The Clockwork Mansion

Underground Warehouse => Treasury => Haunted Ballroom => Topic started by: Drayco84 on August 07, 2010, 02:11:25 PM

Title: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 07, 2010, 02:11:25 PM


  The year is... 30-something... The day is... Uhm... Damn... What the hell was I drinking last night? Ugh...
  Regardless, in space, an Alliance has formed among many races. How, you ask? Some joined because of diplomacy, others because they wanted to share their knowledge, and still others because the Alliance has some big-ass guns. However, some brilliant idiot decided that they need EVEN BIGGER GUNS and pulled together the brightest minds they could find and afford.
  Apparently, the only ones they could find had a bunch of screws loose because they weren't even offering enough to keep everyone fed via instant ramen... But despite the odds against them, they engineered a built a ship so far advanced that hardly anything worked... (Geeze, didn't ANYBODY remember to carry the one?!)
  Anyway, the idiot brass in charge of the project feared that they would be a laughingstock if the whole thing failed before their project made it out of drydock, so they decided to grab the "best" crew they could get their hands on for the suicide-I mean, MAIDEN voyage of the... HEY! WHAT THE HELL IS THIS PIECE OF CRAP NAMED AGAIN?! WHAT DO YOU MEAN IT'S STILL RECORDING?! Oh shi-!



  Alright peoples. This is an RP looking for a few half-decent redshir-I mean, valuable crew members. Before I get into the more interesting bits of this RP, I want to make a few things clear...

  Number One: This is a parody/spoof IN SPAAAAAAAAACE. Players are not just allowed, but encouraged, to break the fourth wall, do something silly, and above all, have fun with this RP.

  Number Two: This is a small ship that features a ton of interesting gadgets, doo-dads, and what-not, but about three-fourths of it only works on paper. In other words, this is a deathtrap capable of faster-than-light travel and built by the lowest bidder who had an English major for a designer.

  Number Three: The GM (Me.) has NO idea how to GM and I'm making up this crap as I go along. Also, this is mostly just a fun little RP experiment. As such, I will be the ship's AI. The good news is that it's no HAL. (The better news is that it's no GLaDOS either.) The bad news is that the AI is actually self-aware, and nobody figured out how to avoid giving it a sarcastic personality.

  Also, this ship doesn't even have a name yet. It also doesn't have a design yet, either. Since I can't draw, I'll see what I can cobble together with Legos once I get enough people. (Yeah, you heard me. Legos.) Races can be anything from within furrae, and any animal type. Yes, humans are acceptable, as well as most anything out of mythology, AND other fictional space-faring races. (Bonus points if somebody's grabbing a race from Star Control 2, but please try to make it plausible.)
  More stuff will be added as time goes on and people ask questions. Anyway, the RP needs a few of the following postions... (Positions and descriptions are suggestions. There's nothing to stop someone from not doing their job, or being an overzealous nutcase about it. People are also welcome to make up their own job and description.)
  If, in the event that not enough people show an interest, I may allow some players to RP two or more characters. (But, they had BETTER have a lot of free time on their hands if they wish to do so.)

  Captain: Locklear Kodayn, Valallai (Azlan)
  First Officer: Click, Shadow (danman)
  Security Officer: Oshimaeda/Nanda Girish, Tok'Ra/Human. (Meany)
  Medical Officer: Jason Bray, Vampire bat. (Inumo)
  Medical Officer: Dr. Ash Lee-Winston, Anthro Fox. (That_Wolf)
  Counselor: The Rock, a frakking rock. (Shachza)
  Science Officer: Seras Ordollan, Dark purple rodent-thing. (Squirrel Wizard.)
  Chief Engineer: Chris Abe Lewl, Nikitak? (http://www.hekshano.com/musictakgirl.png) (AmberCross)
  Communications Officer: GDMFB-9000, Android cobra/naga. (Draken)
We are GO for takeoff!

  Wow... I forgot to pull together a base char sheet... Ugh...

  Name:
  Age/Life Expectancy:
  Gender: (I can't believe that I forgot this one... Anyway, Male, Female, Hermaphrodite, None, You Don't Wanna Know [YDWK], Complicated, etc.)
  Race/Species: (Special Note: The AI is a sentient computer and, by hacking the profile database, WON'T accept anything that presents a danger to it, like races that EAT ships.)
  Position Desired:
  Qualifications For Position/Abilities: (Special Note: Remember that the Brass is looking for redshirts and victims with horrible or embarrassing service records.)
  Personality/Psych Profile: ("I go stir-crazy when on long flights and ax-murder annoying people." IS an acceptable quirk. Just, try not to do it TOO much... The AI doesn't like blood in its corridors.)
Title: Re: Star Wreck'd RP: Interest Call
Post by: Chairtastic on August 07, 2010, 04:00:51 PM
Oh I am so totally in.
Title: Re: Star Wreck'd RP: Interest Call
Post by: Tapewolf on August 07, 2010, 04:13:06 PM
Drayco, just out of curiosity, have you ever read "Into the Sea of Stars" by William R. Forstchen?
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 07, 2010, 04:17:29 PM
Quote from: Tapewolf on August 07, 2010, 04:13:06 PM
Drayco, just out of curiosity, have you ever read "Into the Sea of Stars" by William R. Forstchen?
Uhhhhh... Nope. I'll have to look into it, though.
Title: Re: Star Wreck'd RP: Interest Call
Post by: Tapewolf on August 07, 2010, 04:29:32 PM
Quote from: Drayco84 on August 07, 2010, 04:17:29 PM
Uhhhhh... Nope. I'll have to look into it, though.

It might not be in print anymore, but your description of the RP definitely made me think of it :3
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 07, 2010, 04:39:11 PM
Quote from: Tapewolf on August 07, 2010, 04:29:32 PM
It might not be in print anymore, but your description of the RP definitely made me think of it :3
Judging from the synopsis and full review I found, the premise is AWFULLY similar... Written in 1998? Why didn't I hear of this?!
Title: Re: Star Wreck'd RP: Interest Call
Post by: Tapewolf on August 07, 2010, 05:01:08 PM
Quote from: Drayco84 on August 07, 2010, 04:39:11 PM
Judging from the synopsis and full review I found, the premise is AWFULLY similar... Written in 1998? Why didn't I hear of this?!

Maybe that edition, mine's from 1986.  'Course, the real classic for this sort of thing was the film, Darkstar.

Anyway, I'm a little tempted by the role of chief engineer, if no-one else wants it.  I'd need to figure out a character for it, though.
Title: Re: Star Wreck'd RP: Interest Call
Post by: Inumo on August 07, 2010, 05:38:19 PM
I'm so in for this. Do you want characters in post or PM?
Title: Re: Star Wreck'd RP: Interest Call
Post by: Draken on August 07, 2010, 07:16:50 PM
I am so in as awell.  If D&D goes kaplooey, at least this will satisfy my RP lust.  Sign me up!

I call communications.  Can do a lot of damage there ^^
Title: Re: Star Wreck'd RP: Interest Call
Post by: Inumo on August 07, 2010, 07:24:58 PM
Quote from: Draken on August 07, 2010, 07:16:50 PM
I call communications.  Can do a lot of damage there ^^

Dang it, that's what I wanted. XD
Title: Re: Star Wreck'd RP: Interest Call
Post by: Chairtastic on August 07, 2010, 07:39:19 PM
Now now, it's the GM's call who gets what. :B

Which is a poncy way of saying I don't know which spot to call dibs on.
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 07, 2010, 08:23:25 PM
Eh, PM char sheets so I can look over them and work out any bugs with each player before they go "live".

Quote from: Draken on August 07, 2010, 07:16:50 PM
I call communications.  Can do a lot of damage there ^^
I saw that...

Both of you should remember that the ship will pick whoever's LEAST likely to get it blown up, though.
Title: Re: Star Wreck'd RP: Interest Call
Post by: That_wolf on August 07, 2010, 08:28:05 PM
If I'm able to juggle school sports and stuff, I'll join in. Shotty on the doctor!
Title: Re: Star Wreck'd RP: Interest Call
Post by: Draken on August 07, 2010, 08:43:03 PM
PM'd  char idea thingy.
Title: Re: Star Wreck'd RP: Interest Call
Post by: Inumo on August 07, 2010, 08:44:01 PM
Quote from: Draken on August 07, 2010, 08:43:03 PM
PM'd  char idea thingy.

Same. Going for med tech, since comms aren't as action-y. :P
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 07, 2010, 08:46:52 PM
Got both and reviewed both.

So far, you're looking good. I'll update the first post with char list after feeding bunnies and replacing my lightbulb. (It just popped and it's freaking dark in here!)
Title: Re: Star Wreck'd RP: Interest Call
Post by: Inumo on August 07, 2010, 08:52:24 PM
Oh! Before I forget, what will the rating be? Want to know how much swearing/innuendo I can go into.
Title: Re: Star Wreck'd RP: Interest Call
Post by: That_wolf on August 07, 2010, 08:59:21 PM
Inumo has brought up a great point. I need to know what's offlimits, so I can know what I'd be baned for, thus do everythingBUT those things.
Title: Re: Star Wreck'd RP: Interest Call
Post by: Draken on August 07, 2010, 09:00:17 PM
Quote from: Inumo on August 07, 2010, 08:44:01 PM
Same. Going for med tech, since comms aren't as action-y. :P

Oh, they can be /quite/ action-y.  Just depends on how you play them ^^
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 07, 2010, 09:06:27 PM
Uhhhhh... What's the maximum rating on this board again? Whatever that is, we'll be running with it. (Or at the very least, CM for "College Maturity".)

Simply put, try to refrain from use of F***, and outright "Erotic" writing. Innuendo is welcome, and suggestive dialog can be responded to. (Or earn you a knee to the groin.)
Title: Re: Star Wreck'd RP: Interest Call
Post by: Inumo on August 07, 2010, 09:12:30 PM
Quote from: Drayco84 on August 07, 2010, 09:06:27 PM
Uhhhhh... What's the maximum rating on this board again? Whatever that is, we'll be running with it. (Or at the very least, CM for "College Maturity".)

Mature, I think. AFAIK it covers everything short of porn and such-like. Can't say so for sure, though.
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 07, 2010, 09:25:06 PM
Congrats, Draken! Whatever your doing, don't screw it up!

Congrats, Inumo! Just watch out for the Probulater. (It gets a little frisky at times.)
Title: Re: Star Wreck'd RP: Interest Call
Post by: AmberCross on August 07, 2010, 09:45:55 PM
Okay, I fully admit that I joined this forum because of this RP. A friend linked me to it and I just have to try out for this. So I'm posting character thingy here unless you want me to PM it instead.

Name: I have no idea yet...
  Age/Life Expectancy: Uncertain. Which is to say this person lives a dangerous enough life that old age probably isn't a factor. Let's assume it's at least seventy years though.
  Gender: It's not certain he actually has one, but people use 'he' because it's easy and he looks male... kinda.
  Race/Species: Ummm.... blue? And humanoid... maybe? It might be fun to experiment with something that isn't if that's allowed. Let me know if I should come up with something more specific.
  Position Desired: Definitely the one with science and technology.
  Qualifications For Position/Abilities: Very highly qualified, but has never really been responsible enough to keep a job for any real length of time at all. There's an inevitable chain of events whenever applying for a job. Employers are highly impressed with his qualifications, about a week passes, something blows up or he takes something apart for his own project, he gets fired. With a job on a spaceship he figures they can't fire him until at least the first destination. Also he won the Mad Scientist Award of the year a few times on his home planet.
  Personality/Psych Profile: As previously mentioned, he likes to experiment with things. When he's short on parts he'll sometimes take apart old projects or even things that don't really actually belong to him that he figures no one will miss. His ability to tell what's important is kind of a hit or miss though. He also likes mental challenges and is very curious. One of the best ways to stop him from taking something apart or accidentally blowing it up is to give him some sort of puzzle, even if he doesn't always pay attention to the rules.
Title: Re: Star Wreck'd RP: Interest Call
Post by: Draken on August 07, 2010, 09:48:51 PM
....
Ohhhhh joy.  A Cobra-naga android onboard with a tinkering mad scientist.  This will be fun :P
Title: Re: Star Wreck'd RP: Interest Call
Post by: Inumo on August 07, 2010, 09:50:13 PM
Quote from: AmberCross928 on August 07, 2010, 09:45:55 PM
So I'm posting character thingy here unless you want me to PM it instead.

Quote from: Drayco84 on August 07, 2010, 08:23:25 PM
Eh, PM char sheets so I can look over them and work out any bugs with each player before they go "live".

Make sure to read through the first page of any RP you join in; usually, they have some nice info to keep in mind.* Also, don't forget to read through the rules, just to make sure. The mods are strict on them.

*EDIT: Make that read through the entire first post at least and have some kind of definite definition for your character in mind. Your guy has a few too many loose ends for anyone to make much out of it... That, and the first post stated that the position you're looking for is the Science Officer, and the gender I think you're looking for is "None." Sorry if I sound like a troll, just it's a pet peeve of mine for people to work off of incomplete information while going public.
Title: Re: Star Wreck'd RP: Interest Call
Post by: AmberCross on August 07, 2010, 09:54:34 PM
An android? I didn't see you there! Oh this is going to be fun ^.^

Honestly though you're probably safe enough from me. Despite my crazy I have a healthy sense of self preservation. Which is to say you really only have to worry about falling asleep near me, I won't actually attack you. *grins*

Edit: I'm well used to RPs so you really won't have to worry too much about me. The rules here are actually looser than what I'm used to. Sorry about the incomplete info-post though. I sort of let my enthusiasm get away from me there. I'd still like to know range of aliens allowed before finishing it, but I promise I'll come up with a complete bio before long. And I had meant to keep the gender vague, but if it's a problem I'll just default to none with pronoun 'he' cause I feel like 'it' is rather impolite.
Quote from: Drayco84 on August 07, 2010, 08:23:25 PM
Eh, PM char sheets so I can look over them and work out any bugs with each player before they go "live".
Also missed that line. Sorry again!
Title: Re: Star Wreck'd RP: Interest Call
Post by: Inumo on August 07, 2010, 10:04:58 PM
Quote from: AmberCross928 on August 07, 2010, 09:54:34 PM
Edit: I'm well used to RPs so you really won't have to worry too much about me. The rules here are actually looser than what I'm used to. Sorry about the incomplete info-post though. I sort of let my enthusiasm get away from me there. I'd still like to know range of aliens allowed before finishing it, but I promise I'll come up with a complete bio before long. And I had meant to keep the gender vague, but if it's a problem I'll just default to none with pronoun 'he' cause I feel like 'it' is rather impolite.

No worries. Just FYI, for Jason, I made up an alien race, so I don't think you need to worry about the range so long as you can describe it accurately. Also, I think the gender-thing I said was a bit preemptive, considering that some people (myself included) can/will make their characters as separate personae, and thus don't necessarily know more unless they "ask" them specifically.
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 07, 2010, 10:13:48 PM
Quote from: AmberCross928 on August 07, 2010, 09:45:55 PM
Okay, I fully admit that I joined this forum because of this RP. A friend linked me to it and I just have to try out for this. So I'm posting character thingy here unless you want me to PM it instead.
Dang, I'm attracting all kinds of people all of a sudden...

Quote from: AmberCross928 on August 07, 2010, 09:45:55 PM
  Name: I have no idea yet...
  Age/Life Expectancy: Uncertain. Which is to say this person lives a dangerous enough life that old age probably isn't a factor. Let's assume it's at least seventy years though.
  Gender: It's not certain he actually has one, but people use 'he' because it's easy and he looks male... kinda.
  Race/Species: Ummm.... blue? And humanoid... maybe? It might be fun to experiment with something that isn't if that's allowed. Let me know if I should come up with something more specific.
  Position Desired: Definitely the one with science and technology.
  Qualifications For Position/Abilities: Very highly qualified, but has never really been responsible enough to keep a job for any real length of time at all. There's an inevitable chain of events whenever applying for a job. Employers are highly impressed with his qualifications, about a week passes, something blows up or he takes something apart for his own project, he gets fired. With a job on a spaceship he figures they can't fire him until at least the first destination. Also he won the Mad Scientist Award of the year a few times on his home planet.
  Personality/Psych Profile: As previously mentioned, he likes to experiment with things. When he's short on parts he'll sometimes take apart old projects or even things that don't really actually belong to him that he figures no one will miss. His ability to tell what's important is kind of a hit or miss though. He also likes mental challenges and is very curious. One of the best ways to stop him from taking something apart or accidentally blowing it up is to give him some sort of puzzle, even if he doesn't always pay attention to the rules.
Take your time and flesh out the underlined portions. (Especially a current age. Are they young and stupid, old and senile, or old enough to know better but young enough to do it anyway?) Both Science Officer and Chief Engineer are open, and the list was just something I came up with off the top of my head. IF someone can come up with a good position on their own, I'll probably add it.
Title: Re: Star Wreck'd RP: Interest Call
Post by: That_wolf on August 07, 2010, 10:22:03 PM
Wait, does space travel exist yet in this RP? And how about earth. Does it still exist?
Title: Re: Star Wreck'd RP: Interest Call
Post by: Draken on August 07, 2010, 10:25:55 PM
Er, i can't answer the earth thing, But space travel does exist.  Seems to be the focal point, aside from the AI controlling thing.
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 07, 2010, 10:29:26 PM
Earth is still there... It's still run by humans... (Terribly polluted, though.) And yeah, space travel has been well-established.
Title: Re: Star Wreck'd RP: Interest Call
Post by: That_wolf on August 07, 2010, 10:37:45 PM
Mind if my Bio involves earth-places?
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 07, 2010, 10:38:35 PM
Quote from: That_wolf on August 07, 2010, 10:37:45 PM
Mind if my Bio involves earth-places?
Nope, not at all.
Title: Re: Star Wreck'd RP: Interest Call
Post by: Inumo on August 07, 2010, 10:39:55 PM
Y'know, do you want us to post up our characters here so you can link 'em up?
Title: Re: Star Wreck'd RP: Interest Call
Post by: AmberCross on August 07, 2010, 10:42:56 PM
Okay, went through this more carefully this time and I think I didn't mess up again. PM'd it so I hope this works.

(Wow, way to ruin a first impression ^.^;)
Title: Re: Star Wreck'd RP: Interest Call
Post by: Draken on August 07, 2010, 10:45:37 PM
Nah, not ruined.

Now, if you came in here, cussing, with bad grammar, no punctuation, and thinking you're gonna run the joint, then yeah, that'd be bad.  :P
Title: Re: Star Wreck'd RP: Interest Call
Post by: That_wolf on August 07, 2010, 10:51:33 PM
The pm system's buggering out, whenever I try to type down on the personality section, it scrolls up. Mind If I two piece the bio?
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 07, 2010, 11:10:28 PM
Go ahead.
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 07, 2010, 11:57:17 PM
Well, essentially the first day of posting the RP and already I have not one, but TWO position conflicts...

So, I have a couple choices... Pick one or the other via careful comparison and logical choice. (AKA A coin flip.) Or, I could also make the characters battle to the death in an arena for my sick, twisted amusement.

Thankfully for everyone involved, I got advice from other people who have GMed and the solution is this... CAPITALISM! Or rather, the competition part of capitalism. So, without further ado...

Congrats Meany! You may pick your char's weapon from here (http://www.hasbro.com/nerf/en_US/shop/browse/Nerf/N-1rZgtZ71/_/N-1rZgtZ71/Ne-2l).
Congrats AmberCross928! Just make sure none of your devices divide by zero!
Congrats That_Wolf! Try to avoid getting a face-full of alien wing-wong!
Congrats SquirrelWizard! I'm gonna go GLaDOS on your ass!
Title: Re: Star Wreck'd RP: Interest Call
Post by: That_wolf on August 08, 2010, 12:00:03 AM
Awsome, thanks.
Title: Re: Star Wreck'd RP: Interest Call
Post by: Inumo on August 08, 2010, 12:12:48 AM
If we have all positions filled, are we good to go?

Also, not sure if the go ahead was for Wolf or me. Do you want us to post up our characters here so you can link 'em for future readers/other players' understanding? Or would you rather keep it silent and watch hilarity ensue?
Title: Re: Star Wreck'd RP: Interest Call
Post by: That_wolf on August 08, 2010, 12:17:22 AM
...You're joking, with the nerf link? Right... Right!?
Title: Re: Star Wreck'd RP: Interest Call
Post by: Draken on August 08, 2010, 12:19:10 AM
Awwwww, man!  Nerf!  That's just fricken funny!

"Hey, there's another one of them blood thirsty aliens that ate Bob!  Quick, dart'em to death!"
Title: Re: Star Wreck'd RP: Interest Call
Post by: AmberCross on August 08, 2010, 12:19:30 AM
Well not entirely sure what you did... but I think I got what I wanted so I'm not going to try too hard to figure it out. But seriously... call me Amber, Cross, or AmberCross. Those numbers mean something to me, but not to anyone else and they're just awkward to type ;>.>
Title: Re: Star Wreck'd RP: Interest Call
Post by: Inumo on August 08, 2010, 12:21:59 AM
Quote from: AmberCross928 on August 08, 2010, 12:19:30 AM
Well not entirely sure what you did... but I think I got what I wanted so I'm not going to try too hard to figure it out. But seriously... call me Amber, Cross, or AmberCross. Those numbers mean something to me, but not to anyone else and they're just awkward to type ;>.>

We're probably gonna go with Cross/AmberCross, since Amber is the DMFA artist.

EDIT: Wait a second... We don't have a captain or first officer. Ohs noes!

EDIT (Again): So, how do you want us to work out the MO and SO conflict?

<--Willing to make a different character if necessary, though likes the idea of a vampiric, barely-competent MO.
Title: Re: Star Wreck'd RP: Interest Call
Post by: AmberCross on August 08, 2010, 12:27:56 AM
Right... did not think of that. Yet another sign that I wasn't really paying too much attention when registering ^.^;
Title: Re: Star Wreck'd RP: Interest Call
Post by: Inumo on August 08, 2010, 12:30:32 AM
Quote from: AmberCross928 on August 08, 2010, 12:27:56 AM
Right... did not think of that. Yet another sign that I wasn't really paying too much attention when registering ^.^;

No worries. You did say that you made the account just for the purpose of the game; I don't blame you for not knowing the forum users.
Title: Re: Star Wreck'd RP: Interest Call
Post by: AmberCross on August 08, 2010, 12:39:59 AM
No, cause that's the thing, I avidly follow DMFA. I've actually read through it several times. I just never joined the forum before cause I have a thing against joining forums of popular webcomics. It makes me feel kinda of like a poser or those people who are freakishly pro everything about the comic or other similarly undesirable type folks.

Please note this has no real bearing on reality and people who actually join these forums, this is just how I would feel if I were to join one for no real reason. It just feels... contrived. Trying to meet famous people just leads to the whole creeper thing. If I must meet famous people, I'd rather it be a coincidence. Make sense or am I just rambling?
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 08, 2010, 01:15:38 AM
Yeesh, try to keep up in the only RP I'm playing and this takes off again...

First things first!
Quote from: That_wolf on August 08, 2010, 12:17:22 AM
...You're joking, with the nerf link? Right... Right!?
Eheheheheheheheh... Nope. I've always wanted to see a spoof where, "due to budget cuts", they hand the actors Nerf guns and tell them to run with it. But don't worry, at least the ship has real weaponry! (At least you're hoping, aren't ya?) Regardless, you might want to review the selection and pick a personal weapon. (The security officer has already chosen a Raider CS-35, btw.)

Quote from: Inumo on August 08, 2010, 12:21:59 AM
EDIT (Again): So, how do you want us to work out the MO and SO conflict?
The plan is to keep both "extra" chars and use them in the RP. Just in case somebody needs to drop out or disappears, we'll be instantly covered. Plus, if something terrible happens to ONE doctor or scientist, the other will bail them out despite their rivalry, right?

Char sheets will be posted in OOC thread when it's made. I kinda forgot about that at first and would like to have all of them together in one place/post to make it easier for everyone to look up character info.

We're still missing a Captain, First Officer, and Engineer. I could also allow for more players if anyone can come up with an interesting position, or some Brass would have a REAL good reason to send them off in a deathtrap. Heck, if somebody wants to play a Lauchpad McQuack navigator/pilot, that's be great too.

But regardless, still need Captain, First Officer, and Engineer, MINIMUM.

And Cross, we can also just call you AC, right?

EDIT: Aw, crap! I forgot! What name does everyone want for the deathtra-I mean, ship?

A: FISD (Found In Space, Derelict)
B: Pinto
C: Sonuvabitch
D: NADT (Not A Death Trap)
E: (Write something else in HERE.)
Title: Re: Star Wreck'd RP: Interest Call
Post by: Inumo on August 08, 2010, 01:32:35 AM
I pick E: The S.S. TOS (That One Ship)
Title: Re: Star Wreck'd RP: Interest Call
Post by: AmberCross on August 08, 2010, 01:48:58 AM
TSOT? (That Ship Over There) I don't really know. If I had to give a serious vote, I'd suggest a Titanic joke. Maybe Gigantic? Enourmous? One of those names that means really big and suggests a horrible death for everyone on board.

In regards to there being two Science Officers... my guy has enough background with computers/devices/machinery crap that he can serve as the engineer even though he's really more of a science guy. Just... watch out he doesn't pull out things he doesn't think the engine needs for personal projects ^.^;
Title: Re: Star Wreck'd RP: Interest Call
Post by: Inumo on August 08, 2010, 01:53:18 AM
Quote from: AmberCross928 on August 08, 2010, 01:48:58 AM
In regards to there being two Science Officers... my guy has enough background with computers/devices/machinery crap that he can serve as the engineer even though he's really more of a science guy. Just... watch out he doesn't pull out things he doesn't think the engine needs for personal projects ^.^;

That sounds like way more fun of an engineer than a science guy. :P

Anyways, if it's needed, I can always make a different guy for Cap'n or Firsty. Just let me know.
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 08, 2010, 01:55:08 AM
^^^
I've thought about it, and that's really gonna conflict with the ship AI's desire to remain intact...

And darting him with tranquilzers or tazering him can only be done so often... If push comes to shove, I'll probably take that route, though.

Awwww... But I kinda like the idea of a vampire bat being a med officer, Inumo...
Title: Re: Star Wreck'd RP: Interest Call
Post by: AmberCross on August 08, 2010, 02:01:41 AM
Quote from: Inumo on August 08, 2010, 01:53:18 AM
That sounds like way more fun of an engineer than a science guy. :P
Well I guess it's settled then. Chris is now the engineer who has a passion for science stuff. Expect wacky highjinks like him giving random mods to whatever devices he gets his hands on and seriously screwing over whoever is really counting on their taser to work properly.
Title: Re: Star Wreck'd RP: Interest Call
Post by: That_wolf on August 08, 2010, 02:10:05 AM
How about the Super High Intelligence Project, aka SHIP(!)?
Title: Re: Star Wreck'd RP: Interest Call
Post by: Chairtastic on August 08, 2010, 02:23:44 AM
I vote D.
Title: Re: Star Wreck'd RP: Interest Call
Post by: Inumo on August 08, 2010, 02:34:22 AM
Quote from: Drayco84 on August 08, 2010, 01:55:08 AM
Awwww... But I kinda like the idea of a vampire bat being a med officer, Inumo...

I can always make a second char and play him too. :P I'm pretty sure I can avoid meta-gaming...

Quote from: AmberCross928 on August 08, 2010, 02:01:41 AM
Chris is now the engineer who has a passion for science stuff. Expect wacky highjinks like him giving random mods to whatever devices he gets his hands on and seriously screwing over whoever is really counting on their taser to work properly.

Apparently the AI's over-ruling the idea. I think you're gonna have to stay out of the tech regions.
Title: Re: Star Wreck'd RP: Interest Call
Post by: AmberCross on August 08, 2010, 02:37:15 AM
So what, I'm still scientist? I suppose either way works for me.
Title: Re: Star Wreck'd RP: Interest Call
Post by: Azlan on August 08, 2010, 05:07:47 AM
This reminds me of Wild Frontier.

Perhaps I might join this, a non-serious RP would be refreshing.
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 08, 2010, 12:47:36 PM
Okay, roster has been altered. As much as the AI is displeased, AC is playing the engineer.

Inumo, if you want to change your char, you're welcome to do so. I recommend scapegoat-I mean, Captain. (Or First Scapegoat-I mean, Officer.
Title: Re: Star Wreck'd RP: Interest Call
Post by: Draken on August 08, 2010, 02:42:02 PM
Question:  Just how close to communications is Engineering?  >.>
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 08, 2010, 02:58:07 PM
You mean, physically?

Eh, I wanna say that most everything is corridors and stairs, but I need to make that model to be sure... Suffice it to say that nothing is going to be far from anything else.

WE HAVE A CAPTAIN! AND HE'S A KIRK! (That will probably be sorely disappointed, eh heh heh heh...)

Congrats Schaza! Try not to let everyone else drag you down to their level of insanity!
Congrats Azlan! You'll probably be forced into early retirement with this mission!
Title: Re: Star Wreck'd RP: Interest Call
Post by: SquirrelWizard on August 08, 2010, 04:03:12 PM
USS Ogud... from its christening by its first crew... it didn't help that the man organizing the christening had a mental break down from his posistion as chaplan on the ship.
Title: Re: Star Wreck'd RP: Interest Call
Post by: Azlan on August 08, 2010, 04:05:36 PM
Depending on the ship design, locations can vary.  In Star Trek, the main communications station is typically on the bridge and the communications array is typically near the bottom of the saucer section or somewhere in the hull section.

In a Babylon 5 Earth Force ship, communications stations are on the bridge, the communications technician's room is behind or below the bridge and the communications arrays are at the very front portion of the ship's hull.

In a Star Wars Star Destroyer, comms is in one of the pit areas on the bridge and the arrays are in an unknown location (in the old Lucas Arts X-Wing vs Tie Fighter game, the communications antenna was on the back of the bridge tower I believe).

In a somewhat modern U.S. Navy vessel, the main radio operator is on the bridge and the Radio room is behind the Bridge (aircraft carrier), below the bridge (cruisers and frigates) or near weaps (some nuclear submarines).  My information here is a bit out of date.  The arrays themselves tend to be on masts, above the bridge section or scattered around the ship.  they don't tend to put the communications areas near the engineering area as that tends to be deep in the bowels of the ship.
Title: Re: Star Wreck'd RP: Interest Call
Post by: SquirrelWizard on August 08, 2010, 04:10:02 PM
another thing about placement is keeping in mind whether the ship is designed solely for space flight, or it can make atmospheric landings.

For just space flight, ships can branch out at all angles as long as it doesn't affect the ships functions. If the ship is to enter the atmosphere with the possibility of landing on the surface, then typically they tend to have their undersides smooth for landing.
Title: Re: Star Wreck'd RP: Interest Call
Post by: AmberCross on August 08, 2010, 04:15:18 PM
Quote from: Draken on August 08, 2010, 02:42:02 PM
Question:  Just how close to communications is Engineering?  >.>
*does the evil laughter thing*

On a side note... it's Azlan! And right after my famous persons speech! God damn it Murphy I thought I'd be safe in this tiny corner of the forum >.<
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 08, 2010, 04:15:46 PM
You guys'll get whatever the heck I cobble together from Legos.

The good news is that I've been designing lego spaceships for quite some time now. Most of them look pretty damn cool, if you ask me. (I'm also usually holding a Nerf gun to the head of whoever I'm asking the question. I'm quite sure that helps.)
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 08, 2010, 04:26:02 PM
Quote from: AmberCross928 on August 08, 2010, 04:15:18 PM
On a side note... it's Azlan! And right after my famous persons speech! God damn it Murphy I thought I'd be safe in this tiny corner of the forum >.<
Nope. The most famous people on the forum were players in Furcadia, an online RP that the comic is based on. Plus, I was hoping to get an experienced RPer to play captain. (Especially since I've already admitted that I'm making this up as I go along, more or less.)
Title: Re: Star Wreck'd RP: Interest Call
Post by: AmberCross on August 08, 2010, 04:35:26 PM
I count famous by whether or not I know who they are before meeting them by reputation. The fact that Azlan is in the comic (and to my knowledge, shows up in Shivae also) qualifies for this.
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 08, 2010, 04:37:52 PM
Azlan shows up in Shivae?

Are you sure it's not just because the name is used by a very famous lion from "The Chronicles of Narnia"?
Title: Re: Star Wreck'd RP: Interest Call
Post by: Inumo on August 08, 2010, 04:38:52 PM
Grrr... Now I can't decide between "duty" and delight... Should I keep my vampire bat and have fun with him, or should I make a new char for first scapegoat and get the game going... >:L
Title: Re: Star Wreck'd RP: Interest Call
Post by: AmberCross on August 08, 2010, 04:49:47 PM
Quote from: Drayco84 on August 08, 2010, 04:37:52 PM
Azlan shows up in Shivae?

Are you sure it's not just because the name is used by a very famous lion from "The Chronicles of Narnia"?
http://cyantian.net/akaelae/2010/01/14/01142010/

Very sure. He sticks around for five strips or so. Probably longer but this comic hasn't updated past that yet.
Title: Re: Star Wreck'd RP: Interest Call
Post by: VAE on August 08, 2010, 05:03:52 PM
Methinks this is interesting, I think i'll wait with posting untill all the other char sheets will be around though, since i don't want to duplicate anyone by accident.
This might be the right place for Sh0d4n if i can find an excuse for him to be here ... Bwhahaha
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 08, 2010, 05:08:45 PM
Hurry up about though, Danman. We only need a first officer before I can start getting this shipwreck rolling.

If somebody wants it, I could make up Navigator or a few other positions. (Or they could.)

And I assure you, it'll be hard for you to duplicate anyone.
Title: Re: Star Wreck'd RP: Interest Call
Post by: That_wolf on August 08, 2010, 05:09:38 PM
Question, How will our councilor/therapist be a rock? I'm confused.
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 08, 2010, 05:23:52 PM
Quote from: That_wolf on August 08, 2010, 05:09:38 PM
Question, How will our councilor/therapist be a rock? I'm confused.
Have you ever tried talking to a brick wall? I have and it's actually pretty therapeutic...

Brick walls don't judge you, they don't make snide comments, they just sit there and (presumably) listen to your five-hour-long rant with no interruptions, and no stupid suggestions. In a related sense, a rock would work pretty well too.

I'm trying to see if Shachaza will go for a psychic rock or something... Maybe kinda hash out something based off of Star Control 2's Taalo. (Which, were rock-like lifeforms that sadly, the mind-controlled Ur-Quan wiped out.)
Title: Re: Star Wreck'd RP: Interest Call
Post by: VAE on August 08, 2010, 05:25:34 PM
Quote from: Drayco84 on August 08, 2010, 05:08:45 PM
Hurry up about though, Danman. We only need a first officer before I can start getting this shipwreck rolling.

If somebody wants it, I could make up Navigator or a few other positions. (Or they could.)

And I assure you, it'll be hard for you to duplicate anyone.
Good... the AI will be sent to you once i come back from work tomorrow, and of course make up an excuse for why it is there
Title: Re: Star Wreck'd RP: Interest Call
Post by: hapless on August 08, 2010, 05:34:43 PM
Quote from: AmberCross928 on August 08, 2010, 04:49:47 PM
Quote from: Drayco84 on August 08, 2010, 04:37:52 PM
Azlan shows up in Shivae?

Are you sure it's not just because the name is used by a very famous lion from "The Chronicles of Narnia"?
http://cyantian.net/akaelae/2010/01/14/01142010/

Very sure. He sticks around for five strips or so. Probably longer but this comic hasn't updated past that yet.

From my understanding, it was a paid cameo.
Title: Re: Star Wreck'd RP: Interest Call
Post by: Azlan on August 08, 2010, 05:40:30 PM
Indeed, I like Tiff and support her when I can... it was a neat way to have the best of both worlds.  Now back to RP discussions.
Title: Re: Star Wreck'd RP: Interest Call
Post by: hapless on August 08, 2010, 05:56:04 PM
Hey, I'd love to join, but my imagination went fishing ten years ago and did not call back since.

Anyway, I hope this'll get up to nice speed and will be fun both for the players, and the readers.... definitely seems to be having potential.
Title: Re: Star Wreck'd RP: Interest Call
Post by: ShadesFox on August 08, 2010, 08:57:14 PM
I would love to join, but it looks like this has already filled up X3
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 08, 2010, 09:00:42 PM
Quote from: ShadesFox on August 08, 2010, 08:57:14 PM
I would love to join, but it looks like this has already filled up X3
Then invent a position!

Heck, I could open up a Maintenance, Navigation, come on and throw something at me!
Title: Re: Star Wreck'd RP: Interest Call
Post by: ShadesFox on August 08, 2010, 09:02:10 PM
I will be Roger Wilco, for Truth, Justice, and Really Clean Floors!
Actually, I barely remember that game X3

I'll try and think up something soonish.
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 08, 2010, 09:20:57 PM
Before I leave for a while. I'd just like to say...

Bloody hell, people! I'll even accept Stowaway! (But only if they've got a bounty for a VERY stupid reason.)
However, the decision of the crew turning you in for the reward money is up to them.
Title: Re: Star Wreck'd RP: Interest Call
Post by: That_wolf on August 08, 2010, 09:23:24 PM
Psst, Become... super janitor... hero... spy... lord.
Title: Re: Star Wreck'd RP: Interest Call
Post by: Shachza on August 08, 2010, 11:27:12 PM
Quote from: That_wolf on August 08, 2010, 05:09:38 PM
Question, How will our councilor/therapist be a rock? I'm confused.

You've never had a Pet Rock (http://en.wikipedia.org/wiki/Pet_Rock) have you?  It will be like that, but even more theraputic.
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 09, 2010, 01:40:29 AM
Good news, everyone! The ship is (mostly) finished and it does look pretty kick-ass!

As an added bonus, the main reactor is right behind the bridge! Meanwhile, the primary escape pod (Correction, the ONLY escape pod that may or may not function...) is right in front of the bridge!

Now, if only I can get my hands on a digital camera to snap a photo of this thing...
Title: Re: Star Wreck'd RP: Interest Call
Post by: Draken on August 09, 2010, 11:02:58 AM
Sweet!  As for the camera thing, maybe a cell phone?  Near as I can tell, they can connect to computers.  Dunno how though.   :U
Title: Re: Star Wreck'd RP: Interest Call
Post by: Inumo on August 09, 2010, 11:46:58 AM
Quote from: Draken on August 09, 2010, 11:02:58 AM
Sweet!  As for the camera thing, maybe a cell phone?  Near as I can tell, they can connect to computers.  Dunno how though.   :U

The phone usually comes with a CD with the software, though you can usually find it online too. They also come with a USB to <insert phone's port type here> cable so you can link 'em up.
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 09, 2010, 12:10:03 PM
No cell, but the netbook has a built-in webcam that works in PCLOS. I can try to take a picture with that...

EDIT: I'm watching myself... Watch myself... Who's watching myself... It's freaky...

Aaaaaaand here we are...
(http://dragonoftwilight.net/img/RP%20Ship.jpg)
Title: Re: Star Wreck'd RP: Interest Call
Post by: That_wolf on August 09, 2010, 12:33:48 PM
Quote from: Drayco84 on August 09, 2010, 12:10:03 PM
I'm watching myself... Watch myself... Who's watching myself... It's freaky...

...What.
Title: Re: Star Wreck'd RP: Interest Call
Post by: That_wolf on August 09, 2010, 01:23:20 PM
Quote from: Drayco84 on August 09, 2010, 12:10:03 PM
Aaaaaaand here we are...
(http://dragonoftwilight.net/img/RP%20Ship.jpg)

Shiny!
Title: Re: Star Wreck'd RP: Interest Call
Post by: Inumo on August 09, 2010, 02:51:37 PM
Ooh aah. Can't wait to start mutila-I mean, healing people. >:3
Title: Re: Star Wreck'd RP: Interest Call
Post by: That_wolf on August 09, 2010, 03:34:37 PM
I cant wait to declare everyone a zombie. 'Des cold, is es der ZOMBIE NIGHT!'
Title: Re: Star Wreck'd RP: Interest Call
Post by: Draken on August 09, 2010, 04:21:45 PM
I can't wait to....to.....*hears something...*......I'm sorry, what was I talking about?
Title: Re: Star Wreck'd RP: Interest Call
Post by: That_wolf on August 09, 2010, 05:44:59 PM
So..will this rp ever start?
Title: Re: Star Wreck'd RP: Interest Call
Post by: Draken on August 09, 2010, 06:30:42 PM
It will.  We just need a First Officer (What, no one wants to be a StarScream?  To a Kirk?), and maybe a few other spots to liven it up (Like say a janitor.  Someone has to clean up the deathtrap messes).  So, until then we have to sit tight.  Shouldn't take too long.
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 09, 2010, 06:41:36 PM
Quote from: Inumo on August 09, 2010, 02:51:37 PM
Ooh aah. Can't wait to start mutila-I mean, healing people. >:3
Inumo... As much as I hate myself for saying this... (And as much as I don't WANT to say it...) If you want to redo your char to have some First Officer experience, then you're more than welcome to do so.

I apologize profusely for this, but I would like to get this RP started before my brain tries to shift to something else. (already I can feel my Legomania flaring up...)

For those that don't WANT to spend all day wandering around TVtropes, here's just the picture: http://static.tvtropes.org/pmwiki/pub/images/Lego.jpg (Copy and paste. Dang, they just DON'T like linking...)

EDIT: Link to article removed! It's too late for me! SAVE YOURSELVES!
Title: Re: Star Wreck'd RP: Interest Call
Post by: ShadesFox on August 09, 2010, 06:57:34 PM
Hmm... go ahead, I've got some things IRL bogging me down a bit.  I could always join as a stowaway and then be given a mop when found X3
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 09, 2010, 07:26:34 PM
Quote from: ShadesFox on August 09, 2010, 06:57:34 PM
Hmm... go ahead, I've got some things IRL bogging me down a bit.  I could always join as a stowaway and then be given a mop when found X3
A mop?! We don't trust stowaways with mops around here!

How good are your cooking skills, though?

Congrats danman! Now all we have to do is staple this translator to your head! Ready? On three... One... *Puh-THUNK!*
Title: Re: Star Wreck'd RP: Interest Call
Post by: Draken on August 09, 2010, 07:30:04 PM
Sent PM in an attempt to help >.>
Title: Re: Star Wreck'd RP: Interest Call
Post by: ShadesFox on August 09, 2010, 07:31:45 PM
So I get a knife instead of a mop?  Suits me!
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 09, 2010, 07:34:54 PM
Yes, I did notice. However, I also had one more person that expressed interest but took a bit getting a char sheet put together. That has since been resolved.

Quote from: ShadesFox on August 09, 2010, 07:31:45 PM
So I get a knife instead of a mop?  Suits me!
No, you get a moleculor constructor/deconstructor. We don't trust ANYONE with knives on board THIS ship.
EDIT: Oh yeah, for some bizarre reason the thing has a nice pistol grip for easy aiming. Huh... Wonder why...
Title: Re: Star Wreck'd RP: Interest Call
Post by: That_wolf on August 09, 2010, 07:45:36 PM
Here's a fun question. Are we going to get to see eachothers bio, or are we going to go in blind, hoping no one shows the man who hates office equipment and goes homicidal when he sees it a stapler?
Title: Re: Star Wreck'd RP: Interest Call
Post by: Drayco84 on August 09, 2010, 07:52:22 PM
Quote from: That_wolf on August 09, 2010, 07:45:36 PM
Here's a fun question. Are we going to get to see eachothers bio, or are we going to go in blind, hoping no one shows the man who hates office equipment and goes homicidal when he sees it a stapler?
The character's aren't going to get to see each other's bio, save for the captain. (The ship should stop hacking databases, though...) HOWEVER, the players will once I make the OOC topic, which I will start typing once I'm done with this post.