Your eyes open and stare at the early morning sky, blinking you sit up and look at the remnants of a camp fire.
You can not recall where you are, only pretty sure that it isn't where you went to sleep. And every thing you do remember seems as if a dream...
Resting in your hands is a worn but very well maintained (Pistol, Machine Pistol, Sub-machine-gun, Shotgun, Rifle, Assault Rifle, Marksman Rifle, Sniper Rifle, Grenade Launcher, Rocket propelled Launcher (one of only except for pistols and MPs) ) which for some reason you know is yours and you have carried for what seems forever.
You may (or not) half recall having had the mightiest of magics at your command but when you touch that part of you that taps into it it seems dimmed and weak.
You may (or not) vaguely remember being able to lift small boulders or cutting through metal with your bare hands, but now only feel as strong as a dedicated weight lifter.
As you are collecting your thoughts the silence around you is shattered as a large truck passes nearby. It seems the Camp is only off a major road by a few tens of meters.
Then you realize you aren't alone, and there are others at the camp fire looking just as bewildered as you....And they are armed...
Ok Character registration is now open, and have drafted a Character Sheet for use:
Example:
BASIC INFORMATION
Full name: Kandela Sunbless
Nickname(s) or Alias: Kande
Gender: Female
Species: Tauren
Age: 24
Nationality: Horde
Religion: Light (Paladin)
City or town of birth: N/A Nomadic Tribe at time of birth
PHYSICAL APPEARANCE
Height: 8'8" (264 cm)
Weight: 170kg
Figure/build: Athletic/muscular (for a Tauren)
Hair colour: Black
Hairstyle: Two Pony tails hanging forward of the shoulder.
Eye colour: Blue
Skin/fur/etc colour: Tan and Brown patches on a white base. (hair)
Tattoos: None
Scars/distinguishing marks: None
Preferred style of clothing: Heavy Armor
HEALTH:
Smoker? No
Drinker? No
Any physical ailments/illnesses/disabilities: None
Any medication regularly taken: None
PERSONALITY:
Kandela is generaly kind and tender hearted, but forceful when required, able bring her former Warrior training to the fore displaying an oddly controlled fury.
Fears/phobias: Kandela loathes snakes.
Favourite colour: Blue
SKILLS:
Kandela is an accomplished alchemist.
COMBAT:
Peaceful or aggressive attitude? Aggressive
Fighting skills/techniques: Kandela prefers an attacking shield stance
Special skills/magical powers/etc: World of Warcraft Paladin spells and abilities.
BACKSTORY:
Kandela had fought the last days of the third war as a mere teenager, allowed to fight only because the combined forces of Warchief Thrall's Horde and Jania Proudmore's Alliance army, was short of warriors to fight the demons of the Burning Crusade. After distinguishing herself in the defence of a Dwarven Paladin who had been un-horsed, from no less than five fiends, the Paladin sensed the light she served inside the young Tauren. After the destruction of the world tree the Dwarf Casidebie took the warrior and moulded her into a skilled and talented Paladin.
When the Argent Dawn was founded Casi and Kandela were quick to join. Whilst Kandela was sent to Northrend to assist in the destruction of the Undead Scourge, she was not part of the attack on the Icecrown Citidel, instead leading a holding action on the flanks.
The last thing Kande remembers was laying down to sleep on a Zeppelin heading to Mulgore to a long awaited visit to her family.
WEAPON IN HANDS ON WAKING:
HK 21 light machinegun w/ Holographic sight, 100 round Drum magazine, modular tactical device containing laser designator and hi power torch, forward grip.
(Taurus Raging Bull in thigh holster w/ speed loader and LAM)
CLOTHING UPON WAKING:
Worn digital forest camouflage one piece overalls w/ tactical vest.
At this time apart from the weapon in your hands (and/or an optional pistol) and some traveling clothes, you know of nothing that you own. As the RP progresses you may find/aquire more gear.
Please feel free to ask me questions or PM me with Character sheets for approval.
Current Characters:
Raymond "Ray" Danval (http://clockworkmansion.com/forum/index.php/topic,8039.msg345367.html#msg345367)
Salem Mosley (http://clockworkmansion.com/forum/index.php/topic,8039.msg345493.html#msg345493)
Cinna Dian (http://clockworkmansion.com/forum/index.php/topic,8039.msg345517.html#msg345517)
Sifa Lorienda Machnovi (http://clockworkmansion.com/forum/index.php/topic,8039.msg345538.html#msg345538)
Angel Alazraqui (http://clockworkmansion.com/forum/index.php/topic,8039.msg345584.html#msg345584)
Christopher M. Fawkes (http://clockworkmansion.com/forum/index.php/topic,8039.msg345698.html#msg345698)
Nick Talos (http://clockworkmansion.com/forum/index.php/topic,8039.msg345703.html#msg345703)
Tommaso Vennet (http://clockworkmansion.com/forum/index.php/topic,8039.msg345771.html#msg345771)
Tor Blackwind (http://clockworkmansion.com/forum/index.php/topic,8039.msg346030.html#msg346030)
Gregory Kazmir Trotsky (http://clockworkmansion.com/forum/index.php/topic,8039.msg345914.html#msg345914)
Let me be the first to post my character sheet, then! :B
BASIC INFORMATION
Full name: Raymond "Ray" Danval;
Nickname(s) or Alias: Raiden;
Gender: Male;
Species: Anthro dingo;
Age: 22;
Nationality: Grien Empire (a militaristic state constantly at war with its neighbours);
Religion: Grien-Goran, god of war (worshipped by many if not most of the Empire's soldiers);
City or town of birth: Unknown, lived at Fort Gilead military base since early childhood;
PHYSICAL APPEARANCE
Height: 183cm (6');
Weight: 80kg (~175 pounds);
Figure/build: Athletic, toned and kinda wiry;
Hair colour: Grey, turning black toward the roots;
Hairstyle: Relatively short wild "poofy"hair;
Eye colour: Pale blue, almost grey;
Skin/fur/etc colour: Reddish fur on most of the body, tan fur on the front of the neck, torso and abdomen, dark brown muzzle, tips of the ears and tail, forearms and legs below knees;
Tattoos: None;
Scars/distinguishing marks: Has a small piece of his left ear missing, and a small but noticeable scar on the nose; there are a few scars on his body, but they all are small and cannot be barely seen through his fur;
Preferred style of clothing: Military uniform or just simple clothes; likes leather jackets, though;
HEALTH:
Smoker? No;
Drinker? No;
Any physical ailments/illnesses/disabilities: None;
Any medication regularly taken: None;
PERSONALITY:
Raiden is somewhat introverted and suspicious of others; very serious and no-nonsense; lacks in the social skills department;
Fears/phobias: Raiden does not like to be touched;
Favourite colour: Sky blue;
SKILLS:
Raiden is skilled with firearms, both in using and maintaining them; skilled in knife and hand-to-hand combat; can drive a motorcycle and a car;
COMBAT:
Peaceful or aggressive attitude? Aggressive;
Fighting skills/techniques: Skilled in different forms of infantry combat;
Special skills/magical powers/etc: None;
BACKSTORY:
Raymond was born in the middle of a war. The place of his birth or the fate of his family are unknown, but since early childhood he was growing at the Fort Gilead military base, among other orphans chosen to become Empire's soldiers. By the age of sixteen he was already fighting on the frontline. All his life he knew nothing but war, and excelled at it. Never questioning his orders and fiercely loyal to the Empire, skilled and ruthless, he made an excellent soldier, and by the age of nineteen he was made a member of a Special Operations unit, carrying out missions behind enemy lines. Living in the company of fellow soldiers, Ray always somewhat looked down on the civilians, sharing the belief of many soldiers that they were a superior caste. Yet at he same time he was an awkward youth with no social skills and a rather vague concept of peaceful life. By twenty one he was promoted to lieutenant, and his military career was starting to really look up as the Empire was starting to win the war against the United Principalities of Kadagan.
WEAPON IN HANDS ON WAKING:
A Saiga 12K automatic shotgun with a 10 round magazine, forward grip and folding stock (http://world.guns.ru/shotgun/rus/saiga-12-e.html ); also an OTs-33 Pernach machine pistol with a 27 round magazine and tactical light in a thigh holster (http://world.guns.ru/handguns/hg/rus/ots-33-pernach-e.html );
CLOTHING UPON WAKING:
Worn woodland camo pattern fatigues, tactical vest, military boots, fingerless gloves, a bandana.
since it wasn't answered in the interest thread, can my character have a taser or stungun (or both) as his weapon(s)?
As most tasers I have seen are about the size of a small handgun yes.
The stungun is also about the same size, but it's the one you actually press against someone, and it'd be useful to have both, and quoting from your last thread
Quote
As for the limit...This isn't a FPS so you realistically can only carry say a rifle and a pistol, or a GL and a MP, but not a RPG and an Assault rifle.
Is it allright if I have both?
Yes.
Full name: Salem Mosley
Nickname(s) or Alias: Wraith
Gender: Male
Species: Panther Hybrid
Age: 27
Nationality: Polaris Imperium
Religion: N/A
City or town of birth: Genetic Enhancement Lab, Shadowhand Wing
PHYSICAL APPEARANCE
Height: 2 Meters
Weight: 88 Kg
Figure/build: Muscular, fit, athletic
Hair colour: Sandy blond
Hairstyle: Styled Messy, slightly feathered
Eye colour: Blue
Skin/fur/etc colour: Black/blue fur, with a slightly lighter charcoal gray around the belly, along with 'boots' that end just below the knees.
Tattoos: a small tribal-esque patten from shoulder to breastbone that doubles as a means of identification within the shadowhand
Scars/distinguishing marks: None
Preferred style of clothing: Mk VII Reaper SPI
HEALTH: Enhanced
Smoker? No
Drinker? socially, and when a job calls for it
Any physical ailments/illnesses/disabilities: None
Any medication regularly taken: None
PERSONALITY:
Salem trusts few, and is friendly with fewer. Until one earns his trust, he is cold, distant, and possibly even slightly hostile. With zero regard for "sanctity of life" he has no problems shooting through human shields, or causing collateral damage. He has borderline sociopathic tendencies.
With friends, Salem seems an entirely different person. Friendly, playful, and even a bit of a joker.
Fears/phobias: He has a fear of captivity.
Favourite colour: Green
SKILLS:
Salem is a skilled climber, and a martial artist.
COMBAT:
Peaceful or aggressive attitude? Aggressive
Fighting skills/techniques: Salem has no regard for "honor" on the battlefield. If it's physically capable of happening, then he has no problems doing it. He has a preference for sniping, or stealth.
Special skills/magical powers/etc: As with all shadowhand, he is physically enhanced, stronger muscles, with higher muscle density. Enhanced reaction time, enhanced senses, decreased time between switching from high light to low light vision. enhanced low-light vision. Expanded lifespan.
BACKSTORY:
Raised from the beginning as a shadowhand agent, Salem was taught combat from the moment he could hold a gun. In fact, he was purpose bred for being a superior infiltrator. He developed more personality than most, and, at the age of 16, he started performing missions.
By the age of 24, Salem had accomplished his 100th mission, and was well on his way to placing into the officers corp. However, he failed the entrance exam, and continued his field-work. By the age of 27, he had become quite the veteran, and yet, none of the slaughter seemed to bother the young man. He was consistently partnered up with an agent known as Darkshine. The pair worked well together, and the last thing Salem recalled before waking up in the forest, was finishing a planning session for a hit on an insurgent cell's hideout, in an old industrial complex.
WEAPON IN HANDS ON WAKING:
FN Scar-H: ACOG Scope, Flash-hider, tactical laser, vertical fore-grip, 3-point harness mount
10mm Glock20 with extended barrel and suppressor
CLOTHING UPON WAKING:
Dark gray hoodie, camouflage cargo pants, tactical vest with 3 point harness mount, ear plugs, sun-glasses
I'm kinda interested in playing... Could I have an aphrodisiac as my weapon on waking?
EDIT: It was pointed out to me over IRC that this is a very troll-sounding statement, so if I may, I'd like to clarify. Yes, this is a serious question. I want to try playing a face character, as it is something I haven't played before, and I felt like an aphrodisiac would be a weapon fitting for this character's personality and style. As it is both a very strange and non-combat item, I also believe this would provide an interesting challenge personally, both mechanically and in terms of roleplaying. If this is inappropriate for the setting or rating planned, just say the word and I'll go with a more combat-usable weapon. Sorry for the confusion! :animesweat
Full name: Cinna Dian
Nickname(s) or Alias: none
Gender: Female
Species: Saedra Mythos (Rabbit)
Age: 22
Nationality: Saedra Mythos (which is basically none)
Religion: Hazhan (God of potential, patron to the Saedra clan)
City or town of birth: None, the Saedra are nomadic.
PHYSICAL APPEARANCE
Height: 5'6"
Weight: 120 lb
Figure/build: Athletic (Saedra are naturally slightly stronger and more agile than beings but no more resilient, and it is only those who focus on improving their body that outstrip beings. Cinna is quite strong and agile for her size and build; along the lines of some of the upper levels of being athletes.)
Hair colour: Black
Hairstyle: Long, usually tied back
Eye colour: Green, with her third eye being sapphire blue.
Skin/fur/etc colour: Grey with white mittens and boots, and a white patch on her right cheek.
Tattoos: None
Scars/distinguishing marks: white patch of fur on her white cheek. Cinna has a third eye on her forehead (mentioned above) that allows her to percieve auras. While looking through it, she sees auras that are overlaid on to what she would normally see through her other eyes. Since looking through both sets of eyes can be tiring after a while, she usually just periodically glances out of her third eye rather than using it like she does her other eyes.
Preferred style of clothing: Light Armor
HEALTH:
Smoker? Only when she's on fire.
Drinker? Of many things, mostly water based, but occasionally imbibes alcohol in social situations.
Any physical ailments/illnesses/disabilities: None
Any medication regularly taken: None
PERSONALITY:
Cinna has a very optimistic personality. She can be described as perky, or bubbly at times, but she gets along with others very well. Cinna absolutely adores anything fuzzy or cute (both is a plus) especially her own tail which is he pride and joy. She has a habit of picking up shiny or interesting looking stuff as well, and typically keeps a piece or two as a memento.
Fears/phobias: none
Favourite colour: Green
SKILLS:
Cinna is an accomplished Seer.
Saedra are naturally more agile than normal folk, acrobatics comes naturally to them and Cinna is no different. She is an accomplished Acrobat.
COMBAT:
Peaceful or aggressive attitude? Peaceful, she typically avoids conflicts if she can.
Fighting skills/techniques: Cinna typically uses an acrobatic fighting style by utilizing a staff and generally avoiding retaliation. More often than not, she bides her time till her opponent makes a mistake, or she can make her escape.
Special skills/magical powers/etc:
Luck Manipulation: Cinna can siphon luck off people and either stores it, uses it herself, or bestows it onto others. She typically siphons a very small portion of luck off of every person she meets and, as the ability is innate to her race rather than a spell, it typically goes unnoticed unless she decides to focus on one person in particular. This means that where she goes there typically is a rash of very minor mishaps (stubbed toes, cant open drawers because that one ladle shifted sideways, ect) follows, but most people tend to hand wave it away.
There are two methods in which she can siphon luck away. The first is where she concentrates on her target, and she can slowly wick luck away. This style is nigh undetectable, can be performed within a moderate distance, but is very slow. The second method requires that Cinna strike the target with any melee attack, at which a moderate portion of luck is stripped away in a blue flash. Regardless of which method she uses, Cinna can only steal luck from one source. And, should she change targets, her previous target no longer looses luck, but at the same time they still do not regain the luck stolen from them.
Those that have had their luck stolen, will find that their Luck evens out over time.
Magic: Cinna has trained extensively in divination, though she does practice some nature, fire, and lightning elemental magic on the side. She is no archmage, with her strength in the ability to cause roots, plants, or vines to move to either ensnare people or provide assistance in moving through an area (providing footholds and whatnot), in terms of combat she is only capable of minor blast of elemental damage.
Dowsing: Cinna can try and determine whether an action will yield favorable results. The three possible answers she can receive are yes, no, and no result. The farther into the future she tries to determine a result the more likely it will return with no results.
Location Finding: by using a pointer and a focus related to her quarry, Cinna can locate a person or object. The spells strength and accuracy is depending on how close the focus object is related to the target. Actually having held, or met the target is more accurate than having to use something the target wore or rested on which in turn is much more accurate than just a description or name.
Item Reading: By touching an item or person Cinna can catch glimpse of their past. The longer she concentrates the farther backs he can pull snatches of visions from.
If used on a person, the ability allows her to see random snatches of their life, unless they concentrate on a particular moment, at which she then sees that moment in full. When reading from a person, Cinna is only able to sense what that person could observe. That is if they were blindfolded she wouldn't be able to see. Deafened and she wouldn't hear.
Aura Viewing: Cinna can see people's auras through her third eye. The auras she sees is a combination of the person's disposition, magical and physical strength, and emotional state. She can identify any aura she has had a chance to study and memorize, but can only guess at unknown auras, though being auras tend to be the least powerful. The aura viewing can penetrate thin barriers such as thin wood doors or cloth tents, but any thicker barriers blocks it.
Auras can be easily modified, typically with magics.
BACKSTORY:
Cinna was born into a traveling clan of Saedra Mythos who practiced their trade as seers going from town to town. At the age of 18, Cinna was struck with an extreme case of wanderlust and set off on her own to "see" the world through her own eyes, and away from her family. She immediately headed off to the first major city, where upon she spent the next two years between making friends, studying being culture and earning her way through gambling. At the end of the second year her luck manipulation had caused the local crime boss to make a major mistake which resulted in the police breaking up the gambling ring there. Unfortunately this mistake revolved around Cinna and she was now a target for the criminal organization, so she packed up her bags and decided to continue wandering.
The last thing Cinna remembers was curling up under her sleeping blanket in between towns.
WEAPON IN HANDS ON WAKING:
9mm pistol.
CLOTHING UPON WAKING:
Long-sleeved plaid shirt, brown cargo pants, and boots.
Inumo: This is somewhat of a serious RP and the storyline I have in mind somewhat requires a firearm. If you still have an interest please PM me with a character. ( If you aren't failure with small arms let me know and I can suggest something for you)
Squirrel: I did ask for Character sheets to be sent to me for approval first, but so far I can see nothing objectionable, but I do wish to ask what kind of 9mm pistol? Every one is unique hand has its own oddity.
Eh... sorry I missed that, I didn't see it at the bottom of the character sheet Wall O' Text.
As for the particular gun? I dont know, I just figured some 9mm pistol, but if you really want the specifics, Beretta 92FS (M9)
Thanks Squirrel.
BASIC INFORMATION
Full Name: Sifa Lorienda Machnovi
Nickname(s) or Alias: "Seefs," "Lori"
Gender: Female
Species: Human
Age: 24
Nationality: American
Religion: Atheist
City or Town of Birth: Unknown (found on the side of a California highway at age 5 with no memory of childhood)
PHYSICAL APPEARANCE
Height: 5' 6"
Weight: 180
Figure/Build: Slim/Average
Hair Colour: Brown
Hairstyle: Straight, slightly longer than shoulder length, bangs grown out
Eye Colour: Blue
Skin/Fur/etc Colour: Lightly tanned
Tattoos: A black ring around her atlas vertebra, there since adoption
Scars/Distinguishing Marks: Birthmark in the hollow between clavicle bones (hope that makes sense), scar over left eyebrow from argument during a party
Preferred Style of Clothing: Black calf-length dress for parties (of which she attends many), skirt, shirt, and tights for everyday wear
HEALTH
Smoker? No
Drinker? Only socially
Physical Ailments/Illnesses/Disabilities: Aside from childhood amnesia, none
Medication Regularly Taken: None
PERSONALITY
Sifa is friendly and apparently open, with a small array of conversation-starting tidbits.
Fears/Phobias: Rhubarb pie. She's not sure why.
Favourite Colour: Gray
SKILLS
Sifa is known for her ability to make connections in many social circles. She is also known for her ability to change the subject away from her past.
COMBAT
Peaceful or Aggressive Attitude? Peaceful
Fighting Skills/Techniques: Basic training with a pistol
Special Skills/Magical Powers/Etc: None
BACKSTORY:
After being adopted by a middle-class family, she made her way through the school system at an average level; she never got below a C, but didn't take that many advanced classes. Because of her personality, it wasn't uncommon to be out with friends three or more times a week. This exposed her to many facets of society, though she was careful to avoid what drugs she could. After graduating from high school, she was accepted into Stanford University with a major in Psychology.
The last Sifa remembers was going to bed at her shared house after a professional party she'd attended.
WEAPON IN HANDS ON WAKING
CZ75
CLOTHING UPON WAKING
Skin-colored tights, knee-length dark blue skirt, dark red shirt, and bright green jacket.
Well with just a few more players I think I can kick this off...
Hug da police.
Full name: Angel Alazraqui
Nickname(s) or Alias: G
Gender: Male
Species: Human
Age: 32
Nationality: Spanish-American
Religion: Catholic
City or town of birth: San Francisco, Parallel United States of America
PHYSICAL APPEARANCE
Height: 5' 11 ½"
Weight: 154 lb
Figure/build: Athletic
Hair colour: Black
Hairstyle: Cornrows
Eye colour: Black
Skin colour: Very lightly tanned
Tattoos: None
Scars/distinguishing marks: Canine bitemarks/scars on throat, usually covered by wearing high-collar shirts.
Preferred style of clothing: Light formal wear off-duty, light vests and padding while working.
HEALTH:
Smoker? No
Drinker? No
Any physical ailments/illnesses/disabilities: None
Any medication regularly taken: None
PERSONALITY:
Angel has a pleasant, not particularly notable demeanor while off from his duties, but a considerably more solemn one when the occasion calls for it. Not to say he can't laugh at a joke or see the grim humor in a desperate situation, but he tends to compose himself very professionally, especially when others are watching. He is often slow to trust others, but not to the extent of looking like a quiet, suspicious jackass.
Fears/phobias: None
Favourite colour: Teal
SKILLS:
Angel has knowledge on the basic use and upkeep of firearms, in addition to above-average mechanical talents (car repair in particular).
COMBAT:
Peaceful or aggressive attitude? Peaceful. Unlike other officers in his district, Angel does not support coercion or other forms of threatening behavior.
Fighting skills/techniques: When up-close, Angel tends to use techniques of a grappling and disabling nature to avoid needlessly brutalizing his opponent, mainly holds and elbow smashes. Unfortunately, his technique is more suited to handling one person at a time rather than several at once. That's what backup is for.
Though in any and all situations, he likes to put as much distance between himself and the target as possible.
Special skills/magical powers/etc: None
BACKSTORY:
Angel was born the first of three children, the third generation in an upstanding Spanish-American household: police officer for a father, accountant for a mother, a punk for a younger brother and a kid sister with more smarts than he and his brother combined. Like his father, grandfather and great-grandfather, Angel took to law enforcement at an early age, enrolling and graduating from San Francisco's local academy with flying colors. He is not driven by a sense of upholding a great ideal or keeping the dangerous in check, but rather, he's driven by the need to protect and serve others. For him, there is no greater reward than saving a fellow man's life, or giving children a safe street to walk to school on.
At 32, he has a position on the SFPD's SWAT team as a sniper, though performs adequately as a spotter, scout, weapons expert, and communications officer as well. Could have made lead, but just didn't have the stone-cold nerves to command others against the horrors lurking in a parallel universe San Fran.
WEAPON IN HANDS ON WAKING:
FN Five-SeveN handgun
Remington 700P rifle
CLOTHING UPON WAKING:
Black BDU cargo pants, black BDU shirt, Men's Air MT waterproof boots, navy blue bandana.
Going on the numbers we have now I think I'll kick this of on Saturday (For me) or Friday night, just to give those still working on their Characters a few more days.
Okay, got this approved...
BASIC INFORMATION
Full name: Christopher M. Fawkes
Nickname(s) or Alias: Old man, Fawkes, and once upon a time... Monsoon
Gender: Male
Species: Human - Angelic
Human Age: 70-90
Nationality: Horde
Religion: Agnostic/Belief that nothing actually really exists.
City or town of birth: Linsunatha
PHYSICAL APPEARANCE
Height: 5'8''
Weight: 150lbs
Figure/build: Wiry
Hair colour: Silvery
Hairstyle: Slightly long in front hanging loose with excess growth in back pulled loosely into a ponytail, just past shoulders. It's been a while since he cut his hair.
Eye colour: Slate, kind of the gray color you'd see in an overcast sky.
Skin/fur/etc colour: White, slight tan, but mostly pale, and a few wrinkles here and there. Wings are similar in color to eyes.
Tattoos: An old lightning bolt on the inside of his right wrist
Scars/distinguishing marks: None
Preferred style of clothing: Somewhat upclass but not too expensive. Khaki pants with collared shirt and vest, but worn casually. Usually wears a dark cloak that marks him as a wizard in his world.
Given Impression: This old man seems to be frail and faded away at first glance, as if all the color and life had been washed out of him by long years of hardships. A closer look will show this to be untrue via his strong grip, way of holding himself, and a certain look in his eyes. While he may not always act it, this man is far from old and out of touch with life.
HEALTH:
Smoker? No
Drinker? No
Any physical ailments/illnesses/disabilities: Not unless you count old age.
Any medication regularly taken: None
PERSONALITY:
Described by many as a crotchety old man, this fellow has definitely seen better days. He long ago lost hope for the younger generations and would probably be more depressed about the future if he didn't believe that there wasn't a point to anything anyway and that nothing was actually quite real. This has lead him to acquire a non-caring attitude about many things, though he still goes through the motions of caring. Whether this is from habit, a still surviving deep down belief that things actually DO matter, or something else entirely is something that he doesn't quite know.
Fears/phobias: While not quite a phobia, Christopher will go out of his way to avoid getting mess on him that doesn't come off easily (syrup, mud, and other sticky stuff)
Favourite colour: Silvery-gray/blue
SKILLS:
Once upon a time, Christopher was a very accomplished weather mage and a top member of a guild (membership marked by his lightning bolt tattoo) responsible for regulating weather where he came from. However he has long since retired and besides, his magic in this new world doesn't really work right anyway. He has retained a strong knowledge of weather systems and other academic pursuits such as cosmology, physics, and math. He is quite intelligent and very good at solving problems (logical or otherwise) when he puts his mind to it.
COMBAT:
Peaceful or aggressive attitude? Peaceful
Fighting skills/techniques: Knows more aggressive techniques from his younger days, but currently is more fond of a tai-chi like martial art that use the movement and attacks of opponents against them.
Special skills/magical powers/etc: Spells with elements related to weather such as snow, ice, winds, electricity, passable with fire and water, downright crap with earth. Tends to use magic similar to how he fights physically these days.
BACKSTORY:
A bright and promising student when he was young, Christopher picked up many skills in his youth and managed to join the elite ranks of society and politics. However over the years he grew quite disillusioned with his society as a whole, and the ranking structures in particular. Not really caring enough to try to change things (after all, the system did work after a fashion for all that it was corrupt and such) he retired and removed himself from most of the equation to live in a manor on a cliff by the sea where he has lived ever since.
He occasionally will pay visits to society, or keep in touch with friends but for the most part doesn't like to deal with the social games the elite often play. He was once forced by politics to take on an apprentice, and it was a horrible experience for both him and the unlucky apprentice who really wasn't all that great. After that his old life mostly left him alone until one day he fell asleep in his library while doing a bit of light research and woke up in the described setting.
WEAPON IN HANDS ON WAKING:
A somewhat old fashioned looking kingkobra revolver with a modification to hold seven shots. Engraved on the side for inexplicable reasons is the word 'Leo'
CLOTHING UPON WAKING:
Cargo pants and a long sleeve shirt with boots, a light jacket, and a vaguely australian looking hat. Like the rest of him, his clothing is somewhat muted in regards to color with black pants, dark blue shirt, and dark gray jacket.
Well, here's my guy. Apparently, there's something "wrong" with him that is going to cause a "problem" down the road, but let's see what happens :U
BASIC INFORMATION
Full name: Nick Talos
Nickname(s) or Alias: none
Gender: male
Species: human
Age: 22
Nationality: non-parallel USA
Religion: none
City or town of birth: Reno, Nevada
PHYSICAL APPEARANCE
Height: 6'1''
Weight: 154 lbs
Figure/build: Lith and flexible
Hair colour: Black
Hairstyle: nothing particular
Eye colour: Blue
Skin/fur/etc colour: light
Tattoos: None
Scars/distinguishing marks: None
Preferred style of clothing: casual
HEALTH:
Smoker? No
Drinker? No
Any physical ailments/illnesses/disabilities: None
Any medication regularly taken: None
PERSONALITY: Nick is a quiet fellow, preferring to keep to himself, except when something catches his curiosity. He doesn't like confrontations, and usually prefers flight to the fight response.
Fears/phobias: He actually likes most insects and arthopods, but he can't stand rodents.
Favourite colour: Neon green
SKILLS:Nick has some basic electronics and mechanical skills, enough to fix a radio or a car.
COMBAT:
Peaceful or aggressive attitude? Peaceful. Nick will avoid when possible, but will attack if forced to.
Fighting skills/techniques: He just uses liberal application of his taser or stungun until he's sure an enemy is incapacitated, not being strong enough for much else.
Special skills/magical powers/etc: None.
BACKSTORY:
Nick's just a fairly average joe; an avid gamer just starting out in college.
WEAPON IN HANDS ON WAKING: Stungun and taser. He doesn't know where he got them, but he finds he's decent at using both. He can aim well with the taser, and is not inept at using the stungun in close quarters.
CLOTHING UPON WAKING:
Jacket, t-shirt, and cargo pants.
I bet an upcoming character is a rat. Possibly by the name of Gabriel. And SquirrelWizard already has a rabbit, which I think counts as a rodent. Or maybe this is a universe of rodent people in general.
Then how do you explain the Cow? :P
Sorry AmberCross, but you are mistaken. I'm not playing a rat this time!
BASIC INFORMATION
Full name: Tommaso Vennet
Nickname(s) or Alias: Tommy, Agent V
Gender: Male
Species: Human Cyborg
Age: 32
Nationality: Technocrat (technically Italian by birth)
City or town of birth: Padova, Italy
Religion: Iteration-X/Son of Ether
PHYSICAL APPEARANCE
Height: 5'9"
Weight: 185 lbs
Figure/build: Naturally Muscular
Hair color: Black
Hairstyle: Short and Wavy
Eye colour: Dark Brown
Skin/fur/etc color: Pale
Tattoos: None
Scars/distinguishing marks: None at the moment
Preferred style of clothing: Business suits.
HEALTH:
Smoker? Yes
Drinker? Sometimes
Any physical ailments/illnesses/disabilities: None
Any medication regularly taken: None
PERSONALITY:
Tommaso is opinionated and to-the-point. He prefers to be doing things rather than sitting around.
Fears/phobias: No major ones. Small crawling things tend to bother him a little from perceived uncleanliness.
Favorite color: Blue
SKILLS:
As befitting his Iteration-X membership Tommaso is both an accomplished inventor of advanced technology as well as an accomplished medical doctor. His focus was, of course, biomechanical integration, but he also studied emergency medicine as a matter of necessity.
COMBAT:
Peaceful or aggressive attitude? Perfunctory. He would rather not have to fight, but confrontations can't always be avoided, so he tries to finish them ASAP.
Fighting skills/techniques: He is trained in basic self defense and marksmanship, but his primary combat skills are medical.
Special skills/magical powers/etc:
Dimensional Science (spirits and alternate planes): No training.
Mind (the mind and intellect): No training.
Entropy (endings/destruction): Practitioner training.
Time (the speed of things): Practitioner training.
Correspondence (distance, space, and the transfer of information): Professional training.
Prime (magic in its raw state): Professional training.
Forces (the various forces of the universe): Expert training.
Life (biological material): Master training.
Matter (non-biological material): Master training.
BACKSTORY:
Tommaso grew up in a well-to-do family that took regular vacations. He was expected to excel in life and initially went to school to become a doctor. This may have been foreshadowing because when he started showing strange skills he was approached and eventually tutored in Technology Magick by the Sons of Ether, with an emphasis on biomechanics. His adoption into this secret society immediately placed him at odds with several other factions, including the most powerful one in the region. He has spent the last several years engaged in a bloody shadow guerilla war against it. His main job is to patch up his compatriots. The last thing he remembers before waking is falling asleep on a cot after a 16 hour emergency surgery session to save several returning friends who were ambushed after an operation.
WEAPON IN HANDS ON WAKING:
Glock-20
Steyr AUG Para 9mm with suppressor and 1.5x telescoping sight
CLOTHING UPON WAKING:
Urban fatigues.
Just to let anyone still wanting to join know, the RP will be open till the end of the current round, then I'll be closing it.
What do you mean current round? Because I'm currently working on my char. sheet.
Quote from: That_wolf on January 15, 2011, 10:42:01 AM
What do you mean current round? Because I'm currently working on my char. sheet.
I believe he means the round where all of the characters wake up and became aware of each other's presence.
Ah, ok. REALY hope I can finish the last bit of my sheet before then.
Quote from: Ren Gaulen on January 15, 2011, 11:09:10 AM
Quote from: That_wolf on January 15, 2011, 10:42:01 AM
What do you mean current round? Because I'm currently working on my char. sheet.
I believe he means the round where all of the characters wake up and became aware of each other's presence.
Indeed
Squirrel I take it Cinna thinks she's still dreaming?
Nope, she knows she's awake. She's just handling it differently than some other people would.
Right-o...
*Wonders if any of the characters in the game are sane*.
SANITY IS FOR THE WEAK! D<
oh... and Wraith is plenty sane from where he comes from... he's just in a field with strangers with guns... and doesn't like the whole paranoid doggeh with a semi-auto shotgun :P
Sane in what degree? So far, Seefs has only had a minor confusion mishap.
Quote from: Paladin Sheppard on January 14, 2011, 11:26:15 PM
Then how do you explain the Cow? :P
I deny the existence of any such cow.
Quote from: Shachza on January 14, 2011, 11:50:01 PM
Sorry AmberCross, but you are mistaken. I'm not playing a rat this time!
And it's not a rock either I see!
Quote from: Paladin Sheppard on January 15, 2011, 10:41:56 PM
*Wonders if any of the characters in the game are sane*.
Depends on your definition...
Quote from: AmberCross on January 15, 2011, 11:09:38 PM
Quote from: Shachza on January 14, 2011, 11:50:01 PM
Sorry AmberCross, but you are mistaken. I'm not playing a rat this time!
And it's not a rock either I see!
Or am I? You can't know whether some rock somewhere isn't preying on your perceptions.
Full name: Gregory Kazmir Trotsky
Nickname(s) or Alias: Goes by Greg, or Gregory.
Gender: Male
Species: Red fox
Age: 21
Nationality: Pretovisk, a small country in his worlds equivalent to the USSR
Religion: None/He doesn't care.
City or town of birth: Lesnoy, a small village.
PHYSICAL APPEARANCE
Height: 5' 11
Weight: 152 Lb
Figure/build: Skinny but fit
Hair colour: Only fur
Hairstyle: None/just fur
Eye colour: Brown
Skin/fur/etc colour: Grey with white(fur)
Tattoos: None
Scars/distinguishing marks: None
Preferred style of clothing: Anything not restrictive or heavy.
HEALTH:
Smoker? No
Drinker? Occasionally
Any physical ailments/illnesses/disabilities: None
Any medication regularly taken: None
PERSONALITY:
Gregory is a person who is at first slow to trust, but after some time, will trust his life to his friends. When he's comfortable, he is loud and sociable, but when he is not, he's reserved and suspicious.
Fears/phobias: Gregory is claustrophobic, and just doesn't like being indoors much
Favorite colour: Grey
SKILLS:
Gregory is a skilled sniper, with a good natural aim. He also can scout locations out with ease.
COMBAT:
Peaceful or aggressive attitude? Aggressive, unless he specifically needs to act stealthy.
Fighting skills/techniques: Whenever he can, Gregory likes to be somewhat far from the main combat, sniping away while he is hidden. When he is found or has to be up close, he likes to use his revolver. Gregory generally hates whoever he has to shoot at, and will shoot without any mercy or rules.
Special skills/magical powers/etc: Gregory has the ability to adjust his hearing, from being completely deaf, to being able to hear sharply.
Backstory:
Gregory was born the third son to a poor factory worker in Lesnoy. He never expected to do much besides follow in his father's footsteps. However, when he was 16, a drunk soldier killed his older brother, causing Gregory to join an anti-government, revolutionary army.
Weapons upon waking
A Sako TRG, and a Cold Python with a 4 inch barrel.
Cloths upon waking:
A grey hooded overcoat, a sleeveless black shirt underneath, a pair of green/brown military camouflage pants. All of this is extremely well worn.
BASIC INFORMATION
Full name: Tor Blackwind
Nickname(s) or Alias: Bolt
Gender: Male
Species: Coyote
Age: 28
Nationality: Quamyztepek
Religion: Shamanistic
PHYSICAL APPEARANCE
Height: 6'1" (185 cm)
Weight: 205 lbs (93 kg)
Figure/build: Athletic/muscular
Hair colour: Dirty blond
Hairstyle: Shoulder length
Eye colour: Sky blue
Fur colour: Greyish brown to tawny
Scars/distinguishing marks: Jagged, lightning bolt shaped scar across the right side of his face and eye. His right eye has a slightly cloudy consistency, but it doesn't seem to affect his vision. (If anything, he can see better out of that one.)
Preferred style of clothing: Comfortable, loose fitting clothing and flowing outerwear like ponchos or cloaks. He's not opposed to dressing up for a night on the town, however.
HEALTH
Smoker? He's been known to smoke all sorts of things when communing with spirits, but only on special occasions.
Drinker? You mean it's not full of vitamins and nutrients?!
Any physical ailments/illnesses/disabilities: None
Any medication regularly taken: None
PERSONALITY
Playful and easygoing. While normally content to play the folksy outdoorsman, he's an inquisitive sort and readily geeks out over topics of intellectual interest.
Fears/phobias: He gets uncomfortable in enclosed spaces where he can't see the sky.
Favourite colour: Blue
SKILLS:
Naturalist by vocation. Warrior by necessity. He's an expert hunter, trapper, scout, and marksman. He can also cook a mean chili.
COMBAT
Peaceful or aggressive attitude? Peaceful
Fighting skills/techniques: Although proficient in close quarters combat, he avoids direct engagements in favour of guerrilla tactics, such as laying traps, ambushes, or reducing high value materiel and personnel targets from long range.
Special skills/magical powers/etc: Once upon a time, the spirits of the sky were at his beck and call, but now they seem distant... unresponsive. He retains enough power to summon short gusts, strong enough to knock back a man-sized target (or cushion a fall, extend a jump, etc.). His senses (especially scent and nightvision) are far keener than a normal human's, and he has a sixth sense for the flow of wind in his vicinity.
BACKSTORY
In the dream, he is crouched on a mountainside, not unlike the ones he climbed as a boy in childish attempts to reach the sky. A lifetime ago. With the Elder dead, it falls to him to rally the people. The first rays of dawn creep across the village below, but the rooster's call goes unanswered by empty streets. Survivors have taken shelter against the coming storm.
He senses their approach before they appear on the horizon--dark shadows upon the wind. Great winged beasts, vanguards for the invasion, swoop into the valley. He lies in wait for the perfect moment. Without warning, their leader disappears in a torrent of thunder. Smoking remains corkscrew to the ground. The beasts scatter. He grins, picturing shocked faces on the troops below.
The flying beasts regroup in formation and veer towards his position, belching thunderous flame. Time to leave. He dives off the cliff. Moments later, the rockface behind him explodes. All around him, the spirits are laughing.
WEAPON(S) IN HANDS ON WAKING
Accuracy International AS50 semiautomatic rifle with suppressed muzzle brake, 5-25x scope, detachable folding bipod, ghillie wrap, and carrying sling/harness; 5 round box magazine (currently loaded with .50 BMG API).
Heckler & Koch HK45 semiautomatic pistol with threaded barrel, suppressor, and LAM in a tactical thigh holster; 10 round box magazine (currently loaded with .45 ACP JHP).
CLOTHING UPON WAKING
Multicam reinforced cargo pants and webbed tactical vest, wide brimmed leather hat, heavy leather boots, fingerless gloves, lightweight synthetic hooded ghillie poncho, dark wraparound sunglasses, and a black bandanna emblazoned with blue mystic patterns.
Just a quick note that I'll be posting the next IC GM actions on Saturday even if we are still missing a post or two.
just wondering, in the packs next to our characters, should we just expect basic survival stuff.
Basically, dried food, water, climate appropriate clothing, matches... ect...
I'm sure I'll be thought of as a bastard again but you'll just have to wait and see :B
We're like the modern gamers playing Oregon Trail; "screw food, more bullets!"
At least we're not the players who rub snow on frostbite wounds and tell snakebite victims to exercise.
What's that, gunshot victim? RUB SALT IN THE WOUND! D<
Quote from: Tipod on January 21, 2011, 06:14:11 PM
At least we're not the players who rub snow on frostbite wounds and tell snakebite victims to exercise.
Wait? You're saying that Permafrost isn't nature's longjohns? Futurama lied to me!
what time will gm post be up, I'm going to try to wake up/post before it. Also what happens if I end up failing to post before gm post?
GM post will be in a few hours.
Failing to post before then means the GM posts an auto action if needed or if not, nothing happens....But GM gets grumpy >:(
Just clearing up a point of very confusing (to me) grammar:
"She looked at the Rabbit thing that had a third eye who had tried to introduce itself, and realized while the Rabbit had spoken it was not in any language the Tauren knew she had clearly understood it."
I highly suggest: "..., and realized while the Rabbit had not spoken in any language the Tauren knew, she had clearly understood it."
When I first read your post I started to think that we weren't supposed to understand eachother, which was news to me. I started to get very confused.
PS How much are we allowed to remember about the "dream?" If my character has near full memories of the "dream" then his reactions will be worlds different than they would otherwise.
Sorry for the Grammar its not my strongest point I will fix the that up :B
As for the language thing, they all can understand one another but for many they don't know how they are speaking the same.
In Kandela's case she understands and can speak it it shes just never heard or spoken it before :B
Quote from: Shachza on January 22, 2011, 07:23:22 AM
When I first read your post I started to think that we weren't supposed to understand eachother, which was news to me. I started to get very confused.
things would have been more fun for Cinna if that were the case...
Quote from: Shachza on January 22, 2011, 07:23:22 AM
PS How much are we allowed to remember about the "dream?" If my character has near full memories of the "dream" then his reactions will be worlds different than they would otherwise.
They remember their (normal) life to a degree at the moment, major points and the like, but most points are fuzzy.
Well my character had a somewhat exagerated reaction to the blast which is partly cause he's old. But if we end up facing more of these on a basis frequent enough to put my character in severe danger due to this, I'm going to retcon that this first time was so bad because the shock of the situation PLUS the blast gave him a heart attack and future instances will have this not happen.
Dang, this one looked interesting, shame I was too late :O
Will it be opened up later on ?
Malakin it depends on how we go as to whether it reopens. (or at the mandated times)
Just a note for the current players:
I will be posting the GM section again tomorrow at the same time as normal, if you have not posted please do so.
If you miss two weeks without letting me know why, I'll give a warning, three weeks without notice and I will regretfully remove your character from the game (in some unnecessarily gruesome way >:) )
Regards
Your Evil Overlord
In regards to the everyone noticing Wraith sneak off thing... I had actually noticed the obscene amounts of people who had noticed him sneak away and intended to ask in my next post if I could go back and say my character did not in fact see him leave. My original thinking was that his sole method of cover was just that he trusted everyone to be distracted so it would make sense that my character, who wasn't actually paying attention to anything in particular, might have noticed him leave. In retrospect however, I think having a near-heart attack would be sufficient distraction in this case and honestly... the only thing more embarrassing than being the only person not to notice something is to have someone sneak away and have EVERYONE notice.
I was originally going to say this in the IC post... but it sorta got long so I moved it here. Anyway, I put the section where my character noticed him in strikeout as a tentative edit assuming it's okay to fix that. I know sometimes people can get touchy about too much retconning and such.
AmberCross leave it for now, not much point to editing it because ALL of the people who spotted Salem without metaing would also have to edit.
Right.... okay then. I'll leave it at my character having seen Wraith.
Quote from: Paladin Sheppard on January 29, 2011, 02:45:16 AM
Kandela watched in sympathy as the three eared rabbit curled into a ball from the sound waves, her own (large)ears were still ringing.
Maybe we should get a more detailed description of Cinna from Squirrel. I thought she had two rabbit ears and three eyes. Is she even bipedal?
See this is what happens when you have a dyslexic GM :B
*wanders over to the IC to fix*
I'm gonna update this for future referance, but...
Cinna has two ears and three eyes, and she doesn't always look out of her third eye, because that eye always percieves things as auras, which can be a bit of a strain when you are seeing both auras and normal vision at the same time.
It would be like walking around with one eye seeing things normally, while the other had secret agent style x-ray vision.
Arg! so tempting to have my character go over and interact with group... but I set him idle on something requiring the GM to get back to it and it wouldn't make SENSE to just cut that off without good reason >.<
Good God Inumo. If our characters were really having this conversation in the world my character is from, then yours would end up in a secret lab somewhere really quick to figure out whether you were a Marauder.
If anyone doesn't know White Wolf's World of Darkness like I do, a Marauder is a mage who has lost his mind to magic. He/she no longer suffers backlash for practicing visible vulgar magic, but his/her mind has become one with the delusions his/her magic creates from his/her subconscious. Essentially the world seemlessly warps to fit the delusion for as long as the Marauder is nearby, and then it, also seemlessly, goes back to normal when the Marauder leaves. If the Marauder believes that he is Merlin, then everything within a certain radius will change to look/behave/believe like they are from medieval Arthurian England. The buildings will change to match the delusion, the people will change, and even the landscape will. The Marauder him/her-self is just as confined by the rules set up by his/her own delusion (IE, one who believes he is Merlin will at no point behave in a Merlin would not, including magical abilities) Nothing will remember having not been a part of the delusion. When the Marauder leaves the area then everything will go back to the way it was before, and nothing will remember the delusion. By virtue of their nature only supernatural beings have a measure of defense against becoming part of the delusion and being able to retain their memory.
The situation our characters are in fits to a T the effects of a Marauder delusion. And Sifa's vehement denial would make her the current best suspect for being the Marauder because the characters aren't "fitting the delusion."
:P :)
i just had another thought... wouldn't she start getting a bit suspicious when a tail starts twitching on it's own?
Many fursuit makers have come up with interesting designs for twichy mechanical tails (animatronic servos, tails that react to shoulder motion, and so on). Besides, cognitive dissonance can produce all sorts of perfectly rational reasons to ignore reality. Sifa's reaction actually seems pretty normal... :3
Umm... do we even GET to know what's in our packs or can we make that stuff up? Cause GM seems to have ignored three people checking their bags by now. If so, let me know so I can stop idling my character?
At this time I was waiting till I had enough people in a group action, Saturday rolled round again, or something significant affected the plot, as this was (what I thought anyways) an established pattern.
But I can make GM posts if requested.... :B
heh, I'm still figuring out how this RP is going to function I guess ^.^;
It's odd I guess... having the GM as both a player and a narrator.
Could you give us some help orienting ourselves? (At least one of us found a compass in our packs, and east is obvious in any event thanks to the sunrise.) Like... which way does the creek run, which way is the crash site, and which way did truck go when we woke up (assuming that bit in the OOC intro is still canon)?
Well now :3 I'm sure I could but wouldn't that be a little meta'ing? I mean no one has bothered to check...
And as for the OOC intro that was superseded by the IC intro.
Also Tez, Salem should no longer have the skunk smell as got rid of his shirt.
Huh? How would that be meta'ing? :B I'm just asking for player clarification of something that's obvious to our characters. We have a morning sun to help orient ourselves with respect to cardinal directions, which was presumably the only way our characters knew the energy wave came from the east. And we currently have two highly visible and/or audible landmarks (the creek and the crash site). Kandela has set off "upstream", but you haven't told us which way that is relative to the exploding plane or the apparent source of the energy wave even though it could significantly impact how our characters behave. (It certainly would for mine...)
As for the skunk perfume thing... I'm gonna chalk that up to a memorable first impression that will follow Salem around long after his next few baths. >:] Although I am assuming that Bolt has retained his superhuman sense of smell in this world, it being the result of canine physiological features rather than magic...
Well seeing as many of the people here are not from earth how do they know the sun is in the east? And as far as I can tell no one has actually checked with a compass which direction either the wave nor the bomber was flying, let alone the direction the creek is flowing.
As for Bolt's nose, yes his physical sense of smell will be higher than a humans.
Why do I get the feeling that meta's being a bit paranoided? Ah well. I guess I'll have to find an excuse for Sifa to look in her pack, since she hasn't yet.
Quote from: Paladin Sheppard on February 08, 2011, 01:03:31 AM
Well seeing as many of the people here are not from earth how do they know the sun is in the east? And as far as I can tell no one has actually checked with a compass which direction either the wave nor the bomber was flying, let alone the direction the creek is flowing.
Huh? You established several posts ago that all of our characters know which way east is:
Quote from: Paladin Sheppard on January 22, 2011, 03:20:52 AM
A bright wave of ghostly white energy, flooded out of the east. Those that could still see the bomber saw it stagger in mid flight, its control surfaces lock in place, and the noise of its engines died.
In any event, I don't actually care which way the true north or east or whatever is on this planet. :animesweat They merely provide a useful frame of reference which I'd assumed had been established. What
is important are the relative directions, as whether the party is heading towards or away from established sources of potential danger will likely determine how Bolt will act in my next IC post...
I would like to apologize if I seem to be a bit vague and less than informative, what I AM trying to do is simulate the lack of knowledge someone would have if they were removed from the world they knew and placed on another with no warning or prior information.
As I will be posing in a hour or less of Salem's observations from the top of the tree it may help with some of the confusion.
Again I apologize for any aggravation.
Thanks. I do understand and appreciate what you're trying to do. I just find it a little awkwards sometimes to have a PC "search" for information IC when it's obviously right in front of him, as that requires breaking character (or at least POV, which I try to keep very tight in RPs). Hence why I asked here first...
By the way, did Bolt find anything mappish when he checked his pack?
I would like to point out that there are two kinds of east. There is magnetic east (based on the polar direction of the planet if it has any) and the planer east which is based off the axis of rotation. By definition of mechanics, if you set North to be the pole that when you look down on the planet spins clockwise, the sun will ALWAYS rise in the east. I mean this is assuming it is in fact the planet that goes around the sun (and not the other way around) and other such similar crazy things that could theoretically but likely aren't different, but i think most bases are covered.
The only case in which things would get funky are based on the tilt of the planet. Earth has a tilt of 23 degrees, which is barely anything and if you flipped it upside down, it would be the same way with the exception that we'd seem to be orbiting the sun in the other direction which I believe has been shown by merit of environmental data (aka looking at countless other examples in the universe) that this is rare anyway. The MOST funky it can therefore get is a 90 degree tilt in which case the sun's movement would depend where they are. The two poles would get 2 days a year and thus end up with crazy environments and few trees, so we already know this is not our case. Aside from that depending on location the sun could still be offset to north or south, but we'd be able to figure out planer east anyway based off the direction it goes accross the sky compared to directly overhead.
Since east is an arbitrarily defined thing, and everyone nearby got some sort of info-dump for language, they'd all share the same definition of east and would therefore be able to figure it out pretty easily from where the sun rose since they woke up in the morning. Magnetic east would be a different case, but in MY character's case at least, it can be assumed that if he noticed a compass he would briefly check it to see if it alligns with planer directions. He did specialize in this sort of thing back in his own world after all.
Brought to you by your resident astrophysics/meteorology major.
Gah! I apologise for my absence, I had no internet access since last week (modem died :[ ). I'll try to make a post in the IC thread as soon as possible.
Paladin, will you be allowing my character to recognize where we are? If the "Wien" you mentioned being on Basilisk's map is Vienna, then any European worth their salt should instantly recognize it.
Certainly :3
Tho the town you re near IS NOT Wien :P
Hmm... aren't the town and factory downstream? :mowdizzy
totally misread that :B fixed
New IC is up.
Just so I don't have to ret-con posts and cause confusion here are the map details for Chris and Greg:
Chris's is a topographical map of central Europe.
Greg's political map has 4 factions. English Empire, containing the UK and most of Northern France and Denmark and the Nordic country's of Sweden and Norway
United German Tribes Looked much like the old West Germany, but broken up into smaller factions.
French Commonwealth Contained the rest of France and Spain.
New Austrian Federation, which had Austria, Switzerland, eastern Germany Poland, the Czech Republic, Italy, and the Baltic States.
Still waiting to hear if my pack search turned up anything besides the ammo you indicated earlier... :animesweat
Oh sh... *runs off to fix*
*edit* Fixed Sorry about that Tez
Thanks. Does the "standard" gear include a map, compass, and/or some kind of survival knife?
At the moment its just food, water kits, clothing and basic first aid.
Made some minor edits to my post to add a bit of character development and better clarify what exactly Bolt is looking for up there.
:mowninja
Ack...I think I'm dropping out. I've gotten completely lost, there's too many people to keep track of, and as I was apprently mistaken in thinking we were supposed to be ordinary joes, that's what I made, so he's got nothing to say or contibute :/ Ah well, just thought I'd be courteous enough to let you folks know rather than going silent.
You could always invent something fancy for him! I toyed with how much memory to give my character, but I think that mine wouldn't work at all if he didn't remember most of what he was.
Don't give up yet! Your guy could just have more complete amnesia. Or, like a Mortal in a White Wolf's Vampire, Werewolf, Mage, Changeling, Gheist, or Promethian game, you could take all those extra "points" that would otherwise go in to magical abilities and buy up skills with them. Be a veritable MacGuyver.
Sorry you feel that way Tech. Well good luck with the other RPs I guess.
Um... at which of the three settlements is the bar located? (I'm assuming the buildings to the NW near the factory, but it's not quite clear...)
Also, as it seems to be important, what did the people look like? (i.e. what species, were they visibly armed, etc.)
Thanks.
Sorry I meant the town to the north, which is a good Kilometer to the edge, and at this time the figures are just humanoid.
...at up to 25x magnification only a kilometer away? :B
Quote from: Paladin Sheppard on February 17, 2011, 06:13:24 PM
[...]and at this time the figures are just humanoid.
So all in our group would seem 'normal'? Aside from of course the issue of so many travellers with no clue as to anything sort of stuff.
You know what I hate? The Google map I was basing the area off was taken like 5 years ago...and they just updated it... I almost didn't find the spot the group is in...
But moving on...The edge of the town is only one klick off Tez the Inn/Tavern/Bar is about 2km off on the far side of town. (Well it was when I had the OLD map :< )
Well I say humanoid cause there could have been an animal of some sort :B
Right, so... you completely didn't answer whether or not we can expect people to freak out upon seeing us XD. Judging from description though... the 'five people' sound like their life sucks too much for them to really care.
Hmmmm. 25x zoom from a kilometer away should have him seeing those people as though they were 130-ish feet away. I'd say that he could get a pretty good idea whether they were human, anthro, or something else altogether, even if he couldn't make out specific details about fur/skin, face, what's on their shirts, etc.
Ahh but they aren't one kilometer away they are two! and there IS smoke in the air...
Also That_Wolf are you still playing? if so please post now or let me know why you can not. As you haven't posted for two weeks and have not informed me as to why this is warning number one.
At two clicks, someone at 25x magnification will look like they're less than a block a way. But whatever, I'll run with that now that it's been properly explained. Cheers. :3
Um, Lisky... both of Bolt's firearms have obvious suppressors. The pistol is even chambered for subsonic ammo. He'd attached the silencer several posts earlier and was holding the weapon when Wraith climbed down from the tree.
:mowtongue
With no response from That_Wolf for three weeks, Gregory has exploded into a pink mist, yet no one took any notice.
not that I'm particularly worried about Cinna getting turned into a cotton candy explosion. But I am still in this, just got hit by a double whammy of Meany's RP starting up, a research paper due, and other general fun stuff. I'll try to get a reply in soon.
^^^^ Ditto for me, except replace "Meany's RP" with "fraternity stuff."
Well at least you two are keeping me informed...That's all I ask :3
*Hides the GM Deathray*
Was that an anthro fox we just saw? Or the little four legged flavour?
Just a regular four legged :3
Er, just to make sure it was noticed, Sifa did wait so people that wanted to hide could hide first...
As noted in my posts Kandela isn't one for stealth :P
I'm terribly sorry, guys, my net went down hard last week, and I had no means of internet access until just now. I hope I can still catch up with the RP.. :x
hey man, welcome back... not too much has happened, so no worries there :B
All good Ren :3
Sorry for the lack of post yesterday folks the GM was coping with a dentist caused sore mouth.
*pulls out the GM deathray*
Do we still have interest? or do I get to tum more people into cottencandy? >:3
I'm going to have to duck out. My mom's been laid off, and as such I really need to keep my focus on school and my home.
Sorry, I'll have to quit too. Between working on PF, taking web design classes and several other projects, I just don't have enough time to participate, I'm afraid. :(
Sorry, I just got smacked in the face by spring break. I'm trying to get back into the RPs, sorry about the wait.
Well, I don't exactly want to break my action, seeing as I've gotten no response yet from the surrounding area. So, I guess I'm waiting?
*sigh* I hate doing this in RPs that I've joined, but I am in significant danger of losing interest in this. It's partly because things are moving slowly, partly because I still have NO idea what's going on, partly because I don't know what to do with my character, etc. I kind of joined in the first place because I had the impression there'd be more supernatural elements (probably the title) which intrigued me, but as is it seems to mostly be some sort of post-apocolyptic warfare thing, pink brains aside, I'm kind of finding myself drifting away from this attention-wise. I can hold on enough to put my character in a position where it'd be logical for him to either die or just stay behind somewhere because he's 'too old for this' or something as opposed to just disappearing randomly or being smited in illogical GM fashion. Let me know what you think is best or if there's a particular reason I shouldn't give up on this just yet?
Entirely your call AC but more will be explained when Kandela gets her drink :B
Sorry about the slow pacing I was waiting for more people to post, but a lot of others have had to stop due to RL commitments.
While on that subject who's still interested and who's not?
When you get two GM posts in a row without more than 4 characters responding, I'd say you've got no interest. In the meantime, I've been waiting for those Saturday GM posts which you said would be regular.
Those required more than one person to respond to :B
I'm just a professional lurker. Don't worry about me.
Things have been frustrating, though, with really long hours at work combined with more long hours of homework. Making a (fake) movie preview takes a lot of work. :B
All good.
Okay, so after a sufficient time of summer break has past I find I'm interested in giving this another shot. Unless I've died or something happened, my guy should be out in the street still I guess. Has anything significant happened that would require this to have changed and/or how would I go about working my way back into this?
Apart from the commotion in the store (and the new entrance/exit in the side wall) nothing has changed.
Right. Will Re-enter Chris stage left shortly.
Inumo, just a nitpick really, but when I looked at your character you say Sifa is 5'6," 180 (lbs?), and has a slim/average build. That seems more on the heavyset side for a woman of that height.
Now if she's a cyborg too and just doesn't know it... :boogie
As a couple of the players who haven't posted this week are at AC I shall wait for them to return before doing the next GM post.
I'd post myself, but having collected his prize... Chris is really just following everyone else now. I have an idea though... the brain in Sifa's hands... does it look exactly like how it started? Or did it change visably when Cinna first touched it? Cause right now we have three brains: one clear, one touched but not clear, and one untouched. It might be interesting to compare how touched vs. untouched look.
Apart from their colour all of the brains look identical.
Are the touched brain and the untouched brain the same color, though?
Yes... it was mostly the color/opacity I cared about... >.>
It's curious nothing has happened to Sifa. I wonder if this is because she has no magic or if it's because Cinna already touched that brain and keyed it to herself somehow. Which further makes me wonder if the brains start out keyed somehow or key on proximity... Obviously you can't really answer too much but you mentioned the brain Chris picked up feels like 'his' magic so I'm wondering if it's already keyed to him or if it would feel like someone else's magic to other people.
A 'touched brain' like the one that Kandela interacted with is completely clear, while a 'untouched brain' is that vibrant glowy pink. the One that Cinna brushed wasn't in contact with her for long enough for it to 'interact'.
Though I'm not sure I want to be Tommy boy when he does.. >:3 Though he still should :mwaha
As for the 'type' of 'magic' sensed its always familiar
I'm just curious as to why Sifa hasn't exploded... She's holding an un-detonated brain y'know.
Actually, I'm hoping that Sifa answers Tom's IC question too.
I'm human, methinks. No magic, no nothing, just supposedly highly personable (though I think I'm beefing that, too).
If you will excuse the canned message.
Sorry about my inactivity lately, I've been working through some things, about which I've posted in the villa. I hope to get back to RPing soon.
All good Squirrel.
Due to lack of posts I am considering closing Dreams down.
It's the summer slow down, dude... you should expect the RPs to pick back up in another month or so :B
Thaatt'sss.... funny. Back during the school year I was told that everyone was busy with school and that all the RPs would speed up once summer came around. Now apparently it's the other way around. I guess posts will be posts, circumstances be damned...
At the moment I'm trying to figure out how to respond as a supposedly very sociable character... Kinda tricky when everyone else is paranoid. *looks at Salem*
Edit: Oh fu-- Sorry, Shachza! I missed the question. Yet another thing to try and figure out.
lol!
I wasn't just asking OOC I swear! :)
Well my character is an old man, and while not exactly sociable... is somewhat resigned to things happening. He's pretty much going with the flow and if things turn out well, great! But if things turn out bad, well he lived a long life so he's not too put out. Net effect of this is he's not nearly as paranoid as some others and also kind of less cautious to boot. Good for character interaction among strangers and making stuff happen. Possibly less good for survival. This will of course likely drive Wraith to bonkers.
Edit: Woah, hey. And stuff just happened! Important stuff even! Okay, details... these soldiers (I am assuming from their conduct) seem to be regular humans on regular horses. Are they wearing helmets? If not, do they look aryan? I think I had my character come from a germany-equivalent in his own world, but I can't recall for sure anymore. Anyway, you said there's fifty of them, did they ride in from behind us or in front? If my character was lagging behind a bit, could he conceivably duck behind some building and sneak around behind them? Lastly (I think) is there anything around that would even the odds such as conveniently placed load of hanging bricks? Oh, and are the horses armored? I'd hate to shoot the horses, but it might prove more effective than trying to shoot the people.
a) Soldiers are fully armored with helmets, and appear to be humans.
b) All rode in from the east and entered the other side of the car park from the group.
c) Yes they have seen the group so no sneaking off.
d) No
e) Yes but I doubt it would stop bullets...
Do you wish to know more? :)
Yes, why DON'T apple jacks taste like apples? How many licks DOES it take to get to the center of a tootsie pop? Do YOU know why kids love cinnamon toast crunch? Other than that (and perhaps a few other similar questions) I think I'm good...
Edit: Oh shoot! Just thought of this... I was sort of assuming medieval style armor for some reason, but it occurs to me that if everyone has guns they might well have a different kind of armor. What kind of armor do they have and how effective is it against bullets? I'll probably get this answer IC soon enough, but I would like to get it clear in my head if they're wearing iron or kevlar. I get the impression that they don't actually have guns, but my logic circuits are screaming against that since they apparently have EMP level technology.
Is Kandela Holy, Ret, or Prot? If she's Prot then I vote we just toss her in and let the riders clobber themselves into submission. I'm specced for Improved Bandages btw! :P
BTW, my plan is to nab enough horses for all of us, have Kandela activate Crusader and pop Aura Mastery, and then we just leave. Who's with me?
AmberCross:
I'm sorry to say your first set of questions are classified....
As to the second, it is indeed full plate armor, and as to its effectiveness against bullets, well well have to wait and see wont we :P And no they don't have firearms but some do have crossbows (modern steel and plastic types) And who said anyone had EMP tech? >:3
Shachza:
Back in Azeroth Kandela is a dual spec Prot/Ret Paladin....And how do you intend for her to act as a tank with no shield? :P And as for leaving where are you going to go?
Rats, the answer is always classified! Most of what you said is about what I expected... but interesting to know these people are wearing metal armor. Quite... useful. :3
Giving Shachza another day to post than I shall do a Gm one.
You guys still interested in the RP?
waiting for your reply for me :B
Thought I'd posted. Turned out I'd stalled for SW. My bad. >.>
Soon as Squirrel posts I shall make the next GM post.
sorry, with college starting I've been real busy as of late (3 english classes busy) I'll try to get a post in soon
Paladin, is the only extra ammo we have in our packs the stuff for our pistols? I'm not sure whether I can have my character find more, or whether he'll be stuck with his pistol for quite some time.
Also, can you expand on what happened with Chris (IC-ly if pertinent)? I was expecting a large explosion and Chris to go flying like Kandela, but if all there is is a light show then I want to make sure so I can react accordingly.
Until you find a supply of ammo that you aren't carrying its a moot point :B But yes at the moment the only ammunition for the groups guns is what they are carrying.
As for the diverging effects between Kandela and Chris - Kandela only managed to touch the brain for a moment and most of the energy was released as she lost contact, where as Chris had both hands on the crystal and it never lost contact till it was drained.
Just need a Cinna/Sifa post...
How far away are the soldiers from Sifa? Could she conceivably run over to them before they got up?
As they are now tangled up and on the ground, yes she has time to run up to them and do one to two actions...
I just want to point out that I was also trying to interact with the riders that were over by Cinna/Sifa. I understand that whether I'm successful is up to Paladin, but nobody seems to have noticed my attempt.
I got that, but I wasn't sure how to incorporate it into my post. Sifa's trying to take out the two that you aren't threatening directly.
Sorry for the delay in the GM post guys flu has me feeling rather slow and stupid atm, will get get post up ASAP.
Excuse the rambling nature of the post please as it from the mind of a sick (with flu dammit) man :P
If you have any questions do let me know.
So... after my spells and Kandela's everything... how many enemies are actually left? Chris wants to test something, but can't really unless everyone nearby is dealt with, cause I don't think he knows where the last few are or he assumes Wraith took care of them. Basically, is there any indication to Chris that the fight isn't over yet?
Apart from the three that Tommaso and the girls are talking to the rest are very much dead.
Which one is going for the grenade? Tommaso's, the one under my knee, or the one under my gun?
Sorry The one Cinna and Sifa are covering.
... Which is? Last I saw Cinna was just aiming in their general direction, and I'm covering two; one via pin, and one with my gun.
Gah need to be more clearer...The one Sifa is pointing her gun at.
Okay, I'm a bit confused as to what just happened. Firstly, what safety got turned off? Unless, of course, the pin is the safety, in which case wouldn't it still need to be "fired," in a sense? Just basing that off of terminology, not so much how a grenade works. Secondly, I was under the impression that I was merely kneeling on the guy's head, not pinning him. Does that make a difference at all? Thirdly, I'm guessing this happens as I take the shot, not after my post is complete? Does this mean that we're also allowed to take interruptive actions? Fourthly, these guys are in full suits of armor, right? Wouldn't that mean there'd be a good second or two during which these actions would be performed? I think that's all for now.
1) Sorry that should have been arming leaver. On a grenade there are two safety features, one is the pin, the other is the leaver or 'spoon'. When the leaver is removed it ignites the fuse.
2) This has occurred immediately after Sifa's pistol was fired, and is a non-interuptable GM action.
3) Live grenade at your feet >:3
Geez, just how lucky was this guy? I mean, blindly pulling both the pin and spoon off of a relatively tiny grenade in full plate over his head in less than a second. Holy crap! Anyways, I'll start formulating a post as soon as I can. We'll see how this goes.
I don't know if I can even do as much as I'm trying in this one post, but it's the first thing that came to mind. Grabbing the grenade sounds like a VERY bad idea to me.
Also, I don't actually know that the grenade has a 5 second fuse... That's just what I (and Tommaso) remember from movies.
I guess that takes my plan of action out of my hands. >.>
Shachza Do you mind editing your post so that Inumo and Squirrel Wizard can make their own actions?
Pal, I'm fine with it, honestly. Realistically, there are some things you cannot get a choice over, and being surprise-tackled from the side by a soldier is one of them. All thoughts considered, it's probably much safer than my plan (grab 'nade, throw "away").
Bleh. Reworded to be a bit more clear that Tommaso isn't god-mode-ing character interactions. I wasn't trying to lock Sifa and Cinna into being pushed inside.
All good guys, just making sure you are ok with each others posts. Really the only person that should be able to railroad is the GM...and even then very lightly.
Dang it Pal! I asked if the girls and their problem were within sight or immediate vicinity cause if Chris had noticed they were still having trouble he'd have tried to help instead of just landing and starting a science experiment willy nilly. I thought they were around a corner, out of sight, inside, etc so that Chris wouldn't even have an inkling they hadn't escaped the fight (he didn't notice the three riders splitting off to chase them) and also coincidentally out of range of the grenade :/
Not that he'd know what a grenade was come to think.... pretty sure his world didn't have any.
Ah well, Chris will have to resume his science experiment later. Right now he might be a bit shaken up.
Ahhh crap...
Sorry AmberCross, head today hasn't been in the right place.
Well nevermind. Chris is an old man, easily prone to distraction. It's not... too out of character that he forgot about them and didn't notice them down the street. Especially when posed with a mystery to solve. After all, I was going to have him forget about them (or not notice in the first place) anyway so it's not too bad. It's just one of those moments is all :/
*prods the people still needing to post*
sorry, the past two weeks have been midterm hell for me. I've got two more test tomarrow, I'll probably get some work done on wednesday.
AmberCross where did Chris acquire that Brain I might ask :B
He went back a ways to grab one. Those things were EVERYwhere earlier. I somehow doubt it would be that hard to find another. By all means I can debrain the post and just have him try to heal Wraith purely with his own magic. Basic theory is he runs energy through the body which processes it into somewhat rapid healing. Too much will overload it and be damaging, but mild amounts are like an adrenaline rush with advanced healing.
Finding the brain is fine its just where he went to find one...There are none in the carpark, and the closest house is 50m away.
Is there one near enough that he could have feasibly gone to get it without wasting too much time? If so I'll leave my post as is. If not I should probably change it.
It would take a few minutes to find one after entering a house...
I have lots of brains in my house...
(huzzah! I could not resist, carry on.)
Right, I'll fix it later when I have the time to think right.
Sorry for waiting so long to post. I have spent the better part of two weeks feeling horribly depressed, and I was in no shape to post something constructive until I worked myself out of my funk.
All good man.
Okay, fixled. Now just waiting for Wraith to give permission before I start running electricity through his leg.
Due to lack of activity I'm closing Dreams down.
Thank you all for playing it was fun while it lasted :3
I am okay with this on the condition that you tell me what the plot was going to be.
yeah sorry, I tried nanowrimo this year and that ate up what little time i had between the rampant test bonanza that my classes turned into.
the November > December transition is always bad as well. With finals. On top of that Skyrim came out and I've been enamored with punching dragons to death.
as for the most recent activity, I didn't know what Cinna's "healing" spell did. So, she couldn't really reply to Kandela. At the time I was swamped, so I was looking at letting it slide and just have her start up again after we moved along some more.