Doom Video (AF?)

Started by Tapewolf, March 31, 2008, 08:34:45 PM

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Tapewolf

April 1st seems to be as good a day as any to release this:

http://uk.youtube.com/watch?v=5D25Xn0C_OQ


...pity the encoding quality goes down the pan towards the end.  I might upload the full 180MB MOV file, but not tonight - I shouldn't even still be up  :B

J.P. Morris, Chief Engineer DMFA Radio Project * IT-HE * D-T-E


llearch n'n'daCorna

I'd look at playing that level, but....

... I put god mode on for a reason. Having scenery that can kill me even in god mode is pretty pointless, IMO, because I can't play well enough for it to challenge me. ;-]
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Fragmaster01

I must ask, is there any good way to make it run in the Legacy Engine? I've tried, but running the WAD makes it default to the next WAD in the list.

Tapewolf

Quote from: Fragmaster01 on April 01, 2008, 03:36:07 AM
I must ask, is there any good way to make it run in the Legacy Engine? I've tried, but running the WAD makes it default to the next WAD in the list.
That's how I've been playing it for some time, now.  I'll dig out the shell script if you like but there really wasn't anything hard about it.

Of course, with SMB some of the bugs I exploit are fixed, like the one where we crash back to DOS with a custom error when you open the door, and if you press 'CANCEL' at the end and everything turns into a crusher.

Which is one reason I made the video, actually.

J.P. Morris, Chief Engineer DMFA Radio Project * IT-HE * D-T-E


Fragmaster01

#4
Getting it a little farther, I got the blessed engine to run, but when I try to play it, it refuses to open the SkyMayBe wad, instead defaulting to the next one(Doom 2), the mouse doesn't work, lags like amazing, and crashes if I try to change levels.
Ever seen this issue with Legacy before?

EDIT: Lag fixed by putting DOOM_SMB.EXE into windows 95 compatability mode, but other problems remain.

Tapewolf

Quote from: Fragmaster01 on April 01, 2008, 06:26:47 AM
Getting it a little farther, I got the blessed engine to run, but when I try to play it, it refuses to open the SkyMayBe wad, instead defaulting to the next one(Doom 2)

Firstly, you'll have problems if you're trying to make it work in Doom 2 - especially for The Sky May Be - you'd need to do some major surgery to get it work work without Doom 1.

The Blessed Engine does sort-of work in Doom 2, but not well.  The unreleased version fixes a few bugs but isn't pretty (you'll get little glowing chaingunners, messed up Arachnotrons etc.) but does work, and adds the Eraser.  The original release is likely to be somewhat flakey in Doom 2.

Quotethe mouse doesn't work, lags like amazing, and crashes if I try to change levels.
Ever seen this issue with Legacy before?
EDIT: Lag fixed by putting DOOM_SMB.EXE into windows 95 compatability mode, but other problems remain.

Are sure you're running Legacy there?  It sounds like you're just trying to run the original EXE.

What you need to do is to run Legacy (with the Doom 1 WAD!) specifying the WADfiles which SMB uses, and the .deh file.  I can't remember which files they are now and I'm at work so I can't check.

I'll show you the contents of my scripts when I get a chance to examine them...

J.P. Morris, Chief Engineer DMFA Radio Project * IT-HE * D-T-E


Fragmaster01

#6
Nvm, I got it to work under ZDoom, with a bit of tweaking.
EDIT: Bah, the weapons aren't working as per the blessed engine in Zdoom, though everything else is. What file controls those? I'm currently using Doom.wad, SKYMAYBE.wad, _SMB417.WAD, BLESSED.DEH, and I've installed the blessed engine from the installer.

Tapewolf

Quote from: Fragmaster01 on April 01, 2008, 06:47:30 AM
Nvm, I got it to work under ZDoom, with a bit of tweaking.
EDIT: Bah, the weapons aren't working as per the blessed engine in Zdoom, though everything else is. What file controls those? I'm currently using Doom.wad, SKYMAYBE.wad, _SMB417.WAD, BLESSED.DEH, and I've installed the blessed engine from the installer.

BLESSED.DEH is the patch which alters the game logic.  I think _SMB417 is the level and SKYMAYBE is the other resources, which in the original game had to be merged with the Doom WAD to work.

I'd try:

zdoom -deh BLESSED.DEH -file SKYMAYBE.wad _SMB417.WAD

...or something like that, and see what happens.    That's assuming zdoom does have DeHacked support - one of the engines decided to roll their own incompatible format.

[insert venomous rant about the forum software bugging out]

J.P. Morris, Chief Engineer DMFA Radio Project * IT-HE * D-T-E


Fragmaster01

#8
Thanks, that got it working! I was only using the -file syntax for the whole thing, and thus didn't have BLESSED.DEH marked under -deh. Time to confuse my brain greatly.
I must say, that was an epic level. Greatest Quote: "The stairway to heaven is closed for repairs. Please use the lift."

Tapewolf

Quote from: Fragmaster01 on April 01, 2008, 08:14:10 AM
I must say, that was an epic level. Greatest Quote: "The stairway to heaven is closed for repairs. Please use the lift."

Heh.  Mine still has to be the "I told you so" error message if you open the 'do not open' door.  I can't remember if it shipped with that - I have a vague feeling we changed it to "Don't open that door!" at the last moment.

The stairway to heaven was actually like that as a bug.  It was originally supposed to go all the way up (all 16384 pixels) but the sheer number of visible planes broke it, so I did that instead.
The fortress made of crates was my brother's contribution.

Epic?  I guess so.  Ultimately it was a testbed for some very radical ideas.  Some worked, some didn't.

One thing we never quite got to work was that the '^' character was supposed to be an invalid character that crashed the texturing system, hence the scrolly message.
The idea was that if you typed 'IDSPISPOPD' to enable no-clipping mode, it displayed the message 'F_ck you!  ^^^^' with the intention of halting the program.

J.P. Morris, Chief Engineer DMFA Radio Project * IT-HE * D-T-E


Dannysaysnoo

It's nice to see some of the things i never saw in SMB, like the Discharge Cannon.

Since i suck so hard at it, i couldn't get far, and if i did get far, i would get stuck because i forgot a key.

(I actually managed to survive the Slop Souls and the Imps in the room where you need the red key. Shame i didn't have the red key.)

Fragmaster01

My only real complaint was the large amount of whitespace in the center room, but as Doom runs on a 2.5D engine, and you can't stack floors on top of each other, it'd get nasty trying to cram more in there.

Tapewolf

Quote from: Fragmaster01 on April 01, 2008, 11:31:25 AM
My only real complaint was the large amount of whitespace in the center room, but as Doom runs on a 2.5D engine, and you can't stack floors on top of each other, it'd get nasty trying to cram more in there.

It pushed (and indeed, exceeded) the limits as it was.  One of the earlier ideas was to create a level that was inside-out.  That and I was deliberately aiming for a distorted sense of scale.
(It drove my brother nuts.)

Quote from: Dannysaysnoo on April 01, 2008, 11:30:44 AM
It's nice to see some of the things i never saw in SMB, like the Discharge Cannon.

It's a pity there was no cyberdemon - that always was fun to watch, since it pushes them along as they die.

Quote(I actually managed to survive the Slop Souls and the Imps in the room where you need the red key. Shame i didn't have the red key.)

I swear there was a back way out of that room in case you missed the key...

J.P. Morris, Chief Engineer DMFA Radio Project * IT-HE * D-T-E


Jack McSlay

that's just downright awesome and hilarious.

Maybe I should post some crazy-ass quake Mods I've made as well XD
Keyboard not detected. Press F1 to resume.

Tapewolf

I've just noticed this - someone else has evidently decided to record it for posterity:

http://uk.youtube.com/watch?v=QTkbDFBQHqA

And it looks like I was running a beta version :P


J.P. Morris, Chief Engineer DMFA Radio Project * IT-HE * D-T-E


Zedd


Gabriel Belmont

What kind of game is that?...lol

bill

It's a modded version of Doom. If you want to get started on Doom, I suggest the first level of Episode 4 on UltraViolence. That's a good place for newbies to start.   :mowmeep

llearch n'n'daCorna

This is also what's known as "necroing a dead thread" - please don't do that again.
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