Eternal Rains (OOC) [M] - Closed

Started by Sunblink, December 22, 2007, 10:23:04 PM

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Sunblink

So Cogidubnus and I have been doing some thinking (meaning we have been routinely bashing each others' heads with blunt objects until we are inspired by the hallucinogenic visions produced by our concussions), and we decided to open our own RP. Neither one of us has had any experience with being a GM or running an RP, so this is sort of a learning experience for us. Bear with us. It may be a little while before the actual RP starts, since we're kind of getting stuff together, but we want to get some players together and see what people think of the concept.

Basically, this is a dystopian alternate universe of Furrae, the world in the DMFA comic. More information is available below, in the introduction...

The GMs:
The two who run the RP. We have organized the plot together and discuss different rules and options among each other before putting them in place.

  • Cogidubnus
  • Keaton the Black Jackal
The Introduction:
Written by Cogidubnus.
"In Furrae, it is always raining.

   That's not entirely true. On the Island of Eternal Rains, however, the sky is always threatening and dark, heavy with the promise of another downpour. It's said that the sorrow of all the races of Furrae congregate there, in that port town, and gather in the sky, but that is neither here nor there. Stormclouds and Angels of Rain alike fall down upon the Island in sheets, and at the highest spot on the Island the town of Holiday rests. The muddy streets and low-lit windows barely proclaim the town's importance as a trading center. The storms that always brew are never strong enough to deter modern seagoing vessels, and the island sits in the perfect place for ships to stop and resupply. Creatures and Beings of all races live in the town. Not without conflict.
   Gangs of beings prowl the streets, and those creatures that do walk the streets openly do so only in the presence of more of their kind. Groups of Angels and Demons walk in diametric opposition to the roving bands of beings. Wings occasionally flap in the air, signaling a creature of some sort that's willing to risk the lightning to avoid the streets below. Incubi and Succubi are nowhere to be seen – at least, nowhere obvious. There are no gryphons, although occasionally one can catch the signature scent of one upon the breeze.
   That takes a fairly good nose, however.

   War has brewed in Furrae for years. Dragons and Cubi have been in conflict for many, many decades, both trying to annihilate the other in a genocidal, insane conflict. Caught in the middle, beings and creatures alike have turned on each other. A deep, deep hatred has formed in the rift, and if you are a creature, it is not safe to be among a large groups of beings. In the same way, a being is not safe with a creature anymore. Angels and Demons vie for superiority, and the Cubi seek the upper hand in all things. The creature council is barely keeping a lid on things, but only barely.
   The Fae have left, as if they had never been – perhaps they never were? Or perhaps this is somewhere they never came.
   The Weres, no one knows.
   
   Things are not looking good at all. What little has not been shattered by war is trying to eke out an existence among the ashes. Those in the families of Organized Crime could be considered to be the real government behind things, and seek to control what strings they don't have a grip on. To cross them is to invite death.
   The more powerful families can extend their grips beyond oceans and continents. The only groups opposed to these hidden Illuminati are the larger industries, and the few countries that have managed to keep themselves from splintering. Wars between the groups are infrequent, if not uncommon.

   Furrae is bleeding. Smoke is rising from its ruin, and the rain is not enough to cool the embers."


The Rules:

  • Don't be a jackass.
  • Listen to the GMs.
  • No god-modding, autohitting, munchkinism, controlling other peoples' characters, or generally being a dick... but that's sort of redundant.
  • No Fae, humans, or Gryphon C characters.
  • Seriously, no god-modding. We'll be super-pissed.
  • EDIT (01/05/08): Please be precise and clean with grammar, punctuation, and spelling. We're not asking for perfection, but at least make your posts intelligible.
Have a nice day. :>

The Current Players (added 01/07/08):
A list concocted by a certain administrator (llearch) naming all of the current players and their respective characters participating in the RP. Updates sporadically.

http://llearch.net/misc/rp/

Thanks, Llearch. :3

The Villains (added 01/21/08):
The profiles of the major villains who play a part in this RP. This list will be quickly expanded to include new additions/introductions.


The NPCs and Side-Characters (added 01/21/08):
The profiles and names of the NPCs and side characters who play a part in this RP. As with the former list, this one will constantly be adjusted. Side-characters will generally play a bigger role than NPCs, so they will often get their own profiles.


  • Garrett (NPC): Bartender of the Verdant Cuff. A Be'Er Sheva Fringe-Fingered Lizard of unknown race, presumably and ostensibly Being. Rumored to be a Demon, but there has been no evidence to support this claim. Either way, nobody really wishes to dispute this matter with him, as he can be quite persuasive with that double-barreled rifle of his. He is generally a rather decent character and is well-known among the frequenters of the Verdant Cuff. He is especially very popular for his astounding amount of patience.
  • Pandora Rosendahl: Profile coming soon. Inventor of unknown interests, but seems to specialize mostly in antiquated objects. According to Cog, she's been working on "her baby" for years.
  • Axiyne: Profile possibly coming soon. Pandora's assistant.

The Profile Format:
If there is a category you can't/won't answer, just put a question mark or remain ambiguous. Include whatever you feel is necessary, but for God's sake people, don't be asinine.

Name:
Nickname(s):
Age:
Race:
Species:
Family:

Hair:
Eye:
Fur Coloration:
Appearance:

Combat Abilities:
Strengths:
Weaknesses:
Weapon(s):

History:

Disposition:

Trivia:

Quote:

And that concludes the informational stuff on my end. Cogidubnus will post the Demented Demonology, which basically details what the Creatures and Beings are like in this dystopic Furrae. Hope the length didn't chase anyone away... Either way, we hope to see the first applications or opinions soon!

~Sincerely, Keaton the Black Jackal

Edit:

http://llearch.net/misc/rp/ ;-]

-- llearch

Cogidubnus

#1
As my wonderful CO-GM has pointed out, I shall be posting the Twisted Demonology here. And, lo! Here it is!

The Demented Demonology:
This is an explanation of how different the races in ordinary Furrae are in dystopic Furrae. This format has been borrowed from the actual Demonology 101 from the DMFA website.

1: Angels: Angels, like in the original Furrae, crave power above all else and will stop at nothing to obtain it. They are not actually Angels in the spiritual sense, but many manipulate the beliefs of devoted Beings in order to further their own goals. Some believe that the Angel race started from fallen Angels cast from Heaven due to their greed and had copulated with Beings, resulting in a watered-down variant lacking the spiritual connection to God, or their near-infinite, penultimate powers. Some Angels have even adopted this old origin as the explanation to their existence and sincerely believe it. No actual records of the origin of Angels has been preserved other than myths, legends, and documents quite similar to the Bible, but the authenticity of these documents are debatable. Many skeptically refer to Angels as "Glass Angels," meaning that they are artificial and fake in comparison to their spiritual counterparts.
   
The Angels loathe the Demons for their interferences in their operations, specifically how the Demons attempt to upstage the Angels in their efforts to gain superiority. After a while it has turned into a game-war where all participants fight in different ways - the Demons prefer to handle matters on their own and alienate Beings and other Creatures, while Angels are not above manipulating others and using them for their dirty work. Like in Furrae, it's very rare for Angels to actually cooperate with one another despite working for a common goal, since they are distrustful creatures. The infamous Sabanethei Family is unique in that sense, since it is an amalgamated collaboration from numerous families of Angels.

2: Demons: Like the Angels, the Demon race's supposed and speculated origin is closely linked to religious tales, and its authenticity is also questionable due to lack of "reliable" resources. The actual beginning of the story is connected to that of the Angels', spawning from the belief that the Demons were, surprisingly, derived from sacrosanct origins. Specifically, the tale says that Demons were also created by God after the Fallen Angels, the "ancestors" of the Angels, drifted down onto mortal Furrae for the purpose of hunting them down and killing them. As time passed, the Demons, like the Angels, also began to breed with mortal Beings, and created hybrid spawn which gradually edged further and further away from their angelic originations. As these creatures thrived in the darkness, they mutated there, the feathers of their wings shedding and the skin stretching taut like membrane over the deformed skeletons... and in the end, they were no longer creatures of God, but Demons. Few Demons actually believe this story, but those who do use it to justify their elitist attitude towards Angels and other Creatures, arguing that it makes them superior.

Demons are perhaps one of the most feared races in Furrae. Over history, Demons have been responsible for calamitous events and catastrophes, preferring to, unlike their angelic counterparts, attack their prey and overcome any obstacles personally, as opposed to having some poor soul do it for them. Because of this, it was easier to track the carnage left in the Demon race's wake, and therefore easier to incite rage and fear for that particular group. In the conflict between the Angels and the Demons, the Demons do not rely on subordinates, but their own claws. The Demons' relationship with Beings is not one of a puppetmaster with his toys, but a predator and its prey, meaning they view Beings as no more than easily-discarded meat. It is not uncommon for a Demon to slaughter throngs of Beings simply for entertainment.

3: Mer: (written by Cogidubnus) Those who dwell in the depths, and those who mainly live in the Ocean are classified under the moniker of Mer. While normally one might think that such people's reclusiveness would mean that they are largely unseen and unaffected by the day-to-day activities of Furrae life, they are perhaps one of the most present and most grisly dangers of Furrae. It is the Mer who control the ocean, and it is the Mer who almost control all trade across the continents.
Traveling over Furrae's oceans can be dangerous in the best of circumstances, and even to modern tankers there are dangers that sometimes cannot be avoided, like violent storms and unexpected freezes. But the Mer have made an art and a trade out of disaster. Great water sorcerers, they can conjure storms from what seemed to be a sunny day, tidal waves in the middle of the ocean, and frightful turns of the weather. In order to avoid such mishaps, buying the 'protective' services of the Mer's water magicians is greatly encouraged. Captains that do not pay them off risk finding their ship adrift against powerful countercurrents, or caught in a deadly storm.
The most dreadful of the Mer's capabilities, however, can destroy fleets. A Maelstrom by itself can render an entire shipping lane useless, and even the largest, most powerful ship can be sunk if there is no water underneath it. Displacing entire sections of ocean under a tanker assures that it will not rise again. It is not unknown for the Mer to take bribes and sink rival ships, either, and submarines are strictly prohibited by the ruling Mer society. Any ship that dares try and sail under the ocean usually finds itself swallowed whole by dark and terrible creatures.
The Mer themselves, other than when they are wreaking destruction upon the ocean, generally keep to themselves. The representatives that are usually in every port city are about the only actual Mer that any of the other races ever see, and they usually aren't a very talkative bunch. Mysterious and terrible, the Mer are the unofficial arbiters of everything that sails.

4: Cubi (Succubae and Incubi): The shapeshifters, the soul-stealers, the emotion-eaters. The Cubi race is physically identical to the original Furrae setting and shares the same abilities, characterized by the wings on their heads and backs, but, like the other races, has been bastardized for the RP. All Cubi belong to respective clans, as indicated by the markings on their bodies, just like in the original Furrae, and are capable of manipulating the shapes of their bodies and wings into whatever they please. They also still obtain a third pair of wings on their hips if they reach a certain level of power.
In dystopic Furrae, the Cubi race has been engaged in centuries-long warfare with the Dragons, one which still continues to this present day, and as a consequence their population has been chiseled down. They have been reduced to dwelling within hidden cities. Among the myriad different clans which exist, many of them are fragmented and distorted beyond reassembly, derelict. Tri-wing founders still exist, but some have either abandoned their clans or are in hiding. Few clans can be considered immensely powerful in this time. In this time of conflict and warfare, representatives from the few clans which still hold a relative structure have formed an individual Cubi Council, one which dictates an underground capital city in secrecy, and plots further actions against the Dragon menace. Most other clans are distrustful and belligerent regarding one another, even locked in miniature wars between one another despite the desperate state of their race. These renegade clans also establish capital cities composed of what remains of their population. An example of this is the Kamei'Sin Clan, one of the few clans which thrives in secrecy, striking at the Dragon race.
Because of their vast abilities, Cubi are greatly feared among Beings, even considered the creatures of nightmares. Rumors of Beings disappearing, only to emerge as "demi-Cubi" are very common, especially since this is not exactly above the Cubi race – while aloof, they are desperate enough to improve their standing in the war that they would occasionally abduct Beings and experiment on them so they could become Cubi themselves.
The actual origin of the Cubi race is unknown, since they are so emancipated from Being society that few records of their beginnings, aside from speculative literature, have been preserved in the public. Some Cubi who are trying to avoid the war currently being waged between the Dragons and the Cubi dwell under disguise among Beings – and despite these being few, the number is growing as the war intensifies, becoming more barbaric.

5: Undead: (written by Cogidubnus) The dead that walk, the reanimated, and those who were too stubborn to die. It was said that the undead were created by a mad wizard's experiment, and that ever after those who know how can raise an army of zombies to their beck and call.
Of course, this is a half-truth. Those who are raised from the dead are often raised quite self-aware, and probably not very beholden to any strange and dark wizard's desires or ambitions. Death being what it is in Furrae, the undead are not an uncommon sight either. However, they generally are not found inside of towns or places of great populace, except for a very few exceptions. Generally, the undead can be found outside of a great many towns.
The one retained sensation the undead have is the sensation of the taste of living flesh – and it is not uncommon for the walking dead to become consumed by their desire to eat. Wandering around the edges of town can sometimes lead to running into one such undead, or a group of zombies out for a snack. It is not uncommon to find some who have been driven to the point of insanity by hunger, and are little more than shambling, desiccated mouths.
Due to their undead nature, they are gifted with a great deal of strength, and exceptional senses – their bodies are not so much occupied as driven by their souls, and as a result their muscles and their senses can almost be forced into having great strength and great keenness. A single zombie can easily tear someone to pieces.
Those undead that are not eternally hungering are generally avoided and shunned, but very few are willing to go out of their way to make their lives miserable.

6: Dragon: (written by Cogidubnus) The great lizards, the wryms, the fire-breathers and the lords of the sky are all part of the race of Dragons. There are thousands of shapes and hundreds of kinds of dragons, ranging from the small to the very large, from red to green to blue to every hue in between, and some that seem to have no color at all. All dragons have one thing in common, however – they are not strictly from here, and they have a great hatred for the Cubi race.
The Cubi and the Dragons have both been engaged in a centuries-long war, which has resulted in thousands of casualties on both sides – to the long lived dragons, even a single death is keenly felt. Dragons are immensely powerful creatures, and some have been around long enough to remember when continents and cities were in very different places, and some even claim to remember times when things were different from the way they were – but those dragons are hard to find, and sometimes finding a very, very old dragon is asking for more trouble than one bargained for.
Like the Cubi, Dragons tend to work in clans – these are usually little more than actual families of dragons, with great-great-great-grandparents acting as the head of the family. Despite their great longevity, however, Dragons do not reproduce quickly, and their numbers are actually quite fewer than they might have the world at large believe. It is estimated that less than 10,000 dragons exist worldwide – when it is considered that ten mature dragons combined can level cities, however, this still brings to bear their races incredible strength.
The war that has raged between the two races of Dragon and Cubi is said to have started over a supposed blasphemy that the Cubi race offers to the dragons, although this reason has long been lost or forgotten over the course of the Great War. Some say that the Dragons cannot abide a race that could, in theory, live longer than even them – for a Cubi with enough souls to eat can truly live forever. Others say that the a clan of Cubi dared to claim draconic heritage, something that is greatly offensive to draconic thought. Others seem to think that, rather, the Dragons see the Cubi as harbingers of change long coming, and change not for the better.
At least, not for the better of Dragons.
The race is also held in dark esteem for it's practice of slavery – and although slavery is not uncommon among the races of Furrae, dark tales are whispered about what the dragons do with their slaves abound. Stories about strange, half-furred and winged creatures skulking about great castles, and the sound of screams emanating from sculleries that produce roasted things that look as if they could fly are all whispered about the great wrym's habits and tastes.
Greatly respected and greatly feared, the Dragon race is generally avoided by all the other races, and fought against relentlessly by the Cubi.

7: Fae: In dystopic Furrae's literature, there have been tales of when this derelict world had been beautiful and peaceful. These ancient stories go on to describe magical creatures with gossamer wings who had lived in harmony in their personal dimension – but today there is no evidence which constitutes the existence of these creatures, not even from the perspectives of some of the oldest Creatures in Furrae. Some wish for a day that the Fae will return and restore Furrae to how it used to be... but these are normally the children of Beings who have not been tainted by the carnage of the world around them. The Fae are simply mythological icons equivalent of Santa Claus and the Tooth Fairy.

8: Mythos: The Mythos are generally diverse in both appearance and behavior, but their numbers have been cut down to pieces by genocide. Millennia ago, the Mythos were engaged in a dreadful war, one which, like a whirlpool, sucked all ilks within its core, whether they liked it or not. To Mythos, however, a millennia is nothing compared to their enormous lifespan capabilities, so many still live after the genocidal war... and are still resentful and murderously furious after the atrocities committed. Although peace has been "officially" restored, they are still distrustful of each other and take every opportunity to avoid other Mythos. While open and accepting of other races, the Mythos groups are basically at each others' throats, having been fostered in fear and hatred of one another.
Almost every Mythos race was involved in the genocide, so every faction relates to one another as either an ally or an enemy. Due to this, distrust and tension runs rampant, as though the ghosts of the countless extinct factions of Mythos are constantly hovering over them. Some Mythos remain neutral in the Being-Creature conflicts, others are adamantly opposed to them, and some have sided with a particular group. It varies from Mythos to Mythos. Whether or not a Mythos extends their sympathies to the Beings, however, it is summarily rejected, mostly on the grounds that Beings loathe and resent most Creatures.

9: Insectis: (written by Cogidubnus) Sometimes spoken of only as the drunken ramblings of old miners, or sometimes as the rantings and ravings of conspiracy theorists, the Insectis are barely recognized to exist at all. Unnatural caves that no miner ever carved, strange carapaces found deep inside the darkest caves, and the occasional unsettling sound of chittering is the only sign of these reclusive creatures. Werther for better or for worse, the Insectis race, if it exists at all, is diligently trying to keep hidden. However, despite the incredulity that most have towards this race's very existence, spelunking is not a very popular sport.

10: Were: (written by Cogidubnus) Among all the races of Furrae, excepting for perhaps the Fae, no race is more mysterious than perhaps the Were. Although not always truly Lycanthropes, the Were race is known for it's ability to shift between three distinctive forms – human, half-human, and animal. In their animal form, their magic increases greatly, and in their human form, they are immune to all magics.
The Weres have generally kept to themselves over the course of Furrae's history, and have incredibly managed to stay out of most conflicts and most race's hate list – they have no quarrels with any creatures, and they can pass for beings without much trouble either. By carefully walking a tightrope, they've managed to carve out a little segment of peace for themselves.
Not all the Were's feel the same way, however. There are dark rumors of tribes of Were's that skulk in the shadows of the world, in the small and long-forgotten forests and jungles that inhabit the little corners of the continent. Dark tribes of dark religion, blood, and cannibalistic tendencies are all well-known facts about the so-called 'Wild Weres" that inhabit these regions. As of this time, no one but professional explorers and adventurers have ever tried to find them, and so far, they've either come back none the wiser, or not at all.

11: Phoenix (A): The fire of the Phoenix A race has died. As Furrae was plunged into madness, the perpetually-ignited flames composing the Phoenix A race's appearance has partially extinguished down to a few, pathetic sputters, their very essences withering. Despite this they are still immortal, but shadows of their former selves, their future sight eclipsed by how muddled and volatile the future has become, ever-changing.
For now, the Phoenix A race has extended a helping hand to those who do not want to be involved in the hell that rages outside their temple. Over the years, the Phoenix Oracle temple has become derelict and dilapidated as a result of neglect, but is still internally maintained by the Phoenix Oracles and those they have adopted as apprentices. Many live inside the temple, particularly in the underground chambers, having been granted asylum by the Phoenix A. Most Creatures disrespect this asylum, but find no reason to obliterate the Phoenix temple on the spot or dive after their foes, especially when they're tucked safely out of the way and no longer a nuisance. Not to mention, since the Phoenix A can regenerate, attacking them is basically a moot point.

11.2: Phoenix (B): In the world of race-oriented strife and hardship Furrae has become, the Phoenix B race is perhaps the only truly devoted Creature-related ally the Beings have. The Phoenix B, defined from their fiery brethren by their comparatively average appearance, are physically close to the Beings in resemblance, and hence fall into some strange sideline between ordinary avian Beings and Creatures. Officially, the Creatures consider Phoenix B to be traitorous excuses and insults to their existence, categorizing them as inferior as the Beings.
Nobody really knows why the Phoenix B are assisting the Beings. It mostly appears to be an underlying altruistic streak which characterizes all Phoenix B, secretively or not, but some have been so detached from the violent habits of most Creatures that they are genuinely repulsed by their treatment of Beings. Phoenix B are companioned with the Phoenix A, and have dedicated themselves to protecting the sanctity of their temple. Many Phoenix B serve the Phoenix A Oracles in their temples as apprentices, or offhandedly assist lost Gryphon A. It is also not uncommon to see Phoenix B Adventurers.

12.1: Gryphon (A): The Gryphon A race is perhaps one of the most misunderstood races. From the get-go, Gryphon A were ostracized and denied shelter, humane treatment, or companionship due to their relations with the destructive Gryphon C. Gryphon A have the misfortune of being able to attract Gryphon C close to their particular location, as they emit a particular, intoxicating scent from their plumage. Only a few races can detect this scent – Weres and other variants of Gryphon. Some people hire Gryphon A as helpers for their stables, but the Gryphon A are generally mistreated and shunned by most others. Public alerts about Gryphon sightings also apply to the bipedal Gryphon A.
Mostly, the Gryphon A operate as a nomadic, gypsy-esque society, residing within insular villages or settlements scattered about Furrae, or simply remaining on the move.

Phoenix B are the only Creature race which accept Gryphon A among their flocks, under the condition that they wear heavy robes to conceal their forms and thus restrict any scent from escaping from their bodies. Phoenix A are known to hide Gryphon A within their hidden temples, offering them sanctuary through right of asylum. Few Creatures actually respect this right, but most don't want to tangle or associate with a Gryphon A so they don't bother pursuing them.

12.2: Gryphon (B): While the Gryphon A are oppressed and alienated, the Gryphon B are viewed as highly useful by Beings and Creatures. Gryphon B are not dedicated to any side in the ongoing wars, instead serving whatever master. Because of this they are viewed by some as unreliable, even sinister, but they are perhaps the only "race" the Beings have any dominance over. Used as mounts, repellants for Gryphon C, and beasts of burden, they assist Beings with daily tasks... but some Creatures use them for more insidious purposes, such as for collecting information.
The downside to the Gryphon B is that they, while possessing an immense capacity for learning, are uneducated. They are slaves, and therefore highly, blindly dependent upon their masters. It is that, which in a way, makes them both reliable and unreliable. If a master can't satisfy their particular desire, they will have no qualms about leaping to another if they offer more. They crave structure and control – that is, for someone to control them. When someone gives them an opportunity to follow an order, a Gryphon B will pursue it without question, and often achieve their goal due to what intelligence there is. Gryphon B underestimate their intelligence, which is perhaps their foremost weakness. Some Gryphon B have been educated just enough for them to be useful for their particular facility, while others are kept as pets and disregarded entirely. Often, the only ones who really respect the Gryphon B are the Gryphon A, who educate them and treat them like brothers.

12.3: Gryphon (C): The Gryphon C are lumbering beasts, unintelligent and non-sentient, but, as with their normal Furrae counterparts, are gigantic in size and possess unimaginable brute strength. Instead of being involved in any specific vendettas or conflicts, they are simply too stupid to care, and attack anything which is non-Gryphon. Aside from the uncommon rampage, they are normally quite isolated to their territories – but their influence has been enough to tarnish the reputation of their two-legged brethren, the Gryphon A race.
Most races avoid the Gryphon C, save for their smaller relatives, but even that interaction is minimal. Gryphon A normally happen upon the Gryphon C by circumstance or because they unwittingly attracted an individual, and Gryphon B simply are there to deter a Gryphon C from a settlement.

13: Beings: (written by Cogidubnus) The bread and butter of Furrae society, Beings are considered to be the common folk, without any really special or innate abilities to give them an advantage over other creatures. Due to this, however, Beings have generally not depended upon their own abilities, but instead use their intelligence and their great numbers to survive instead. Beings are among the only inhabitants of Furrae to embrace technology, and it is through their efforts that most of the advancements and technological items in Furrae even exist.
In total, there are more Beings than all of the creatures of Furrae put together. Because of these sheer numbers, Beings are one of the most powerful forces on the entire planet, despite their relative physical weakness. Beings make up the majority of most countries, and from the top level to the bottom rung of most organizations, you can find Beings.
Beings have a history of being oppressed by Creatures, however – and because of this, many beings loathe almost anything that is not a being. They have a special distaste for Angels and Demons, who have historically manipulated and abused great numbers of beings to further selfish ends, oftentimes playing on their pseudo-divine nature to manipulate Beings into selfish, pointless holy wars. In today's day and age, Beings distrust both of them too much to be manipulated effectively, but it does not reduce their distaste for them in the least.
Technologically, Beings can generally be relied on to be more advanced than any other group of creatures. While Cubi, Angels and Demons generally use swords and other forms of melee weaponry, Beings can often be found to be armed with firearms or advanced armors. This technological advantage is another thing that lets Beings be the great force upon Furrae that they are.

Humans: (written by Cogidubnus) Like the Fae, humans are more myth and legend than actual fact, although they are much less popular than the stories of the magical Fae that might someday restore the world to the way it was. Considering the state of Furrae, and the state of things at large, no one is really looking for any humans anyway, and if they found them, it's likely that they would just leave them alone.

A note from Keaton: And that concludes the informational stuff. Hope the length didn't chase anyone away... Either way, we hope to see the first applications or opinions soon!

techmaster-glitch

Seems an interesting concept. I just read the intro, not the DD, though. I have some questions, but I'll ask them later.

What I came to say is; you probably picked a bit of a bad time to try to start this, as it's the holidays :P No one's going to be around, heh.

I'll give it a more in-depth look later. Maybe I'll join.
Avatar:AMoS



lucas marcone

same here.... i have to leave for a few days tomarrow but atleast ill be able to come up with a good character.

two questions...

1. what spacificly is the goal?
2. the weres are neuteral so i can't say make a were and have him be part of a crime family or an influential pack of weres?

Cogidubnus

#4
Quote from: lucas marcone on December 23, 2007, 12:16:01 AM
same here.... i have to leave for a few days tomarrow but atleast ill be able to come up with a good character.

two questions...

1. what spacificly is the goal?
2. the weres are neuteral so i can't say make a were and have him be part of a crime family or an influential pack of weres?

1. IIIIIIII'm probably going to wait to reveal that particular tidbit for a moment. We have a fairly elaborate plot so far, I'll say that.

2. You could, yes. It probably wouldn't be a Were crime family. As far as influential pack of Weres, Weres aren't really influential. That's mostly why they've managed to stay neutral.
I've got no problem with a Were who is part of a crime family, though.
*-Edit: Keep in mind, that's something Keaton would probably have to confirm. I imagine it would be alright, though.

lucas marcone


Gareeku

Wow. Just finished reading the background info, and i'll be cooking up a reference sheet asap.

Cogidubnus

Quote from: Gareeku on December 23, 2007, 07:11:44 PM
Wow. Just finished reading the background info, and i'll be cooking up a reference sheet asap.

Welcome aboard, Gar.  :3

Snuggles

I love the background on this and it is high time to get back on the forums so i am in.... well in after the holidays hehehhe

Lushin

Hrmm I think I may introcue another one of my RP characters for this. This should be fun.
/happiness.exe
Command failure: Command unkown

Failure. Abort. Retry. Fail.

Aisha deCabre

#10
After reading through this, I must say, it's very impressive, and after being tempted for a while, I think I shall join in on this fun.  One more RP probably won't hurt.  :3 *Grabs an entry form*
  Yap (c) Silverfoxr.
Artist and world-weaver.

Cogidubnus

Quote from: Snuggles on December 24, 2007, 07:11:34 PM
I love the background on this and it is high time to get back on the forums so i am in.... well in after the holidays hehehhe

We'll be waiting for your application. Thankee!

Quote from: Daimien on December 24, 2007, 07:45:10 PM
Hrmm I think I may introcue another one of my RP characters for this. This should be fun.

We hope it will be. We'll be waiting for your application.

Quote from: Aisha deCabre on December 24, 2007, 07:51:18 PM
After reading through this, I must say, it's very impressive, and after being tempted for a while, I think I shall join in on this fun.  One more RP probably won't hurt.  :3 *Grabs an entry form*

Glad to see ya on board, Aish. :3

SpottedKitty

Eeeenteresteengk... <insert Peter Lorre-style laugh> Think I'll have a go at this as well.

<grabs another character form>
ENGLISH: A language that lurks in dark alleys, beats up other languages
and rifles through their pockets for spare vocabulary.


Sunblink

Quote from: SpottedKitty on December 24, 2007, 08:03:48 PM
Eeeenteresteengk... <insert Peter Lorre-style laugh> Think I'll have a go at this as well.

<grabs another character form>

Thank ye kindly, Spots. :3 Welcome aboard, folks. I'll probably make some tweaks at the top of the OOC so you guys will know what to expect here...

~Keaton the Black Jackal

Lushin

So who do I send the application to when it's filled out. Or do I just post it here?
/happiness.exe
Command failure: Command unkown

Failure. Abort. Retry. Fail.

Sunblink

Quote from: Daimien on December 24, 2007, 08:40:25 PM
So who do I send the application to when it's filled out. Or do I just post it here?

Just post it here so that way we can verify and review it. :) If there's anything that needs to be corrected we'll inform you.

My own profile will be up soon, hopefully by late tomorrow. It's a little busy where I am today, being Christmas Eve and all.

~Keaton the Black Jackal

Cogidubnus

#16
Here's the character that I will be using for the RP. He's somewhat more twisted than you might remember.      

                               Eternal Rains Character Sheet
                  Cogidubnus

   Name: Cogidubnus Mithlome
   Nickname(s): Cog
   Age: 145
   Race: Were
   Species: Wolf
   Family: Deceased (Eruantien and Lidan Mithlome)

   Hair: Silver, Neck length.
   Eye: Yellow
   Fur/Skin: Silver, White

   Appearance: Emaciated and thin, Cogidubnus exudes his appearance of very weak. Dressed usually in black denim jeans and a rather rough black linen shirt, and his ragged-looking straw fedora. Recognizable almost from a distance, the wolf is sickly to the point of looking unhealthily, and for good reason. Drug use and malnutrition have slowly sucked the life out of his body, and he generally looks as though a strong gust might take him up.
   
   
   Combat Abilities: Cogidubnus has no combat abilities to speak of – a drug addict, Cog's deadliest skill is perhaps being able to find a vein in near darkness. However, as a Lychanthrope as well as a Were, his single useful combat ability can come out at night.
   During a full moon, Cogidubnus transforms into a vicious, bloodthirsty beast, immensely powerful and insanely vicious. Cogidubnus has little control over what he does in this state – at most, he can decide -what- he kills, although he must kill something.
   The wolf has the ability to move very quickly, jump great heights, perform feats of great strength, and combined with long, white claws and fangs cause great damage in a short amount of time. However, Cog cannot get out of this form until the moon sets, or until daybreak, whichever comes first.
   When Cog is off the drugs, he can actually manage to control his transformations, somewhat – he can make them happen during the night, but he cannot make them stop, and he cannot make them happen during the day.
   
   Strengths: Can transform into a very powerful wolf, as well as being intelligent when not transformed.
   Weaknesses: When not transformed into the Wolf, he has no combat abilities to speak of.
   Weapons(s): None

   History: Cogidubnus never says much about where he came from, but for as long as anyone can remember he has been living on Holiday, mostly working odd jobs and late shifts, and spending most of his money on powerful painkillers and opiates. A hopeless addict, his addiction seems to be more than physical, and when he is coherent, an aura of extreme sadness seems to exude from the silver wolf.
   Although he would never say anything about it, the wolf's pain stems from his affliction, Lychanthropy, and the effects that his curse has brought onto him. Every month at the full moon, for the last 132 years, he has killed someone – including his parents, the night he was cursed. A generally kind person at heart, this action has torn the wolf nearly in two. The only time the wolf seems to relax is when he's out of his skull. His newfound relationship with Keaton, however, has severely limited his ability to get the drugs he needs, and the inevitable explosion of withdrawal and acceptance of what he  is looms.


   Disposition: Cog was brought up as a being, and as a result has a lot of the prejudices that beings have towards most creatures – and he has a very special hatred for Angels. However, spending so much time in a port town has softened some of his thoughts, and he mostly harbors ill feeling towards Angels only.
   
   Trivia: Cog has laceless shoes, an affinity for whiskey, and is a drug addict.

   Quote: "I know it's killing me...but it makes the pain go away."

Lushin

#17
Alright here's an all new one of a kind Daimien RP character. Lets see how it goes

Name: Sheebus Zillarian
Nickname(s): Zilla
Age: 25
Race: Being as far as he knows
Species: Half Marine Iguana Half Salt Water Crocodile
Family: His adopted parents are dead. Unknown about real parents.

Hair: None
Eye: Typical Croc eyes (Gold with the vertical slits)
Fur Coloration: None, he is a lizard O.O
Appearance: He is 6'6", is heavily muscled. Has the back spins of both the igauna and the crocdile (let me know if you want pics. I'll see if I can find them) His snout is about  6 inches long full of razor sharp teeth. He has a scar over his left eye. He is never wears a shirt, wears snow colored camo pants and steel toe work boots. He always wears a cross necklace around his neck and wears fingerless biker gloves. Has rather nasty looking claws to match his teeth. He wears a katana sword on his back.

Combat Abilities: Depsite his size he is surpiseingliy fast and agile. Since he was a small boy he has trained in many forms of martial arts. His strength is also amazing, from his training he has great control of both his speed and strength. He is also decent with simple weapons. The only sword he is good with is the katana on his
back.
Strengths: His strength, speed, agility, and his cunning. Also his stamina and toughness is amazing. Is resiliant to fire, heat and burning. He's not immune to it but it will take alot of heat to hurt him.
Weaknesses: He doesn't like to kill people, he is willing to fight but never kills his opponent. There is no actual record of him ever haveing killed someone. He has put people in the hospital with serious injuries but they survived. He doesn't ask for help weither he needs it or not. He has a built in need to protect people so he has a tendance to stick his noise where it doesn't really belong. He is considered a troublemaker by some locals cause he has started several fights that have put good beings and creatures in the hospital. He has no magical abilities at all, and has never tried to even see if he can use magic. Also he worries people who know him cause he tends to bottle up his anger alot and they are worried when he snaps he will be a very distructive force.
Weapon(s): Claws, teeth and the katana
History: He was adopted at the age of 4 by a fox couple. The couple where both martial arts instructors and where very carring parents. Not much is know about his real parents. All that is know is the cross he wears is from his mother and the sword was from his father. He doesn't even know if they are actually dead. There is a rumor his mother was a demon from another continent. Little was known of his real father either. His adopted parents raised him right, caring for him and teaching him to protect those weaker then himself. His adopted parents where killed while he was 15. They where in the wrong place at the wrong time . A battle broke out between Beings and Creatures. They where killed while trying to defend others. When he found out, he tracked down the people who did the killing and almost killed them. As he was about to deliever the killing blow something in him told him to stop. He looked in the eyes of the people and saw the terror there then stopped. Part of him still feels as he should had killed them. After that happened he started highering himself out as a bodyguard to help defend those weaker than himself, like he was thaught.

Disposition: Rather quiet. Not really friendly but is nice. He is only really friends with people he has know for a while. Basically if you are friendly with him he will be friendly with you

Trivia: Has no idea where the scar on his face came from.

Quote: "Please I don't want to, but if I have to I will disable you."
/happiness.exe
Command failure: Command unkown

Failure. Abort. Retry. Fail.

Sunblink

Well, we read through the profile, and everything seems to look alright, but there's still one nuance which concerns me. From what I read in the "Weaknesses" section, it seems as though your character is only limited by the fact he doesn't like to fight, and doesn't have any other physical weaknesses ((examples of realistic weaknesses pulled out of my ass being: lack of magical abilities;  lack of range; so on so forth bla bla bla)).

Aside from that problem, I think your character may check out alright. Just make some corrections to the weaknesses in order to balance the character out, and we'll give the A-OK. If I can make a suggestion, perhaps an intolerance to cold, seeing as Zilla is a reptile?

~Keaton the Black Jackal

llearch n'n'daCorna

#19
Name: William Ifnigr the Third. Introduces himself as Witt, and anyone using "William" or, god help them, "Bill", is asking for a short lesson in manners. And pain. As is anyone who asks "Half?", despite his height...
Nickname(s): "That Bastard", "Spikey Over There, Stay The Hell Away From Him", "Hey You, Oh Shit I'm Sorry What Did I Say?", are just some of the monikers attached to him. Kids, collect the whole set...
Age: Indeterminate, but probably older than you expect. Looks young-ish... think 30 or thereabouts.
Race: Mythos, of some sort. He doesn't know, he thought he was Being, until he didn't die. He's still expecting to die any day now, and has been for decades.
Species: Hedgehog. Ish.
Family: None left, other than some great great grandchildren of sisters and nephews and the like.

Hair: Black
Eye: Just the one? He's got dark eyes.
Fur Coloration: Brown. But it's mostly spikes, not fur. Well, at least, on his back. His front, not so much.
Appearance: Short (5'2"), stocky build. Extremely powerful, but mostly hidden under the spikes. He's likely slumped over a drink, but don't disturb him. Or even catch his eye. Wears rough clothing, and isn't too particular about the state; after all, they don't usually hang on him long. Has a studded leather jacket he tends to wear when outside, or if he thinks he might have to have a go at someone - ie, pretty much constantly.

Combat Abilities: Berserker, knife fighter.
Strengths: Doesn't know when to quit. Very fast, fairly strong. Spikes on his back are surprisingly tough.
Weaknesses: Doesn't know when to not start, either. A manic berserker, he's likely to attack while the bad guy is still monologuing. Possibly even before he's been identified as a bad guy - Witt isn't fussy. Any day he gets to kick someone's head in, is a good one. Or at least good enough.
Weapon(s): Knives. Lots of knives. And his back, of course. And "Pub Knives", and chairs, and tables, and anything else you might find in a pub brawl, his fists, his combat boots (to the crotch, usually), etc...

History: He's been around for a very long time. Brought up as a Being, as his parents were, it surprised him when he noticed that he -wasn't- dead, and all his siblings and -their- children were, of old age.
Eventually finding out that he was adopted, he's been attempting to locate kin of some sort ever since, without success. This may have stood him in good stead in the Mythos wars, since nobody knew who he was, everyone left him alone. Or discovered that he was much much tougher than he looked, the hard way.

Disposition: Surly, unless drunk. At which point he'll be the friend of everyone left in the bar. Sadly, this usually is a very short list. Often he'll have thrown the bartender out as well as everyone else, prior to reaching this state. Otherwise he's nursing a hangover, during which time he's worse than usual. Also has a habit of attacking the biggest guy in the bar "because he was looking at me funny" - ie, he suffers from Short Man's Disease, and is determined to share it with everyone else in the bar. Sadly, he's eminently capable of doing so.
Note that he has a capacity for drink that puts fire engines to shame... which is another reason for the bar being empty...

Trivia: Probably has more knives hidden away in his spines, up his sleeves, in his books, in his jacket, and in other random places than most people drink pints of an evening. Even the really heavy drinkers.
Has heavy combat boots, and his coat has an armoured front. And holes in the back, for his spines, obviously.

Quote: "I'd say you have five seconds to back off and leave me to my drink." *smack* "Including the six it took me to tell you this."


Think Begbie, from Trainspotting. In spades. ;-]

He's gonna -like- Sheebus. They're gonna get on like a house on fire. (you know, screams, flames, people running away...)
Thanks for all the images | Unofficial DMFA IRC server
"We found Scientology!" -- The Bad Idea Bears

Aisha deCabre

((Well, due to lack of sleep and a want to write, here ya go.  Lemme know if there's anything wrong.  *Hands back the sheet...* ))

Name:  Aisha Risen
Nickname(s): Aish, Isha (call her the latter though and prepare to get hurt)
Age: 25
Race: Demon
Species: Black jaguar
Family: Luc Cabre (deceased), Mara Cabre-Be'Laan (living)

Hair: Black with dark grey streaks
Eye: Red
Fur Coloration: Black with faint rosette spots
Appearance: Aisha is a strong and sleek panther female, 5'6'' in height, though she looks somewhat older for her age due to her facial expressions becoming hardened through time.  Some of her unique features include a pair of black, leathery spotted wings, though they are hidden from plain sight by a pair of thin enchanted silver bracers on her arms until they need to be used, thus she can walk among Beings with little persecution if she must.  There are shallow scars crossing along her spine like claw marks, and one on her right shoulder that looks like a scythe.  Aisha's hair is cut somewhat short, tied to a small ponytail that just reaches what would be the top line of her shoulder blades.  She wears a light sort of armor, strong but thin and maneuverable, in the form of a top that just covers her chest and extends no further than the level of the bottom of her ribcage.  Her trousers are much the same, tough as denim, both parts of the outfit studded on the sides.  A black strap winds over one arm and down the side, holding a quiver of arrows and a bow on her back, and a matching belt holds one other weapon, and finally a sturdy chain wraps around her waist above the belt.  In short, without her wings she looks more like a common Being fighter, but with a quick and silent countenance to her movements that would scream "assassin."

Combat Abilities: Aisha is first and foremost a long-range fighter.  Her accuracy with a bow is near unavoidable.  But when worse comes to worse, she is also good in close-range with a blade, and with her hands and feet.  She can also use magic, although as a young Demon she is still getting used to using it most of the time and more often than not just uses it for emergencies.  Her specialty lies in fire, with a few bits of knowledge on poisonous dark magic.
Strengths: Quick on her feet, Aisha is very agile and can topple many much stronger and slower enemies often without fail, if she didn't take them down from a long way off at first.  She is also a very silent sneaker, as well as observant enough to pinpoint weaknesses, wasting no time at all in exploiting them.  But just because she is quick doesn't mean that she isn't strong.  In weaponless combat she is fast with her fists, hard-hitting with her feet, useful with her claws and teeth, and is relentless in a fight; never has Aisha willingly run from one.  As a Demon she quickly learned how to toughen her skin and, usually, seal wounds for a while.
Weaknesses: Despite her infamous will for fighting, however, Aisha does take them all too seriously; often she will take on a battle for harder or longer than her endurance will allow.  She can be overwhelmed by larger groups and, as she has a loner's personality, doesn't always like having others having to fight with or for her.  Fire and dark magic are the only kinds she knows and can defend against, and so can be thwarted by other types, ice being the worst.  Also, the bracers that hide her wings also suppress her magic abilities and thus, if she must use magic, she must reveal herself.
Weapon(s): Other than possessing magic, she carries a bow and arrows on her back, often favored for hunting missions.  The only other weapon hangs at her hip, a silvery boomerang which she can throw and call back at a moment's notice as well as use as a dagger.  The chain above her belt can also be used as a weapon, much like a thick and metal whiplash, or quite purposeful as a grappler.

History: Aisha was a forbidden birth.  Her father was a Being, and her mother a Demon, and neither family could really tolerate the fact that they were together.  It was said that they had a child before her, an older brother, but she has never seen nor heard from him, believing him killed, thus the family had to move to sanctuary in a small village to raise their daughter.  She lived and grew in relative happiness with her parents, never mindful of the very separate directions from which they had come...her father was a retired adventurer and forged one of her weapons, the boomerang that she carries with her.  It was not to last, however, as when she was about twelve the village was unexpectedly attacked, burned straight to the ground, and her father killed.  The demons that hunted them down had been sent to kill the traitors, but Aisha's mother instead joined with them, taking her daughter with her so that she'd be safe.  She lived with her mother and, evidently the clan she was descended from, the Be'Laan.  Over time Aisha had an extremely hard life of rigorous, painful training under them.  She was raised on their beliefs to hate Beings and all other races who opposed them as they moved and grew on influence throughout parts of Furrae...however, because these were the creatures who had also killed her father, secretly she never took a liking them either.  So, to avoid any undue pressure, she chose to both abandon her birth surname and to never use the Demon family name, instead giving herself the designation "Risen" instead.  When her wings had come in she was to train to fight and live in the outside world, and appointed as an assassin and thief for her skills, though more often than not she has taken a liking to wandering on her own.  They gave her the weapons she now carries, as well as the bracers that hide her heritage, though she hates to wear them.  Why she came to one particular place is anyone's guess...

Disposition: Ruthless, dark, opinionated, and often unsociable are just a few words to describe Aisha when one first meets her.  A loner by all faults and often untrusting of strangers, it is hard for her to make any kinds of friends, and especially from members of too many other races than just Demons; and even then, her own race isn't always welcomed either.  She works alone, keeping her voice to herself.  However, when she has to fight alongside others, she will, so long as it has something in it for her.  Though she has devoured a few of them in her time, Aisha doesn't hate Beings as much as her adopted family does, her father having been one himself...plus she is wise enough to know how numerous they are...and so can tolerate them to a point.  Only if a Being personally cannot tolerate her back will she take a dislike to them, and in fact, that has been often.  She isn't completely negative in feelings however.  If anyone were lucky enough to become a friend, they will find her loyal, protective, and at times kind, but with a dark sense of humor...and she also knows when a life debt must be repaid, no matter to whom it is owed.  She doesn't prey upon the young or the old...just those who would give her a good fight.

Trivia: Aisha absolutely hates to be asked about the scars she received.  Ask once, get a glare; ask twice, get a black eye.
This profile is more or less what would have happened to the real Aisha if some things hadn't taken place, but made just for this RP.  But some similarities are kept.
This Aisha also speaks Spanish.  That's a quirk the creator just couldn't get rid of.
As a hobby, Aisha likes to read, having a bit of a fascination for mythical worlds...and dreams sometimes of a better one.

Quote: "That's not a good way to think.  If you are thinking."
  Yap (c) Silverfoxr.
Artist and world-weaver.

Cogidubnus

Welcome aboard, llearch and Aisha! I think I can most definitely say, Approved.

techmaster-glitch

I've got an idea for a char, recycled from a failed attempt elsewhere. Give me some time to get him up to snuff for here.
Avatar:AMoS



Lushin

All right I edited the weakness stuff and I think this actually fits better now for someone I can RP alittle better. So take a look and let me know what ya think.
/happiness.exe
Command failure: Command unkown

Failure. Abort. Retry. Fail.

SpottedKitty

Okay, after a bit of rewriting, plastering over gaps, backing and filling, etc., I finally got the info sheet done. I hope.

Name: Fal'taq
Nickname(s): The fate of the last person to give Fal'taq a nickname that he found out about is still talked about only in hushed, terrified whispers.
Age: 54
Race: Being
Species: Mole
Family: He must have had one at some time, but he never mentions them, and he's never claimed a family name. No-one sane (or insane, for that matter) has ever dared ask.

Hair: None
Eyes: Brown. Hard to tell, as they're small and beady.
Fur Coloration: Dark grey, with a soft velvety texture (going a little rough with age).
Appearance: Short (4' 10") and stout. Almost always wears small round wire-rimmed glasses. Whatever his clothes (whether the robes mages "are supposed to wear" in stories, or a more conventional suit — he never wears casual clothes) is usually in gaudy colours indicating a near total lack of any sense of taste or colour co-ordination. Fal'taq's voice is shrill and whining with an odd accent, and his laugh has been known to drive people to drink.

Combat Abilities: Almost none: although he has a gun, he's not a very good shot with it. Physically, Fal'taq is quite weak, but in magical combat he is a dangerous opponent.
Strengths: Utterly ruthless when it comes to getting what he wants. Fal'taq is quite a powerful mage, with a large variety of offensive and defensive spells to call on. Most of these are Elemental, mainly Fire and Earth.
Weaknesses: Doesn't have much physical strength or stamina. Has a tendency to discount an opponent's abilites. Usually treats people as being in one of two categories: his employers and anyone important to them, or possible experimental subjects in his pet projects.
Weapon(s): Has a small pistol in a hidden holster, but rarely uses it even to threaten with. Prefers to use his magic as a weapon.

History: Fal'taq first became known as a less than scrupulous mage willing to hire himself out to prominent Being families, or anyone else who can afford it. He's not fussy about who he works for, nor about what his employers ask him to do, as long as his price — which may not be in money — is met. Fal'taq's name is associated with a wide variety of deaths (whether mysterious or not), disasters and atrocities known or suspected to be magically-caused over the last twenty to thirty years. He considers this reputation his business card.

Disposition: Fussy and irritable. Rarely uses one word when ten would do the job just as well. Arrogant, likes to gloat, and can become tetchy if his genius is not properly appreciated by his minions or victims, or his (or his employer's) defeated enemies do not properly express their helplessness. He has no particular bigotry against Creatures, simply because he appears to dislike everyone — Being, Angel, Demon, 'Cubi, whatever — equally.

Trivia: Fal'taq is short-sighted and almost always wears his glasses.

Quote: "You have great strengt' and skill, but — hehehehe — not enough to defeat me!"
ENGLISH: A language that lurks in dark alleys, beats up other languages
and rifles through their pockets for spare vocabulary.


e_voyager

this looks like it it's bee fun. i'd like to join as well but i'll need about a day or to to post an character though as i need to head to work soon
I thank Silver Fox and Tiger_T for the wonderful Yappies.  all around the universe powers learned to hiss and curse at this, my creation but am i real or pure creation?
 I'm never where i was, rarely where i want to be, but always were i am needed.
 this world is not my own. but some how i wish that i could belong. Blame It On Boxey

Sunblink

#26
SpottedKitty, I went over your profile and it seems everything is in order. You get my a-okay. Welcome aboard. :3

Daimien, the character seems a little better now, but you accidentally added another strength to the character's "weaknesses" field (regarding his resistance to fire and heat). Organize that a bit, then we're good. You're approved as well, though.

Anyway, here's my profile, as promised:

Name: Keaton
  • Birth Name: Katherine Beatrix Jyraneth
Nickname(s): Formerly referred to as "Notaek", but has no nicknames – that is, aside from derogatory epithets and insults, but one can hardly consider those "nicknames"
Age: 519
Race: Succubus
Species: Black-backed jackal (canis mesomelas)
Family: Immediate biological family members are all deceased, as far as Keaton knows; has no close companions to speak of.
Affiliations and/or Associations: Is a member of the near-extinct Jyraneth Clan; formerly "employed" by the Sabanethei Family, which is an affiliate of the Kamei'Sin Clan

Height:
5'2"
Weight: 110 lbs
Hair: A dusty, plain dirty blonde in color. Very long, reaching just above her waist, but is normally tied back into a style which won't interfere with combat, or shape-shifted into a shorter style before battle. Despite the style, her hair is always kept at a length which conceals the back of her neck
Eyes: Brown (right-hand eye); lusterless, pale brown (left-hand eye)
Fur Coloration: A vibrant yellow, darkly decorated with spirals, stripes, streaks, and generally esoteric patterns of black present all over her body. Muzzle, chest, and underside of her tail are all a creamy color
Notable Features/Characteristics: Unnaturally large, tapered ears and a voluminously fluffy tail. Stronger than she looks, but fairly scrawny. Keaton's wings are large and leathery; the inner membrane a pale cream just like her underbelly and muzzle, the frames saffron patterned with sable. Small ridges of spikes run over the joints connecting her wings to her shoulder-blades. The top knobs of the wings, the forearms, possess flexible, simplistically-structured, two-fingered claws. Her clan marking, a white angular shape with two triangular marks surrounding it is found on her right hip. After her run-in with a certain lycanthrope, her neck is now severely burned; an intaglio loop of intricate hieroglyphs and symbols branded into her raw skin, burned through the mottled fur. Similar branded designs scathe her wrists. On the back of her neck is a particularly hideous scar, mutilating the skin, of a jagged spiral accentuated by thin, serrated stripes.

Keaton normally wears black, concealing clothing, although she is used to wearing scantier outfits before her impromptu liberation.

History: For more information on the Jyraneth Clan, view the Wiku-Wiki article about its history. This description of their lifestyle is very abridged.

Of the many Cubi clans that have been nearly reduced to nothing, Jyraneth Clan, Keaton's clan, was among them. Particularly notorious for their reckless overzealousness, fanaticism, and outright devotion to their bastardized beliefs, they were feared and loathed by many Beings when they were at the height of their power, up until they were nearly brought to an immediate end and forced to retreat into the darkness they controlled. While the world continued to eat itself alive, Jyraneth Clan prowled in the shadows, diving upon hapless Beings and whoever they deemed their enemies, or heretics and safely dwelling in their hidden city.

Keaton was born as Katherine Beatrix Jyraneth to fairly infamous parents, and lived a happy childhood – well, as happy and stable as one fostered in such a vicious atmosphere could be. Katherine was beloved by her parents and siblings (consisting of one brother and four sisters, one of which was her twin) and raised to follow in the footsteps of her mother's legacy as a warrior of the Jyraneth Clan. One day, an unspeakable catastrophe befell the clan, which consequentially resulted in the exposure of Jyraneth Clan's haven to their primary enemy, the Kamei'Sin Clan. The Kamei'Sin Clan invaded the city and massacred the majority of the residents on the spot, while taking many prisoners to be brought back to the capital and tortured.

Katherine was one of those imprisoned. In a fit of rage, she had killed the one responsible for the death of her father, and had lost her eye in the ensuing battle which incapacitated her. While kept bound and caged within a cell, she encountered the infamous head of the Sabanethei Family, Kytharion, who extended a proposal to her: in exchange for her unwavering servitude, he would guarantee she not follow the same fate as the family members who were ruthlessly slaughtered. Katherine agreed, and to christen their contract, Kytharion ensnared Katherine's soul to an artifact using an enchanted collar and cuffs, one which could inflict excruciating agony on her with a mere thought or extinguish her life on the spot.

And to crown it all off, Kytharion renamed Katherine under the epithet "Notaek."

In the following years, Notaek experienced relentless hardships and torment at the hands of Izria, her loathsome overseer and "tutor." Despite being charged with securing Notaek's abilities, Izria seemed more content to abusing Notaek both physically and emotionally, all while being perfectly callous regarding the mental weight it was pressing upon her sanity. Combined with this hell was that none of the other subordinates allied with Kytharion granted Notaek the courtesy of suffering with what remaining dignity she harbored. Heckling, insults, and daily torment were almost ritualistic at Notaek's expense, always cruel and vicious, sometimes even borderline immature.

Kytharion contributed to Notaek's mental degeneration as well. Knowingly, he assigned her to tasks which pushed Notaek to her very limit and forced her to labor under intolerably cruel conditions. It seemed to entertain him, along with serve as a wicked barometer for him to measure the extremities of her limitations. Notaek persevered the best she could, maintaining her will, even though hope was slowly petering out. Her family was gone, her clan being picked off with no hope of ever being restored to its former population, and the only remaining mementos of her life was the marble her twin sister Lianna had given her, and her weapon, Catastrophe.

For a while, Kytharion experimented with Notaek's life at his leisure, until one day he committed an unspeakable atrocity upon her which drove Notaek's free will, self-confidence, and strength into the dirt. Very few people know what had occurred at that time, but discussing it or spreading the knowledge of that encounter's aftermath was strictly forbidden. Outside of those select people, nobody ever learned what happened.

For months, Notaek was forced to remain in isolation, and found her very world torn to pieces. While Kytharion had relented in his torment of her, he no longer needed to concern himself with the issue of her trying to escape. No, that he involuntarily prevented by his previous actions. Just in case, however, he decided that he was to keep Notaek from ever becoming rebellious. Kytharion did so by continuously pummeling Notaek down at the slightest transgression, bending and breaking and twisting her body and will until she was exactly the way he wanted. Notaek was utterly destroyed, left a lurching, decimated hull of her former self.

As time passed, Notaek leapt from one remedy to another in order to slake her insanity, which was becoming increasingly apparent. Over time, she was starting to lose sense of reality and fiction, right and wrong, and was sinking deeper and deeper into dementia. The only time she actually felt alive or free from her imprisonment was when she was making someone feel more miserable than she was, which happened to be the victims she was assigned to assassinate. Killing them brought her some sort of strange salvation when she wasn't alone, perfecting the flimsy and volatile ability to manipulate her own blood; a technique which required for her to extensively experiment with her blood and different ways she could release it. Izria, meanwhile, was rejoicing over the different ways she could pummel her charge into submission. The way Izria treated Notaek, combined with her brutal remedy for making her feel liberated, made her react horribly to stress and pain, making her all the more fervent about terminating her problems.

Although Notaek was clearly unhinged, she never received any medical or psychological attention, even when her condition worsened. Her superiors thought that it made her easier to control – and they were right, although it fostered her smothered hatred further. Notaek loathed Kytharion and Izria, but was too frightened and beaten down to carry out any vengeance. As far as Kytharion was concerned, she was harmless.

One day, Notaek's freedom came in the form of a Were named Cogidubnus Mithlome.

Cogidubnus owed Kytharion money – a lot of it. He was a hopeless drug addict, and purchased his illegal products from drug dealers linked to a side business of Kytharion's. While Kytharion specialized mostly in distributing "protection" and oppressing those who couldn't pay him, he also sold drugs with the help of one of his crime brothers, Svadilfari Sabanethei-Hyacinthos. When Svadilfari confessed his problems with that particular "client" during a meeting, Kytharion was more than happy to assist his companion by sending Notaek out on a mission to dispose of the troublesome lupine. Nowadays, she was expected to be so destroyed that Kytharion wasn't concerned about her trying to run away, so he didn't have Izria accompany her. After all, as far as Kytharion knew, Cogidubnus had no fighting skills. He wouldn't pose a threat to Notaek.

He was wrong. One thing Svadilfari and Kytharion didn't know about Cogidubnus was that he was cursed with lycanthropy. And that night was a full moon.

Cogidubnus transformed into a monstrous wolf before Notaek's very eyes, and he viciously fought her, overpowering her. In a surprising blow, the transformed Cogidubnus disarmed Notaek and prepared to close his frightening jaws around her jugular.

His teeth penetrated the collar encircling her neck, releasing an immense magical backlash which also affected her synchronized wrist-cuffs. The backlash singed and scathed Notaek's neck, nearly killing her in the process, but it drove the werewolf back and allowed Notaek an opportunity to disable him. Recuperating from her injuries, Notaek waited where she was, seething and heaving and clutching at her horrendously burned throat and wrists. On the ground, the smoking remains of her collar and cuffs smoldered.

It was then that Notaek realized she was free, for the first time since she was a young girl.

Disposition: Keaton's mind is in pieces.

Externally, Keaton is composed enough to forge a façade of friendliness, even appearing borderline boisterous. A glimpse of what she possibly could have been, and what she could be. The future is muddled. Underneath that all lurks a much more sinister persona, driven by impulse and insanity, emotionally unstable and viciously volatile. Keaton's moods and personality change rapidly with only the slightest provocation, leading to her either overreacting dramatically at the most insignificant of problems or becoming unbearably elated and laughing to the point of tears for no reason at all. Sorrow, fury, and happiness are all closer than they should be with Keaton's emotions – there are no shades of gray separating the spectrums; her world is in black and white.

In the end, all of Keaton's emotions lead to someone being hurt or killed, whether her intentions were truly malicious or not. Feelings are too complex for Keaton to properly handle, as she easily becomes overwhelmed by anything which creates stress, tension, or makes her feel belittled and inconsequential. Since she is used to being beaten profusely as punishment, she can't bear the pressure that comes with stress, and breaks down almost immediately – which is when she reverts to her much darker solution for problems. In the past, Keaton had killed many, some which were innocent people who died simply because she felt inadequate, and because of this her concept of good and evil has been blurred beyond recognition. People die when Keaton is upset, because she can't handle coping with confronting her problems and grappling her emotions and fears into place, and because it is all she knows how to do. Even when comforting people, all Keaton can do is use force to try and "make" others feel better, or do what she wants. At times it seems as though Keaton behaves more like an actual animal than a rational furre.

Most of the time, Keaton is never elevated over an incomprehensible state, but as time goes on, she is slipping further and further away from salvation. Occasionally, she has periodic breakdowns which happen when her little world of artificial sanctity and comfort is torn to pieces, ones which result in hallucinations and total warps in her perception. Sometimes Keaton encounters these hallucinations when she's as close to perfectly stable as she can ever be, as though those apparitions take advantage of the most vulnerable lapse in her composure. Most prominently, Keaton claims her hallucinations have featured demented avians and insects, the ringleader being a small, ghostly owl who is "trying to lead her away from the darkness."

It seems that only a few items are capable of pacifying Keaton when she is in an inconsolable state, and those are the keepsake marble hidden in her pocket and anything soft and childlike (such as stuffed animals). Keaton loves stuffed animals and anything made of harmless material, since it lulls her into a sense of security, one which drifts her back to her childhood – something which is steadily vanishing from her memory as her mind further collapses. Defensively, Keaton has latched onto the darkness and every memento of her former life as protection, focusing purely on strengthening herself and escalating over those who have victimized her in the past.

Deep down, Keaton naively believes that killing Kytharion and obliterating the Sabanethei Family will somehow restore her sanity. It is unknown how she has reached this irrational conclusion, since she rarely makes sense when discussing her motives, but it could be that she had decided this by following her train of thought – by tracing the deterioration of her mind back to the source. Keaton is also prone to making other irrational decisions based purely on dysfunctional emotions or fragmented perception and logic. Death has made Keaton what she is, and death will not rectify it. When the fighting is over and all is, for the moment, well, Keaton shows glimpses of hope - of mature and logical thought, and genuine caring for those she considers her companions. When Keaton sees something happy or something which she thinks will make her "better," she will immediately latch onto that person or thing and grow dangerously protective of it (or him or her), maybe even borderline obsessive.

Nobody knows if Keaton will ever become sane and happy again, but nobody knows what the future will hold as it is constantly shifted and changed by the actions of many.

Combat Abilities: Dark-oriented magic and extensive shadow manipulation; flexibility and speed; control over dark energy; "shadow armor" (more information in Strengths); blood manipulation
Strengths: (partially recycled from the Honor Circle OOC) As she is over five hundred years old, Keaton has plenty of experience on her shoulders when it comes to the darkness – from knowledge to control. Over the years, the study and experimentation of darkness has become a reprieve for her, as has the goal of becoming strong enough to protect herself from the nightmarish occurrences that plague her life.

Capable of using the shadows around her to manipulate for her convenience, Keaton can orchestrate darkness in ways limited only by her imagination, from enveloping herself with them to disappearing within the shadows she controls. Whenever Keaton is enveloped in shadows, this provides a strange form of defense for her by muffling blows, reducing bleeding, and sometimes 'bandaging' wounds so to stifle any escaping blood. Senses are also magnified, so that way she can detect creeping forms in the shadows, or other uses of dark-oriented magic. Because of these advantages, Keaton almost always uses this technique.

Being a Succubus, Keaton is highly prone to metamorphosis, and can twist her body into whatever shape she desires, utilizing a multitude of tentacles in battle. Keaton can use her mace, Catastrophe, as an aid for harnessing dark magic, wielding it like a baton despite its barbaric nature. Outside of this she is considerably powerful at unarmed combat, having developed a nearly insane amount of flexibility, augmented by her speed and double-jointed limbs. Keaton is ambidextrous. When unarmed, Keaton is still capable of casting dark-oriented spells, but without the ease and dexterity that Catastrophe grants her. In the heat of battle, concentration is not something which is easily bestowed.

Dystopic Keaton's blood manipulation is much more extensive than her normal-Furrae counterpart. If Keaton sheds any blood, she will be able to permeate it with darkness, and therefore control it, either by making it evaporate (useful for cleaning herself off), moving it around, or even making it burn.

Weaknesses:
Light, light, and more light. Keaton's abilities rest primarily in the darker end of the magical spectrum, so it is only natural that the opposing element is her most prominent weakness. Keaton's normally innate subterfuge ability can only be used crafting the shadows surrounding her, so this ability is eliminated if she is placed in an area with an absence of darkness, or if any shadows she could manipulate to her advantage are chased away by light. If this happens, then Keaton will be unable to shroud herself in darkness or retreat into it, since she cannot change the amount of light in a room or area, and be forced to rely on more forthcoming tactics (which is normally enough).

Further exacerbating her weakness to light is that Keaton has utterly neglected that magical element and numerous others, hence allowing her vulnerability to fester. Regardless, those weaknesses are not Keaton's foremost vulnerabilities. Her first weakness is her absolute insanity. Emotionally unstable, Keaton overreacts to every little transgression or incident and often behaves irrationally violent, making her a dangerous person to be around. She has spent years living in pain, and thinks that the only way to alleviate it without experiencing even more agony is by killing or hurting someone else, or by exercising force. Because of this, she almost immediately relies on violence as her solution to every problem, and cannot cope with the weight and pressure that stress brings.

Keaton is prone to breakdowns and panic attacks, often at the most inopportune or inappropriate of moments. Mild hallucinations are also becoming somewhat frequent as she experiences her descent into true madness. Burning her blood also brings a certain consequence – whenever Keaton attempts this particular technique, her body reacts painfully from the strain that comes with orchestrating the darkness in such a personal way. The pain is excruciating, and almost enough to incapacitate her, even when in the middle of a fight. Continuing on this blood-related tangent, Keaton has inherited a rare strain of haemophilia from her mother's side of the family, and bleeds excessively when she endures an injury.

A constantly-recycling magical force prevents too much of Keaton's blood from escaping her body, but it is not foolproof. The barriers wear thin over time, and if Keaton bleeds too much they will burst altogether, endangering her life. Keaton still becomes extremely dizzy and exhausted if she sheds too much blood and loses concentration easily, making her endurance level lower than the average Cubi. The advantage to this is that she can amply control the blood she loses.

In addition, her psychological damage has taken a detrimental effect on her Cubi-related abilities. Keaton requires a mind-shield to automatically filter emotions and thoughts, as they easily overwhelm her without its assistance. Therefore, Keaton only samples a small portion of emotions for sustenance and frequently has to eat normal, solid food. Because of her insanity, she experiences a constant exertion on her mind, and also requires sleep occasionally. She still does not dream.

Weaponry: (description recycled from the Furrae Chronicles RP) Aside from the menagerie of darkness-oriented spells and shadow manipulation at her improvisational disposal, Keaton's solitary weapon is her beloved Morningstar mace, Catastrophe.

Reaching down, Keaton picked up Catastrophe, and cradled the weapon close. It was apparent that despite how proportionately large the morningstar was in comparison to her body, she exerted no visible effort in carrying it around. The weapon was mostly black, from its giant, spherical-spiked head, to the rigid, diamond-shaped blade adorning the opposite end of its handle, almost an opaque, atramentous shade. Each of the spikes coating Catastrophe's clubbed head coalesced from black to a strangely whitewashed alabaster, not pure or pristine in hue, but lifeless, like the light emitted from fluorescent bulbs. The same gradient effect was reflected in the blade at the bottom of Catastrophe. Finally, and perhaps the most notable characteristic about the morningstar, was the strangely angular symbol carved beneath Catastrophe's head, also in white, also glowing with that dim, moribund luster.

Despite being almost Keaton's height and considerably weighty in appearance, she is able to wield it effortlessly due to the number of weightlessness charms bewitching the weapon. The spells only affect the weapon when it is in her grasp, so it still inflicts a great deal of damage when swung at others, and cannot be lifted by anyone else.

Trivia:

-   Referring to Keaton as "Notaek" will almost always incite a violent overreaction. If you want to keep your intestines, kindly refrain from doing so.
-   It can be assumed that besides the insanity, Keaton suffers from severe complex post-traumatic stress disorder.
-   Keaton's father was a Fennec Fox, which is why her ears and tail are so large.
-   Because of her past experiences, Keaton harbors a deep and unrelenting prejudice against Angels.
-   Keaton's left eye is a fake, magically-enhanced replacement, as implied by the lusterless, mismatched hue. The root of the eye is linked to the rest of her body so it operates like an organic eye, but it is imperfect. For one, it is colorblind, and can only view in perfect color with the assistance of her bewitched glasses. Keaton can remove the false eye from her socket if she detaches all links to it. Keaton wears an eye patch over this false eye.
-   Keaton is horrified of owls – oddly enough, this phobia does not extend beyond the non-sentient versions, since she reacts minimally to the sight of anthropomorphic owls. In her incoherent, breakdown periods, Keaton has babbled about a monster owl visiting her when she's alone, trying to convince her that the darkness isn't safe. This is more than likely just a hallucination; although Keaton is convinced that this aforementioned "monster owl" actually exists.

Quote:
"Come on, come on, fight me! Are you a bleeder? I want to see you bleed."

EDIT (10/07/08): Adjusted a few weaknesses and informative things to fit some recent alterations to Keaton's character.

~Keaton the Black Jackal

Cogidubnus

Quote from: e_voyager on December 25, 2007, 10:47:28 PM
this looks like it it's bee fun. i'd like to join as well but i'll need about a day or to to post an character though as i need to head to work soon

We'll be looking forward to your application, E.  :3

And may I also give my Co-Gm some applause? Really, very nice, Keats. :eager

Sunblink

Quote from: Cogidubnus on December 25, 2007, 11:18:17 PM
Quote from: e_voyager on December 25, 2007, 10:47:28 PM
this looks like it it's bee fun. i'd like to join as well but i'll need about a day or to to post an character though as i need to head to work soon

We'll be looking forward to your application, E.  :3

And may I also give my Co-Gm some applause? Really, very nice, Keats. :eager

Agreed. :3

And thank you kindly, Coggeh! * :boogie 's to the applause* You flatter me.

Also, I see Daimien rectified his profile. Thank you for the adjustments. c:

~Keaton the Black Jackal

Lushin

You this seems like it's gonna be a hard group to get together without them trying to tear into each other. You guys may have a heck of a time getting this started.
/happiness.exe
Command failure: Command unkown

Failure. Abort. Retry. Fail.