Mechwarrior 5 ??!

Started by Malakin, July 09, 2009, 02:51:38 PM

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Malakin

http://www.youtube.com/watch?v=a9VBrPREN4Y

My brother sent me this link, anyone know anything more?
"The only limit to my freedom is the inevitable closure of the
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.

Escape will make me God.
"

techmaster-glitch

Ooh, that's some pretty stuff.

Though, they still need to make a MechAssault 3. LoneWolf was left on a bit of a cliffhanger.
Avatar:AMoS



TheJimTimMan

There's more at IGN here: http://uk.pc.ign.com/articles/100/1002164p1.html

According to the article, this isn't so much a sequel as a full re-boot of the series. It looks like they're trying to create something of an entry point for new fans which is understandable given that its been, what, 5 years? since the last "proper" MechWarrior game (I mention it like that as it seems MA was seen as "too unrealistic" for the series' established canon. A sequel would be very nice though).
I just pray the studio knows what it's doing though, and that they find a good publisher who won't want to rush the release. They may have the co-founder of BattleTech and a fan of the stuff heading up development but I can't shake the feeling it could go downhill in a bad, bad way.

techmaster-glitch

Quote from: TheJimTimMan on July 09, 2009, 04:10:02 PM
I just pray the studio knows what it's doing though, and that they find a good publisher who won't want to rush the release. They may have the co-founder of BattleTech and a fan of the stuff heading up development but I can't shake the feeling it could go downhill in a bad, bad way.
If the actual game is anything like this movie, I'd play it.
Avatar:AMoS



bill

All I hope for is something really open-world like the original games, and not some stupid scripted glorified interactive movie that every modern shooter seems to be these days.

Corgatha Taldorthar

Quote from: techmaster-glitch on July 09, 2009, 04:46:10 PM
If the actual game is anything like this movie, I'd play it.

If the game is anything like Mechwarrior 2, I'll play it.
Someday, when we look back on this, we'll both laugh nervously and change the subject. More is good. All is better.

bill

Quote from: Corgatha Taldorthar on July 09, 2009, 05:44:51 PM
Quote from: techmaster-glitch on July 09, 2009, 04:46:10 PM
If the actual game is anything like this movie, I'd play it.

If the game is anything like Mechwarrior 2, I'll play it.

Malakin

#7
Quote from: techmaster-glitch on July 09, 2009, 04:46:10 PM
Quote from: TheJimTimMan on July 09, 2009, 04:10:02 PM
I just pray the studio knows what it's doing though, and that they find a good publisher who won't want to rush the release. They may have the co-founder of BattleTech and a fan of the stuff heading up development but I can't shake the feeling it could go downhill in a bad, bad way.
If the actual game is anything like this movie, I'd play it.

Well that was supposed to be indicative of gameplay, and the movie was set up to show off some of the detail they plan to put into the game such as the weight limitations on the buildings and the drones etc.. So I think it would be a lot like the game when its released.

It sounds like the developers know what they are doing, and they are saying all the right things, the kind of attention to detail they are talking about is very promising...

HOWEVER, they constantly say that they would have to pass this stuff in the eyes of the publishers, which is dangerous as TBH I have seen many a game get ruined through compromises between what the developers want and what the publishers 'think' we want (Read: would sell more copy's) :/
"The only limit to my freedom is the inevitable closure of the
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.

Escape will make me God.
"

Azlan

I'll play it.  Poor Warhammer, they aren't really good for urban combat with those ER PPCs.
"Ha ha! The fun has been doubled!"

Paladin Sheppard

As a Battletech fan it'll be a must buy for me, but I'm hoping (though the movie doesn't give me much) that the mechs don't explode as soon as they go down.

Azlan

I'll probably be able to catch more about this at Comic Con, but it will be all hype... here's hoping this turns out well.  I've been dieing for more in the games for the Battletech universe.
"Ha ha! The fun has been doubled!"

Lisky

I just want my Summoner, modified to my own personal style, and with jump jets... i'll be happy if we can do that... or put a PPC on a kit-fox for us who want to completely rip apart, and build something new, basically from the ground up.


I support the demon race (usually with my hands)!   Also... LOOK A DISTRACTION! -->

Azlan

Quote from: Basilisk2150 on July 10, 2009, 12:12:09 AM
I just want my Summoner, modified to my own personal style, and with jump jets... i'll be happy if we can do that... or put a PPC on a kit-fox for us who want to completely rip apart, and build something new, basically from the ground up.

If they could pull that off, I think they would have a solid piece of work that would be a cornerstone of this franchise.  I've always enjoyed customization, like placing a Long Tom on a Stone Rhino, but really unique designs rule.
"Ha ha! The fun has been doubled!"

Kasarn

#13
Sorry to disappoint, but the game is set decades before the Clan invasion.

Quote from: Azlan on July 09, 2009, 11:57:32 PM
I'll play it.  Poor Warhammer, they aren't really good for urban combat with those ER PPCs.
Warhammer != Warhammer IIC
If that's what you were thinking of.

edit: Derp. My point was that extended range is clan tech, isn't it? I forgot. I stopped caring about this stuff ages ago. :U

Quote from: Basilisk2150 on July 10, 2009, 12:12:09 AM
I just want my Summoner, modified to my own personal style, and with jump jets... i'll be happy if we can do that... or put a PPC on a kit-fox for us who want to completely rip apart, and build something new, basically from the ground up.
Those are both clan mechs. :<

TheJimTimMan

Quote from: Kasarn on July 10, 2009, 02:16:30 AM
Sorry to disappoint, but the game is set decades before the Clan invasion.

This is a fact that saddens me, since I won't be getting my Vulture or Cougar :<
But I also know for a fact that it won't stop the modders. This is being built in the Unreal Engine, which gives a hell of a lot of flexibility to someone with the right skills.
Quote from: bill on July 09, 2009, 05:47:10 PM
Quote from: Corgatha Taldorthar on July 09, 2009, 05:44:51 PM
Quote from: techmaster-glitch on July 09, 2009, 04:46:10 PM
If the actual game is anything like this movie, I'd play it.

If the game is anything like Mechwarrior 2, I'll play it.

I've only played Mechwarrior 4 and it's not-an-expansion-pack Mercenaries. The intro for Mech4 is basically what spawned my immense love for the Vulture; I know the design of the mech in that game is different from the "classic" version but I couldn't really care less on that front.
While I would love to play some of the older MW games my (in hindsight) foolish purchase of Vista for an OS severely restricts my options when it comes to playing any form of older title.

Azlan

Quote from: Kasarn on July 10, 2009, 02:16:30 AM
Sorry to disappoint, but the game is set decades before the Clan invasion.

Warhammer != Warhammer IIC
If that's what you were thinking of.

edit: Derp. My point was that extended range is clan tech, isn't it? I forgot. I stopped caring about this stuff ages ago. :U


You are only partially wrong kid.  ER technology was reverse Engineered from Star League era memory data.  Clans advanced it beyond and improved it... I think everyone got on the same page eventually.

Anyways, it would not be available if this is prior to that point, don't remember when that occurred, but it was a Star League Memory core found by the Gray Death Legion Mercenaries I think...
"Ha ha! The fun has been doubled!"

Keleth

Quote from: TheJimTimMan on July 09, 2009, 04:10:02 PM
There's more at IGN here: http://uk.pc.ign.com/articles/100/1002164p1.html

According to the article, this isn't so much a sequel as a full re-boot of the series. It looks like they're trying to create something of an entry point for new fans which is understandable given that its been, what, 5 years? since the last "proper" MechWarrior game (I mention it like that as it seems MA was seen as "too unrealistic" for the series' established canon. A sequel would be very nice though).
I just pray the studio knows what it's doing though, and that they find a good publisher who won't want to rush the release. They may have the co-founder of BattleTech and a fan of the stuff heading up development but I can't shake the feeling it could go downhill in a bad, bad way.


It's been a full 10 years since there was a proper mechwarrior game.

The 'Mechassault' titles are really arcadey, and I never liked them as a arcade pick up power up shooter.


Quote from: Basilisk2150 on July 10, 2009, 12:12:09 AM
I just want my Summoner, modified to my own personal style, and with jump jets... i'll be happy if we can do that... or put a PPC on a kit-fox for us who want to completely rip apart, and build something new, basically from the ground up.
Those are both clan mechs. :<
[/quote]

Actually that is kinda true and not true, The Summoner is the clan name for the inner sphere mech "Thor" which is basically the summoner. If I remember the battletech books it was a design the clanners never really changed.


Also I am so pumped to be playing inner sphere instead of the clan invasions. The old games -always- went on about the clans, and not the actual Innersphere struggles that happened prior. The inner sphere is like the dark ages of mechwarrior, a lot of old star league tech, if found was fought after like rabid dogs over a small bone.


Really looking forward to the information warfare aspect of this as well, as apparently in the interview with IGN, they said how they wanted to incorporate as much as they could from the pen and paper game. Things like tagging beacons and things like that.

So pumped! Especially since I got my Steel battalion controller back and it works with the PC  >:3
Help! I'm gay!

TheJimTimMan

Quote from: Drathorin on July 11, 2009, 06:14:06 PM
The 'Mechassault' titles are really arcadey, and I never liked them as a arcade pick up power up shooter.
The MechAssault titles were my introduction to Battletech, I never really saw them as "out of place" until I started seriously playing the Mechwarrior games and reading up on the universe itself. Considering MW's simulation-like approach I don't think FASA could have done much else to bring BT into the console arena without going down the Steel Battalion route.

Quote from: Drathorin on July 11, 2009, 06:14:06 PM
Also I am so pumped to be playing inner sphere instead of the clan invasions. The old games -always- went on about the clans, and not the actual Innersphere struggles that happened prior. The inner sphere is like the dark ages of mechwarrior, a lot of old star league tech, if found was fought after like rabid dogs over a small bone.
If i recall correctly, MW4 had nothing to do with the Clanners, apart from the fact that by the end of the game you were loaded down with so much clan stuff you probably wouldn't be able to tell the difference.

Quote from: Drathorin on July 11, 2009, 06:14:06 PM
Really looking forward to the information warfare aspect of this as well, as apparently in the interview with IGN, they said how they wanted to incorporate as much as they could from the pen and paper game. Things like tagging beacons and things like that.
The IW aspect will certainly add importance and meaning to teamwork, especially in larger battles (64 player cityfights, anyone?). Could make things very interesting, with someone in a light mech able to if not destroy then at least seriously hinder an assault mech's progress with hit and run ambush strikes.
Having never read any of the CBT rulebooks I'm not sure what will be available, but I hope we get some form of countermeasures...

Quote from: Drathorin on July 11, 2009, 06:14:06 PM
So pumped! Especially since I got my Steel battalion controller back and it works with the PC  >:3
Wow, you could actually afford one of those things? They were expensive enough on launch, and I doubt they're even available anymore. Still, if it works for any MW game then it's made of pure win.

bill

Quote from: TheJimTimMan on July 10, 2009, 12:36:49 PM
While I would love to play some of the older MW games my (in hindsight) foolish purchase of Vista for an OS severely restricts my options when it comes to playing any form of older title.

Vista ain't that bad, there's a dead zone of mid-90s titles that are tough as nails to play, but Dosbox can generally handle everything older. I play old games all the time, and only have a handful that I absolutely can't get to play

TheJimTimMan

Quote from: bill on July 11, 2009, 07:21:09 PM
Quote from: TheJimTimMan on July 10, 2009, 12:36:49 PM
While I would love to play some of the older MW games my (in hindsight) foolish purchase of Vista for an OS severely restricts my options when it comes to playing any form of older title.

Vista ain't that bad, there's a dead zone of mid-90s titles that are tough as nails to play, but Dosbox can generally handle everything older. I play old games all the time, and only have a handful that I absolutely can't get to play

Getting the games to run isn't usually much of a problem, getting them to run acceptably and without any graphical hiccups or bugs (Beyond Good & Evil, I'm looking at you), is.

bill

BG&E is more a terrible console port than a Vista problem, heard it has big problems with ATI cards too

TheJimTimMan

Quote from: bill on July 11, 2009, 07:50:19 PM
BG&E is more a terrible console port than a Vista problem, heard it has big problems with ATI cards too
Whew, glad I use Nvidia then. Well, that restores my faith in Vista somewhat, I wonder if I can get my hands on those older MW titles, and find a way to get Tribes functioning properly.

Quote from: bill on July 09, 2009, 05:13:55 PM
All I hope for is something really open-world like the original games, and not some stupid scripted glorified interactive movie that every modern shooter seems to be these days.
That could take some persuasion on the part of the developers, publishers these days seem to want to take the Cod4/Half Life approach, as you say. It really is a toss-up between a publisher that will want to be cautious and take fewer risks or one that will want to produce somethig new and exciting... Why can't these people think less about their wallets and more about innovative gameplay ideas and story techniques, anyway?  Surely it must connect somewhere that a game that brings something new to the table would likely get more press and positive reviews so more people will end up buying it?

bill

well Far Cry 2 was kinda like that, but other horrible design decisions killed it. I think I hated FC2 more than any other release last year, not because it was bad, but because it was so, so close to being one of the best shooters ever, and they (or their rushed schedule) screwed the thing up with some easily fixable mistakes.

still, some of the (completely unscripted) fights in that game were some of the best moments I've ever had in a shooter.

TheJimTimMan

Quote from: bill on July 11, 2009, 08:40:55 PM
well Far Cry 2 was kinda like that, but other horrible design decisions killed it. I think I hated FC2 more than any other release last year, not because it was bad, but because it was so, so close to being one of the best shooters ever, and they (or their rushed schedule) screwed the thing up with some easily fixable mistakes.
Surely nothing a few well executed mods couldn't fix? I haven't actually played FC2, but when it comes to unscripted awesomness I find it hard to beat Cortex Command with its enormously detailed physics model and the huge wealth of community-created content available for it.
You haven't experienced a true last-stand defense until you've used up all your gold, the majority of your defenses are wrecked with large holes in the walls of your outpost and your last few men are missing at least one limb each, armed with weaponry barely able to keep the enemy from turning your grey matter into pulp. Then the guy holding the irreplaceable minigun gets a charming pattern of fashonable looking lung punctures, causing him to flop to the ground and his weapon to turn into scrap metal the moment it hits the floor. Thats one war story I'm glad I have pictures of.

Corgatha Taldorthar

Quote from: TheJimTimMan on July 11, 2009, 09:16:15 PM
Surely nothing a few well executed mods couldn't fix? I haven't actually played FC2, but when it comes to unscripted awesomness I find it hard to beat Cortex Command with its enormously detailed physics model and the huge wealth of community-created content available for it.
You haven't experienced a true last-stand defense until you've used up all your gold, the majority of your defenses are wrecked with large holes in the walls of your outpost and your last few men are missing at least one limb each, armed with weaponry barely able to keep the enemy from turning your grey matter into pulp. Then the guy holding the irreplaceable minigun gets a charming pattern of fashonable looking lung punctures, causing him to flop to the ground and his weapon to turn into scrap metal the moment it hits the floor. Thats one war story I'm glad I have pictures of.

Kurasawa 2
Someday, when we look back on this, we'll both laugh nervously and change the subject. More is good. All is better.

TheJimTimMan

Quote from: Corgatha Taldorthar on July 11, 2009, 09:42:13 PM
Kurasawa 2
A cryptic reply at best. Google reveals little, though the Wing Commander guides link would suggest you are referring to the Kurasawa 2 mission that from my limited perspective would seem to be won only through sheer luck, which slightly diminishes your claim in my eyes, but then that was a game before my time so I can't tell for certain. Freespace 2 had some fairly close escort missions as well, the final level being a thing of both love and hatred. I never did manage to get another chance to outrun that supernova...

Blimey, 03:14 AM. I'm off.

Keleth

Quote from: TheJimTimMan on July 11, 2009, 07:15:49 PM
Lots of stuff

I got the Steel Battalion controller at a pawn shop for around 40 bucks, the place didn't know how much it was worth.

Also a quick scan on E-bay shows the controllers sell anywhere from 60+

And you can order a Xbox to USB cable and play it on the PC, so I am oh so excited like I was saying earlier.


As far as the Information Warfare goes, I didn't play much of the pen and paper myself. But I'm told there's things like Chaff, Tagging Beacons, Communications jammers, different range radio transmitters, and other things like tagging mechs with computer jammers that disable targeting and things like that. (If I am informed correctly)

I'd like to see all sorts of neat things, I'd like it to be fairly simmy, as that's how I like the robot games. Even MW4 was more arcadey. . 3 was a real gem.


And while Mechwarrior 4 didn't touch a whole lot on the clanners, I geuss my point is there's so much rich history in the Inner Sphere that they never really touched.  It really is like a large arms and tech race, and a very volatile and aggressive environment.

That and I really like their older mech styles, atlas ftw!
Help! I'm gay!

Corgatha Taldorthar

Quote from: TheJimTimMan on July 11, 2009, 10:14:21 PM
Quote from: Corgatha Taldorthar on July 11, 2009, 09:42:13 PM
Kurasawa 2
A cryptic reply at best. Google reveals little, though the Wing Commander guides link would suggest you are referring to the Kurasawa 2 mission that from my limited perspective would seem to be won only through sheer luck, which slightly diminishes your claim in my eyes, but then that was a game before my time so I can't tell for certain. Freespace 2 had some fairly close escort missions as well, the final level being a thing of both love and hatred. I never did manage to get another chance to outrun that supernova...

Blimey, 03:14 AM. I'm off.

You got it pretty close. But I was really responding to your line of "You haven't had a hopeless defense until......"

Kurasawa 2 is completely hopeless. You have a bit under 8 seconds to keep 4 gratha from killing your friendly, and it's bloody near impossible. I did it once. And that was because I crashed into one of the ships and killed it quick.
Someday, when we look back on this, we'll both laugh nervously and change the subject. More is good. All is better.

bill

funny Wing Commander gets brought up in a thread about a legacy PC gaming series being revived



bring back Mark Hamill's crap acting  :<

Corgatha Taldorthar

Bah. Hamill.



Hamill, in WC3 and 4, played "Christopher Blair". Now Blair is a contraction of "bluehair" which was the fan name for the character in Wing Commanders 1 and 2. (HYou could come up with a callsign, but not a name) as you might guess with with a fan name of bluehair, he had a very dark, black hair.


Why do they have Hamill playing him? *foams at the mouth*
Someday, when we look back on this, we'll both laugh nervously and change the subject. More is good. All is better.