The Line in the Stars (OOC) [PG/14] - Closed

Started by Azlan, July 20, 2006, 11:18:17 PM

Previous topic - Next topic

Azlan

I've wanted to do a space adventure for awhile now, but no one has seemed to have started one.  The premise I am utilizing is a classic one.

The Newly formed Interstellar Federation is in danger from an alien menace that has plagued this sector of space for over a millenia.  For 649 years, the people of the planet Riallphen (Rail-fen) have been a space-faring race, creating a realm that spanned thousands of systems.  Discovered alien technology yielded some advanced technologies, not least of which was a propulsion system capable of allowing ships to 'jump' great distances.  Technologies for conversion and terraforming worlds were also discovered, enabling a great many worlds to be converted to support their form of life.  Strangely a large amount of worlds existed within their field of space, none possessed any intelligent life.  

Riallphen was already under great duress due to over population, and with these new vistas opened up, colonists flocked in droves to the new frontier.  Within a century, they had a large territory and within another, they were poised at civil war.  A complex and diverse culture had evolved quickly in sectors of space and powerful individuals rose to unify them.  These areas declared independence and varying governmental systems took over.  Four distinct nations in space emerged, with the home planet of Riallphen as an independent and neutral zone to itself.  

The Star Imperium developed as a monarchy with a Ruling Emperor and a Council of Kings.  They possessed huge agricultural resources and modest industry, they were powerful, but as with most monarchy based systems, it was a  rather bogged down in title and a fair amount of corruption.  

The Confederation of Worlds was a classic example of a democratic system of government, on a huge scale.  Possessing of huge industrial resources and moderate agriculture, they were largely self-sufficient.  They did however, import a fair amount of resources to support their industry and supplement their own natural assets.

The Trade Consortium was a stereotype of capitalism and trade.  Possessing the largest concentration of natural resource satellites, they were the largest exporters of raw materials.  Their other resources are all classed as moderate, with agriculture as a minor.

The Lycan Commonwealth (lol, this looks like the Lyran Commonwealth) is a military state.  A strict military regime, they excel at efficiency and manage great feats with their limited resources.  Most of their industry is turned towards their warmachine, limited resources making them highly expansionist.

At exactly the 200 year mark, destruction of key points in each nation caused a brutal war to erupt for control of all known space.  This cycle continued to another 200 years (400 years into the empires), as each group fought the other.  This might have continued indefinitely if not for the efforts of intrepid individuals from all effected nations.  It was discovered that the most brutal conflicts had occurred almost exactly 200 years apart, unusual radiation and extremely precise damage was discovered.  It was not until a chance finding of an old battlerecorder from one of the incidents was it noted that unknown assailants had attacked one of the sites.  The recorder also registered an unusual energy signature and spike associated with the unknown attackers.

Like minded members of the nations met in secret and it was discovered that a location at the edge of known territory registered the same energy signature as was pulled from the battlecorder.  They formed an expedition to the location and discovered an alien outpost.  It is here that a live alien was captured and the truth discovered.  The aliens, known as the Obliviates, consider the whole thing their pet project, having nurtured the civilization, provided the technology and stir up trouble.  The reasons for it all were not determined, but they learned     the strike targets and with heroic effort, organized the nations into a coalition against it.  The aliens had few ships, but they were advanced and powerful.  The aliens were defeated, but before the last ship was destroyed, it transmitted a signal to its 'base'.  The enemy would be coming.


This is what the players will be coming into.  A hasty expeditionary force to intercept the enemy's response 48 years in coming and preparing.  One single year remains before they must face off against them.  Players can be line warriors, or even high officers.  Anyone ambitious enough can attempt to be the commander of the expedition to intercept the enemy before it reaches home territory.

If there is sufficient interest, I'll start it up, if not... no problem.

Character Framework:

Name:
Age:
Gender:
Species:
Occupation:
Appearance:
Background:

Skills:



Character types:
ISF Characters should be military based, hailing from either the Space Naval arm (including Marines) or The Army.  Currently the areas to focus on should be Research & Development (Science or Engineering), Alien Studies (Xenobiology, Xenoarchaeology, or similar areas), Special Forces, or ISIS (InterStellar Intelligence Service).  A mixture of officers and enlisted is desirable, but there are a few considerations.  No one should have a rank higher than O-4 (Lieutenant Commander/Major) or lower than E-6 (Staff Sergeant/Petty Officer First Class).  This is dependent on one's concept, and reasonable considerations can be made.

Non-ISF characters, due to the current altered plot, should be privateers, Corporate Sector Personnel (naval and merchant marines), or an alien explorer.  Aliens should not exceed the technological level of the ISF, possess too many extraordinary powers, or be drastically physically or mentally superior to the anthros and humans.  

It is possible to play certain restricted character types.  Inexperienced, young Acadians and Technomages are the only special classifications open.  These require approval by the GM, so please PM for consideration.  Information on these two is on a restricted basis at the moment.  More information can be provided to those interested in creating characters.




Active Players
Prof B Hunnydew (Lieutenant Nova Hunnydew)
ShadesFox (Major Aaron Brown)
Basilisk2150 (2nd LT. Eric 'knight' Whitehaven)
SquirrelWizard (Ensign Robert Norston)
Meany (Chief Warrant Officer Harriet D. TiBalt)
Shachza (Zhildar D'ral La'orth kroi'id Namulk'nam)

Inactive Players
Ink ( Morgan Summers)
Paladin Sheppard (Kal Jieco)
Poofyspikes (Lee Cohen)
Supercheese (Robert MacDuff)
bill (Vaughn Tomczyk Conrad Tomczyk)
Eibbor_N (Absalom Thomas)
lucas marcone (Lucas Marcone)
Valynth (Valynth Cernial)
Metal Juggernaut (Sean "Boom" Davis)
Catffeinated (Joshua "Longshot" Dile)
Rammenstein (Ghost Hounds)
techmaster-glitch (Crusading Scales)
Daimien/Lushin (Sergeant Romulus Darkcloud, Devin "Doc" Holiday)
"Ha ha! The fun has been doubled!"

Nikki

this seems interesting...i'd possibly be interested...i just gotta catch up on my Sci-Fi knowledge first...2 Questions tho...

1.What kind of RP?
2.What kind of characters are allowed?

And if i joined i'd probably play a Character from The Lycan Commonwealth...but it all depends on the kind of RP  :3

Much thanks to Keaton and Haz for my sig, and King Of Hearts for my avatar. ILU guys <3

Azlan

The RP is a freeform type, no statistical enforcement will be used (attributes, HP or the like).  As such, there will be no twinking, godmodding, powergaming and such.  Characters should be designed for roleplaying with strengths and weaknesses.

There will not be any magic (at the start at least - more on this later), supernatural powers or abilities.  All players are mortal beings requiring sleep, food and air to breathe.  Players can be furred races, but I can accomodate humans if desired.  Cyborgs and robots are discouraged, but not prohibited.

Players will need to have practical occupations, like Field Scientist, Robotic Engineer, Fighter Pilot, Special Forces, etc.  Players will need to have an idea of the character's role and be prepared for military service.  Those desiring to play civilians will need to speak with me directly with ideas.

Military technology consists of very advanced warships, starfighters, ground combat mecha and similar. 
"Ha ha! The fun has been doubled!"

Supercheese

Sounds interesting! I'll go for it if we can get sufficient others.

I'm really tired right now, though, so I'll hold off saying anything else.

lucas marcone

 count me in. question, when would you like us to post characters? if infact it gets off the ground i think ill play from the democratic nation.

Azlan

As soon as I get sufficient interest, I'll open it to character posts... and from there we will fight the good fight.
"Ha ha! The fun has been doubled!"

Paladin Sheppard

If its Azlan run its got to be good  :3 I'm in


Poofyspikes

*insert indication of interest here*

Magic

Been wanting to pilot, or command a ship. In.

True Magic does not bow down to rules like mana or sacrifice. True Magic bends all rules. I have seen the truth. I am now free forever. (I used to be Doctor Ink. Now stop asking.)

Eibborn

/kicks the internet over

Arcalane

Quote from: Ink on July 21, 2006, 07:24:58 AM
Been wanting to pilot, or command a ship. In.

All I can imagine now is Ink as Captain Picard - "Make it so."

Sounds interesting. I've always been a fan of skiffy (scifi) settings, but I don't want to get bogged down by too many RPs. Hmmm...

I might try and cook up some ships in GalCiv 2, however. :)

Netami

Got room for an engine control man?

Azlan

#12
I consider this to be sufficient interest to get things started!

Time to consider characters, remember:

    * No magic currently available, but technomagery may be discovered at some point
    * No psionics
    * No supernatural powers
    * no invincible characters, everyone has strengths and weaknesses
   
Please post characters with a minimum of the following details:

Name
Age
Gender
Species
Occupation
Appearance

Please consider the following and post if desired, but let me know any specific details.

General Background
*Skills (no need to list specific skills, but you should be aware of character's capabilities.)

I will be obtaining a consensus of what level of authority everyone wishes to play at.  I will be trying to keep the players together as much as possible.


Important Game details

Characters, regardless of their original origins, are members of the Interstellar Federation.  Some of the individual 'Houses' have their own military ranking structure (such as the Lycans, which use a structure very reminiscent of the Russians or the Imperium which is rather English/German), I will be utilizing an American Military ranking structure for ease of my own record keeping.

Constant warfare has had a crippling effect on technology, due to key installations and production facilities being destroyed, intelligence activities and assassinations, etc.  Weapons of mass destruction were banned by all states, but the liberal use of such weaponry had a lasting effect in the beginning.

Fusion based reactors still provide the primary power source for military vessels.  Plasma drives are the primary propulsion systems, though civilian sectors still utilize a fair amount of xenon ion drive systems.

Currently, due to capture of a few alien prisoners and studies of enemy wreckage, Gravity based technologies have been developed in the interim 40 years since the routing of their attack force.  Though not capable of developing an efficient dedicated Gravity drive, gravity-based enhancements have been implemented in new fusion reactor and plasma drive systems.  Gravity units in conjunction with fusion drives are capable of generating anti-gravity field wells (in smaller, weaker units) and gravimetric tidal fields (in larger more robust drives) that serve as a type of dissipative system which shields against energy weapons.

Weapons technology has been one of the few areas to not have been badly effected by constant attrition.  However, the militaries of the waring states spent more resources on refining existing designs as opposed to researching theory.  Weaponry consists of varying degrees of lasers, particle beams, plasma (beams and pulse), matter (rail guns and missiles) and some Ion weaponry.  The most recent new development spawns from captured alien technology are fusion cannons.  A unique weapon in development is the sunbeam cannon, a heavy capital weapon, that utilizes waste heat from other weapons (such as spinal lasers) and reactors.  The system channels and focuses it to concentrate a beam on a small area... a type of heat laser.

The heaviest and most powerful weapons are particle beams and the most common large weapons are lasers (as they have the best penetration and are excellent 'raking' weapons).  Fusion cannons are still too expensive to replace  the  other established systems.

Robot mecha are utilized as ground assault weapons, along with tried and true tanks and powered armour soldiers.

"Ha ha! The fun has been doubled!"

Magic

#13
Name: Captain Morgan Summers
Age: 37
Gender: Male
Species: Canine, Dingo Anthromorph
Occupation: Commissioned Officer, Space Navy
Appearance: Well-built, 6'1"; has no scars, tattoos nor (war) wounds to speak of. Amethyst eyes, red-head with dark roots, golden-brown fur. Most everything else is typical of a dingo's appearance.
Background: Previously ranked as Commander in the naval forces of the Confederation of Worlds, second-in-command of a cruiser escort, Morgan was hastily reassigned to fill in the need for command personnel in the expedition. He can be at best described as a hardliner, as he can be quite stubborn in his decisions to follow the book down to the last letter, but that perhaps may have saved both his life and career on many occasions.
Skills: (Self-explanatory, at best. acquired a formal degree from a military academy, and has all other requirements for his rank. Leave it up to you, Azlan.)

Important Note:
Going by US Navy-- From an age of 17 years (minimum to enter a US military academy), 4 years to graduate. 6 more years for a promotion to Lieutenant, 8 years for a distinction as Lieutenant-Commander/Commander. That sums up to 35. A few more years of experience give or take, then the hasty commission to Captain. Is the age proper?
True Magic does not bow down to rules like mana or sacrifice. True Magic bends all rules. I have seen the truth. I am now free forever. (I used to be Doctor Ink. Now stop asking.)

Paladin Sheppard

#14
Name: Kal Jeico
Age: 24
Race: Wolf
Gender: Male
Positon: LAM Pilot 1st Lieutenant
Allegiance: Lycan Commonwealth
Eyes: Blue
Hair: Blond
Fur: White
Build: Agile
Clothing: Normally seen in a flightsuit with the sleeves rolled up.
Personality: Has most of the general fighter pilot cockiness, but has the skills to back up most of his claims. Could   have become professional poker player.

Background: Newly assigned to the taskforce Kal has yet to meet most of the members. 2nd in his class at the Academy. Currently with the 43rd Fighter Squadron aboard the LCSF carrier Iron Hand.
Skills: Piloting of most classes of fighters and mecha.
          Basic infantry and survival skills.
          Poker Player (Elite).

Netami

#15
Yoooou saw nothing here.

Poofyspikes

#16
Name: Lee Cohen
Age: 36
Gender: Male
Species: American Badger
Occupation: Mecha Pilot, Chief Warrant Officer 3, Confederation Army

Appearance: At 5'9" and 170 lb, Lee fits the profile of a soldier. Dark brown hair, green eyes, typical badger coloring. Always carries around a deck of cards given to him by his father as both a good luck charm and a way to pass the time.

Background: As soon as he turned 17, Lee joined the Confederation Army. Due to a lack of anything better to do, he started moving up in the ranks. Along the way, he became infatuated with the idea of piloting a mecha. When he finally got to try one out, he found out he was rather good at it.

Skills: Due to a minor case of OCD, Lee can't stand to see a shot wasted. As such, he has spent much of his free time improving his aim at the firing range to the point where he is much more accurate than most other soldiers.

Very good at piloting mechas. How else would he have reached Warrant Officer rank?

Makes a mean pot of coffee. Often gets dragged to meetings outside his purview due to caffiene-starved officials.

Supercheese

Name: Commander Robert MacDuff
Age: 33
Gender: Male
Race: Northern Cardinal
Allegiance: Lycan Commonwealth
Position: Assigned to Carrier Group Beta. In Charge of Defensive Coordination.

Appearance: Feathered crest at top of head like normal cardinals. Blue eyes and black feathers surrounding them. Red feathers everywhere else, like a normal cardinal.

Background: Started as a science officer on a small scout ship. When his ship was sent on a dangerous mission into enemy territory, it was engaged by a fighter squadron. During the ensuing fight, the weapons officer was killed, and MacDuff was called upon to fill the role. Since then, he received a promotion and assignments to larger ships, and eventually to entire groups.

Skills: Is very adept at making the most of escorts and fighters to protect larger assets.

bill

#18
Name: Vaughn Tomczyk (TOM-check)
Age: 31
Gender: Male
Race: Human
Nationality: Trade Fed.
Position: Secondary Administrator, Department of Security and Internal Affairs.
Height:5'5''
Weight: 101 lbs
Hair: Black
Eyes: Brown
Background: Took military post after series of successful government posts, including a stint as Head of Security of Congress. Majored in Buisness. Minors include Political Science and Computer Programming.
Skills: Weapons skills are good enough, though nothing terribly above moderate. He is an extremely good "Social Engineer"; he can bluff his way into or out of anything. Very useful in a burecratic position like his. Also good with computers (software, not hardware), though not exactly a miracle worker.
Notes:
Very fast, despite his small frame. Ran a 5:43 mile in last physical exam.
Arrested 6 seperate times for illegally entering secret government facilities. Never convicted, despite overwhelming evidence.
Passed entry tests into IF Special Intelligence Forces with "Flying Colors" according to supervisors, however, rejected for unknown reasons and moved into SIA.




Eibborn

#19
Name: Absalom Thomas
Age: 24
Gender: Male
Species: Raccoon
Occupation: Mecha Pilot (Hooray! Giant robots!)
Appearance: Pretty much your standard raccoon-fur. Except short, to his great ire. Far too short for his tastes. At 5'5, he's below almost every other soldier. His hair is closely cropped, and his pale blue eyes make for a vivid contrast against the black mask. He's what you call stocky, and muscular.

General Background
A soldier of the Trade Consortium, Absalom is a bit soldier, and happy there. He was once offered a promotion, but refused it. He knows he's not very clever and is better suited to the ranks than to give any orders. Absalom has been in the military since he was old enough to join.
His greatest flaw is a tendency to be merciless, and to hate having to retreat. He dehumanizes the enemy to justify his actions to himself.

Skills
Top class mecha pilot, he prefers LAMs.
Can pilot fighters, but doesn't enjoy it.
Mediocre at most everything else. He takes it good-naturedly.

EDIT: Good-bye, psycho!
/kicks the internet over

Azlan

#20
Whoo, Comic Con has been murder... but its over now.

I see all the military types are taking ranks, I will consider those, but I need to analyze the make-up of the group.

Ink: The age is fine, especially if you are new to the captaincy.  The character is fine, I'll need to consider where to place you.

Paladin: I know I haven't explained the details yet, but I will below.  Standby on your occupation, but everything else is okay.

Netami: very nice background, but the operation is primarily military.  The only civilians that the expedition is embarking will be diplomatic corp and research scientists (theory and analysis).  All practical applications will be handled by military engineers and technicians.  This is my mistake for not fully detailing the range of characters.

Poofy: I don't recommend playing a line soldier.  If you want frontline combat, then I suggest mecha-based.  You can do power armor soldier, but that's going to be tough.  Special Forces is an option to give yourself the most versatility.  I do not recommend bottom rank enlisted as it appears so many of the others are seeking commissions.  If you wish to remain enlisted, I'd shoot for more senior NCO, but that normally involves age.

Supercheese: I don't recommend a staff officer position, especially at fleet level.  You will be in on all THE meetings, which would definitely be good.  It can work, so I say it's good.

BillBuckner: This type of position is restricted, I'd rather not have a player in this role.  This is mostly action based, with lots of heavy roleplaying within the command structure and operations planning itself.  Due to the scope of this operation, the Fleet Commander has screened all political officers and strong trouble cases out.

Eibbor: This guy looks like he should have been discharged on his psyche evaluation.  The mission is employing the best of the best.  If Poofy converts to mech, I can stick the two of you together... a little revamping might be needed. 

More Game details 

The military fighting vehicles are broken up into the following classifications:

Warships - battle line level vessels designed to "slug it out" with other warships.  Most warships carry fighters and the largest of them also carry troops and support ground assaults.

Carriers - secondary line vessels, but some of the most important naval assets your fleet contains.  They carry copious amounts of fighters and troops.  Some carriers are heavily armed, but if your carriers are trading fire with enemy warships then you are in serious trouble.

Auxiliaries - this covers all light and medium vessels that normally perform scout and picket duties in the fleet.  These are generally fast vessels and many tend to perform anti-fighter screening for the larger vessels.  Auxiliaries do not last long trading fire with warships and carriers.

Support - this covers all dedicated transports and supply vessels.  Troop transports can be very large, armoured and even heavily armed.  Armed transports are designed to provide orbital artillery support.  Though their artillery can be very effective in ship combat, their fire control systems are not geared towards that aim.

Fighters - covers all non-transformable space and air-superiority assets.  The navy employs two combat classifications, fighters (combat other fighters) and bombers (attack capital ships, installations and planetary targets).  The army employs the same classifications during ground attack actions, though the army's craft are not transatmospheric.  Space fighters employ plasma pulse cannons, burst lasers, railguns and missiles.  Space bombers tend to employ heavy plasma "mortars" or heavy particle beam cannons, with missiles and torpedoes as the real heavy hitters.  Atmospheric craft tend to employ burst lasers, hyper velocity autocannons and missiles.  Atmospheric bombers tend to wield specialized ground attack ordinance with bombs and missiles as the primary weapons.  Certain bombers employ very powerful autocannons and strafe ground mecha and tanks.

Mecha - Robot combat vehicles.  There are two subclasses to this area, Warmecha and Land and Air Mecha (yes, they are called LAMs).  Warmecha are standard, ground-based units either biped or quadraped in design.  They utilize all manner of weapons from lasers, missiles, rail cannons, Particle Beam cannons and the occasional autocannon.  LAMs are armed like fighters and tend to be employed like air cavalry or the Marines, landing first and securing an area for troops to deploy.  They tend to operate like helicopters and provide close air support.  They don't tend to fair well against starfighters, being lighter and less armored (though they are just as good performance-wise), but are on good footing with air fighters, because of their versatility and higher maneuverability.  LAMs are armed like mecha for the most part. 

Tanks and ground vehicles - on the way out, these vehicles are proving less versatile then mecha, but a number of models still exist... some of them hundreds of years old in design.  They are cheaper to produce then mecha and due to the heavy losses the waring nations suffered over their period of wars, much easier to field.  The ISF employs mecha as its line combat armour, but tanks still serve as the best platform for ground artillery units.  The house militaries still employ main battle tanks, but they are being phased out as the ISF is bringing mecha production into full swing and the individual nation's militaries are being limited and regulated to Guard units.

Individual soldiers tend to be armed with pulse laser weaponry, particle beam infantry support weapons, and conventional caseless matter weaponry.  Molecular carbonates and other advanced materials make up personal body armour, but that provides little protection against mecha.  Ground troops employ powered armour units and heavy weapons, but the individual foot soldier is not used in the field of combat except in urban operations, instead mecha are the primary weapons. 

Fleet Organization

The expedition will be organized as a single fleet with a number of individual groups or squadrons within.  It consists of three full battle lines, three carrier groups and two support squadrons.  There are also six auxiliary squadrons as pickets for each carrier and support group, and one as a barrier between the battle lines and secondary lines.

The overall operation is under the direction of the Theater/Operations Commander - a 4-star General (specific rank: general)

Fleet operations is overseen by a 3-star Admiral (specific rank: vice admiral)

There is one Commodore (1-star) and a Fleet Captain (senior captain, effectively a 1-star) in direct command of the two separate wings of the fleet, the battle line (line vessels and carriers) and support (pickets, support vessels) 

There is one Captain (navy) as CAG (Commander Air Group) for all fighter squadrons of the fleet.

There are two Brigadier generals in direct control of the two divisions of ground forces (30,000 troops) and 1 Brigadier General in command of one division of marines scattered across the fleet (12,000 troops).

Player roles

Depending on the final composition of the players, you will all likely end up as part of a forward scout fleet.  I will see as time progresses.

Edit: darn spelling
"Ha ha! The fun has been doubled!"

Netami

Ohh primarily fighting. Okay, I'm out then. G'luck.

Poofyspikes

Hmm. I'm willing to change around my character with regards to rank, age, etc. What do you suppose would be the most convenient option?

Azlan

#23
Quote from: Netami on July 23, 2006, 09:48:55 PM
Ohh primarily fighting. Okay, I'm out then. G'luck.

Pretty much, there is a lot of area for scientific discovery and likely lots for scientists to do... not a lot for non-military engineers to do.  Thanks for the luck though!

Quote from: Poofyspikes on July 23, 2006, 10:02:15 PM
Hmm. I'm willing to change around my character with regards to rank, age, etc. What do you suppose would be the most convenient option?

I recommend moving towards mecha pilot and junior officer or warrant officer... high ranking NCO means 10 to 20 years added to age and being regulated to making coffee in operational meetings :P
"Ha ha! The fun has been doubled!"

bill

#24
"And, uh, hold on folks."


(side: "What?" ...  "What do you mean the wrong one?")


"Sorry for this inconvinence, folks, but the producer has just informed me that we're following the wrong Mr. Tomczyk. This Mr. Tomczyk is a utterly boring, and will be dealt with."



Suddenly, an anvil hit Vaughn in the head, killing him instantly.


"That's better. Here's the other Mr. Tomczyk, the interesting one."


Name: Conrad Tomczyk (No relation to Vaughn Tomczyk, KIA, anvil blow to skull, investigation underway)
Age: 30
Species: Human
Nationality: Trade Consortium
Occupation: Pilot (Fighter, 9 years experience)
Rank: O-2
Height: 5'5''
Weight: 101 lbs.
Hair: Black
Eyes: Blue
Appearence: Caucasian, short haircut, almost never seen without baseball hat.
Background: Grew up in foster care after house fire killed parents (Adrian / Susan Tomczyk). No brothers/sisters. Currently one of 255 registered humans in entire Trade Federation. (2,055 estimated overall) Masters Degree in Thermodynamics, Clinton / Pollack Institute.

Notes:

(name deleted): Former Psych Screener, International Federation: Seemed rather ingoing. When he actually started talking (subject, reasons for enlisting), started well, gave boilerplate set of reasons, meandered far off topic. Talked for an exceptional amount of time. Nothing too alarming.


(name deleted): Former supervisor, International Federation:
Evaulation: C. Tomczyk
Pros: Is able to control small craft extremely well. Passed nav course with score of 498/500, average of class, 445/500, high of class, 499/500. Would do well in offensive position.
Cons: Must communicate situation more effectively, must cooperate with squadmates more effectively. Prone to keep unhelpful radio silence when not necessary. Prone not to take advantage of changing combat situations, unless specifically asked to do so.
Recommendation?: Yes





(NOTE: EDITED ONCE: ORIGINAL WRITER RESPONSIBLE FOR GREVIOUS ERRORS WAS SACKED)

Poofyspikes

Right then, I'll just edit my previous post. Feel free to disapprove of my changes. :D

lucas marcone

#26
nation: confederation
name: lucas marcone (marco)
age: 28
gender: male
species: croc
occupation: fomer:cop
                   present:senior mech troop
appearance: lucas is a heavy set 200 pond lightly muscled croc he is about 4 inches shorter than accepted average height. he has firey red eyes though is blind in the left and has a white flim over said eye. he is found in standard mech troop(confederation) attire. and is sort of unkempt since his police days.
background:marco has knowladge of weaponry (learned as a cop) and knowlage of basic ship engine components of the imperium and the confederation. also he has advanced knowlage of mech engines operations and can trouble shoot most problems with most mechs though those pilots whould know their mechs better (he gives suggestions based on his mech and uses standard control layout)

Azlan

BillBuckner - Okay, that works.  What were you looking to pilot?  Shuttles, dropships, capital ships, fighters?  By the way, it is Trade Consortium, not Federation... Lucas will eat my cat if he hears I'm using that.  Note: only officers (warrant and commissioned) fly.

Poofy - Revisions good

Paladin - Okay, revision good

Valkyn - need to work on the spell-checking, I'm not sure what position he is in... technician/engineer or pilot of mechs.  Just need a bit of clarification there.

I wonder if I should open a technology thread?
"Ha ha! The fun has been doubled!"

Paladin Sheppard

Might help Az I was planing on doing a shortstory to introduce Kal. If you plan in doing tech readouts on ships and mecha it'd be helpful.

lucas marcone

az he is a mech pilot but should the need arise he can fall back on his other skills such as a there is broken ship and the group needs to flee. he can repair it

ill work on my spelling as much as i can. I'm more of a silver tounge than a golden quill. and some words even spell check is throwing tantrums over