The Clockwork Mansion

Underground Warehouse => Treasury => Castle Keep => Topic started by: Tapewolf on October 14, 2008, 02:34:47 PM

Title: Oblivion
Post by: Tapewolf on October 14, 2008, 02:34:47 PM
Okay, I finally plucked up courage to install Oblivion.  One graphics card later, and it's happily chugging away.

As with Morrowind, my immediate problem is getting enough gold to be able to afford things like training and repairing my sword (thank the gods he still doesn't need to eat).  However, I do have one question.

Basically, I was in Skingrad doing a mission for some fruitcake who told me to spy on some woman, in the hopes of getting some coin.  She went to till the fields, I watched her for a bit, got bored, whipped out my sword and began killing the sheep.  Unlike the stables, where slaughtering their prize steeds seems to evoke no reaction whatsoever, everyone freaked out and I had about half a dozen guards on my tail in very short order.  While trying to evade them I ran head-first into the force-barrier from Zardoz with the message "You cannot go that way.  Turn back."

Is this some kind of plot-protection, e.g. "You must not go there yet," or just laziness on the part of the designers, i.e. I've hit the edge of the world?
Title: Re: Oblivion
Post by: Reese Tora on October 14, 2008, 02:46:44 PM
lesse, from memory, Skingrad is just north of the border...

Were you headed south?

yeah, edge of the world.
Title: Re: Oblivion
Post by: Tapewolf on October 14, 2008, 02:54:03 PM
Quote from: Reese Tora on October 14, 2008, 02:46:44 PM
Were you headed south?
yeah, edge of the world.

Shame.  It looked quite pretty down that way and the water would have been useful for losing the guards.

I notice that the woman is currently attempting to till the pavement.  Either that or she's using a hoe to sweep the floor.
Title: Re: Oblivion
Post by: Cogidubnus on October 14, 2008, 04:12:07 PM
Quote from: Tapewolf on October 14, 2008, 02:54:03 PM
Quote from: Reese Tora on October 14, 2008, 02:46:44 PM
Were you headed south?
yeah, edge of the world.

Shame.  It looked quite pretty down that way and the water would have been useful for losing the guards.

I notice that the woman is currently attempting to till the pavement.  Either that or she's using a hoe to sweep the floor.

The Island of Morrowind is an Island, so you have a handy boundary that way. Cyrodiill is landlocked, though, so I can see the dillemma Bethesda had there. Either make all of Tamriel, or make an invisible fence...

One thing about Oblivion - the gameplay is better than in Morrowind, but it lacks the heart that Morrowind had. The little details, and the sheer atmosphere of the game. Of the two, Morrowind is still higher on my list.
Title: Re: Oblivion
Post by: Tapewolf on October 14, 2008, 04:36:42 PM
Quote from: Cogidubnus on October 14, 2008, 04:12:07 PM
One thing about Oblivion - the gameplay is better than in Morrowind, but it lacks the heart that Morrowind had. The little details, and the sheer atmosphere of the game. Of the two, Morrowind is still higher on my list.

I dunno about the gameplay... so far, it just seems to be a bit prettier.  Unless you turn on HDR, in which case you get these fugly halos around candles etc.

What really cracked me up was the fact that the NPCs wander around babbling inanely to each other.  In Ultima 7 (1991) you had NPCs trysting who got pissy if you tried to spy on them.  In Thief, Deus Ex, Ultima 9 etc you had NPCs making sensible conversation.

In Oblivion you get this:
http://www.nuklearpower.com/daily.php?date=060511

I'll admit I've only been playing since Saturday, but IMHO there's definitely something missing since Morrowind.

And oh god, the wolves.  A cave with a door on it.  With wolves inside.  A giant pack of about two dozen adult wolves, no cubs, no food source.  They're just... there.  Not afraid of fire.  Not afraid of a 6-foot jaguar with a f___-off big sword.  For the sake of my sanity I think I'll have to see if there's a patch for that.
Title: Re: Oblivion
Post by: bill on October 14, 2008, 04:51:11 PM
The combat is actually pretty much the same as Morrowind, despite what people say. Only, instead of missing with a sword at short range, you're doing a tiny amount of damage with it.

And yeah, the setting is pure D&D Castles n' Elves. Disappointing, since the region was actually written of as a jungle in a book in Morrowind. Now that would have been interesting. (Though the Shivering Isles are also really neat, and probably what Oblivion should have been)
Title: Re: Oblivion
Post by: bill on October 14, 2008, 04:53:31 PM
Awful creatures.
Title: Re: Oblivion
Post by: Ryudo Lee on October 14, 2008, 05:24:42 PM
You're also going to want to get the patch called "No psychic guards".  It's a real pain in the neck to be all rogueish, break into someone's house when there ARE NO GUARDS AROUND ANYWHERE in the middle of the night and try to grab something, and all of a sudden a guard is behind you, having appeared out of thin air.  Makes being a thief very very difficult.

But once you get past the little nuances, it's a very fun game, especially when you grab the official add ons.  I particularly like Frostcrag Spire, myself.

EDIT: You'll also want to find the Unofficial Patches.  They fix a whole bunch of little annoyances that Bethesda never bothered to fix.
Title: Re: Oblivion
Post by: bill on October 14, 2008, 06:14:33 PM
Oh yeah, I forgot the lack of the lovely "Break into peoples houses and kill them without anyone noticing" part of Morrowind. I'm pretty sure that you can rob a house when you enter it, as long as you're in stealth mode when you enter (why crouching and entering a house with nobody looking, and just breaking in with nobody looking is a mystery to me), but attacking the owner always gets the guards pissed.

Really, the problems I have are all small ones (other than the level scaling, do not level up without also leveling up your combat), but there's so many that the game just is nowhere near as satisfying as Morrowind.
Title: Re: Oblivion
Post by: Tapewolf on October 14, 2008, 06:22:09 PM
Quote from: bill on October 14, 2008, 06:14:33 PM
Really, the problems I have are all small ones (other than the level scaling, do not level up without also leveling up your combat),

I've noticed.  How do you level up your combat?
Title: Re: Oblivion
Post by: bill on October 14, 2008, 06:45:30 PM
Quote from: Tapewolf on October 14, 2008, 06:22:09 PM
Quote from: bill on October 14, 2008, 06:14:33 PM
Really, the problems I have are all small ones (other than the level scaling, do not level up without also leveling up your combat),

I've noticed.  How do you level up your combat?
Either train, or just fight things a lot. The more fighting skill points you earn, the more you can increase your strength when you level up.

Or, you could do what I personally recommend, and get a mod that fixes the shitty leveling system.  :U
Title: Re: Oblivion
Post by: Tapewolf on October 14, 2008, 07:04:03 PM
Quote from: bill on October 14, 2008, 06:45:30 PM
Either train, or just fight things a lot. The more fighting skill points you earn, the more you can increase your strength when you level up.
Ah.  I haven't been able to afford training until recently, and I seem to lose most of my fights.  That said, I have a few more coins now and I'm looking to get trained.
I've also installed Natural Wildlife 1.3 which seemed to have stopped the wolves going into a psychotic frenzy the moment I walk past.
Title: Re: Oblivion
Post by: bill on October 14, 2008, 07:19:40 PM
Really, the leveling system is broken, and not in the fun way. You can try to play around with it, but I'd recommend modding it out.
Title: Re: Oblivion
Post by: techmaster-glitch on October 14, 2008, 07:53:57 PM
If you need patches or information or such, I suggest the Unofficial Elder Scolls Pages (http://www.uesp.net). This has detailed files on just about everything Elder Scolls. Saved my butt quite a few times in Morrowind.
Title: Re: Oblivion
Post by: Tapewolf on October 14, 2008, 08:30:34 PM
Quote from: Cogidubnus on October 14, 2008, 04:12:07 PM
The Island of Morrowind is an Island, so you have a handy boundary that way. Cyrodiill is landlocked, though, so I can see the dillemma Bethesda had there. Either make all of Tamriel, or make an invisible fence...
Or surround the thing with mountains and put the invisible barrier on them so they can't be climbed.  Putting it in the middle of a field is just mental.  Though apparently it can be disabled through the config file.  I might try that sometime...
Title: Re: Oblivion
Post by: Reese Tora on October 14, 2008, 10:39:24 PM
Quote from: bill on October 14, 2008, 07:19:40 PM
Really, the leveling system is broken, and not in the fun way. You can try to play around with it, but I'd recommend modding it out.

I suppose it depends on what you do...

I tend to get myself 3x or 4x on the stats I want to improve, and stealth + Alchemy is GOD, so I've never had much trouble...

The only mod I've used is the mod to change khajiit night eye from a 1 minute buff to a toggled permanent effect, because there are some situation where it's annoying to have to refresh (like right beore you loose an arrow at a far away opponent) and there are situations where you need it turned off (like when you are trying to stealth and need to know where the blasted shadows are!)

Of course, once I got a ring with the night eye effect, I just used that as easier than the toggle anyway...
Title: Re: Oblivion
Post by: Dagardo on October 14, 2008, 10:53:14 PM
Quote from: Tapewolf on October 14, 2008, 08:30:34 PM
Quote from: Cogidubnus on October 14, 2008, 04:12:07 PM
The Island of Morrowind is an Island, so you have a handy boundary that way. Cyrodiill is landlocked, though, so I can see the dillemma Bethesda had there. Either make all of Tamriel, or make an invisible fence...
Or surround the thing with mountains and put the invisible barrier on them so they can't be climbed.  Putting it in the middle of a field is just mental.  Though apparently it can be disabled through the config file.  I might try that sometime...

There are ways to get through them without messing with the game itself. My brother done this for me with the Skyrim border, although after you get through the border, however you do it, its just randomly generated terrain, and eventually, (at least with Skyrim) you'll fall down a big square hole or something, (the Skyrim one nicknamed "the great crack in Skyrims ass" :giggle) and die, and all your efferot would have been for naught. And also you can leave the main cities like Skingrad and them without leaving through the main gates and everything is effed up, you can pass the borders this way too but it's kinda less satisfying. You'd have to scour places like Youtube or something for vids on how to do it, cuz I cant explain it.
Title: Re: Oblivion
Post by: Tapewolf on October 15, 2008, 04:35:47 AM
Quote from: Dagardo on October 14, 2008, 10:53:14 PM
And also you can leave the main cities like Skingrad without leaving through the main gates and everything is effed up, you can pass the borders this way too but it's kinda less satisfying. You'd have to scour places like Youtube or something for vids on how to do it, cuz I cant explain it.

Cool... I'm sure I can figure something out.  I've broken out of Ultima 8 and 9 in a similar manner.  Also Deus Ex and Thief.

I'm running low on funds again, though - suggestions for making money would be appreciated.  In Morrowind I used the Ring of Toxic Cloud to kill Ordinators and sell their armour.  I doubt that kind of strategy will work as well here  :<
Title: Re: Oblivion
Post by: Dagardo on October 15, 2008, 07:26:39 AM
If you're looking to make money you could always go on a dungeon romp or two, then go back to town and sell whatever you pick up, but I guess that's the obvious choice, if you do theifing you can pickpocket people, although they usually don't have a lot of money, you might could try the counts and countesses, if you can get outta sight... but about the best thing you can do is sell armor of marauders, or go through alyied ruins and take the welkind and varla stones. That's all I can really think of, I never really have monetary problems with this game. Or you can find a weightless item put a fire damage enchantment on it and reverse pickpocket someone, then wait a bit and they will put it on and eventually kill themselves. This also works well for quests wherre you have to kill someone but don't want to join the Dark Brotherhood, AKA, the Assassins Guild. Hope it helps.
Title: Re: Oblivion
Post by: Tapewolf on October 15, 2008, 07:57:51 AM
Quote from: Dagardo on October 15, 2008, 07:26:39 AM
If you're looking to make money you could always go on a dungeon romp or two, then go back to town and sell whatever you pick up, but I guess that's the obvious choice, if you do theifing you can pickpocket people, although they usually don't have a lot of money, you might could try the counts and countesses, if you can get outta sight... but about the best thing you can do is sell armor of marauders, or go through alyied ruins and take the welkind and varla stones. That's all I can really think of, I never really have monetary problems with this game. Or you can find a weightless item put a fire damage enchantment on it and reverse pickpocket someone, then wait a bit and they will put it on and eventually kill themselves. This also works well for quests wherre you have to kill someone but don't want to join the Dark Brotherhood, AKA, the Assassins Guild. Hope it helps.

I'd be interested to find the Thieves' Guild.  That would open up a lot more possibilities, but I'm not quite sure I want to join the assassins.  If I want to go around killing people, it'll be because I want to, not because I've been told to >:3

There's loads of stuff that used to belong to a couple of now-dead NPCs, but I don't think I'll be able to hock it because it's hot, even though the owners are dead and gone.

The 'dungeon romp' thing looks like the way to go for now, assuming I can turn a profit - so far, wear and tear seems to outweigh the proceeds.  Selling bandit pelts (fur armour) only seems to get me so far...
Title: Re: Oblivion
Post by: Janus Whitefurr on October 15, 2008, 08:00:13 AM
Quote from: Dagardo on October 15, 2008, 07:26:39 AM
Or you can find a weightless item put a fire damage enchantment on it and reverse pickpocket someone, then wait a bit and they will put it on and eventually kill themselves. This also works well for quests wherre you have to kill someone but don't want to join the Dark Brotherhood, AKA, the Assassins Guild. Hope it helps.

There's a mod that makes the Blackwood Ring from the Fighters Guild quests a zero-weight item. If you can get that far, it's frightfully fun and efficient.
Title: Re: Oblivion
Post by: Tapewolf on October 15, 2008, 08:02:43 AM
Quote from: Janus Whitefurr on October 15, 2008, 08:00:13 AM
There's a mod that makes the Blackwood Ring from the Fighters Guild quests a zero-weight item. If you can get that far, it's frightfully fun and efficient.
The animal logic always bugs the hell out of me, but apart from that I'd prefer to keep the game mostly stock.  Though I may well go haywire on the mods when I run out of stuff to do in the game itself.
Title: Re: Oblivion
Post by: Dagardo on October 15, 2008, 08:11:11 AM
Quote from: Tapewolf on October 15, 2008, 07:57:51 AM
Quote from: Dagardo on October 15, 2008, 07:26:39 AM
If you're looking to make money you could always go on a dungeon romp or two, then go back to town and sell whatever you pick up, but I guess that's the obvious choice, if you do theifing you can pickpocket people, although they usually don't have a lot of money, you might could try the counts and countesses, if you can get outta sight... but about the best thing you can do is sell armor of marauders, or go through alyied ruins and take the welkind and varla stones. That's all I can really think of, I never really have monetary problems with this game. Or you can find a weightless item put a fire damage enchantment on it and reverse pickpocket someone, then wait a bit and they will put it on and eventually kill themselves. This also works well for quests wherre you have to kill someone but don't want to join the Dark Brotherhood, AKA, the Assassins Guild. Hope it helps.

I'd be interested to find the Thieves' Guild.  That would open up a lot more possibilities, but I'm not quite sure I want to join the assassins.  If I want to go around killing people, it'll be because I want to, not because I've been told to >:3

There's loads of stuff that used to belong to a couple of now-dead NPCs, but I don't think I'll be able to hock it because it's hot, even though the owners are dead and gone.

The 'dungeon romp' thing looks like the way to go for now, assuming I can turn a profit - so far, wear and tear seems to outweigh the proceeds.  Selling bandit pelts (fur armour) only seems to get me so far...

If you wanna join the thieves guild then you have to go to jail, you can also do the Bruma quest "two sides of the coin" to kill two birds with one stone so to speak. But the reward for said quest is like abysmal really. But you gotta be sent to jail and I think you can break out or serve your time, as long as you go to jail, I'm not sure, then wait for a Dark Elf chick to find you, (Imperial City is quickest, just wait there, in the waterfront district is even quicker) then she'll give you a note, and the beggars can help you from there, it shouldn't be real hard to decipher what they say. You'll get access to fences who will buy your stolen goods, but you'll get less money unless they like you or you're mercantile is high or both. But there are some nice items you can get from going through the Dark Brotherhood quests. And the Orc there may be amusing to listen to. As for selling light (bandit) armour heavy (marauder) armour of any kind sells better.
Title: Re: Oblivion
Post by: Tapewolf on October 15, 2008, 08:21:01 AM
Quote from: Dagardo on October 15, 2008, 08:11:11 AM
If you wanna join the thieves guild then you have to go to jail, you can also do the Bruma quest "two sides of the coin" to kill two birds with one stone so to speak. But the reward for said quest is like abysmal really. But you gotta be sent to jail and I think you can break out or serve your time, as long as you go to jail, I'm not sure

Cool.  I may do that.  I just want access to the fence network, really.  As for getting jailed, I'm sure I can think of some way to do that.  There's a few people I dislike, or failing that, attacking the mounties' horses when they go off to kill a pig or something really upsets them.  Or I could get started on the sheep again  :3

QuoteAs for selling light (bandit) armour heavy (marauder) armour of any kind sells better.
That may be, but since I can't find anyone with heavy stuff, it kind of makes it a moot point  >:3
Title: Re: Oblivion
Post by: Dagardo on October 15, 2008, 08:28:20 AM
QuoteAs for selling light (bandit) armour heavy (marauder) armour of any kind sells better.
That may be, but since I can't find anyone with heavy stuff, it kind of makes it a moot point  >:3
[/quote]

If you know where to look marauders aren't real hard to find, The best, and perhaps only place to look would be old fortresses, they're all over the place, like fort homestead i think, which is just south of the imperial city waterfront district. You could also try vampires but they're a mix of all kinds of classes so you'll never know what you'll find, but they're really your best shot at a helmet outside of a shop. Best place to look for them would be old forts and caves. Sorry for not being specific earlier. :3
Title: Re: Oblivion
Post by: Tapewolf on October 15, 2008, 08:32:06 AM
Quote from: Dagardo on October 15, 2008, 08:28:20 AM
If you know where to look marauders aren't real hard to find, The best, and perhaps only place to look would be old fortresses, they're all over the place, like fort homestead i think, which is just south of the imperial city waterfront district.
Cool, that should help.  I think I'm just strong enough to hold my own in that regard, so I'll look into it tonight.
Title: Re: Oblivion
Post by: Dagardo on October 15, 2008, 08:42:27 AM
Yeah, lets hope you are, but it might help to know that the armor they wear is supposedly "leveled." It's in the instruction manual but the Armour levels are as follow:
     
      (Heavy), (Light)
      1-2 Iron, Fur
      3-5 Steel, Leather
      6-9 Dwarven, Chainmail
      10-14 Orcish, Mythril
      15-19 Ebony, Elven
      20+ Daedric, Glass

Like I say it's in the instruction manual, and they will also wear armor that is 2 levels below current Armour level. Lower if it's enchanted. And If you're really close to death and have no items or magicka to use you can do what i do and turn down the difficulty, >:3 but that's cheating. But it also works so I don't complaim.
Title: Re: Oblivion
Post by: Tapewolf on October 15, 2008, 08:53:43 AM
Quote from: Dagardo on October 15, 2008, 08:42:27 AM
Yeah, lets hope you are, but it might help to know that the armor they wear is supposedly "leveled." It's in the instruction manual but the Armour levels are as follow:

Interesting.  I'll have to go over the thing again - apart from an initial scan through, I've mostly been consulting the manual when I'm stuck with the UI, and even then it hasn't been greatly helpful.

As for the armours, I've only recently reached level 3, so most of the people I've met have had iron and fur armour.  I get first dibs on the steel stuff, though!
Title: Re: Oblivion
Post by: Dagardo on October 15, 2008, 09:07:30 AM
You can buy a steel cuirass, and boots i think, and maybe a shield early in the Imperial City Market District from the stores "The Best Defense" and "Stonewall Shields" respectively Although you can't buy fifth and sixth level Armour at all , you're only option is to go and find them. You can find Ebony Armour from an Alyied ruin I think is south west, but you shouldn't unless you want to be completely murdered. If you go looking look for Vindasel, But said ruin is also part of a Deadra quest that you cant do until level 20. The person wearing the armor is non-hostile so it counts as murder unless you're on the quest, Her sword Is the second strongest in the game I think, and is also the object of the quest, just some advice though, do not give up the sword, it is extremely unwise, even if you don't use swords, although the enchantment is somewhat useless. But if you want to fight her early, you may want to wait till level 15 so the armor is at full strength, but you may either have to use Goldbrand, from Boethia's quest or turn down the difficulty. No you cant make Goldbrand Eltonbrand in this game... If you want me to shut up just tell me and I will. :3
Title: Re: Oblivion
Post by: Tapewolf on October 15, 2008, 09:14:15 AM
Quote from: Dagardo on October 15, 2008, 09:07:30 AM
You can buy a steel cuirass, and boots i think, and maybe a shield early in the Imperial City Market District from the stores "The Best Defense"
Yeah, it's just out of my price range at the moment.

Quote from: Dagardo on October 15, 2008, 09:07:30 AM
If you want me to shut up just tell me and I will. :3
I think you might be going a little further into spoiler territory than I'd like.  But yeah, I'll give this a go when I get home.
Title: Re: Oblivion
Post by: Dagardo on October 15, 2008, 09:17:37 AM
Quote from: Dagardo on October 15, 2008, 09:07:30 AM
If you want me to shut up just tell me and I will. :3
I think you might be going a little further into spoiler territory than I'd like.  But yeah, I'll give this a go when I get home.
[/quote]

I will now cease my talking, although I try not to reveal anything too major. Although I for one don't care if I learn a spoiler, since I'm gonna figure it out eventually anyway, but that's just me... shutting up now.
Title: Re: Oblivion
Post by: bill on October 15, 2008, 10:08:10 AM
Quote from: Dagardo on October 15, 2008, 09:07:30 AM
You can buy a steel cuirass, and boots i think, and maybe a shield early in the Imperial City Market District from the stores "The Best Defense" and "Stonewall Shields" respectively Although you can't buy fifth and sixth level Armour at all , you're only option is to go and find them. You can find Ebony Armour from an Alyied ruin I think is south west, but you shouldn't unless you want to be completely murdered.
I did this with a low-level character, it's not that hard if you buy one of those super-expensive staffs in the Imperial City, and exploit the AI so it gets caught in traps.
Title: Re: Oblivion
Post by: Dagardo on October 15, 2008, 10:28:39 AM
Apparently if you get her caught in a ring of paint brushes (Xbox360 only, they're weightless, in the sense that they float) you can kill her by shooting her with arrows or spells, but getting her caught in such a thing seems like it would get really irritating after a really short time. While I'm on it, anyone here wouldn't have any clue how to crack an Xbox 360 encryption key would they? Just wondering.
Title: Re: Oblivion
Post by: Tapewolf on October 15, 2008, 06:38:43 PM
I take it back... Oblivion does have some level of predator-prey support, at least with the Wildlife mod.

(http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/PredatorPrey.png)
http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/PredatorPrey.png

...Okay, maybe the wolf pushing the horse into the sea is stretching it slightly, but it works for me.
Title: Re: Oblivion
Post by: Dannysaysnoo on October 16, 2008, 05:58:26 PM
Quote from: Tapewolf on October 15, 2008, 06:38:43 PM
(http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/PredatorPrey.png)

Wow, that wolf really wanted that horse to drink the water.
Title: Re: Oblivion
Post by: Tapewolf on October 16, 2008, 06:22:49 PM
Danny, I believe you once mentioned it was possible to move bodies around.  How is this done?  The closest I've managed to achieve is to jiggle them slightly with the 'Grab' key, which makes them quiver like a jelly and is very creepy - a graphic example of the 'Uncanny Valley'.  It is fun to roll boars down the hill, though.

**EDIT**

I managed to 'escape' out of Bruma  :P
Title: Re: Oblivion
Post by: Dannysaysnoo on October 16, 2008, 07:18:35 PM
Quote from: Tapewolf on October 16, 2008, 06:22:49 PM
Danny, I believe you once mentioned it was possible to move bodies around.  How is this done?  The closest I've managed to achieve is to jiggle them slightly with the 'Grab' key, which makes them quiver like a jelly and is very creepy - a graphic example of the 'Uncanny Valley'.  It is fun to roll boars down the hill, though.

With determination and spirit, i could jam bodies in cupboards with that Grab key. Just watch that key, though, don't grab things that can be stolen. They don't like you picking up their mugs.
Title: Re: Oblivion
Post by: Tapewolf on October 16, 2008, 07:20:19 PM
Quote from: Dannysaysnoo on October 16, 2008, 07:18:35 PM
With determination and spirit, i could jam bodies in cupboards with that Grab key. Just watch that key, though, don't grab things that can be stolen. They don't like you picking up their mugs.
It can't be used to put back things Cat-Dude knocked over in the shop, then?  :<
Title: Re: Oblivion
Post by: Dannysaysnoo on October 16, 2008, 07:23:48 PM
Quote from: Tapewolf on October 16, 2008, 07:20:19 PM
It can't be used to put back things Cat-Dude knocked over in the shop, then?  :<

There may be a mod that could stop it from registering Grab as EVIL EVIL THEFT but i don't check the PC mods, what with having the xbox version.
Title: Re: Oblivion
Post by: Reese Tora on October 16, 2008, 10:33:08 PM
So far as money goes, I'v always found that the sewers under the imperial city are a great way to make money, especially if you have the patients to play the lockpicking game.

a couple lock picks -in case of breakage- and some poison and sneaking ability can get you a bunch or armor under the city's streets, and you can always run up out of the sewers if need be... the guards will finish off any enemies that follow you, and you can then loot the bodies... including the guards' spent ammunition.

The ayleid ruins also, as mentioned earlier, are a great source of stuff to sell early on, as the power stones are all pre-set pieces (as oppsoed to random spawn) and have a base price of, I believe, 50g.  COnsidering they are sued as light sources, and you can walk out of any given ruin with 10-30 of them if you are torough...

Another good source of early money is quests.

As an aside, you can join the thieves guild without going to jail; it's a matter of finding the right person and asking the right questions.
Title: Re: Oblivion
Post by: Tapewolf on October 17, 2008, 04:43:40 AM
Quote from: Reese Tora on October 16, 2008, 10:33:08 PM
Another good source of early money is quests.

That's been a mixed bag.  'Paranoia' has turned a profit, all the others so far have turned a heavy loss in equipment repairs and the bribes for the vampire quest in Bruma have just made me insolvent... I'll have to remember to reload to an earlier save tonight because he'll just wither and die otherwise.

In Morrowind, I used to steal souls and sell them to mages, but so far I've only found a single petty soul-gem.  Any idea where I can score some gems?

QuoteAs an aside, you can join the thieves guild without going to jail; it's a matter of finding the right person and asking the right questions.
Cool.

Oh, one more thing - am I right in thinking that there is a finite supply of repair hammers in the game?  Or do they regenerate?
Title: Re: Oblivion
Post by: Reese Tora on October 17, 2008, 05:40:22 AM
Merchant shops regenerate most of their stock on something like a daily or weekly basis... I think the actualy period might be on a shop by shop basis...

they don't always carry the same stuff in the same quantities, either (especially herbalist shops) it's based on your level and some random chance.  The armorer will always have repair hammers though.

if you do practice your potion making, be aware that you can only have so many potions in effect at one time... and anything you can make will quickly out strip the store bought potions... except for healing potions, because all player made healing potions heal over time as a regeneration buff... store bought and found potions are the only kind that do a instant direct heal, which doesn't take one of your 'potion buff' slots.

duplicate potion effects don't stack, but... for your anti-walkthrough ;) , if you make one, I'll give you this tip: potion buff stacking is based on the name of the potion and the effect.  if the effect adn name are identical, they don't stack.  if the name OR effect are different, they do stack... and you can name your potions that you make. >:3
Title: Re: Oblivion
Post by: Howl on October 17, 2008, 09:06:27 AM
Quote from: Tapewolf on October 14, 2008, 02:54:03 PM
Quote from: Reese Tora on October 14, 2008, 02:46:44 PM
Were you headed south?
yeah, edge of the world.

Shame.  It looked quite pretty down that way and the water would have been useful for losing the guards.

I notice that the woman is currently attempting to till the pavement.  Either that or she's using a hoe to sweep the floor.

There's something you can do in the INI file to remove the Invisible Borders, although after you go for a while, it just buggers out and you reach the end of the world, quite literally. You can also do a glitch, but that involves a horse, and it's not very good for running from guards.
Title: Re: Oblivion
Post by: Tapewolf on October 18, 2008, 09:27:34 AM
I notice that the legionaries don't bat an eyelid if you talk to them dressed in the armour of a legionary who "had an accident" while you were around  :)

EDIT:

Any suggestions for dealing with wisps?
Title: Re: Oblivion
Post by: Tapewolf on October 18, 2008, 02:29:25 PM
New question: do horses in stables respawn?  I've just realised that their souls are very useful.

EDIT:
Answer appears to be 'yes', horses do re-spawn.  You can, in fact, set the horse on fire, kill it, steal its soul and use it to recharge your enchanted dohickey right in front of the stable-boy.  He'll run to get out of the way of the panicking horse, but nothing else registers and his next words will be "Want to buy a horse?"
Title: Re: Oblivion
Post by: Ryudo Lee on October 19, 2008, 01:42:27 AM
Horses only provide a Lesser soul, with two quest-driven exceptions, and those provide Greater souls. 

Wisps are immune to normal damage, and as you've probably found out, they can turn invisible.  Life Detection is your friend here.  You need an enchanted weapon, or a silver weapon, or a daedric weapon to fight one (this also goes for ghosts and wraiths as well).  They're possibly too powerful for lower level characters, so you may want to avoid them until later levels.  They are also immune to Silence which is a pain, but it makes sense cuz their only attacks are magical.  They will do spells that Absorb Magicka and Health, as well as Damage Intelligence and Willpower, sometimes both at the same time.  Nasty things.  But you do need a sample of Glow Dust to do Azura's quest.  Her statue is up in the northern mountains, around the eastern side. 

You're going to want to find as many of the statues of the daedric princes as you can.  They give some really nifty stuff in return for a few favors.  My particular favorite daedric quest is Shaogorath's quest.  Much fun.  Sanguine's quest is fun too if you have the mod that made the ESRB give Oblivion the M rating.  The most worthwhile one though (IMHO) is Nocturnal's quest.  All of the daedric quests give you a bit of fame, except for one, but there's an obvious reason for that.
Title: Re: Oblivion
Post by: Janus Whitefurr on October 19, 2008, 03:18:42 AM
Quote from: Ryudo Lee on October 19, 2008, 01:42:27 AM
You're going to want to find as many of the statues of the daedric princes as you can.  They give some really nifty stuff in return for a few favors.  My particular favorite daedric quest is Shaogorath's quest.  Much fun.  Sanguine's quest is fun too if you have the mod that made the ESRB give Oblivion the M rating.  The most worthwhile one though (IMHO) is Nocturnal's quest.  All of the daedric quests give you a bit of fame, except for one, but there's an obvious reason for that.

Nocturnal's also makes lockpicking way too easy, but that's touch and go depending on your playstyle.
Title: Re: Oblivion
Post by: Tapewolf on October 19, 2008, 06:48:43 AM
Quote from: Ryudo Lee on October 19, 2008, 01:42:27 AM
Horses only provide a Lesser soul, with two quest-driven exceptions, and those provide Greater souls.
For my purposes, that simply means I have to kill a few more of them  >:3

QuoteWisps are immune to normal damage, and as you've probably found out, they can turn invisible.  Life Detection is your friend here.  You need an enchanted weapon, or a silver weapon, or a daedric weapon to fight one (this also goes for ghosts and wraiths as well).  They're possibly too powerful for lower level characters, so you may want to avoid them until later levels.
I'm level 15.  I tried a few magic attacks and using an enchanted weapon but they still killed me.  For now, I'm going to stick with either avoiding them or leading them to a legionary - after they've sucked him dry they seem to go quiescent, at which point I can hop in and loot the carcass before running like buggery.

QuoteBut you do need a sample of Glow Dust to do Azura's quest.  Her statue is up in the northern mountains, around the eastern side. 

Damn, damn, damn!  She's the only statue I've found so far and her star would be dead useful for the horse gig.  I don't suppose she gives any hints on killing them - guess I'll have to ask her.

On the plus side, I've now reached the point where killing people is turning a healthy profit - most likely because they're loaded with dwarven and elven goodies these days.  I've now been able to buy the manor in Anvil and I finally have somewhere I can stuff my loot.
Title: Re: Oblivion
Post by: Dagardo on October 19, 2008, 11:20:16 AM
If you're that hard up on glow dust there are two other options off the top of my head, and in both of them you live. You can 1. steal a sample from the Bruma Mages Guild hall, or 2. buy a sample from any alchemy supplies vendors in Cyrrodill.
Title: Re: Oblivion
Post by: Tapewolf on October 19, 2008, 11:41:27 AM
Quote from: Dagardo on October 19, 2008, 11:20:16 AM
If you're that hard up on glow dust there are two other options off the top of my head, and in both of them you live. You can 1. steal a sample from the Bruma Mages Guild hall, or 2. buy a sample from any alchemy supplies vendors in Cyrrodill.

I was going to ask if it could be bought off-the-shelf, but I actually managed to ambush one all on its own and set light to it until it died.
So yes, Azura got her hit... probably thinks she's a seagull by now.

My standard technique for pretty much everything has become "kill it by fire and the sword".  I'm hoping to become a master of the blade fairly soon, but destruction is a bit behind on that count.  I'll look up some trainers on UESP.
Title: Re: Oblivion
Post by: Ryudo Lee on October 20, 2008, 09:21:58 AM
Quote from: Janus Whitefurr on October 19, 2008, 03:18:42 AM
Quote from: Ryudo Lee on October 19, 2008, 01:42:27 AM
You're going to want to find as many of the statues of the daedric princes as you can.  They give some really nifty stuff in return for a few favors.  My particular favorite daedric quest is Shaogorath's quest.  Much fun.  Sanguine's quest is fun too if you have the mod that made the ESRB give Oblivion the M rating.  The most worthwhile one though (IMHO) is Nocturnal's quest.  All of the daedric quests give you a bit of fame, except for one, but there's an obvious reason for that.

Nocturnal's also makes lockpicking way too easy, but that's touch and go depending on your playstyle.

That's why I say that it's the most worthwhile.  I hate breaking lockpicks. :3

Tape, which class did you pick?  You should look into making sneak attacks, they're worth it.
Title: Re: Oblivion
Post by: Tapewolf on October 20, 2008, 09:30:54 AM
Quote from: Ryudo Lee on October 20, 2008, 09:21:58 AM
Tape, which class did you pick?  You should look into making sneak attacks, they're worth it.

Character class?  Kitty.  Basically a compilation of the traits I found most useful in Morrowind.
I loved the way it said "Are you sure you want to be a kitty?" at the start, but sadly it was before I got screenshots working.
Title: Re: Oblivion
Post by: Tapewolf on October 20, 2008, 05:38:16 PM
What happens if you murder the Dark Brotherhood guy?  Is the Night Mother pleased about that?
Title: Re: Oblivion
Post by: Reese Tora on October 20, 2008, 06:38:08 PM
or you can join the mages guild and have free access to just take the glow dust from the bruma chapter...

generally, the dark brotherhood works like any other guild, you attack or steal from its members, you get in trouble, kicked out, maybe permanently banned, depending on the rules.

there are spoilers if I go further in describing anything...

atleast the requirement to join the dark brotherhood is fairly simple.
Title: Re: Oblivion
Post by: Janus Whitefurr on October 20, 2008, 10:56:20 PM
Quote from: Ryudo Lee on October 20, 2008, 09:21:58 AM
Quote from: Janus Whitefurr on October 19, 2008, 03:18:42 AM
Quote from: Ryudo Lee on October 19, 2008, 01:42:27 AM
You're going to want to find as many of the statues of the daedric princes as you can.  They give some really nifty stuff in return for a few favors.  My particular favorite daedric quest is Shaogorath's quest.  Much fun.  Sanguine's quest is fun too if you have the mod that made the ESRB give Oblivion the M rating.  The most worthwhile one though (IMHO) is Nocturnal's quest.  All of the daedric quests give you a bit of fame, except for one, but there's an obvious reason for that.

Nocturnal's also makes lockpicking way too easy, but that's touch and go depending on your playstyle.

That's why I say that it's the most worthwhile.  I hate breaking lockpicks. :3

Tape, which class did you pick?  You should look into making sneak attacks, they're worth it.

The temptation does get too strong to just spam Auto-Attempt until it works, though. I still click the locks even with the Skeleton Key, because it's fun that way.

Re: Sneak Attacks. YES. If you're an archer on top of it, you can kill plenty of stuff before it reaches you.
Title: Re: Oblivion
Post by: Tapewolf on October 21, 2008, 07:00:00 AM
Quote from: Reese Tora on October 20, 2008, 06:38:08 PM
or you can join the mages guild and have free access to just take the glow dust from the bruma chapter...
I was never sure if it was okay to take guild property - I've had them get very pissy about things like that in Morrowind.  Still, if there is stuff free for the taking... I have a sudden need for as many Grand Soul Gems as I can get my paws on.
Title: Re: Oblivion
Post by: Ryudo Lee on October 21, 2008, 12:18:59 PM
Once you join a guild, most of the stuff they have lying around is up for grabs.  If there's something that can't be taken, then you have to be a higher rank before you can take it.  Once you become the head of the guild, everything can be grabbed.
Title: Re: Oblivion
Post by: Tapewolf on October 21, 2008, 03:37:59 PM
(http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/j_skar.png)
http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/j_skar.png

I'm sorry, this game really seems to bring out the worst in me...
Title: Re: Oblivion
Post by: Ryudo Lee on October 21, 2008, 05:13:52 PM
I had a roommate who had a whole lot of fun with the nudity mod...
Title: Re: Oblivion
Post by: Azlan on October 22, 2008, 10:46:35 PM
Some people never get over juvenile tendencies.
Title: Re: Oblivion
Post by: Tapewolf on October 23, 2008, 05:23:57 AM
Was anyone else disappointed by the Dark Brotherhood?  For such an evil organisation they seem to be a bunch of losers living underneath a derelict house.  I guess that's why they didn't want to show me around before I got to decide whether to join.
Title: Re: Oblivion
Post by: Reese Tora on October 23, 2008, 05:27:51 AM
Quote from: Tapewolf on October 23, 2008, 05:23:57 AM
Was anyone else disappointed by the Dark Brotherhood?  For such an evil organisation they seem to be a bunch of losers living underneath a derelict house.  I guess that's why they didn't want to show me around before I got to decide whether to join.

Yeah, whadda ya know, they're a bunch of socially maladjusted kids wearing dark clothing and living in their (night) mother's basement...
Title: Re: Oblivion
Post by: Kasarn on October 23, 2008, 05:49:28 AM
Quote from: Tapewolf on October 23, 2008, 05:23:57 AM
Was anyone else disappointed by the Dark Brotherhood?  For such an evil organisation they seem to be a bunch of losers living underneath a derelict house.  I guess that's why they didn't want to show me around before I got to decide whether to join.

Don't worry, you get to kill them all later. :V
Title: Re: Oblivion
Post by: Janus Whitefurr on October 23, 2008, 06:03:35 AM
Quote from: Tapewolf on October 23, 2008, 05:23:57 AM
Was anyone else disappointed by the Dark Brotherhood?  For such an evil organisation they seem to be a bunch of losers living underneath a derelict house.  I guess that's why they didn't want to show me around before I got to decide whether to join.

It was my perception that it was simply one small sect of the entirety of the Brotherhood, which may or may not be more epic. After all, if Lucien is the Speaker for that particular group, who are the other Speakers talking to/for?
Title: Re: Oblivion
Post by: Reese Tora on October 23, 2008, 05:32:54 PM
Quote from: Janus Whitefurr on October 23, 2008, 06:03:35 AM
Quote from: Tapewolf on October 23, 2008, 05:23:57 AM
Was anyone else disappointed by the Dark Brotherhood?  For such an evil organisation they seem to be a bunch of losers living underneath a derelict house.  I guess that's why they didn't want to show me around before I got to decide whether to join.

It was my perception that it was simply one small sect of the entirety of the Brotherhood, which may or may not be more epic. After all, if Lucien is the Speaker for that particular group, who are the other Speakers talking to/for?

Between Morrowind:Tribunal and Oblivion, I was under the impression that the dark brotherhood cells in the imperial province were independant cells of a larger organization similar in nature to terrorist cells that may or may not exist in different parts of the world(but are often portrayed on popular TV).

I suspect that the dark brotherhood hideout in Morrowind:Tribunal could be considered apocryphal or otherwise unlikely to ever have occured except under special circumsances...

Dark brotherhood certainly has some of the more interesting quests in the game. :)

Out of curiosity, how far along are you in the dark brotherhood storyline?
Title: Re: Oblivion
Post by: Tapewolf on October 23, 2008, 06:38:53 PM
Quote from: Reese Tora on October 23, 2008, 05:32:54 PM
Out of curiosity, how far along are you in the dark brotherhood storyline?
Backwards, actually.  I couldn't easily revert to before killing Rufus or whatever his name, but when Lucian turned up to induct me into the Brotherhood, I said nothing, ignored everything he said and then whacked him one with my lovely Glass Fireblade.  Unkillable, sadistically evil child of Sithis he may be, but he certainly can scream like a little girl if you set him ablaze.

Prior to that, I got as far as killing the pirates.  The next quest sounded utterly boring so I left in disgust, and promptly got an equally naff quest from the Fighter's Guild.

I might try it again later, assuming they haven't done the sensible thing and barricaded the house in Cheydenhal.
Title: Re: Oblivion
Post by: Ryudo Lee on October 24, 2008, 09:49:22 AM
There's an obscure tome somewhere that talks about the history of the dark brotherhood.  IIRC, it's in the second floor of Francois Mottiere's house.  The name of the book slips my mind at the moment.  In the book it describes the dark brotherhood as, in so many words, a splinter group of the Morag Tong.

If you do a little searching around, you'll see that the Tongs are not without at least a minimal presence in Cyrodiil, though not in any official fashion.  In the official expansion "Mehrune's Razor", there's a Morag Tong operative in a prison.  Also, somewhere around Lord Rugdumph's Estate, there's a camp called Walker's Camp that is occupied by a couple of Camonna Tong thugs.  They aren't hostile, even if you're in the Thieve's Guild, but they don't seem to be there for any other reason than to just be there.
Title: Re: Oblivion
Post by: Tapewolf on October 24, 2008, 12:04:36 PM
Quote from: Ryudo Lee on October 24, 2008, 09:49:22 AM
Also, somewhere around Lord Rugdumph's Estate, there's a camp called Walker's Camp that is occupied by a couple of Camonna Tong thugs.  They aren't hostile, even if you're in the Thieve's Guild, but they don't seem to be there for any other reason than to just be there.
Yes, I ran into them.  I made it my business to try and eradicate that group in Morrowind, so I was tempted to murder them out of hand - force of habit, you know.  I decided not to in the end, though.
Title: Re: Oblivion
Post by: llearch n'n'daCorna on October 24, 2008, 12:19:25 PM
Heh.

I get the vague feeling that I'd be tempted to see if I could depopulate the entire country... Probably better that I don't have a copy of the game here...
Title: Re: Oblivion
Post by: Tapewolf on October 24, 2008, 12:22:42 PM
Quote from: llearch n'n'daCorna on October 24, 2008, 12:19:25 PM
I get the vague feeling that I'd be tempted to see if I could depopulate the entire country... Probably better that I don't have a copy of the game here...
The guards are quite badass.  I have on occasion gone on a bender when things go wrong, but they always seem to nail me in very short order, even though he's quite tough nowadays.
Also, there are a lot of people who are marked as unkillable, e.g. Lucian after his first visit.  Though there is a mod to disable that  :mwaha
Title: Re: Oblivion
Post by: Azlan on October 24, 2008, 03:14:21 PM
You can never eliminate random bandits permanently (they respawn periodically in various areas), but named NPC can be killed and they do not return... with a few exceptions.  The thieves quest chain is broken for me and I can't trigger the journal update that flags a completion, so I cannot progress... so for fun, I've been assassinating the Greyfox.  It is very handy for skill training, as he is one of the NPCs that cannot be killed (at least at this point) he respawns within a few moments having forgotten that I just killed him.

I have run through the whole area and killed everyone for fun.
Title: Re: Oblivion
Post by: Ryudo Lee on October 24, 2008, 03:31:32 PM
There is a mod called Battle4Morrowind that gives you an opportunity to help an army take over the Imperial City.  Of course, it breaks most side-quests since just about everyone gets killed who can get killed.
Title: Re: Oblivion
Post by: Tapewolf on October 24, 2008, 07:51:35 PM
Quote from: Azlan on October 24, 2008, 03:14:21 PM
You can never eliminate random bandits permanently (they respawn periodically in various areas), but named NPC can be killed and they do not return... with a few exceptions.
The Dark Fissure is currently my favourite haunt as the necromancers respawn every other time I visit, which gives me the opportunity to load up on Daedric and similar goodies which I can sell for just over a grand each at Anvil. 

QuoteThe thieves quest chain is broken for me and I can't trigger the journal update that flags a completion, so I cannot progress...
Have you tried setting the journal flag manually?
Title: Re: Oblivion
Post by: Tapewolf on October 27, 2008, 08:53:13 PM
Now I'm Arch-Mage.  I notice that the Necromancers still don't give up even after I de-souled Mannimarco.  In a way that pleases me - pickpocketing the Worm Anchorite in the Dark Fissure is a fun sport - seeing the evil cultists running around yelling "Help!  We have a burglar!" amuses me no end and I actually postponed finishing that quest in case they all shut up shop and vanished.  The only snag is that I think I've now killed more Necromancers than there are people in the Imperial City, if not the whole world.

Anyway, having taken over that particular guild I figured it was time to start work on the main quest.  All I can say is "Oof".
Really, there should have been an extra dialogue option when Cat-Dude was told to go into the Gate in Bruma - one where he curls up into a little ball of post-traumatic stress disorder and sobs about how he "can't do the Gate thing again..."
Waiting until I was level 28 doesn't seem to have helped as much as I'd hoped, either :<
Title: Re: Oblivion
Post by: bill on October 27, 2008, 08:58:23 PM
yeah, the burma quest is about where i gave up with the game
Title: Re: Oblivion
Post by: Ryudo Lee on October 28, 2008, 09:34:38 AM
Quote from: Tapewolf on October 27, 2008, 08:53:13 PM
Now I'm Arch-Mage.  I notice that the Necromancers still don't give up even after I de-souled Mannimarco. 

Have you played with his staff yet?  Reanimation can be quite fun...

Also, have you figured out how to use the altars yet?  Funny thing, they keep working even after you kill Mannimarco.
Title: Re: Oblivion
Post by: Tapewolf on October 28, 2008, 11:31:26 AM
Quote from: Ryudo Lee on October 28, 2008, 09:34:38 AM
Have you played with his staff yet?  Reanimation can be quite fun...
It wasn't quite what I had in mind, since it just seems to make people float around creepily.  I was hoping to use it on the mages in Wellspring Cave whom the Necromancers murdered.  Didn't quite pan out.

QuoteAlso, have you figured out how to use the altars yet?  Funny thing, they keep working even after you kill Mannimarco.
My understanding was that it was a natural phenomenon rather than something he was doing himself.  But yes, if you meant the Black Soul gems, I've been stockpiling those myself.  I could very easily have made Traven regret having sent me on that particular mission, but he took matters into his own hands first.
Title: Re: Oblivion
Post by: Tapewolf on November 02, 2008, 11:22:30 AM
I got the idea of trying to fill the Dark Fissure in using the Scroll bug.  The Worm Anchorite was not amused, but then again I guess I did pickpocket him.

(http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/ScreenShot92.jpg)
http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/ScreenShot92.jpg

(http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/ScreenShot94.jpg)
http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/ScreenShot94.jpg

(http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/ScreenShot95.jpg)
http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/ScreenShot95.jpg
Title: Re: Oblivion
Post by: llearch n'n'daCorna on November 02, 2008, 11:47:18 AM
I guess they must be hungry. ;-]
Title: Re: Oblivion
Post by: Tapewolf on November 02, 2008, 12:48:17 PM
Quote from: llearch n'n'daCorna on November 02, 2008, 11:47:18 AM
I guess they must be hungry. ;-]
There's something like 2300 watermelons there, so I hope so.  I tried it with tomatoes at one point, to see if I could make a ball-pit, but the game quickly bogged down until it was taking minutes to render each frame and I had to kill it.  You should have seen it when the guy tried to attack me... he kept casting spells and blasting the melons all over the place.  Pity you can't seem to destroy them.
Title: Re: Oblivion
Post by: Ryudo Lee on November 02, 2008, 03:16:48 PM
I never could get that little trick to work.  Maybe they fixed it in the unofficial patch.  How is it supposed to be done?
Title: Re: Oblivion
Post by: Tapewolf on November 02, 2008, 04:02:05 PM
Quote from: Ryudo Lee on November 02, 2008, 03:16:48 PM
I never could get that little trick to work.  Maybe they fixed it in the unofficial patch.  How is it supposed to be done?

The scroll trick is on UESP - they have three different duplication bugs.  I'm running the latest non-Shivering build.  What you do is this:
1.  Get at least two scrolls of the same type, so they're stacked
2. Click on the scrolls to highlight them as the current spell
3. Drop the item you want duplicated, e.g. a single watermelon.
The watermelon will multiply by the number of scrolls, e.g. if you had two 'silence' scrolls, you'll get two melons on the floor.

I found it was a bit flaky at first if the item you're cloning is stacked - best to duplicate only a single item to begin with.  Once that's working, you can step up to duplicating stacked items.
It's possible to duplicate the scrolls but it doesn't seem to work if the last item you're copying has been copied.
I got around this by having a two stacks of spells - I used the 'Silence' scrolls to duplicate some 'Ice Blast' scrolls, then used the Ice scrolls to duplicate the Silences, then used the Silence scrolls and so on until I had 512 'Silence' scrolls and 768 'Ice Blast' scrolls.
Title: Re: Oblivion
Post by: llearch n'n'daCorna on November 02, 2008, 04:14:47 PM
Quote from: Tapewolf on November 02, 2008, 12:48:17 PM
Pity you can't seem to destroy them.

... You can eat ebony, but you can't eat watermelons?
Title: Re: Oblivion
Post by: Tapewolf on November 02, 2008, 04:24:07 PM
Quote from: llearch n'n'daCorna on November 02, 2008, 04:14:47 PM
... You can eat ebony, but you can't eat watermelons?
'Course you can.  However, you can't hit them, burn them, freeze them or drop them from a great height.  Time was in games like Ultima 6 (1990) you could throw a jug of water and it would smash when it hit the ground.
Or earlier still, Knight Tyme (1986!) where if you tried to drop the mirror at all it would smash (you had to give it to an NPC to hold onto, and sometimes they refused to part with it afterwards...

The watermelons in Oblivion can only be destroyed by eating them or making them into potions and in view of the fact they can apparently survive a ground-zero nuclear strike, I'm not sure I want to know how they're eaten.

Sadly I haven't found any raw ebony, and I don't think he can eat silver ore, though I'll have to try it.  I did get a kick out of eating Pinarus Inventius' prize Minotaur horn in front of his face, though.
Title: Re: Oblivion
Post by: Tapewolf on November 02, 2008, 05:53:10 PM
I may have to make this my wallpaper at work, replacing the Morrowind one:
(http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/ScreenShot125.jpg)
http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/ScreenShot125.jpg

http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/ScreenShot126.jpg
Title: Re: Oblivion
Post by: Gamma on November 02, 2008, 06:12:54 PM
It's been so long since I bothered with the game. I have a Pyramid head mod, buster sword addon, and Dragon slayer addon from Berserk.
I'm a freakin mage and on normal whooped up on everything without those, but I never have updated it.

With Pyramid heads helmet I get a 50 point increase in strength so I can wield the Dragon slayer easily. That thing is fun, ridiculously overpowered but fun. Killing a town takes no time at all. I created bits of armor that together would exceed 85% damage reduction if they would let them. I have another set that makes me completely invisible. I joined the thieves guild and dark brotherhood. They overlap now and again but I have yet to be kicked out of either, always found a way so far.

I kinda got bored with the game a year or more ago but it was fun. Never have finished the main arch.
Title: Re: Oblivion
Post by: Tapewolf on November 07, 2008, 02:37:54 PM
Apparently it is not possible to kill the spectators in the Arena >:[
Title: Re: Oblivion
Post by: Ryudo Lee on November 07, 2008, 09:22:15 PM
It's also not possible to "help" the combatants when you are a spectator.  You can't jump out of the balcony and you can't shoot into the arena.  :<
Title: Re: Oblivion
Post by: Azlan on November 07, 2008, 10:12:27 PM
I've been able to eat everything I've found that falls into the ingredient area... more or less, but my version is very old.

It is very fun to swim in lava, but this was obviously never intended to be, because there are areas one can get stuck in and nothing you do will get you out.
Title: Re: Oblivion
Post by: Tapewolf on November 08, 2008, 08:39:00 AM
Quote from: Azlan on November 07, 2008, 10:12:27 PM
It is very fun to swim in lava, but this was obviously never intended to be, because there are areas one can get stuck in and nothing you do will get you out.
I managed to shortcut a number of Oblivion gates by doing that, though it was just a short dip since it tended to kill him if he stayed there too long (surprise surprise).  Did you figure out a way to do an extended swim?

Quote from: Ryudo Lee on November 07, 2008, 09:22:15 PM
It's also not possible to "help" the combatants when you are a spectator.  You can't jump out of the balcony and you can't shoot into the arena.  :<
I haven't tried this yet.  Sounds like it might be fun.

On another note, I notice that the Black Horse Courier is now running around the countryside on foot.  Is this common?  I've found what I think is probably the horse, in a little heap between Brina Cross and Gottishaw inns.

**EDIT**
Doesn't look like the Staff of Worms works on horses either.
Title: Re: Oblivion
Post by: Tapewolf on November 09, 2008, 08:13:15 AM
Quick question, the Skull of Corruption.  After the crappy job Bruma made of the statue(*) I thought it would be sweet if I could duplicate myself, and supposedly this is possible.  However the game doesn't seem to be too happy to go along with it.  Just as an experiment, I set up a 100% reflection spell on some random bod and blasted him with the staff.  The red fuzz surrounded me, but no Clone_CatDude.  Next, I'll try the trick of forcing someone to use the staff as a weapon and zapping me with it, but before I go to that effort, I'm curious as to whether it's been fixed in the latest patch or something.

(*)I think the Countess resented her saviour being a cat and tried to make him look more human.  Either that or the guy they hired just can't do Khajiit.
Title: Re: Oblivion
Post by: Janus Whitefurr on November 09, 2008, 08:38:43 AM
So far as I know the only way to create a duplicate of yourself is to use the console to do it. Of course, then comes the question of whether killing yourself is murder, or getting duplicates of all your items...
Title: Re: Oblivion
Post by: Tapewolf on November 09, 2008, 08:53:56 AM
Quote from: Janus Whitefurr on November 09, 2008, 08:38:43 AM
So far as I know the only way to create a duplicate of yourself is to use the console to do it. Of course, then comes the question of whether killing yourself is murder, or getting duplicates of all your items...
Yeah, well I was thinking of it more in terms of an interesting project, than as a means to gain advantage.
Title: Re: Oblivion
Post by: techmaster-glitch on November 09, 2008, 12:19:32 PM
I don't think the Skull of Corruption is supposed to be used on yourself.

I remember reading once that in a beta test of the AI, the tester had the Skull, but accidentally set it down for some reason. A nearby NPC snatched it before the tester could get it back. The NPC then used it on the tester. Flash, evil clone of player character created. Who then proceeded to slaughter every NPC in sight.

Hilarious as hell, but Bethesda may have blocked it from being used on you. Of course, I know nothing solid about this subject, and that is only a pure guess.

EDIT: oh here's a page. (http://www.uesp.net/wiki/Oblivion:Skull_of_Corruption) It seems it is possible to do it, permamently, with a glitch.
Title: Re: Oblivion
Post by: Tapewolf on November 09, 2008, 12:24:16 PM
Quote from: techmaster-glitch on November 09, 2008, 12:19:32 PM
EDIT: oh here's a page. (http://www.uesp.net/wiki/Oblivion:Skull_of_Corruption) It seems it is possible to do it, permamently, with a glitch.
That's the manual I've been following.  I'll try a full test run, but I'm a little surprised that it doesn't seem to be working on a temporary basis.

I'll have to see if I can take some video of the game, because I've just had yet more fun with the melons, roadblocks this time.

By the way, I've just found Vigge and Sulinus Vassinus sharing a bed in the Skingrad Mage's guild.  Do they usually do this?
On a similar note, I slept in one of the beds while everyone else was awake and woke up with some woman next to me.
Title: Re: Oblivion
Post by: Tapewolf on November 09, 2008, 02:08:30 PM
Muahahaha!

(http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/ScreenShot157.png)
http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/ScreenShot157.png

Another shot of Cat Dude and his Evil Twin:
http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/ScreenShot162.png

...while the bandit goes completely haywire with the SoC staff in the background:
http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/ScreenShot163.png

**EDIT**

My clone quite distinctly said "Night Mother, I beg your mercy!"  Is this normal?
While I haven't yet been able to get Cat Dude to steal his own soul, I did manage to get his clone's soul.  I'll have to be content with that, I suppose...
Title: Re: Oblivion
Post by: Ryudo Lee on November 09, 2008, 07:12:37 PM
There is a mod out there that allows you to update your statue (http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1070).  Last time I did it, I had a blue torch from a large quest mod (http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3295) in my inventory, so my statue was decked out in the champion's armor and holding up a lit torch, live flame and all.  It's a nice effect, especially at night.
Title: Re: Oblivion
Post by: Tapewolf on November 09, 2008, 07:47:19 PM
Quote from: Ryudo Lee on November 09, 2008, 07:12:37 PM
There is a mod out there that allows you to update your statue (http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1070).  Last time I did it, I had a blue torch from a large quest mod (http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3295) in my inventory, so my statue was decked out in the champion's armor and holding up a lit torch, live flame and all.  It's a nice effect, especially at night.

I'll have to try that.  Just now, I resurrected it.  Nearly laughed myself sick.
As soon as I ran the command, it vanished.  I turned around and saw a giant, twelve-foot high clone of Cat-Dude towering over me.  As I approached, he looked down at me and told me I had nice muscles.

(http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/ScreenShot175.jpg)
http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/ScreenShot175.jpg
Title: Re: Oblivion
Post by: Tapewolf on November 11, 2008, 03:49:55 PM
I've registered ACA Capture Pro because I can't make Oblivion work in Linux yet.  ACA has screwed up the floor, has no concept of sound sync, hates the inventory screen and randomly inserts blue frames for me to have to edit out.

Nonetheless, I now have video of Cat Dude tormenting the Imperial Legion with melons.
And pickpocketing the Worm Anchorite.

http://uk.youtube.com/watch?v=ib-_nkU8C9Y&fmt=6

**EDIT**

Cat-Dude, now with wings, goes on a good old-fashioned 'Cubi-style rampage:

(http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/Rampaging.jpg)
http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/Rampaging.jpg

...I'll have to stop and count, but I think I've so far managed to fill at least 60 Black Soul Gems.
Title: Re: Oblivion
Post by: llearch n'n'daCorna on November 17, 2008, 11:32:59 AM
*giggle*

Nice rampage, too. I like the artistically scattered bodies. Can you separate any of them, or is it purely a stab thing?

("Use your wings more, like this" *grin*)
Title: Re: Oblivion
Post by: Tapewolf on November 17, 2008, 11:42:12 AM
Quote from: llearch n'n'daCorna on November 17, 2008, 11:32:59 AM
*giggle*
Nice rampage, too. I like the artistically scattered bodies.
Not a particularly great shot.  The worse parts were in the centre of town... littered with passers-by.

QuoteCan you separate any of them, or is it purely a stab thing?
Not quite sure what you're referring to there.  Care to clarify it?
Title: Re: Oblivion
Post by: Ryudo Lee on November 17, 2008, 12:49:06 PM
Where did you get the wings?  Those look pretty good.
Title: Re: Oblivion
Post by: llearch n'n'daCorna on November 17, 2008, 01:32:51 PM
Quote from: Tapewolf on November 17, 2008, 11:42:12 AM
QuoteCan you separate any of them, or is it purely a stab thing?
Not quite sure what you're referring to there.  Care to clarify it?

The bodies I can see are in one piece, although there are blood splatters.

Can you tear them limb from limb?

Yes, I know, slightly sick, but better to do it to virtual people in a world of your own on a computer than to get stressed about people in RL...
Title: Re: Oblivion
Post by: Mao on November 17, 2008, 01:40:12 PM
Quote from: llearch n'n'daCorna on November 17, 2008, 01:32:51 PM
The bodies I can see are in one piece, although there are blood splatters.

Can you tear them limb from limb?

I think this is why I like you.

Quote from: llearch n'n'daCorna on November 17, 2008, 01:32:51 PM
Yes, I know, slightly sick, but better to do it to virtual people in a world of your own on a computer than to get stressed about people in RL...

Sounds right to me.  Though really, doing it in RL is fine if you can get away with it...probably feels pretty good too.. :mwaha

Title: Re: Oblivion
Post by: Tapewolf on November 17, 2008, 01:47:47 PM
Quote from: llearch n'n'daCorna on November 17, 2008, 01:32:51 PM
The bodies I can see are in one piece, although there are blood splatters.
Can you tear them limb from limb?

No.  However you can tear their souls out, which Cat-Dude has been doing with horrifying efficiency.  (That'll teach the Primate of the Church of Julianos to compare the Hero of Kvatch to a beggar).

The limbs and so forth are posable though, unlike in Morrowind.  My first attempts at dragging a corpse out of sight resulted in him jiggling the body around in a disgusting manner, right down the Uncanny Valley.  I almost jumped out of my chair when one of the guards suddenly walked past while I was crouched down and doing this... he just glanced at me and carried on past.  How he knew that it was a bandit and not a fellow traveller is left as an exercise for the reader.

Quote from: Ryudo Lee on November 17, 2008, 12:49:06 PM
Where did you get the wings?  Those look pretty good.

http://www.tesnexus.com/downloads/file.php?id=5480

You have to sign up, unfortunately.  Though I can probably put the archive somewhere.  I think it requires build 1.2 of the program or later.

There are numerous styles of wing, from butterfly through to dragon.  The Dark Angel wings he is sporting look a little metallic (heck, they look a bit like they're welded onto a steel pipe) but were the most practical.  Larger wings tend to stick out hard like the Angel of the North (http://en.wikipedia.org/wiki/Angel_of_the_North) which makes people shove him out of the way in the streets.

The mod adds two chests outside of 'Smash'n'Slash' containing the wings.  One chest contains wings that fit in the Amulet slot, the others fit in the Tail slot (which is a poor show for Khajiit or Argonian characters).
I was intending to see if I could make head-wings, but they would have to go in the Hair slot (used by helmets), which would not look good IMHO.
Title: Re: Oblivion
Post by: Tapewolf on November 17, 2008, 05:35:39 PM
In view of llearch's question, here are a few more screenshots.  Since these are big, I'll go with the 'Public safety announcement' where the game berates me for trying to scoff somone's potatoes:

(http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/ScreenShot49.jpg)
http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/ScreenShot49.jpg

This is a good demonstration of the posable corpses.  The result of a 'brawl' in the Two Sisters' lodge in Skingrad.  This is from the Mage's Guild quest where Count Janus orders you to dispose of the vampire killers by any means necessary:

http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/ScreenShot31.jpg

Now, these are a few pictures from my rampage, since the previous picture only had one body in it.  These were artistically arranged to get them all on-shot:

http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/ScreenShot211.jpg

In fact, there's a story attached to that.  When I went back to the market, I could only see four bodies in the main square.  This puzzled me because the Market fight was a long and protracted affair, but rummaging around I very quickly found six more bodies tucked in the alleyways.
I dragged a couple of them back into the square which freaked some of the guards out (I was invisible) but there were four of them which I simply could not get to go up the steps.
Then I suddenly thought 'What would Black Mage do?' (http://www.nuklearpower.com/daily.php?date=060711) and ran home to get the Staff of Worms.  Essentially, I went back to the square, and reanimated each body.  A quick push and they were happy to follow me around, so I led them roughly where I wanted them to be and waited until the spell animating them ran out.
I also found two or three other bodies stuffed in the hedgerows that I'd clean forgotten about.

Here's an aerial view:
(http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/ScreenShot212.jpg)
http://i89.photobucket.com/albums/k216/tapewolf/games/oblivion/ScreenShot212.jpg

I took a quick tally of the soul gems while I was at it.  I have 70 NPCs in my pocket.
Title: Re: Oblivion
Post by: llearch n'n'daCorna on November 17, 2008, 06:16:05 PM
Oh, lovely.

Thanks, Tapewolf. It's nice to know you care enough to spend that much time arranging things. ;-]