Does SOTN have scifi elemants???

Started by Alucardo, February 20, 2007, 10:37:02 PM

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Alucardo

Because I sort of hope it does not, because there's this dynamite that looks like a circular black-weapon with a fuse called a Neutron-Bomb in the game Symphony of the night, or is it powered by Magic like all Castlevania weapons & items??? I mean because there's no way those weapons could have been invented during the time Symphony Of The night takes place otherwise???

Jim Halisstrad

It's only a game man.  I wouldn't worry about it too much ;3

And just for the record... no, the game has no sci-fi elements.

Alucardo

#2
Quote from: Jim Halisstrad on February 20, 2007, 10:40:44 PM
It's only a game man.  I wouldn't worry about it too much ;3

And just for the record... no, the game has no sci-fi elements.


Thank you so much!!! I'm sorry if I may have acted a little weird about the whole thing, but I just wanted to make sure there was nothing that would spoil my fantasy swords & sorcery impression of the game. I know it's just a game but I can't help but to feel it get to me a little bit. Because I would have to change my impression almost.

Arcalane

There's all sorts of more 'modern' stuff in it, but most of it is food acquireable by the Meal Tickets (Duplicator + Meal Ticket = Food Time!) with the exception of the TNT (maybe, not what year SotN is in) and the Neutron Bombs.

There's no laser guns or anything like that, though. :P

Alucardo

Quote from: Jim Halisstrad on February 20, 2007, 10:40:44 PM
It's only a game man.  I wouldn't worry about it too much ;3

And just for the record... no, the game has no sci-fi elements.

So it's purely historical in look & feel right??? Last Question & thats it!!!

ninjannihilator

Quote from: Alucardo on February 20, 2007, 11:17:10 PM
Quote from: Jim Halisstrad on February 20, 2007, 10:40:44 PM
It's only a game man.  I wouldn't worry about it too much ;3

And just for the record... no, the game has no sci-fi elements.

So it's purely historical in look & feel right??? Last Question & thats it!!!
Are you serious?

Since when was Castlevania historical?

Alucardo

Will Symphony Of The Night takes place in 1797, while the later current-decade Castlevanias usually take place in the 2030's. Allright I admit my bad.

Nimrods Son

Quote from: Alucardo on February 20, 2007, 11:17:10 PM
Quote from: Jim Halisstrad on February 20, 2007, 10:40:44 PM
It's only a game man.  I wouldn't worry about it too much ;3

And just for the record... no, the game has no sci-fi elements.

So it's purely historical in look & feel right??? Last Question & thats it!!!
Neither the actual architectural features nor the actual clothes people wear in STON nor which weapons are used
is of any historical accuracy.
just think of all the japanese swords & stuff. that sucks. the n-nuke sucks.

come to think about it... the repetive level design sucks.
oh yeah, and the fact that the level structures are nowhere near any "castleness". it's just zig-zagging corridors you would expect in some sci-fi-dungeons like in metroid, but not in Dracula's Castle.

oh shit, stop, I don't want to think that - naaa, it's too late. sucking also are:

-the "textures": walls look like concrete or styrene, but not rocklike (except for marble gallery)

-that you have to travel through all of these veeery long and graphically repetitive levels a big number of times in order to open every fucking secret room which just will hold another useless item you might have needed a long time ago, when you couldn't open the room (or reach the platform or wahtever), but which now only serves to stuff your inventory

-the inventory (see also: Curse of Darkness Inventory, Aria Inv., HoD inv., DoS inv., PoRn inv. etc.)
holds one million swords, hats, pendants and armors which are shit cause you won't find them before you found something better already. Got it, IGA? keep it down to two or three fucking armors, we're not at Toys'R'us! That would also release us from too much "secret" rooms or other places you can't reach and are forced to visit again later on, only to find some mediocre shitty helmet.

-so, sucking are also the way-too-long-levels. shorter "castle blocks" would make the game shorter, that's true; but one of SOTNs biggest faults is that there is so much time wasted travelling between actual "actions" in the game (story sequences, riddles, boss fights...)

-sucking are also not the bosses, but lack of personal stories for them. that was even better in classic cv episodes where you had boss descriptions in your manual. Cv 64 did that better.

ilpalazzo

Yes it's very sci-fi, with Skeletons and demons from heck. :zombiekun2 grrr rarg!

olroxshade

A little, Those Nova Skeletons was weird...