop/armory for now. You can't even fight until you get your second province (60 progression). Also, the war system doesn't actually work yet. :animesweat

For those of you who just joined and would like aids, the most efficient way to boost people is not to use the actual foreign aid system, but instead to exploit the market as a surrogate aid system. Put batches of resources (doesn't matter what kind) on the market at 10x10000PPU (100k gold per batch), and we'll buy them up when we have spare cash.

EDIT:

Forgot something important: Tax rate. Increasing your tax rate raises your gold income and lowers your resource production. Thus, optimal tax rate depends on the current market price of resources (i.e. when it's better to buy vs produce your own). The easy way to find the tipping point is to divide the difference in gold production at high vs low taxes by the difference in resource production. At the moment, due to the exorbitant price of food, it's virtually guaranteed that 10% will be the best tax rate for some time.

Title: Re: Galava
Post by: Ganurath on July 09, 2008, 01:04:35 PM
Quote from: Tezkat on May 21, 2008, 03:32:57 AM
Hmm... let's see...

Coastal/Mountain is a decent starting combo. Right now, food is king. You might have to sell stone and buy wood to balance out your growth, which is unfortunate since stone is selling for about half the price of wood (and 1/4 the price of food). The resources aren't balanced yet. It's beta. :animesweat
And for this reason, I'm going to voice the opinion that the best starting combo for land is Coastal Primary, Forest Secondary. Let's compare it to Mountain Secondary:

Trade Resources: Both land's resources decrease construction costs. Iron boosts attack, though, which is worthless atm, whereas Cherry Wood increases commerce. More money!

Food: Forest and Mountain impose the same penalty to food production, so you'll have a net bonus of 20% either way.

Wood: More expensive than stone, and thus you want more. The bonus of forest secondary negates the penalty of Coastal primary, but if you go Mountain secondary like I did you get a honkin' penalty of -33.3%. Ouch.

Stone: The one point where Mountain secondary has a meaningful edge. They get a bonus of 13.3% even after the Coastal penalty. With Forest secondary, you get a net penalty of -20%. However, with improved commerce and having a surplus of a more expensive building resource, you're in an advantagous position of being able to sell wood, buy stone, and net a profit if it's an even trade.

Defense: Mountain is better, but war doesn't work and it's your first province, so it's meaningless and we won't bother with the math. Blegh.

Trade: Forest provides a net edge over Mountains for Trade bonuses of +5%.

Conlclusion: I'll be switching from Mountain Secondary to Forest Secondary after the Beta ends.
Title: Re: Galava
Post by: Tezkat on July 09, 2008, 05:46:40 PM
The post you quoted is several months out of date.


I'd say anyone joining us now would be doing themselves an enormous disservice by not creating a food-food province. Maybe if Sandro fixes the economy, food-wood might be useful. However, the game is currently set up in such a way that food is being consumed about three times faster than any other resource. Thus, food becomes the bottleneck for everything, and it's price will rise as high as the gold supply will allow, whereas the others will gradually become worthless due to extreme oversupply. Unless there are enormous changes to the structure of the game (and, honestly, I seriously doubt tha the proposed castle system will be it), that will continue to be the case for the forseeable future.


Defense is irrelevant for a first province, but you'll want to have a high(er) defense province for war mode (2nd or 3rd province). The defense-based land types are severely gimped economically. Unless the tiny incremental increase in structural defense turns out to make a huge difference, it's probably much better to set up a stone-stone province as your outer wall. And if you do that, you really don't want to have stone lands anywhere but your border. I made that mistake, and I'm now sitting on close to 2 million units of worthless stone. You can barely give the stuff away.


Remember that you can always use the extra slot per province to trade for any bonus resources you need, and they only stack three times anyway.

Construction bonuses are very helpful early on, but they rapidly become less valuable simply because wood and stone are so cheap.

The food bonus from Plains is +60% compared to +40% for Coastal. Since food is 15x more expensive than everything else, that's huge. Furthermore, population buffs are--for good or bad (since high food prices literally eat away at profits)--effectively double bonuses. They increase the capacity of housing and also increase the level above 100% occupancy around which your population will fluctuate. (So +4% population from Elderberry will actually boost citizen count by close to 8% once your houses are full.) Commerce is dependend on citizen count, just like taxes, so it's useless without population.


Also note that provinces tend towards a 50-50 land distribution in most empires simply because disproportionate exploration takes a lot longer.
Title: Re: Galava
Post by: fisherman on July 10, 2008, 07:25:09 AM
Hi DMFA folks, fisherman from the thugs here.  Just checking in.  I love reading your stuff Tezkat, even though I pretty much know it all already.  I'm trying to figure out wether or not to build houses in my food provinces and switch to 20%, any input?
Title: Re: Galava
Post by: llearch n'n'daCorna on July 10, 2008, 08:55:38 AM
Idle question: what sort of rate should I be running taxes at, and how do I sign up to the guild? ;-]

Edit: Scratch the guild bit, I found it. My other question stands, though.
Title: Re: Galava
Post by: Darkdragon on July 10, 2008, 10:15:01 AM
Although I have not done the maths, I do think in a food province would be more valuable producing food as opposed to Gold, as food is going for over 90 ppu. Unless you realize you can actually buy more food with the extra gold, I don't see a reason to set taxes at 20%.
Title: Re: Galava
Post by: llearch n'n'daCorna on July 10, 2008, 11:18:59 AM
Running a quick test:


TaxGoldFoodWoodStone
202941065550
192821075651
182711085652
172601105752
162491115853
152381125853
142271135954
132171146055
122061166055
111961176156
101861186256

10% is probably the most effective, given the way the money flows. Of course, you kinda need a lot more people before this starts working out...
Title: Re: Galava
Post by: Tezkat on July 10, 2008, 03:04:40 PM

Ya want maths? :mowcookie


GOLD

Houses give you 4.5 citizens apiece. Population near the cap naturally fluctuates around 100% +/- 5%. Population bonuses appear to affect both the caps and the wiggle range. (With +6% population, mine usually varied from 100-111%. At +10%, it's gone as high as 116%.) So it may actually provide a double bonus. That's either good or bad, depending on the price of food.


Tax income... I haven't been able to make my data look like the equations Sandro posted.  The province overview screen shows Revenue/Citizen = 80 * Bonus * TaxRate. I haven't been able to work that into anything useful. Basically, I've got...

TaxIncome = (1 + EmpireIncomeBonus) * BaseCitizenIncome * #Citizens

I've got BaseCitizenIncome at around 8.23 for 10% tax rate and 18.03 for 20% tax rate. The relationship is linear. As best I can tell, it isn't actually related ot the numbers posted in the province overview. And 20% tax isn't double 10% tax.


Commerce income is independent of tax rate:

CommerceIncome = #Citizens * CommerceBonus * RoadBonus * BaseCommerce

CommerceBonus is based on land distribution and bonus resources. The bonuses are additive (CommerceBonus = 1 + LandBonus + ResourceBonus). RoadBonus is your road coverage (RoadBonus = 1 + #Roads/MaxRoads).

I've got BaseCommerce at 7.24 for an empire with three provinces and 8.71 for four.

(By the way, if any of you new guys want to help out with my data collection, post commerce data for your empires. I'd need commerce income, population, land distribution, road count, and bonus resources.)


RESOURCES

ResourceIncome = #Buildings * ResourceBonus * ResourceRate

I'm getting a base ResourceRate around 74.49 at 10% tax and 66.65 at 20%. It's a linear function of tax rate.

ResourceBonus includes bonuses from land type, university, weather, and artifacts. All the bonuses are additive. You need to use the land bonus from a proper land distribution calculator instead of the province overview, or you might get some rounding errors.


UPKEEP

House
4.5 Gold, 0.5 Wood, 0.5 Stone
(Plus each citizen eats 0.36 Food. Soldiers eat 0.036 Food--1/10 of what a normal person eats.)

Resource Building (any)
13.5 Gold, 4.5 Wood, 4.5 Stone

Road
0.5 Gold, 0.1 Wood

Wall
0.5 Gold, 0.1 Stone

Land
1.78 Gold (?)

Workshop maintenance slowly increases in price depending on how many toys you have. Siege units start off costing about 4 wood and 2 stone per update, while defensive units cost 2 wood and 4 stone--regardless of what type of resource you used to buy them. It hits ~2.75/5.5 at around 68 units. The costs appear to increase independently for each type of unit.


Housing is barely breaking even for me at the moment at 10% taxes, and I have some very large income and commerce bonuses in my empire.

In practice, the real market price of resources is usually within +/- 10% of whatever the lowest offer is at the moment. Below that, it sells instantly. Higher than that may take longer than 24 hours to sell, if at all. So you can safely assume that the price on the first few pages is correct.

Want to know when to change taxes? Find out the market price of the difference in resources collected at the higher and lower tax rates. Compare that to the difference in gold revenue. If the former is higher, lower taxes. If the latter is higher, raise it. Unless the price of food drops significantly or Sandro makes other changes to the economy, 10% will be the best for some time to come.

Title: Re: Galava
Post by: Ganurath on July 10, 2008, 04:51:57 PM
Quote from: Tezkat on July 10, 2008, 03:04:40 PMCommerceIncome = #Citizens * CommerceBonus * RoadBonus * BaseCommerce

CommerceBonus is based on land distribution and bonus resources. The bonuses are additive (CommerceBonus = 1 + LandBonus + ResourceBonus). RoadBonus is your road coverage (RoadBonus = 1 + #Roads/MaxRoads).
...That's it, I'm going to max out roads once I'm done building the new resource centers. Triple my commerce? Hell yes!
Title: Re: Galava
Post by: Tezkat on July 10, 2008, 06:19:17 PM
Um... double. :animesweat And roads don't really do much unless you beef up your housing first.
Title: Re: Galava
Post by: llearch n'n'daCorna on July 10, 2008, 06:24:20 PM
As usual, I've been going about all this completely backwards.

Oh, well. Stop buying roads and houses, and just buy farms, mills, mines, and land, in that order, until I need more houses. Or something.
Title: Re: Galava
Post by: Ganurath on July 10, 2008, 08:01:23 PM
Quote from: Tezkat on July 10, 2008, 06:19:17 PM
Um... double. :animesweat And roads don't really do much unless you beef up your housing first.

Road Bonus = +X percent, where X is the percent of maximum roads you have built. I currently have 10/38, which is less than a third (almost a quarter) of maximum: 26%. As such, I have a 26% roads bonus. If I max my roads, I'll have a 100% roads bonus, nearly four times that ammount. Subtract for upkeep, and even if you're generous to the side of pessimism you're still at least tripling commerce.

Edit: I found the aid section (http://galava.net/storehouse?page=aid) while looking to protect my woodsies. I decided to stick some of the excess money from selling food in the storehouse so I'd have seed money in case I got rushed after I got my second province, and I found that the aid feature was a subsection thereof.

Edit 2: I've come up with a couple builds for the post-Beta.

Magic Marauders:
Hills/Coastal
Tundra/Swamp
Coastal/Swamp
Coastal/Tundra
Trade: Get 3 of each of your land type's resources. This is the build you want for those who want to run heavy on the magic, with 30% max mana and 42% regeneration.

Urban Empire:
Plains/Coastal
Desert/Forest
Coastal/Forest
Coastal/Desert
Trade: Get 3 of each of your land type's resources. Decent construction and commerce bonuses, and ridiculous citizen income bonuses.
Title: Re: Galava
Post by: Tezkat on July 11, 2008, 12:08:14 AM
Yeah... foreign aid...

The foreign aid system is interesting. You only have three incoming aid slots per week, but unlimited outgoing transactions. :dface A decent sized empire can receive up to 2 points of progression per transaction. This has interesting consequences for progression trading (which is like tech trading). Three newbies can supply the entire guild with 6 progression per week, regardless of the number of empires. It's not a lot, but every little bit helps.

To pay for it, we use the market. Put up bundles of resources at 10k PPU. You can also sell the general public, with the number of resources in the bundle determining the price. People buy your resources, and you send them progression. There are empires who have made tens of millions selling progression. The going rate is anywhere from 40k to 250k for 2 progression points. For comparison purposes, an empire my size pays nearly 1.5 million to buy 2 progression points.

It's a good deal. In any event, I'd encourage you guys to receive some boostage from the larger players. Since we're using the market to send you money, our ability to subsidize you is limited only by gold, not aid slots.


EDIT:

Quote from: Ganurath on July 10, 2008, 08:01:23 PM
Magic Marauders:
Hills/Coastal
Tundra/Swamp
Coastal/Swamp
Coastal/Tundra
Trade: Get 3 of each of your land type's resources. This is the build you want for those who want to run heavy on the magic, with 30% max mana and 42% regeneration.

Personally, I think it's an extremely bad idea to mix tundra with anything other than another defense land... or at least a stone land. The economic penalty is so bad that you'll be much worse off than if you'd just gone with, say, a stone-stone combo. If you want the bonus resource, get it through trades rather than gimping your economy.

Increasing max mana is of questional value, because regeneration rates aren't related to your total mana pool. In other words, having more mana means that you're waiting longer to use it.

The base regen is 500 seconds per mana point (173 mana points/day). I have a base of 533 mana at 850 progression--three days to fill up a mana bar from empty (actually slightly less since I have double Nightshade).

Putting apprentices into mana apparently improves regen time now. I haven't had a chance to experiment with that yet, though.
Title: Re: Galava
Post by: Ganurath on July 11, 2008, 01:15:29 AM
On Land Choice:

This build is oriented toward maximizing one's magic potential. Four provinces means eight land slots for resources and four trade slots for resources. As such, relying on trades for at least half of one's magic resources is generally ill advised when one plans to rely on magic. Besides, Tundra has the lowest Food penalty of all the non-Food lands at -10%.

On Increased Maximum Magic:

If one plans on casting nonstop, it's easy to understand how it may seem frivilous. However, consider that there is no school of magic that doesn't do something violent. If you're going to go to war, you want to have a large stockpile of mana built up to cast a series of spells to launch a devastating opening offensive.

Edit:

Is there anything stopping someone from continually buying Progression without getting a second province so they can stay in Peace Mode unpenalized while building up armory points to get toward a superunit, then exploding outward out of nowhere in a flood of magical destruction calling forth the Elder Gods of the Swamps to fill the world with blood as per the prophecies of the Tundra dwellers?
Title: Re: Galava
Post by: llearch n'n'daCorna on July 11, 2008, 05:33:22 AM
Quote from: Ganurath on July 11, 2008, 01:15:29 AM
Is there anything stopping someone from continually buying Progression without getting a second province so they can stay in Peace Mode unpenalized while building up armory points to get toward a superunit, then exploding outward out of nowhere in a flood of magical destruction calling forth the Elder Gods of the Swamps to fill the world with blood as per the prophecies of the Tundra dwellers?

I dunno. Shall I find out? ;-]
Title: Re: Galava
Post by: Kasarn on July 11, 2008, 06:25:55 AM
As far as I can tell, two provinces with peace mode penalty is better than one province with no penalties.
Title: Re: Galava
Post by: Tezkat on July 11, 2008, 10:44:19 AM
Perma-peace mode carries a penalty of -25% to gold and resource production. A two province hippie empire will have at least double the land capacity, cheaper building/exploration, twice the bonus resources, increased commerce/citizen, and access to spells--easily enough to make up the penalty in the long run.

Remaining near your land cap is suboptimal due to the economics, because progression costs more gold per resource than nearly any empire can produce. If you don't have multiple provinces between which to distribute exploration costs, you'll be perpetually bottlenecked by gold supply.

And you can't build up very quickly. There's a hard cap on exploration speed of 960 land per day per province, assuming you explore both types evenly. Buildings: 288 per building per day per province (plus construction bonuses). Troops: 480 per day per province per unit. Workshop items: 96 per day per unit. Getting my fourth province up to speed is a two-week operation that I still haven't completed.


Thanks to llearch's data, I've got a better idea of what the BaseCommerce projection looks like:

1 province: 4.28 gold/citizen
2 provinces: 5.76 gold/citizen (projected)
3 provinces: 7.24 gold/citizen
4 provinces: 8.71 gold/citizen

Adding provinces increases commerce income substantially.


Also, for the curious... the complete University tree (fully unlocked at 850 progression):

Food Based Technologies 

Fertilizer  +2% 
Rationing  +2% 
Livestock Stockade  +3% 
Basic Irrigation  +1% 
>>  Mono Agriculture  +2% 
>>  Crop Rotation  +5% 
Rudimentary Canals  +3% 
Basic Processing  +2% 
>>  Simple Storage  +3% 
>>  Pickling  +4% 
>>  Pasteurization  +6% 
Plows  +4% 

Wood Based Technologies

Basic Chopping Techniques  +2% 
Processed Wood  +2% 
Dimensional Lumber  +3% 
Forest Management Plans  +1% 
>>  Treeplanting  +2% 
>>  Prescribed Burning  +5% 
Fungus Education  +3% 
Basic Processing  +2% 
>>  Oak Processing  +3% 
>>  Maple Processing  +4% 
>>  Yew Processing  +6% 
Sawmill Development  +4% 

Stone Based Technologies

Soil Erosion Studies  +2% 
Mining Safety Union  +2% 
Basic Smelting  +3% 
Blasting Caps  +1% 
>>  Strip Mining  +2% 
>>  Mining Revolution  +5% 
Deformation Monitoring  +3% 
Basic Geology  +2% 
>>  Sedimentary Rock Studies  +3% 
>>  Igneous Rock Studies  +4% 
>>  Metamorphic Rock Studies  +6% 
Biomineralisation  +4% 

Totals: +37% Food, +37% Wood, +37% Stone


...and a helpful land calculator that someone wrote:

http://thesinkhole.net/games/galava/galavaland.html
Title: Re: Galava
Post by: llearch n'n'daCorna on July 11, 2008, 04:40:23 PM
I have someone offering a trade for Seaweed.

Since I've got Elderberry and Seaweed myself, does this mean we both get two Seaweeds? Or does it mean I get to pick one of his things to trade with, and I get the benefit of that, or what?

And is it a good trade?

Edit:
The gentleman (http://galava.net/user?id=556) in question...
Title: Re: Galava
Post by: Kasarn on July 11, 2008, 08:46:22 PM
Quote from: Tezkat on July 11, 2008, 10:44:19 AM
Perma-peace mode carries a penalty of -25% to gold and resource production. A two province hippie empire will have at least double the land capacity, cheaper building/exploration, twice the bonus resources, increased commerce/citizen, and access to spells--easily enough to make up the penalty in the long run.

Also, unless I'm missing something, it takes 500 hours (25 / 0.05), or 20 days 20 hours, to reach -25%.

Quote from: llearch n'n'daCorna on July 11, 2008, 04:40:23 PM
I have someone offering a trade for Seaweed.

Since I've got Elderberry and Seaweed myself, does this mean we both get two Seaweeds? Or does it mean I get to pick one of his things to trade with, and I get the benefit of that, or what?

And is it a good trade?

Edit:
The gentleman (http://galava.net/user?id=556) in question...

They get access to your seaweed and you will be given a list of what they've got available to trade.
Note that an empire can only trade a resource once; so, if want a specific resource from them, there's a chance it won't be available as they're already trading it.
Title: Re: Galava
Post by: llearch n'n'daCorna on July 11, 2008, 08:58:51 PM
Hmm. So... I only find out what they have available after I agree to trade?

Seems a bit... questionable.

Also, what are good bonus resources, then? Or, rather, what should I be looking at improving at this stage?
Title: Re: Galava
Post by: Tezkat on July 11, 2008, 10:10:26 PM
Special resources stack up to three times. All bonuses are additive. When you accept, you'll be able to choose from any special resources he has free.

I'd stay away from population buffs (Elderberry, Coal), since food costs too much. Income and commerce buffs are decent. Construction buffs are nice as well, though I like them more for the speed bonus than the cost reduction. Attack and mana bonuses won't help you until you're big enough for more provinces.

What are your choices?


Hmm... since nobody seems interested in free monies, how about I buy some progression?

Put up 50 of anything on the market at 10000 PPU. I buy that. Then you send 2 progression to my empire (http://galava.net/user?id=377) via financial aid (http://galava.net/storehouse?page=aid). Since progression costs you guys maybe 5k worth of gold and resources a pop, that's like 490k profitz. Good deal, no? >:]

Title: Re: Galava
Post by: Ganurath on July 11, 2008, 11:32:30 PM
Quote from: Tezkat on July 11, 2008, 10:10:26 PMPut up 50 of anything on the market at 10000 PPU. I buy that. Then you send 2 progression to my empire (http://galava.net/user?id=377) via financial aid (http://galava.net/storehouse?page=aid). Since progression costs you guys maybe 5k worth of gold and resources a pop, that's like 490k profitz. Good deal, no? >:]
50 Wood up.
Title: Re: Galava
Post by: llearch n'n'daCorna on July 12, 2008, 05:17:49 AM
Quote from: Tezkat on July 11, 2008, 10:10:26 PM
Special resources stack up to three times. All bonuses are additive. When you accept, you'll be able to choose from any special resources he has free.

I'd stay away from population buffs (Elderberry, Coal), since food costs too much. Income and commerce buffs are decent. Construction buffs are nice as well, though I like them more for the speed bonus than the cost reduction. Attack and mana bonuses won't help you until you're big enough for more provinces.

What are your choices?

Let me see...

Nightshade, Cherry Wood, Iron Wood, or Iron.

From what you've said, Cherry Wood is probably my best bet...

Quote from: Tezkat on July 11, 2008, 10:10:26 PM
Hmm... since nobody seems interested in free monies, how about I buy some progression?

Put up 50 of anything on the market at 10000 PPU. I buy that. Then you send 2 progression to my empire (http://galava.net/user?id=377) via financial aid (http://galava.net/storehouse?page=aid). Since progression costs you guys maybe 5k worth of gold and resources a pop, that's like 490k profitz. Good deal, no? >:]

I'm limited, because I can only trade 939 market items at a time. Since I've got 150k lying about, it doesn't seem right to suck more money out of you guys yet. ;-]

I've put 50 wood up, as well, though. I'd have done stone, but I seem to be using more of that...
Title: Re: Galava
Post by: Tezkat on July 12, 2008, 10:02:37 AM
Hmm... I'm not seeing any resources from you guys on the market. Did someone else beat me to it? :animesweat
Title: Re: Galava
Post by: Kasarn on July 12, 2008, 10:05:56 AM
Quote from: Tezkat on July 12, 2008, 10:02:37 AM
Hmm... I'm not seeing any resources from you guys on the market. Did someone else beat me to it? :animesweat

Maaaaayyyyybbbbeeeeeee >_>
Title: Re: Galava
Post by: Tezkat on July 12, 2008, 10:14:14 AM
But... but... I want my overpriced progression! :dface
Title: Re: Galava
Post by: llearch n'n'daCorna on July 12, 2008, 10:52:15 AM
S'ok, I can put another 50 up. ;-]
Title: Re: Galava
Post by: Ganurath on July 12, 2008, 04:33:46 PM
Quote from: llearch n'n'daCorna on July 12, 2008, 10:52:15 AM
S'ok, I can put another 50 up. ;-]
As have I. I want to test a theory I have, and donating 2 progression right now would be a perfect opporunity to test it.
Title: Re: Galava
Post by: fisherman on July 12, 2008, 04:39:26 PM
Hey, send me some prog too http://galava.net/user?id=188

Put up your market offers :) Ill buy em

thanx!
Title: Re: Galava
Post by: Tezkat on July 12, 2008, 04:50:01 PM
Bought from both of you. :mowcookie By the way... there seems to be a bug that lets you send more than one foreign aid offer a week to the same person.

Not sure how it works, but I know that Laytper was able to send me another batch while his first one was still in transit. >:]
Title: Re: Galava
Post by: Ganurath on July 12, 2008, 04:51:21 PM
Quote from: Tezkat on July 12, 2008, 04:50:01 PM
Bought from both of you. :mowcookie By the way... there seems to be a bug that lets you send more than one foreign aid offer a week to the same person.

Not sure how it works, but I know that Laytper was able to send me another batch while his first one was still in transit. >:]

Our little secret? Also, take the progression so I can test my hypothesis and potentially get another gamey little trick.

Edit: Hypothesis proven invalid, university research point exploit not available.
Title: Re: Galava
Post by: Tezkat on July 12, 2008, 05:01:46 PM
Hmm... what were you trying?

When you drop below the prerequisite progression for a discovery/research/etc., you get to keep all your old tech but don't get any new ones when you cross the threshold a second time.


Does the foreign aid exploit work? I accepted your offer...

Title: Re: Galava
Post by: Ganurath on July 12, 2008, 05:09:23 PM
Quote from: Tezkat on July 12, 2008, 05:01:46 PMWhen you drop below the prerequisite progression for a discovery/research/etc., you get to keep all your old tech but don't get any new ones when you cross the threshold a second time.
That's what I was looking into.
Title: Re: Galava
Post by: llearch n'n'daCorna on July 12, 2008, 05:46:44 PM
Quote from: fisherman on July 12, 2008, 04:39:26 PM
Hey, send me some prog too http://galava.net/user?id=188

Do be do be do. ;-]

If this happens again next week, that'll be 6/week, yes? For me sending, I mean.

Edit:
Incidentally, the market cap is tied to progression as well. Anyone who has less than 20 progression points, I'd appreciate a few data points to put into the list - because I didn't realise this until after I'd reached there, and I kinda wanted to reach 25...
Title: Re: Galava
Post by: Tezkat on July 13, 2008, 11:15:13 AM

Quote from: llearch n'n'daCorna on July 12, 2008, 05:46:44 PM
Quote from: fisherman on July 12, 2008, 04:39:26 PM
Hey, send me some prog too http://galava.net/user?id=188

Do be do be do. ;-]

If this happens again next week, that'll be 6/week, yes? For me sending, I mean.

You should be able to send unlimited outgoing aid packages. So it's in your best interest to find as many customers as possible. >:]


QuoteEdit:
Incidentally, the market cap is tied to progression as well. Anyone who has less than 20 progression points, I'd appreciate a few data points to put into the list - because I didn't realise this until after I'd reached there, and I kinda wanted to reach 25...

Here's what I have for market cap data. I think Sandro may have changed the equations somewhere around when I hit 30 and 50. Also, I'm pretty sure some of it is off by a bit due to market offers expiring on me while I was prog jumping and such.


Progression - Moveable Resources

2 - 238
3 - 395
4 - 566
5 - 748
5 - 748
6 - 939
7 - 1139
8 - 1345
9 - 1559
10 - 1778
11 - 2003
12 - 2233
13 - 2468
14 - 2708
15 - 2952
16 - 3200
17 - 3452
18 - 3708
19 - 3967
20 - 4229
21 - 4495
22 - 4765
23 - 5037
24 - 5312
25 - 5590
26 - 5871
27 - 6155
28 - 6441
29 - 6730
30 - ?
31 - 7015
32 - 7311
33 - 7609
34 - 7910
35 - 8213
36 - 8518
37 - 8825
38 - 9135
39 - 9446
40 - 9759
41 - 10075
42 - 10392
43 - 10711
44 - 11032
45 - 11355
46 - 11680
47 - 12006
48 - 12334
49 - 12664
50 - ?
51 - 13629
52 - 13964
53 - 14300
54 - 14638
55 - 14978
56 - 15319
57 - 15662
58 - 16006
59 - 16352
60 - 16699
60 - 16699
61 - 17048
62 - 17398
63 - 17749
64 - 18102
65 - 18456
66 - 18812
67 - 19169
68 - 19527
69 - 19887
70 - 20248
71 - 20610
72 - 20973
73 - 21338
74 - 21704
75 - 22071
76 - 22440
77 - 22809
78 - 23180
79 - 23552
80 - 23926
81 - 24300
82 - 24676
83 - 25052
84 - 25430
85 - 25809
86 - 26189
87 - 26570
88 - 26953
89 - 27336
90 - 27721
91 - 28106
92 - 28493
93 - 28880
94 - 29269
95 - 29659
96 - 30050
97 - 30441
98 - 30834
99 - 31228
100 - 31623
101 - 32019
102 - 32415
103 - 32813
104 - 33212
105 - 33611
106 - 34012
107 - 34414
108 - 34816
109 - 35219
110 - 35624
111 -
112 - 36435
113 - 36842
114 - 37250
115 - 37659
116 - 38069
117 - 38480
118 - 38891
119 - 39304
120 - 39717
121 - 40131
122 - 40546
123 - 40962
124 - 41379
125 - 41796
125 - 41796
126 - 42215
127 - 42634
128 - 43054
129 - 43475
130 - 43896
131 - 44319
132 - 44742
133 - 45166
134 - 45591
135 - 46017
136 - 46443
137 - 46871
138 - 47299
139 - 47727
140 - 48157
141 - 48587
142 - 49019
143 - 49450
144 - 49883
145 - 50316
146 - 50751
147 - 51185
148 - 51821
149 - 52257
150 - 52895
150 - 52495
151 - 52932
152 - 53371
153 - 53810
154 - 54250
155 - 54691
156 - 55132
157 - 55574
158 - 56017
159 - 56461
160 - 56905
161 - 57350
162 - 57795
163 - 58242
164 - 58689
165 - 59136
166 - 59585
167 - 60034
168 - 60483
169 - 60934
170 - 61385
171 - 61837
172 - 62289
173 - 62742
174 - 63196
175 - 63650
176 - 64105
177 - 64560
178 - 65017
179 - 65474
180 - 65931
181 - 66389
182 - 66848
183 - 67308
184 - 67768
185 - 68228
186 - 68690
187 - 69152
188 - 69614
189 - 70077
190 - 70541
191 - 71005
192 - 71470
193 - 71936
194 - 72402
195 - 72869
196 - 73336
197 - 73804
198 - 74273
199 - 74742
200 - 75212
200 - 75212
201 - 75682
202 - 76153
203 - 76625
204 - 77097
205 - 77570
206 - 78043
207 - 78517
208 - 78991
209 - 79466
209 - 79466
210 - 79942
211 - 80418
212 - 80895
213 - 81372
214 - 81850
215 - 82328
216 - 82807
217 - 83287
218 - 83767
219 - 84247
220 - 84728
221 - 85210
221 - 85210
222 - 85692
223 - 86175
224 - 86658
225 - 87142
226 - 87627
227 - 88111
228 - 88597
229 - 89083
230 - 89569
231 - 90056
232 - 90544
233 - 91032
234 - 91521
235 - 92010
236 - 92500
237 - 92990
238 - 93481
239 - 93972
240 - 94464
241 - 94956
242 - 95449
243 - 95942
244 - 96436
245 - 96930
246 - 97425
247 - 97920
248 - 98416
249 - 98912
250 - 99409
251 - 99906
252 - 100404
253 - 100902
254 - 101401
255 - 101900
256 - 102400
257 - 102900
258 - 103401
259 - 103902
260 - 104404
261 - 104906
262 - 105409
263 - 105912
264 - 106416
265 - 106920
266 - 107424
267 - 107929
268 - 108435
269 - 108941
270 - 109447
271 - 109954
272 - 110462
273 - 110969
274 - 111478
275 - 111987
276 - 112496
277 - 113006
278 - 113516
279 - 114026
280 - 115049
281 - 115561
282 - 116073
283 - 116586
284 - 117100
285 - 117614
286 - 118128
287 - 118643
288 - 119158
289 - 119673
290 - 120189
291 - 120706
292 - 121223
293 - 121740
294 - 122258
295 - 122776
296 - 123295
297 - 123814
298 - 124334
299 - ?
300 - 124854
301 - 125374
302 - 125895
303 - 126416
304 - 126938
305 - 127460
306 - 127983
307 - 128506
308 - 129029
309 - 129553
310 - 130077
311 - 130602
312 - 131127
313 - 131653
314 - 132179
315 - 132705
316 - 133232
317 - 133759
318 - 134287
319 - 134815
320 - 135344
321 - 135872
322 - 136402
323 - 136931
324 - 137462
325 - 137992
326 - 138523
327 - 139054
328 - 139586
329 - 140118
330 - ?
331 - 141184
332 - 141717
333 - 142251
334 - 142785
335 - 143320
336 - 143855
337 - 144390
338 - 144926
339 - 145462
340 - 145999
341 - 146536
342 - 147073
343 - 147611
344 - 148149
345 - 148687
346 - 149226
347 - 149766
348 - 150305
349 - 150845
350 - 151386
351 - 151927
352 - 152468
353 - 153009
354 - 153552
355 - 154094
356 - 154637
357 - 155180
358 - 155723
359 - 156267
360 - 156812
361 - 157356
362 - 157901
363 - 158447
364 - 158993
365 - 159539
366 - 160085
367 - 160632
368 - 161179
369 - 161727
370 - 162275
371 - 162824
372 - 163372
373 - 163922
374 - 164471
375 - 165021
376 - 165571
377 - 166122
378 - 166673
379 - 167224
380 - 167776
381 - 168328
382 - 168880
383 - 169433
384 - 169986
385 - 170540
386 - 171094
387 - 171648
388 - 172203
389 - 172758
390 - 173313
391 - 173869
392 - 174425
393 - 174981
394 - 175538
395 - 176095
396 - 176652
397 - 177210
398 - 177768
399 - 178327
400 - 178885
401 - 179445
402 - 180004
403 - 180564
404 - 181124
405 - 181685
406 - 182246
407 - 182807
408 - 183369
409 - 183931
410 - 184493
411 - 185056
412 - 185619
413 - 186182
414 - 186746
415 - 187310
416 - 187874
417 - 188439
418 - 189004
419 - 189569
420 - 190135
421 - 190701
422 - 191267
423 - 191834
424 - 192401
425 - 192968
426 - 193536
427 - 194104
428 - 194673
429 - 195241
430 - 195810
431 - 196380
432 - 196949
433 - 197519
434 - 198090
435 - 198661
436 - 199232
437 - 199803
438 - 200375
439 - 200947
440 - 201519
441 - 202092
442 - 202665
443 - 203238
444 - 203812
445 - 204385
446 - 204960
447 - 205534
448 - 206109
449 - 206685
450 - 207260
451 - 207836
452 - 208412
453 - 208989
454 - 209566
455 - 210143
456 - 210720
457 - 211298
458 - 211876
459 - 212454
460 - 213033
461 - 213612
462 - 214192
463 - 214771
464 - 215351
465 - 215932
466 - 216512
467 - 217093
468 - 217674
469 - 218256
470 - 218838
471 - 219420
472 - 220002
473 - 220585
474 - 221168
475 - 221752
476 - 222335
477 - 222919
478 - 223504
479 - 224088
480 - 224673
481 - 225259
482 - 225844
483 - 226430
484 - 227016
485 - 227603
486 - 228189
487 - 228776
488 - 229364
489 - 229951
490 - 230539
491 - 231128
492 - 231716
493 - 232305
494 - 232894
495 - 233484
496 - 234073
497 - 234663
498 - 235254
499 - 235844
500 - 236435
501 - 237027
502 - 237618
503 - 238210
504 - 238802
505 - 239395
506 - 239987
507 - 240580
508 - 241174
509 - 241767
510 - 242361
511 - 242955
512 - 243550
513 - 244144
514 - 244739
515 - 245335
516 - 245930
517 - 246526
518 - 247122
519 - 247719
520 - 248316
521 - 248913
522 - 249510
523 - 250108
524 - 250706
525 - 251304
526 - 251902
527 - 252501
528 - 253100
529 - 253699
530 - 254299
531 - 254899
532 - 255499
533 - 256100
534 - 256700
535 - 257301
536 - 257903
537 - 258504
538 - 259106
539 - 259708
540 - 260311
541 - 260914
542 - 261517
543 - 262120
544 - 262723
545 - 263327
546 - 263931
547 - 234536
548 - 265140
549 - 265745
550 - 266350
551 - 266956
552 - 267562
553 - 268168
554 - 268774
555 - 269381
556 - 269987
557 - 270595
558 - 271202
559 - 271810
560 - 272418
561 - 273026
562 - 273634
563 - 274243
564 - 274852
565 - 275461
566 - 276071
567 - 276681
568 - 277291
569 - 277901
570 - 278512
571 - 279123
572 - 279734
573 - 280345
574 - 280957
575 - 281569
576 - 282181
577 - 282794
578 - 283406
579 - 284020
580 - 284633
581 - 285246
582 - 285860
583 - 286474
584 - 287089
585 - 287703
586 - 288318
587 - 288933
588 - 289549
589 - 290164
590 - 290780
591 - 291397
592 - 292013
593 - 292630
594 - 293247
595 - 293864
596 - 294481
597 - 295099
598 - 295717
599 - 296335
600 - 296954
601 - 297573
602 - 298192
603 - 298811
604 - 299431
605 - 300050
606 - 300670
607 - 301291
608 - 301911
609 - 302532
610 - 303153
611 - 303775
612 - 304396
613 - 305018
614 - 305640
615 - 306263
616 - 306885
617 - 307508
618 - 308131
619 - 308755
620 - 309378
621 - 310002
622 - 310626
623 - 311251
624 - 311875
625 - 312500
626 - 313125
627 - 313750
628 - 314376
629 - 315002
630 - 315628
631 - 316254
632 - 316881
633 - 317508
634 - 318135
635 - 318762
636 - 319390
637 - 320018
638 - 320646
639 - 321274
640 - 321903
641 - 322532
642 - 323161
643 - 323790
644 - 324420
645 - 325050
646 - 325680
647 - 326310
648 - 326941
649 - 327571
650 - 328202
651 - 328834
652 - 329465
653 - 330097
654 - 330729
655 - 331361
656 - 331994
657 - 332626
658 - 333259
659 - 333893
660 - 334526
661 - 335160
662 - 335794
663 - 336428
664 - 337062
665 - 337697
666 - 338332
667 - 338967
668 - 339602
669 - 340238
670 - 340874
671 - 341510
672 - 342146
673 - 342783
674 - 343419
675 - 344056
676 - 344694
677 - 345331
678 - 345969
679 - 346607
680 - 347245
681 - 347884
682 - 348522
683 - 349161
684 - 349800
685 - 350440
686 - 351079
687 - 351719
688 - 352359
689 - 352999
690 - 353640
691 - 354281
692 - 354922
693 - 355563
694 - 356204
695 - 356846
696 - 357488
697 - 358130
698 - 358773
699 - ?
700 - 360058
701 - 360701
702 - 361344
703 - 361988
704 - 362632
705 - 363276
706 - 363920
707 - 364564
708 - 365209
709 - 365854
710 - 366499
711 - 367144
712 - 367790
713 - 368436
714 - 369082
715 - 369728
716 - 370375
717 - 371021
718 - 371668
719 - 372315
720 - 372963
721 - 373611
722 - 374258
723 - 374906
724 - 375555
725 - 376203
726 - 376852
727 - 377501
728 - 378150
729 - 378800
730 - 379449
731 - 380099
732 - 380749
733 - 381399
734 - 382050
735 - 382701
736 - 383352
737 - 384003
738 - 384654
739 - 385306
740 - 385958
741 - 386610
742 - 387262
743 - 387915
744 - 388567
745 - 389220
746 - 389873
747 - 390527
748 - 391180
749 - 391834
750 - 392488
751 - 393142
752 - 393797
753 - 394452
754 - 395107
755 - 395762
756 - 396417
757 - 397073
758 - 397728
759 - 398384
760 - 399041
761 - 399697
762 - 400354
763 - 401010
764 - 401668
765 - 402325
766 - 402982
767 - 403640
768 - 404298
769 - 404956
770 - 405614
771 - 406273
772 - 406932
773 - 407591
774 - 408250
775 - 408909
776 - 409569
777 - 410229
778 - 410889
779 - 411549
780 - 412210
781 - 412870
782 - 413531
783 - 414192
784 - 414854
785 - 415515
786 - 416177
787 - 416839
788 - 417501
789 - 418164
790 - 418826
791 - 419489
792 - 420152
793 - 420815
794 - 421479
795 - 422142
796 - 422806
797 - 423470
798 - 424135
799 - 424799
800 - 425464
801 - ?
802 - 426759
803 - ?
804 - 428124
805 - 428790
806 - 429456
807 - 430122
808 - 430789
809 - 431455
810 - 432122
811 - 432789
812 - 433456
813 - 434123
814 - 434791
815 - 435459
816 - 436127
817 - ?
818 - 437463
819 - 438132
820 - 438801
821 - 439470
822 - 440139
823 - 440808
824 - 441478
825 - 442148
826 - 442818
827 - 443488
828 - 444158
829 - 444829
830 - 445500
831 - 446171
832 - 446842
833 - 447514
834 - 448185
835 - 448857
836 - 449529
837 - 450201
838 - 450874
839 - 451546
840 - 452219
841 - 452892
842 - 453566
843 - 454239
844 - 454913
845 - 455587
846 - 456261
847 - 456935
848 - 457609
849 - 458284
850 - 458959
851 - 459634
852 - 460309
853 - 460984
854 - 461660
855 - 462336
856 - 463012
857 - 463688
858 - 464365
859 - 465041
860 - 465718
861 - 466395
862 - 467072
863 - 467750
864 - 468427
865 - 469105
866 - 469783
867 - 470461
868 - 471140
869 - 471818
870 - 472497
871 - ?
872 - 473855
873 - ?
874 - 475214
875 - 475894
876 - 476574

There's a hard cap of 500k moveable resources, which you should hit somewhere around 910 progression.

Also, Sandro's going to rewrite the entire market system once he's doing fixing up our ability to pound each other senseless. So all this data will become obsolete. :animesweat
Title: Re: Galava
Post by: llearch n'n'daCorna on July 13, 2008, 02:45:01 PM
Oh, sure. I mean, I'm at 25 and I get 5540, so your numbers are inaccurate there. Nonetheless...

.. where would I look to organise buyers for progression points?
Title: Re: Galava
Post by: llearch n'n'daCorna on July 13, 2008, 04:55:26 PM
Heh.

I think land size - or trading capability - has some effect on market cap.

See, I built up to max roads at 188 land, took progression to 25, and had 5540. Added 75 land, maxed out structures, and low and behold, I have 5590 market cap.

We'll see if it increases when I bounce up land again.
Title: Re: Galava
Post by: Tezkat on July 13, 2008, 05:21:06 PM
No... it should be only progression that affects market cap.

Having active offers (either buying or selling) reduces your visible cap by the appropriate amount, of course.

Title: Re: Galava
Post by: llearch n'n'daCorna on July 14, 2008, 03:57:42 AM
I'm just reporting what I see, not what should be.
Title: Re: Galava
Post by: llearch n'n'daCorna on July 18, 2008, 06:30:11 AM
Ganurath, and, indeed, anyone else...

.. I'm setting up a prog sale on the galava forum. If you're up for being part of it, I can send more than the 1 aid/wk, which will assist with sales, as it were.

If you want in, say here, and I'll get in contact with you and organise how we organise this, and manage the sales on the forum; either that or however we end up organising it.

Being the front man for a group of 2 or 3 small prog sellers wouldn't hurt my image, though. ;-]

Edit:
Put up a bunch of 7 wood @ 10k for progression sales; be appreciated if you don't just go and suck em all down. ;-]
Title: Re: Galava
Post by: llearch n'n'daCorna on July 19, 2008, 07:48:01 PM
I'm now at a point where I can pull up a second province.

Any suggestions from our illustrious leaders?
Title: Re: Galava
Post by: Kasarn on July 19, 2008, 09:17:39 PM
Just pick anything you feel like. :U
Title: Re: Galava
Post by: Valynth on July 19, 2008, 09:24:47 PM
food, food and more food.  That stuff's more precious than Columbian crack in Canada.  So I suggest getting a couple food-food provinces and then using the massive profits you get both from selling the food and HAVING the food, raise a massive army the likes of which cause the Galava servers to lag when someone checks them.

It's a end-game strategy that might just work.
Title: Re: Galava
Post by: llearch n'n'daCorna on July 20, 2008, 05:51:04 AM
Hmm. So something like Hills/Coastal?

I'd like a little variation, really. ;-]

Oh, well.
Title: Re: Galava
Post by: llearch n'n'daCorna on July 20, 2008, 01:56:36 PM
I note wood is up to around 15pu, and stone is around 30pu.

This is a heck of a lot more than it was last week; I presume that either Sandro or someone else is messing with things...

In the mean time; Tez, I thought you said you had a huge pile of stone lying about?
Title: Re: Galava
Post by: Kasarn on July 20, 2008, 08:58:51 PM
The Workshop was reworked, meaning that everybody had to rebuy their stuff and, at 1000 * lvl, it's not cheap... at least, not when you've got 100+ things to buy. It'll probably go back down because, at the moment, it's a one time cost.
Title: Re: Galava
Post by: llearch n'n'daCorna on July 20, 2008, 09:52:26 PM
ah. Explains muchly.

In other words, it's a short-term lunacy effect, and I should wait it out, rather than purchasing at the current prices. ;-]
/me shrugs

Peace mode anyway, so can cope with that. Out of interest, when does the third province kick in? I've been pondering making a food-stoner province, and then a food-wood one as the fourth... but at present, I don't see anything between 60 and 200 progression points.

Which means I should just grow like hell and see where we get to by the time I get there. And stockpile crap. ;-]
Title: Re: Galava
Post by: Kasarn on July 20, 2008, 10:14:13 PM
Well, it's only a one time cost at the moment because the war system isn't up; however, it will be done "Over the next couple of days" and then the situation will change again... (edit: and then Sandro is going to overhaul the Market and presumably attempt to balance the economy... woo beta)



DiscoveryRequiresDescriptionCost
New Military Unit10Allows the creation of a new military unit.100
University25Provides ways to improve resource gathering.100
Workshop50Provides siege units and defensive structures.500
2nd Province60Allows the creation of a new province.1,000
New Military Unit200Allows the creation of a new military unit.10,000
Arcanus200Where your strongest minds channel thair magic powers.50,000
3rd Province300Allows the creation of a new province.25,000
Sanctum400Where valuable artifacts are held.5,000
New Military Unit600Allows the creation of a new military unit.500,000
4th Province800Allows the creation of a new province.750,000
New Military Unit1,200Allows the creation of a new military unit.1,000,000
5th Province1,400Allows the creation of a new province.2,500,000
Title: Re: Galava
Post by: llearch n'n'daCorna on July 21, 2008, 05:49:16 AM
Hmm. I get the idea that selling progression at 35k/level is only valid until you reach your third province or so. If that. ;-]

Thanks for that list, most useful.
Title: Re: Galava
Post by: Tezkat on July 22, 2008, 02:00:26 AM
35k per level is way too low. Progression starts to get expensive fairly quickly. I'm already at 6955 per point (market value: over 1.3 mil).

Here's a very rough estimate of what it costs to buy a point of progression at current market prices:

Progression - Market Cost in Gold

100 - 30k
200 - 100k
300 - 180k
400 - 260k
500 - 370k
600 - 480k
700 - 610k
800 - 740k
900 - 910k
1000 - 1.2 mil
1100 - 1.5 mil

Most of your customers will be very large empires that will even consider half a mil for two points a great deal. I'll buy some more from you guys in a bit. I just blew all my spare cash on troops and weapons.


In other news... the war system is finally online. Anyone wanna play? >:]

I'm fairly sure we could get an MDoAP-level treaty out of the West Side Thug Unit, if you guys are interested. (fisherman even wrote up a sample treaty. It started: "We da thugs and da DMFA agree to stay off the others turf and help if you being hated on..." :animesweat) They've been somewhat reticent to sign anything more than a simple ODP up until this point, but that's mostly because they don't want to get involved with stupid wars their allies start. That's kinda how we were starting out, so we agreed on that point.

We would need to decide on a flag... and maybe a name. The latter would of course help with flag design. (For instance, "Deadly Muffins For All" or variants on that theme could feature a coat of arms with some kind of evil muffin of doom.  :doommuffin) Or we could be lazy and use one of the old ones.
Title: Re: Galava
Post by: llearch n'n'daCorna on July 22, 2008, 05:03:40 AM
Interesting. The forum had sellers at 20k (Hix, now no longer selling), 35k, and 70k gold per point.

I presume you're looking at 30k for ~10k gold, ~130 food/stone/wood? At what rate for each are you calculating that? (since it behooves me to pay attention to how much it costs for me, and all. Noting that the market is currently _way_ different to normal, and that the workshop stuff has screwed stone out of all recognition, etc etc...)
Title: Re: Galava
Post by: Tezkat on July 22, 2008, 10:55:06 AM

I'm using Wood @ 15 PPU, Stone @ 25 PPU, Food @ 100 PPU, adding in the gold cost, and then just rounding to the nearest 10k gold or so. I'm also using my old data for progression prices sub-400, since I don't have the updated prices yet. It's obviously not super precise, especially with the market in such a state of flux, but it should give you the correct order of magnitude. Honestly, there isn't really a "normal" state for the market. Sandro makes significant game changes every couple of weeks that have a huge impact on the economy. I remember when food was selling for half the price of stone...

At one point, Laytper (the original high profile prog seller) was offering his points at two different prices (270k and 350k for 2 progression), depending on customers' ability/willingness to pay. A lot of the larger empires happily paid (even demanded to pay) the higher price, because it was still such a good deal for them. He had maybe 60 mil in the bank before switching over to the GOONS. Then more small empires got into the business and started undercutting him. The going rate dropped.

But people still bought from him. Once you have a customer base, many of them will stay with you as you grow, especially if you develop a reputation for reliable service and prompt delivery. You don't want to have to decide between growth and business. They'll understand changing prices to reflect the market situation and your own increasing costs. And having a smaller number of regular customers is much better than trying to fight all the newbies for prog trades.

Think of it this way. Since your cost of goods sold eats into your profits very quickly, you'll only be able to support 35k/level up to 100 or so progression. With smaller and smaller profit margins. Besides, which would you say is better: 1 regular customer at 200k profit, or 20 customers at 10k profit?

Title: Re: Galava
Post by: llearch n'n'daCorna on July 22, 2008, 11:11:58 AM
Tough call, actually. :-/

I may put my prices up, though, since I went and looked up the actual prices and added some fields to my spreadsheet, and got something on the order of 15k current cost. Wood@10, stone@25, food@96, which was the prices on the market when I looked. Using your numbers makes it about 16k. Either way, it makes 35k downright miserly.

I'll mull it over, and look at bumping my prices to make it 70k/level. That makes me 50k profit, even with the costs.
Title: Re: Galava
Post by: llearch n'n'daCorna on July 23, 2008, 12:53:41 PM
Bah!

Tez, you cheat! You're supposed to buy the overpriced stuff! ;-]
Title: Re: Galava
Post by: Tezkat on July 23, 2008, 06:07:19 PM
You didn't have any overpriced stuff for sale...  :mowtongue
Title: Re: Galava
Post by: llearch n'n'daCorna on July 23, 2008, 06:51:28 PM
You didn't ask...
Title: Re: Galava
Post by: Tezkat on July 24, 2008, 02:04:07 PM
Heh. Since when is it my responsibility to see your empire get twinked out? :mowtongue

Anyways, I bought you out. I'm being attacked by a larger enemy, so I may donate my monies to worthier causes than the guy pillaging my villages. :animesweat


I'd strongly recommend that anyone still in war mode queue up max military or go hippie. It's a free for all out there! >:]
Title: Re: Galava
Post by: llearch n'n'daCorna on July 24, 2008, 03:59:35 PM
How much did you want me to set up?

*adds another two and a half million worth*
Title: Re: Galava
Post by: Tezkat on July 24, 2008, 07:09:50 PM
That's fine for now. Though it could be a good idea for everyone to put up a mil or three of offers incase I need to hide anymore monies.


Tezkat nominates llearch to be his new offshore guild bank. :mowcookie


Seriously, though... a lot of you war mode guys are on the seriously squishy side. I almost want to raid you myself. >:]

Title: Re: Galava
Post by: llearch n'n'daCorna on July 24, 2008, 07:47:22 PM
k, I'll put up a set of 6 long-term 500k offers. And keep them there, for the moment.
Title: Re: Galava
Post by: Tezkat on July 25, 2008, 06:02:56 AM
Heh... You're gonna get rich off of me. I'm losing about 4 mil worth of stuff per attack now. :dface

Free monies for all! :mowcookie
Title: Re: Galava
Post by: llearch n'n'daCorna on July 25, 2008, 06:25:02 AM
richer. ;-]


More protective money store up now.

Incidentally, so far you've spent some 6 million on me. Said money is mostly still sitting there, and will probably be mostly available for return if you need it.

As long as you don't take too long. ;-]
Title: Re: Galava
Post by: Tezkat on July 25, 2008, 08:10:16 AM

I'll probably dump some more monies on you soon, as I'm selling off my huge stone reserves now.

:mowcookie


Since nobody else has been particularly vocal either way, I'm going to go ahead with treaty negotiations with the West Side Thug Unit. Most likely MDP or higher.

Just so you know what we're getting ourselves into...

The Thugz are currently among the most active raiders in the game. Due to their rather prescient decision to amass enormous armies before the war system went live, there isn't a whole lot other guilds can do about it except ask them nicely to lay off. Such conditions may not exist after the reset, as they aren't particularly numerous.

They're friendly with the DraGOONS and will probably announce a treaty in the near future. They also have good relations and an ODP with the Knights of New Galava, a small guild like ours.

In short, we'll be aligning ourselves with the crazy warmonger bloc. >:]

:kittydevious


Stuff I'm learning about the war system...


Troop count is king. Whoever starts with more troops will win.

Stick with one type of unit (magic, melee, or ranged). It's really not worth it to explore multiple weapon trees. You can only give each weapon/armour to one unit, however, so your first unit gets the best weapon, the second the second best, and so on. Nonetheless, it's a good idea to have all of your units active and of the same type, so that you can build them more quickly. Rotate your armoury upgrades among them when you get new toys.

Structure damage spells suck. Total waste of mana.

Rams and cannons can do considerable wall damage. However, it's probably best to use siege towers and forget about walls.

You can only select 2 types of defensive workshop units per war, and then only after the war has been declared. So there's a fairly strong first strike advantage if one is attacked while offline. I'd recommend barriers and trenches.

Buy/queue up all your workshop units before upgrading them. Price is Level x 1000, and upgrading is free.

You can only send 4 attacks at a time. These refresh after the troops arrive, not after they get back.

You gain (or lose :3) a max of 25 allegiance per attack. It seems to depend on how decisive the victory was.

Progression costs after 1200 spiral upwards exponentially (seriously... I'm talking 100k+ resources and millions of gold per point--you basically have to plunder or trade for it at that point), so the top players are currently raiding everyone in range.

Raiding is currently more profitable than exploration.

Troop count is king. I'd suggest one troop per land as a bare minimum for anyone in war mode, and arbitrarily large militaries for those above 500 or so progression. You probably won't be able to hold off an attacker twice your size, but you will at least be lower on the target list. Troops are relatively inexpensive now. It's probably a good idea to make troop building your priority and use the leftover food/gold for exploration, etc.

Title: Re: Galava
Post by: Tezkat on July 26, 2008, 10:51:15 AM

Random updates...

Darkdragon's empire got rolled. My first province is about to fall.

The troop creation time was recently reduced from 1 minute/troop to 15 seconds/troop. If you have any troops queued up, buy a few more to reset the rate.

Title: Re: Galava
Post by: Darkdragon on July 26, 2008, 10:57:34 AM
I also had to be attacked on the same day which the router broke (which I managed to get fixed). Must be my bad luck.
Title: Re: Galava
Post by: llearch n'n'daCorna on July 26, 2008, 11:11:13 AM
*whistles innocently from hippy mode*

The bank is still open; withdrawals available upon request. ;-]
Title: Re: Galava
Post by: Tezkat on July 26, 2008, 11:19:59 AM
Quote from: Darkdragon on July 26, 2008, 10:57:34 AM
I also had to be attacked on the same day which the router broke (which I managed to get fixed). Must be my bad luck.

If you have any info that could be useful to us about defeated provinces, please post!

e.g. How long are your provinces under protection after being plundered? Are you allowed to enter peace mode? Did anything interesting happen that didn't show up in the public war reports (e.g. workshop losses don't show up)? And so on...

Title: Re: Galava
Post by: Darkdragon on July 26, 2008, 11:30:41 AM
There were no workshop losses because I wasn't online to set which workshop upgrades to use.

I seem to be under protection from being attacked. Since the last attack was almost 20 hours ago, I can say it is at least that long.

All active building and training queues would be terminated when your province is fallen or plundered. If your attacker was a nice guy (mine was to a degree; he didn't plunder the first province) they would choose to move on to the next province without taking resources.

Is there anything which I can help answer?
=======
Is 30,000 troops enough?
Title: Re: Galava
Post by: Tezkat on July 26, 2008, 02:33:25 PM
Hmm... I'd say 30k troops is about a lower limit. Most would have to be in the outer province. Basically, you're in range of almost all the top empires, who all have 100k+ troops and are now gaining 70k+ troops a day. To defeat a province, you basically need to bring a province down to the point that you can hit them with 4 decisive strikes (sending at least as many troops that you have) and get to max allegiance all at once. They'll hit a 30k province once they run out of easier targets, but very few will be able to demolish it in a few hours, giving you a chance to rebuild if you're online often enough. (Some (http://galava.net/user?id=223) have ridiculous troop counts due to bugs and such, though.)

I think using the "ignore and move on" (as opposed to plundering or occupying) protects a province for 24 hours. At any rate, your first province is already out of protection. When the second one goes green, people will be able to declare on you again. Might be a good idea to go hippie mode for a day or so until you get your military built up.

If you have the funds, I'd just keep building troops and not stop. It'll actually pay for itself eventually, since raiding is quite profitable... and being raided is rather expensive. :animesweat

Title: Re: Galava
Post by: Darkdragon on July 26, 2008, 09:23:21 PM
I actually happen to be short gold right now :animesweat

I have a healthy amount of food at the moment, and would like to ask what formula do you use to determine the tax rate (i.e. I would like to know the fine line where you need to change rates to be more profitable). And if Tezkat won't mind, use some of his surplus gold to jump the amount of troops I have.

After all, you did say you can never have too much troops.
Title: Re: Galava
Post by: Tezkat on July 26, 2008, 11:43:19 PM
A simple test is to add up the gold and market value of resources produced at 10% and 20%. Whichever gives you more is the tax rate you want to use. Given the current price of food, it's almost certainly going to be better at 10%.


You can use my monies if you want. Put up resources for llearch to buy.


Incidentally, it looks like the beta will last until at least September--probably later--in case peeps are still holding off joining the fun... :3
Title: Re: Galava
Post by: Darkdragon on July 27, 2008, 03:12:23 AM
I think the Admin changed the speed of creating troops, and might be related to population; I have one province slightly smaller and, despite being the first province to have started troop creation, is behind the other two provinces. Either way, it would take 4 days for me to finish. Guess I'll be in hippy mode until then...
Title: Re: Galava
Post by: Kasarn on July 27, 2008, 03:59:02 AM
Looks like it's 30 seconds per unit.

I also read somewhere that Peace Mode slows training speed... but I dunno :B
Title: Re: Galava
Post by: llearch n'n'daCorna on July 27, 2008, 05:47:58 AM
There is mention in one of the admin updates that the speed has been changed, and to add one more troop to reset the timer.

So if you add one more troop to the smaller province, it may speed up...
Title: Re: Galava
Post by: Tezkat on July 27, 2008, 10:08:53 AM
Admin changed it from 15 seconds to 30 seconds per unit last night. If you still have anything queued up at the faster rate, best leave it alone till it's done. I wish I'd queued up a bunch more while it was still super fast. My opponent probably has a few days of troops left to go at the speedy rate. :dface


I've seen anecdotal reports of hippie mode affecting speed. Anyone care to test it?
Title: Re: Galava
Post by: Cogidubnus on July 27, 2008, 11:12:52 AM
I have joined!

And I am extremely confused.

I read the newbie guide and am getting as much land as I can, but I'm losing gold and such, and I'm not entirely sure what I should be doing... >:
Title: Re: Galava
Post by: llearch n'n'daCorna on July 27, 2008, 12:42:15 PM
You should be getting Tez to help out. Or me, with Tez's money...

Basically: for the first little while, money is scarce, and hard to get. Having big friends who can flick you large wodges of cash for trivial amounts of resources is useful, since it gets you over the hump and up to the point where it becomes profitable; it can also help you reach greater profitability faster.

In my case, I'm pulling down something like 60k gold, 3k food, and 1k each wood and stone, per day. Once you get some farms, mines, and mills in, then you start making a profit.

Further advice is possible; mainly, find some resources, and put them up at 100k each; if you've joined our guild, one of the big guys will buy you out from petty cash, and you can then take the money and build yourself up.

If it helps, I have a fairly large spreadsheet full of info that I've picked up over the time, and Tezkat linked a land calculator which I found useful...

Edit:
The guild is here: http://galava.net/guild?id=285
Title: Re: Galava
Post by: Tezkat on July 27, 2008, 06:22:16 PM
I put a quick guide together. Uh... it's mostly cut and paste stuff, so it's not terribly pretty yet. But it should help a little. :mowcookie

Basically, concentrate on getting your resource buildings up and running. Then build up all the other stuff.
Title: Re: Galava
Post by: Kasarn on July 27, 2008, 11:55:46 PM
Hay guyz, does anybody want to be a guild mod?

Mods just approve membership. Judging from the Mod Panel, I think you might be able to set/remove bans but, afaik, only the admin can actively kick people out.
Title: Re: Galava
Post by: llearch n'n'daCorna on July 28, 2008, 05:21:19 AM
We have two already, isn't that enough?
Title: Re: Galava
Post by: Kasarn on July 28, 2008, 06:30:46 AM
Yeah, two is fine... but since it's never actually been discussed before, I thought I'd ask.
Given that we're a micro guild with a membership drawn from this forum, mod status doesn't really matter that much.


Also, I just got a form letter from TRI asking if we'd be interested in a merger or protectorate.
Title: Re: Galava
Post by: llearch n'n'daCorna on July 28, 2008, 07:17:45 AM
Quote from: Tezkat on July 26, 2008, 11:43:19 PM
You can use my monies if you want. Put up resources for llearch to buy.

Just FYI, your account was just debited 2.5m to Illizad... ;-]
Title: Re: Galava
Post by: Darkdragon on July 29, 2008, 09:21:00 AM
My provinces are now out of protection. Since I was plundered 3 days, 17 hours and 50 minutes ago, we can cap that as a maximum value for duration of protection.

Onwards to testing the hypothesis if being in peace mode would slow down troop production!

EDIT: Peace Mode does not slow troop production

I'm attacked by someone from TRI. I'm mildly annoyed at this so I stuck all my resources in the market and storehouse and is going to send a majority of my troops off to war elsewhere.
Title: Re: Galava
Post by: Tezkat on August 01, 2008, 03:11:01 PM

I've agreed to an ODP with the Thugz to start us off, with possible upgrades pending. We're not planning to announce it publicly just yet though. Aside from mutual non-aggression, it doesn't actually require action on either's part, but we could ask them for assistance, if required.

Have you been in contact with your attacker? He seems to be putting in a fairly lackluster effort for a prog raid...

Title: Re: Galava
Post by: Darkdragon on August 01, 2008, 10:36:25 PM
No, I just assumed he hasn't logged on. Since it's been about a day I think I can offer peace and contact; I just know he's one of the mods in TRI. Reminds me of the treaty offer Kasarn got a little while back...

Not that I know what to say to the guy...

EDIT: Since I had not much to do, I have finished a draft version using fancy language and is in the phase of adding humour. If there is any desire to see this draft, please say so.
Title: Re: Galava
Post by: Kasarn on August 01, 2008, 11:37:33 PM
It wasn't an offer, it was a form letter. Actually, it wasn't even a form letter because it wasn't personalised. It was just an ad from TRI's recruiting department.

How do you steal progression anyway? I haven't seen it done, but then, I haven't looked. If it's anything like LW, you probably can't steal it from an empire with half your progression level.
Title: Re: Galava
Post by: Tezkat on August 01, 2008, 11:59:48 PM
Can't hurt to try. The best defense against raiders is to make it difficult to raid you. They want to be in and out as quickly as possible, otherwise you're just using up a war slot they could be allocating to easier prey. On the other hand, the big players are getting desperately short of targets to prog raid, and prog rapidly becomes unaffordable for them, so he might want to duke it out anyway. We could ask our new allies for help, if it becomes a problem we can't solve on our own.



You raid prog by plundering it. You have to defeat a province by getting 100 allegiance. You also get a few points if you occupy a province. For picking on smaller targets half your size, you usually only get prog for the last plunder/occupation. I got a whole 2 points for the last empire I rolled.

Check my war history for an idea of how it's done...

Title: Re: Galava
Post by: Kasarn on August 02, 2008, 01:07:30 AM
If you did get 2 prog, then the progression stolen doesn't show in the War History. I guess because it only counts attacks and not when a province is defeated.
Title: Re: Galava
Post by: Darkdragon on August 02, 2008, 01:43:43 AM
I think I've a record of around 15 progression stolen. I've gotten some on the first province I've plundered before. Perhaps there exists a relation?
Title: Re: Galava
Post by: Tezkat on August 02, 2008, 02:32:26 AM
True, plundering doesn't show up in the war history. It's just what you do when you defeat a province. But the war history gives you an idea of how to defeat him in the first place. >:]

I got 0-3-2 of of this most recent guy, 0-2 off the last one, and 0-0-6 off the first one (though that ended in occupation rather than plunder). I've yet to get any prog off of an outer province. I figure it might have something to do with how many provinces you've crossed in the war and/or how recently they've been plundered by other players. Size might matter too. A number of people have reported 4-6 prog per province when fighting people close to their size.


EDIT:

By the way, Darkdragon... you do know that defeating a province wipes out all the troops and queues present there, right? If you want to save them for another day, you'll need to move them inside your empire rather than sending them off to battle. On the other hand, you might be able to hold off for a while if you keep sending your troops off and forcing him to deploy massive armies to try to defeat you. War is all about allegiance management. You can't defeat a defended province without being online several times a day to send multiple waves before the allegiance damage recovers.




Title: Re: Galava
Post by: Darkdragon on August 02, 2008, 03:32:31 AM
I'll keep that in mind, but at the moment this guy is sending 200,000 troops in one wave, and at most the guy can get is 25 allegiance. I'll just have to monitor the situation until the damage starts to drop. BTW, if you are in the middle of sending troops to another province, and are attacked, which province does the in transit troops count?

As a record, I have gotten 5 progression on the second province. I decided to pity the guy and not steal anything from his final one.

Oh, I also remember reading on the forum about  someone complaining about not getting enough resources from their victim, and the admin replied: "Steal more progression" or something along the lines. Anyone care to test this out?
Title: Re: Galava
Post by: Tezkat on August 02, 2008, 05:55:35 AM
Quote from: Darkdragon on August 02, 2008, 03:32:31 AM
BTW, if you are in the middle of sending troops to another province, and are attacked, which province does the in transit troops count?

Neither. Troops that are attacking or in transit are out of the system as far as defending troop counts go. With respect to being wiped out by province defeat, they belong to the destination province. So if defeat is imminent, evac them to another province any time before his troops hit.

Quote
Oh, I also remember reading on the forum about  someone complaining about not getting enough resources from their victim, and the admin replied: "Steal more progression" or something along the lines. Anyone care to test this out?

Hasn't been implemented yet. It was just a suggestion, and he's on vacation right now.

Title: Re: Galava
Post by: fisherman on August 10, 2008, 06:27:10 AM
Hows it going over here?
Title: Re: Galava
Post by: Darkdragon on August 10, 2008, 07:14:07 AM
Fine, thank you. I've taken your suggestion very well in mind.
Title: Re: Galava
Post by: Kasarn on August 10, 2008, 08:57:27 AM
As of right now, Tezkat is guild admin. I've been putting it off for a while because there's been no real call to resign, but I figure he's way more interested in this than I am. :V
Title: Re: Galava
Post by: llearch n'n'daCorna on August 10, 2008, 09:40:39 AM
woot!

All hail our new overlord!
Title: Re: Galava
Post by: Darkdragon on August 10, 2008, 10:10:07 AM
o/ Tezkat!
Title: Re: Galava
Post by: Tezkat on August 10, 2008, 05:10:16 PM
ZOMG... I've seized control of the government... in my sleep! :dface

:kittydevious
Title: Re: Galava
Post by: llearch n'n'daCorna on August 10, 2008, 05:56:13 PM
Incidentally, Tez, just how many people buy 300000 units of wood at a time?
Title: Re: Galava
Post by: Tezkat on August 10, 2008, 06:10:12 PM
Probably nobody (although you could go through that much pretty quickly building siege toys)... :animesweat

That's up there because I've been keeping track of movable resources as a function of progression. There's a cap of 500k resources per transaction, but it turns out that the total amount of movable resources keeps rising after 910 prog. So I need to stick a bunch on the market to get my remaining cap under 500k.
Title: Re: Galava
Post by: llearch n'n'daCorna on August 10, 2008, 06:35:48 PM
heh.

Did you want me to update the spreadsheet I'm keeping for you? Or are you pretty sorted for those details?
Title: Re: Galava
Post by: Ganurath on August 12, 2008, 11:51:09 PM
...Alright, what's the deal with the tanking price of food?
Title: Re: Galava
Post by: Valynth on August 12, 2008, 11:52:52 PM
Quote from: Ganurath on August 12, 2008, 11:51:09 PM
...Alright, what's the deal with the tanking price of food?

many people are starting to realise how valuable food is and they are causing the supply to out-pace the demand resulting in an over-all shrinkage in food prices.
Title: Re: Galava
Post by: Darkdragon on August 13, 2008, 12:05:34 AM
I'm of the mind that the economy is now lacking gold; with the recent change in attack range is causing people to pelt at other people with substantial armies, causing larger loss and a greater need to create troops. Since for the most part troops are gold-heavy (id est cost a lot more gold than food), people are now selling food, of which they have a surplus of because consumption of gold outpace it, to obtain more gold.
Title: Re: Galava
Post by: Kasarn on August 13, 2008, 12:47:01 AM
Quotehttp://galava.net/index_main.php?readmore=33
As a temporary nudge to the wood/stone problem, I've lowered the cost of food per land and raised the wood/stone for structures. This is NOT A PERMANENT SOLUTION. I haven't even begun reworking finances yet. This is just meant to keep wood/stone from scrapping the 1 ppu mark too much until I have a chance to sit down and recalculate the entire financial system.
Title: Re: Galava
Post by: Tezkat on August 14, 2008, 10:55:28 AM

Yup. It's most likely a gold thing, precipitated mainly by the new exploration costs. Think of it this way...

I have a fairly food-heavy empire, and I produce ~25 gold for every 1 food.

Progression costs me 50 gold for every food.
Troops cost me ~50 gold for every food. (It's less for smaller empires, but the big ones are buying disproportionately more troops.)
Land now costs me ~21 gold for every food (up from ~15).

It used to be that I could buy prog, then buy land to fill the new prog, and that would more or less even out to what I was making. Now, gold is a bottleneck for everyone the way food used to be (and still is relative to other resources). So the price of food will keep declining until Sandro does something to inject more gold into the system.

On the good side, it's becoming increasingly worthwhile to build houses/roads, which I consider to be a plus. If you haven't been building them, now's a good time to start, especially with the prices of wood/stone still in the gutter.


If you have any food stockpiles (heh... does anyone have food stockpiles?), I'd sell now before the price drops much further. :dface

Quote from: llearch n'n'daCorna on August 10, 2008, 06:35:48 PM
heh.

Did you want me to update the spreadsheet I'm keeping for you? Or are you pretty sorted for those details?

I'm still missing a lot of data from the sub 400 prog range. Been a little discouraged about data collection recently, though, since Sandro's been making sweeping changes that render huge swathes of my old data obsolete...
:kittydepressed


By the way... I sent some spaiz to you, Kasarn. They were successful. Did you receive any kind of notice at all?

Title: Re: Galava
Post by: llearch n'n'daCorna on August 14, 2008, 10:59:49 AM
I have a little food stockpile, but I tend to use most of what I have.

And, of course, I tend to chew up the wood and stone a lot, too.

I should calculate out those numbers for me, too...
Title: Re: Galava
Post by: Darkdragon on August 14, 2008, 11:28:19 AM
I *did* have a food stockpile but then sold it for 7.8 mil a few days back.

As for troop production, it's far easier to keep the ball rolling than starting it. What I mean is, once you have a healthy amount of troops in line, you can just add 720 troops per type per province per collection made after collecting. At my size I still turn a surplus in gold alone over 160k, and should be no problem.
Title: Re: Galava
Post by: Tezkat on August 14, 2008, 11:37:29 AM
Heh... I've actually stopped building troops for a bit, at least until I hit 1400 prog. It now costs me up to 12 mil just to upgrade a unit when a new armoury toy comes in. :dface

Our guild has one of the highest units/member counts around, which is kinda cool, especially now that unit counts per empire are sekrit. >:]

Title: Re: Galava
Post by: llearch n'n'daCorna on August 14, 2008, 01:37:21 PM
I'd assist, but I'm a hippie. I have one of each per province, just because I like to play with toys, but that's it.

Incidentally, I just hit my third province. I'm thinking possibly swamp/plains or forest/coastal or something.

Any comments?
Title: Re: Galava
Post by: Tezkat on August 14, 2008, 01:41:44 PM
You're not going food/food because...? It's not like Sandro is gonna fix the economy anytime soon. :mowtongue

Title: Re: Galava
Post by: llearch n'n'daCorna on August 14, 2008, 01:45:58 PM
... mostly because the major limitation on how fast I can grow at present is wood and stone.

And exploration time. And build time.

And I've already got plains/coastal and hills/coastal. Isn't five of six enough?

Oh, and your guide is missing that link to the calculator.
Title: Re: Galava
Post by: Tezkat on August 14, 2008, 02:02:13 PM
Um... wood and stone cost nothing to buy on the market. Sell 1 food, get 10 wood and stone back...

Plus food provinces give you more gold from commerce.

Which calculator are you talking about?
Title: Re: Galava
Post by: llearch n'n'daCorna on August 14, 2008, 02:33:52 PM
http://thesinkhole.net/games/galava/galavaland.html

That one.

And you have a point. It seems a bit boring to have a country that is all plains, hills, and coasts, though. ;-]
Title: Re: Galava
Post by: Tezkat on August 14, 2008, 04:20:01 PM
Well... you could always make a food province, grow really fast, and then do some landscaping to mix things up once Sandro installs a province reset. Best of both worlds...

Title: Re: Galava
Post by: llearch n'n'daCorna on August 14, 2008, 04:38:25 PM
Heh.

I just spent 3 million of your change in the bank to purchase.. er... 2000 units of plains and hills. Should take two days to explore, by which time I might have the food lying about to explore the other 2000...

do be do be do...


Er. Don't go making a full withdrawal immediately, or the bank will go bust... ;-]
Title: Re: Galava
Post by: Kasarn on August 14, 2008, 06:36:20 PM
Quote from: Tezkat on August 14, 2008, 10:55:28 AM
By the way... I sent some spaiz to you, Kasarn. They were successful. Did you receive any kind of notice at all?

Nope... but then, they were successful.
Title: Re: Galava
Post by: Darkdragon on August 14, 2008, 10:45:33 PM
I made a deposit of 2 million to you llreach - mainly just to hide resources from attackers.

Incidentally, how much progression would that buy?
=================
Are we to use "Deadly Muffins For All" as a guild name? I've written a dry draft version of the ODP in my spare time the other day and can be found here (http://docs.google.com/Doc?id=ddmdvb27_3g7bw2kfx).

I'm also in for improving political relationships with other guilds to improve upon neutrality. Although it might drastically reduce the number of potential raid targets (which doesn't actually seem to be a problem since we lack an active raiding history). Any comments, suggestions etc.?
Title: Re: Galava
Post by: fisherman on August 15, 2008, 04:03:01 AM
Paint <3

(http://i101.photobucket.com/albums/m51/morumage/dmfa.jpg)
Title: Re: Galava
Post by: Darkdragon on August 15, 2008, 04:23:07 AM
Just an update on the front, even 150k troops is not enough to deter a fight at levels so consider staying in peace mode or build troops. And I mean a lot of them.

With that said, I think I'll stick to being in peace mode and build troops until the penalty gets turned back on. However before I do that I'd have to end the two wars. One guy returned and said "Sorry, I do not negotiate" and the other one ignored my request. *sigh*
Title: Re: Galava
Post by: llearch n'n'daCorna on August 15, 2008, 06:21:00 AM
Quote from: Darkdragon on August 14, 2008, 10:45:33 PM
Incidentally, how much progression would that buy?

8. Did you want me to put you down for that, rather than putting it back in the bank?
Title: Re: Galava
Post by: Darkdragon on August 15, 2008, 06:48:26 AM
That would depend if the second guy has a change of heart.
Title: Re: Galava
Post by: Ganurath on August 15, 2008, 02:50:53 PM
It seems I was attacked. Time to begin all sorts of violence.

*pumps out Unholy Priests and Sinister Succubi*
Title: Re: Galava
Post by: Tezkat on August 18, 2008, 01:43:58 PM
So... I'm being gangbanged by DraGOONS today...

I went to have a chat with our allies the Thugz, and they thought it could be a fantastic excuse for a gigantic rumble. KONG apparently wants to come too. >:]

All we gotta do is declare war on the GOONS. Lulz. :kittydevious

Anyone up for it? It's basically me and Kasarn, I guess... Either way, we'd have to move fairly fast. Before I... ya know... get squashed into oblivion. :animesweat


Did we decide on a name yet?


Oh, and llearch... I might need a few more banking service packages. :mowcookie

Title: Re: Galava
Post by: llearch n'n'daCorna on August 18, 2008, 02:25:09 PM
There's more up. How much did you want? I can make you a big pack...
Title: Re: Galava
Post by: Ganurath on August 18, 2008, 02:50:16 PM
I'm afraid I'm not up for it, since I was wiped out being attacked by an overwhelmingly superior force.
Title: Re: Galava
Post by: Tezkat on August 18, 2008, 03:20:27 PM
Quote from: llearch n'n'daCorna on August 18, 2008, 02:25:09 PM
There's more up. How much did you want? I can make you a big pack...

Probably gonna need more. I make nearly 6 million gold a collection. Maybe a bunch of different sizes?

Title: Re: Galava
Post by: llearch n'n'daCorna on August 18, 2008, 03:49:08 PM
Like that?
Title: Re: Galava
Post by: Tezkat on August 18, 2008, 03:57:40 PM
Um... Heh.... 60 mil is a bit excessive (unless I somehow land a successful attack on my enemies--yeah, right). Maybe a bunch of 3 or 4 mils to go along with the 500k's. I seriously doubt I'll have more than 20 mil to dump at one time... especially after they start occupying my provinces.


Title: Re: Galava
Post by: llearch n'n'daCorna on August 18, 2008, 04:47:01 PM
Heh. Picky, picky...

That about what you were after, then?
Title: Re: Galava
Post by: Tezkat on August 18, 2008, 05:12:35 PM
Excellent, thank you.

Although... that scenario that considered me actually landing an attack? I decided to go kamikaze on him and send most of my army on a crazy suicide run. If he's carrying a lot of cash, it could be interesting if I win. I'll know in 4 hours... >:]
Title: Re: Galava
Post by: Darkdragon on August 18, 2008, 10:03:41 PM
Quote from: llearch n'n'daCorna on August 15, 2008, 06:21:00 AM
Quote from: Darkdragon on August 14, 2008, 10:45:33 PM
Incidentally, how much progression would that buy?

8. Did you want me to put you down for that, rather than putting it back in the bank?
Let's put it back since the war ended with only a loss of only 2 progression. I'm in the midst of rebuilding the some 1,000 structures they destroyed.

Quote from: Tezkat on August 18, 2008, 01:43:58 PM
Did we decide on a name yet?
I vote for "Deadly Muffins For All".
Title: Re: Galava
Post by: Ganurath on August 19, 2008, 04:16:20 AM
Quote from: Darkdragon on August 18, 2008, 10:03:41 PM
Quote from: Tezkat on August 18, 2008, 01:43:58 PM
Did we decide on a name yet?
I vote for "Deadly Muffins For All".
Don't Mind Fried Allies?
Title: Re: Galava
Post by: llearch n'n'daCorna on August 19, 2008, 07:09:44 AM
Deadly Melted Food Allergies ?
Title: Re: Galava
Post by: Tezkat on August 19, 2008, 06:30:27 PM

Thanks for the banking services, llearch. Please can I have some more? :mowcookie

(A whole bunch more like the ones you put up would be fine.)

Quote from: Ganurath on August 19, 2008, 04:16:20 AM
Don't Mind Fried Allies?

Heh... somehow that's very us... but it doesn't quite have the ring to it. :animesweat
Title: Re: Galava
Post by: llearch n'n'daCorna on August 19, 2008, 06:45:57 PM
Quote from: Tezkat on August 19, 2008, 06:30:27 PM

Thanks for the banking services, llearch. Please can I have some more? :mowcookie

(A whole bunch more like the ones you put up would be fine.)

.. There's still a bunch there, how many did you want?
Title: Re: Galava
Post by: Tezkat on August 19, 2008, 06:52:15 PM
Well... This has been a very active war, with millions in loot passed around on each attack. I get about 4 mil every time I loot Udelar, and I'm gonna have about 30 mil when I collect which I probably won't be able to spend all of. So... lots? :3

The smaller ones are very helpful, too. I use them in between attacks so they loot less from me.

Thanks. :mowcookie

EDIT: Yeah, that's good. More of the big packages, please. Maybe another 10 or so of them?

Title: Re: Galava
Post by: llearch n'n'daCorna on August 19, 2008, 07:26:28 PM
Done.

I'll try to keep 10 or so big, and 10 or so small floating about, then.
Title: Re: Galava
Post by: Tezkat on August 20, 2008, 01:12:23 AM

Well... my wars are over. I totally pwned sauceninja (http://galava.net/war?history=6082) and brokered peace with Udelar (http://galava.net/war?history=6066) by agreeing not to plunder his province. All in all, I think I came out ahead.

:kittydevious

I'll be hiding in hippie mode for a few days while I rebuild my armies. :3

How much gold did I end up dumping on you anyway, llearch? I sorta lost count in all the chaos... :animesweat

Title: Re: Galava
Post by: llearch n'n'daCorna on August 20, 2008, 06:57:06 AM
Currently your account reads at 46.5 million. ;-]

... I'm short half a million of that in loose change, though.
Title: Re: Galava
Post by: Tezkat on August 21, 2008, 07:50:47 PM
Heh. Nice. Feel free to spend it if you need to. I'll probably only need withdrawals in case of something really big like spending a hundred mil resetting my armory.

I'll need more banking services, though. I'm being raided again (http://galava.net/war?history=6472). :dface

Sigh. :kittydepressed
Title: Re: Galava
Post by: Tezkat on August 29, 2008, 12:03:21 AM

Heh... would anyone like to take over as bank will llearch is away? I need to hide about 18 million ASAP.

Actually, it's free money. Go ahead and spend it on upgrades before the financial update wipes out everyone's savings.

:mowcookie
Title: Re: Galava
Post by: Darkdragon on August 29, 2008, 12:27:53 AM
Eh, I'll do it. It's not like I'm going to leave peace mode for the moment.
Title: Re: Galava
Post by: Kasarn on August 29, 2008, 02:12:21 AM
Oh, I already did it. Tez pinged me in game... in hindsight, maybe he should've pinged everybody in a single conversation.

You can have it if you want. 18m isn't exactly a lot to me :P
Title: Re: Galava
Post by: Tezkat on September 03, 2008, 05:44:58 PM
So... Thugz and KONG are currently at war with most of Galava (Nordreich, KoT, TRI, and FOK). They're doing pretty well considering that they're outnumbered nearly 10 to 1, with the difference in coordination, combat experience, and troop concentrations compensating for lack of numbers.

Shall we assist our allies? Our top 3 at least have enough firepower to do a bit of damage, despite my losing half a million troops in my recent fight with Strom. Do you guys have optimized troops? Workshop items ready?


Also, in case you haven't heard, there's going to be a finances wipe Sometime Soon Now. All gold, resources, and queues will be deleted. So if you're sitting on a stockpile of something, spend it while you still have a chance.


By the way, how many of you have IRC access?
Title: Re: Galava
Post by: Darkdragon on September 03, 2008, 07:48:39 PM
I don't.
Title: Re: Galava
Post by: Kasarn on September 03, 2008, 08:14:10 PM
I don't use IRC because I'm schizo and don't like talking to people. :U
Besides which, my bandwidth is being happily chewed up by my "end of the billing month" download spree... but that's not really important.


S3kr1t d0x on the military of Seerfir:
As of right now, my workshop is all level 5
30 Rams | 80(+20) Siege Towers | 30 Cannons | 90(+10) Trenches | 80(+20) Tar | 18 Unspent

I have pure Ranged and have the four best weapons and what I assume are the third to fifth best armour.
Until right now, I've only been training my two better units, so I have 250k and 190k of them and only a handful of the other two :B
Title: Re: Galava
Post by: Tezkat on September 03, 2008, 08:36:02 PM
Quote from: Darkdragon on September 03, 2008, 07:48:39 PM
I don't.

Um... it does help if you indicate which question you're replying to...


Quote from: Kasarn on September 03, 2008, 08:14:10 PM
I don't use IRC because I'm schizo and don't like talking to people. :U

Heh. Fair enough. I'm not a big fan of realtime chat, either. :B But it's terribly helpful for war coordination, especially in a game like Galava where attacks are timed to the minute.


QuoteS3kr1t d0x on the military of Seerfir:
As of right now, my workshop is all level 5
30 Rams | 80(+20) Siege Towers | 30 Cannons | 90(+10) Trenches | 80(+20) Tar | 18 Unspent

I have pure Ranged and have the four best weapons and what I assume are the third to fifth best armour.
Until right now, I've only been training my two better units, so I have 250k and 190k of them and only a handful of the other two :B

Sounds good. Siege Towers are the strongest offensive weapon. Trenches/Tar are the best defense. I have Outposts/Barriers as my default defensive unit (great for warning and slowing down attacks), but I switch to Trenches/Tar before attacks land.

In full out war, you do need to train all unit types, unfortunately, simply because you need to keep your troop levels up, and you can only make 1920 troops per unit per province.


KoS sorta kinda declared war on the Thugz, too... I think. :dface Yay bandwagon!
Title: Re: Galava
Post by: Darkdragon on September 03, 2008, 09:39:13 PM
I'm stuck in peace mode. It's a rather nasty negative feedback system - the longer I stay in peace mode the higher the "I think its too expensive to attack you threshold". I have x troops at my disposal, which have the best stuff I have (ie, not that great) to all four troop types, produce them all equally to maximize troop production, is almost two times over the troop penalty cap (give or take two thousand), is in the process of build up province #4.

22 Towers
23 Cannons
69 Trench
69 Barrier

And I don't have access to IRC. I'm sorry for not specifying, in hindsight it was rather silly.  :rolleyes
Title: Re: Galava
Post by: llearch n'n'daCorna on September 03, 2008, 09:50:29 PM
Quote from: Tezkat on August 29, 2008, 12:03:21 AM

Heh... would anyone like to take over as bank will llearch is away? I need to hide about 18 million ASAP.

Actually, it's free money. Go ahead and spend it on upgrades before the financial update wipes out everyone's savings.

I'm back now.

I should probably spend that 46 million, then. :-/
Title: Re: Galava
Post by: Darkdragon on September 03, 2008, 09:53:30 PM
Quote from: llearch n'n'daCorna on September 03, 2008, 09:50:29 PM
Quote from: Tezkat on August 29, 2008, 12:03:21 AM

Heh... would anyone like to take over as bank will llearch is away? I need to hide about 18 million ASAP.

Actually, it's free money. Go ahead and spend it on upgrades before the financial update wipes out everyone's savings.

I'm back now.

I should probably spend that 46 million, then. :-/
You can send me some if you want. I'm burning cash with land exploration on my new province.   >:3
Title: Re: Galava
Post by: llearch n'n'daCorna on September 03, 2008, 09:58:51 PM
Heh. Likewise. Mostly through chewing up progression....
Title: Re: Galava
Post by: fisherman on September 06, 2008, 03:41:13 AM
Yo, a couple things.  http://wiki.galava.net/wiki/index.php/Super_Bowl_XI is the war.  I'd love for you guys to join us, pretty much for the hell of it.  We have a good handle on things.  One thing though, Prussia said they would declare war on anyone who joins in the war on our side.  So if you guys want to join in, it'd probably be a better idea to just say we join the war on the thugz side and wait for someone to attack you.  Thats all  :)
Title: Re: Galava
Post by: Darkdragon on September 06, 2008, 04:59:49 AM
I defer this issue to Tezkat. Although I probably won't do anything until after the Internet gets fixed in the classrooms on Sept. 12th.

PS: what's with the name of the war?
Title: Re: Galava
Post by: Tezkat on September 06, 2008, 03:52:05 PM
Bleh. I've been a bit busy this weekend. I'll try to get a war guide posted soon.


I've been trying to redo my trades to get some crazy combat mana regen, but it's nearly impossible to find Blood Ice trades these days. :< Tundra is quite valuable after all. Who knew?


Quote from: Darkdragon on September 06, 2008, 04:59:49 AM
I defer this issue to Tezkat. Although I probably won't do anything until after the Internet gets fixed in the classrooms on Sept. 12th.

Hmm... that would drop our active fighter count to two. Is that even worth an official DoW? Maybe we could pull a KoS and claim we're "raid figging" from the Thugz. >:]

Our top 3 are the only ones with enough troops to fight at the moment. Everyone else will probably have to go hippy for the duration of the war to avoid actually giving the enemies' smaller empires someone to hit. I can feed you guys monies to offset peace mode penalties. I'm not really spending it at this point. Heck, I need to get rid of it all before the financial reset.

In any event, 24/7 troops queues are a must for anyone planning on fighting.


QuotePS: what's with the name of the war?

Nordreich declared war on the Thugz for constantly raiding them. Hence, Superbowl XI: Raiders vs Vikings. For historical accuracy, the Raiders won that one. :3


Quote from: fisherman on September 06, 2008, 03:41:13 AM
Yo, a couple things.  http://wiki.galava.net/wiki/index.php/Super_Bowl_XI is the war.  I'd love for you guys to join us, pretty much for the hell of it.  We have a good handle on things.  One thing though, Prussia said they would declare war on anyone who joins in the war on our side.  So if you guys want to join in, it'd probably be a better idea to just say we join the war on the thugz side and wait for someone to attack you.  Thats all  :)

Heh. Each of our fighters has roughtly half their entire guild's troop count. Our combat force is basically three upper prog empires with nearly half a million troops each. Since you guys already have the heavies engaged, we might be waiting a while for people to attack us. :animesweat

I find Prussia's involvement funny in general. For those of you who didn't make the connection... Prussia's leader is Dark Lunatic K. We know him better as the twice deposed leader of Blitzkrieg in CN. Our first major war in that game involved beating the crap out of his alliance.
Title: Re: Galava
Post by: llearch n'n'daCorna on September 06, 2008, 04:27:46 PM
Quote from: Tezkat on September 06, 2008, 03:52:05 PM
Our top 3 are the only ones with enough troops to fight at the moment. Everyone else will probably have to go hippy for the duration of the war to avoid actually giving the enemies' smaller empires someone to hit. I can feed you guys monies to offset peace mode penalties. I'm not really spending it at this point. Heck, I need to get rid of it all before the financial reset.

Heh. I've been burning through a fair amount myself; of the 46 million you had stored, I've got 28 left. And I expect to burn through a large swatch of that in the next week; if not all.

The major limitation is how long it takes to explore land...
Title: Re: Galava
Post by: Darkdragon on September 06, 2008, 05:07:18 PM
Quote from: Tezkat on September 06, 2008, 03:52:05 PM
Hmm... that would drop our active fighter count to two. Is that even worth an official DoW? Maybe we could pull a KoS and claim we're "raid figging" from the Thugz. >:]
Excuse me, but what's "raid figging"?

Quote from: llearch n'n'daCorna on September 06, 2008, 04:27:46 PM
The major limitation is how long it takes to explore land...

I completely agree. I have it backlogged 6 days in advance and I'm still short food and gold. Feel free to send stuff if  nobody else wants it. 25% peace penalty hurts quite some.  :<
Title: Re: Galava
Post by: techmaster-glitch on September 06, 2008, 05:37:09 PM
Quote from: Tezkat on September 06, 2008, 03:52:05 PM
I find Prussia's involvement funny in general. For those of you who didn't make the connection... Prussia's leader is Dark Lunatic K. We know him better as the twice deposed leader of Blitzkrieg in CN. Our first major war in that game involved beating the crap out of his alliance.

Blitz is up and kicking again? When will this guy learn? :erk
Title: Re: Galava
Post by: llearch n'n'daCorna on September 06, 2008, 05:42:39 PM
Quote from: Darkdragon on September 06, 2008, 05:07:18 PM
I completely agree. I have it backlogged 6 days in advance and I'm still short food and gold. Feel free to send stuff if  nobody else wants it. 25% peace penalty hurts quite some.  :<

Heh. Set up a sale and I'm sure Tez will pass some across.

After all, if he's going into battle, he needs to strip out some spare cash. And if the resources are going to be zeroed in the near future, we might as well use it to grow.


I hadn't really noticed the penalty, myself. Sure, it takes a large stack off the top, but seriously, I'm growing so fast anyway...

By "backlogged six days in advance" do you mean you have 6 days worth of land being explored? Cause that's a heck of a lot. I've got some 30 hours at most, and I'm pulling down eight hundred miles on that - 200 on one side and 600 on the other, to even out the mileage - and that's the worst; the other two provinces are looking at 13h/26h and 20h/20h... and that took out near on 300k of food, and about 7 million of gold to progress/explore.

If you've got 6 days, that's one heck of a lot of land. The only time I've reached that sort of level is when getting a new province...
Title: Re: Galava
Post by: Tezkat on September 06, 2008, 06:12:46 PM

Yeah. Just post how much you need. I make like 10 million a collection--way more than I could ever spend on land or troops. I've got nothing to spend it on but progression. And maybe bidding up artifact prices. :3

Basically, you can only store resources in three things now: progression, land/buildings, and troops. The latter are more or less fixed daily expenses, so most of it has to go into prog. You can at least try to maximize parallel land exploration.


Quote from: Darkdragon on September 06, 2008, 05:07:18 PM
Excuse me, but what's "raid figging"?

An attempt to get around the profanity filter? >:] Basically, Svalbard didn't officially declare war on the Thugz. They merely announced that they would steal raids from the other side of the conflict.


Do any of you really not want to fight? I don't want to force war on anyone, although I think it would be good experience. I could just as easily go rogue for the duration of the conflict to help out.


Quote from: techmaster-glitch on September 06, 2008, 05:37:09 PM
Blitz is up and kicking again? When will this guy learn? :erk

Naw... DLK left CN to ruin an alliance for a whole new game worth of hapless victims. >:]


By the way, does anyone have Blood Ice and a trading partner that they like less than me? >:] I've got tons of... um... well... actually, I'm pretty much all Elderberry, Nightshade, and Seaweed right now. Got an Iron Wood left, too.

Mana regen, it turns out, is really good...

Title: Re: Galava
Post by: llearch n'n'daCorna on September 06, 2008, 06:29:33 PM
Quote from: Tezkat on September 06, 2008, 06:12:46 PM
Yeah. Just post how much you need. I make like 10 million a collection--way more than I could ever spend on land or troops. I've got nothing to spend it on but progression. And maybe bidding up artifact prices. :3

"More than I have", but wait until I burn through the current set.

At present, I'm waiting on market to buy more food, I think. Or waiting on exploration to finish, so I can build stuff, so I can then collect, and go back to building progression... I think.

I'm pulling down something like 30k food, net, per collection. So I might be ok with that; it's just wood and stone that I keep running out of. I've got 238k of stone incoming, and if I see some cheap wood, I'll grab that as well. Other than that, I'm down to 20 million gold, so not terribly urgent; I figure I can rip up 3 more steps of 600 miles/province off that before I run out completely.

Which would bring me to about 660 prog, I think, by about Wednesday or Thursday

Quote from: Tezkat on September 06, 2008, 06:12:46 PM
Do any of you really not want to fight? I don't want to force war on anyone, although I think it would be good experience. I could just as easily go rogue for the duration of the conflict to help out.

Me, but I've got that covered. Hippie mode FTW. ;-]


Sorry, but I'm all tapped out for trades.
Title: Re: Galava
Post by: Darkdragon on September 06, 2008, 07:15:37 PM
Quote from: Tezkat on September 06, 2008, 06:12:46 PM

Yeah. Just post how much you need. I make like 10 million a collection--way more than I could ever spend on land or troops. I've got nothing to spend it on but progression. And maybe bidding up artifact prices. :3
I could probably use a whole lot (I built my fourth province - that's why I have 6 whole days of land piled up), but then again, there are others who could use the money. I still need something like just 50k food (along with a million gold) to be able to max up the province. At today's food prices that would total up to 2.5 million, and that would be a good start. If you have more cash to spare, I'll put up more in 1 million increments.
Title: Re: Galava
Post by: Tezkat on September 06, 2008, 07:37:13 PM

Well, go ahead and put it up. I'd prefer higher PPU stuff, since I do need my market cap for liquidating and/or hiding resources.


Man... I can't even bribe people to send me Blood Ice... :animesweat

Title: Re: Galava
Post by: Cogidubnus on September 06, 2008, 09:45:52 PM
Quote from: Tezkat on September 06, 2008, 07:37:13 PM

Well, go ahead and put it up. I'd prefer higher PPU stuff, since I do need my market cap for liquidating and/or hiding resources.


Man... I can't even bribe people to send me Blood Ice... :animesweat



You could probably bribe me to send you blood ice. :3
Title: Re: Galava
Post by: Tezkat on September 06, 2008, 10:41:22 PM

Heh. I'd be happy to bribe you for Blood Ice. Just free up a trade and post some bribe resources on the market. You should be able to request a trade from me.

Thanks. :mowcookie

Title: Re: Galava
Post by: Darkdragon on September 19, 2008, 02:38:40 AM
The economy reset is set on the 22nd, so make sure you spend all your stuff before then.

Some guy (http://galava.net/user?id=1761) was silly enough to declare war on me before sending spies, and it turns out I have about twice as much troops as the other guy. I've offered him peace because I want to reset my arcanus with the leftover gold I have, but I can't do that in war, or should I send more than enough troops to punish him because not only I have a troop advantage but also an underdog bonus of 20%?
Title: Re: Galava
Post by: Tezkat on September 19, 2008, 04:32:27 PM

Hmm. What kind of unit stats do you have? Has he spoken with you yet? You'd probably take heavy losses if you tried to fight him with weaker troops. He's certainly been online since you sent the peace offer, and yet he hasn't bothered peacing out. Maybe he needs some incentives...

Option 3: Tezkat squashes his puny army. :kittydevious

If he finally peaces out, life goes on as usual. If not, you can move in for some free prog and end the war anyway. :3 Apparently, the guy failed to notice that DMFA, with all of 7 members, has more troops than his entire 46 member guild. :animesweat

Sound fun?
Title: Re: Galava
Post by: llearch n'n'daCorna on September 19, 2008, 04:42:05 PM
Quote from: Tezkat on September 19, 2008, 04:32:27 PM
If he finally peaces out, life goes on as usual. If not, you can move in for some free prog and end the war anyway. :3 Apparently, the guy failed to notice that DMFA, with all of 7 members, has more troops than his entire 46 member guild. :animesweat

Bearing in mind that my troop strength doesn't count, since it's at 12.

Not thousand. Just 12. I have one of each type of troop in each province, and unless I plan on fighting anyone, it's going to stay that way. ;-]
Title: Re: Galava
Post by: Darkdragon on September 19, 2008, 05:12:25 PM
Ganurath would not count either. He's inactive and has zero troops.
=============================================
He uses mages, while I use mainly archers, which might be a bit of problem because I don't know how much bonus there is involved. And.. here's the war page (http://galava.net/war?id=9639). Advice?
Title: Re: Galava
Post by: Tezkat on September 19, 2008, 05:41:40 PM
I sent a nice little force. It will land around 10:31 PM EST, and it should wipe out about half his troops if he doesn't dodge.

Without knowing your stats and siege count, I can't really help you guess how many forces to send. Ranged should have about a 5% advantage over Magic.

He's got a lot of Barriers up, by the way. Attack time is pretty significantly increased.

Title: Re: Galava
Post by: llearch n'n'daCorna on September 19, 2008, 05:45:38 PM
Out of interest, Tez, have you a more complete list of the armory items available?

I keep meaning to organise a webpage with them on, in useful format...
Title: Re: Galava
Post by: Tezkat on September 19, 2008, 06:08:08 PM
http://wiki.galava.net/wiki/index.php/Armory :mowcookie


Oh, and incidentally... it would be a good idea to keep spying on our opponent when you have the chance (in case he moves his troops out, etc.).

Title: Re: Galava
Post by: llearch n'n'daCorna on September 19, 2008, 07:03:22 PM
Quote from: Tezkat on September 19, 2008, 06:08:08 PM
http://wiki.galava.net/wiki/index.php/Armory :mowcookie

Ooo.

Didn't realise the "event" items were different.

Picked up The Ocean's Garb recently, so I'll add that to the list. 0-5 attack, 100-120 defence, magical armour. Very nice.
Title: Re: Galava
Post by: Valynth on September 19, 2008, 07:18:03 PM
Oh, and by the way, my troops have one of the best event defense armors available.  (mossberg fist, +55 defense)  And it wasn't even listed on the wiki until I added it.

*is such a lucky bastard, but not as lucky as the box*
Title: Re: Galava
Post by: llearch n'n'daCorna on September 19, 2008, 07:34:22 PM
Oh, yes. Valynth, I'm gonna have to drop that trade we have, because I have 3 seaweeds already now...

Mind if I see if you've got something else to replace it?
Title: Re: Galava
Post by: Valynth on September 19, 2008, 07:43:39 PM
Alright, (the question that was here has been answered and on hind sight was so full of fail that it warranted this text explaining just how full of fail it was.)

Current items I can trade:  Elderberry, Nightshade, Cherry Wood, and seaweed.
Title: Re: Galava
Post by: llearch n'n'daCorna on September 19, 2008, 07:50:11 PM
Either or. ;-]
Title: Re: Galava
Post by: Darkdragon on September 19, 2008, 10:23:24 PM
Do you know the formulae for this type stuff? I'll PM the stats to you, but I'd look silly if I asked each time.

Also: You two are lucky. I keep getting stuff which are not in my house of choice, id est, I keep getting melee and magic items (bad ones at that) and nothing I can use for my ranged warriors.
Title: Re: Galava
Post by: Tezkat on September 19, 2008, 11:07:37 PM
Formulae? For attacks? Admin keeps changing that anyway...


What we know:

Effectiveness of siege weapons and defensive items depend on the number of enemy troops.

Effectiveness of combat stats depends on the number of troops.

Underdog bonus seems to be applied after the normal battle calculations.

The bonus/penalty for unit type is in the 5-10% range. We don't know where that's added.

"Normal" is usually the best attack type.

:mowcookie

In summary, the person with the most troops usually wins. >:] For optimal results, send a force 2-3 times the size of the defenses.

I took out ~80k of his troops on my first big attack. He's got 140k left. My next strike will probably only kill 30k or so. It lands ~2:27 EST.

So, if your stats are comparable to his, sending 200k+ should seriously mangle him. 300k+ with siege may actually wipe out his army. Some of your guys have kinda low stats, though. You may still lose a bunch, especially if you send those low def guys.


I did also some Barrier testing with friends today, by the way. As far as we can tell, 11+ level 5 Barriers will increase attack time by ~45%. The cap might even be achieved at lower numbers. I'll see as more of my anti-barrier warriors land.

Title: Re: Galava
Post by: Darkdragon on September 20, 2008, 12:13:51 AM
Do I get an underdog bonus when attacking him?
Title: Re: Galava
Post by: Tezkat on September 20, 2008, 12:24:06 AM
Hmm... I don't know how that works, actually. I assume that it will reduce your losses as advertised, though.

Either way, post here if you attack, and when you expect it to land. If you'd prefer to wait, I can send off another big attack in a little over 3 hours that will probably be large enough for a complete wipe this time, but that won't land until morning.

How do you want to split up the plunders/occupations? If you want to end the war automatically, you have to have the last plunder/occupy. Otherwise it will just sit there until he peaces out.
Title: Re: Galava
Post by: Darkdragon on September 20, 2008, 01:51:32 AM
I do want it to end ASAP, so I'll have to do that. I wouldn't mind plundering another (ie. two in total) province as to punish the guy, but its up to you. After all, you're the one (at the moment) whose doing most of the damage.

I can afford to wait until morning because I want to wait for my offencive siege units to finish, but I probably won't be awake at the time. So if I am to attack the first province, it'd be either I send it now and delay several hours until after your main hits in the morning or not at all and focus on the latter three provinces (which I should be able to handle, judging from spy reports updated at 3 hour intervals.)
Title: Re: Galava
Post by: Tezkat on September 20, 2008, 05:08:25 AM
Bleh... my siegeless attack landed. I lost more troops than he did. I'm not gonna do that against large forces again. As predicted, I killed around 30k. 100k left.

I sent off the next big wave. It lands around 8:18 AM EST. I'd say it's virtually a guaranteed wipe unless he's online to dodge. I didn't hold back. >:]

His barriers should be gone by then, too, so attack times will be back down to normal. I don't expect to be online much before afternoon, so feel free to go ahead and finish him off if you're around. Just remember that you'll end up with a dead war if you don't get the last plunder. So if you're going to be online a lot, use the "Ignore" option instead of plundering to leave stuff for me and go for his last province yourself.

When going for the capture on weakly defended province, send four equal waves of at least 5 times whatever he has left defending it. That should ensure that you get the full 25 allegiance with every strike. You don't need siege towers for that. Unless he dodges, he'll have so few troops left that you'll just be wasting them. If he does dodge... well, then you'll have a fun battle to fight, I guess. :3


EDIT: Yup, he got raped. >:] Since I found time to poke in and send out a few more troops, I've ignored his outer province and left that for you. All his troops got wiped, but his queues are still active, so you should be able to take it with 4 attacks of a few thousand soldiers each.
Title: Re: Galava
Post by: Darkdragon on September 22, 2008, 01:25:30 PM
Since I happen to have the spare stuff, I'd like to know: What is your suggested distribution in siege units?
Title: Re: Galava
Post by: Tezkat on September 22, 2008, 01:47:09 PM

If you're online a lot, have a few Barriers and Outposts as your default defensive units. You don't need very many. In fact, you apparently get the full warning and slowdown effect from a single level 5 unit. (I tested that this weekend, actually.) Swap them out for Tar and Trenches before an attack lands, though. Tar/Trenches is the way to go for defense.

The anti-building weapons are fairly useless under the current mechanics. (And, by corollary, Bricks are pretty worthless, too.) Outside of very long attrition guild wars, all they do is increase your attack time and annoy your opponent.

Currently, I have something like 200 Siege Towers, 100 Tar, 100 Trenches, 10 Barriers, 10 Outposts. 2:1 is a fairly conservative siege:defense ratio intended to fight people closer to my size. If you plan to spend a lot of time fighting weaker players, go heavier on the towers.



The reset is tonight. Spend while you can!!!  :mowcookie
Title: Re: Galava
Post by: llearch n'n'daCorna on September 22, 2008, 02:37:40 PM
Already did. I'm all out of cash and resources, barring possibly the odd bit of food...
Title: Re: Galava
Post by: Kasarn on September 23, 2008, 08:47:24 AM
Well, the update has been done...

Today's news:
And in the glorious empire of Seerfir, there was a population boom... a population boom of the sorts that had never been seen before.

Tomorrow's news: SEERFIR DEVASTATED BY FAMINE
Rioting plagues the once serene forests and solemn quarries as people desperately look for anything they can trade for food.
[insert satirical cartoon of people eating wood/stone here]


Assuming a linear increase, my maxed population is going to eat roughly 39k out of my 40k gross income :/
Meanwhile, soldiers still don't eat much...


edit: it doesn't seem like it's linear...
Title: Re: Galava
Post by: Cogidubnus on September 23, 2008, 09:46:02 AM
I am displeased by the distinct lack of gold in my empire.

That is all. :<
Title: Re: Galava
Post by: llearch n'n'daCorna on September 23, 2008, 11:51:45 AM
Interesting numbers.

We'll see how this works out. As it stands, I can increase by about 150 land per update. Which is a bit limiting; I think it'll take me two or three updates to just collect enough resources to build the outstanding builds as-is...

And he ran the update 3 hours earlier than he said he would :-/
Title: Re: Galava
Post by: Valynth on September 24, 2008, 03:11:25 AM
....I sense that this will not end well for those of you with a lot of progression.  After all, now that there's no land cap with progression, you can suddenly get hit by a person who grabbed a lot of land and military just before hitting your prog range allowing them to plow you guys VERY unexpectedly.

Essentially, a person's progression is no longer a good measurement for army effectiveness or production of goods.  Since progression no longer limits production in any shape or form now, I predict that galva's going to see some EXTREMELY uneven fights.  Like boxer vs quadriplegic uneven.

*grabs his land while the getting's good.*
Title: Re: Galava
Post by: Kasarn on September 24, 2008, 04:21:49 AM
Sandro said that the land cap will probably be back.
Title: Re: Galava
Post by: Darkdragon on September 24, 2008, 05:59:25 PM
For the few of you who have large military (that's about 3 to 5 of us) the newest update has greatly increased the amount penalized for going over the new, smaller, limit (which is not written on the finance page). This is a service announcement from someone who has failed to read the extended news post before collecting.

PS: 2x to 4x? Last I checked, I had around 12x of the cap...  :<
Title: Re: Galava
Post by: llearch n'n'daCorna on September 24, 2008, 06:03:06 PM
One of the nice things about this update is that now, one can set a bunch of explores going, and as each chunk completes, you can build the buildings for it.

Rather than waiting for 50 of each type, as that's a more cost effective method of working (in the old system), you can build one at a time, if you want. Which means that you can explore basically all the time, and only pause (if you so desire) to collect money every 3 days or so...

... although at present, you'll find you collect more if you collect more often, since the growth will only show up after each collection; 3 * a is less than a + (a + b) + (a + b +c)... although this is counter-weighted by the lowering in food income as the population get hungry...
Title: Re: Galava
Post by: Darkdragon on October 02, 2008, 07:39:07 PM
Is it just me, or is there definably an uptrend in the prices of wood, stone and food? Has gold deflated in value?
Title: Re: Galava
Post by: llearch n'n'daCorna on October 02, 2008, 08:09:01 PM
I think it's a temporary change.

Remember, the land cap increased, so everyone is on a land splurge. Which takes gold and food, and lesser amounts of the other two for building.

I expect things to even out after a couple more weeks, once everyone maxes out the extra land.
Title: Re: Galava
Post by: Darkdragon on October 04, 2008, 02:04:06 AM
This person, space station, in Galava today applied to DMFA guild. I'd like to ask if anyone here happens to be the person in question, and if there isn't, what we are to do with this guy.
Title: Re: Galava
Post by: llearch n'n'daCorna on October 04, 2008, 06:31:16 AM
I'd drop him a note asking him why he wants to join, and to introduce himself on the forum...
Title: Re: Galava
Post by: Tezkat on October 04, 2008, 07:09:12 AM

His reply...

Quote from: space station
i just wanted an active guild, small, not over-regulated and over-organized. and people that are used to war, im used to being the only guy with a standing army while my buddies are gettin beat up  :(

Should we let him in? Judging from his war history, he's quite an active raider, and he's got skills. Can't help thinking that he might be a better fit for Thugz or KONG, but he'd certainly beef up our military capabilities.

Title: Re: Galava
Post by: llearch n'n'daCorna on October 04, 2008, 07:20:47 AM
You may want to point out that the bigger parties in our roster might fit, but there's at least one (me!) who's a beatnik...

YMMV, IOW...
Title: Re: Galava
Post by: llearch n'n'daCorna on October 09, 2008, 11:14:31 AM
I have a query, and sort of an offer, for Cogidubnus, Ganurath, and Valynth.

fisherman has bought 58 more levels of prog off me, for 250k apiece. If you guys are willing to pass that across to him, I'll purchase random materials off you to the value specified. All you have to do is let me know when and what to buy off you, to put the money in your direction.

If you're still willing, there's a few other folks I owe some prog to, and prog for me is ~730k/level, at current market rates (15/22/103 w/s/f) so I'm happy to cough up to get you guys sorted.

Plus you get a build boost from the cash. If you're interested...
Title: Re: Galava
Post by: James StarRunner on October 14, 2008, 09:03:32 PM
...I've been sucked in. XD
Title: Re: Galava
Post by: Darkdragon on October 14, 2008, 09:16:26 PM
You're initiated.

Please look at the Galava Guide (http://clockworkmansion.com/forum/index.php/topic,4856.0.html). Most of it still stands, but there have been a few changes, notably in numbers. Its best not to trust the numbers (as they are mostly outdated) but many principles still stand. A few noteworthy changes, off the top of my head:
If you have any questions, I'm sure one of us would answer it. Or check the Galava Wiki (http://wiki.galava.net/wiki/index.php/Main_Page).
Title: Re: Galava
Post by: James StarRunner on October 14, 2008, 09:23:52 PM
Ya, I'm probably going to restart. Lack of food sucks (dumb tundra).

Oh crap... I can't yet.
Title: Re: Galava
Post by: Darkdragon on October 14, 2008, 09:41:35 PM
Tundra is actually extremely useful later for its Blood Ice - I know I'd like an extra Tundra province for its Blood Ice because it's rather difficult to obtain.

I'd also send you some food, but I'll have to wait until I can collect because I spent all of it on my raving army which just sits there.
Title: Re: Galava
Post by: llearch n'n'daCorna on October 14, 2008, 09:43:51 PM
Hold off on that. The first two or three updates, you're losing hand over fist.

If you need, you can put up some trivial amount of resources on the market at obscene rates, notify us, and we'll fork out large sums of money for you.

eg, I currently have somewhere around 30 million in spare change lying about, not counting the further 7.5 floating about in the progression bucket. Coughing up a half would be barely noticeable for me, whereas for you, it'd make a big difference.

And this is just one of the interesting ways guild members can make your day go faster. ;-]
Title: Re: Galava
Post by: James StarRunner on October 14, 2008, 09:52:48 PM
Ok, put nearly all the wood I have left in the market.
Title: Re: Galava
Post by: llearch n'n'daCorna on October 14, 2008, 09:57:26 PM
And gone.

... 30? Man, I remember those days. Wow. ;-]
Title: Re: Galava
Post by: Darkdragon on October 17, 2008, 04:20:46 PM
James, can I ask you to co-operate in this idea I have?

You may or may not have noticed, you won't get attacked because you have no war slots. I would like to ask:

1. If you can change into war mode anyways, because at higher progression one gets an economic penalty for being in peace mode;

2. If you can, can you send spies to other people well out of the range of war declaration, since if I remember correctly, one needs to be in war mode to obtain spy data and if you can, it might be a good investment to invest in an intelligence-gathering department.

I ask of this because as of right now, it is only possible to send one spy every three hours, and this is far too time-consuming if one needs to find suitable targets quickly.

You should also consider if you want to play in war mode, where a large army would be mandatory, (Like Tezkat, Kasarn and myself) or in peace mode, which would be more suited to those who at the moment, have large amounts of food-based provinces (like llearch). I'm telling you this now because a large army needs to be built starting now - id est, the earlier the better.
Title: Re: Galava
Post by: James StarRunner on October 17, 2008, 08:39:34 PM
What is the range of war declaration? Also, would you like me to look at unaligned people, or those in guilds?
Title: Re: Galava
Post by: Darkdragon on October 17, 2008, 09:30:43 PM
There are actually two war deceleration ranges, but on a normal basis, you should be able to attack any one between twice and half as much progression as you do. For details, you would have to consult this page (http://galava.net/military) where you can also change your war stance.

I'm not sure if you have no war slots, but when you get them, there will be a bar divided into four sections colour-coded red, yellow or green. Any empire with their progression range listed in the areas marked red is out of war declaration zone; any empire with their progression in the yellow section you can declare war on, but they would get a defensive advantage.

From my experience with finding people to raid, it doesn't actually matter that much what guild the other person is in. (Except West Side Thug Unit (Thugz) -  We have a NAP with them) You need to send something like five times the amount of troops the defender has to wipe the defence clean, and even that would suffer high causalities. What, in my opinion, matters much more is when an empire was last active - one can tell at a glance by looking at what colour diamond is next to their ruler name: A green diamond means within five minutes ago, yellow means within 30 minutes, orange means within the last two hours, blue means within the last 24 hours, and black means inactive. It is usually better to go for the ones without a diamond (id est over 24 hours but not inactive, as you cannot attack inactives)

I hope I've answered your question somewhere in that block of text.  :)
Title: Re: Galava
Post by: James StarRunner on October 17, 2008, 09:54:00 PM
It does, but it seems it forces me into peace mode until I get 2 provinces. Until then it won't let me switch. I'll be stuck at one province for awhile until I get more financial help to get enough progression points.
Title: Re: Galava
Post by: llearch n'n'daCorna on October 18, 2008, 05:32:14 AM
How would you like that help delivered?

Since I recently sold off 90k of food at 168 per, I have some spare cash lying about... some 50 million in spare change...
Title: Re: Galava
Post by: James StarRunner on October 18, 2008, 05:52:27 AM
50 million... spare? Dang. Well, I put up some wood. I swear it would be cheaper to burn stacks of money to keep warm then to burn this wood. XD
Title: Re: Galava
Post by: llearch n'n'daCorna on October 18, 2008, 07:11:16 AM
Heh.

Taken. I just sold another 50k food for 9.25 million, so it should work out even.

Man, being a food-whore country rocks. ;-]

Edit:
BTW, James, did you want to sell prog?
Title: Re: Galava
Post by: James StarRunner on October 18, 2008, 01:23:02 PM
Ya, someone just asked me about that, but I don't know how to.
Title: Re: Galava
Post by: llearch n'n'daCorna on October 18, 2008, 04:49:17 PM
Talk to me on IM, if you want details, sometime. It's reasonably trivial, and an excellent moneyspinner...
Title: Re: Galava
Post by: Darkdragon on October 18, 2008, 05:09:42 PM
Quote from: llearch n'n'daCorna on October 18, 2008, 05:32:14 AM
How would you like that help delivered?

Since I recently sold off 90k of food at 168 per, I have some spare cash lying about... some 50 million in spare change...
How I fairly envy you for being a pure food nation :B
Title: Re: Galava
Post by: Tezkat on October 21, 2008, 04:42:25 AM
Heh... We've got a tentative merger offer from the GOONS. Standard reply?

I don't really pay much attention to Galava these days...  :B
Title: Re: Galava
Post by: llearch n'n'daCorna on October 21, 2008, 06:59:01 AM
I don't plan on merging with someone random else...

But then, with galava, I can quite happy play all by my lonesome... ;-]
Title: Re: Galava
Post by: Darkdragon on October 21, 2008, 12:03:27 PM
Quote from: TezkatHeh... We've got a tentative merger offer from the GOONS. Standard reply?
Ask if they are willing to settle with a NAP with an optional defence clause like one we have with Thugz. Don't mention the Thugz part unless if they specifically ask for it. Strictly speaking, we don't need it, at least in beta, but diplomatic ties tend to carry over such limitations.
Quote from: TezkatI don't really pay much attention to Galava these days...
That's OK. If you're not planning any wars logging in about once a day is really enough. We should be working on stuff like writing a wiki article on our Cybernations guild and perhaps one on the Galavan guild. :animesweat:
Title: Re: Galava
Post by: llearch n'n'daCorna on October 21, 2008, 05:33:23 PM
When you do, make sure to point out that "banker" is spelt with a W.
Title: Re: Galava
Post by: Darkdragon on October 21, 2008, 09:43:14 PM
I tried something today and clicked "Would you like to start an election?" in the guild panel. I'm wondering how it would affect the guild. You're welcome to try and vote to test the voting system, since I can't cancel it. You're also welcome to ignore it.

Quote from: llearch n'n'daCorna on October 21, 2008, 05:33:23 PM
When you do, make sure to point out that "banker" is spelt with a W.

Please enlighten me on such spelling. I am not so good at spelling to realize "banker" can be spelt with a "w".
Title: Re: Galava
Post by: llearch n'n'daCorna on October 22, 2008, 03:18:00 AM
It goes at the start. Instead of the b. ;-]
Title: Re: Galava
Post by: fisherman on November 07, 2008, 07:29:11 PM
Make a flag!
Title: Re: Galava
Post by: llearch n'n'daCorna on November 07, 2008, 07:34:59 PM
I thought we did?

Or was that CN?
Title: Re: Galava
Post by: Darkdragon on November 07, 2008, 08:16:51 PM
That was for CN. We could, however, always use one of the many recolours which were "rejected" from CN to use...
Title: Re: Galava
Post by: Joe3210 on November 08, 2008, 09:15:44 AM
I'm now in this game only to become inactive after three months.
Title: Re: Galava
Post by: Darkdragon on November 08, 2008, 01:38:25 PM
Why?
================================
You're initiated.

Please look at the Galava Guide (http://clockworkmansion.com/forum/index.php/topic,4856.0.html). Most of it still stands, but there have been a few changes, notably in numbers. Its best not to trust the numbers (as they are mostly outdated) but many principles still stand. A few noteworthy changes, off the top of my head:
If you have any questions, I'm sure one of us would answer it. Or check the Galava Wiki (http://wiki.galava.net/wiki/index.php/Main_Page).  :)
Title: Re: Galava
Post by: Joe3210 on November 11, 2008, 08:38:27 PM
Thanks for the information. >:3
Title: Re: Galava
Post by: llearch n'n'daCorna on November 12, 2008, 03:00:20 AM
Oh, by the way, I owe fisherman a stack of progression. If you'd like to sell to him, let me know, and I'll organise some money transfer in your direction.
Title: Re: Galava
Post by: fisherman on November 16, 2008, 05:53:53 AM
I'd like to announce our ODP eventually, but Tez told me a couple months ago to wait on a flag.  What should I do?
Title: Re: Galava
Post by: llearch n'n'daCorna on November 16, 2008, 01:19:29 PM
... I think use the CN flag, it's the last time we agreed on anything. ;-]
Title: Re: Galava
Post by: Darkdragon on November 16, 2008, 03:11:47 PM
Not really, it's the last time we almost agreed on anything. But I agree with llearch.

Oh, by the way, is there a text I can see before hand? I'm curious as what that would read. Thanks in advance.
Title: Re: Galava
Post by: fisherman on November 16, 2008, 08:47:52 PM
As far as writing treaties I'm kind of a minimalist.  http://forums.galava.net/index.php?showtopic=10544 (http://forums.galava.net/index.php?showtopic=10544)

You guys want something more detailed?  Also, can I have a flag link?  You guys can always change your flag.
Title: Re: Galava
Post by: Darkdragon on November 18, 2008, 09:41:39 PM
Quote from: Darkdragon on October 21, 2008, 12:03:27 PM
Quote from: TezkatHeh... We've got a tentative merger offer from the GOONS. Standard reply?
Ask if they are willing to settle with a NAP with an optional defence clause like one we have with Thugz. Don't mention the Thugz part unless if they specifically ask for it. Strictly speaking, we don't need it, at least in beta, but diplomatic ties tend to carry over such limitations.

DraGOONS have started pestering me with this. Does anyone object to attempting to negotiate an NAP?
Title: Re: Galava
Post by: llearch n'n'daCorna on November 19, 2008, 03:50:27 AM
I don't, but then, I wouldn't, would I? *dons hippie hat*
Title: Re: Galava
Post by: Valynth on November 19, 2008, 05:51:16 PM
Quote from: llearch n'n'daCorna on November 19, 2008, 03:50:27 AM
I don't, but then, I wouldn't, would I? *dons hippie hat*

*rolls the hat, smokes it, and promptly leaves to find more munchies*
Title: Re: Galava
Post by: fisherman on November 19, 2008, 08:07:35 PM
Can I ask which GOON specifically you are talking to?
Title: Re: Galava
Post by: Darkdragon on November 19, 2008, 08:20:48 PM
You can. Bluestreak2k5 is the GOON what invited me into the message conversation, and Salithus is in the conversation also. I hope that helps.
Title: Re: Galava
Post by: Cogidubnus on November 20, 2008, 02:07:32 PM
As long as they're not affiliated with Goonsquad, I have no problems.
Title: Re: Galava
Post by: fisherman on November 22, 2008, 10:59:27 AM
I don't really know who bluestreak is.  All I know is that hes a regular GOON who pretends to be important.  Any of you guys hoping on the new AE server?
Title: Re: Galava
Post by: Kasarn on November 22, 2008, 08:26:03 PM
Quote from: fisherman on November 22, 2008, 10:59:27 AM
Any of you guys hoping on the new AE server?

At first I was likie, "wtf is that?" and then I googled AE and it didn't give any useful hits. Then I was like, "Astro Empires (http://www.astroempires.com/). durrhurr I am a retard"

I've always thought about it, but I've been a bit bleh about it because of the supposedly rather intense raiding. However, it looks like they've changed the rules (http://astroempires.wikia.com/wiki/Player_Protection).
Title: Re: Galava
Post by: Darkdragon on November 23, 2008, 04:14:02 AM
Quote from: fisherman on November 22, 2008, 10:59:27 AM
Any of you guys hoping on the new AE server?
Don't really plan to. I don't have time. I might change if my schedule eases anytime soon.

For those of you who might not have checked yet, Galava has implemented its Castle system, which includes an armoury, university, workshop and arcanus resets. It takes a whole day to build something so I have no words on that yet.

My army re-equipping fee totals to 30,563,078 gold.  D:

I'm going to re-tool my workshop. Which ones are most efficient?

Title: Re: Galava
Post by: Kasarn on November 23, 2008, 05:18:03 AM
I joined AE and was dropped in F15.

Quote from: Darkdragon on November 23, 2008, 04:14:02 AM
I'm going to re-tool my workshop. Which ones are most efficient?

Siege Towers, Trenches and Tar

Barriers and Outposts have a niche purpose in slowing attacks and then switching to Trenches/Tar.

Rams are handy for destroying walls (duh). Other siege weapons are at your discretion as destroying buildings serves little purpose beyond being spiteful.
Title: Re: Galava
Post by: fisherman on November 23, 2008, 12:53:53 PM
siege towers are awesome

as for def i have outpost/barrier at 5 and then tar/trench at 5.  If you're away from your compy a lot i suggest outpost/barrier
Title: Re: Galava
Post by: Tezkat on November 23, 2008, 04:56:10 PM

Hmm... I haven't really been paying much attention to Galava... just logging in every 3 days or so collect taxes. Since I haven't spent any of it in the past few weeks, I now have zillions of munnies in case anyone wants to borrow them for castles and troops and stuff.
:mowcookie

I'm not up to date on the political landscape, either, but I'm pretty cool with the GOONS if you guys want to negotiate something with them.


As for Astro Empires... uh... I'm practically retired from the games I'm playing now, so I don't see myself adding anything to my game portfolio just yet. Maybe later? :3

Title: Re: Galava
Post by: llearch n'n'daCorna on November 23, 2008, 06:11:33 PM
I'd borrow some more, but heck if I know what I'd do with it (other than the current standing offer to dole some out to the younger players if they want) and I've probably already borrowed enough...
Title: Re: Galava
Post by: Darkdragon on November 23, 2008, 09:28:15 PM
Quote from: Tezkat on November 23, 2008, 04:56:10 PM
Hmm... I haven't really been paying much attention to Galava... just logging in every 3 days or so collect taxes. Since I haven't spent any of it in the past few weeks, I now have zillions of munnies in case anyone wants to borrow them for castles and troops and stuff.
:mowcookie
I'd like 31 million to cover my troop re-armament cost, if that isn't too much to ask. :)
Feel free to give more if you have that to spare.  :3
Title: Re: Galava
Post by: Joe3210 on December 04, 2008, 05:28:23 PM
Fisher guy wants to give me aid.  Should I accept?
Title: Re: Galava
Post by: llearch n'n'daCorna on December 04, 2008, 06:04:39 PM
No reason you shouldn't.

Note that aid is generally small enough to be pointless, I think, but there's no reason you shouldn't accept. Other than that we still owe him a stack of prog...
Title: Re: Galava
Post by: Darkdragon on December 06, 2008, 05:03:50 PM
Fisherman, does everyone in your guild know of the treaty between our two groups? I was attacked by Hyran, but peace was declared. I would like to merely double check. Thanks in advance.
Title: Re: Galava
Post by: Joe3210 on December 07, 2008, 04:33:11 PM
I have three outgoing slots free.  How much does he need?

Edit:  It seems that I can only send two progression every week if he doesn't send anything my way.
Title: Re: Galava
Post by: James StarRunner on December 07, 2008, 06:18:47 PM
Why am I getting money from you Joe?
Title: Re: Galava
Post by: Joe3210 on December 09, 2008, 05:00:11 PM
I thought you needed aid.
Title: Re: Galava
Post by: James StarRunner on December 09, 2008, 08:40:31 PM
I have enough money. I'm really just here now to support others. Anyone need cheap progression? I'll likely stay at this level for awhile to grind up your numbers.
Title: Re: Galava
Post by: llearch n'n'daCorna on December 10, 2008, 03:53:27 AM
I wouldn't say no.
Title: Re: Galava
Post by: Joe3210 on December 10, 2008, 06:22:30 AM
Quote from: James StarRunner on December 09, 2008, 08:40:31 PM
I have enough money. I'm really just here now to support others. Anyone need cheap progression? I'll likely stay at this level for awhile to grind up your numbers.
I see.  Thanks for clarifying.
Title: Re: Galava
Post by: llearch n'n'daCorna on December 10, 2008, 01:05:30 PM
Quote from: James StarRunner on December 09, 2008, 08:40:31 PM
I have enough money. I'm really just here now to support others. Anyone need cheap progression? I'll likely stay at this level for awhile to grind up your numbers.

*cough*

"cheap" is not the same as "free"... some conversation regarding remuneration might be appropriate... ;-]
Title: Re: Galava
Post by: James StarRunner on December 10, 2008, 01:57:37 PM
We'll talk prices later. The first one's on me.
Title: Re: Galava
Post by: Darkdragon on December 10, 2008, 03:19:05 PM
James:
Quote from: Darkdragon on October 17, 2008, 04:20:46 PM
2. If you can, can you send spies to other people well out of the range of war declaration, since if I remember correctly, one needs to be in war mode to obtain spy data and if you can, it might be a good investment to invest in an intelligence-gathering department.

Remember this? Do you think you want to give it a shot now that you have war slots and can send spies? Also regarding spies, you should choose the option of "Share spy data with guild" so we can see the data. Thanks in advance.

Oh, and I wouldn't mind buying some cheap progression.
Title: Re: Galava
Post by: James StarRunner on December 10, 2008, 03:28:26 PM
Ok, I've just been semi-inactive recently. I really should build up some troops just in case.
Title: Re: Galava
Post by: fisherman on December 13, 2008, 06:31:48 PM
Everyone should know of our alliance.  I am eagerly awaiting the next update.
Title: Re: Galava
Post by: Tezkat on January 01, 2009, 02:57:19 AM
Hmm... we have a random new applicant (http://galava.net/user?id=1616):

Quote
I'm a veteran of lunarwars that no longer plays it since nukes became really gay. Was trying to apply for THUGZ, but I hate how they make you log into their forums and talk on irc with them when I just want to play galava mostly. A lot of the big guilds do that for some reason, to make themselves feel more important I guess. I want to join your guild because it is small enough that it is probably neutral as far as politics go, but also safe because of an small, but strong and active base. I have about 400k soldiers right now, but I don't want to go into war mode until I get accepted because it can be dangerous without a guild tag next to your name. And once in the guild, if you need me to fight in any conflict, thats fine with me.

Anyone approve?
Title: Re: Galava
Post by: llearch n'n'daCorna on January 01, 2009, 07:43:12 AM
I don't disapprove. Be nice if he dropped by the forum, at least to say "hi", though.

If he's not in the forum, how are we supposed to gain his attention to get him to fight in any wars? Just drop him a PM?
Title: Re: Galava
Post by: Tezkat on January 01, 2009, 09:03:58 PM
Well... I suppose we could actually start using those built-in bulletin systems and such... :animesweat


I'm somewhat hesitant to invite all comers to the forums right away. He's already tried out two guilds and found them wanting, so there's no guarantee he'll stick around. Given that we haven't really bothered securing any part of this board, it's a potential risk (to our allies as well as us) to have random people wandering around. :B


BTW, did anything come of the overtures with the GOONS?
Title: Re: Galava
Post by: llearch n'n'daCorna on January 01, 2009, 09:27:44 PM
Point.

I dunno about the GOONs, I wasn't talking to them...
Title: Re: Galava
Post by: Tezkat on January 02, 2009, 10:25:58 PM

Well, we probably won't be seeing him around here, but he does seem nice enough...

Quote
I just don't like forums, and I will probably never use them. Its not that I'm not concerned about the guild or its politics, its just that I want to play the game without forums or irc. If you need me to attack someone or do something, you will have to message me in game, but other than that, I'll be loyal to DMFA's cause

Since there were no objections raised or whatnot, I figured I'd give the guy a chance and approve his membership.

Title: Re: Galava
Post by: Cogidubnus on January 04, 2009, 09:42:01 PM
I'm about to get blindsided by about 600,000 troops. Ehrm. Let's see if all that defensive land and defense-based castle do anything, then.

Any help that people might be able to give would be appreciated. :animesweat
Title: Re: Galava
Post by: Darkdragon on January 05, 2009, 01:00:13 AM
Unfortunately, without enough troops (as is your case), there's not much we can do, especially if the attacks are on their way. (The guy's out of my comfortable attack range) You are, however, welcome to invoke the ODP with Thugz and hope he backs out.

For the time being, put everything in the storehouse and everything else on the market for huge prices. Do not spend resources during the last minute on long building queues as they will get destroyed if they raid your province (which will happen 90% of the time). I'll provide some reconstruction resources (Although for food you're better off asking llearch) to get your empire up running in the case he tramples you over, and consider investing in 300,000+ strong soldiers. I'm paranoid enough to say that's not enough. Best of luck.
Title: Re: Galava
Post by: llearch n'n'daCorna on January 05, 2009, 04:26:25 AM
Yeah, I've got 2.7m food lying about - it's cheap enough, etc. You want some, ask, and we'll arrange it while I'm online to get it to you cheap...
Title: Re: Galava
Post by: Cogidubnus on January 05, 2009, 01:54:03 PM
Well, the problem now seems to be that I'm not going to be able to produce soldiers as fast as he can kill them. :/

I've got a que of 100,000 going, but it's going to take 67 days to complete. Hrm.

I'm requesting peace, hoping he'll take his winnings and go home, and switching to peace mode as soon as I can.

- As an addendum, he didn't blink when I mentioned the Thugz. How would I go about asking for a little help from them, then?
Title: Re: Galava
Post by: Darkdragon on January 05, 2009, 11:08:13 PM
Quote from: Cogidubnus on January 05, 2009, 01:54:03 PM
Well, the problem now seems to be that I'm not going to be able to produce soldiers as fast as he can kill them. :/

I've got a que of 100,000 going, but it's going to take 67 days to complete. Hrm.
Quote from: Darkdragon on January 05, 2009, 01:00:13 AM
Do not spend resources during the last minute on long building queues as they will get destroyed if they raid your province (which will happen 90% of the time).
A little late for that particular part of the advice.  :rolleyes

Quote from: Cogidubnus on January 05, 2009, 01:54:03 PM
I'm requesting peace, hoping he'll take his winnings and go home, and switching to peace mode as soon as I can.
Unlikely.

Quote from: Cogidubnus on January 05, 2009, 01:54:03 PM
How would I go about asking for a little help from [Thugz], then?
You are most welcome to.
Title: Re: Galava
Post by: Tezkat on January 06, 2009, 02:25:10 AM
I'm sitting on plenty of monies that could go towards the reconstruction effort.


The Thugz probably wouldn't be able to help even if we asked for it. They have a policy of power levelling all their lowbies up to at least 1600 prog, so none of their fighters would be small enough to help you against that guy. They could glare menacingly at him, maybe... :animesweat It's not like GOONS are the type to back off from a fight because you ask nicely.


For future reference, what you generally want to do in cases like this is just move your troops out of the way and let him have your province(s), then move them back into an already plundered province where he can't hurt them. (It's also safe to queue up more troops in a province that's been plundered.) Hide your resources on the market. It takes over a month to rebuild a decent sized army. That's not worth a few prog points or cash. Unless you happen to lose an artifact (which is super annoying), raiding isn't all that damaging to your empire so long as you manage to preserve most of your troops and resources.


Realistically, I'd say you'd need about half a million troops to survive out of peace mode these days. Above 1200 prog (i.e. in range of the big guys), it's probably more like a million. Don't stop building troops. The raiders won't, and they can easily support seven-digit troop counts through plunder and occupation. (I think fisherman has something like 3 million troops now...) :dface

Title: Re: Galava
Post by: Darkdragon on January 06, 2009, 02:44:59 AM
Not to mention those here with a seven-digit troop count without raiding endlessly... >.>

I think the rule of thumb is this: If you think its enough, its not enough.
Title: Re: Galava
Post by: Tezkat on January 06, 2009, 02:57:19 AM

It's more a matter of "enough" being a moving target. It's all well and good to say that, for instance, 800k troops is enough, and it might be for a time, but when the raiders are adding 30k troops a day... :dface

Title: Re: Galava
Post by: fisherman on January 06, 2009, 02:58:33 AM
As long as there is someone with higher prog in war mode with less troops, you should be raid safe.
Title: Re: Galava
Post by: Tezkat on January 06, 2009, 03:08:04 AM
...until that person gets raided, and you rise to the top of the list? >:]
Title: Re: Galava
Post by: Tezkat on January 07, 2009, 10:47:44 PM
Okay... we have a bit of an incident now... :dface

One of the Thugz (http://galava.net/user=3995) was kind enough to step in and try to take the pressure of Cog. Unfortunately, he's now being gangbanged by four GOONS.

Kasarn and I are too big to help. Darkdragon?
Title: Re: Galava
Post by: Darkdragon on January 07, 2009, 11:09:12 PM
The guys in the 800's are a bit too low to hit as the underdog bonus would be 40%+ and I'm not comfortable with that. I can hit the guys in the 1000's and make sure they regret it though. Will get on to that as we speak.

Do you think we should extend reconstruction efforts to the guy who helped?
Title: Re: Galava
Post by: Tezkat on January 07, 2009, 11:14:51 PM
Quote from: Darkdragon on January 07, 2009, 11:09:12 PM
The guys in the 800's are a bit too low to hit as the underdog bonus would be 40%+ and I'm not comfortable with that. I can hit the guys in the 1000's and make sure they regret it though. Will get on to that as we speak.

Yeah, that's probably a good idea.

Don't attack any of those guys until we have proper spy data on them. Some of them have pretty insane unit stats, so they're probably all war castle and dark magic. We might need to coordinate strikes with the Thugz...


Quote
Do you think we should extend reconstruction efforts to the guy who helped?


We could. It would only be fair. llearch and I could get on that.

We should also get Cog some rebuilding monies as well...

Title: Re: Galava
Post by: Darkdragon on January 07, 2009, 11:19:55 PM
On a side tangent and for the record, there's apparently a rule against starting wars if you have collections outstanding. I can't collect because I reset land types and is waiting for the deconstruction effort to get somewhere. I'll see how the situation improves after about 3 hours.
Title: Re: Galava
Post by: Tezkat on January 07, 2009, 11:28:22 PM
Really? Interesting... Good to know, I suppose.

Which one are you spying on?
Title: Re: Galava
Post by: Darkdragon on January 08, 2009, 12:18:04 AM
Sherman. The spies will return in 2 hours.
Title: Re: Galava
Post by: Cogidubnus on January 08, 2009, 12:34:15 AM
Shoot. I feel bad that he's getting beat on. :<

I'd help, but...um, I don't really think I can. :B
Title: Re: Galava
Post by: Darkdragon on January 08, 2009, 03:36:31 AM
Get spy data and share with guild. At least you can do that (hopefully).
Title: Re: Galava
Post by: fisherman on January 11, 2009, 10:14:53 PM
Quote from: Tezkat on January 06, 2009, 02:25:10 AM
I'm sitting on plenty of monies that could go towards the reconstruction effort.


The Thugz probably wouldn't be able to help even if we asked for it. They have a policy of power levelling all their lowbies up to at least 1600 prog, so none of their fighters would be small enough to help you against that guy. They could glare menacingly at him, maybe... :animesweat It's not like GOONS are the type to back off from a fight because you ask nicely.


For future reference, what you generally want to do in cases like this is just move your troops out of the way and let him have your province(s), then move them back into an already plundered province where he can't hurt them. (It's also safe to queue up more troops in a province that's been plundered.) Hide your resources on the market. It takes over a month to rebuild a decent sized army. That's not worth a few prog points or cash. Unless you happen to lose an artifact (which is super annoying), raiding isn't all that damaging to your empire so long as you manage to preserve most of your troops and resources.


Realistically, I'd say you'd need about half a million troops to survive out of peace mode these days. Above 1200 prog (i.e. in range of the big guys), it's probably more like a million. Don't stop building troops. The raiders won't, and they can easily support seven-digit troop counts through plunder and occupation. (I think fisherman has something like 3 million troops now...) :dface



Brainy Smurf is about 3.7M in around 3.6M.  I want to hit 4M sometime.  Bulllgod's assistance was nothing less than embarrassing, I actually had a talk with him about good tactics and skill.  I would be happy if you brought assistance requests to our embassy as opposed to just asking a thug.  This is of course okay, but its easier to keep track of that way.
Title: Re: Galava
Post by: Darkdragon on January 11, 2009, 11:07:23 PM
I would like to clarify exactly where this embassy could be located so future requests could go with due protocol. Thanks in advance.
Title: Re: Galava
Post by: Valynth on January 11, 2009, 11:25:50 PM
Some one declared war on me....  then went "oh shit!" and went for peace.  I didn't even get to smack him awwwww.....

man only had 2 provinces and 6000 units.  Part of the reason I let him go was how pathetic he was.  That and he was in a guild.

Also, if he had attacked me with the entirety of his army my response would have been:

Awww, look at the widle newbie.  Are you lost widle newbie?  Where's your guild? Awww it's all right lets go to the Admin station, I'm sure they'll find them for you.
Title: Re: Galava
Post by: fisherman on January 12, 2009, 07:02:35 AM
http://z11.invisionfree.com/West_Side_Thug_Unit/index.php Is our forums, you need to be masked to see your embassy.  Tezkat is masked, if you do need to make a request and hes not available you're free to register.
Title: Re: Galava
Post by: llearch n'n'daCorna on January 12, 2009, 07:51:59 AM
Heh. Done. ;-]

Not that I expect to use it, but hey, it's nice to let everyone know, and most folks know where to get hold of me even if Tez isn't around, so...
Title: Re: Galava
Post by: fisherman on January 12, 2009, 01:56:29 PM
I sent this to Tez:

Some of the thugs are meeting IRL and will have our computers and be on #cribz in IRC to discuss many things facing us. If you care to join us meet us in IRC at 9:30 PM EST. Please let anyone else in your guild know who you want to come. Both of you should be able to mask whoever you want into #cribz. Please have people maintain their galava name to avoid confusion. I sent a bulletin my whole guild. Make sure you know that your whole guild is invited.

Maybe see some of you then!
Title: Re: Galava
Post by: llearch n'n'daCorna on January 12, 2009, 02:03:50 PM
2:30am GMT (http://www.timeanddate.com/worldclock/fixedtime.html?day=12&month=1&year=2009&hour=21&min=30&sec=0&p1=179). Hrm. I think I'll probably be asleep.

By the by, it'd be useful if you specified which of the networks you're going to be on...
Title: Re: Galava
Post by: fisherman on January 12, 2009, 02:24:13 PM
irc.coldfront.net

#thugz is our default chan but we wont be talking there.  Have tez mask you in #cribz or query me
Title: Re: Galava
Post by: Tezkat on January 17, 2009, 09:47:02 PM

So... um... what happened to Kasarn? He dropped out of both Galava and CN without warning... :dface
Title: Re: Galava
Post by: fisherman on January 21, 2009, 08:19:26 PM
I was wondering the same thing.
Title: Re: Galava
Post by: Darkdragon on January 26, 2009, 03:26:11 AM
Quote from: Tezkat on January 17, 2009, 09:47:02 PM
So... um... what happened to Kasarn? He dropped out of both Galava and CN without warning... :dface
Do you have an update on this Tezkat? Or should I try my hand at PMing him?
Title: Re: Galava
Post by: Valynth on January 26, 2009, 03:33:23 AM
Good news everyone.  By shear random chance and force of moxie, I got a powerful melee weapon that is now equipped to my most plentiful unit.

Frozen Fury:  (stats hidden for national security.)

...

Even with all my castles being armory boosts, I can't get a weapon like that normally.

*prays the armory never, ever resets again.  He's still annoyed about the last one.*


Edit:  well, impending full reset negates that....  DAMN
Title: Re: Galava
Post by: llearch n'n'daCorna on January 26, 2009, 04:33:33 AM
Pfft. I'm full magic, and I've got three (!) useless ranged and melee weapons. And one armour.

Nice of it to be helpful...
Title: Re: Galava
Post by: Darkdragon on January 26, 2009, 07:54:53 PM
Well, I've got three useless magic armours and a useless magic weapon. It'd be nice if I was in magic. At least I got a ranged armour which is better than what I can usually get.

EDIT: llearch: I would like to make an emergency deposit right now of exactly 29,580,650. Doable?
Title: Re: Galava
Post by: llearch n'n'daCorna on January 27, 2009, 01:34:36 AM
Sure. Let me set it up.


Hrm. If divided by 50, it's an odd number. Tell you what, I'll set up 29 million, and then the rest.
Title: Re: Galava
Post by: Darkdragon on January 27, 2009, 02:07:39 AM
Thank you very much. I really hate it when we've basically agreed on peace but then he sends troops.  :<

I was also going to write the prime factorization of 53783 * 11 * 5 * 5 * 2, but then that doesn't divide evenly to any number under 10000 without the other factor being very large. In the future when I plan on getting attacked I shall attempt to have a number of gold which factorizes to a nice number between 9000 - 10000.  :)
Title: Re: Galava
Post by: llearch n'n'daCorna on January 27, 2009, 02:17:51 AM
Meh. We did all right with 2958 + 1...
Title: Re: Galava
Post by: Darkdragon on January 28, 2009, 01:09:44 AM
I'd like to have 28 million back. You can use the rest as you see fit.
Title: Re: Galava
Post by: Tezkat on January 28, 2009, 11:58:30 PM

Heh... nice job with those KoT guys. Were they really as weak as they looked? It almost looked like they were stupid enough to gang up on you without bothering to spy first... >:]

Quote from: Darkdragon on January 26, 2009, 03:26:11 AM
Quote from: Tezkat on January 17, 2009, 09:47:02 PM
So... um... what happened to Kasarn? He dropped out of both Galava and CN without warning... :dface
Do you have an update on this Tezkat? Or should I try my hand at PMing him?

No, I'm afraid I haven't been in touch with him since he quit all the games. He does still seem to be around the forums though... :B

Title: Re: Galava
Post by: Darkdragon on January 29, 2009, 12:44:28 AM
It would seem that way. But one guy chickened out and moved most his troops out of harm's way and I steamrolled though the other provinces and one guy was just weak. I'm not bothering to hit the last guy though, the time's about to expire and I have enough resources for the moment. ;)

Most successful raid ever done. 'nuff said.  :mowhappy
Title: Re: Galava
Post by: Tezkat on January 29, 2009, 03:34:21 PM

Are you even in the black without occupations? You've got even more troops than I do at 2/3 the prog... :dface

Title: Re: Galava
Post by: Darkdragon on January 29, 2009, 04:26:37 PM
Last I calculated I would turn a profit of 1200 food when the weather's good. If not, I make enough wood / stone to break even.

(It takes me "only" 25.5k food and 338k gold to create troops for six hours)
Title: Re: Galava
Post by: Valynth on February 07, 2009, 06:15:23 AM
Some one declared war on me again...


...Bad time to mention I have 380k+ soldiers sitting around?   :3

they only have 40k in their defending province...  This will be fun...  And hey, free prog!
Title: Re: Galava
Post by: Darkdragon on February 07, 2009, 09:02:58 PM
You'll have to be quick about your free progression, since the war expires in a day and 20 hours.   :mowwink
Title: Re: Galava
Post by: Valynth on February 15, 2009, 04:06:17 AM
My luck continues.

I just got a free melee weapon that's more powerful than the frozen fury...

Sadly, no amount of luck will bring back disco.....:disco
Title: Re: Galava
Post by: llearch n'n'daCorna on February 15, 2009, 06:15:42 AM
Heh. I have 2 free melee and 3 free ranged weapons, and 2 free ranged armours.

It's a pity I'm running magic, and don't have _any_ free weapons or armour for that... :-/
Title: Re: Galava
Post by: Cogidubnus on March 08, 2009, 05:27:38 AM
So, being attacked by three different guys at once. Two of them seem to be the same guild, one of them is maybe random?

Doing alright, I guess. One keeps sending one unit at a time, to make me waste workshop items. They haven't really dented me so far, though, just nibbling on my forces. I suppose I'm posting just in case I'm making a classic blunder and should be panicking more than I am.
(The peoples:XRCatD (http://galava.net/user?id=5275), Vespillo (http://galava.net/user?id=4064), Wiccan High Priest (http://galava.net/user?id=4828).)
Title: Re: Galava
Post by: Darkdragon on March 08, 2009, 06:22:05 AM
I would say that the one not in the same guild is true that he means "testing" and doesn't actually mean harm. I mean, he has more than enough troops to crush you (probably).

I would also say you would be able to hold off the other two in the long run, so there is no reason to panic... yet. Although if you were paranoid like me you would go build more troops immediately. >:3
Title: Re: Galava
Post by: Cogidubnus on March 09, 2009, 11:10:41 AM
I don't think I exactly understand what testing is supposed to do. Hypothesis - will Cog's troops defend him? Experiment one seems to confirm that indeed they do.

As for the other two, they haven't attacked in about a day or so now. They've been pretty ineffective thus far too. Even when I had only around 100,000 troops, the guy who steamrolled me had at least 100+ seige towers. I think they've sent a grand total of five.
Title: Re: Galava
Post by: llearch n'n'daCorna on March 09, 2009, 11:15:33 AM
It's more a "poke him and see if he reacts" sort of thing. If he doesn't, you can throw everything at him in one move. If he does, you haven't opened yourself to being kicked under...


Of course, it doesn't take into account people taking the mickey, or playing possum, or the like. But that's another story...
Title: Re: Galava
Post by: Tezkat on March 10, 2009, 02:06:22 AM

Sending a zillion little one-man excursions is a very popular (and usually effective) strategy for wearing down enemy workshop units. You may want to disable them for that war if they're getting expensive to replace. Any attack strong enough to inflict serious damage will take many hours to land, so you'll probably have enough warning to re-enable them if necessary (though given that his army is several times stronger than yours, moving aside would probably be the better option in that case anyway :dface).

Title: Re: Galava
Post by: fisherman on March 10, 2009, 03:27:07 AM
Do not send all your troops at once, you don't want to leave home unguarded.  After the war switch to one units type too.
Title: Re: Galava
Post by: llearch n'n'daCorna on March 10, 2009, 06:15:01 AM
... Why one unit type, fisherman?

I mean, if you've got, as in my case, four magical units, surely it'd be faster to run all four in parallel? Obviously it requires that all your units use the best kit you've got, but as long as you're running the best kit for all of them, does it make any difference?

Or is Coggeh running with more than one type (as in ranged, melee, magical) rather than more than one type (different units) ?
Title: Re: Galava
Post by: Cogidubnus on March 10, 2009, 11:29:24 AM
I am using multiple types of units, yeah - ranged, melee and magical. I suppose it dilutes my armory points too much, yes, although I wasn't aware that I could fix that now.
Title: Re: Galava
Post by: Tezkat on March 10, 2009, 11:50:45 AM
Yeah. Spreading your units across multiple armoury types makes you really weak. Just concentrate on one type. You'd probably have to go all armoury castles to make multiple types viable--even I don't have the points to pull it off.

After your wars expire, you can reset your armoury for a fee on the account settings page (under Reset Account). That also means that you need to reequip all of your troops, which can be expensive. If you need help with the cash for that, give a holler. I think we can still use the new market for twinking other empires...
Title: Re: Galava
Post by: llearch n'n'daCorna on March 10, 2009, 11:56:34 AM
It's a bit tricky. We'd have to do it when we're both (i.e., Cog and whoever else is doing the transaction) online, and there are limits to how we do it. But yes.

It would be important to not put anything on the market that you can't afford to lose. Which means we'd have to get Cog to put up a sale, and then buy it. Hence the co-ordination.
Title: Re: Galava
Post by: Cogidubnus on March 10, 2009, 12:05:54 PM
I'm actually swimming in cash, so no problems there. I'll fix it when I get home then, I suppose.
Title: Re: Galava
Post by: Tezkat on March 10, 2009, 01:57:35 PM
Er... I'm not sure you can reset your armoury with wars active.


Quote from: llearch n'n'daCorna on March 10, 2009, 11:56:34 AM
It's a bit tricky. We'd have to do it when we're both (i.e., Cog and whoever else is doing the transaction) online, and there are limits to how we do it. But yes.

It would be important to not put anything on the market that you can't afford to lose. Which means we'd have to get Cog to put up a sale, and then buy it. Hence the co-ordination.

Um... why is that? Surely nobody else would buy the resources at foreign aid prices. >:]

I don't see that much of a mechanical change in the new market beyond the display system and the fact that you can no longer cancel offers. Or maybe I'm missing something... :animesweat


Title: Re: Galava
Post by: Valynth on March 14, 2009, 12:02:59 AM
Event update:  I now have an even more powerful melee armor for my troops!  My luck is awesome!

And since my troop count is about to hit 600k, I think I'm going to be the guild aggressor at my prog range. :)
Title: Re: Galava
Post by: llearch n'n'daCorna on March 14, 2009, 06:01:19 AM
Quote from: Tezkat on March 10, 2009, 01:57:35 PM
I don't see that much of a mechanical change in the new market beyond the display system and the fact that you can no longer cancel offers. Or maybe I'm missing something... :animesweat

The other important change is that once you put something on the market, it's gone. You NEVER get it back. This makes it difficult to put up, say, a million food at $slightly_inflated_value and sell maybe half, then sell the rest later after the time expires.

It also means that once you put stuff up, if the market moves, you're screwed.


Sorry for the delay, I forgot I hadn't responded...
Title: Re: Galava
Post by: Darkdragon on March 14, 2009, 01:11:19 PM
Quote from: llearch n'n'daCorna on March 14, 2009, 06:01:19 AM
It also means that once you put stuff up, if the market moves, you're screwed.
Not quite. It allows you to edit your ppu even after you put it up.
Title: Re: Galava
Post by: llearch n'n'daCorna on March 14, 2009, 02:19:51 PM
It didn't originally. And if the market moves enough that you're not wanting to sell, you're still forced to sell.


This makes it much harder to do things like, keep track of what the limit on the market is, and how it changes as you increase progression, though, which is the main reason it irritates me.
Title: Re: Galava
Post by: Cogidubnus on March 21, 2009, 09:35:46 PM
Right, didn't know that the market changed, and I've not got some odd 100,000 food and stone and wood sitting there that I can't get at anymore, courtesy of being stomped on by a million-plus strong army from that same fellow from before.

So, I hads me an idea, I did.

If it's possible, could someone buy it from me at an exorbitant price, and then allow me to buy it back at an exorbitant price? It seems like the only way to actually get it back, at this point, and I need food more than anything else to get my troop numbers back after being zeroed out.
Title: Re: Galava
Post by: Darkdragon on March 22, 2009, 02:17:47 AM
I'll see if I can rustle up 50 million. I spent my money on progression earlier this morning. >.<
Title: Re: Galava
Post by: llearch n'n'daCorna on March 22, 2009, 06:49:36 AM
Cog: I'll do it. I've got a hundred million doing nothing.
Title: Re: Galava
Post by: llearch n'n'daCorna on March 22, 2009, 06:53:16 AM
... in fact, I've got a better idea. Rather than spending all that money (since you seem to have 50 mil food, 50 mil and 26 mil stone, and 48.5 mil wood) let it all just go, and I'll sell you the appropriate values of wood etc later.

Unless you needed some money?

Whilst I can buy _some_ of that, I've got 2.2 million of each, and 7 mil or so of food lying about, so it's not like I need the goods...
Title: Re: Galava
Post by: Cogidubnus on March 22, 2009, 03:26:23 PM
You mean just sell the resources, and you'll sell me resources later? Alrighty. And I didn't particularly need money, although I've been cleaned out there too, yeah.

I could certainly buy some food off you later. I'll do that, then.
Title: Re: Galava
Post by: Tezkat on March 22, 2009, 03:34:25 PM
Yeah, I can donate some monies if you need it, but I don't have the funds to buy all that at 500 PPU.

Let us know how much cash you need for rebuildings and stuff. You can sell the rest on the open market.

At this stage, it's probably not safe to invest in growth again until you have enough troops to defend it, unfortunately.  :<
Title: Re: Galava
Post by: Cogidubnus on March 22, 2009, 10:01:51 PM
Well, I'd lower the price from 500 ppu, yeah. But, I'll just sell it off, and buy more from you guys when I need to, I suppose.
Title: Re: Galava
Post by: Darkdragon on March 26, 2009, 07:05:06 PM
Does anyone know at about what time of the day the prices of food is below the average sale ppu? I ask because I want to buy food and save money; the hardships of a non-food nation are staggering. (Not to mention my ridiculously large army needs to be fed. I hold more than half the troops our guild have. >:3)

On that note, is there anyone I can recruit to help me spy on people I can attack? I need to go faster than 3 hours per person with 65% success rate... Thanks in advance.
Title: Re: Galava
Post by: llearch n'n'daCorna on March 26, 2009, 07:19:41 PM
well, I have a pile of food. If you want some, let me know...

7.6 million, I think.
Title: Re: Galava
Post by: Darkdragon on March 26, 2009, 08:34:31 PM
That's very kind of you, good sir. What of arrangements for reimbursement?
Title: Re: Galava
Post by: llearch n'n'daCorna on March 27, 2009, 06:03:13 AM
reimbursement? What have you got that I'd want? ;-]

As it stands, I'm short of time to do the building, not resources. Money is flush, food is flush, stone and wood are ok... the major limits are merely making sure to log in three or four times a day, and when I'm working, that just doesn't happen :-/
Title: Re: Galava
Post by: Darkdragon on March 27, 2009, 04:44:56 PM
Good question. I've got almost 80 times more troops than you do, and I've actually got magic weapons and armour from events. Except I can't give you any of those because there exists no way to. >.> I'll PM you in Galava to work this out.

Time to do building...? It must be a sign that we run our empires completely differently that I don't know where you'll need to log in three or our times a day to build (I do log in about 5 times a day - about every three hours to read spy and market data) as I only collect once a day - just after I cast my arcanus spells or just before they expire, depending on day. Considering my food profit is negligible without arcanus spells, its sort of important in my case. :animesweat

One more thing -
Say this guy who has lower progression than I has only one-third the troops I have. Do you think I have enough troops to steamroll over them? I'm paranoid, yet I'm itching to kill something >.>
Title: Re: Galava
Post by: Valynth on April 09, 2009, 12:53:33 AM
Great, yet another powerful event weapon that I can use. 85-90 attack.

I should just stop buying armory stuff...

Edit:  Being peaceful is a bit borring, are we/our allies at odds with anyone?

I keep getting all the great crap, but end up just sitting on my ass...
Title: Re: Galava
Post by: Darkdragon on April 09, 2009, 01:31:13 AM
I've got no clue. I'm sitting on over half the guild's troops and I'm too paranoid to kill anything that has even a quarter of my troops. >.<
Title: Re: Galava
Post by: llearch n'n'daCorna on April 09, 2009, 03:27:17 AM
Ah, so Valynth is getting all of my good stuff.

I have all magic units and equipment, so, of course, I have

Melee Weapons: Gae Bulg (6-7:2), Tyrfing (9-11:0), Enchanted Blade (14:1)
Melee Armour: Piranha Rat Tunic (0:8), Babr-e Bayan (0:10-11)
Ranged Weapons: Saginaw Bow (7-9:0), Laevateinn Harpoon (10-11:1-2), Ninja Star (14-16:0)
Ranged Armour: Helmet of Deflection (0:3), Shield of the Argo (0:4-6), Norman Leather (0:15)
Magic Weapons: All-Knowing Eye of Yasmin Sira (128:0)
Magic Armour:

>.<
Title: Re: Galava
Post by: Darkdragon on April 09, 2009, 06:20:42 PM
Well, I have good news. According to the latest update:
QuoteThe random armory event generator has been improved. In order to increase the likely hood a good event takes place, two items are drawn instead of one. The game will then compare the items and award the item with the best stats to the player receiving the event.
I would dare guess your chance of finding good weapons / armour will increase in the future.

Oh, and soldier cost has been reduced to 2 food. This means I save loads of food!
Title: Re: Galava
Post by: llearch n'n'daCorna on April 09, 2009, 06:43:19 PM
Yeah, I saw that.

I'm not holding my breath, you understand. ;-]
Title: Re: Galava
Post by: Valynth on April 10, 2009, 05:00:49 AM
Quote from: llearch n'n'daCorna on April 09, 2009, 03:27:17 AM
Ah, so Valynth is getting all of my good stuff.

I have all magic units and equipment, so, of course, I have

Magic Weapons: All-Knowing Eye of Yasmin Sira (128:0)
Magic Armour:

>.<

Hey, none of my weapons break triple digits...  my latest one is closest with a 85-90

the rest are below that....

Though I do have an armor with 70-75 defense. so eh, I guess I still come out ahead...
Title: Re: Galava
Post by: llearch n'n'daCorna on April 10, 2009, 05:13:21 AM
uh...

I have about 3-4 each of the magic items left to get. The only reason I don't already have them is I concentrated on tapping out the university when building castles.

So either it has to give me things I already have better items than, which is not on the cards, or it has to give me ranged or melee. So far it's gone for the latter. I suspect something in the code...
Title: Re: Galava
Post by: Joe3210 on April 22, 2009, 07:00:40 PM
Does the random items get better with more progression?
Title: Re: Galava
Post by: Tezkat on April 22, 2009, 10:25:25 PM
I think it's based on your armory point allocation. I've got magic units. All the melee and ranged I get are crap, but I recently got some nice mage armour.
Title: Re: Galava
Post by: llearch n'n'daCorna on April 23, 2009, 03:36:39 AM
mmm. I've got, I think, the best magic armour and weapons around - recently picked up the Frozen Soul Of Mistalsia (15/135), to go with the All-Knowing Eye of Yasmin Sira (128/0). And six pointless range and melee weapons, and six pointless ranged and melee armour.
Title: Re: Galava
Post by: Joe3210 on April 23, 2009, 06:50:52 AM
Quote from: Tezkat on April 22, 2009, 10:25:25 PM
I think it's based on your armory point allocation. I've got magic units. All the melee and ranged I get are crap, but I recently got some nice mage armour.

Thanks.
Title: Re: Galava
Post by: llearch n'n'daCorna on May 05, 2009, 06:36:10 PM
Quote from: llearch n'n'daCorna on April 09, 2009, 03:27:17 AM
Melee Weapons: Gae Bulg (6-7:2), Tyrfing (9-11:0), Enchanted Blade (14:1)
Melee Armour: Piranha Rat Tunic (0:8), Babr-e Bayan (0:10-11)
Ranged Weapons: Saginaw Bow (7-9:0), Laevateinn Harpoon (10-11:1-2), Ninja Star (14-16:0)
Ranged Armour: Helmet of Deflection (0:3), Shield of the Argo (0:4-6), Norman Leather (0:15)
Magic Weapons: All-Knowing Eye of Yasmin Sira (128:0)
Magic Armour:

I do believe this has corrected itself. Perhaps too much. In addition to the above, I have picked up:

Ranged Armour: Force Ring (0:10)
Magic Armour: Jamshid's Robe (7:118-120), Robe of the Dragon's Bane (12:125), The Frozen Soul of Mistalsia (15:135)

And although I have the most powerful buyable weapon, I don't yet have the top two armours. We'll see what happens. Certainly these three magic armours are better than anything else I can see.
Title: Re: Galava
Post by: Darkdragon on May 05, 2009, 08:06:07 PM
That's great. Now build an army! :3
Title: Re: Galava
Post by: llearch n'n'daCorna on May 05, 2009, 08:23:11 PM
... Hadn't you noticed? I have a little force here.

Of course, I'm pondering selling them all off again, just for a lark...
Title: Re: Galava
Post by: fisherman on May 17, 2009, 03:01:38 AM
Tourney Server Up!!!
Title: Re: Galava
Post by: fisherman on July 08, 2009, 11:53:49 PM
Live comes out tomorrow around 3 PM PDT (-8)  I hope you guys decide to play!
Title: Galava Launches Thursday!
Post by: Tezkat on July 09, 2009, 01:28:31 AM
So... the beta is officially over and all. Does anyone still care? Who all is planning on playing?

Also, fisherman would like to know if now is a good time to announce our old treaty. With the server reset, the Thugz will likely have lots of people gunning for them. :dface
Title: Re: Galava
Post by: Kasarn on July 09, 2009, 01:54:18 AM
I'll probably keep on playing... I guess... /shrug
Title: Re: Galava
Post by: llearch n'n'daCorna on July 09, 2009, 05:13:13 AM
I'm not so sure. I suspect I'll play, but...
Title: Re: Galava
Post by: Joe3210 on July 10, 2009, 09:50:38 PM
Quote from: llearch n'n'daCorna on July 09, 2009, 05:13:13 AM
I'm not so sure. I suspect I'll play, but...

It's difficult to rebuild the game up from scratch.

I'm playing as Lemuria though.
Title: Re: Galava
Post by: Tezkat on July 12, 2009, 01:51:08 AM
Heh. It's not like starting a new nation is much different than running an old one. Log in. Collect taxes. Buy stuff. Rinse. Repeat... :animesweat

Anyways, the guild (http://world1.galava.net/guild?id=39) is back up and running, for those of you who want to join in the fun.
Title: Re: Galava
Post by: Tezkat on July 19, 2009, 05:45:31 PM
So... the powers that be over in thugland want to announce our sekrit treaty to the world. Here's what we have so far in terms of treaty text:


Optional Defensive Protectorate Pact

The thugz and DMFA have reached a mutual understanding beyond the comprehension of most mortals. Some as comrades in arms, some to watch and protect, and others to point at and laugh...

Warm & Fuzzy Forever,

Tezkat Ebil Kitteh
llearch Cardboard Box Dweller
fisherman Thug Recruiter
kraco Thug Negotiator
Jameson Thug Lord
Sitting Duck BAMF


Thoughts?

On a related matter, fisherman noted that we might get an influx of new guild applicants seeking the protection of the mighty West Side Thug Unit once this treaty goes live. Should we put together a policy of some kind for handling new non-DMFA hopefuls?

Title: Re: Galava
Post by: fisherman on July 19, 2009, 05:54:23 PM
I support this treaty with great enthusiasm!  :mowhappy
Title: Re: Galava
Post by: llearch n'n'daCorna on July 19, 2009, 07:43:22 PM
Quote from: Tezkat on July 19, 2009, 05:45:31 PM
llearch Cardboard Box Dweller

Technically, I'm not a Cardboard Box Dweller. Unless you mean in a Dweller On The Threshold sort of way.

I'm an Official Doormat, IIRC.

Quote from: Tezkat on July 19, 2009, 05:45:31 PM
On a related matter, fisherman noted that we might get an influx of new guild applicants seeking the protection of the mighty West Side Thug Unit once this treaty goes live. Should we put together a policy of some kind for handling new non-DMFA hopefuls?

Yeah, probably. "We don't lahke your kahnd." ;-]

Quote from: fisherman on July 19, 2009, 05:54:23 PM
I support this treaty with great enthusiasm!  :mowhappy

You would. ;-]
Title: Re: Galava
Post by: Tezkat on July 25, 2009, 11:57:15 PM

So... our secret love affair with the thugz has been officially announced the world (http://forums.galava.net/index.php?showtopic=12361).

Also... we has a cute flag nao... :mowcookie

(http://img198.imageshack.us/img198/3701/dmfagalavak.gif)

Title: Re: Galava
Post by: llearch n'n'daCorna on July 26, 2009, 06:00:21 AM
That mow has no ears. ;-]
Title: Re: Galava
Post by: Tezkat on July 26, 2009, 01:06:05 PM
Maybe they're hidden under its gangsta style sideways helm? :mowdizzy

Title: Re: Galava
Post by: llearch n'n'daCorna on July 26, 2009, 01:28:19 PM
Mebbe.

Incidentally, I think I'm catching up with you on Galava. Maybe. Just a bit.

I have a plan for the next three provinces, which I'm wondering how it will work out. We shall see...
Title: Re: Galava
Post by: Shadrok on July 31, 2009, 01:04:56 AM
Once I've looked over the game guides I may join you guys in this game.
Title: Re: Galava
Post by: Kasarn on July 31, 2009, 01:32:37 AM
Do you already have an account?
If not, you will want to use a referral link. You get an extra 10k gold (which isn't really much, but free is free) and whomever referred you gets bonuses later on if you stick around. I'd suggest Tezkat's.

The game won't ever delete your account, so it doesn't really matter if you decide to stop playing, take a break or whatever. Of course, you can only accrue 12 collections (i.e. three days).
Title: Re: Galava
Post by: Tezkat on July 31, 2009, 01:43:44 AM
Your quite welcome to join. The new official tutorial just went up today, which should make things a bit easier.

Should you wish to use my referral link to register, here it is:

http://galava.net/register?ref=377

We both get bonuses when you register that way, which is kinda cool.


In other news...

Helpful notes on war mode, should any of you wish to de-hippify.

The war mode bonus is on the order of +100% to gold and +60% to all resources. It goes into effect after the first collection since transitioning to war mode.

Troops with Call to Arms cost 10 gold and 1 citizen each. The citizen loss is almost revenue neutral at current market prices because of decreased food consumption.

Maintenance for 1000 troops: 493 gold and 25 of each resource
Maintenance for 5000 troops: 1588 gold and 80 of each resource
Maintenance for 10000 troops: 2622 gold and 132 of each resource

Now that everyone in war mode will have Call to Arms, maintaining troop levels somewhere close to your min cap is both prudent and cost effective. Save up for troops (maybe give yourself some wiggle room to compensate for the loss of gold income in the first few collections), hit war mode, collect, buy roughly your min cap in units... PROFIT!!! Seriously, it should pay for itself in a day or so.


Oh, and please remember to upgrade your troops to the best weapons/armour before buying them. Armory upgrades are really expensive on standing armies.

EDIT:

And a quick reminder... You can skip 4 intermediary items now.

e.g. I bought the level 22 weapon for 1+3+5+7+22 = 38 points.

Title: Re: Galava
Post by: Tezkat on September 14, 2009, 09:30:58 AM
So... the faction system is finally up. It's basically like team colours in CN. It significantly increases trading bonuses and market delivery speeds.

I already buy almost exclusively from guildmates or allies, and all of my current trades are with thugz, so I think joining them in Red would be best, but I figured I'd open the floor to other ideas if anyone else has strong feelings on the matter.

The list of currently claimed factions looks something like this...

Black - GOONS, GOO
Blue - KoT, 1337 (Anumian), Attak (INVADE)
Green - RCi, TAE
Red - thugz, KONG
White - NoR, YGS, SWF

Title: Re: Galava
Post by: llearch n'n'daCorna on September 14, 2009, 09:45:44 AM
Red works for me. *joins*

I only have trades with Kasarn and Cogidubnus, so I'll probably follow them...
Title: Re: Galava
Post by: llearch n'n'daCorna on September 14, 2009, 07:51:25 PM
Oh, look.

Someone just started attacking me and Kasarn. Who do we talk to about that?
Title: Re: Galava
Post by: llearch n'n'daCorna on September 14, 2009, 09:51:33 PM
Quote
Galava Conversation History
Title: Hey
User: llearch (http://world1.galava.net/user?id=5045)
Date: September 15 2009 · 02:50 AM

Dutchy (http://world1.galava.net/user?id=2825) - Posted September 15 2009 · 12:51 AM
My offer:

Allow me to ignore your 2 front provinces (ignore them, not plunder) and occupy your 3rd.  In return you lose no soldiers, i return any prog taken via the aid system, and i leave you alone for a while.  This offer expires if you log on, then log off without replying.

llearch (http://world1.galava.net/user?id=5045) - Posted September 15 2009 · 12:55 AM
Ah...

How would I do that, then?

Dutchy (http://world1.galava.net/user?id=2825) - Posted September 15 2009 · 12:57 AM
move your soldiers to last province, wait for me to ignore the first province, then move then move soldiers to the front province again.  I'll take care of the rest.

llearch (http://world1.galava.net/user?id=5045) - Posted September 15 2009 · 01:01 AM
Soldiers are currently in transit, give me a bit to get them all moving in the right direction.

Why the third province, by the way?

Dutchy (http://world1.galava.net/user?id=2825) - Posted September 15 2009 · 01:04 AM
idk second province works too i guess.

Dutchy (http://world1.galava.net/user?id=2825) - Posted September 15 2009 · 01:17 AM
... your soldiers haven't moved.  you have 42,000 sitting there still.

llearch (http://world1.galava.net/user?id=5045) - Posted September 15 2009 · 01:22 AM
Are you in such a rush that I don't get to consider the options?

I mean, honestly, is half an hour going to make all that much difference?

Dutchy (http://world1.galava.net/user?id=2825) - Posted September 15 2009 · 01:23 AM
You said they were currently in transit though.

llearch (http://world1.galava.net/user?id=5045) - Posted September 15 2009 · 01:26 AM
Others in transit. I'm waiting for them to land, so I can move the whole lot in one go, rather than having a whole pile of little packets running in all directions at different rates.

Dutchy (http://world1.galava.net/user?id=2825) - Posted September 15 2009 · 01:30 AM
oh ok then.

llearch (http://world1.galava.net/user?id=5045) - Posted September 15 2009 · 02:50 AM
I've been thinking about it, and I believe I'll decline your kind offer.

Sorry to keep you waiting and all.


Incidentally, you were aware that DMFA is an ally of West Side Thug Unit, right?

Thought you lot might be amused....
Title: Re: Galava
Post by: Tezkat on September 15, 2009, 04:31:51 AM
Yeah, we kinda dropped the ball as far as self-defence goes. :dface We had a free ride while thugz and KONG were the only ones in war mode, but now that there are large, aggressive hostiles within range, it's no longer safe to remain in war mode without a large standing army. I think open season on DMFA members was inevitable after Dutchy left to form INVADE. His 230k troops represent the upper end of the current threat range, but even smaller non-aligned raiders have well over 100k now. Staying at the min cap won't cut it anymore.


Basically, it seems that the old rule from beta remains valid: Keep building troops. Never stop.

At least, not until you hit your max cap. Rioting apparently hurts like hell. :3

Title: Re: Galava
Post by: llearch n'n'daCorna on September 15, 2009, 05:00:09 AM
Heh.

Annoyingly, he threw four attacks at me that arrived just TEN minutes before I woke up and logged in. *grrr*

The first was 150k, the other three were 2 each. If I'd been able to CTA, the other three would have bounced horribly, and I wouldn't have lost 25 allegiance each. As it is... next time he attacks, I lose a province. And most of my defences...

I think I'm going to have to have two provinces with full walls. I don't see it lowering my outgoing much, either, so I might just throw up full walls on everything again...

Other than that, meh. CTA and back up to useful levels, but I only killed 4k of his troops. For 46k of mine. I'm not sure if that counts as a loss or not... :-/
Title: Re: Galava
Post by: Tezkat on September 15, 2009, 05:11:57 AM
Yeah. He didn't hold back. :dface

What's kinda scary is that Dutchy probably isn't even close to his max cap yet. I mean, he's got 9k more land than I do, and my max cap is 264k. :animesweat At this point, he can take out an 80k army without breaking a sweat, and 120k with no real risk of retaliation. I won't even be that big for a week...


Oh yeah. And walls are probably a good idea.
Title: Re: Galava
Post by: llearch n'n'daCorna on September 22, 2009, 07:19:24 PM
Faction voting:

Quote
00:15 <&llearch> whoa re we voting for in the faction elections?
00:16 <~fisherman> sitting duck or kraco or IDK my BFF Jill
00:16 <~fisherman> have 2 DMFA vote for duck
00:16 <~fisherman> i mean 2 for kraco
00:16 <~fisherman> 1 for duck
00:16 <~fisherman> 1 for idk

I voted for SittingDuck. Whoever gets in first gets IDK, and everyone else gets kraco. Yes?
Title: Re: Galava
Post by: Tezkat on September 25, 2009, 12:40:41 AM
Apparently, Dutchy is interested in peace talks. Maybe not so much with us as with our big bad homiez, seeing as how our own wars have expired. :animesweat Still, as the aggrieved parties, I'm curious to know if y'all have anything you'd be interested in gaining from diplomacy...

:mowcookie
Title: Re: Galava
Post by: llearch n'n'daCorna on September 25, 2009, 02:35:58 AM
... well, I'd like the week worth of prog, plus the extra resources I appear to have lost, plus the growth that I've missed out on, plus the enjoyment I've lost all back.


Somehow I don't think he's going to supply that, though. And Thugs appear to be having lolz flattening him, and I don't want to disturb that... ;-]
Title: Re: Galava
Post by: Joe3210 on October 02, 2009, 09:59:00 AM
Does the website seem down to y'all?



Funny fact:  Firefox's spellchecker fixed y'all.
Title: Re: Galava
Post by: llearch n'n'daCorna on October 02, 2009, 10:10:58 AM
Apparently it's down. And the DB is lost, so we're all three weeks back. :-/
Title: Re: Galava
Post by: Tezkat on October 02, 2009, 12:51:21 PM

Well, that kinda sucks. I don't even think my castles were done yet back then.

On the other hand, three weeks would put things back before you were raped by Dutchy, no? Might give us a chance to build up without the inconvenience of having the crap kicked out of us first... :animesweat


Title: Re: Galava
Post by: llearch n'n'daCorna on October 02, 2009, 01:16:33 PM
Mebbe. If so, I'll be dropping instantly into peace mode and building troops.

Knowing my luck, what'll happen is that it'll be mere moments after he declared on me... :-/
Title: Re: Galava
Post by: fisherman on October 03, 2009, 11:31:23 AM
Galava is down for 2-4 years.

@Tezkat and llearch: Would you guys like to register as thugs you're more than welcome to http://z11.invisionfree.com/West_Side_Thug_Unit/  You can better stay in the loop this way.
Title: Re: Galava
Post by: llearch n'n'daCorna on October 03, 2009, 12:09:52 PM
already done, some time ago.

Title: Re: Galava
Post by: Tezkat on October 12, 2009, 02:30:47 PM
Quote from: fisherman on October 03, 2009, 11:31:23 AM
Galava is down for 2-4 years.

@Tezkat and llearch: Would you guys like to register as thugs you're more than welcome to http://z11.invisionfree.com/West_Side_Thug_Unit/  You can better stay in the loop this way.

I've had an account there for ages. You'd just have to re-mask me, I suppose. :3

So... where do the thugz all hang out now that Galava is dead?
Title: Re: Galava
Post by: fisherman on October 25, 2009, 05:04:12 AM
many of us are playing imperion.  I am not playing anything right now though.