The Clockwork Mansion

Underground Warehouse => Treasury => Castle Keep => Topic started by: Tapewolf on February 03, 2007, 11:15:25 AM

Title: Deus Ex stuff
Post by: Tapewolf on February 03, 2007, 11:15:25 AM
We have a few people here who like Deus Ex, so I figured people might want to see this.

As some may know, I have a sideline of writing twisted walkthroughs, collecting bugs for games and such stuff.  Today, I've finally got the new (fourth) Deus Ex page up.  Some of this has already been seen in the 'Random Screenshots' thread, but here it is in its entirety. 

http://www.it-he.org/deus4.htm  (direct link - see sig for main site)

...thanks to Bill for some of the new ideas on dealing with Maggie.
Title: Re: Deus Ex stuff
Post by: Arcalane on February 03, 2007, 02:38:11 PM
I've been doing a few crazy things in Deus Ex recently, and managed to snap a credits shot I found amusing.

(http://img248.imageshack.us/img248/6924/strangebuttruela0.jpg)

Also, the voice actor for the Red Arrow Triad officials in the Lucky Money also did the voices for the Luminous Path Market Triads.
Title: Re: Deus Ex stuff
Post by: Tapewolf on February 03, 2007, 02:55:00 PM
Quote from: Sheridan on February 03, 2007, 02:38:11 PM
I've been doing a few crazy things in Deus Ex recently, and managed to snap a credits shot I found amusing.

(http://img248.imageshack.us/img248/6924/strangebuttruela0.jpg)

Yeah, that was part of my 'black helicopter merge' thing.  I don't think the helicopter ever says anything  >:3

(http://www.it-he.org/deus/bh.gif)
Title: Re: Deus Ex stuff
Post by: Arcalane on February 03, 2007, 03:11:32 PM
:P

I also reccomend examination of FH's "WeaponLord" Modification (http://fraghouse.beyondunreal.com/deusexwork.php) that no Deus-Ex player should go without. Their throwing knife assortment is made of multiple levels of win.

Especially the EMP knives.
Title: Re: Deus Ex stuff
Post by: Janus Whitefurr on February 04, 2007, 06:28:52 AM
Invisible War: Fun as a game.

Absolutely crappy as a sequel.

</2 cents>
Title: Re: Deus Ex stuff
Post by: Tapewolf on February 04, 2007, 06:34:49 AM
Quote from: Janus Whitefurr on February 04, 2007, 06:28:52 AM
Invisible War: Fun as a game.
Absolutely crappy as a sequel.

So I have heard.  The fact that it wouldn't run on my machine at the time didn't help either.
My tendency to ignore crappy sequels to protect my memory of the original game is why there isn't likely to be an anti-walkthrough for that one any time soon.
Title: Re: Deus Ex stuff
Post by: Zedd on February 04, 2007, 06:54:20 AM
Quote from: Tapewolf on February 04, 2007, 06:34:49 AM
Quote from: Janus Whitefurr on February 04, 2007, 06:28:52 AM
Invisible War: Fun as a game.
Absolutely crappy as a sequel.

So I have heard.  The fact that it wouldn't run on my machine at the time didn't help either.
My tendency to ignore crappy sequels to protect my memory of the original game is why there isn't likely to be an anti-walkthrough for that one any time soon.

Whats bad about the sequal is...Well rember those endings? Well all four happend at the same time
Title: Re: Deus Ex stuff
Post by: Tapewolf on February 04, 2007, 07:00:52 AM
Quote from: Zedd on February 04, 2007, 06:54:20 AM
Whats bad about the sequel is...Well remember those endings? Well all four happened at the same time

Four?  Let's see:

1. Deification
2. Join the Illuminati
3. Destroy everything

What's the fourth?  (Sometimes I refer to JC dying so that Page wins as the fourth, but that can't happen in the sequel)
Title: Re: Deus Ex stuff
Post by: Zedd on February 04, 2007, 07:12:17 AM
Well the fourth ending is very tricky...And side note..Its like insane..JC sounds like a talking metal garbage can
Title: Re: Deus Ex stuff
Post by: Arcalane on February 04, 2007, 08:45:05 AM
I completed the game last night myself, with the Merge ending - the one in which Denton merges with Helios to become supreme.

Although I do wonder what would happen if JC was to Merge with Helios, then destroy the bunker by shutting down the reactors and flushing the coolant.  :U

(And escaped intact, of course)
Title: Re: Deus Ex stuff
Post by: bill on February 04, 2007, 08:48:17 AM
I just pressed the "Blow Page Up" button. Why that was installed, I have no idea.
Title: Re: Deus Ex stuff
Post by: Tapewolf on February 04, 2007, 08:57:23 AM
Last time I played it I did all of them as far as I could (i.e. shutting down Page's forcefield, turning off the coolant system and establishing the uplink) just to keep everyone guessing.

It's good to flush the coolant anyway, because it makes Page go mental.  I'll probably add it to the "cocky little freaks" thread at some point, although it really does have to be heard to be appreciated.  (Sometimes it makes me wish I could just take Europe and go home...)
Title: Re: Deus Ex stuff
Post by: bill on February 04, 2007, 09:01:03 AM
That's a rather good idea. Just picturing Everett in what appears to be his mother's basement going nuts about whatever the hell you're doing.

Tong likely doesn't care, because he's probably high on something.
Title: Re: Deus Ex stuff
Post by: Arcalane on February 04, 2007, 10:19:18 AM
It was amusing how Page almost goes... SHODAN-like later on.

"Not one step further!"
"NO!"
"That's far enough!"

And is still quite smug.

"Lost?"
"You can't shoot your way out of this one, Denton."
Title: Re: Deus Ex stuff
Post by: Janus Whitefurr on February 04, 2007, 11:07:09 AM
In regards to Sheridan's talk of Page, I much preferred Helios' mildly creepy way of speaking, particularly whenever it uttered the word y-e-e-e-sssss....

As of Invisible War

- Area 51 remains standing and Bob Page is dead as per the Illuminati ending.

- JC does not join the Illuminati, instead choosing to merge with the AI, as per the Helios ending. (A brilliant DX2 quote I think Tapewolf or Sheridan posted in the quote thread was "I have no enemies; merely topographies of ignorance" as stated by the man himself.)

-  No part of the Dark Age ending comes to fruitition that I can recall, though I may be corrected on this.

- As shown by a notepad in the ruined UNATCO HQ, the maintenance man really did conspire against Gunther when it came to the soda machines.

Title: Re: Deus Ex stuff
Post by: Tapewolf on February 04, 2007, 02:10:09 PM
I'll add these to the game quotes thread later, but right now I don't want to double-post.

Page: "Fine.  What do you want?  Money?  You can have VersaLife, the whole damn company.  Power?  I'll get you on Mead's cabinet.  I'm serious.  Just forget about that last reactor..."

Page: "All right.  I get the picture - you want a piece of the pie, or you're going to toss the whole pie out the window.  Fair enough.  You can have anything you want.  How about Europe?  Your own continent... just let me complete my preparations..."

Page: "Go ahead!  Blow this place sky-high.  You might get rid of ME, but you'll take down Aquinas, the power grid... the whole electronic infrastructure!  Is that what you want???  Are you completely nuts?!?"
Title: Re: Deus Ex stuff
Post by: EvilIguana966 on February 04, 2007, 03:23:01 PM
Deus Ex, indeed a wonderful game, though I always had technical and performance problems with it.  Invisible war wasn't horrible, it just didn't come close to living up to its namesake.  It was also plagued by technical issues and a severe case of consolitis.  A lot of the detail and complexity of the original game was dropped in order to attempt to appeal to console audiences, not to mention the fact that the game was optimized for performance on the Xbox to the detriment of performance on PC hardware. 
Title: Re: Deus Ex stuff
Post by: Malakin on February 04, 2007, 06:33:38 PM
Very intresting stuff, gotta go try it all out :)

Title: Re: Deus Ex stuff
Post by: Tapewolf on February 04, 2007, 06:41:12 PM
Quote from: Malakin on February 04, 2007, 06:33:38 PM
Very intresting stuff, gotta go try it all out :)

The technique of using LAMs to climb is detailed on this page:  http://www.it-he.org/deus3.htm
(See Project 'Atomic Fire')

Alas, the vacuum cleaner thing on that page only seems to work on some versions of the game.  :<
Title: Re: Deus Ex stuff
Post by: Blazehawk on February 06, 2007, 12:52:23 AM
Declaring jihad on the vacuum cleaner is one of my favorite things to do. :3
Title: Re: Deus Ex stuff
Post by: Arcalane on February 06, 2007, 02:03:23 AM
See sig.  :B
Title: Re: Deus Ex stuff
Post by: Janus Whitefurr on February 06, 2007, 04:04:57 AM
...
Title: Re: Deus Ex stuff
Post by: Arcalane on February 06, 2007, 04:10:51 AM
Quote from: Janus Whitefurr on February 06, 2007, 04:04:57 AM
...

Don't get it? Morpheus is the fourth of the AIs in the game.

Daedalus, Icarus, Helios, Morpheus and The Oracle.
Title: Re: Deus Ex stuff
Post by: Janus Whitefurr on February 06, 2007, 10:07:05 AM
Quote from: Sheridan on February 06, 2007, 04:10:51 AM
Quote from: Janus Whitefurr on February 06, 2007, 04:04:57 AM
...

Don't get it? Morpheus is the fourth of the AIs in the game.

Daedalus, Icarus, Helios, Morpheus and The Oracle.

That last is a pretty sneaky one, I just don't remember that quote from Morpheus (admittedly it's been years). The only one I remember is his one about "The unplanned organism is a question created by life, and answered by death. You are a different sort of question, with a different sort of answer."
Title: Re: Deus Ex stuff
Post by: Arcalane on February 06, 2007, 01:49:23 PM
:)

The Oracle is found several times in mails of Smuggler's and Alex's. You can hax0r the Smuggler's computer and find some mails from "The Oracle" regarding names such as the Illuminati or Majestic 12.

Morpheus actually has quite a long string of discussion to have with JC. Morpheus was the prototype for Daedalus, even, but is restricted to the network in Morgan Everett's house. That doesn't stop him from knowing facts about JC that not even the player may know by that point.

I believe the door code to Morpheus' room is 9001. It's accessible from near the computer, before you go up into the labs to talk with Mr. Everett.

~~

"Morpheus is possibly Deus Ex's most poignant element. A semi-hidden AI, Morpheus sees man's obsession with the machine with utter clarity. He observes man's madness, narcissism and desire for judgement with an eerie, almost childlike accuracy. He is found in Morgan Everett's apartment in Paris. Morpheus served as the prototype testbed for Daedalus and according to a book in his room, was behaving erratically as of late, exhibiting what may be cursory signs of true consciousness.

Unlike the other globe-spanning AIs in the game, Morpheus is confined to an isolated system, though he is equipped with a rough projection of a face. The presence of a virtual face is probably due to his unofficial job as 'entertainment': people would probably find it easier to talk to a fake face than a mere computer screen."
Title: Re: Deus Ex stuff
Post by: Turnsky on February 12, 2007, 06:12:25 AM
Ion Storm dropped the ball with DX2, it was poorly made for the PC, poorly optimised (Doom 3 runs better at full spec on my machine... smooth as silk, i might add)..

and they ripped the guts out of the "RPG" system, not to mention made it console friendly and god knows what else.
Story coulda been a heck of a lot better, too.
Title: Re: Deus Ex stuff
Post by: Janus Whitefurr on February 12, 2007, 09:44:23 AM
Quote from: Sheridan on February 06, 2007, 01:49:23 PM
Morpheus served as the prototype testbed for Daedalus and according to a book in his room, was behaving erratically as of late, exhibiting what may be cursory signs of true consciousness.

I actually wrote the text in that book down when I found it ingame all those aeons ago.

"I may resort to a full battery of input analysis tests to be compared against previous baseline tests, but I find myself strangely reluctant to do so. At this level of development, Morpheus could be cognisant enough to find the experience... unpleasant. I do not know why that word occurs to me, as it anthropomorphises something which is obviously not human... but what not so obviously may be alive."
Title: Re: Deus Ex stuff
Post by: Arcalane on February 13, 2007, 02:18:12 AM
Ahh, Morpheus. The only AI's voice which creeped me out on the same levels as SHODAN's.

Whereas SHODAN is loud and hateful, the quiet, steady and confident all-knowing nature of Morpheus I find far more sinister.

Although it was rather hard to hear him talk.
Title: Re: Deus Ex stuff
Post by: Turnsky on February 13, 2007, 05:35:03 AM
Quote from: Sheridan on February 13, 2007, 02:18:12 AM
Ahh, Morpheus. The only AI's voice which creeped me out on the same levels as SHODAN's.

Whereas SHODAN is loud and hateful, the quiet, steady and confident all-knowing nature of Morpheus I find far more sinister.

Although it was rather hard to hear him talk.

Shodan's voice wasn't hateful, egotistical and self-important, more or less.
Title: Re: Deus Ex stuff
Post by: Ryudo Lee on February 14, 2007, 10:09:55 AM
Quote from: Turnsky on February 13, 2007, 05:35:03 AM
Quote from: Sheridan on February 13, 2007, 02:18:12 AM
Ahh, Morpheus. The only AI's voice which creeped me out on the same levels as SHODAN's.

Whereas SHODAN is loud and hateful, the quiet, steady and confident all-knowing nature of Morpheus I find far more sinister.

Although it was rather hard to hear him talk.

Shodan's voice wasn't hateful, egotistical and self-important, more or less.

That's putting it mildly.  SHODAN deified herself.
Title: Re: Deus Ex stuff
Post by: Tapewolf on February 14, 2007, 10:10:49 AM
Quote from: RyudoLee on February 14, 2007, 10:09:55 AM
That's putting it mildly.  SHODAN deified herself.

SHODAN was male in the disk version...
Title: Re: Deus Ex stuff
Post by: Aridas on February 14, 2007, 10:53:46 AM
itself. Hasn't shodan been referred to as a he ingame?
Title: Re: Deus Ex stuff
Post by: bill on February 14, 2007, 10:54:26 AM
IIRC, the gender was inconsistent in-game.
Title: Re: Deus Ex stuff
Post by: Arcalane on February 15, 2007, 03:22:31 AM
Quote from: Tapewolf on February 14, 2007, 10:10:49 AM
Quote from: RyudoLee on February 14, 2007, 10:09:55 AM
That's putting it mildly.  SHODAN deified herself.

SHODAN was male in the disk version...

Playing through System Shock 2, she's quite obviously female, going by the avatar and voice. I haven't actually played System Shock 1 myself. :P
Title: Re: Deus Ex stuff
Post by: Zedd on February 15, 2007, 05:37:23 AM
Shodan had locks like someone familer not to mention same equalness of bugs and glitches in her system like my sister
Title: Re: Deus Ex stuff
Post by: Ryudo Lee on February 15, 2007, 01:33:46 PM
I thought SHODAN was female in both games?  But you are right, the original disk version SHODAN was a he, but the CD version is the canon version.  http://en.wikipedia.org/wiki/SHODAN
Title: Re: Deus Ex stuff
Post by: Zedd on February 16, 2007, 12:30:46 AM
http://www.youtube.com/watch?v=NOFZ5fv_pb8 Shes still scary...yet nuts..and wants to..k-k-kill us all
Title: Re: Deus Ex stuff
Post by: Tapewolf on February 16, 2007, 04:36:45 AM
Here's the intro video from the original:
http://www.youtube.com/watch?v=ID2BEXJ4IKc

I've always loved the music.  I wonder what they used to make it?

Trivia:  Back in the late 90s I was working as an intern on the DRDOS operating system.  I used it at home at the time and one of the things which annoyed me was a bug in the CDROM driver which caused System Shock to bum out on startup.
Once my then-current project was completed, I brought the disk into work and began hacking.  After about two hours of experimentation I found the bug and suddenly the game sprang to life so I played the intro through the speakers.

One of the things I always regret is that I played the English version to start with... we had a highly talented German guy called Matthias Paul who knew at least as much about the kernel's guts as the original authors did.  I always wondered he would have done if I'd played the German instead :P
Title: Re: Deus Ex stuff
Post by: Ryudo Lee on February 19, 2007, 02:49:43 PM
What disappoints me the most is that they didn't want to continue that particular storyline, though it looks like Bioshock is going to be just as good if not better than SS2.  I had wanted to run a Cyberpunk-ish game to continue that storyline back when I heard about Bioshock, but it never got off the ground.
Title: Re: Deus Ex stuff
Post by: TheDXM on February 21, 2007, 01:11:58 PM
Ahh, the infamous sun-glasses-at-night walkthrough. Good times, good times.

I actually looked up all your work a long while before I even started seriously reading DMFA, I was a little surprised to see you end up here actually, you gained a bit of a celebrity status with all the chaos you'd reaped over some of the best titles known to gaming history. Keep up the good work, eh?
Title: Re: Deus Ex stuff
Post by: Tapewolf on February 21, 2007, 01:23:10 PM
Quote from: The DXM on February 21, 2007, 01:11:58 PM
Ahh, the infamous sun-glasses-at-night walkthrough. Good times, good times.
I actually looked up all your work a long while before I even started seriously reading DMFA, I was a little surprised to see you end up here actually, you gained a bit of a celebrity status with all the chaos you'd reaped over some of the best titles known to gaming history. Keep up the good work, eh?
I'll try.  I've got a couple of games on my 'todo' list, and someone's contributed yet more DE stuff, but I can't do anything until I get the house in order from my move.  I'm hoping to do more than ONE article this year  >:3
Title: Re: Deus Ex stuff
Post by: Arcalane on February 21, 2007, 01:29:01 PM
Quote from: Tapewolf on February 21, 2007, 01:23:10 PMI've got a couple of games on my 'todo' list

orly?  :B
Title: Re: Deus Ex stuff
Post by: Tapewolf on February 21, 2007, 01:33:56 PM
Quote from: Sheridan on February 21, 2007, 01:29:01 PM
Quote from: Tapewolf on February 21, 2007, 01:23:10 PMI've got a couple of games on my 'todo' list

orly?  :B

Wizardry 8, and Morrowind.  Assuming they haven't got lost.  I know where they were...  I've also got 'Divine Divinity' which I bought years ago and never played...

I still need to move the PC though.  I'll see if I can sort that out tonight.
Title: Re: Deus Ex stuff
Post by: Toric on February 21, 2007, 04:41:31 PM
Ahh, Morrowind. Finally a game I am very familiar with. I can't wait to see how you mess with that game, I've heard of tons of game-breaking things like using Alchemy to brew Enhance Intelligence potions, and Boots of Blinding Speed+Tinur's Hoptoad+Levitate to literally go anywhere on the island in record time.
Title: Re: Deus Ex stuff
Post by: Ryudo Lee on February 21, 2007, 04:44:14 PM
I would be very interested to see that too, and have it done without using the construction kit or cheat codes.  Man, I abused the heck out of the construction kit...
Title: Re: Deus Ex stuff
Post by: Janus Whitefurr on February 21, 2007, 05:03:14 PM
Quote from: Tapewolf on February 21, 2007, 01:33:56 PM
Wizardry 8, and Morrowind.  Assuming they haven't got lost.  I know where they were...  I've also got 'Divine Divinity' which I bought years ago and never played...

I still need to move the PC though.  I'll see if I can sort that out tonight.

Brings to mind the bash quote... "Hm. I've lost a machine.. literally _lost_. it responds to ping, it works completely, I just can't figure out where in my apartment it is."
Title: Re: Deus Ex stuff
Post by: TheDXM on February 21, 2007, 05:58:31 PM
Morrowind certainly held alooot more potential for laughs than Oblivion. It's hard NOT to break Morrowind.
Title: Re: Deus Ex stuff
Post by: Arcalane on February 21, 2007, 06:00:38 PM
Quote from: Tapewolf on February 21, 2007, 01:33:56 PM
Quote from: Sheridan on February 21, 2007, 01:29:01 PM
Quote from: Tapewolf on February 21, 2007, 01:23:10 PMI've got a couple of games on my 'todo' list

orly?  :B

Wizardry 8, and Morrowind.  Assuming they haven't got lost.  I know where they were...  I've also got 'Divine Divinity' which I bought years ago and never played...

I still need to move the PC though.  I'll see if I can sort that out tonight.

Can't say I've heard of #1 or #3, though I've played a little of #2.

I've been running through Oblivion recently, which has had some absolutely hilarious results and amusing glitches too. There's a really good video of an AI bug in one quest.

I recommend the Dark Brotherhood quest tree. It is quite amusing. You also get an assortment of rather snazzy little magical toys if you complete the bonuses, although for one I ended up slaughtering a handful of Imperial Guards because they started attacking me. It was their own fault, really. I mean, who in their right mind fights someone wearing full Daedric gear? It's like fighting a tank with a twig.

Sadly, it seems Bethesda made poor use of some functions (such as the ability to don disguises which acquire your fame/infamy and bounty, instead of lumping them on your main character) that could have been used a lot more.
Title: Re: Deus Ex stuff
Post by: Tapewolf on February 23, 2007, 03:41:51 PM
Quote from: The DXM on February 21, 2007, 01:11:58 PM
I actually looked up all your work a long while before I even started seriously reading DMFA, I was a little surprised to see you end up here actually,

You might want to look over the stuff again.   >:3
I hung out on usenet with a bunch of Ultima fans who called themselves the 'Ultima Dragons' (gotta see how they're doing sometime...) who have a sort of dragon persona and say things like 'On The Other Claw', I wrote most of the walkthroughs under the alias of an artificially intelligent F-15 called 'DOUG the Eagle', and wrote long spiels in the U9 walkthrough about how calling wolves wasn't cool, and you're surprised to see me in a forum dedicated to a furry webcomic? :P

I'm open to suggestions for games to attack, by the way - no promises, mind.
Title: Re: Deus Ex stuff
Post by: Arcalane on February 23, 2007, 03:48:23 PM
I'm (a little) surprised you haven't (apparently) gone and had a proper go at breaking System Shock 2 yet, actually, other than a few notes tacked onto the end of the SS1 section. :P
Title: Re: Deus Ex stuff
Post by: Tapewolf on February 23, 2007, 04:01:30 PM
Quote from: Sheridan on February 23, 2007, 03:48:23 PM
I'm (a little) surprised you haven't (apparently) gone and had a proper go at breaking System Shock 2 yet, actually, other than a few notes tacked onto the end of the SS1 section. :P

Oh, I've tried - I just haven't really succeeded yet.  Serpent(s) Isle was almost the same - it took my brother to crack that one open.  After he did that, I was able to run with it.  He also found the 'bring-Denton-back-to-base-without-his-body' thing in DE  :P