The Clockwork Mansion

Underground Warehouse => Treasury => Haunted Ballroom => Topic started by: Angel on July 01, 2008, 03:44:25 PM

Title: Nighttime Cleaners (OOC) - Update: January 3 (see latest post)
Post by: Angel on July 01, 2008, 03:44:25 PM
So I'm standing there at work, ringing up a call-in order, when, to put it in a friend's way, I got hit by the inspiration train. (That IS what it felt like...the idea just came out of nowhere.) I've been trying to come up with my own RP for years, and it perfected itself in a half-hour.

Now, then. It has come to my attention that although villains have joined forces, heroes have saved people, and fighters have fought, there is a specific group of people who have never truly gotten their chance to shine.

My task to those of you who are willing is this... We're gonna run a hitman agency.

Time: Present
Setting: Earth; preferably limited to America and Europe
Plot: In every society, from the biggest city to the smallest towns, there are people who want someone else dead. Their reasons don't matter; all that matters is their goal. In a small but bustling city, there is a building below ground-level where a man has just set up shop. Masking his true purpose under the guise of a nighttime cleaning service, this man is willing to help these people achieve their goals – for the right price and motive, of course. But he can't do it alone, no matter how much he'd like to...

Classes

Hitmen. I'd like to keep the number of hitmen on call between 5 and 10 people. Not to discourage, but too many cooks spoil the broth. If absolutely necessary, that number can be extended – but no more than 15 people. The hitmen will be contacted for work either through personal request or the leader's recommendations.

In your entry post, if you wish to be a hitman, you and select others have received a letter written in the style of a classified ad:

"Wanted. Professional hitmen. Must be quick, quiet, efficient, available and willing. Prior experience or training absolutely necessary. If interested, please come to the Black Sky Nighttime Cleaning Service building at 440 South Main St. in (City X) at designated time. Come alone. If coming alone is impossible, do not bring more than one person. Return this letter upon arrival."

As indicated, hitmen should not come in together unless they are working together. Each one will have a private interview with the leader, and then go back to their daily lives. If they're needed, they'll be called. Their only other rule, the most important one, is this: Try not to get caught.

Clients/Targets. Note that these two groups are together. Well, that's for a reason. The players who wish to be clients have to play as the victims as well. Though I realize this may cause some difficulty, I couldn't think of any other way to make this successful. No bio is necessary for the client or victim, unless they have a reason to come back. The entry post can tell all the other players will need to know.

Clients will interview directly with the leader, and, if necessary, with the hitman involved in the job. The motives of the clients will be under the scrutiny of the leader, as well as the method they'd like to have the hitmen use. If they have a personal request for who carries out the task, it will be arranged. If not, the leader will decide based on preferred method and motive.

The victims will be expected to put up some sort of struggle. Killing someone isn't as easy as it looks. Hold to that truth. Defend yourself. Try to escape. Whether the victim really dies or not is left entirely up to the player.

Police. It just wouldn't do to have murders run rife throughout the city – or possibly the nation – without some opposition. The police numbers may have to be limited that will be decided later. If you choose to be a police officer, you have been assigned to figure out who is organizing these murders and where they are – at any cost.

Etiquette

Species. Pretty much anything goes species-wise.

Weaponry and Combat. Weapons shouldn't be too futuristic, though advanced technology is certainly allowed. For the hitmen, anything goes – but keep in mind, you're trying not to get caught. The job has to be quick, clean and quiet. Dirty tricks and sneaky tactics are expected and encouraged, but god-moding, as always, is PROHIBITED. No automatic kill unless the victim's player allows it, and know when to give up, if need be. The job doesn't HAVE to be completed in one day, though that is certainly encouraged. As for the police, no immediate sting operations or anything like that. Be methodical and careful. These are pros; they will be trying to evade you at all costs, maybe even kill you if necessary.

*******

That's ... pretty much it. I'll post the leader's bio once I'm sure we have enough people to get going. As this is my first RP, I'm rather nervous. Hope this doesn't all go under, and good luck!



EDIT: Character sheets off the port bow!

Hitman!

Name:
Age:
Gender:
Prior Affiliations (if any):
Species/Race:
Build:
Physical Description:
Personality:
History:
Abilities:
Trivia (if any):


Police!

Name:
Age:
Gender:
Position (as in on the force):
Family and Associates:
Species/Race:
Build:
Physical Description:
Personality:
History:
Abilities:
Trivia (if any):


Required Information about Victims (as much as the client can tell)

1. Physical description. Build, looks, species, etc.
2. Abilities and strengths. Is victim a superhuman/superfur? Does he know karate? Can he kill you with a knitting needle?
3. Weaknesses: physical, psychological and otherwise.
4. Other notes: anything else that might help.

#####

EDIT (Jan. 8, 2009):

Okay, guys, we have enough hitmen now. Of course, if anyone else wants to sign up to be one, they can; I'll just have a "rain date" set up in the game where anyone who didn't respond has a last chance or something. But now we need to focus on the police, and I need help figuring out how to start things off. I have a stock character in mind to 'control' the investigations, which won't start until the murders do, but we need other police. I also need at least a few more victims for the test runs, so sign up, please, and remember, you don't have to let a victim get killed; it's up to you. Anyone with ideas can PM me or post their suggestions here.

#####

UPDATE: May 14, 2009

Techmaster has graciously provided us with a character index! Here it is. :)

Leaders
Black_angel - Khimara H. Transphermi (http://clockworkmansion.com/forum/index.php/topic,4741.msg201745.html#msg201745) (Hitman Leader)
Black_angel - Jacob "Jake" Whitson (http://clockworkmansion.com/forum/index.php/topic,4741.msg302816.html#msg302816) (Police Leader)

Hitmen:
Ryudo Lee - Shade, the "Ghost Thief" (http://clockworkmansion.com/forum/index.php/topic,4741.msg201450.html#msg201450)
Boogeyman - Hermes McMortimer (http://clockworkmansion.com/forum/index.php/topic,4741.msg201581.html#msg201581)
lucas marcone - Shaun Damsey (http://clockworkmansion.com/forum/index.php/topic,4741.msg201630.html#msg201630)
e_voyager - (33233) E's forte (http://clockworkmansion.com/forum/index.php/topic,4741.msg201759.html#msg201759), alternate Forte (http://clockworkmansion.com/forum/index.php/topic,4741.msg227121.html#msg227121)
Tipod - Stepan Lloyd Pushkar (http://clockworkmansion.com/forum/index.php/topic,4741.msg249431.html#msg249431)

Clients/Victims:
lucas marcone - burturm ford (http://clockworkmansion.com/forum/index.php/topic,4741.msg228306.html#msg228306) (victim only, terminated), jorje eglace (http://clockworkmansion.com/forum/index.php/topic,4741.msg257468.html#msg257468) (incomplete, victim only)
Azlan - Jason Cross Jr. (victim), Eugene Cross-Myers (client) (http://clockworkmansion.com/forum/index.php/topic,4741.msg229421.html#msg229421)
Boogeyman - Mr. Fogerty (http://clockworkmansion.com/forum/index.php/topic,4741.msg229446.html#msg229446) (victim only)
Tipod - Bonzo Quevado (client), Angel Alazraqui (victim) (http://clockworkmansion.com/forum/index.php/topic,4741.msg259604.html#msg259604)
Black_angel -  Andrea Darley (client), Connor Adams (victim) (http://clockworkmansion.com/forum/index.php/topic,4741.msg284559.html#msg284559)

Police:
Azlan - Alasdair Gray (http://clockworkmansion.com/forum/index.php/topic,4741.msg209118.html#msg209118)

Inactive Players: (people who haven't yet posted, or won't)
Malone - Lord Joshua Rotton, Roger Waxman (http://clockworkmansion.com/forum/index.php/topic,4741.msg201602.html#msg201602) (hitman)
Cogidubnus - Fredrick J. Ralston (http://clockworkmansion.com/forum/index.php/topic,4741.msg201810.html#msg201810) (hitman), Jedidiah Wright (http://clockworkmansion.com/forum/index.php/topic,4741.msg201810.html#msg201810) (client)
familyghost - The Wraith, aka Maddock O'Donnelly (http://clockworkmansion.com/forum/index.php/topic,4741.msg211323.html#msg211323) (hitman)
Basilisk2150 - Johan Viesigar (http://clockworkmansion.com/forum/index.php/topic,4741.msg258476.html#msg258476) (police)
Arroyo Milori - Arroyo Milori (http://clockworkmansion.com/forum/index.php/topic,4741.msg299021.html#msg299021) (unsure of side)


Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Cogidubnus on July 01, 2008, 03:59:48 PM
I am intruiged.  >:3

I'm going to be considering this until I get home, I think.

Be polite. Be efficient! Have a plan to kill -everyone- you meet...
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Stygian on July 01, 2008, 04:03:23 PM
Quote from: Cogidubnus on July 01, 2008, 03:59:48 PM
Be polite. Be efficient! Have a plan to kill -everyone- you meet...

That's exactly what I was thinking. Though, considering, I don't think that either of us is so fortunate that we'll find out that Black_angel plays Team Fortress 2...

Either way; Great going, Angel!
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: techmaster-glitch on July 01, 2008, 04:06:15 PM
If I'm able to work joining this into my now-limited computer use, I'm so going to be with the Police... >:3 >:3 >:3
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: llearch n'n'daCorna on July 01, 2008, 04:26:06 PM
Heh.

I'm utterly torn between doing this (which will be fun) and resting on what I already have going (ER, UA, and forum management...)

And if doing this, do I take hitman, police, or a series of clients and/or victims? I can see temptations in all three roles... although the police role doesn't suit me too much.


Images of Grosse Point Blank leap into mind...
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Ryudo Lee on July 01, 2008, 04:35:26 PM
My attention has been grabbed.  I thoroughly enjoy assassin and stealth style games.  I'm in as a hitman, definitely.  And I have a character in mind already.  We should probably have some kind of character sheet to fill out.
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Stygian on July 01, 2008, 04:39:01 PM
Correction: We should carefully inquire as to just what sort of characters Black_angel was opting for here and moderate our choices thereafter, instead of just throwing something in and then either getting angry because the character in question was not accepted or ruining the RP by being excessive or going at it too hard from the start, thus making ourselves look like genuine asshats.
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Angel on July 01, 2008, 05:07:42 PM
Whoops. I did forget about bio sheets. Hm.... I suppose there'd be two main bio types: police and hitmen. A victim/client bio wouldn't be needed unless they turned out to be recurring characters. I have no specific format in mind at the moment, but I'll certainly come up with one. In the meantime.... what he said.  :yeahthat
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Malone on July 02, 2008, 04:30:58 PM
Well well I suppose my entrance has been delayed long enough.
What are introductions if not the title of a book yet to be read?
My name is Malone and I'm a dear friend of Black_Angel from a world not so far removed from the internet.
-N.E.D Malone
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: llearch n'n'daCorna on July 02, 2008, 05:35:45 PM
... Did you post this in the wrong place, Malone?
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Stygian on July 02, 2008, 06:14:30 PM
I have but one question that can adequately express the amount of befuddlement and my feeling of simultaneous incredulity and slight discomfort at not knowing what that previous statement was all about, what context it came from and what other circumstances are involved:

'What the shit is going on here?!'
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Angel on July 02, 2008, 09:02:39 PM
:animesweat Ahehehe.... let me explain.

I sent the outline of this RP to a very close friend who is currently away at college. This friend is the guy who got me into roleplaying games, Hellsing, and Sandman, and made me a flash animation connoisseur. In other words, he helped me become the nerd I am today. He also is a professional at annoying me and making me laugh at the same time.

If this is not him, I am very nervous. If it is him, then I am smirking and shaking my head while plotting to kill him. That is all.

EDIT: Yup. It's him.
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Stygian on July 02, 2008, 09:09:51 PM
In that case, that's great to hear. More fun for everyone!
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Malone on July 02, 2008, 09:26:04 PM
Quote from: llearch n'n'daCorna on July 02, 2008, 05:35:45 PM
... Did you post this in the wrong place, Malone?
How can something be in the wrong place? Everything is right where it is intended to go.
Its just fate.
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Stygian on July 02, 2008, 10:21:54 PM
Quote from: Malone on July 02, 2008, 09:26:04 PM
How can something be in the wrong place? Everything is right where it is intended to go.
Its just fate.

Yeah, sure, Ozymandias. Now, will this be developing or what?
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: lucas marcone on July 03, 2008, 03:04:35 AM
i be interested... id prefer a role as a hit man but i'd be willing to take a cop job if necessary. though i do like the idea of the challange of playing both....
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Angel on July 03, 2008, 07:11:56 AM
Hmm. That's enough yeses and maybes to get a move on, I think. I'll start the IC thread shortly. Post your bios whenever you feel like it, the character sheets are up. Oh, one final note: I'd like to have no magic users among the hitmen. Mutants and superpowered people, though, are quite welcome.  :3
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Paladin Sheppard on July 03, 2008, 08:22:18 AM
This seems seems very interesting I must say. How will you be running the police side of things BA?
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: llearch n'n'daCorna on July 03, 2008, 08:57:15 AM
And where do we sign up to be victi^H^H^H^Hclients?
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Ryudo Lee on July 03, 2008, 10:01:00 AM
Hitman!

Name: Shade, the "Ghost Thief"
Age: Appears to be in his late 20's, but doesn't know his true age.
Gender: Male
Prior Affiliations (if any): Various fences, his own personal friends, and other assassins.
Species/Race: Black cat (like your average household cat)
Build: Lightly muscled
Physical Description: 5'10", short black fur and hair, and yellow eyes.  Not a large fellow, but with enough muscle to do his job.  Has a chewed up left ear and a crook at the end of his tail.  He wears blacks all the time, day or night.  Be they just shirt and pants or a cloak, it's always black.  He also tends to wear sunglasses, especially at night.

Personality: The quiet type, and patient to a fault, the kind that everyone says you gotta watch.  Tends to sneak off when no one's paying attention, to give the illusion of being able to disappear at will.  But if you're one of his friends, he'll do just about anything for you.

History: Shade was an orphan, and so had to steal in order to keep his skin from meeting his ribs.  He started his career small time, just being a pickpocket, but eventually grew into a professional thief.  But he eventually found out that being an assassin pays better.  From being a thief he'd learned to work on his own and had built a reputation as being a "Ghost Thief".  Being a black cat, he became a thief who works best in shadow, who comes in unseen in the middle of the night, takes everything of value, leaves under the cover of night, and no one notices until the next morning.  Once he started getting assassination jobs, he applied his stealth techniques and found that they worked out perfectly.  His favored targets are the rich.  Mansions pose such a wonderous challenge.  But he will take any job that strikes his fancy.  Often he's had to work in groups, and when in such a situation, he usually acts as an infiltrator and scout for the rest of the group.  This also means he gets first grab of the loot.

Abilities:
-Invisible in shadow: Being a black cat, he has an uncanny ability to disappear entirely in any shadow he can put his entire body into.  When all the lights are extinguished, he's practically invisible.  The only problem is that he would have to keep his eyes closed to remain invisible, as any light is reflected in his eyes.  To combat this, he often wears special, reflection resistant sunglasses at night, but that hinders his eyesight substantially.
-Stealthy foot paws: He doesn't wear shoes.  He's learned to walk silently on his footpads.  This makes for an eerie effect when he's wearing a full cloak, or robe.  Of course this causes problems for him if he ends up walking on gravel or broken glass.  Ouch!
-The art of distraction: Using various techniques and tools of the thieving trade, strange noises or odd happenings can emanate from just about any place within his eyesight.  Noisemakers, smoke bombs, flash bombs, and others are good for creating a distraction, or even a little chaos.  Unfortunately, he can only carry very few of these tools, as too many would weigh him down too much.
-Thieving: He carries with him a set of lockpicks, gloves, and wears blacks all the time.  Being a professional thief, breaking and entering is child's play.  And who's going to notice if some valuables go missing in the home of one of his assassination targets, hmm?  Of course, this causes a huge problem for him should he ever get caught.  Being a killer and a thief does not go unnoticed for long.

Trivia (if any):
-His chewed up left ear was from a fight with a freelance (and in his opinion, ameteur) thief who had tried to break into HIS home.  The other thief did not get away, although Shade didn't get out unscathed.  But it does make for a good conversation piece.
-He carries a blackjack and a knife as his only weapons.  His MO is to knock out people in his way with the blackjack, and to only kill his intended target, without being seen.
-Aside from being an assassin and thief, he's actually a fairly nice guy once you get to talking to him.  He holds his friends in high regard, and often is asked to go on "rescue" missions when someone steals something of value from them.
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Angel on July 03, 2008, 12:58:03 PM
Quote from: llearch n'n'daCorna on July 03, 2008, 08:57:15 AM
And where do we sign up to be victi^H^H^H^Hclients?

You don't, at least not the way I figured. Seems to me that victims/clients will just come in whenever they dang well please - one at a time, but still. Unless you want to be a recurring character, in which case I'll come up with a bio sheet later.

Quote from: Paladin Sheppard on July 03, 2008, 08:22:18 AM
This seems seems very interesting I must say. How will you be running the police side of things BA?

Still working on that one, truthfully. I figure there'd be about the same number of police as there are hitmen, but I'm not sure whether I should reallly limit it or not. Come to think of it, I don't even have a police chief yet... Hm. Once the murders get under way, I'll cross that bridge, I s'pose.
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: llearch n'n'daCorna on July 03, 2008, 02:14:14 PM
Hmm. It wasn't that I wanted to be a recurring character, but that, as a client/victim, I should probably work up half a dozen clients and victims, since they'll be short-run chars, rather than full play chars.

If that makes sense.

In fact, if you can talk to me over AIM or on IRC or MSN or something, I have a few questions and ideas to bounce past you, for later use...
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: techmaster-glitch on July 03, 2008, 02:30:37 PM
Gaaarr, I'm really wanting to get in on this as a police, but with how skewed my computer time is now, I'm not sure if I'll be able to. I'm also I'm having difficulty coming up with a good concept character. I need a little elaboration on this;
Quote
Oh, one final note: I'd like to have no magic users among the hitmen. Mutants and superpowered people, though, are quite welcome.
What exactly is alowable, limited, and restricted? Is this even available to a lawman character? I actually want my character to be a part of a gov't agency specifically formed to track down hitmen and assasins(yes, I know that the gov'ts would be the most likely to contract hitmen, but, I'd like to go with benevolent leadership :)), thus giving him good equipment and manpower access. But if he's going to go up against a whole pantheon of superhuman killers, he's gonna need some power of his own going for him. (unless my entire draw is in mook command and nice toys)
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Boog on July 03, 2008, 07:49:53 PM
First up, a Hitman. Might add a client later.

Name: Hermes McMortimer
Aliases: The Dead Man, Jimmy Molovich
Age: Either 30 or 7, depending on how you look at it.
Gender: Male
Prior Affiliations (if any): Anastasia Molovich
Species/Race: Human, sort of
Build: Wirey, muscular. A swimmer's physique.
Physical Description: Medium length blond hair, brown eyes that on closer inspection are both glass. Tends to wear baggy clothing to cover the makeshift rubber tubing and gizmos (on his back, strapped down to his stomach with duct tape, along his arms and legs, etc) that keep him "alive." Pale and thin in the face, but of more of a reddish hue in the hands and feet. Moves rather stiffly.
Personality: ... Nonexistant, really. Hermes speaks only when necessary, and that's rather rare to begin with.
History: Soon after a woman named Anastasia Molovich invented a substance that she would eventually name "Prometheus' Putty," her 23 year old nephew Jimmy walked in on her work and saw too much. Too much of what would be hard to say, but most assume it was too much of a homeless person that wasn't a vat of organic slurry yet.
This, tragically, is where Jimmy exits the story.
It's also, interestingly enough, where Hermes enters it. After the panic subsided and Anastasia put the scalpel down, she realized that Jimmy would be missed (a fact that she's long since held up as proof that the world is a sick and twisted place). She attempted to somehow restore the cadaver to some functioning capability using her creation and whatever other componants and mechanisms were at her disposal but, alas, failed. What she got was a quasi-aware corpse that could fake being alive so long as it was hooked up to a dialesis machine and a plethora of IV drips, and could on occasion talk thanks to the motherboard wired up to his frontal lobes. She managed to create a complete duplicate of Jimmy eventually to send back to her family with none the wiser (save for its funny habit of screaming whenever it heard the word "radish." She still didn't know what she did wrong there, but it hadn't happened since so hey), and yet later on out of necessity upgraded The Dead Man to be more capable of independent action, for reasons that were very important at the time.
As time went on his circuitry became more efficient at interacting with the mutilated brain they'd been housed in, to the point that he was as smart if not significantly smarter than your average human being. Not particularly long after naming himself he realized that he, like many of the things Anastasia created using the Putty (up to and including the duplicates of Anastasia herself), would eventually be returned to the vats of organic slush that she used to create other things. Her complete lack of morality and ability to justify any action she may take meant that he could count on neither gratitude nor mercy on this front and, fearing his own mortality, he fled.
For a time the two pursued each other, each seeking to put an end to the other; at first he out of fear of death and her out of fear of discovery, but as time went on matters changed. Some people, reasoned Hermes, were harmful to ALL of society. Anastasia hated society, constantly talking about how very different things would be if she were in charge and what would happen to those she disliked in her perfect world. She was also accumulating power that one day may be enough to accomplish her goals. She was a scourge on society, and he made it his personal crusade to destroy his creator. Meanwhile, she sees him as a representation of every bit of control over her plans that she's lost as her projects have gotten more and more depraved.
Hermes sees his role as an assassin as a means to killing Anastasia, eventually, but it's a very long-term goal.
Abilities: Hermes is in very good physical condition, feels neither pain nor fatigue, and is an incredibly quick thinker. He commonly modifies his body for new missions, even transferring all his electronics and biological oddities to a new corpse entirely when the old one is beyond repair. A cyst full of the Putty also allows him to twist and warp his current shape in other ways, although not on the fly.
Trivia (if any): Hermes does have a few hobbies; board games, playing the tin whistle, and sudoku. He's blind in both natural eyes, but has made... modifications that allow him a route around that. Tends to think too much about philosophical ideas that he doesn't completely understand.
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Malone on July 03, 2008, 11:10:29 PM
Name: Lord Joshua Rotton

Age: 29

Gender: Male

Prior Affiliations (if any): British East India Company, Foreign Legion, British House of Lords.

Species/Race: British (Because according to Americans, they are the only Humans on the planet)

Build: Sturdy and hearty with more muscle than should be fitting for a man as thin as he.

Physical Description: A spitting image of his father, Lord Rotton is a man of stature and poise. Under his refined way of dress, he is comparable to few but Olympians in his tone of mussel. A man of his likes is not seen but once in a while, for he has a distinguishing scar that runs along the bridge of his nose in a X shape, the souvenir of war and the violence that comes with it. He normally dresses in fine, outdates suits or a black mafia suit. He has fine slicked back black hair with a bit to much jell. A scruffy 5'oclock shadow sits on the bottom part of his face, never seeming to pose a threat to gown out more than that in fear of the trimmer. Two dark blue eyes sit in his skull, all and all he is a rather attractive fellow with a laid back demeanor. Appearing more as a worldly gentleman, a wink can bring a lady to her knees.

Personality: A true British gent right out of the pages of a book. Honest as long as it's not an inconvenience, honorable as long at it is, and witty all the way threw. Given to vice, he doesn't shun a drink or two before a good night out on the town. A spirit more at home on the battlefields of Africa, Joshua is a dog of war. He doesn't think twice about killing a man and has the self-preservation instincts of an animal. Now alone in an unfamiliar world, he is just trying to survive by hiring himself as a top class Hitman. A man of the Age of Enlightenment, he is interested in all facets of science and politics.

History: If time was a river our friend Lord Rotton is the glass egg that made its way over the fall and come out no worse for the rough handling of its person. Rotton is the man time forgot. Rotton has the luck of the devil when it comes to survival. Many a war left him tired and scared but alone. Many a woman have broken his heart and many a time has he found himself in a hard place in once sense of the word or another. A "mad scientist" (to play to a stereotype) by the name of Harold Lost made an abomination of science as far as the British government was concerned. Lord Rotton, as far as war was concerned, had been retired for several years but when the crown called him, he could not turn it down. A mistake, a momentary hesitation left Rotton in the future. The abomination, a time machine, was destroyed along with its creator but Rotton and his nephew were taken to a very different time. Finding work was not hard for a man of his military talents. Acting as a mercenary for a little time, he finally found his skills lucrative when he picked up the mantel of a Hitman.

Abilities: Gifted with a will beyond that of normal men, Rotton has a keen power of observation and an even keener sense of deduction. Always on the up & up, he is a paragon among plebeians when it comes down to pure physical agility and strength. Resourceful to a tee, Rotton is mealy a shadow on a wall. An assortment of gadgets strait out of science fiction of the 18th century adorn his person at all times.


Trivia (if any): He is a fan of the band "Duran Duran". He has a great dislike for computers, more because they confuse him and make him look foolish. He is also notorious for using old rifles due to his familiarity with them. His weapon of choice is a "M1917 Enfield Rifle" (aka "The American Enfield").

(That's right! No powers for me! That's some strait up Batman for you right there! Only he's not punishing evil doers so much as he is filling his wallet and his pride. Think Batman meets Sherlock Holmes, meets James Bond, then remove the moral aversion to killing. Heck, I even got a sidekick!)









Name: Roger Waxman
Age: 13
Gender: Male
Prior Affiliations (if any): Lord Joshua Rotton
Species/Race: British
Build: Spindly and malnourished.
Physical Description: Standing at a runty height, Roger is spindly and boney. Arms and legs far too big for his body, Roger is as about as strong as he is smart. Normally wearing a matching outfit as Rotton, he is more an item of style than anything else. A permanently dirty face adorned with a permanent frown on it sits on a slouched spine. A messy bowl cut gives him the look of a scolded puppy, the heavy freckles don't help.
Personality: Meek and unassuming. Cowering and general unhelpful. A bit dark and brooding, he is a pessimist with the attitude of a 3 year old at times. (He acts like a scolded puppy.)
History: The son of Rotton's brother, Roger's father was killed in the Great War. Living on the street for a time, he found himself with but an address and some threadbare cloths. Arriving at the dress of his Uncle, Joshua took him under his wing as a helper. Treated more a baggage, Roger is a plucky tag along who follows Rotton more for the degree of security than for the food... but don't get him wrong, he wants food.
Abilities: A powerful smell of bad cheese? Whining? Asking if he could "have s'more sir. I'm hungry." (WHAT! You want more?)
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: lucas marcone on July 04, 2008, 01:20:23 AM
Hitman!

Name: Shaun Damsey
Age: 30
Gender: male
Prior Affiliations (if any): various drug dealers, Juston darmuth: hitman, bill highwater:hitman, dustin perisi: old mafia boss(shaun was his body gaurd till an unexplained incident involving a straight razor and an empty bathroom)
Species/Race: Otter
Build: strong and lean, 6' 180 lbs
Physical Description: from top to bottom, he is a brown otter.hazel eyes,  he wears nautical looking necklaces. armored dull brown tanktop with a black leather jacket. army fatigue bottoms. brown suade steele toe work boots.
Personality: contrary to his profession Shaun is an optimist and very outgoing. he is exmilitary and sometimes has flashbacks, wich is the reason normal professions won't hire him. that's why he turned to what he does best. he will not, however, kill a good honest man.
History: he is exmilitary. his wife(natale) and three month old son(joshua) have absolutely no idea of his new profession.
Abilities: he is calm under fire. he has an above average athletic ability. he also has a steady hand when weilding presision weapons.
Trivia (if any): -he's irish
- he is a sticler for profesionalism
-polite and curtious, always.

strengths: leadership, well weathered(preforms well undr extreme weather), patient, loyal

weaknesses: family, his mental problems from the war, cocky
equipment: sniper rifle, twin  Smith & Wesson 1911 Performance Center Semi-Auto Pistol 170261, 45 ACP, 5", Wood Grip, Two Tone Finish, 8 Rd

two thigh holsters.one back holster. two flash bang grenades and three concusion grenades (per job)





Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: e_voyager on July 04, 2008, 01:25:41 AM
are robots allowed? if not i'll be human. a cyber enhanced human.
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Angel on July 04, 2008, 03:43:01 PM
And the IC thread has started! Hitmen, please remember; come in one at a time, or with your character's partner. Clients/targets, don't post until I have at least five Cleaners available. Same goes to the cops, who I will be working with to figure out how to run their side of things. And lastly, here is the bio of the leader, my first original villain. I'm so proud of him. (sniffs and brushes a tear of joy away)

Name: Khimara H. Transphermi (note: first name rhymes with Samara)
Age: 24
Gender: Male
Prior Affiliations (if any): Gareth Transphermi
Species/Race: Feline Shapeshifter
Build: Lean, but muscular. Roughly the physique of a sprinter, or a dancer.
Physical Description: Khimara stands about 5'10", maybe a half-inch taller. He has a basic feline body structure, with golden-blond hair that reaches his shoulders and slightly messy bangs. His fur is light yellow, and he has a fox-like bushy tail that tapers in typical cat fashion at the end. His typical clothing consists of a red cotton t-shirt, black jeans, and a black, sleeveless duster that he never buttons for some reason. He owns a pair of dark sunglasses that he is rarely seen without. They make it impossible for anyone to see his eyes.

Personality:
Khimara is far more calculating than he appears at first. In mixed company, he's quite the gentleman, although he sometimes smiles a bit too often for comfort. He can be polite, funny, creative, and overall very charming. However, when among coworkers, rivals, and people involved in crime in any way, he shows his true colors - ambitious, intelligent, charismatic, and slightly more condescending than someone his age would be. Whether that last is subconscious or not is still unknown. He has a strong stomach for violence, having grown up with organized crime. He's very calm under pressure, and has no trouble killing someone when threatened. To the confusion of those who are less familiar with him, he does draw the line at certain points – sex crimes disgust him, and he'd never hurt a woman or a child unless threatened directly.

History: As previously stated, Khimara grew up with less-than-moral people – his father, Gareth, was heavily involved in organized crime in the town where they lived, and taught his son everything he knew once he saw the boy's interest in power. But like any father, he had ideals for his son, and was a little displeased to find that the boy had more of an artistic side than serious criminals tend to have, and chose activities in school to further this. Khimara's mother, Alice, supported this as well as her son's involvement in Gareth's work, though she constantly wished he'd chosen something safer.

As a child, Khimara was very impulsive, and a bit too cocky for his own good. Having discovered his power early on, he let his ego grow too much and was known to be pretty violent – until he accidentally scarred someone for life (literally) at age thirteen. Although he had been about to lose a battle, and didn't really regret his actions, he was old enough to understand overkill. The incident tamped down his arrogance to a much safer level, though his drive for power never died. His chagrin with his father's personality may have spurred this on – he wanted to prove that he didn't need to rely on Gareth's connections to make something of himself. He first struck out on his own at age 23, but having been caught before completing his goal, he's decided to work for others rather than under them or without them.

Abilities: Khimara is a Shapeshifter, a rare genetic fluke that can change into almost any living creature in the world (with a few exceptions; dinosaurs and bacteria are the only ones he's sure of right now). It is because of this rare and sometimes terrifying ability that he has gained so much influence, as well as his early ego boost – though he has since learned his limits. As with the majority of Shapeshifters, he has one identifying mark he must work around – black markings in the shape of his sunglasses appear around his eyes whenever he's in another form. He's amazingly quick, and very capable in hand-to-hand combat. His inherent heightened senses and uncommon persistence in battle make him a formidable foe.

Trivia (if any):
-Though very few people know this, Khimara took dance lessons for five years (specifically, ballet), which is probably why he's so fast.
- He's a very good singer, and has a strange affinity for any music by David Bowie. (Creator's note: His character is more than a little based off Jareth from the movie Labyrinth.)
- He has a strong hatred for getting his hair cut any shorter than its typical length.
- As far as people outside his family are concerned, the H. in his name stands for "hold your tongue and mind your own business."
- Because of his abilities and his own ethics, Khimara tries to be a vegetarian. But because he's a cat and therefore a born carnivore, he makes an exception for fish every once in a while.
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: e_voyager on July 04, 2008, 05:44:09 PM
Name: (33233) E's forte

Age: 27

Gender: unspoken

Prior Affiliations (if any): Wily robotics , Everyday armored solutions

Species/Race: assumed human

Build: fairly compact. strong and wears what is assumed to be and armored exosuite

Physical Description: E's forte stands about 6'4", often called e

Personality: a mystery e seems to show a different personality for every job.

History: virtually unknown as his file has disappeared form the day she started working for everyday armored solutions.

Abilities: Forte is a sharpshooter, sniper and at times a one man army. relying  on infiltration rather then might e has more of a James bond, solid snake approached to getting near his target.  for the job.  (those were two of his favorite video game one man armies )

Trivia (if any): it is believed that everyday day armored solutions has been abducted unwanted children form 3 word countries and train them before truing them into mercenaries. after 20 years if they are still alive they are allowed to retired. if they go AWOL but survive 5 retrieval attempted then they are considered honorably discharged and allowed to return to the company should they chose to.
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Angel on July 04, 2008, 06:20:27 PM
Quote from: e_voyager on July 04, 2008, 01:25:41 AM
are robots allowed? if not i'll be human. a cyber enhanced human.

Because I didn't say so before, a cyber-enhanced human will be fine. A complete robot might be a little more powerful than what I'm looking for. The bio seems a little brief, but it sounds acceptable.
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: e_voyager on July 04, 2008, 06:40:22 PM
thank you. a cyber human he is then.  if i'm okay they i'll wait for a opening to appearing in the IC  thread. and thank you for the response. i post a brief profile to  well i forget why but i wanted to show you what i was thinking of. and the less there is the less this is to modify. his corporation is if allowed still in the shadows.

oh and black_angel well i'm sorry but just realize i don't have a client is this acceptable?
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: lucas marcone on July 04, 2008, 07:20:26 PM
so will you be posting the accepted profiles or is it safe to assume the ones you don't shot down are accepted?
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Cogidubnus on July 04, 2008, 07:23:19 PM
Well, now that I've got the general gist of things, here's something I've been thinking about. I don't plan on introducing the client now - I suppose, I will whenever that becomes appropriate.

Hitman

Name: Fredrick J. Ralston
Age: 35
Gender: Male
Prior Affliations: Darkwater Technological Industries, St. Zachariel's University, College of Arts and Sciences (graduate program)
Species: Human
Build: Slender
Physical Description: If there was ever a perfect gentlemen, Fredrick Jasper Ralston would fit the bill, to a T. Genial, kind, dapper, fond of wearing dark anachronistic suits with rounded glasses and carrying a cane ornate enough to use as a lamp-stand, the rather pale, emaciated looking man is a strange and strangely polite sight to behold. His clothing itself tends towards the black-and-brown side, with waistcoat and tie, and occasionally a gold watch-chain peeking out of one pocket. His coal-black hair is cut short, and his well-formed teeth are eerily white, while his body is just on the healthy side of thin.

Personality: A cheerfully polite and dapper man, Fredrick is quite inclined to good, interesting conversation and pleasant company. If his image is the perfect gentlemen, than his personality surely reflects this, having the time of day for almost anyone, and with a temper that is nearly impossible to set off. Underneath what seems to be a grand heart, however, is the purest form of black ice. His concern and nicety are largely a facade, as the man is possessed with the most startling apathy towards his fellow man imaginable.

History: A double major in chemistry and physics left Fredrick with a delightfully broad knowledge of the sciences, and found himself an easy fit into the weapons manufacturing market, his own little niche being the research and development department of Darkwater Technological Industries. Ten years later, he quit, and hasn't taken another day job since. Accusations of stolen weapons, schematics, ethical violations and intellectual thievery have dogged him since he quit – however, no-one has managed to put enough pieces together for anything definitive, and Fredrick has no reason to suspect they ever will.

Abilities: His greatest asset being the mindset that allows him to ask with a smile how a man's children are doing while readying his pistol, the assets that allow him to be an assassin rather than a stock broker are somewhat unusual. His time with Darkwater left him with several prototype weapons not-quite available to the public.
Of the prototype weapons he stole from Darkwater, one was an alloyed sword equipped with a subsonic vibrational generator in the hilt – wrapped in an insulating grip, the weapon itself possess the ability to shear through nearly anything. He's since incorporated the design into numerous small knives and weapons located on his person.
Another item stolen from Darkwater's labs is his own brainchild – a single, thin vial of self-replicating nanomachines smuggled out of the lab in a empty tube of toothpaste. Able to touch and manipulate molecules themselves, the little machines are like the touch of God, bestowing upon small man the luster of divine blessing. Trillions of the 'smart drones' now swim in Fredrick's veins, and through their manipulations, are able to repair cuts, breaks, fractures, holes, and gaping wounds on the microscopic level, as well as affording him enhanced strength and speed. They offer him an amazing resistance to poisons and diseases well - to a point, they can nearly heal any injury. An experiment with a toe showed that they can heal amputations, if the severed limb is reconnected. However, he's never tested what might happen if his head is removed. As well, they require certain amounts of matter to work with in order to repair things – Fredrick generally uses the food in his stomach as raw material, so he's often seen eating lots before a job. However, if caught on an empty stomach, it's quite possible for him to run out of things to repair his body with. Certain amounts of injury would also simply be too much for him to repair.

Trivia: Fredrick took fencing his sophomore, junior and senior years.
He loves cookies.
Since he ingested the nanomachines, he hasn't needed his glasses. He continues to wear them, however, because he likes them.


*   *   *

Client

Name: Jedidiah Wright
Age: 30
Gender: Male
Species: Arctic Fox
Build: Average
Physical Description: Blue eyes, blond hair, and snow-white fur give the impression of the great, cold north, although the man's kind smile reminds one more of the gentle west Zephyr than the fierce north Boreas. An immaculate white suit seems only to highlight his appearance, and an elegant tie and broach somewhat gives the impression of wealth and refinement. His physical characteristics aside, he is only of a moderate build – clearly someone who might work out once a week, and spends the rest of his time in leisure.

Personality: Seemingly a man of enlightened interest, Jed gives the impression of wisdom and kindness, and so complete is this impression that one might believe it to be true, if he wasn't offering you a job to kill someone. While sometimes seeming apologetic in asking, he has no qualms about referring to it as what it is – when he needs someone dead, he needs them dead, and has the money to finance it.

History: The youngest recorded mayor of a major city, Jedidiah is about enlightened social service. His policies and procedures have led the city to prosperity, and there seems to be unilateral and enthusiastic support behind his successes. Inquiries into his questionable practices with city funds, as of late, seem to be dying out.

Abilities: Wealth, political influence.

Trivia: A flagrant womanizer, and has been married four times already.
Is personally not as rich as he likes people to think he is.
A former alcoholic – he gave up the bottle in exchange for public office. So far, power has been a acceptable substitute as an intoxicant.
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: e_voyager on July 08, 2008, 04:49:54 AM
Quote from: e_voyager on July 04, 2008, 06:40:22 PM

oh and black_angel well i'm sorry but just realize i don't have a client is this acceptable?

let me know when it's okay to join. i have an ideal as to why my forte is in the area he;s in and who he'll get his orders  to join the rp.  i must commend you and Ryudo both for the rp you've made so far.
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Ryudo Lee on July 20, 2008, 10:01:11 PM
Shade is looking for any kind of information that the underground might have on Khimara.  Any history, prior contracts, whether or not people find him trustworthy, who he's worked with or related to in the underground, and other similar stuff.  You can PM me whether or not Shade finds anything out.
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Boog on July 21, 2008, 11:33:56 PM
So, Hermes can just stroll on in now then?
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Angel on July 22, 2008, 01:07:33 PM
Quote from: Boogeyman on July 21, 2008, 11:33:56 PM
So, Hermes can just stroll on in now then?

Yup, go right ahead.

Because I've received enough questions about it, I've read over all the profiles and am putting my judgments here, so that you guys know whether or not you're okay.

Hermes McMortimer (Boogeyman): Confusing, but acceptable.
Shaun Damsey (lucas marcone): Acceptable, if a little brief.
Lord Joshua Rotton and Roger Waxman (Malone): Acceptable, but Mal has informed me that with school and his other RPs, he is unable to participate. How sad.
E's forte (e_voyager): Profile not very telling, but acceptable if more is revealed in game, which I'm assuming is about right.
Frederick J. Ralston (Cogidubnus): Acceptable. If I said any more, I'd be accused of playing favorites, so I'll shut up. :)

There. As for the tests, I am a bit undecided. My original idea (partially inspired by my little brother) was to play the test-run victims myself, but if anyone has a better idea or a victim they'd like to use, please let me know. I have a bit of trouble coming up with red-shirt characters.
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Azlan on July 23, 2008, 02:31:41 AM
After much discussion and major revision, my submission is ready for posting.


Police, technically.

Name: Alasdair Gray
Age: 26 (timeless)
Gender: Male
Position: Special Agent
Family and Associates: Numerous associates within the Intelligence Community, Ancient Lotus, Princeton University alumni and faculty, and Law Enforcement personnel.  Alasdair has only his sister Candace and mother Alexandria as his most immediate family.
Species/Race: Fox
Build: average and wiry

Physical Description: Alasdair is a pure white fox with black hand/foot paws, tail tip and ears.  His eyes are an odd light purple color.  He dresses business professional, at home in such places as Board of Trustees meetings, the House of Lords and addressing the United Nations.  He will dress a little more casually while going at the day-to-day activities.

Personality: Alasdair is rather pleasant and friendly sort.  He is not one to raise his voice or speak out in anger, but one who remains calm and collected.  Professional to a fault when he needs to be, but capable of relaxing and winding down when the time is appropriate.  Alasdair displays a well practiced facade of emotionless, compassionless dedication to duty, but it is only a face he wears and he wears it well.   

History: Throughout his life, Alasdair has been a tad bit different then other kits his age.  He was always fast and very agile on his paws.  He was not a fighter, but his talents insured he was subjected to a lot of altercations, much of which he dexterously avoided or ended them swiftly.  There is no known explanation for his preternatural dexterity and agility, except possibly a genetic mutation.

Possessing a Masters degree in Cultural Mysticism, with a minor in Sociology, from Princeton University, Alasdair has always been one seeking truth and a greater understanding of the universe.  He completed his degree, but found that it held little practical use and it could yield him virtually no career opportunities outside of teaching.  After this revelation, he spent a few years traveling in Asia, studying Eastern Mysticism and social systems, but the real journey was one of self-discovery and what direction he should head in life.  During his studies in China, he met a stunning lady who took to him immediately.  This lady revealed herself to be Ho Hsien-Ku (He Xiangu), one of the eight Taoist immortals.  She was attracted to him because he was a beacon of the West, one who had the potential to understand despite his heritage.  He took to calling her Ancient Lotus and they discussed much.  She traveled with him for his time in China, providing insight into culture, cuisine, philosophy and even the origins and techniques of Chinese Martial Arts.  Though her realm is that of female immortals, she was one of the few left who interacted with the world still.  She urged him to return to the West and pursue his destiny.  On that day they parted company.   

Shortly after his return to the States, he was contacted by Jonathan O'Donnel , a fellow Princeton graduate, with a proposition for a position.  College was most definitely good for one thing, social networking.  Jonathan was an intelligence analyst for the National Security Agency and though it was not in line with what he had studied, it was an opportunity for employment.  He was given a crash course in intelligence analysis through military training and appointment to Army Intelligence, to date he is still considered Army Reserve and holds the rank of Major (due mostly to his education and talents as opposed to time in service).       

Abilities: Alasdair has preternatural dexterity, agility and speed.  He has the abilities to dodge, quick-draw and move with lightning speed, making for a deadly combination when combined with weapons or hand-to-hand training.  Despite this, he is not a natural fighter.

He is well trained in the areas of weapons and tactics, especially pistols.  When combined with his reflexes, he is quite a dangerous force to be reckoned with.  His skill has a high enough of a reputation to dissuade many a criminal, Mafioso, Yakuza and Triad to flee or surrender.  Despite his skill, he is not overly reckless or impatient, definitely not a loose cannon.  August Practitioner of Gun-Fu, perhaps even a master.

As part of his Cultural Mysticism major and his travels with one of the eight Taoist immortals, Alasdair has made a study of many of the world's martial arts.  This study has not made him an expert in performing these martial arts, but it does allow him to recognize and analyze another's particular form.  He can gauge much information that can give him an edge when combating the person.  This study has allowed him to integrate many of the techniques with his own hand to hand skills learned from his training in the NSA and Military Intelligence.  The specific form was drawn from many different martial arts itself, and is designed to be fast, brutal and efficient.  When tempered with a calm mind and refined through heavy training, it is very effective.       

His most unusual trait is that he has become a type of mystic immortal.  Alasdair is not a Taoist and does not follow its tenets, but thanks to his time with Ho Hsien-Ku, he has partaken of Mica and elixir.  This does not grant any immediate benefits or powers in of itself, as he would need to ascend (which he won't be doing as he is not a Taoist) to gain access to them.  He does understand the concepts and manipulation of chi, both positive and negative.  As such he can defend himself against those that have found some way of manipulating it.  Alastair himself can only repair damage done by excessive negative chi infestations, restore the flow of natural chi, heal himself, or perform minor healing on others.

Trivia (if any): Alasdair is a red fox with a very recessive gene for white fur.

Alasdair was originally recruited by the NSA as an assassin for government black ops work, however, at the time he lacked the necessary moral flexibility necessary to kill indiscriminately.

He loves peppermint

This fox cannot drink coffee.  It grants him a royal tummy ache if he ever tries to partake of the java.  Hence he has a healthy appreciation for tea.

Alasdair has a bizarre aura due to his mystic immortality state

Alasdair makes Feng Shui work
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: e_voyager on July 23, 2008, 03:44:41 PM
working on my intro post now.
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Angel on July 23, 2008, 03:54:04 PM
Good, good. So you'll be in right after Boog's interview is over.
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: lucas marcone on July 24, 2008, 03:44:07 PM
so will i be in after e? or am i not accepted?
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Angel on July 26, 2008, 10:30:48 PM
Quote from: lucas marcone on July 24, 2008, 03:44:07 PM
so will i be in after e? or am i not accepted?

You've been accepted, though as I said, your profile was slightly brief. Your guy can come in after E, yes.
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Azlan on July 28, 2008, 04:37:43 AM
Should I post an intro or just wait until a crime happens...?  Maybe have him in his office sticking pencils to the ceiling...
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: familyghost on July 28, 2008, 05:35:12 PM
Hitman!

Name:The Wraith aka Maddock O'Donnelly
Age: roughly 32, appears mid twenties.  No longer ages.
Gender:Male

Prior Affiliations (if any): Mostly organized crime families spread along the coast.
Species/Race:Undead Human
Build: Slim Muscular build for maximum dexterity and stamina.

Physical Description: 
The Wraith is roughly 5'10" tall and wears a black outfit laced with strong leather straps resembling belts.  He wears a green cloak and hood to conceal his face and features which are unpleasant to say the least.  To add to his bizarre appearance his eyes (on command at that) glow a bright teal. 

Underneath the costume is the man or rather what was once a man.  While Maddock's appearance is largely unchanged from the moment he died, he still has an unnatural look to him.  His skin is almost translucent and he often smells like a pile of dead animals although he does not actually decay.  As Maddock he wears black jeans and green shirts with varying foot ware.  To keep his fragile mental state in check he wears gloves at all times to avoid visions.  As Maddock his voice is quiet and often shy.

While in The Wraith persona though this changes, his face takes on the look of the night he died with half of his skull missing, his lower right jaw exposed and his eyes looked in an unblinking stare.  The cause of this is largely his own self perception and partly the very force that keeps him alive.  The Wraith has a twisted almost demonic voice often compared to the voice of dying men.

Personality: 
Take a man and break his will to live, and then give him near immortality and his soul will shatter.  Both persona's share a tragically shallow view of life, yet both demand that life be respected.  Maddock however, has the lone quirk of having the ability to fall in love and he fears and longs for that day.  The Wraith as his name suggests though is a cold and distant personality often lamenting his own existence but at the same time finds reasons for both personas to continue in their duty.  And again both personas are on constant edge from the combined stress of their existence and their abilities as well as a shared code to never kill bystanders or innocents.

History:
Maddock O'Donnelly was once a mafia hitman of some renowned, often taking witnesses and rival bosses out at surprisingly close distances.  Then came the day he messed up and died...

Two weeks after that he awoke in a crypt and an odd sense of vertigo and death.  He managed to stumble his way out of the strange crypt and wander straight into hell.  The city he once saw as a hunting ground for professional killers now screamed at him it's unrelenting pain channeled straight into his mind and his soul.  He awoke again in the morning, unable to understand what had happened and so he returned to his life or so he tried.

His life after death produced nothing but failure as he found he could not kill the men he was hired to eliminate.  Soon the inability to act drove him to the edge and he confronted his boss where he was once again bombarded by the unrelenting pain of the city, this time however he had focus and could see what caused this pain.  It was his current boss and he was compelled to end the pain.  In that night he discovered another ability of his, the power to bend shadows to physical form.

The next day brought some clarity to his mind as he once again focused his murderous sights, this time on the sadistic, the cruel, the monstrous and the evil that infected the city.  He didn't know what his new unlife was all about but he had a hunch.  He was in for one hell of time trying to repent.

Abilities:

Close Combat: The Wraith is trained in close quarters combat with daggers, boxing and strangely enough Akido, though this is mostly used to not kill people who end up chasing him.

Stealth: Because of his traditionalist roots The Wraith has training in stealth and stealth killing.  This includes using thrown stilettos

Psychometry (pain affinity): The Wraith has the innate and uncontrolled ability to absorb the emotional context of pain into his mind.  His lack of control with this ability often causes him immense pain and is the reason he is almost always seen wearing gloves even as Maddock.  This ability always leaves him drained and defenseless.

Shadow Affinity: The Wraith is bizarrely bound to shadow by on odd force.  As such he finds too much light or even darkness to be a detriment to use the following abilities.  To much light makes the shadows weak and unstable.  Whiile to much darkness makes them invisible and completely ineffective, almost like paper.

Shadow Bend: The Wraith has another strength though it is only very rudimentary in its capabilities.  He can warp shadows into temporary solid objects that once exposed to light deteriorate very quickly.  He often uses this ability to supply himself with spur of the moment stilettos. 

Shadow Cocoon:The manipulation also provides his only way of healing by providing a cocoon of shadows that envelops him for a great deal of time to heal him, often lasting from a day to a few weeks depending on the severity of the damage.  Bullet wounds and cuts can be repaired in under 24 hours, broken bones and anything greater require more time (approx: 24 hours for each major injury).  However during this time the cocoon is also removed from this world providing a safe place to heal.  Should he be sufficiently injured the cocoon will automatically envelop him and force him into a hibernation that can last years.

Undead: The Wraith is a zombie (of sorts) and though he doesn't know why he does know it provides a few fringe benefits such as never worrying about food, drowning or death.  However he is dead and thus has no real way to heal and must rely on the odd ability to bend shadows around him to make a healing cocoon.

Trivia (if any):
The Wraith is constantly searching for redemption due to his life of murder and evil.  His death was a catalyst that cause his soul to fight and return to the world in an attempt to find that path.

The Wraith calls his daggers "Azreal" and "Lucifer" and often quotes many Holy Texts when killing someone who has committed a grave injustice.

The Wraith often focuses on crime against children and other similarly defenseless people.  He has been known to leave the remains of his victims strewn about the crime scene.

The Wraith has no delusions about what he does and is always on the verge of a sociopathic snap due to this as he is driven by the urge to kill the guilty and often sees himself amongst the allotted guilty.

(If the Shadow abilities are too much or not welcome, let me know I'll redit the powers.)
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Angel on August 14, 2008, 02:08:30 PM
As much as I hate resurrecting threads, I needed to put up a few notes. Llearch, please don't kill me.

e and Lucas, you two are up next, in that order. Cog, FG, you two decide which of you wants to post first after their interviews are done. I know the interview part is tedious, but the trial runs should get interesting. Speaking of which, I'm going to need some victims for that...Clients, you guys can start posting your bios and start coming in once the interviews are over. Follow whichever bio sheet would tell me the most about your character for now. If it really seems like Clients need a separate bio sheet, I can make one with no trouble.

Azlan, once all the hitmen have had their interviews, you can probably start. Maybe have gotten a tip from an informant or something, or just overhear some guys talking about it at the station, whatever works. Pal, you seemed interested in the police side of things, which I'll admit I need a little help with, so PM me with any ideas. In fact, if anyone has any ideas about the police, please help. I can't decide whether I should create a cop character, or put the most sensible police applicant in charge, or what.

Here's hoping this doesn't all go to hell once college starts...
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: llearch n'n'daCorna on August 14, 2008, 02:32:16 PM
Quote from: Black_angel on August 14, 2008, 02:08:30 PM
As much as I hate resurrecting threads, I needed to put up a few notes. Llearch, please don't kill me.

OOC threads of active IC threads get a bye. So as long as one or the other is active, you can PM me (or any of the mods) to get the auto-locked unlocked, and we're all fine with that.

Common sense, remember? Use some of it, and you'll be fine. ;-]
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Azlan on August 15, 2008, 03:14:10 AM
Quote from: Black_angel on August 14, 2008, 02:08:30 PM
Azlan, once all the hitmen have had their interviews, you can probably start. Maybe have gotten a tip from an informant or something, or just overhear some guys talking about it at the station, whatever works.

Roger that... I just hope the police side has some help. 

I can always add to the clients and victims part as well.
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: e_voyager on August 16, 2008, 01:53:06 AM
( i hope my post was satisfactory. ii had to find and edit it some but the undercurrent is roughly the same as the original.
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Angel on August 17, 2008, 09:12:23 AM
Quite satisfactory, E. On with the game!  >:3
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: e_voyager on August 19, 2008, 03:23:45 AM
at a request i edited my post to clear up a lot of what was said. enjoy i go recharge now. ( oh yes Angel i kind of when with forte being in his armor. at first i was going to have him play closed but what you said and the convent were too good to pass up. armor that looks like a tacky costume a manner like a fan more until he speaks. and the eyes that give away little of the thoughts behind them but invite you to read into them anything you can imagine.  i got the eyes from the Born supremacy book a read a few years ago. i thought it fit with the chilled voice. he doesn't mean to sound like that most of the time and can effect emotion in his voice when working a cover to really sound like a lost fan boy.)
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: llearch n'n'daCorna on August 19, 2008, 08:28:58 AM
I wasn't requesting that you elaborate - although that's appreciated.

I was suggesting that the sentences you had put up were so partial and incoherent as to be painful to read; something you've improved upon, but not entirely.

FYI, a "convent" is where nuns live. This makes for a jarring contrast with the assassin background, and makes it hard to follow what you mean. I suspect you mean "convention", which is something totally different...
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: e_voyager on August 19, 2008, 12:31:16 PM
didn't i correct that to convention? i know when i'm on my way to work i can be rushing and when i get home i uselly tired so i rely on a spell checker more and reread my post  less
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: llearch n'n'daCorna on August 19, 2008, 03:07:01 PM
You used it several times...
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: lucas marcone on August 20, 2008, 01:07:49 AM
you guys mind if i seperate my intro into two posts, one now of him entering the city and one later of him meeting with "the boss"?


also is this a port town? or at least set on the coast?
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Angel on August 21, 2008, 11:26:06 PM
Hm. I hadn't really thought of that. It night be near a coast, but to me, cities are cities and coasts are coasts, and the two are pretty different. That may not make much sense, but I live in Northeast America, so it should make sense to others from that area, hopefully.

Also, the separation of posts could work... but time it carefully. You might want to make the first post right before E leaves the building.

EDIT AND UPDATE: Yeah, this totally doesn't count as a double-post. So shut up, mods. :P

I didn't want to put this in the Villa, and posting in all the other OOC topics would make me a thread-cromancer. So, I'll just post it here and hope the news gets spread far enough.

As of Friday, I will be going on hiatus for about ten days, or a week longer than that. I need the time to get used to college life, make friends, get settled in, all that cool jazz. Naturally, this poses a problem for Cleaners, since the interviews aren't even done yet... so, I need advice on what to do. I don't want the thread to just gather cobwebs, but I'm not sure I want someone else running the RP. Anyone with advice or a brilliant idea, post it here.
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Angel on August 27, 2008, 12:31:21 AM
+delete.
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: e_voyager on August 29, 2008, 12:51:43 AM
sorry to take so long i started working on my post on Tuesday then i was gone fore a few days. sorry again. also the profile is the only thing that i know is in the envelope for certain all else is subject to your gm rule. and i can put the profile up here form the agency if you like.

if i need to clear up something or elebrated just tell me and i'll do so. i'm on the midnight shift for now so my time for response will change for will change for a bit.
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: lucas marcone on September 12, 2008, 02:42:40 AM
i'm going to say this now so i don't forget. saun is simple, not stupid. there is a diffrence. you're wondering when this will be relevant? soon as he meets mr. Transphermi
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Angel on September 12, 2008, 02:50:49 PM
Okay, then. Hopefully, neither I nor Khimara will make that mistake now.
Title: Re: Nighttime Cleaners (OOC) - Semi-Open
Post by: Ryudo Lee on September 12, 2008, 05:15:29 PM
This is shaping up to be an interesting rp...
Title: Re: Nighttime Cleaners (OOC) - Victims Needed
Post by: Angel on September 12, 2008, 05:27:51 PM
...If that was sarcasm, Ryudo, forgive me. I know it's not quite the style of RP I expected it to be, and it's a littl e hard to get used to. But fear not! Three more interviews, and then onto the test runs! For which I will need victims, BTW... (cough)
Title: Re: Nighttime Cleaners (OOC) - Victims Needed - Please sign up!
Post by: Ryudo Lee on September 13, 2008, 09:25:17 PM
No, it wasn't sarcasm.  I was being serious.  I'd have used a smiley, or a sarcasm tag if I was being sarcastic.
Title: Re: Nighttime Cleaners (OOC) - Victims Needed - Please sign up!
Post by: e_voyager on September 15, 2008, 02:23:17 PM
working one profile but need sleep fist up date it soon.
Title: Re: Nighttime Cleaners (OOC) - Victims Needed - Please sign up!
Post by: Angel on September 15, 2008, 08:55:53 PM
Okay. Thanks for the update, E.  :)
Title: Re: Nighttime Cleaners (OOC) - Victims Needed - Please sign up!
Post by: e_voyager on September 16, 2008, 02:27:01 AM
(here is the profile they included. i set if up according present day earth and the festival would be the running of the bulls. the other thing to keep in mind is that even though he was trained and tested on this quite often he doe not use the vehicle skills as often as the weapon skills. he's works the circus before and mid evil times - resonates fair kind of places. he blends right in somehow. his decoy's would be just that decoys and  the suggestion is also just that a suggestion. and no he's not space ready.)

Profile of agent assigned.

Codename : Forte

Skill list :

marksmanship.  

            Stationary targets :
                  Close range (under 50 meters) 100%      200m  100%  400m 99.8% 1000M 93.5%

             moving targets
                  close range (under 50 meters) 98.9% 200m 97.5% 400m 92.0% 1000M 87.2%

close range weapons
             thong and able swordsman his preferred close range weapons are the garrote and  the war-hammer. often made up to appear to be a prop for certain costumed events. ofter skills include knife throws for circus themed events.


Solo Infiltration.
           
            military situations 98% success rate first attempt.
            political function  97% success rate.
            convent style function 100% success rate.
           
Team skill abilities.
              Rescue and recover 60% success rate.
              Distraction and frontal assault 85% success rate.
             
Piloting abilities.
            Trained on military and civilian vehicles forte can fly bot both commercial and military helicopters and aircraft. he does however lack space craft training  necessary for missions on the international space stations. if this is required we currently have two agents available to fill that need. performance rate in this category 80%

Land vehicles abilities  
              forte is able to hot wire and drive most commercial vehicles  rose Royce before the 1980 are problems as are certain military tanks . performance rate in this category is 85%

Marine vessels.
             forte has achieved his captain rank ins service commercials class vessels including speed boats and luxury yachts. he was put into the field before training on military  marine vehicles and there fore have little skill in piloting them. performance rating in this category 45%

Strengths:
forte's greatest skills are in gathering information of his objections and their weakness then adapts a strategy that will give the highest percentage  of success.  fifth in this category he is one of the best and able to over come various unexpected events. left to his own he will often stage things quietly even occasionally but if the request to fora public  well seen event it will be so and he will even go so far as to high decoys when necessary to achieve his mission while keeping the the clients request.

Drawbacks:
          While able to work on teams forte has a fierce independent streak and prefers to work in groups of two or less.   Order will be followed but while results are guarantied there may be multiplied casualties if the client is request to be flashy and public.  in one event object was in Spain during a festival a herd of feral of bovines were uses to gore the target then the target was picked up placed in the ambulance that was believed to be taking the target the the  hospital. target was then relocated to a public then their wound reopened and left to die with a back up measure in plane a kine of nerve venom. the target thought recovered died before the could patch them up on the scene. the client request was give as public long and painful. it was fulfilled but 12 bystanders were wound in the bovine stampede. Forte refused public request for 2 months after the event recalculating how his vectors had gone wrong. He called the job sloppy despite the client being pleased for this reason quite request or military request would be recommended for this agent.              
Title: Re: Nighttime Cleaners (OOC) - Victims Needed - Please sign up!
Post by: lucas marcone on September 19, 2008, 02:11:52 PM
victem

name burturm ford
species muskrat
height 5' 4''
weight: 300lbs
appearance:
fur brown
eyes hazel
torso light scarring on the chest, dingey tank top, dirty cotton jacket
legs jeans with holes, converse sneakers
jewlery wedding ring, rolex watch, religious necklace, expensive earring


burtrum or rummy as his "friends" call him, is the lowest of the low and the dirtist of the dirty, seriously he stinks. a smarmy heroin dealer he is able to live well when he isn't skimming some of the stuff for himself. his "loving" wife janace was pretty much duped into marring him by her father who is one of his customers. while he lives comfortably she can't stand being married to this fat drugged up asshole. she put the hit out on him.
Title: Re: Nighttime Cleaners (OOC) - Victims Needed - Please sign up!
Post by: Azlan on September 22, 2008, 09:19:37 PM
I might make some people uncomfortable with this kind of victim, but life is a scary place.

Victim

Name: Jason Cross Jr.
Species: Siberian Tiger
Height: 4' 6''
Weight: 92lbs
Appearance:  Jason is about 14 years of age.  He has ivory colored fur with black tiger striping and face markings that are rather mask-like.  He has ice blue eyes (a Cross family trait) and brownish head hair.  His skin and subsequently his pads are pink with a smattering of grey "freckling".

He can normally be found wearing his school uniform, he attends Ascendant Academy, a high society private school.  The uniform is a black blazer with either black shorts or pants, white shirt and a red tie.  It is embroidered with the coat of arms for the Academy over the left side of the chest. 


History/important information: Jason is the heir and sole surviving son to Jason Cross Sr., CEO and primary stockholder of Cross International Group (CIG).  CIG is a huge multi-trillion dollar corporation with tendrils reaching into almost every facet of world business.  The Cross family has held the reigns for a very long time, and old contracts, stock agreements and business arrangements have the control interests (shares) held by the family and willed to each son in turn.

Jason Jr was being groomed to assume the "throne" so to speak, but his father met with an unfortunate accident when his yacht ran afoul of Hurricane Francisco.  His body was recovered and services were held.  Junior is far too young to assume his role, so for the time being the corporation is run by the Current President and Chief Operating Officer Nathan Steinkotter.



The Client

Name: Eugene Cross-Myers
Species: Leopard
Height: 5' 9''
Weight: 190lbs
Appearance: Entirely black leopard, black fur with black spots, a shade just short of the darkest ebony.  He has the Cross ice blue eyes and steel gray head fur which he keeps meticulously groomed and styled.  He has black pads to match the fur.  Eugene is 36 years of age.

He tends to wear expensive dark suits in Navy, Black and Charcoal with appropriate accenting ties. 

History/important information: Eugene is a cousin to Jason Sr on the father's side and he is the Chief Information Officer for CIG.  He is the closest blood relative to Jason Sr, besides Junior, and would be next to inherit the Mantle of leadership if not for the surviving child.  Despite this, Eugene is the consumate cousin, playing the good uncle.  He has carefully laid a trail of misdirection and deceit that has even the most cynical believing him to have no ambition to take the reigns or that he bears any ill will to the surviving heir.

It is a complete sham and Eugene has been furious since the death of Jason Sr.  He hungers for power and unimaginable wealth (endless billions). 
Title: Re: Nighttime Cleaners (OOC) - Victims Needed - Please sign up!
Post by: Noone on September 22, 2008, 10:29:51 PM
I'm quite interested in joining at the moment (I'm thinking of signing up as a police member), but there was one thing I wanted to clarify first...
QuoteTime: Present
Setting: Earth; preferably limited to America and Europe
QuoteSpecies. Pretty much anything goes species-wise.
So I assume this takes place in a kind of alternate Earth universe with the DMFA or whatever races within? I'm just thinking that a policeman with mental powers(like cubi) would be able to detect, follow, and catch hitmen all too easily with a "oh, he was thinking this detailed plan on how to kill someone, you're under arrest." type routine. I would also imagine, if not that, cops with magical powers would have a distinct advantage over hitmen that don't, (or vice versa), especially if someone introduces shapeshifting magic where they run around as another identity and forensics are designed to compensate.
Granted, I don't really plan on starting out playing a magical creature, but I would like a bit of backing to this.

P.S. Maybe unauthorized mind searches aren't admissable in court? Or something like that?  :)
Title: Re: Nighttime Cleaners (OOC) - Victims Needed - Please sign up!
Post by: Boog on September 22, 2008, 10:56:05 PM
Hey, you said you need first victims? I've got a guy I could play...

Name: Mr. Fogerty
Species: Human
Age: 90
Physical description: 4'6", old, mostly bald. Large nose looming over a bushy mustache, tends to wear old fashioned clothing and a bowler cap.
Personality: Patient, kind, and has a wry sense of humor. Tends to look at everyone sort of like another grandkid to humor and keep an eye out for in case they get into trouble.
History: Mr. Fogerty is the sort of little old man who becomes a permanent fixture of his neighborhood, being regarded by most as having been old since time began. He runs an animal sanctuary that's on land a corporation wants for a new gas station, and the newest branch of said corporation has proposed an effective and easy method of solving the problem...
Title: Re: Nighttime Cleaners (OOC) - Victims Needed - Please sign up!
Post by: lucas marcone on September 22, 2008, 11:08:00 PM
oh boogey you are a cruel bastard sometimes   :mwaha
Title: Re: Nighttime Cleaners (OOC) - Victims Needed - Please sign up!
Post by: Angel on September 22, 2008, 11:52:12 PM
(victim 1) Hmm. Druggie bastard. Sure, why not?

(victims 2 and 3) ...Wow. A kid who just lost his dad and a grandfatherly old man. You guys are sadists.  :kruger But I wouldn't have it any other way...

Now remember what I said; the vics aren't expected to just go gently into that good night. Put up a fight. Try to run. We want to see you struggle... (I mean, if you want to just let it happen and accept your fate, you can without penalty. But that wouldn't be much fun, now would it?)

Quote from: The1Kobra on September 22, 2008, 10:29:51 PM
I'm quite interested in joining at the moment (I'm thinking of signing up as a police member), but there was one thing I wanted to clarify first...
QuoteTime: Present
Setting: Earth; preferably limited to America and Europe
QuoteSpecies. Pretty much anything goes species-wise.
So I assume this takes place in a kind of alternate Earth universe with the DMFA or whatever races within? I'm just thinking that a policeman with mental powers(like cubi) would be able to detect, follow, and catch hitmen all too easily with a "oh, he was thinking this detailed plan on how to kill someone, you're under arrest." type routine. I would also imagine, if not that, cops with magical powers would have a distinct advantage over hitmen that don't, (or vice versa), especially if someone introduces shapeshifting magic where they run around as another identity and forensics are designed to compensate.
Granted, I don't really plan on starting out playing a magical creature, but I would like a bit of backing to this.

P.S. Maybe unauthorized mind searches aren't admissable in court? Or something like that?  :)

Hmmmmm. Now THIS is where that law seminar in junior year comes in handy. I knew there was a reason I liked that class...

I guess we can't avoid the occasional mind-reading cop, but I'd prefer if it wasn't quite based on magic. Magic users are a little too powerful for what I'm looking for. Mutants and superpowered folks are welcome, though, as I've said.  :) In this world, they aren't  exactly persecuted, but they don't really flaunt their abilities. It's more of a "don't ask don't tell" kind of thing. There's the occasional flashy hero and villain who duke it out in the city, but they've become less common since villains found that being quiet means you don't get captured, or publicly defeated and arrested. Heroes, too, have found that wearing a cape and thigh-high boots is basically like hanging a sign on your neck that says "I Am Your Enemy - Please Shoot Me."

Also, I'd like a power such as mind-reading to be limited, to a degree. Like you can only read their mind if you're in the same room as them, and you can only tell their surface thoughts, not anything deeper. Something like that. I don'tknow whether a mind-search would require a warrant, though. Depends on the situation.
Title: Re: Nighttime Cleaners (OOC) - Victims Needed - Please sign up!
Post by: e_voyager on September 26, 2008, 02:29:31 PM
now we know how the victim finds the office but i wounder what will he find whe he arrived. i can leave either before or after he arrives Black_Angel. its up to you.
Title: Re: Nighttime Cleaners (OOC) - Victims Needed - Please sign up!
Post by: Angel on September 27, 2008, 01:28:12 AM
Quote from: e_voyager on September 26, 2008, 02:29:31 PM
now we know how the victim finds the office but i wounder what will he find whe he arrived. i can leave either before or after he arrives Black_Angel. its up to you.

What do you mean, "the victim finds the office"? Sounds to me like you mixed up your words here...

As for when to leave, I'd like it if you left before Shaun entered. That's just me.
Title: Re: Nighttime Cleaners (OOC) - Victims Needed - Please sign up!
Post by: e_voyager on September 27, 2008, 12:03:58 PM
indeed i did but then i was sleep deprived when i posted like now. well unless you have something to say or a comment about contacting Forte i'll post that he left a few  minutes before the taxi arrives in my next post.
Title: Re: Nighttime Cleaners (OOC) - Victims Needed - Please sign up!
Post by: lucas marcone on October 03, 2008, 02:40:05 PM
thats all i can say/do i have no idea where he is or what he's doin.
Title: Re: Nighttime Cleaners (OOC) - Victims Needed - Please sign up!
Post by: Angel on October 03, 2008, 07:13:15 PM
That's fine. I'll just assume he entered Khimara's office. Sorry for the confusion.  :3

EDIT: Wait, so the cab driver followed Shaun into the office? Just making sure.
Title: Re: Nighttime Cleaners (OOC) - Victims Needed - Please sign up!
Post by: lucas marcone on October 04, 2008, 08:55:34 PM
pretty much. you know how it is when someone owes you money.
Title: Re: Nighttime Cleaners (OOC) - Victims Needed - Please sign up!
Post by: Angel on October 12, 2008, 02:05:44 PM
All right, guys, bad news time. I've gone way overboard on my computer usage, and it's affecting my schoolwork. I just found out that I'm eligible for withdrawal from my Shakespeare class, and because I'm going to school on a scholarship, I really can't afford to have bad time management skills. I've always had trouble with time and priorities, but I really need to get myself into a good pattern before I come back to this website. So I'm leaving for about a month and a half to get these things fixed, and I'll probably be back by Christmas break.

I'm a little upset and busy right now, so I'll work out what to do with the RP once I've finished everything I need to do here. In all probability, it'll have to go on hiatus, but if you guys have any other ideas, post them here. Don't PM me; after today, I won't answer for a month and a half. See you guys later. :(
Title: Re: Nighttime Cleaners (OOC) - Victims Needed - Please sign up!
Post by: techmaster-glitch on October 12, 2008, 02:36:03 PM
...Ouch. You will be missed, Black-Angel :mowsad
Title: Re: Nighttime Cleaners (OOC) - Victims Needed - Please sign up!
Post by: Angel on November 25, 2008, 04:20:20 PM
(the topic is rushed in to the forum ER) GIMME THEM PADDLES!!!!

(puts on scrubs in five seconds flat, grabs a defibrillator and a heart monitor) Charging... CLEAR! (BZZT!) Don't you die on me, you understand?! Charging.... CLEAR! (BZZZT! Beep... beep... beep...)

(removes surgical mask) We've got a pulse.

Sup, guys? Check out the HC OOC thread for the good news, and expect a few posts over break. But I will be limitingmyself much more strictly during the school year, just so you know. That is all. Gotta pack, then I'll go home and post. See ya in a few! ^____^
Title: Re: Nighttime Cleaners (OOC) - Victims Needed - Please sign up!
Post by: e_voyager on November 25, 2008, 11:45:40 PM
i would love to revive the game but it's your move. you and Lucas have the floor.
Title: Re: Nighttime Cleaners (OOC) - Victims Needed - Please sign up!
Post by: Angel on November 25, 2008, 11:47:15 PM
Dun worry. There will be posts, if not tonight, then before tomorrow is over. It SHALL LIVE~!

EDIT: Allllllllllllrighty then! Post has been made! Now, I believe the two remaining hitmen are Cog and familyghost. If either of you has a plan in place, please move forward. If it's neither, take as long as you have to, Khimara has a long playlist. If both of you have a plan.... talk it over. :)
Title: Re: Nighttime Cleaners (OOC) - Victims Needed - Please sign up!
Post by: e_voyager on November 27, 2008, 04:15:44 AM
it should be noted that Forte will take any hit as long as it doesnt' require the unessary endangerment of non targets.
Title: Re: Nighttime Cleaners (OOC) - Victims and Hitmen Needed!!!
Post by: Angel on November 28, 2008, 11:16:16 PM
Well, familyghost has informed me that he has too much on his plate right now to keep up with this. So, this gives me a good excuse to say -

WE NEED HITMEN PLEASE!!! C'mon, guys, you know you wanna kill someone! Huh?
Title: Re: Nighttime Cleaners (OOC) - Victims And Hitmen Needed!
Post by: Tipod on December 01, 2008, 01:56:55 AM
I'm contemplating.

If I made a contract killa, does that mean I'd post after Cog's through with his session/turn?
Title: Re: Nighttime Cleaners (OOC) - Victims And Hitmen Needed!
Post by: Ryudo Lee on December 01, 2008, 10:15:32 AM
I'm still here.
Title: Re: Nighttime Cleaners (OOC) - Victims And Hitmen Needed!
Post by: Angel on December 01, 2008, 10:56:39 AM
Tipod - Probably.

Ryudo - Yeah, I should have you finding out stuff about Khimi, huh? Well, I can PM you stuff about his former associates, if you want. Just lemme know what ya wanna do.
Title: Re: Nighttime Cleaners (OOC) - Victims And Hitmen Needed!
Post by: Ryudo Lee on December 01, 2008, 11:30:46 AM
He's really just asking around about this guy, trying to get as much info as possible without having to resort to calling in favors.  The most he would probably get is the names of some former associates, and probably his father's name would pop up.
Title: Re: Nighttime Cleaners (OOC) - Victims And Hitmen Needed!
Post by: Azlan on December 01, 2008, 04:43:33 PM
I am still here, but that is not really relevant at this time.  I could create an assassin if you need and put my other guy on a back burner.
Title: Re: Nighttime Cleaners (OOC) - Victims, Police And Hitmen Needed!
Post by: Tipod on December 02, 2008, 04:25:45 AM
Here's my hitman, just because I'm feeling ambitious.

Name: Stepan Lloyd Pushkar
Alias: Spud
Age: 30
Gender: Male
Race: Human
Nationality: American

Height: 5' 10"
Weight: 152 pounds
Build: Average, vaguely slim
Eye color: Blue
Hair color: Dark brown
Physical marks: Deep bitemark scarring on right forearm

Family: Artem Pushkar (father, deceased), Marianne Wilson Pushkar (mother, living)
History: Born to Ukrainian tailor Artem Pushkar and American stockbroker Marianne Wilson in the calm, mild climes of Palo Alto, Stepan enjoyed a typical suburban childhood. No exposure to crime, fair grades throughout his school years, and two stern, loving parents kept him in line while most other children around him developed into spoiled, antisocial misfits. In spite of this nurturing environment, Stepan developed a somewhat unhealthy obsession with organized crime, stemming from a sophomore year research paper on the disappearance of Jimmy Hoffa. From there, he branched out into learning about the more clandestine and crafty aspects of crime, such as creating explosives from household chemicals, criminal social ladders, and the art of contract killing.

In his senior year of high school, Stepan had the misfortune of crossing one Harold Grenwal, a bipolar student freshly transferred from Sinoma County. During a fit of rash anger, Grenwal fought Stepan during lunchbreak and suffered two broken ribs, vowing to "get that stupid son of a bitch Pushcart if it's the last thing I do." Two weeks later, he broke into the Pushkar residence with two trained pitbulls and let them loose. Though Stepan and his father managed to kill the animals, Artem was left fatally wounded, exsanguinated from a pierced jugular. Grenwal escaped shortly after releasing both dogs, but was later apprehended and tried for two counts of attempted murder. He pled not guilty by reason of mental disease or defect, and was later acquitted.

Two weeks later, Grenwal died in an explosion while attempting to start his car. Stepan fled the county, and has been lying low ever since.

Personality: Stepan is somewhat reserved and leery around new faces, but is otherwise a pleasant person to deal with. For all intents and purposes, he is almost the John Everyman: about as average a man as you'd be likely to meet. Though, if pushed, he tends to react unpleasantly, especially if the one pushing is particularly snobbish or elite.
He tends to distance himself from his victims' backgrounds (to the point of only asking for names, locations, and patterns), taking great pleasure in the elimination of anonymous targets.

Knowledge: Stepan excels in the use of explosives, both as a distraction and method of execution, but is equally adept with small-caliber firearms. Though he prefers loud jobs, quiet ones are not an issue.
He also has mastered the art of hiding in plain sight, able to keep a straight face and composure while moving through crowded urban centers to scope his targets, or slip something caustic into a dining patsy's drink.
Stepan is nowhere near masterful in melee, but is competent with blunt, easily-concealed weapons such as saps and small clubs.

Previous connections: Harold Grenwal (first victim, still in the public record), Kary Hayter (first official client, requested husband dead), Victor Vallejo (second client, put contracts out on several petty drug dealers and gang members, all of whom were swiftly eliminated by Stepan)

Trivia
-Still laughs at Three Stooges shorts.
-Suffers from a case of learned cynophobia and general discomfort around certain animals.
-Hates romantic comedies.
-Never forgets to send a postcard on Mother's Day.
Title: Re: Nighttime Cleaners (OOC) - Victims, Police And Hitmen Needed!
Post by: lucas marcone on December 04, 2008, 01:25:04 AM
still here, sorry but i stopped paying attention to the status after a while.
Title: Re: Nighttime Cleaners (OOC) - Victims, Police And Hitmen Needed!
Post by: Angel on December 06, 2008, 03:06:09 PM
It's okay, I'm hoping after finals are done this will pick up. So, Cog and Tipod, you can post in whatever order you'd like, but I'm busy too, so this still may crawl a bit. As long as it's moving, I don't care how slowly it goes.
Title: Re: Nighttime Cleaners (OOC) - Victims, Police And Hitmen Needed!
Post by: Tipod on December 06, 2008, 10:44:05 PM
I'll let Cog post first if he wants to; he's been waiting longer than I have, after all.
Title: Re: Nighttime Cleaners (OOC) - Victims, Police And Hitmen Needed!
Post by: Angel on December 15, 2008, 04:22:54 PM
At this point, either one of you can post, I just really don't want this RP to die. That would be rather ironic... or would it be a coincidence?
Title: Re: Nighttime Cleaners (OOC) - Victims, Police And Hitmen Needed!
Post by: Cogidubnus on December 15, 2008, 09:39:22 PM
Sorry it's taken me so long to write this, guys - I've been busy with end-of-the-year things.

That being said, with running my own RP, and being involved in so many others, I simply don't feel I have the time for one more. My apologies to everyone in this thread for holding things up for so long, but I don't think that I can give this RP the time that it deserves.

I hope you all have fun with it, though! I will be keeping my eye on it. :3
Title: Re: Nighttime Cleaners (OOC) - Victims, Police And Hitmen Needed!
Post by: Angel on December 15, 2008, 10:20:15 PM
Aw, man. Thanks anyway, Cog, I understand. Things are pretty busy for me too right now. So, this makes the need for hitmen... bigger. Sign up or I'm sending my own characters after you in other RPs. (Relax, I'm kidding... or am I?)
Title: Re: Nighttime Cleaners (OOC) - Victims, Police And Hitmen Needed!
Post by: e_voyager on December 16, 2008, 06:05:00 PM
very funny black angel./ whom would be the first contact anyway?
Title: Re: Nighttime Cleaners (OOC) - Victims, Police And Hitmen Needed!
Post by: Angel on December 16, 2008, 06:53:46 PM
Y thank u.

I'm not sure I understand the question, though...
Title: Re: Nighttime Cleaners (OOC) - Victims, Police And Hitmen Needed!
Post by: e_voyager on December 16, 2008, 07:29:59 PM
whom would you send the cleaners after first?  in the other Rp's that is
Title: Re: Nighttime Cleaners (OOC) - Victims, Police And Hitmen Needed!
Post by: Angel on December 16, 2008, 09:19:46 PM
Ohhhh. Hm. I actually hadn't thought about it....

E... I think you've created a monster. I'm gonna think about this all night now.  >:3
Title: Re: Nighttime Cleaners (OOC) - Victims, Police And Hitmen Needed!
Post by: e_voyager on December 16, 2008, 09:51:20 PM
talk with the other gm's first mind you.  if some one shows up trying to blow enigma away then i want a heads first.. i'm sure mal would feel the same way
Title: Re: Nighttime Cleaners (OOC) - Victims, Police And Hitmen Needed!
Post by: Angel on December 19, 2008, 10:08:23 PM
Just to clear something up: The reason Khimara doesn't know most of the applicants' names is because so many of them use aliases. Also some of the people who recommended someone in particular didn't use that person's name for safety reasons. The best he could usually get was addresses, statistics, and former employers.
Title: Re: Nighttime Cleaners (OOC) - Victims, Police And Hitmen Needed!
Post by: Ryudo Lee on December 20, 2008, 12:11:12 AM
Or in Shade's case, the offer was given to another person by the recipient.
Title: Re: Nighttime Cleaners (OOC) - Victims, Police And Hitmen Needed!
Post by: Angel on December 20, 2008, 12:22:43 AM
Well, yes, there is that too. In e's case, he just sent it to his boss who sent it to e. But I'm not usually one for specific details...

EDIT (Jan. 17, 2009): I needed a current post, but I didn't want to make a double post. So, here goes: My little brother has said he'll make a victim I can use in the trial runs, but we need one more victim so that we'll have one for each hitman so far. By the way, if anyone wants to still be a hitman, I have no objections. We will also probably be organizing the police once the trial runs for the murders are done. So, feel free to sign up to be an officer now if you feel so compelled.
Title: Re: Nighttime Cleaners (OOC) - Victims and Police Needed!
Post by: lucas marcone on January 21, 2009, 05:55:40 AM
victem: jorje eglace

race: human
sex:male
age: 17
nat: brazilian
reason: behind on payments for schooling
poster: remmy jackson, great dane, male, 47, german
Title: Re: Nighttime Cleaners (OOC) - Victims and Police Needed!
Post by: Ryudo Lee on January 22, 2009, 10:50:59 AM
Just to be sure, we're still on the same day, correct?  He did all these interviews in one night?
Title: Re: Nighttime Cleaners (OOC) - Victims and Police Needed!
Post by: Angel on January 22, 2009, 12:49:08 PM
Yup. Maybe it would have been safer a different way, but I didn't really plan that far ahead. I guess all the guys had better come up with a good alibi for why they were there... Khimara's got props in back in case the cops question him later (clothes, cleaning products, yada yada yada).

And that victim will work okay, lucas, but please flesh out the profile, it's too vague right now.
Title: Re: Nighttime Cleaners (OOC) - Victims and Police Needed!
Post by: e_voyager on January 22, 2009, 04:07:47 PM
when dealing in this business  then creative use of  misdirection and disinformation are your friends.
Title: Re: Nighttime Cleaners (OOC) - Victims and Police Needed!
Post by: lucas marcone on January 23, 2009, 03:27:25 AM
Quote from: e_voyager on January 22, 2009, 04:07:47 PM
when dealing in this business  then creative use of  misdirection and disinformation are your friends.


though it is kinda hard to disprove a stack of papers adressed to so and so saying "i wanna hire you to kill people."


and angel i was tired when i pulled that one out of the nethers and i still am, ill be up eary enough to add to it later though.
Title: Re: Nighttime Cleaners (OOC) - Victims and Police Needed!
Post by: e_voyager on January 24, 2009, 01:16:17 AM
but if you have play write and movie with script information scenes in this stack along with the information create alias to go with the killer (characters) profiles and never say in the adds that you want to hire a killer or be hired out as one and let word of mouth bring you your victims then you have a good start. on top of the run a legitimate cover business and use it was ways to get close to intended victims shoot the movie and everything using methods other then those employed by you employees. in fact never make the move but shoot create scenes  of the actors trying out for their rolls in the move and one or too scenes with the actors movie on location and ll in a place that you have no contract with at the moment. there are dozens of elaborate ways to make disinformation look real. and killers seem like they are harmless.
Title: Re: Nighttime Cleaners (OOC) - Victims and Police Needed!
Post by: lucas marcone on January 24, 2009, 05:14:38 AM
...what exactly more will you need? i just put out a basic skelleton if anyone knows what she wants by all means edit as necessary and even play him.
Title: Re: Nighttime Cleaners (OOC) - Victims and Police Needed!
Post by: Angel on January 24, 2009, 02:56:46 PM
Well, the way I see it, this much must be known about every victim (by Khimara at least). But he can only know as much as the client tells him, which will hopefully be as much as the client knows.

1. Physical description. Build, looks, species, etc.
2. Abilities and strengths. Is victim a superhuman/superfur? Does he know karate? Can he kill you with a knitting needle?
3. Weaknesses: physical, psychological and otherwise.
4. Other notes: anything else that might help.

And lucas, in case you forgot, you'll have to play the victim. Each person who creates a victim has to play that victim. Read the first post in this thread for more information.
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: e_voyager on January 25, 2009, 12:17:22 AM
i've considered putting out a contract on a wife beating husband who's slowly but surely beating her a little closer to death each time but i';m already on the hit man list so i guess that will have to wait.
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: Tipod on January 25, 2009, 01:05:36 AM
Well, is it allowed to play a hitman and a client/victim? I'm assuming you wouldn't want us having our own hitmen being assigned to our own created clients and victims, but otherwise is it okay?
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: Lisky on January 25, 2009, 03:50:33 PM
well, time to add a new officer to the force

Name: Johan Viesigar (pronounced Yo Han)
Age: 29
Gender: Male
Rank: Sargent with SWAT training
Race: Human
Build: Slight and slender

Physical Description: Average height, and giving off an extremely dainty vibe, one would immediately assume that Viesigar is more or less harmless... Having an extremely boyish face,  feathery blond hair, and blue eyes one would have also expected him to be a model rather than an officer on the police force...

Personality: he's earned himself a reputation as a bit of a work hard play hard kinda man, when not working, if he's awake, he's probably in a night club or bar.  He's fairly confrontational with suspects, and usually plays the "bad cop" role though he also has a casual side, which when he's in that mode, he's easy to get along with...

History: the son of a wealthy lawyer, he lives off daddy's trust fund, and sees police work as more of a fun pass time, than a real career... He's got an ego problem, and when he sets his mind on something, he either gets it, or he gets himself hurt... badly... He currently drives a 2008 Corvette Z51 Convertible in Black, and carries a top of the line compact SMG (mp5K) and body armor in the car... though hasn't used either yet.  He has a record currently with 400% more police related shootings than any other officer in his precinct... though most of the shooting happened where the information surrounding the case is still classified, his co-works refer to it as "the warehouse incident".  Johan lives in a rather extravagant penthouse...

Abilities: Quick wit, intuitive, pistol marksman, trained to do undercover work, party boy, skilled at bluffing as well as flat out lying, SWAT training (though not a current member due to 'the warehouse incident') High caliber pistol (carries a pair of USP.45s w/ laser under the barrel) Lightning quick reflexes, most people can't even keep up with his right hand draw, the pistol just kinda appears there...  He tends to take a James Bond approach to gunfights, wearing his expensive suits instead of uniform, he tends to rely on confusion to not get killed rather than a kevlar vest.
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: Angel on January 25, 2009, 11:08:28 PM
Quote from: Tipod on January 25, 2009, 01:05:36 AM
Well, is it allowed to play a hitman and a client/victim? I'm assuming you wouldn't want us having our own hitmen being assigned to our own created clients and victims, but otherwise is it okay?

Well, lucas is playing two victims, and no, I won't be assigning the same person playing a victim to their own hitman. So, yes, it's okay. Once again, read the intro post. I think I made everything clear, but I'll edit it if I didn't.
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: Ryudo Lee on January 26, 2009, 12:22:29 AM
Quote from: Basilisk2150 on January 25, 2009, 03:50:33 PM
Johan Viesigar

I think I found Shade's new friend.
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: Lisky on January 26, 2009, 04:20:17 AM
... i can't tell if that's sarcasm, or the fact that they are such polar opposites that they might actually gravitate towards eachother

anyways, i'm tempted to throw a victim in here too, as he's been the re-occurring victim of many a horrible deaths in both many of my RPs and short stories... if we need another victim, i'll be throwing Carlos Medoza in here too (i've actually killed the same character like 9 times since creating him, yet because he's based off my former room-mate, he's like kenny from southpark, and just keeps coming back)
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: Angel on January 26, 2009, 02:48:06 PM
Well, I['m not sure you should yet, Basilisk. Something has occurred to me. As of right now, in the RP, Khimara still only has three targets to give. So should I schedule interviews with the clients, or do you guys just want me to say he got them in the mail in a detailed code, or what? I'm thinking interviews with the clients might be the best thing to do, but it'll have to wait until "tomorrow" in the RP, so he can avoid arousing any suspicion. Then there's the little matter of how they know it's a hit agency...
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: Tipod on January 26, 2009, 03:45:13 PM
If you still need more targets, I could gladly provide one. As for how they know it's a hit agency, well...
It's pretty much established that the world this takes place in isn't exactly bound by the rules of reality, so would it be that much a stretch that a criminal organization (let alone one headed by a were) uses unconventional and untraceable methods to collect clients? Client has person he wants rubbed out, gets referred to another guy who contacts criminal group via crystal ball or whatever kooky method they employ, and so on and so forth.
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: Angel on January 26, 2009, 05:51:49 PM
Quote from: Tipod on January 26, 2009, 03:45:13 PM
If you still need more targets, I could gladly provide one. As for how they know it's a hit agency, well...
It's pretty much established that the world this takes place in isn't exactly bound by the rules of reality, so would it be that much a stretch that a criminal organization (let alone one headed by a were) uses unconventional and untraceable methods to collect clients? Client has person he wants rubbed out, gets referred to another guy who contacts criminal group via crystal ball or whatever kooky method they employ, and so on and so forth.

I guess that makes sense. The reality thing may be confusing, but Khimara's from a different continuity of mine where Shapeshifters are rare, but not unheard of. (Cuts the explanation in favor of putting it with Khimara's bio)

I guess it might spread in the criminal world. I don't know if Khimi's dad would brag about this kind of thing... (House realization moment)

On second thought, I think I know how it would work out. Should I put it up in the first post on this thread, or just explain here? I'll edit it if i have to.

EDIT: Thanks, llearch.

Basically, it spread from Khimara's dad telling his close friends and associates where they could go to get someone taken out of their way. He did promise to leave the work up to Khimi, but spreading publicity is just doing your son a favor, right?
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: llearch n'n'daCorna on January 26, 2009, 06:10:46 PM
I'd suggest posting here, and adding a link to the first post.
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: Lisky on January 27, 2009, 09:47:42 PM
soo, just out of curiosity, when should i do Viesigar's intro in the IC thread?
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: Angel on January 27, 2009, 10:45:49 PM
When the test run murders are all finished, and we have a few more cops.
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: Tipod on January 28, 2009, 08:34:41 PM
Need victim, I give victim  :U

Client Dossier

Name: Bonzo Quevado
Age: 28
Alias: Bonecrusher, Barba
Gender: Male
Species: Naga, common lancehead (bothrops atrox)
Nationality: South American
Height/length: 12' 5"
Weight: 420 pounds
Build: Very muscular, no bodyfat to speak of
Eye color: Black

Personality: Extremely ill-tempered and mannered, Bonzo (pronounced "Bone-so") tends to look down on most anyone not of equal height or standing, regardless of social/genetic background. When within the company of close family, he can be as loose and congenial as anyone else, but no other setting can elicit a mellowed attitude.
Background: Hailing from the drastically reformed city of San Diego, California, Bonzo operates as leader of the Seven Sickles streetgang, engaging in petty drug dealing, theft, and extortion in the city's more underprivileged neighborhoods. The Seven Sickles, along with several other gangs, tussled violently with the San Diego Police Department and engaged in several meager slayings of officers and their relatives. The situation came to a head after the shooting of Bonzo's unarmed brother, Armin, at the hands of San Diego police officer Angel Alazraqui (see below).
Business: Target wanted dead, as painfully and slowly as possible.

__________

Victim Dossier

Name: Angel Alazraqui
Age: 34
Gender: Male
Species: Human
Nationality: Hispanic
Height: 5' 11"
Weight: 141 pounds
Build: Athletic
Eye color: Brown
Hair color: Black

Occupation: Sergeant, San Diego Police Department
Immediate family: Garland Alazraqui (unemployed), Rosita Alazraqui (Assistant District Attorney)
Personality: Grim and composed, Angel is a particularly serious man and given to many humorless moods. Slow to trust and naturally suspicious, he is, to put it simply, a difficult man to fool and/or sneak up on.
Background: Proud member of San Diego's police force, known colloquially as "Regulators," Angel is particularly skilled as a man of action, trained in the use of several small arms and close-combat techniques as demanded by the rigors of his position. Like most Regulators, he is honest and incorruptible, but very aggressive towards the city's more unnatural criminals. After shooting unarmed suspect Armin Quevado in the back, he was placed on extended leave to get away from San Diego's vengeful criminal element.
Status: Alive, and alone. Wanted very dead.

Edit: Changed locale. Del Mar is an actual city, not just a fictional place in Weeds. I am an idiot.
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: Azlan on January 28, 2009, 09:21:23 PM
Tipod, I've been to Del Mar... no street gangs there, unless they roll in BMWs and Mercedes.
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: Tipod on January 28, 2009, 09:29:22 PM
Wait, there really is a Del Mar?

Damn, I always thought it was made-up. *headsmack* Need to change my post.
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: Lisky on February 07, 2009, 03:39:41 PM
soo, uhh... what happened to everybody in this?
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: Ryudo Lee on February 08, 2009, 08:23:21 PM
Just waiting on the GM to get things going.
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: Angel on February 08, 2009, 08:32:18 PM
The GM is, in turn, waiting on the players. But if one of the two posting is being lazy, I suppose I could work on getting those victims onto Khimi's list, finally... expect a post very late tonight, or sometime tomorrow afternoon. And if someone could please kick lucas in the head for me (I've done it already with no response), that would be appreciated.
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: lucas marcone on February 08, 2009, 09:36:16 PM
Quote from: Tipod on January 28, 2009, 08:34:41 PM
Need victim, I give victim  :U

Client Dossier

Name: Bonzo Quevado
Age: 28
Alias: Bonecrusher, Barba
Gender: Male
Species: Naga, common lancehead (bothrops atrox)
Nationality: South American
Height/length: 12' 5"
Weight: 420 pounds
Build: Very muscular, no bodyfat to speak of
Eye color: Black

Personality: Extremely ill-tempered and mannered, Bonzo (pronounced "Bone-so") tends to look down on most anyone not of equal height or standing, regardless of social/genetic background. When within the company of close family, he can be as loose and congenial as anyone else, but no other setting can elicit a mellowed attitude.
Background: Hailing from the drastically reformed city of San Diego, California, Bonzo operates as leader of the Seven Sickles streetgang, engaging in petty drug dealing, theft, and extortion in the city's more underprivileged neighborhoods. The Seven Sickles, along with several other gangs, tussled violently with the San Diego Police Department and engaged in several meager slayings of officers and their relatives. The situation came to a head after the shooting of Bonzo's unarmed brother, Armin, at the hands of San Diego police officer Angel Alazraqui (see below).
Business: Target wanted dead, as painfully and slowly as possible.

__________

Victim Dossier

Name: Angel Alazraqui
Age: 34
Gender: Male
Species: Human
Nationality: Hispanic
Height: 5' 11"
Weight: 141 pounds
Build: Athletic
Eye color: Brown
Hair color: Black

Occupation: Sergeant, San Diego Police Department
Immediate family: Garland Alazraqui (unemployed), Rosita Alazraqui (Assistant District Attorney)
Personality: Grim and composed, Angel is a particularly serious man and given to many humorless moods. Slow to trust and naturally suspicious, he is, to put it simply, a difficult man to fool and/or sneak up on.
Background: Proud member of San Diego's police force, known colloquially as "Regulators," Angel is particularly skilled as a man of action, trained in the use of several small arms and close-combat techniques as demanded by the rigors of his position. Like most Regulators, he is honest and incorruptible, but very aggressive towards the city's more unnatural criminals. After shooting unarmed suspect Armin Quevado in the back, he was placed on extended leave to get away from San Diego's vengeful criminal element.
Status: Alive, and alone. Wanted very dead.

Edit: Changed locale. Del Mar is an actual city, not just a fictional place in Weeds. I am an idiot.


and thus i renounce my meger attempt at providing a victem for the sake of moveent. well played, good sir.


also sorry i been absent, got busy.
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: Angel on February 12, 2009, 12:39:03 AM
Quote from: Tipod on February 11, 2009, 11:21:32 PM
"...have you ever had that moment where you realize that crazy, unfathomable things really do exist?" Stepan gave Shaun an careful look. "And I don't mean reading about Bigfoot or aliens in the National Enquirer, I mean actually seeing flesh-and-blood things that a rational person knows shouldn't be real."

Liiiiiike... shapeshifters who can turn from cats into dragons and mice at will? :P I'm hurt, Tipod.
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: Tipod on February 12, 2009, 12:46:36 AM
Khimara would certainly qualify, but he's not the first unnatural person/thing Stepan's ever seen :V
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: Tipod on March 01, 2009, 08:50:37 PM
On a random note, I found this (http://www.youtube.com/watch?v=av3VQXiNk4s) the other day and thought it was at least a bit fitting.

"A powerful track about the cold experiences that are met by different people when night falls."
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: techmaster-glitch on May 13, 2009, 12:53:39 AM
I find this OOC thread lacking a character index! :U I fix that! (add to first post)


Hitman Leader
Black_angel - Khimara H. Transphermi (http://clockworkmansion.com/forum/index.php/topic,4741.msg201745.html#msg201745)

Hitmen:
Ryudo Lee - Shade, the "Ghost Thief" (http://clockworkmansion.com/forum/index.php/topic,4741.msg201450.html#msg201450)
Boogeyman - Hermes McMortimer (http://clockworkmansion.com/forum/index.php/topic,4741.msg201581.html#msg201581)
lucas marcone - Shaun Damsey (http://clockworkmansion.com/forum/index.php/topic,4741.msg201630.html#msg201630)
e_voyager - (33233) E's forte (http://clockworkmansion.com/forum/index.php/topic,4741.msg201759.html#msg201759), alternate Forte (http://clockworkmansion.com/forum/index.php/topic,4741.msg227121.html#msg227121)
Tipod - Stepan Lloyd Pushkar (http://clockworkmansion.com/forum/index.php/topic,4741.msg249431.html#msg249431)

Clients/Victims:
lucas marcone - burturm ford (http://clockworkmansion.com/forum/index.php/topic,4741.msg228306.html#msg228306) (victim only), jorje eglace (http://clockworkmansion.com/forum/index.php/topic,4741.msg257468.html#msg257468) (incomplete, victim only)
Azlan - Jason Cross Jr. (victim), Eugene Cross-Myers (client) (http://clockworkmansion.com/forum/index.php/topic,4741.msg229421.html#msg229421)
Boogeyman - Mr. Fogerty (http://clockworkmansion.com/forum/index.php/topic,4741.msg229446.html#msg229446) (victim only)
Tipod - Bonzo Quevado (client), Angel Alazraqui (victim) (http://clockworkmansion.com/forum/index.php/topic,4741.msg259604.html#msg259604)

Police:
Azlan - Alasdair Gray (http://clockworkmansion.com/forum/index.php/topic,4741.msg209118.html#msg209118)

Inactive Players: (people who haven't yet posted, or won't)
Malone - Lord Joshua Rotton, Roger Waxman (http://clockworkmansion.com/forum/index.php/topic,4741.msg201602.html#msg201602) (hitman)
Cogidubnus - Fredrick J. Ralston (http://clockworkmansion.com/forum/index.php/topic,4741.msg201810.html#msg201810) (hitman), Jedidiah Wright (http://clockworkmansion.com/forum/index.php/topic,4741.msg201810.html#msg201810) (client)
familyghost - The Wraith, aka Maddock O'Donnelly (http://clockworkmansion.com/forum/index.php/topic,4741.msg211323.html#msg211323) (hitman)
Basilisk2150 - Johan Viesigar (http://clockworkmansion.com/forum/index.php/topic,4741.msg258476.html#msg258476) (police)


This particular index was a bit of a challenge to make, with all the different things in this RP, I had to figure out how to organize it. Hope you like!
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: e_voyager on May 13, 2009, 01:05:30 AM
i'm going a little sitr crazy in this thread pretty soon i'm going  to stared posting ooc things here of Forte  setting up his equipment and going to gather supplies and such.
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: Angel on May 13, 2009, 11:16:43 AM
Relax, Az and I are almost done. The test run murders will start soon.

And while I'm thinking about it, players: since everyone's getting a little impatient, try to make the test runs quick and interesting. Victims, you can still struggle, hitmen, you're expected to try and keep things quick and quiet without doing any auto-kills. now that I'm out of school, things can run a little more quickly in here, but I know not everyone is going to have time. So do whatever you can. :)
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: Lisky on May 13, 2009, 12:38:02 PM
um... how long until the police hear about the gunshots from azzy's little incident?

Edit: also, how should i introduce what seems to be the only non-corrupt police officer?
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: Azlan on May 13, 2009, 02:14:47 PM
Quote from: Basilisk2150 on May 13, 2009, 12:38:02 PM
um... how long until the police hear about the gunshots from azzy's little incident?

Edit: also, how should i introduce what seems to be the only non-corrupt police officer?

They won't.  A mafia soldier was killed on the edge of Triad territory.  The cleanup will happen quickly, anyone who could stumble upon the body knows enough to keep quiet.  The police will dredge his body out of the bay weeks later, it will be in such a state that not even a psychic will be able to get an object read off of the corpse.


Corrupt, heh... bwahahahaa... ya that will work, just keep thinking that way.  It will make life so much easier.
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: Angel on May 14, 2009, 09:53:15 PM
Okay, guys: since Azzie and I are now done, we can get started on the test run murders. I've decided not to have Khimara meet with the clients for these victims, as it would only slow things down even more and we're all getting antsy. So tonight I'll organize which hitmen get which victims. And since I notice on Techy's amazing character index (thank you, Techyyy! :3) that we're short one victim, and my little brother and I decided his victim was going to be a slightly bigger job, I see only one solution. I need to make a victim. So I'll work on that tonight, and get the bio for the police chief organized.

Incidentally, now would be a good time to sign up for police if you're interested. :)
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: techmaster-glitch on May 14, 2009, 09:59:42 PM
By the way, you can quote the post, copy the index, and paste it in the first post so everyone can find it easily if they need (though you'll have to update it yourself when necessary).
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: lucas marcone on June 02, 2009, 08:17:19 PM
so were waiting on BA to set us up with targets then?
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: Ryudo Lee on June 02, 2009, 09:16:36 PM
Awesome, glad to see this moving along.
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: Angel on June 02, 2009, 09:59:05 PM
Heh. Yeah, it's been a weird time for me, but as God is my witness, this thing is my creation and it will not die of neglect! (determined pose)
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: llearch n'n'daCorna on June 03, 2009, 05:50:00 AM
*snapshot*
Title: Re: Nighttime Cleaners (OOC) - Update: Jan 24
Post by: Angel on June 15, 2009, 09:04:29 PM
Hmmm. Looking a little neglected, ain't it? Well, my job has been a time-consumer, but I think it's about time I started matching clients to victims. But before I do that, I noticed we are one victim short and that very few of the victims thus far deserve what's coming. Let's fix that. >:3

CLIENT

Name: Andrea Darley
Age: 31 (with makeup, can pass for a young 25)
Gender: Female
Species: Human
Occupation: Investigative journalist
Height/Weight: 5'7" / 135 lbs.
Build: Thin
Appearance: Short white-blond hair, thin shoulders and waist, glasses, blue eyes.
Motive: Disguised herself as a prostitute as part of a story she was doing on the clients of Georgia's red-light district, and sure enough, found one of them to be none other than the state's hopeful for the senate. But when she told her boss, he refused to run the story. Through a little snooping in her department, she found that he'd been paid off by the candidates' cronies and wouldn't say anything bad about him. So, she's decided to expose his crimes in a slightly different way.

VICTIM

Name: Connor Adams
Age: 54
Gender: Male
Species: Human
Occupation: Senatorial candidate for Georgia
Height/Weight: 5'11" / 152 lbs
Build: Once-athletic, softening with age
Appearance: Dark hair that is slowly turning gray, deep-set brown eyes, authoritative stance and style of speaking. Powerful and well aware of it.
Personality: To his constituents, he's a quiet man, manages to keep them happy even in a time when politicians are losing respect, and makes everyone feel comfortable and safe. The truth is, his nice personality is a cover-up for the fact that he's been stealing about half of the campaign contributions he's received and using them for booze, expensive clothes, and the occasional hooker or three.

Status: Currently living in a small town in Georgia, unaware that anyone has considered killing him.

*****

Now then. Lucas decided against using one of his vics, so, here are the jobs:

Jason Cross, Jr. -> E's forte
Burtrum Ford -> Shade the Ghost Thief
Mr. Fogerty -> Stepan Lloyd Pushkar
Angel Alazraqui -> Hermes McMortimer
Connor Adams -> Shaun Damsey

There we go. I'll figure out how to organize this tomorrow. And if any of you have any complaints, stick 'em in your ear and get to killing. :P
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: lucas marcone on June 19, 2009, 12:59:51 AM
ohhhhhhh imma like this un yup yup.
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: Ryudo Lee on June 19, 2009, 09:25:43 AM
Bah, I get a dope head.  He'd better be worth it.
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: Angel on June 29, 2009, 06:11:27 PM
Gonna be a post in the IC thread, explaining motives, victims, and whatnot. (I'm being quite serious; I've actually got multiple tabs up on my internetz so I can post in all the threads I've neglected.) But I need a little help deciding what to do.

I told everyone to come back on different days, and I'll put that schedule up in the IC thread if it helps everyone else, too. But I need to know a couple more things:

1. Does anyone want a client interview who posted late, or should we just pretend it's already happened the next day and Khimara's working on his stuff?
2. You guys who have sideplots going; anything you wanna do before we get to killing or not?
3. Should Khimara give the hitmen their assignments in the IC thread, or should we skip over that? (I'm thinking probably it makes more sense for the hitmen to get their assignments IC, but if everyone is itching for blood, we can easily move things quicker.)

So, whaddya think? Bear with me, I have trouble doing this kind of thing on my own, and my laptop is dead. The home computer isn't quite as inspirational, but I'm dealing with it now.

Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: Ryudo Lee on June 29, 2009, 06:29:02 PM
I think we should rp the assignment.  I know that Shade is going to want to ask questions.
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: e_voyager on June 30, 2009, 10:00:20 PM
personally i'm glad to see the rp up and running again i had thought that it has reached permanite hiatus status half a month ago.  also i agree with Rudo. Rping the assignment is the way to go. meanwhile i'll brush up on my victim and plan out the best way to  seen them on their way.
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: llearch n'n'daCorna on July 01, 2009, 07:59:15 AM
B_A:

The OOC has been active, so we'll excuse you. ;-]
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: e_voyager on July 01, 2009, 11:59:56 AM
did you make that look like a face intentionally? or is it just my imagination running wild?
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: Ryudo Lee on July 02, 2009, 10:15:46 AM
There we go, that should do it.  Glad to see this is still gonna be happening.
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: lucas marcone on July 06, 2009, 05:25:12 PM
Quote from: Black_angel on June 29, 2009, 06:11:27 PM
Gonna be a post in the IC thread, explaining motives, victims, and whatnot. (I'm being quite serious; I've actually got multiple tabs up on my internetz so I can post in all the threads I've neglected.) But I need a little help deciding what to do.

I told everyone to come back on different days, and I'll put that schedule up in the IC thread if it helps everyone else, too. But I need to know a couple more things:

1. Does anyone want a client interview who posted late, or should we just pretend it's already happened the next day and Khimara's working on his stuff?
2. You guys who have sideplots going; anything you wanna do before we get to killing or not?
3. Should Khimara give the hitmen their assignments in the IC thread, or should we skip over that? (I'm thinking probably it makes more sense for the hitmen to get their assignments IC, but if everyone is itching for blood, we can easily move things quicker.)

So, whaddya think? Bear with me, I have trouble doing this kind of thing on my own, and my laptop is dead. The home computer isn't quite as inspirational, but I'm dealing with it now.



1. for the sake of expediancy i think we should forgo that part.
3.it would kinda make the story disjointed and ruin syntax if he didnt give them their assignments IC....besides it could prove interesting.
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: e_voyager on July 12, 2009, 01:03:58 AM
should i post what forte has been up to? i've had it typed out for days now
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: Angel on July 13, 2009, 07:37:46 PM
Wait for just a bit more, E. I'd like to get a post up tomorrow before anything else happens. Also, it may be a bit more convenient to wait till your test run comes up.
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: Ryudo Lee on July 27, 2009, 09:20:57 AM
So we're at the point where we actually have to go and take care of the target.  How are we gonna work this?  I assume that the person who made the victim is gonna rp him?
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: Angel on July 27, 2009, 07:10:30 PM
That's right. The murder is between the cleaner and the victim, each one trying to outwit the other without god-moding. Anyone caught god-moding will be forced to watch nine Britney Spears music videos in a row, and then one K-Fed video. I will be monitoring you, so do not try anything foolish.

Hitman, you need to get the job done as quickly and cleanly as possible, depending on how the client wants it.

Victim, you may die peacefully if you so choose. If you do not so choose, then do everything within reason and your own limits to survive.
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: Ryudo Lee on July 28, 2009, 11:32:23 AM
Okay so lucas needs to put a post about Burtrum so we can get things moving.
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: e_voyager on July 28, 2009, 12:21:49 PM
sounds good to me i'll be keeping an eye on this thread too see when it's forte's turn to be briefed.
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: Ryudo Lee on July 31, 2009, 09:30:02 AM
I dropped lucas a PM to turn his attention over thisaway.
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: lucas marcone on July 31, 2009, 04:20:05 PM
the internet is down at my place, has been for a good while, will get it back soon.
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: lucas marcone on August 06, 2009, 09:18:40 PM
soooooo....who's got next post?
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: Angel on August 06, 2009, 09:25:05 PM
Working on it.
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: Ryudo Lee on August 07, 2009, 04:10:53 PM
It would be your post now lucas.
Title: Re: Nighttime Cleaners (OOC) - Update: August 7 (see latest post)
Post by: Angel on August 07, 2009, 07:15:54 PM
Okay, folks. It's up to Ryudo and lucas now, because I'm leaving on vacation and won't be back till the 15th. So, till then, make it a spectacle and follow the rules in the first OOC post.
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: Azlan on August 16, 2009, 07:58:55 PM
Just an FYI to any RPs I am currently in:

Just a notification: Due to the passing of my Grandmother, I will likely be out of contact with the internet from Monday August 17th through Thursday August 27th.  I will be traveling to the island of Kauai in Hawaii and I am not sure of my internet availability in these areas. 
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: Angel on August 17, 2009, 05:27:05 PM
Sorry to hear that, Az. You take as long as you need to. :<

As for you who are able to post: *whippish!* GET TO IT!
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: Ryudo Lee on August 19, 2009, 09:56:24 AM
Just waiting on lucas
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: lucas marcone on August 19, 2009, 11:37:15 PM
[professor hubert farnsworth voice] good news everyone! i have the internet in my current residence! i can now make regular posts!
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: lucas marcone on August 21, 2009, 02:44:00 PM
and wouldnt ya know it the next day the computer craps out on me. back to posting from dads house again.
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: lucas marcone on August 24, 2009, 01:52:49 PM
ya know it's kinda hard for you to not end it in three posts when you auto hit every time :)
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: Ryudo Lee on August 24, 2009, 02:12:00 PM
Edited, sorry, was half asleep when I wrote that.
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: lucas marcone on September 15, 2009, 04:10:38 PM
well now that was a fun warm up. can't wait till i get to off mr. corrupt polition
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: Ryudo Lee on September 28, 2009, 11:57:02 AM
Quote from: Black_angel on September 27, 2009, 04:05:16 PM
But he was digressing. Ryudo had handled himself as well as possible for the situation, but he'd have to plan more carefully next time. Additionally, Khimara himself should probably request a bit more information from his clients, just to make sure this sort of thing didn't happen again...

Oops?  Shade is the character name. :3
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: Azlan on September 28, 2009, 07:42:51 PM
Quote from: Ryudo Lee on September 28, 2009, 11:57:02 AM
Quote from: Black_angel on September 27, 2009, 04:05:16 PM
But he was digressing. Ryudo had handled himself as well as possible for the situation, but he'd have to plan more carefully next time. Additionally, Khimara himself should probably request a bit more information from his clients, just to make sure this sort of thing didn't happen again...

Oops?  Shade is the character name. :3

Looks like it was fixed... but perhaps Khimara is just that insightful to know he's a character in a game :3
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: Angel on September 28, 2009, 08:35:03 PM
Quote from: Azlan on September 28, 2009, 07:42:51 PM
Quote from: Ryudo Lee on September 28, 2009, 11:57:02 AM

Oops?  Shade is the character name. :3

Looks like it was fixed... but perhaps Khimara is just that insightful to know he's a character in a game :3

:P I wish. But it would be pretty cool if he had Deadpool powers like that...
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: e_voyager on September 28, 2009, 09:13:21 PM
nicely done. so who's up next?
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: Angel on October 04, 2009, 08:59:49 PM
Up next is Hermes McMortimer and his victim, Angel Alazraqui. I'll sort out how to get that going a bit later, as I currently have a lot to do.

EDIT: Holy SHIT, I forgot this thing existed. (swats self with newspaper) Well, I'm gonna get back to work on this. Never fear.
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: Arroyo Milori on October 05, 2009, 08:50:04 PM
I hope you don't mind if I jump into the rp,
Quote
Name: Arroyo Milori
Age: 23
Gender: Male
Position: Hired Help (if not allowed just put me down as a scout or Special agent)
Family and Associates: He has connections in the IV league, which is the organization he works for as a hired help and takes orders from the Demigod whom runs the organization.
Species/Race: Being/Lion
Build: Scrappy yet somewhat muscular, stands only 5'10" and weights 140lb.
Physical Description: I'll leave it to this reference picture here. (http://arroyo-river.deviantart.com/art/Arroyo-Milori-Ref-Sheet-09-126188704)

-Attire: He dons a Dark brown, winter-like coat with fur in the hood and in the jacket itself, unzipped and the sleeves rolled up to his elbows. He also wears a Tan work shirt and a Orange Tie that oddly has a zipper on it vertically. Dark brown pants, somewhat baggy and sock-like "shoes" that only covers up anything up to the toes.

Personality: Arroyo can be very egotistic at certain times and somewhat mellow. He is most of the time full of energy and somewhat rational. He is not fond of violence but that doesn't stop him from defending himself (and others) when needed.

History:He was born in a far away place, though he won't say much about where but all he would say is that he was raised in a City when he first moved to the city at age 7 but born in a small peaceful town.

By the time he finished College at age 21, he received a mysterious invitation to an organization known as the IV league and was soon accepted into the organization at first as a regular commander, but who referred him was a mystery but he assumes that it was his father whom was MIA through out his life in the city.

Nowadays he's still part of that organization and learned much more than what he did on his own. He's slightly more experienced than he was 2 years ago.

Abilities:
Aquaknesis
With quick hand movements and stances, Arroyo has the ability to control water. (along with Steam/Mist) However, he's able to control a decent amount of water that can knock most people down with one hand, he is also able to make water into steam or mist and vice versa but he cannot make ice or reverse ice into it's liquid form.

Hemoknesis
Much like Aquaknesis only with blood. Though Hemoknesis is a bit more destructive to Arroyo's health, blood can cut out of his skin and become a weapon at will. He can also harden his blood and makes sure that attacks can't phase through completely, though it doesn't numb out the pain.

Trivia (if any):
-Arroyo has a Snake sword, which can turn into a chainsaw sword if he wants to though he rarely uses the chainsaw mode.

-He goes under Alias like River Blues, or Royall Rivers.

-If he choses to, he can dual wield both the chainsaw sword and snake sword at the same time.

-Though having odd powers like these where he is from isn't at all rare, on this part of the world where he is in the roleplay, he is often known as an "odd" being...

-He now carries around a White gas mask, a small welcoming gift when he first joined the IV league from the Demigod who runs it. It has not magical properties...

If you need more information, I'll be happy to add more.
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: e_voyager on October 25, 2009, 01:21:40 PM
hey black angle do you think you should poke the next posters up?
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: Angel on November 03, 2009, 06:44:30 PM
Yes, I probably should. Things have been sort of busy and tangled lately, but I will try to keep this from collecting dust. Expect a post before this coming Sunday, hopefully with my police officer's bio as well.

UPDATE: And the bio is done! I've been crazy-busy, but this is my RP and it ain't dyin' on my watch. So, here's the leader of the police himself!

Name: Jacob "Jake" Whitson
Age: 36
Gender:Male
Position (as in on the force): Lieutenant
Family and Associates: Wife (Marie, 34); Kids (Jenny, 4; Caleb, 7)
Species/Race: Being/Golden Retriever
Build: Muscular, tall, stands like a cop.
Physical Description: Brown eyes, about 6'1", blond hair that's kept short. Doesn't smile easily.
Personality: Stoic, straightforward, can smell lies before they're spoken. Loving husband and father, but unforgiving police officer. He's interested in finding out exactly what happened in a crime, and doesn't point fingers unless he knows exactly who to point them at.
History: Grew up in a city near the town where Khimara grew up. Decent grades in school, good home life but tough environment to grow up in. Became a cop so that neither he nor anyone else would feel afraid on the streets anymore. He and his family live in a suburban area on the outskirts of the city, and have an unlisted phone number. (It's worth noting that Whitson was the officer who arrested Khimara during his first scheme; there were adventurers on the scene, but Khimara and the girl who'd caught him seemed to agree that he didn't deserve to die.)
Abilities: No magical abilities, but a dead shot.
Title: Re: Nighttime Cleaners (OOC) - Update: November 12 (see latest post)
Post by: Lisky on November 14, 2009, 08:00:34 PM
*pokes* is this thing still alive? *grabs shock paddles just in case*
Title: Re: Nighttime Cleaners (OOC) - Update: November 12 (see latest post)
Post by: llearch n'n'daCorna on November 15, 2009, 01:05:29 PM
*lights up the shock paddles*
Title: Re: Nighttime Cleaners (OOC) - Update: November 12 (see latest post)
Post by: Angel on November 28, 2009, 01:36:19 PM
(YANKS herself forcibly out of Thanksgiving break and makes her way to the operating table) Gimme them shock paddles! This is my baby and I ain't letting it die!
Title: Re: Nighttime Cleaners (OOC) - Update: November 12 (see latest post)
Post by: Tipod on November 28, 2009, 04:28:53 PM
So who exactly is up next, anyhow?
Title: Re: Nighttime Cleaners (OOC) - Update: June 18 (see latest post)
Post by: e_voyager on November 29, 2009, 02:12:22 AM
Quote from: Black_angel on October 04, 2009, 08:59:49 PM
Up next is Hermes McMortimer and his victim, Angel Alazraqui. I'll sort out how to get that going a bit later, as I currently have a lot to do.

these two but i'm not sure who their players are any more
Title: Re: Nighttime Cleaners (OOC) - Update: November 12 (see latest post)
Post by: Angel on December 12, 2009, 02:30:23 AM
(buried under a mound of papers, Facebook status posts, Pokemon, a separate RP, and clothes from Gaia. A hand forces its way out, and out struggles the GM) RRRRRRRRRRRRRAH! NO DEATH FOR MAH BABEH!

Oh, and BTW, the two players are Boogeyman and Tipod (victim and client, respectively). Get ready, guys, my finals are done and I'm itchin' to post.
Title: Re: Nighttime Cleaners (OOC) - Update: November 12 (see latest post)
Post by: lucas marcone on December 14, 2009, 12:03:17 AM
im itchin to read, then get to swap roles and do the killin  :kruger
Title: Re: Nighttime Cleaners (OOC) - Update: November 12 (see latest post)
Post by: Angel on December 30, 2009, 12:57:48 PM
I know it's been a while, but I've been trying to cut down my Internet use. There'll be a post today though, so be ready. :3

EDIT: OK, I lied. But there WILL be one today! By the way, I mixed things up; the next killer is Boogeyman with Hermes, and the next victim is Tipod with Angel. Also, Techy, it would help if the police lieutenant's bio was added to the character index.

'NOTHER EDIT: Almost forgot. Ryudo, Khimara still needs to tell you whether you were accepted or not. You can come in shortly after Hermes leaves, or you can come in quickly the day before (this is all in their time, not ours, so it won't take too long to complete if it all goes well.)
Title: Re: Nighttime Cleaners (OOC) - Update: November 12 (see latest post)
Post by: techmaster-glitch on January 03, 2010, 05:13:22 PM
Quote from: Black_angel on December 30, 2009, 12:57:48 PM
EDIT: OK, I lied. But there WILL be one today! By the way, I mixed things up; the next killer is Boogeyman with Hermes, and the next victim is Tipod with Angel. Also, Techy, it would help if the police lieutenant's bio was added to the character index.
Ah, you wan't me to maintain your index, too? :P Nah, just kidding, I like this job. I'll PM you an updated index as soon as possible, that you can copy-paste over the one in the first post. :)
Title: Re: Nighttime Cleaners (OOC) - Update: January 3 (see latest post)
Post by: lucas marcone on January 08, 2010, 08:56:06 PM
CLEAR! BZZZZZZZZZZZZZZZT THUMMMM CLEAR! BZZZZZZZZZZZZZZZZZZZZZZZT THUMMMM beep beep beep beep.


that was a close one.


ok so the ooc isnt the one that needs it but c'mon guys we know who's killin who so get to it!