DMFA vs KarlCOM (OOC)

Started by KarlOmega1, July 09, 2006, 07:51:32 PM

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KarlOmega1

Im moving the RP I have at the old DMFA Forum to here:

http://nice.purrsia.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=79;t=003588


and just in case the link decides to break...I'll reiterate what was the first post:

"I have Come up with a better Idea for a game...but it has a couple setbacks:

1. It is a fighting RP...It would probably just be a fighter thing...not stats...no exploration...just fighter matches.

2. It will be scripted...meaning I control what happens in-fight (I control Characters in fight)...outside of fights, go ahead and control your characters through the locker rooms, cafeteria, or quarters (living areas)...not much to explore.

3.there are two kinds of fighting: singles and doubles...Singles is pretty much one-on-one matches...doubles is like the tag-team fights like that in "Marvel Vs Capcom"...

4. Just like "Marvel Vs Capcom" there will be special moves, 'surprise attack' characters, quotes from match winners...


so... who would like to lend some help with this RP?"

All those who have already posted their characters will have to copy and paste them here...and for those who wish to join please post in the following:



Character Desc.: Name, Species, race, Hair style/color, Fur/scale/skin color, Eye color/ number/style, appearal/accessories...and just for fun...level of sexyness (on a scale of 1 to 10; 1 being not so good looking; 10 being drop dead sexy)

List of special moves: Name, what sp. move does, does it use power bar/combo (like that in Marvel Vs Capcom)?

thats all I have to say...
I'm a Skype User.
Skype Name: Karaius

Gareeku

Name: Gareeku Manoko
Gender: Male
Age: 24
Height: five feet, eleven inches.
Build: toned, muscled and athletic, but not too much though.
Species: Wolf
Race: Half Incubus, Half Being. (Has no cubi wings, but possesses the lifespan and potential of a cubi.)
Eyes: blue
Hair: Medium length black spiky hair; spiked out up and back, save for near the front where various bangs of hair of various length cascade down his forehead, styled in a slight middle parting (though they do not extend further than eye level).
Colouration: white with black-tipped ears and tail.
Distinguishing features: He has a visible x-shaped scar between his eyes.
Clothing: deep Blue sleeveless gi top and trousers, red martial arts shoes (if not, then red boots, lower-shin in height) and a red belt. He also wears red fingerless gloves, which begin just below his elbow on his forearm. At the end of his gloves (where it stops just before the elbow) and on his wrists are bands of metal which seemingly hold the gloves in place. He also wears a brown hooded cloak over the top of his clothes.
Level of sexyness: 7

Specials:

Sword Rush: Gareeku slashes upwards with his katana as he leaps up into the air, following the same motions as a shoryuken, except with a sword.

Mana Wave: Gareeku slams a fist into the ground, causing a wav of magical energy to surge through the floor at the opponent. (its power is the same as a typical energy attack, such as Ryu's hadouken.)

Tatsumaki Senpuukyaku (Tornado Whirlwind Feet): Using his soul energy to hover a couple of feet off the ground for a few seconds, Gareeku performs a series of whirling kicks that "clothesline" the opponent with his outstretched leg.


Super Specials:

Shin Spirit Wave: very much like the Marvel vs. Capcom version of the Shinkuu Hadouken, This energy beam attack is performed by Gareeku mustering up the energy of his own soul, as well as fire and light magic, into the form of a beam attack that, while does a lot of damage, can leave the user slightly drained if too much power is poured into it. (power bar attack)

Soul Rush: Summoning magical energy into his hands and feet (which glow brightly), Gareeku performs a series of lightning fast powerful punches and kicks. (power bar attack)

Shin Shoryuuken (True Rising Dragon Fist): Gareeku will strike the opponent very hard with one fist, and then perform a high-damage leaping uppercut, or "shoryuken".. If he misses with the first strike then he will just perform a normal Shouryuuken with his left fist. This move is very powerful if properly connected, but will only be as powerful as a normal shoryuken if the first hit does not connect. (power bar attack)

Divine Sword Slash: Focussing as much light magic into the blade of his katana as he possibly can, Gareeku performs a single slash that enflicts devastating damage upon anything the blade comes into contact with. (power bar attack)

Gareeku is on the DMFA side of things, just so you know.

KarlOmega1

Name: Lilith Prower
Gender: female
Age: same as Karl, but younger by a day.
Height: 6 feet, 1 inch.
Build: Sleek, somewhat on the feminine side with a touch of muscle.
Species: Kitsune (multi-tailed fox..or in her case, vixen)
Race: 7/8 cubi, 1/8 vampire, all Nemesian (born on Hellworld of Nemesis).
Eyes: Green, pupils can become cat-like.
Hair: Black, Long enough to reach hips, with a few bangs in front.
Fur coloration: Blood red with a bit of white on tips of tails and on chest area.
Wings: leathery, bat-like, black (backwings). Feathery, black (headwings).
Distinguishing features: D- sized bosom; clan marking on back of neck (hidden by the hair, no doubt)...beautiful figure as well as lips, though two fangs protrude from the lips; claws (nails)and fangs can be used as weapons. has six tails.
Clothing: Black, silk oriental dress with red fox pattern; black high heels; black, silk gloves; metal fan with winged fox pattern; and katana.
Level of sexyness:9.8

Special moves:

Tentacle strike: Sends out wing tentacles to strike opponent.

Tail slap: Slaps opponent with her multiple tails.

Dark Fireball: Fires off a fireball made of Dark Energy at opponent.

Hyper Bite: bites opponent several times.

Soul Kiss: Sends a kiss composed of soul energy...stuns opponent.

Crotch Spiker: sends a wing tentacle to strike below the belt area...causing short stun.

Fury Slasher (Power Attack): Lilith slices and dices with her fan and katana several, consecutive times before finally landing an uppercut.

Fury Claw (power attack): same as Fury Slasher, but uses claws rather than Fan and Katana.

Vampiric Drain (power attack): Lilith sinks her fangs into opponent's neck and repeatly motions her lips on the neck, draining the lifeforce, then gets off opponent then slams opponent into ground.

Dark Soulbeam (Power attack): mixes a stream of the souls she's taken with dark energy and sends them directly at opponent, hoping to obliterate him/her.

Soul mate (power attack, plus fanservice...hehe, used as finishing move): Lilith drops everything and makes out with opponent while taking their soul
I'm a Skype User.
Skype Name: Karaius

Suwako

Name: Nero`shi Shinero
Gender: Male
Age: 243
Height: 6'3"
Build: Light (Very slim/underweight)
Species: Feline Fur
Race: Angel
Eyes: Green 50% white 50%
Hair: dark gray headfur
Colouration: Grey fur, Darker stripes, pitch black wings
Distinguishing features: Black wings, golden spiked collar
Clothing: sleeveless shirt, Short pants (knees), white hat (small), yellow bracelet, golden spiked collar.
Weapon: a 2 feet long stick with two black and red glowing ends.

level of sexyness: 6.5(44444444)

History: Nero-shi was raiced and loved as many Angels, However he never understood the creatures way of seeing beings and other less magicaly gifted creatures. He grew up among beings and his youth was nothing extraordinary. His light build made him a target for some bullies but not for long. Nero-shi grew up and wenn he moved out started advanturing. ofcaurse this job ment killing his own kind aswel. After a few years advanturing he met a man and started working in the entertainment business. In his time he was well known. Till the day he retired and started travelling the world...

Specials:

Dark Blaze: Hi uses his sticks energy emitting sides to attack someone.

Circular strike: Swings around his stick in a circular motion creating a circle of dark energy around him slowly fading.

Dim Wave : Using his staffs magical energy he creates a energy wave travelling many feet.

Dark gale: A series of moves covering Nero-Shi in dark energy in the shape of a twister. 

Energy Bolt: A bolt a powerful energy moving at enermous speed.

Horrendous strike: flies towards the oponent at an horrendous speed and kicks him with magicaly increased strenght[/b]

Smoke and mirrors: Creates multiable shadow figures and covers Nero-Shi in a clock of shadows himself. Delivering a series of hard to block strikes.

Bleeding blades of Waight: Pulls a big sword out of nowhere and attacks the opponent from above.

Super specials:

Eternities judgment: Coveres the area in a clock of darkness and grey. The Darknest part of the shadows engulf the oponent and damage him.

Final Destiny: Rips Life energy out of opponent.

Bleeding Void: Creates an effect resembling a small supernova of shadow energy. Rips Life energy out of every living thing in its range.

Helst

Name: Helst Jonnas
Gender: Male
Age: 29
Height: 6'1
Build: Military built, toned, athletic, not to over done.
Species: African Lion
Race: 100% Being (odd skeletal and muscle sue to genetic enhancments by the Syntax Corporation)
Eyes: Green
Hair: Shoulder legnth black hair, spread down the middle roughly haning, often disheveled. His man goes around his chin, ending up like a short trimmed beard.
Colouration: Grey
Clothing: He has a white unbuttoned jacket, no hood, with a black shirt that has the Punisher Skull under it. The skull is faded and worn. He has a small cross around his neck. He wears Olive green pants that hang loosely on him.
Level of sexyness: 7

Specials:

12.25: He dashes at his opponent and jumps on them, slamming them back into the ground, beginning to claw viciously at there face, soon punching, then elbowing to the point where he hits the person with head. This is a grapple and only works in close range.

Foot for Breakfast: he punches them twice in the gut, headbutts them in the head, elbows them up so they fall on ther back. He then backflips onto there stomach one leg up and kicks into there face.

Knife Dash: Helst runs at full force, and starts to blur slighty from the augmentations. He takes out his knife, a 7in blade and runs it's across there legs.


Super Specials:

Hand of God: Helst simply grabs his opponent and holds them up in the air by there neck before throwing them to the ground. He brings them to there knees and begins hitting them over and over before holding him upright and raising his right hand high into the air, then hitting them with all his might right into the ground.

Redemption: He extends his claws,(sharper than normal ones), and jabs it into his opponents chest, raising them into the air, throwing them back down.

Judgement: He punches his opponet twice int he ribs, then twice in the head, grabs his head and knees it twice, once with each knee, head butts him several times and grabs his opponent throwing them over shoulder as he comes down with his arm across there neck, choking them into submission.

Heaven's Wrath: He gathers his rage and shoots a powerful beam from his eyes, nearly destroying everything in his path. It stuns him momentaritly

Deaths Guard

Name: The Immortal
Gender: Male
Age: Really really f'ing old
Height: 6'4"
Build: Muscular
Species: Human
Race: Undead, Mummy
Eyes: Pale
Hair: N/A
Colouration: Grey skin.
Distinguishing features: It appears as if the ribcage is damaged; bones can be seen through the wrappings.
Clothing: Gold tinted funeral wrappings from head to toe. Golden and jeweled bracers extending from the forearm, and a jade amulet hangs from his neck. He carries a large maul into combat.
Level of sexyness: 3


Specials:

Shockwave: Strikes the ground with maul sending out a shockwave (See Juggernaut "Earth Quake")

Impact: Strikes opponent with maul dealing high amounts of damage and sending them flying. A missed attack causes The Immortal to be stuned for a short time.

Crush: Grab opponent's head and slam in into the ground a few times.

Summon Skeleton: A skeelton bursts fourth from The Immortal's chest and latches onto his opponent. Deals low damage but stuns for a few seconds.


Super Specials:

Earth Reaver: Strikes maul into the ground with increadible force sending large chunks of stone and earth flying at his opponent. Deals high damage. (consumes power bar)

Fatal Impact: Strikes opponent with maul dealing insane amounts of damage (3/4 of life bar) and sending them flying to the opposite side of the arena. Cool down time of a few seconds after attack. (consumes power bar)

Stone Crusher: Grab opponent's head and high jump into the air. Land opponent's head first into the ground creating a crater upon impact. Deals high damage. (consumes power bar)

Summon Horde: Several skeletons burst fourth from The Immortal's chest and latch onto opponent. Causes medium damage over time and stuns for several seconds. (consumes power bar)

Vaguely Creepy

Name: Ketz Tel
Species: Snake/Phoenix
Race: Phoenix A (the non-firey kind)
Build: Well-muscled, but not hulking
Height: 5'8"
Weight: 172 lbs.
Hairstyle/color: Short-cropped, slightly combed back, and spikey/Dark blue
Scale/Feather color: Dark green/Dark purple (feathers on wings, hand to elbow, and foot to mid-thigh)
Eye color/number/style: Dark green/two/serpentine irises
Apparel: Loose dark blue pants, no shirt or shoes, golden armlets and neck band
Accesories: leg-length cane - Metal, snake curled around the stick, phoenix perched on top with one wing extended as the handle, concealed blade inside (when using the blade, he holds it in his right hand and uses the cane in his left like a club).
Sexyness: 4.9

Specials

Rock Cut: Remaining stationary, slashes along ground at opponent, sending up to three ground-traveling blades of rock at the opponent

Scythe: Spell to transform cane into scythe as tall as Ketz - one phoenix wing forms blade, snake tail forms a spike on the opposite end

Scythe Dance: After Scythe - runs forward and quickly begins to alternate between various blade and spike slashes (combo).

Fang Strike: When blocking an attack, the snake on the cane/scythe comes to life and bites the opponent. Double damage after Scythe. 15% chance of poisoning opponent.

Rock Solid: Crouches down in defensive position, uses earth magic to root himself to the spot. Reduces damage more than normal block, negates knockback.

Super Specials

Dagger Storm: flaps wings hard, sending a flurry of dagger-like stone feathers at the opponent

Wave Slash: Only with cane blade. Builds up earth magic in legs, releases it all at once, sends himself flying forward. Slashes along the ground, then upwards at opponent. Blades of rock follow cane blade and slash opponent multiple times.

Serpent Ambush: Snake comes to life, burrows underground, erupts from the ground, wraps around opponent, and bites (attack and immobilize). Immobilizes for approx. four seconds if successfull (if cane, if scythe = 7 seconds), depending on opponent's strength. 35% chance venomous bite.

Reaper (finisher): After Scythe - faster version of Serpent Ambush, no bite, larger serpent. If successful, builds up all remaining earth magic in legs, releases it all at once, blasts forward and slashes full force with scythe. If it makes contact, cuts cleanly through opponent, usually a beheading. If opponent escapes and it misses, keeps going and hits the ground. Five second stun, fifteen second half-strength, damage if he crashes into something.

KarlOmega1

Name: Artemis Magnus
Gender: Male
Age: 33
Height: 5 feet 11 inches (bot mode), 4 feet 2 inches (beast mode).
Build:N/A
Species: Transformer (Beast mode resembles Arctic Wolf)
Race: Maximal (descended from Autobots)
Eyes: aqua
Hair: white, artificial
Plating coloration: Light blue.
Clothing: who needs it when you're a machine!

Special Moves:

Frost bolt: fires a bolt of Negative Heat (Freezing cold) at opponent

Blaster: fires off plasma round at opponent

Rock'em Sock'em: Delivers a series of uppercuts at opponent (remember then Rock'em Sock'em Robots toys?)

Rotating kick (power attack): does a spinning kick to the opponent...without moving his own torso 

Ice Beam (power attack): sends a beam of freezing cold towards Opponent, then shatters them with kick

Ability get! (partial to megaman, anyone?...sometimes a power attack if opponent used a power attack last): uses the opponent's last use special move against them.

Rapid fire (power attack): Artemis' arms turn into gatling guns and fire at Opponent with multiple plasma rounds...

I'm a Skype User.
Skype Name: Karaius

lucas marcone

#8
officer lucas marcone (marco for short)
heavier build 180-200lbs lightly muscled
species: croc
skin color:hunter green
hair:n/a
eyecolor/number/style: firey red/two/ serpentine irises blind in the left eye(white film)
sexy? oh say bout 7-ish

moves jab left (weak)
      jab right (strong)
      gut shot
      head butt
      upper cut
      left hook(weak)
      right hook(strong)
specials 1....2....ko (one two punch marcos a heavy hitter)
         iron skull (super headbutt)
         glass jaw  (strongest shot he has is dilvered to opponets chin leaves marco tired for a minute or two)
         molotov fist (fist ignites marco goes pyro)
finishing move
            click click boom (takes out his bean bag shotgun and lands a good hit dont worry its nonleathal and part of standard riot gear)

marco is a policeman who dreams of boxing glory,and hell do ANYTHING it takes to win and usually does. he is a single father to a teen(tanja pronounced tanya) he found wandering the streets when walking the beat in the slums. marco is a dirty cop and will set up deals with dealers in that he catches the druggies after thay buy then he sells the stuff back to the dealer.(drugs stay off the street marco makes his quota thay both make money its a win win). marco is a loveing father and places much value in family. marco is a serious person but knows how to take a joke and tell one though most are often extreamly blue coller.

Shadrok

Name : Rok
Gender : Male
Age :25
Height : Five foot Seven inches
Build : A nice middle ground, nither bulging muscle nor flabby.
Species : Wolf
Race : Were
Eyes : Blue
Hair : Black
Fur coloration : Brown
Distinguishing features : He has a slightly square jaw line.
Clothing : Blue jeans and a white T-shirt
Level of sexiness : 6

Toe-ba-nock-na
Spinning kick

Dor-ba
Single upper cut

Toe-ba-nock-nock-nock-na
Spinning kick x3

Bru
Head but

Pry-nor
Summons a strong gust of wind to knock down opponent.

Ga-lu (Block)
Summons a shield of wind

Ba-rook (Power attack)
Powerful upper cut followed by a swift kick.

Brosh-naroo (Power attack)
Powerful upper cut followed by slamming opponent into the ground.

Draz-na (Power attack)
Causes opponent to fly to Rok followed by a strong back hand.

Ha-nick-nu (Power attack)
Summons a temporary sword of wind which is then used in a slashing attack.

Ba-taaah (Finishing move)
Explodes opponent.
 

KarlOmega1

Okay..let me tell you something...the reason I called the RP "DMFA vs KarlCOM" is because of this:

DMFA- Any characters from the DMFA Universe (Comics or Forums) will come from this group.


KarlCOM- any characters (including fancharacters) I have made up, Have borrowed, or have used but given credit to original creator...all those will be from this group.
I'm a Skype User.
Skype Name: Karaius

Helst

Ok revived for the purpose of asking.

Is this ever going to start?

Azlan

"Ha ha! The fun has been doubled!"

KarlOmega1

Quote from: Helst on July 27, 2006, 10:12:13 AM
Ok revived for the purpose of asking.

Is this ever going to start?

Only if I can get a few more people in it...
I'm a Skype User.
Skype Name: Karaius

Azlan

#14
Why not, just for fun... I have a special character for things like this.  Got to drag him away from Warriors Megaverse for this, but he won't mind.


Name: Prince Inari (The Prince of All Foxes)
Gender: Male
Age:? Appears 16
Height: 5ft
Build: Sleek and wiry, no bulk
Species: Fox
Race: Celestial Kitsune
Eyes: Sparkling sapphire blue
Hair: short, somewhat spiky and pointy hair, same color as fur, but with black tips.
Fur Coloration: Golden with black-tipped ears and tails.
Distinguishing features: Nine tailed kitsune, glowing eyes
Clothing: He tends to wear a purple, long-sleeved royal-collared Chinese silk shirt with black silk pants and soft "Kung Fu" shoes. He wears a golden sash around his waist, which is tied off on his left side.
Level of sexiness: N/A
Level of Cuteness: 9

Specials:

Dragon Chi: A chi powered punch.  The Prince charges his fist with energy and drives it into his opponent.

Heaven and Earth: Wielder of Muramasa and Masamune, the Prince executes a savage slash with Muramasa, followed by a quick slash of Masamune.  Redirecting his momentum, Inari stabs his blades forward in a lunge with great force.  Successfully executed, the attack can daze.

Sun and Moon: the Prince employs a dash attack and slices with the Muramasa, carrying great force as the Darkness enflames the blade.  He follows with an equally brutal slash of the divine Masamune, afire with Light.  This attack is a weapon breaker.

Ki Mi Ha blast: The Prince's primary chi attack, his hands are cupped at his side, where the energy surges, and is pushed forward in classic chi attack fashion.  Usually punctuated at specific points with one part of its name Ki, Mi, Ha!

Star Nova Final strike: as if the point he was standing at was the impact site of a meteor, blue flame cracks the earth as it explodes outward at all angles from the center.  Creating a temporary blue flame inferno.

Lightning form/Hyper form: The standard version is called Lightning form, if at full power he employs Hyper form.  A super fast flurry of punches completed with a spinning leap kick.  The Hyper form is slightly faster, does a bit more damage and makes the character appear charged.

Time Flux: The Prince momentarily sidesteps time.  Allowing him to disappear and reappear behind an enemy, above him or even a safe distance away.  No inherent damage, this move can be linked with others for deadly combinations.

Super Specials

Astral Paradox Isolation: 9 to 44 phases of imprisonment using strange magical force.  Inflicts minor damage, but immobilizes the enemy.  The Prince can only attack physically, because any use of energy attacks breaks concentration and frees the victim.

Shikome Kiai Saidaigendo Tekisei: A Power bar attack.  Inari bursts into power and rage, rising off the ground. Lifted by the power.  Summoning celestial power, the prince fires a wide beam of continuously streaming energy that can be walked the entire area.  So powerful is the blast that even someone defending against it is pushed a great deal of distance away from the Prince.

Murasama Thundercrash: A Power bar attack.  Inari forcefully drives Murasama into the ground and it projects a dome of black, crackling energy, centered on katana, that damages all within the area.

Spirit Beam Cannon: A blast of spiritual fire in a wide, continuous beam.  It inflicts moderate damage, steadily pushes back the victim and deals damage even through blocks.

Stellar Shockwave Blast: A weak bolt of Light energy that can partially track an enemy and Negates any deflections or blocks.  Does minor to medium damage and is fast.

Be Proud Mr. Woo: An oddball attack.  Inari pulls two heavy caliber pistols with seemingly unlimited ammo and blasts away at the enemy.  Best done while sliding or flying sideways through a room and requires lots of plate glass for proper effect (not required :P).

Finishing move: the Prince utilizes a classical mix of cute and foxfire magic as all nine tails are aflame with green fire.  Inari dances about the opponent as he is engulfed in flame.

Known Special Summon: A dark black copy of himself will be summoned.  This character is his opposite, known as Cloud (more appropriately Dark Cloud) and both will usually pound the enemy with deadly beam attacks and punch/kick combos.


"Ha ha! The fun has been doubled!"

Helst

I can't beat that! It's too cute!

You...you cute-moder!

Helst

So..... 11 charcters + whatever you got enough to start?

topher chee

Name: Topher Chee.
Species: Mountain lion/Kangaroo rat.
Race: Elemental (Fire).
Sex: Male.
Age: 14.
Height: 6'0"
Weight: 140.
Fur Color: Creamy, light brown.
Head fur and Tail: Messy brown hair, black stripe.
Eye Color: Dark brown.
Martial status: Single...?
Occupation: Student / Apprentice bounty hunter
Personality: Clumsy, humorous, open.
Likes: Rain and reading, hanging out with friends, adventures, applesauce.
Dislikes: Crowded areas (claustrophobic).

The race I belong to is called Elemental. Here's info done in Demonology format since everyone is used to that around here.

General traits:
•   Magical powers related to element
•   Transformation form
•   Various markings based on bloodline
•   Average life span: 75 - 100 years.

General: The elemental race is made up of four, or perhaps more, different races that all share similar properties, though differ in their individual powers. Elementals are creatures that associate with an element of nature, the primary four being fire, earth, water and air. In normal form, they appear to be average beings, but some of the more eccentric elementals will blur the line between their normal and "tapped" form. Tapped is the term used for an elemental that is in his or her transformed state. The elemental becomes wholly like the element he or she is associated with, so a fire elemental will be made of pure fire or an air elemental will be a wispy tornado. Most elementals retain their normal body structure when transformed, but they may also change it to suit their needs. 

Each elemental shares a deep connection with the element of their bloodline and at the same time are negated by their opposite element. More experienced or aged elementals can pull from the surrounding environment to add to their own power while in transformed, and the greatest are able to take advantage of the pinnacle of their element.

Elemental societies are sparse, but where they do exist, they are always found near the element that makes up the community; for example a village of water elementals would live near a seaport or large lake. It is very rare for opposing types of elementals to live together due to indifference in the past, but some have managed to keep a peaceful bond going. It is because of this fact that some new elementals are emerging, causing both controversy and praise from the elemental community as a whole. For most, living among beings fits just fine, as most people rarely see elementals in their tapped form, and elementals hardly need to ever transform while living peacefully.

History: Elementals have been around since the creation of nature, though it has only been relatively recent that elementals would walk among normal people. For the longest time, elementals were a xenophobic collective and only kept relations with other types of elementals, though these were mostly hostile. It is thought that elementals were originally created to keep watch over the balance of nature, each tribe assigned to a different element. Regardless of their origin, elementals have always had differing opinions on what is balanced and what is not. The crux of "balance" has been the reason behind many a conflict between elemental tribes throughout the years.

About a hundred years ago these tensions boiled over into the greatest clash between the four primary elemental tribes and many were killed because of it. In the end the damage was so much so that the newer generations began to move away from the deeply rooted cultural ties to their tribe either due to disgust in the pride of it all, or simply because their village elders had been killed and could not pass on the lore of the tribe.

Strengths: In normal form, an elemental is able to command a simple array of spells associated with their element, the choice to either develop these into dark or light is entirely up to the preference of the elemental. While in tapped form, the elemental is able to manipulate their brand of element almost completely. For example, an inexperienced or young elemental of earth would be able to lift up rocks and rubble from the surrounding area and hurl them at a target, while the most experienced of earth elemental would be able to raise pillars of earth from the ground to destroy buildings. Tapped elementals may also draw power from their element of birth to restore health or missing limbs.

Weaknesses: In normal form, an elemental is as powerful as your average being. While this varies on how savvy the elemental is with training and such, they do not have any inherent defense against the mundane or magical. Admitably an elementals tapped form allows them a variety of power; it can almost spell their downfall if they were ever to encounter their opposing element. For example, a fire elemental in tapped form would take massive physical and mental damage from being dunked into a river, and would eventually revert to their normal form in a comatose state, or worse. Minor interaction with opposing elements poses no danger, but it makes the elemental very irritable. Again, the example of a fire elemental walking in the rain would render his head a migraine.


Just in case y ou guys didnt know about this whole elemental deal