So I've decided to start up a new run of the Wastelands. A brief rundown of the setting;
Planet Adelphus. A large, Terra-like planet in a distant galaxy, mostly green from space... apart from two large patches of wasteland. It's currently 2066, mid December.
In 2055, the inevitable happened. War broke out between two of the five major superpowers of Adelphus. The end result was mutually assured destruction, with both Enteria and Fahlburg wiping each other off the map and turning large areas of Adelphus into cratered, sand-covered wastelands. The three remaining superpowers suffered minor fallout from the scenario, thankfully, and have received some very interesting news about the warzones.
There were survivors in both Enteria and Fahlburg, hidden away in a network of bunkers - civilian, government, military, scientific... all built to keep technology in stasis should the nations ever fall. Both nations were known for their advanced technology, something all the other superpowers wanted. With news that radiation levels are falling to 'acceptable' levels, and that the technology can be salvaged, all three superpowers have begun fighting for it. Of all the times for this to happen, it has to be the about the same time the bunkers are starting to open their doors, sending out groups into the world.
The bunkers aren't the only things getting some fresh air, however. Something else has been stirring in Fahlburg since the war started, and it's about to wake up...
In this run, we cover the exploits of a group from Bunker C-17, a remote civilian-grade bunker high in the northern Fahlburg mountains. Bunker C-17 shut it's doors in 2062, about a month before the first missiles were launched.
A small group of survivors, chosen primarily for their skills or just to get them out of the damn place already, have been called to the Bunker's Control Center, to be briefed for their journey to a nearby town.
Before departure, the Bunker's self-nominated Overseer goes over the files for each of those chosen.
~~
Rules are simple;
Any race/species is allowed. This includes robots/cyborgs/androids. Given technology advances, many are powered by tiny internal reactors which often feed hidden energy weaponry as well. Whilst most civilian "`mechs" are unarmed, use of armed `mechs is not uncommon, and they are just as capable of using weaponry as normal people are.
The technology levels are pretty advanced, and Fahlburg was pretty much the leader of all things scientific. Nine out of ten civilians have basic neural links, and many have other cybernetic upgrades or enhancements.
Fahlburg weaponry restrictions are pretty lax. Civilians are encouraged to arm themselves at all times, but to keep any carried weaponry concealed whenever possible. All weaponry from kinetic pistols to plasma pistols are available. This covers basic projectile handguns and rifles, laser based handguns and rifles, and plasma bolt pistols. All heavier weapons are off limits to civilians.
Believable history for a character is encouraged. This is a primarily civilian bunker, so there won't be any military commandos running around, although squads were assigned to bunkers.
I'm not going to take more than 6-8 people out on this first run. There will be another run for a seperate group that may or may not have crossovers. This is my way of making sure things don't go too fast for me to GM. I prefer small groups. First signups will run for a couple of weeks. Once the group sets off, signups are closed. They will re-open whenever the group makes it to a major site of habitation, such as a town, city or another bunker, unless specifically stated otherwise (say, the city got a nuke dropped on it, or the bunker was already abandoned) and will be noted as open during these periods.
Other than that, usual forum-specific rules apply.
Hop to it, gentlemen, I want an excursion group ready by the end of next month!
Sounds cool. I'll join.
Name: 457782-B
Alias: Dr. Nickolas Moskawitz, "Nicky"
Species: Medical robot
Personality: Not as dry as most robots tend to be. Kind of a smartass at times, but takes his job seriously.
History: A while ago, 457782-B overheard complaints about Bunker C-17's medical staff. Apparantly, having mostly robots doing the job of healing real people was something a handful disapproved of. They were more at ease, he overheard, around somebody with a name and a personality.
Not wanting to be lax in his duties, he aquired both. After selecting a name from his database that sounded sufficiently friendly, he immediately began studying the histories of those who he had been told had interesting personalities. From here he was able to construct a program that reached a reasonable facimale of individual creativity. The complaints stopped, if only because they were worried what else he would take to heart.
Appearance: Over the years, Nicky's gotten damaged or had parts of himself cannibalized for prosthetics. The makeshift replacement parts they had on hand weren't all perfect. While his right hand is a dexterious replica of a human hand, his left arm looks as though it would be better suited for a construction robot; bright yellow, and ending in four thick black fingers. One of his optical sensors are cracked, and the antenna on the side of his head that nobody remembers the purpose of is bent in four places. He found that people take him for being more "real" if he wore clothes, and thus located an old doctor's coat and a pair of jeans. His chassie has an apparantly hastily welded on patch on one side, and one of the servos in his legs tends to go a little funny every so often, giving him a sort of shuffling gait.
What can I say? Other than w00t of course :P
Hmm, will try to think of a good backround this time..
Edit, ah, what kind of advanced tech are we talking about this time?
About the same level as last time, although there's no antigravity technology this time around. Vehicles will mostly be wheeled or tracked, with some slow prototype walkers.
Mind if I rejoin Sheridan?
Name: Paladin Sheppard
Age: 26
Gender: Male
Species: Wolf Anthro.
Height: 196cm
Weight: 136kg
Eye colour: Light brown
Hair: Grey/brown
Fur: Rusty brown fur with black patches
Appearance: Currently wearing a BDU jumpsuit with body armor and a sidearm in a thigh holster. Has a standard army issue neural-interface/IFF at the back of the neck.
Background: SGT fresh out of sniper school sent to his old unit that was guarding the bunker. Once in the bunker worked on armorer detail looking after the bunkers smallarms and training those who wished to on shooting and maintenance of weapons.
Can I rejoin with my old character by any chance?
This is a seperate bunker, mind. I'd prefer if people used new characters. Also, this is a primarily civilian bunker, not a scientific bunker, governmental bunker or military bunker. Scientific 'experts' would have been relocated to the scientific bunkers about the time the war actually started.
Ok then btw just before I make a new charcter quick question: Was there any Mercs or Bounty Hunters during the war?
Quote from: Sheridan on March 30, 2007, 01:27:23 AM
This is a seperate bunker, mind. I'd prefer if people used new characters. Also, this is a primarily civilian bunker, not a scientific bunker, governmental bunker or military bunker. Scientific 'experts' would have been relocated to the scientific bunkers about the time the war actually started.
Eh okay... consider this an official "calling" of a spot in this group. As I need to get to sleep so I can get to work in a few hours, I will have the full character details up tomorrow. Can you elaborate on what type of professions and skill sets you classify as "civilian". Mind you, I want to do a better job of producing a more acceptable character then the last time and your guidelines are generally vague in these areas.
Quote from: Paladin Sheppard on March 30, 2007, 01:46:52 AM
Ok then btw just before I make a new charcter quick question: Was there any Mercs or Bounty Hunters during the war?
Two superpowers going to war on such a scale that would have made mercs, etc. look like a 7-year-old with a supersoaker. So no.
~~
QuoteEh okay... consider this an official "calling" of a spot in this group. As I need to get to sleep so I can get to work in a few hours, I will have the full character details up tomorrow. Can you elaborate on what type of professions and skill sets you classify as "civilian". Mind you, I want to do a better job of producing a more acceptable character then the last time and your guidelines are generally vague in these areas.
Doctors, Firefighters, Policemen, Teachers, that kind of thing. Every-day jobs that are fairly common. No quantum physicists and so on. :P
Ok then to my backup plan :D :
Name: Ephrael Falco
Species: Tasmanian Devil
Sex: Female
Age: 24
Height: 175cm
Weight: 58kg (She'd kill ya for asking though)
Fur/Hair: Black fur with a white stripe across the chest and a white spot around her right eye. Red shoulder length hair.
Eyes: Blue
Appearance/clothing: Normally seen in a T-Shirt and jeans with her hair drawn back in a ponytail and under a bandanna.
Past occupation: Criminal Enforcer
Skills: Ambidextrous
Able to open just about any electonic or convenonal lock
Skilled in unarmed combat, Tae Kwon Do style
Skilled in SMG and pistol use
Skilled in moving silently (Has used this skill to pull pranks on others in Bunker 17)
Possessions: A pair of expensive glasses with mirrored lenses, and various items. Raptor-Five Seven SMG equiped with lasersight, scope, silencer and 50 round mags. Two Guardian 5.7 pistols reflex scoped, 13 round mags and using the same ammo as the Raptor. A pair of daggers in arm sheaths that she as not worn since being in the bunker.
(http://i61.photobucket.com/albums/h80/PaladinSheppard/Ephart.jpg)
On a sidenote, at least one member of the group should have some skill driving large articulated vehicles. You'll see why during the departure. ;)
Hey, have an idea for a char, might be pushing it a bit though :/
Name: Spork : GPR-M6
Class: General Purpose Robot Mark 6,
The mark six is a kind of old and now rare class of GPR..
Made originally by the landmark GPRI company (think microsoft of the robot world), the company is gone now due to large numbers of lawsuits brought against them thanks to a fatal error in the initial programing of their GPR mark 7...
The GPR-M6 was similar to the M7, having a full artificial neural net and the ability to self adapt to any task that it was set to, it was also highly customisable.
The GPR-M6 was designed for the higher class, being very expensive and full of the latest (at the time) features and abilitys suited for a GP-robot. However since the downfall of GPRI, the blueprints/specifications for these robots have been spread around the black market and many crime lords have come to use them for much of their more important busness..
Appearance: All original mark 6 units where copper coloured and humanoid in appearance, thus gaining the nickname 'Copper-Top'.
They have all metal casings, so no syntha-skin.
Usualy sculpted as a perfect example of the male form (minus the.. very.. male bits :P ) Spork retains some of this original look, however due to his modifications (will get to this later) he has a fair few 'scars' from botched repair jobs and various other things..
Posessions: none..
Backround:
'Spork' was a GPR-M6 constructed post GPRI.. He was constructed and used as a robotic Hitman/bodyguard of sorts. However during one 'mission' he was captured along with his master by the local lawinforcement and taken in for analysis of his neural net and eventual destruction.
At the time, the bunkers were still being made, and quickly. Not enough manpower was avalable for the construction of C-17 and local GP and specalised construction robots where drafted to complete it.
Due to this need, instead of his destruction 'Spork' (having been tested and found to be 'sane' from a robotic POV) was sent down to the law inforcement stations robotics expert, he was tasked to reprogram the robot for use on the construction site.. (spork has stayed on to help with routine mantanence and so on)
Being swamped at the time the programer assigned to the reprograming made a bodge job of it, rather than wiping the most of Sporks neuralnet and starting from scratch he left most of it in place. However he has included a few small adjustments of his own, firstly the unit is now renamed 'Spork', also implanted a false religion of sorts based around him, The almighty programer, any question of his wiped memorys from before sporks capture will result in a verbal salute to the 'almighty creator and programer that IS' along with an account of how he created robotics and the world as we know it in 7 days. This is ofcourse all along with basic programing to disalow the robot to harm humans directly..
However thanks to the intact neuralnetwork from before this (minus the memorys) spork is fully aware that this 'religion' is false, though he still has to repeat the stuff anyway >.<
Another side effect and one of the main problems that had occoured in the Mark-7 GPR is that the neuralnetwork implemented in these models has the unintended ability to (through experiances) develop ways to bypass most of the basic 'hard coded' programing over time.
So eventualy the programing will degrade to the point that, say, the robot will only be stoped from harming humans if he happens to be holding a peice of buttered toast in his left hand at 6PM on fridays...
Now on to the upgrades:
The original owner wanted his robot to act as a bodyguard and hitman, while at the same time passing most checks for armed robots, to this end most of the modifications are passive or programing based...
Armour plating, Spork has substantial armour plating, contained underneath his outercasing it is rather patchwork but covered the most vital parts of his construction. It is fully capable to stop most small arms fire, however the rest of the body is as unarmoured as a metal person gets ;)
Loyalty programing, this is a hardcoded feature, and is able to be 'learnt around' eventualy by the neural net, basicaly he is totaly loyal to whoever is his current master, however he is still able to have his own thoughts about his mission even though he has no choice over the subject.. As for the ability to learn around this programing, basicaly eventualy he will find some blind spot to exploit if he is repeatedly sent into situations he dissagrees with...
Currently he is loyal only to the overseer..
External multi-adapter, this is a feature probibaly quite common in robots these days that alows the unit to directly interface with a range of different dataports..
Lowlight/night vision, self explanitory, though sporks normaly dark eye sockets glow gently blue when active..
Advanced operations programing, basicaly he can use a wide range of tools, cars/vans, as well as many types weapons..
He also has the ability to maintain himself to a certain degree..
Other notes:
A bit more about his physical capabilitys:
He, like many robots designed atleast partialy with physical labour in mind is very strong, can run/move very fast if he wants, however his reaction times are slightly slower than a normal humans..
Due to the complex nature of his hands (being fully modeled replicas of human hands) his hands can not be used to say break down walls or strong doors, even though they are tougher than a humans by miles, combined with his stregnth they still can be dammaged easily.
What others may know of him from the start:
Basicaly anyone who knows a fair bit about robots will recognise a mark6 easily, they will also recognise a 'counterfit' mark6 just as easily.
People who know their stuff will be able to work out that most 'counterfit' mark6's where used for rather unplesent busness.. And if they dont know the robot in person might be a bit apprehensive of his presence..
He, as I said before, has been classed as 'sane' enough to be resold.
As for how smart he is, if he was human taking an IQ test, he would score a bit above average, about 110 or so..
Somthing else to note, untill his neuralnet advances sufficiantly, he can not harm any human or human like organisms.. Atleast he cant harm them directly, causing an explosion by say shooting a car full of people with a rocketlauncher would be fine, he was shooting at the car not the people, the fact that they all died a fiery death is totaly besides the point >:3
"Thank you oh great programer! Thank you for the gift of shoddy workmanship" :P
Ehh, i think thats it, might have forgotten somthing...
Anyway I know it goes into a fair bit of detail so im not too sure if it is ok to use..
Mostly thought up on the spot, give me a break :U
Name: Caden Brighton
Age: 25
Gender: Male
Species: Jackal
Appearance: Fox-like appearance, tan fur, a thick stripe of black and silver running down his back and black tipped tail, ears and socks. He has violet eyes and blond head-fur (hair). His clothing generally fits the comfortable and utilitarian roles.
Personality: A quiet and melancholy sort, who hides behind a wall of dry wit and sarcasm. Professional and businesslike, avoids public displays of emotion and dislikes drawing attention to himself.
Background: As a young lad, Caden was indecisive as to what he wanted to do when he became an adult. After completing all primary education, he enlisted for reserve military service and placed high in an aptitude for special tactics and possessed a flexible moral character that others did not. He was brought into Military Intelligence. He learned the required sniping, surveillance, intelligence work and computer security penetration and hacking. He found his work interesting, but the strict environment of the military was not appealing to him and he choose to not to go for Active service. While the Reserve military position was good training, he still needed a career. He sought a position in Law Enforcement for the steady job, if not a career, as he was well suited to this line of work and it worked well with being in the Reserves. He made a Special Weapons and Tactics appointment where he spent a year before posting to the more exclusive Special Tactics division. Once again he found his work stimulating, but the authority driven system reminded him of military service and if not for his posting to the bunker, would likely have drifted away from his position and possibly perished in the resulting conflicts.
Caden has skills in sniping, surveillance, military intelligence gathering, police procedures, investigation and computer cracking and penetration. He is relatively adept at sneaking, hiding, small arms and unarmed combat. He completed BCT and MOS for military service, Police Academy and has been attending college to complete his university degree. He completed his studies in the bunker, not that such things mean much at this point.
Former Occupation: Law Enforcement, Special Unit (Military Reserve)
I'd like to give it a shot. Might be stretching it but... ::crosses fingers::
Name: Terra Sheer
Age: 20
Gender: Female
Species: Rat
Terra was born in the Chalean Protectorates, a teritory unaffiliated with the war that obliterated its neighbors. Drafted at a young age into the civilian services sector, she was trained along with others in her creche to serve as an engineer. While she had a natural aptitude for engineering, the strict and repressive society of the Protectorate wore on her. When the opportunety presented itself she stole an armored transport and made her way into the Fahlberg Badlands as one of countless scavengers willing to risk radiation poisoning for a technological score. Unfortunately her luck ran out when her vehicle suffered a critical failure while she was exploring the remains of a settlement she believed may have built a technology redoubt. When the doors to the bunker unsealed she eagerly offered her services as a guide, liason officer... whatever... in return for medical treatment and vehicle repairs.
Terra appears as a 133cm, 35 kg rodent with cinamon colored fur. She dresses in a ragged leather jump suit with a dozen or more pockets, fairly bristling with tools and sensors. Her tail ends in a ragged stump, a foot short, as a result of disciplinary action. Terra's weapon of choice is a modified nail gun that is surprisingly powerful if unwieldy. Her vehicle is a Entiera Centipede, armored transportation vehicle. Like a wheeled train it is built of five interlocked modules supported by massive tires. The Centipede is designed to be completely invertable. The front module contains the cockpit and living quarters. The second module contains the reactor and power systems. The third, fourth, and fifth are all storage modules that are half full of anything and everything Terra's found that might be of value.
Despite her offers of being a "guide" Terra in reality knows very little about the Badlands, but know an opportunety when she sees one.
Here comes another Itos:
Name: 2 AI-TOS Johanna.ai v.37.00.21 (responds to Itos, Johanna or Jo)
Species: Artificial Intelligence
Age: 12 years
Voice: Female, soft and calm even during stressed situation.
Weight: 3 kilo per unit (the more units the better).
Appearance: A unit is a very hard silver box with black rubber corners. On one side there is a blue display and many holes for connecting the AI to various machines. These machines can be everything from music players and other units to small helicopters and rovers.
At the moment Johanna has two units mounted on a six weeled rover similar to those that you send to explore other planets. It's about a meter high when fully stretched out, can climb over obstacles about 1,5 meters high and moves quick over difficult terrain.
It has a strong, black frame that allows you to install several upgrades. While it currently lacks both arms and weapons it has a sensor rig at the back (the units are placed at the front).
Background: Johanna is one in a series of AIs designed to oversee structures and installations with built in computer systems. Not very advanced in the ways of social interaction these AIs mostly spend their time keeping track of inventories, communications and security systems. Versions 34 to 38 are better since they were made to expand outside their normal duties to actively rebuild a destroyed network. This requires a more free thinking AI (and more units).
Name: Jean Arnage
Gender: Male
Age: 41
Species: Human
H/W: 5'11.5'', 144lbs
Eye color: Blue/Gray
Hair: Black, medium length, straight.
Le Ground de la Back:
Previously a vendor for GulfDynamics, a rather shady arms manufacturer based in southern Fahlburg. Perpetually wanted for suspicions of sales of illegal and unregistered firearms, though never charged. 18 years of education, 6 at University of the Harbor. Rather nice education in firearms at a training course at GulfDynamics (Good for demonstrating weapons to potential customers, and for self-defense; useful, given the "not-quite-legal" groups that GulfDynamics were selling to).
During his time at GulfDynamics, he was notable for being one of GDn's primary vendors to Enteria, an obviously illegal position that payed well. Literally a month before he went into the Bunker, GulfDynamics was finally implicated in massive violations of Fahlburgi embargo laws, and Arnage was lucky to miss the fallout.
Le Other Stuff de la Random
Never actually told anyone in the bunker what his job was, other than that he was a "salesman". Always seems to wear a light jacket, regardless of the conditions.
Malakin;
Apart from the loophole with the car, it seems alright. Since launching a rocket at such a vehicle would almost certain kill a passenger on impact (if it was merely a civilian car) from the explosion, then... :rolleyes
~~
Azlan;
Looking good. Unusual set of skills for someone in such a role, but I can see why such decisions were made. Not wanting to die horribly in the war is kinda persuasive.
~~
Somber;
Good, apart from the vehicle. I'd prefer if people started off from the inside of the bunker, mind, so everyone has the full 'briefing'. Vehicle also sounds far too big. Far, far too big for the situation.
~~
ITOS;
..unusual, I'll give you that. But useful and unique.
~~
Bill;
Nice history.
--
You're all clear except for Somber.
I'm a little incapacitated with a nasty cold since my immune system apparently imploded yesterday, but I'm doing my best.
QuoteMalakin;
Apart from the loophole with the car, it seems alright. Since launching a rocket at such a vehicle would almost certain kill a passenger on impact (if it was merely a civilian car) from the explosion, then... :rolleyes
Yeah your right, writing this stuff up at 2AM certainly makes for some intresting logic.
Eh, actualy, now that I read over what I typed up last night, it kinda looks a bit daft..
However unless I think of somthing better I will just stick with the scary robot thing.
Size it however you like. I was just barrowing from the idea of an all terrain vehicle big enough to carry multiple people, supplies, and what ever nick-knacks we come across. If you you tube "rockfish" you should find a video of a cartoon with the vehicle I have in mind.
As for getting into the bunker and the briefing I guess it depends on where you want to start. If they're opening up for the first time ever, well then I'll have to wait outsidea bit. n.n
"I don't mind."
Somber
Quote from: Malakin on April 01, 2007, 11:32:48 AM
Eh, actualy, now that I read over what I typed up last night, it kinda looks a bit daft..
However unless I think of somthing better I will just stick with the scary robot thing.
It's a big loophole - what can we say, the lowest government bidder on the contract, cheap rates, shite programmers, minimal test cases, etc etc.... :-]
Quote from: Somber on April 01, 2007, 12:22:41 PM
Size it however you like. I was just barrowing from the idea of an all terrain vehicle big enough to carry multiple people, supplies, and what ever nick-knacks we come across. If you you tube "rockfish" you should find a video of a cartoon with the vehicle I have in mind.
As for getting into the bunker and the briefing I guess it depends on where you want to start. If they're opening up for the first time ever, well then I'll have to wait outsidea bit. n.n
"I don't mind."
Somber
The group will be departing in a smaller, more 'conventional' vehicle to begin with. There, I've said why people needed experience driving large articulated vehicles. :p
~~
And now I've watched that... that's
waaaaaaay too big.
Really? Huh. All righty then. Well she's driven everything that's had contact with the ground... and if she hasn't then she'll learn really quick... even if it is some kind of Fahlberger techno junk. I mean you can't even call it a vehicle if you can't drive it through a house, can you? >:3
"Russian components... American components... all made in Taiwan!"
Somber
Quote from: Somber on April 02, 2007, 11:26:03 AM
Really? Huh. All righty then. Well she's driven everything that's had contact with the ground... and if she hasn't then she'll learn really quick... even if it is some kind of Fahlberger techno junk. I mean you can't even call it a vehicle if you can't drive it through a house, can you? >:3
It's fully capable of driving through houses. It just has a little more difficulty with
entire mansions. :rolleyes
Alright, we're go for launch. Get your asses to the Control Center. Any posts from anyone not on that list will be marked for nukeage.
Working on Somber's part now as it's a bit more longwinded.
EDIT: Whew! Done with that part.
I have to say, I rather enjoyed writing Captain Richter's recording.
Just in case anyone is unsure, any posts that the GM asks the management to "deal to" will be dealt to.
We -do- try to be reasonable, mind, but deliberately making Sheridan's job harder is frowned upon. :-]
Quote from: llearch n'n'daCorna on April 04, 2007, 06:41:20 AMJust in case anyone is unsure, any posts that the GM asks the management to "deal to" will be dealt with.
Fix'd.
That also includes commentary in here from you, box. :rolleyes
You mean I'm not allowed to comment in the OOC thread? But... that's half the fun of watching the IC thread, and I'm -definitely- not allowed to comment in there, so...
... well... unless I offer a character, and it's closed now, isn't it? :-P
Quote from: llearch n'n'daCorna on April 04, 2007, 08:28:34 AM
You mean I'm not allowed to comment in the OOC thread? But... that's half the fun of watching the IC thread, and I'm -definitely- not allowed to comment in there, so...
... well... unless I offer a character, and it's closed now, isn't it? :-P
For the next couple of weeks, depending which way our valiant heroes decide to go.
Assuming they don't flee the country. :P
"Run away - always a valid career choice."
Quote from: llearch n'n'daCorna on April 04, 2007, 11:03:02 AM
"Run away - always a valid career choice."
Assuming giant angry spider robots aren't trying to stop you.
Ohh, Sheridan you got Stalker too ?
Anychance of some 'Zone-anomaly' type, well.. anomalies? :P
They would be fun to play with :)
Quote from: Malakin on April 05, 2007, 07:27:56 PM
Ohh, Sheridan you got Stalker too ?
Anychance of some 'Zone-anomaly' type, well.. anomalies? :P
They would be fun to play with :)
If you call being pulverized fun.
... is that third choice supposed to be the best defensively, or offensively?
I'd comment further, but I don't want to ruin the game for Sheridan. :-]
For those interested I've added a pic of Eph to her profile...
Quote from: llearch n'n'daCorna on April 07, 2007, 10:58:41 AM
... is that third choice supposed to be the best defensively, or offensively?
I'd comment further, but I don't want to ruin the game for Sheridan. :-]
Offensively, maybe, but it's a fire-truck. Armour was dropped for speed. :B
EDIT: Wow, I only just now noticed that one of the techs swore. Dammit, I'm overexposed to foul language! :P
Hmm, lets see, the firetruck has no crane, less armour and a weapon that uses rare fuel...
The standard one has little armour, no defensive weapons, and is painted with 'soft blue lines to make it stand out'...
Where as the Raging Death Machine (RDM) has defences, camo, weapons, but looks nasty enough so that people who cant take it out will run away (maybe losing many useful contacts that way) and the people who can moslikly will as soon as they see it...
So one is a fiery deathtrap, the other is just asking to be raided/looted by the nearest person with a gun and the last is going to be shot on sight by anyone with any brains!
Anychance that we can do a bit of DIY with the help of the mechanics at the bunker to make the RDM a bit less agressive looking?
Take the fiertr00k! I love fiertrooks. :3
On the other hand the last one has a very powerful if somewhat exotic weapon. :B
Quote from: Sheridan
[Jo, the automated sentries should be fitted with cameras. Try using those, if they haven't rusted shut already.]
I don't think Johanna has access to the outdoor systems. That is why she wasn't able to detect or track Terra's signal. Maybe someone can grant her access, connect some wires or something...
Quote
On the other hand the last one has a very powerful if somewhat exotic weapon. :B
Yes, the weapon sounds very
Fun, However since my char can not use it, no one gets the chance! >:3 J/K
However my sensibilitys tell me to go with the heavily armoured vehicle, as thats the only thing thats going to save you in an ambush; The most deadly of bushes!
Quote from: Malakin on April 12, 2007, 06:27:34 PM
However my sensibilitys tell me to go with the heavily armoured vehicle, as thats the only thing thats going to save you in an ambush; The most deadly of bushes!
I know there is a political joke that can be gleaned from this, but I can't seem to come up with it.
Quote from: ITOS on April 12, 2007, 12:55:18 AM
Quote from: Sheridan
[Jo, the automated sentries should be fitted with cameras. Try using those, if they haven't rusted shut already.]
I don't think Johanna has access to the outdoor systems. That is why she wasn't able to detect or track Terra's signal. Maybe someone can grant her access, connect some wires or something...
This would be a concern better voiced from an IC PoV, would it not? :P
EDIT: Are you guys repainting the entire truck black, or just the military insignia?
May I make a suggestion for the painting?
Was planing on just the military insignia and repaining the bumper spikes.
Damn. Have you got enough weaponry embedded in that courtyard, Sheridan? :-]
He likes his hidden turrets :U
I feel like the best thing to say is "I give up"
Quote from: llearch n'n'daCorna on April 13, 2007, 06:33:37 PM
Damn. Have you got enough weaponry embedded in that courtyard, Sheridan? :-]
The best defense is a
very, very good one. |3
Quote from: Sheridan on April 14, 2007, 02:57:41 PM
Quote from: llearch n'n'daCorna on April 13, 2007, 06:33:37 PM
Damn. Have you got enough weaponry embedded in that courtyard, Sheridan? :-]
The best defense is a very, very good one. |3
The best defense so far involves a good first offense. Build a tiberium refinery and sell it right after it deploys the harvester. The sale deploys a platoon of troops and gives you a $1k back, which is quite good for a harvester and a platoon of infantry... then you race your platoon to the enemy base and shoot everything up or take the crane and build turrets right in the enemy base... instant win.
Wait... I digress.
----
Who is the driver of that monstrosity?
I should mention that Johanna is not aware of every piece of infomation that passes through her network. While she could be, it just not very good for one individual to have the amount infomation that an AITOS can gather in larger networks. Especially since they also handle classified information.
On an unrelated note, AITOSes of the same series refers to each other as brothers and sisters. :U
I should point out, here...
They haven't kept Terra from death yet, Somber. Don't go counting your chickens before they hatch. :-] I'm sure Sheridan has some surprises in store. :-]
Most of the bunkers are built on top of underground sources of water, so water isn't an issue. Food is. ;)
... until something gets into the aquifer, of course.
Radiation is like that. As are biological attacks...
Oh. Erm. Sorry, Sheridan. :-]
Don't make me cart you off to the recycling depot. :B
As for the aquifers, they're the underground sort that would be hard to find and even harder to sabotage.
So of course they're going to run out eventually as a plot point. :mwaha
If the underground water source is contained and isolated, then radiation is not a problem. Gamma radiation experiences an exponential decrease in intensity with thickness. The ground is likely very thick...
Radiation doesn't hurt water by itself. Well, it ionizes it, but it doesn't mess it up. The problem is when fallout is washed into the aquifer. Even the slightest particle of plutonium is toxic enough to be fatal. Many communities simply lack the ability to block out the radioactive particle, which can even adhere to steam. So depending on the status of their aquifer it could be a vital problem. The surest bet would be 100% water recycling, but that is a very intensive process with some icky consequences if things break down.
Quote from: Malakin on April 30, 2007, 06:45:56 PM
Spork sends a short range transmition to Joe:
Message returned to sender. Receiver not found. :razz
sigh >.<
Sorry to double post but the vehicle does indeed have wheels :P
It does indeed have wheels.
But still, some background on recent history and the factions;
Fahlburg was the most technologically advanced of all the nations, and one of the largest, second only to Enteria and Dereth. It was respected and feared for it's advanced efficiency, which combined with it's advanced technology made it more than an even match for Enteria's Armoured Legions despite inferior numbers. Favoured weaponry included the Pulse Cannons (a mid-range multirole weapon, of moderate fire and decent power/caliber), Particle Cannons (a longer-ranged anti-tank and anti-structure weapon, of slow rate of fire and extreme power) and Plasma Bolters (short-range high-damage high rate of fire anti infantry weaponry) that lead to Fahlburg's victory over the numerically superior Chalen Protectorate. Fahlburg was fond of technological enhancement of it's soldiers, compared to the genetic engineering of the Protectorate and Enteria, considering the enhancement of existing soldiers more effective than vat-growing new ones. Fahlburg also had considerable research extending into the areas of artificial intelligence and self-aware warmachines, a few of which saw use towards the end of the conflict.
Enteria, to the south of Fahlburg, has been a long-time ally of the Protectorate, and the two shared a lot of technological developments, many of which were smuggled through the Fahlberger terrain at great cost. Enteria was known for it's massive industrial capacity, and whilst it wasn't as technologically advanced as Fahlberg, for every 'Paladin'-class HBT the Fahlberger GAFT could field, the Enterian Military could field twenty 'Heretic'-class MBTs. Fahlberg eventually resorted to bombardment of industrial areas in order to cripple the Enterian warmachines, and roughly a third of Enteria was burning within the following weeks as the Paladin-class tanks swept in with their dual high-focus particle cannons, outmatching any defensive forces the Enterians could field at such short notice. With the Fahlberg GAFT on the doorstep of the Enterian High Command, the EHC initiated the final phases of their last ditch attempt to take out Fahlberg.
First, the GAFT were crippled by deployment of an aerosol-based communications interferant to prevent them from responding to orders to mobilize and interrupt the launch of the EHC's six nuclear missiles. Nevertheless, the Fahlberg GAFT and ACAF were ready for such plans, and were well equipped to counter communications interference, rapidly mobilizing to counter launches, as they had already gained significant access to the EHC Communications Network. No less than three of these missiles were shot down, one going to GAFT Commander Hendrikson, and the other two to unnamed ACAF pilots, who sacrificed their lives, plowing their 'Seeker' class interceptors into the missiles. Two of the missiles successfully hit major targets within Fahlberg, the third survivor failing to detonate and burying itself somewhere in the southeastern lands after a guidance failure. With the EHC's second-to-last step having barely scratched the FHC, they resorted to their secret project, and basically dropped a gigantic chunk of rock from orbit onto the FHC itself. Whilst a significant portion of the asteroid was lost to re-entry, and an even greater amount chewed off by the FHC's formidable point defenses, enough survived to cause significant damage to the FHC, and the Fahlberg Militaries were put into disarray.
The GAFT concentrated primarily on pressing onto the EHC, determined to avenge the apparent loss of the FHC (in reality, the FHC was never truly destroyed - a significant portion of the above-ground facility was devastated, but the deepest levels remain unscathed and still inhabited, thus communications were split off) in a last ditch attempt. They succeeded, annihilating the EHC despite heavy casualties to salvaged and adapted weaponry. At last reports, all EHC personnel had been terminated. Commander Hendrikson himself seized control of the EHC's defense network, and the GAFT still retain control of the compound, awaiting news from the FHC, despite numerous attempts from the scattered and uncoordinated Enterian forces to liberate the compound. GAFT morale is reportedly at an all time high, as the GAFT enjoy nothing more than a good and bloody fight, something they've been getting plenty of all too recently.
Yes, the GAFT are a bunch of psychopathic bloodthirsty maniacs. Incredibly efficient psychopathic bloodthirsty maniacs with cybernetic enhancements and neural upgrades. Oh, and plenty of Pulse Rifles.
Fahlberg was known for it's fondness of the colour black, which was used on practically all of it's military forces in terms of uniform, vehicle colouration (when not camo-painted) and airforce.
Dereth was a primarily civilian nation located to the east of Fahlberg and not involved in the war up until the bitter end, where it recieved a small amount of fallout from the Enterian Nukes that actually managed to hit something. Derethian cleanup crews had the entire situation controlled within hours. Not much needs to be said about them, apart from that they are well known for their highly advanced medical technology, and possibly the most feared of all the major factions on the planet due to their peacefulness. Practically everyone feared them out of paranoia that they were really up to something, so when Fahlberg finally made moves against the Protectorate and Enteria, everyone was shocked. Dereth refused to get involved except that several medical units volunteered to assist in the evacuation of civilians and wounded military forces of all factions involved.
I think that covers things for the time being. Feel free to ask any questions you might have about the nations themselves.
Quote from: Sheridan on May 07, 2007, 10:44:28 AM
Fahlberg was known for it's fondness of the colour black, which was used on practically all of it's military forces in terms of uniform, vehicle colouration (when not camo-painted) and airforce.
You just said that because we just painted it black! D:
...
:shifty
I thought you only painted over the insignia and left the rest of the vehicle camo'd? :P
I thought one side was painted totally, and the other side only painted over the insignia....
... I mean, it occurred to me at the time that you might want to be consistent, but...
Note: Soz about inactivity. I blame it on several weeks of test preps. I'll get back into it by next week, when tests end.
Uhh, exactly which truck are we in at the moment :P ?
The military variant is the only one with a hatch to look out of. :B
I should explain the vehicle's composition a little better anyway.
The nose of the vehicle is the driver's cabin, and has a seating area, with three seats facing forward behind the windscreen. The dashboard is pretty big and has drivers' controls on the right hand side. NVC (Neural Vehicle Control) jacks are in the middle seat for cyborg drivers to ensure balance and ease of driving, as many cyborg pilots or drivers complain when they are not in line with the middle of the vehicle. Behind that there are four somewhat cramped seats, with their backs to the walls, like small benches or couches. Doors are on both sides, for both drivers and passengers. This particular variant has an opening in the ceiling of the passenger compartment and a raised, magnetized flooring section to stand on where a bearing-rotatable pintle mount holds a heavy twin-barrel machinegun that synthesises it's own ammunition (a technological achievement only Fahlberg have managed to engineer). Directly behind the passenger seating and through a small door are the bunks - six, to be precise, in a double-bunk format. This variant is meant for constant work, so half the crew are sleeping whilst the other half are awake.
Then, behind that, and first articulated part, is the primary reactor. An effectively infinite-life fusion reactor that provides power for the entire vehicle. Allows control of heating/cooling to cargo units and forward unit. The articulation is jettisonable, and the front part has a backup reactor for propulsion (as well as enough wheels to stay stable) in case of emergencies such as rockslides where the rear end of the vehicle may need to be ejected in order to keep the crew alive or at least unharmed. Behind that are the articulated cargo pods, each of which can be packed with various goods. Properly hooked up, they can also be heated or cooled by the reactor unit in order to preserve their contents. Each pod is airtight, and opens from the sides and above. They are NOT suitable for storing liquids at high pressure as they are primarily cargo, not liquid transport pods. They are, however, suitable for storing liquids at standard pressures, and for long distance hauls in the deserts, one or two pods are often filled with water to ensure crew survival, whilst the third is used to store cargo.
Well yes :P
I presumed we where in the military variant because thats the one everyone else was messing about with...
However from what I could tell, sombers char got into the first one, which is the blue lined variant with out the armour or guns...
Quote from: Malakin on May 09, 2007, 03:48:08 AM
However from what I could tell, sombers char got into the first one, which is the blue lined variant with out the armour or guns...
That's what I thought, figured you were just going to practise driving outside.
So which way is it? Are you going out for real or just practise some?
Terra would have gotten into the closest one, but more likely the blue. After all there are particle cannons overhead. Best not to get into something that can do damage.
Also, I'm currently working 60+ hours this week and next week so my posting will be minimal. Sowwies.
Also, the chalean protectorate... since Malakin was kind enough not to nix it off the bat I guess I should give a little info.
The Chalean protectorate started as a handful of small nation states wishing to remain independant of the increasingly developed Falhberg state. The largest of these nations, Chal, struck a deal with Enteria for war material in order to protect itself from Falhberg. Chal conquered its neighbors under the auspice of 'protection'. Unfortunately the conqured nations were in a bind as they couldn't ensure that Fahlberg would grant them autonomy, so within twenty years they were absorbed into newly chrisened 'Chalean Protectorate.' The protectorate recieved heavy infrastructure investment from Enteria. Despite all this, the protectorate was kept technologically stunted.
One aspect of the Protectorate is that it is adamantly communist, hierarchical, and totalitarian. Every citizen is considered a part of the military from birth, and a superior officer can literally order you out of your house, minus clothes and boots. Despite the potential for abuse, corruption is lower than many expect. That is because the protectorate is a heavily monitored society, with frequent loyalty tests and public execution and humiliation for corrupt or unzealous officers. Of course the uppermost commanders live like princes while their citizens freeze... a burden of leadership.
"Iron and stone cost money, but blood is free." is a frequent saying in the protectorate. Work is compulsitory and hazardous. Accidents are frequent, but there is always another to take their place. In an odd way, Chaleans take pride in their disposability. Chaleans industrial cities are massive, largely underground, sprawling affairs in which most people would find the conditions torturous. While the protectorate lacked the ability to build nukes, they recieved many nuclear reactors fron Enteria and have always salivated over Fahlberger energy sources. Coal makes up for the difference. The Protectorate sits on some of the largest remaining resources in the world, and they know it. With Fahlberg and Enteria shattered, they now look north and begin to dream that their destiny is on the rise.
Quote from: Somber on May 09, 2007, 07:30:21 PMAlso, the chalean protectorate... since Malakin was kind enough not to nix it off the bat I guess I should give a little info.
*cough*
Get your gear in order here. Malakin is another player.
I'm the one who's GMing here, silly. :B
Also, the military vehicle poses 0 threat to the bunker. Whilst the HMGs are indeed a considerable threat to enemy infantry and lighter vehicles, it would take several lucky shots to actually take out the turrets, and it would also be practically impossible to do any serious damage to the considerably smaller though no-less-durable-than-the-bunker-entrance blast doors leading into the base's corridors.
And the guns are incapable of achieving the angle required to fire up at the turrets. :> Mack is controlling the turrets, and Mack is a smug little bastard who knows far too much about the weakpoints of all military vehicles. Chances are he would pop the reactor, since the 'lobby', as it were, is capable of containing the explosion - most of which would be vented into the courtyard to begin with.
Also, the turrets are pulse, not particle. Medium rate of fire, good against infantry and vehicles.
Fahlberg use their rapid-fire Plasma Bolters for anti-infantry duty. These weapons are not very effective against vehicles, as they have very poor penetration and do very little kinetic damage. They do, however, deal a lot of thermal damage and are prone to overheating when fired for extended periods. Their main advantage is high rate of fire. However, due to their high power needs, many older Fahlberg vehicles still fit machineguns with ammo-synth systems, to keep maintenance costs low. Close modern comparisons are the Browning M2. Plasma Bolters come in various sizes, from infantry handguns, rifles, light machineguns for squad support, up to heavy machineguns for vehicle anti-infantry uses and a few prototypes of liquid-cooled multi-barrel 'Gatling' plasma units.
For light vehicles, Pulse Cannons or Pulse Guns are often employed. They deal more kinetic damage than the Plasma Bolters, and are fairly explosive. As they deal damage over an area, they are ideal for anti-infantry duty. They are ineffective against armour unless they can score a direct hit unless they are firing on lighter vehicles. Pulse Cannons are often mounted in pairs and set to fire alternatingly to keep a constant stream of projectiles going for suppressive fire. Pulse Guns are slightly larger, and mounted singly. The closest modern comparison in terms of deployment and use is an automatic 40mm grenade launcher for Pulse Cannons, and light cannons for the Pulse Guns.
Particle Cannons are devastating anti-tank weaponry, dealing a considerable amount of kinetic damage that in some cases takes a particle bolt in one side of a vehicle and out the other. Whilst they are capable of reducing infantry to fine red mists, they deal no damage over an area. They also deal a significant amount of electromagnetic damage to the target's computer systems, meaning a shot that doesn't kill often cripples even more severely than just immobilizing it. The closest modern comparison for deployment and use is the 120mm cannons.
[/rantover]
I wondered about that.
... I -like- Mack. :-]
How is it with Paladin now?
We'll just have to assume she's taking a long nap in the bunks or something. :B
Quote from: Sheridan on May 20, 2007, 03:37:56 PM
We'll just have to assume she's taking a long nap in the bunks or something. :B
Caden is just quiet, he only speaks if there is something to be said.
This matters how? We're talking about Paladin & Ephrael, not you & Caden. :P
Heh, well If I'm non-essential I'll slip away from here and focus on standing up my Bay area sites.
Sorry I've been away guys still going to be spoty on my posts for atleast another week or so.
Hey guys, Im realy realy busy at the moment :(
I will try to find some time to post though...
Tis the time of the year. Alice and I had to find a new place to live on short notice. It's been a crazy week, and next week isn't going to be much better. Hope to be back soon.
Well, Im ready to go again, sorry for holding things up :(
Anyone else going to post? If not, I would like to know what Johanna found in the console.
She never tells me anything. :<
lol :P
Yeah, what happend?
I could post, if you want.
I mean, I'm not playing, and I wouldn't be welcome, and Arcalane would go spare (and rightly so), but I can still post... :-]
Quote from: llearch n'n'daCorna on June 16, 2007, 01:28:19 PM
I could post, if you want.
I mean, I'm not playing, and I wouldn't be welcome, and Arcalane would go spare (and rightly so), but I can still post... :-]
You can, but then I'd find you and carefully remove your vital organs whilst you get to watch. :U
I'll get a response up soonish.
Quote from: Arcalane on June 16, 2007, 02:55:51 PM
You can, but then I'd find you and carefully remote your vital organs whilst you get to watch. :U
... My monkeys?
Yes, the monkeys. >:3
What were you going to remotely do to them? ;-]
Quote from: llearch n'n'daCorna on June 16, 2007, 06:03:50 PM
What were you going to remotely do to them? ;-]
Llearch's are not involved in RP...
Sorry for being absent so long. If possible I'd like to rejoin with Terra, if that's still acceptable to the story. I think I got things together for a bit. Fire has a way of disrupting your life.
"Bleugh."
Somber
She's napping in the truck. Go ahead. ;)
The main gate can be opened and closed from the gatehouse with the appropriate command, as it is not transmitting an override. ;)
Duly noted and adjusted.
We are *happy campers*
I am now using the Invisible Castle (http://invisiblecastle.com/index.py) site for rolling dice. Results will be linked in each post so you can see just how badly you failed, or how well you did. :B
Erk, realy busy at work again, will be for the next week or so...
Sorry for the lack of posting...
Important note: My internet access may be limited until Saturday/Sunday because I will be flying out to Connecticut to help setup my company's new branch out there. It will be a gruelling few days. My hotel may or may not have internet access that is easily useable. My laptop is running a Vista Build and I've been having problems between it and my wireless. This will be my first trip with the new laptop.
:O why vista!?
Quote from: Malakin on July 10, 2007, 05:26:55 PM
:O why vista!?
It's new and its next to impossible to find XP anymore and I dun have any more spare licenses hanging around for the copies I have.
Plus, it is the easiest way for me to test a Vista build on our network.
Well, fair enough..
But I still belive that vista and microsoft should be burned at the stake for what they are trying to do.. Force people to buy a shoddy product that is worse than the version they already have...
Uhhh, as far as I know the gate house building is just a 10/10 ft room, the mess, and other important areas seem to be accesed through the command bunker/gate under the command bunker on the other side of the courtyard.
So there is no corrordor for you to walk down :P and the courtyard is also fairly large hence why spork sugested hitching a ride with our vehicle since we should keep that thing as close to the party as possible.
whoops, I'll fix that right away.
No one going to post ? D:
Due to Comic Con attendance, my participation will be spotty until approximately Sunday/Monday.
Sorry about my lack of posts guys I've just not been able to come up with anything creative. And to be honest my mood hasn't been the best. SO I'm going to take a small break I still want to be in the RP I'm just taped out atm. Sorry.
Arc feel free to auto Eph.
I was offline a week, in case no-one noticed. I intended to tell you about it before I went offline but my node went on vacation sooner than I expected and I was unable to contact the forum. :S
Well, I have been quite ill for the last few days, however im feeling up to actualy looking at a computer screen now, so expect some posts from me soon :)
Quote from: ITOS on August 03, 2007, 04:20:32 PM
I was offline a week, in case no-one noticed. I intended to tell you about it before I went offline but my node went on vacation sooner than I expected and I was unable to contact the forum. :S
Was it a maraca node? :o
*cough*
*sneeze*
Did you guys miss your regular medical checkups? :P
And ITOS, I suggest you get your vents checked for dust clogs if you're sneezing. :U
I'll get a post done later when I'm not really really sleepy.
*Wheeze* :P
Um, if it'll help, I'd like to apply for this RP... I can post fairly frequently, that might help it move along...
I'm thinking, to get in the RP quickly, I could be someone who's been hiding in the compound, and has "gone stealth" by turning everything off when they approached, thus hiding himself from their scans.
Wha'dya say, Arcalane?
Quote from: techmaster-glitch on August 29, 2007, 10:23:24 PM
Um, if it'll help, I'd like to apply for this RP... I can post fairly frequently, that might help it move along...
I'm thinking, to get in the RP quickly, I could be someone who's been hiding in the compound, and has "gone stealth" by turning everything off when they approached, thus hiding himself from their scans.
Wha'dya say, Arcalane?
Nada. When the Fahlbergers lock stuff up, they lock stuff up
good. The compound shut down by itself because of the safety protocols, after the main generator got hit by the EMP bombers. There would be signs of tampering on the equipment as well - you can't easily force entry to a Fahlberger Compound, as our heroes are discovering. :B
The character I have in mind is actually specifically one hell fo a mechanic/engineer. With what I've got in mind for him, it shouldn't be too hard...
Mechanics and Engineering generally wouldn't cover the fields of, say, electronic security. Fahlbergers are ridiculously paranoid, and I am (intentionally) overplaying their security systems because of this.
Also, a Fusion Generator doesn't drop into low power output quickly -- Jo would have been able to detect it running, or that it had been running. Had the aerial and other systems been online, Mack's communications would have been clearer also.
On that note I need to update. I have IMs if you want to discuss this in RT.
Quote from: Arcalane on August 30, 2007, 12:02:34 PM
On that note I need to update. I have IMs if you want to discuss this in RT.
I don't have IMs :<
You could always try IRC, as an alternative?
Soooo....
How are we all doing :P
Quietly, I think.
I don't want to double post. :razz
Im just waiting on finding out how the locker is constructed so I can work out how to get it open with out damaging anything inside..
Quote from: Malakin on September 14, 2007, 07:08:30 PM
Im just waiting on finding out how the locker is constructed so I can work out how to get it open with out damaging anything inside..
... take off and nuke the site from orbit? ;-]