The Clockwork Mansion

Underground Warehouse => Treasury => Haunted Ballroom => Topic started by: Arcalane on September 30, 2006, 10:46:31 AM

Title: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on September 30, 2006, 10:46:31 AM
A new RP concept I've got in mind which basically involves the crew of a ship and their adventures through space, time and who knows what else. ;)

Obviously all characters are part of the ship's crew (and there will be NPC crewmembers), and their vessel is a fairly small one right now. A simple explorer's ship with plenty of fuel, supplies, but not very well armed or armoured. What happens from there is... up to them.

All sorts of crew positions are open, as are species. If you want to be an acidic gelatin blob from Sardaukar V, you can be an acidic gelatin blob from Sardaukar V. Just take in mind there may be trouble with communicating with your fellow crewmembers. :U

Currently this is just a call for interest/recruitment post. I'm slowly working on the backstory to the setting.

And yes, it's called "Chapter 1" for a reason... you'll see why.

For those of you wondering why I have this up, it's because 2 out of the 6 players for Wastelands are currently MIA which makes it a little difficult to continue.

‮As for further experimentation, this is an encoded message using the Alt-Code Reversal Technique.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Joshua on September 30, 2006, 01:47:27 PM
Ex-Freelance Captian *coughpriatecough* Joshua A Prowell, at your sevice.
This sounds like an adventure truely right up my alley. ;)
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Aldoun on September 30, 2006, 02:31:11 PM
Verain Thivirith could most likely find his way to this. Just needs to find a suitable crew position.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: lucas marcone on October 01, 2006, 02:39:21 PM
if you manage to get this off the ground ill join up.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Boog on October 01, 2006, 07:37:18 PM
The only other RP I'm in has ground to a screeching halt, so I'm in. Rather liking the character options thus far  :mwaha
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: lucas marcone on October 02, 2006, 06:22:17 AM
heh if this starts up.....when line in the stars swings out of its officers buisness crap and focuses on the crew and lotsa fighting again, then ill be in three.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: bill on October 02, 2006, 03:30:41 PM
Heh, one thing Line in the Stars taught me: Don't make your character unimportant.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: ITOS on October 02, 2006, 03:40:34 PM
I might join. Maybe in a biological body this time... (http://i60.photobucket.com/albums/h18/ItosAtio/Smilies/Errr.gif)
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: lucas marcone on October 02, 2006, 08:47:56 PM
i call first mate!
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Joshua on October 02, 2006, 10:55:42 PM
Maybe we should let Sheridan speak up before we start laying claim to postions.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: lucas marcone on October 02, 2006, 11:17:04 PM
establishing ranks through the ancient laws of "dibs" now will save time and fighting in the long run.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Aldoun on October 03, 2006, 03:59:48 AM
In that case I think Verain shall lay claim to the position of communications officer. Due to the diversity to be expected among the stars this would seem a logical position on an exploration vessel, and I figure psionics would be of some use there.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: lucas marcone on October 03, 2006, 06:05:03 AM
thats a detail you have to take up with the createor
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Aldoun on October 03, 2006, 06:07:47 AM
Quote from: Sheridan on September 30, 2006, 10:46:31 AM

All sorts of crew positions are open, as are species. If you want to be an acidic gelatin blob from Sardaukar V, you can be an acidic gelatin blob from Sardaukar V. Just take in mind there may be trouble with communicating with your fellow crewmembers. :U

Whether psionics (or something similar) is available or not I'm still calling dibs on the position of communications officer or its equivilant.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on October 03, 2006, 10:30:02 AM
There's nothing to stop you from being part of a psionic race. Just remember that this basic rule applies;

The greater your psychic/psionic power, the weaker your physical body must be. Same goes for all magic, etc.

I'm going to let you all decide who is in what rank (in fact, I'll start a poll for captain nominations) and one more thing...

The usual rules apply. If your English (Grammar & Spelling) is not as good as it could be, or your character profile is sorely underdeveloped, I'm going to have to turn you down. Simple. ;)

That said, here's a quick character sheet you can fill in.

Quote from: TEH SHEETName: Or closest translation to Galactic Standard, aka English
Age: If Important (may not be to non-organics)
Gender: If Applicable
Species/Race: Name in Gal-Standard/English

Appearance:
Tell us how your character looks. Are they tall or are they short? Fat or thin? Handsome or ugly? What kind of clothes do they wear? Standard civvies, or military clothing?

Species/Race Data:
Fill in a paragraph or two - three or four if you want - describing how your race evolved (or who built you), how it looks, what senses it has (ie, infravision, hypersonic hearing, but no taste) and how technologically evolved it is. An acidic gelatin blob from Sardaukar V might be very simple, but have some innate abilities - like the ability to sense nearby life forms via electrical energy (like a shark can) or detect brainwaves - and thus make a very good 'bloodhound'. You get the idea, right?

Personality:
Describe the personality of your character. Are they efficiency-obsessive, or very laid back? Are they liable to snap at the drop of a hat, or always on top of things? Are they always diplomatic, or do they say what's on their mind all the time, without tact? May not be applicable to all races, such as our acidic gelatin blob from you-know-where.

History:
What's your character done for a living before this? Were they a Mercenary, Pirate, Swashbuckler, Rogue, Thug, Bodyguard, Assassin, Bounty Hunter, Policeman, Security Officer, Teacher, Flight Instructor... what have they done? Why did they do it? Why did they leave/quit? Have they been in trouble with the law? Have they ever killed someone? In cold blood? For money? Or did they lead a relatively normal civilian life, and are now looking to escape from the monotony?

Personal Possessions:
Does your character have any personal possessions? A handgun that saved their life, or a memento of their family? An armour fragment from a ship they destroyed? A family heirloom, or ancestral keepsake?
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Joshua on October 04, 2006, 12:05:44 AM
I guess I'll bid for head of security.

Name: Joshua Prowell
Age: undisclosed
Gender: Male
Species/Race: undisclosed

Appearance: Hansome
Height: 74"
Build: lean and muscular, somewhat athletic
Coloration: short black fur, black hair down to small of back (usually in ponytail) w/ 2 bangs coming down to mid neck
Eye Color: bright apple green
Clothing (armor): black leather biker jacket worn over a white long-sleeved shirt with laces down 1/4 of way down from neck line and a small black pawprint on its left chest, blue stonewash jeans.
The jacket is lined with a protective layer of composite mesh. Shape of feet (paw-like) prevents footwear, save specially designed ones.

Species/Race Data:
Joshua was created as a genetic experiment in super-solider creation. He was made to be stronger, faster and tougher then any normal being (at least 2x norm). Also his senses where heighten above any normal standards (at least 2x norm). He is actually capable of surviving unprotected, outside a spacecraft for a limited time. Given the extent of work put into making the body they enhanced its ability to resist foreign elements such as disease and toxins, as well as an enhanced healing rate a kin to regeneration. A drawback that was not overcome before Joshua escaped is that extended use of the healing or large injuries can tax him physically.
Training wise Joshua is an expert in firearms and hand –to-hand. He is also trained enough in piloting to handle a number of small crafts if needed.
As a side-effect, Joshua is capable of limited energy control. This includes, but is not limited to, storing, releasing and redirecting energy flows. Storing and redirecting require physical contact, but releasing can be done at a range as bolts. This does have a draw-back though; these abilities leave Joshua weaker the more he uses them as they take a physical toll on his body.
(And just for appearances, his eyes can glow if he wants them to, or if angered or stressed)

Personality:
Joshua is very laided back normally, friendly and out going to say the least. He has a tendency to be very flirtatious with the ladies. Also, he is very protective of anyone he views as a crewmember under his care.
When angered, he can become very cold and vicious. Thankfully he's not one to be angered easily. While an able fighter when needed, Joshua tries to think through problems before resorting to full blown violence.

History:
Though Joshua is very of tight-lipped about his past; he does hint at both a military-like past and a once active pirate-like life style.

Personal Possessions:
A silver pocket watch and chain w/ engraved pawprint on cover. This seems to be a personal momento.
A protective jacket. (see above)
Dual solid ammo pistols designed to accept nearly all ammo type. These seem to be his preferred weapons, unless solid ammo proves to be ineffective.
Medium powered energy rifle. For when his pistols don't work.
Composite alloy combat blade.

I think that sound be enough to get the ball rolling. Any objections?

Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on October 04, 2006, 09:03:14 AM
Objection #1:

If you continue using green, expect trouble. It is not necessary.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: ITOS on October 04, 2006, 10:40:10 AM
Name: Maria Sandra Angel
Age: 30
Gender: Female
Species/Race: Human - Fighter
Rank: Squad leader

Appearance: Angel has tousled long dark hair, chocolate brown eyes and wears a light grey overall that reminds of a military uniform A black belt around her waist holds tools and at least one knife. Her face is soft and her eyes looks relaxed and gives a reassuring feeling when you look at them. She is slim and quite small (1,46 meters).

Species/Race Data: Human history, is it? Fascinating. Err... Right, the Fighter classification was used by the MSA to label minds suitable for being in a Battle Group. A fighter can stand high mental strain and puts principles before the individual, this makes them 100% loyal and hard to break down.

Personality: Some would describe her as aggressive others would say she's straightforward. In either case she will not hesitate to say what she thinks or do what she wants. This laidback manner is sometimes misinterpreted by senior officers as disrespect.
Angel may be confident in her own skills but usually underestimates allies that she haven't worked with before. This means that she will rather do things herself to make sure they get done right.

History: Angel's mother was a commander and Angel was early recruited and sent to special training. Her teachers thought she would inherit her mother's talent for leadership and was in the beginning trained in tactical and electronics. Angel didn't like all the theoretical subjects and got bored of the academy after just a few months. Her teachers noticed this and after a psychology test they found out that Angel was a fighter. They offered her commando training but it was too late, Angel was sick of the military and all their rules.

Instead Angel joined the M Security Agency which is a large security company in this quadrant. MSA were setting up a new special unit to broaden their range of services and Angel was trained in zero gravity combat. After she had completed her training she formed MSA's 1:st Tactical Boarding Crew (aka Angels). With her crew she helps solving hostage situations in space and taking back hi-jacked ships.

The Athure Corporation wanted someone with experience from dangerous 0-G environments and MSA suggested Angel. She doesn't really understand why, gathering samples from asteroids seems very simple to her but she won't question MSA's decision.

Personal Possessions:
Some gifts, mainly from her mother.
A PDA with digital memories and thoughts.
A multitool knife (another gift from her mother).
Remotely detonated high explosives.
A 0-G armored suit.
Hammer heavy rifle.
A light sidearm.
Medical kit.
Repair kit.
5 uniforms.
Training clothes.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Joshua on October 04, 2006, 01:15:33 PM
I apologize, I just happen to like green. But if you want, I will refrain from using it here.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Eibborn on October 04, 2006, 08:37:42 PM
I mightjust be interested.
A question, though- What sort of ship is it? Is it going to be smallish (as in less than, say 20 people), or be more like Startrek, with a full hundred expendable crewmen?
Also, are we talking grimy, get-by-however-you-can space, or is there fancy shiny technology kicking around all over?
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on October 04, 2006, 09:51:37 PM
Quote from: Joshua on October 04, 2006, 01:15:33 PM
I apologize, I just happen to like green. But if you want, I will refrain from using it here.

I happen to like Beige, but you don't see me using it everywhere do you? :P

~~

Quote from: Eibbor_N on October 04, 2006, 08:37:42 PM
I mightjust be interested.
A question, though- What sort of ship is it? Is it going to be smallish (as in less than, say 20 people), or be more like Startrek, with a full hundred expendable crewmen?
Also, are we talking grimy, get-by-however-you-can space, or is there fancy shiny technology kicking around all over?

1: Smallish.
2: Bit of both. There's a divide between civilian, corporate and military technology. Civvies get the junk, Corps get mid-range, and Military have the effing shiny stuff that civvie pilots can only dream of having. ;)
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Boog on October 04, 2006, 10:01:45 PM
Name: Rickardo (Full name is Tglek'rk Rkkkkrdondrusk Archivist)
Age: Not important
Gender: Assumed to be male
Species/Race: Rouligus A.K.A. "Lovecraft's Heart Attack"
Rank: Navigation officer and General Handyman

Appearance:
Gleaming brass hide (technicly a sign of poor health not unlike acne for his species, but not so bad looking to other species), ragged tweed coat, thin and wirey with long, well groomed golden-looking antienni. Usually seen carrying armfulls of books, papers, tools, or other objects to be humerously dropped all over the place when something goes wrong. He has emerald-green eyes, and hot pink veinlike markings up and down his back and on his shoulders. There's a filter implant that looks not unlike the speaking grille for an intercom on his neck, and two implants for storage compartments that open out from his exoskellington on his sides, below where a human would have a ribcage.

Species/Race Data:
Rouligi are called "Lovecraft's Heart Attacks" because, while Lovecraft invisioned alien entities to be insectlike, these graceful, metallic creatures are anything but the monsters he invisioned (at least in appearance). Rouligi are where biological and mechanical life starts to become less and less different. They're literally the first natural cyborgs. Rouligi names are made up of a string of identification numbers in their language, followed by a personal identifyer that may change many times over the course of their lives. In addition to literally having skin of iron, being naturally cybernetic allows them to upgrade themselves with new parts with ease, although most wont go overboard changing their appearance for the same reason humans don't; a chainsaw arm may be USEFUL, but not really attractive.
A Rouligus is only a little shorter than a human, maybe a few inches, but their hunched posture puts them normally about a foot shorter. They look not unlike humanoid crickets made of quicksilver and metal (or at least a healthy one does, see above) with hands made up of ten long, dexterious fingers arrayed around a central palm.

Personality:
Timid, and shares most Rouligi's fear of other species. Not enough to not work with them, but enough for him to be all the more timid for it. He tends to spend a lot of time either finding someplace to hide from the rest of the crew or pouring over old books (from "Huckleberry Finn" to "An analysis of proper use of algebra in the agricultural setting." He's not very picky). He's not very good at being polite, but more out of ignorance than malicious intent; he doesn't know how to be tactful, it's not something he had to worry about prior to joining the crew. Rouligi are tactless to begin with, and prior to joining the crew he was just a cloistered historian. He gets mad if you try to tell him how to do his job (one of the only times you'll ever see him mad usually), and is saving up for a rebreather addition for his air filter so that he could smoke again without worrying about his health.

History:
Before this he was an archivist, or historian. This does not tend to a fascinating life. However, he does have an extensive knowledge of maps and what happened on them. When he had the opportunity to join the crew he only barely stopped to pack (although he did stop to invest in several books on proper manners with other species, most of which he didn't understand, and a few bottles of liquid courage that lasted him a whole three minutes). He got into a habit of smoking a pipe, but since hearing about it's effects he's kicked the habit until he can afford that rebreather.

Personal Possessions:
Books and scrolls, lots of 'em, as well as some spare parts for himself, various hygene devices that are useful to him and terrifying for the rest of the crew (such as the infamous aorta-brush), his tools for that whole handyman thing, various modeling kits and art supplies (everyone needs a hobby), his old pipe kept in a glass case, and a plush cuddlefish named Ulga.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Azlan on October 05, 2006, 02:25:00 AM
Do you need a browncoat to participate?   :3

Anyways... you mentioned initially an explorer vessel and the technology is a mixture of "get-what-you-can" and shiney wonders indicating a mid-range approach.  Does this mean that the ship and players are corporate space jockeys or are you looking at private individuals?
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on October 05, 2006, 09:04:10 AM
Corp/Gov lackeys. Government means little in DSE, except for the Corporate Alliances.

Rumours persist that some corps have military gear, and it's obvious that most Corp Navies are better funded than Military Navies. Mostly in number rather than equipment, however.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Boog on October 05, 2006, 08:04:11 PM
(looks up at earlier character bio) um, the entire crew doesn't have to be from the same time period, does it?
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on October 05, 2006, 08:12:55 PM
Quote from: Boogeyman on October 05, 2006, 08:04:11 PM
(looks up at earlier character bio) um, the entire crew doesn't have to be from the same time period, does it?

Unless your character has a specific means of -travelling- back in time to join the crew, then yes.

Jumps through aforementioned time may be rare and not particularly far.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Boog on October 05, 2006, 08:20:53 PM
Alright, gotta fix that then. Edited my bio.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Castle Pokemetroid on October 06, 2006, 03:22:09 AM
Name: Unknown. Only known as "Guard"
Age: Unknown
Gender: Unknown
Species/Race: Unknown

Appearance:
It's a huge eight foot tall living armor. It is thought to be a robot, but it uses no batteries or oil anything. It carries a sword that's as long as it's hight. It's entire body is covered with unbreakable steel, but that also makes it really slow.

Species/Race Data:
Unknown.

Personality:
None. Dosen't even talk. It's known to attack without reason.

History:
Unknown.

Personal Possessions:
Serves as the most greatest body guard. His sword can shatter even diamonds.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on October 06, 2006, 11:59:00 AM
Pull the other one, it's got bells on. (http://img412.imageshack.us/img412/1207/4487qn6.gif)

Or in other words;

GET THE HELL OUT OF MY THREAD. There is no way - come hell or high water - I'd let that past.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: ITOS on October 06, 2006, 12:09:17 PM
Harsh... but I have to agree, that is even more vague than a disposable NPC.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: llearch n'n'daCorna on October 06, 2006, 12:19:39 PM
You could use him as ammo - shove him in the cannon and fire him at the enemy, and hope?
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Aldoun on October 06, 2006, 02:03:07 PM
My first thought when I read that submission was that someone was either joking or hadn't bothered to properly read what was required. I do think my own submission here is of slightly better quality.

Name: Verain Thivirith
Age: Seems to be equivalent of late twenties, precise count undisclosed
Gender: Hermaphrodite
Species/Race: Deverai (both plural and singular)
Rank: Communications officer and combat backup

Appearance:
Verain gives an impression of being quite tall compared to a human, and indeed he's just over two meters tall, but much of that impression comes from his bearing and general thinness. Slender and usually clad in fresh, clean, and often military clothing he often comes across as being picky about his food and distaining anything dirty; it's actually merely standard body type for his species and recognition of good hygiene. Among his own species he's considered handsome, whether others do or not depends mostly on the individual.

Species/Race Data:
The evolution of the Deverai is unclear although evolution from some kind of "bird of prey" seems likely, much of it failed to leave more than a few small blips in the fossil record of their homeworld. What is clear is that they share two distinct features with only some of their planet's wildlife and a third which they seem to be fairly unique with in regards to their origin. Firstly their feathers which are shared by about 1/3rd of the "major" (those larger than terrestrial rats) land species and secondly their Unisex nature which only about one out of fifteen out of those species share, the third is a psionic potential. Often refereed to as bird-like by those familiar with that particular group of terran organisms, Deverai are, besides feathered as mentioned, equipped with a beak instead of a human-like mouth and lack mammary glands. Vestigial stages in arm bone development seem to indicate that they once were capable of self-sustained, muscle powered flight.
Compared to humans they also have longer a lifespan, middle age is about 160-170 terran years. They are on average taller than humans, albeit not by much, but are considerably lighter. Their strong but light bones, overall thinness, and leaner muscles contribute to this. So compared to humans they are slightly stronger, less capable of going in spite of sustained damage, and are considerably faster. A punch from a Deverai might not have as much mass behind it as one from a human the added speed can make up for it, and then there's the fact that Deverai have claws instead of nails and thus will claw and rake more than punch.
Most of their senses differ in with, depth, and/or detail from human ones. Their eyesight is clearly superior with the phrase "eyes of a hawk" often springing to mind as they've got detailed vision to rival this bird of prey but their colour sight is also above human, with a slight dip down into the lower frequencies approaching infra-red, and they can pretty much at will see in ultraviolet. Their range of hearing goes both above and below the human one but they're not quite as good at making out individual ones in a crowd. Their sense of taste is slightly below the human norm while their sense of smell is pretty much equal to it. Their sense of touch is better though.
Their psionic potential varies from individual to individual but a few techniques seems to be almost universal amongst them. Firstly they can instinctively sense the presence of others with psionic potential and also other thinking life forms. Thinking in this case means pretty much anything above vegetable. While normally short ranged they can learn to control it and most do, it's also a matter of learning to distinguish between different kinds of minds and what they might be engaged in at the moment. Secondly almost all learn to form psionic wings that enable flight and it is unclear whether or not this is an instinctive or cultural thing. Apart from these there's quite a wide range of other techniques which are either taught or learned if given the opportunity and time and far from all learn more than a handful of these.
In terms of technology the Deverai are quite highly advanced and use such things as anti-gravity, gravitational weaponry, nanotech and others are widespread. Their ships and combat vehicles are known for being fast and powerful without skimping to much on defence. And a nice bit of tech which allows many of their weapons and vehicles to be directed using psionics has lead them to be known as damn good pilots to.
Militarily they've proven in several wars that they're not to be trifled with and they manage to keep ready a larger number of high-quality, non-bot, troops than most by the simple principle of having others pay for them; they hire out. With this practice they also get up to date information on any potential rivals, keeps the troops in shape, and get to try out how their latest techs work in the field. Surprisingly they're usually unwilling to resort to force in order to drive home any of their objectives politically despite having such quality armed forces and have also made a name for themselves by being quite impartial; thus they're generally trusted as mediators in whatever conflicts might require outside intervention. In one of their more recent actual armed conflicts they assisted the Sareuns, a mostly mercantile species, and the Machina Union, a quite young collection of self-aware A.Is, against the aggressively expansionistic Talakari in the Oronegus system.
The Deverai are fairly numerous as they've been traversing space for a long time and have numerous star systems, planets, and large space stations housing their population in addition to those who've immigrated to areas held by others.

Personality:
While Verain can hardly be described as a freak for efficiency and cleanliness he at least tries to have some of both, it doesn't do if you can't find something without having to move three heaps and look in half-a-dozen places to find what you're looking for. He does tend to freak out in cramped situations due to claustrophobia, a common trait amongst his species. Normally fairly laid back he tends to try do whatever work he gets well and quick so as to be able to take it easy afterwards, he refers to it as being efficiently lazy. He enjoys being social and making friends, although some might be a bit put off by his far from perfect use of gender pronouns in everyday conversation; a result of his own species unisex nature.

History:
Verain is not all that open with the majority of his life's story. One thing that's very clear is that he's served in the military for a number of years both as a squad leader and as a liaison officer during several different campaigns when they were assisting other species' troops. He's revealed that he's had a bit of diplomat training in addition to his military training and judging by the stories he sometimes tells he's served in a at least two different elite units. When asked why he's joined up he usually states that he wanted a change in his life and that he figures he's got a better shot at surviving to retirement age on this ship. That said there's more than one part of his life that he's hesitant to speak about.
At least some of the skills he's garnered during his life are known by one or more members of the crew. A flair for languages and high and well rounded combat skills are among the top ones. His psionics are hard to judge the strength off but don't seem to be anything of the higher echelons.

Personal Possessions:
A selection of his personal effects includes a gravitationally powered railgun from his time as a soldier along with a small case of medals and a sword built to enhance psionic channelling. He's also got a not-particularly large, fairly low-power plasma pistol which according to him has saved his life more than once. He also keeps a pendant made out of a peculiar alloy with a clear sky-blue stone set in it; it's a family heirloom according to him.

Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on October 06, 2006, 03:29:03 PM
Looking good. Seems my players are fleshing out the universe more than I am :laugh - not that I mind, it saves me some work when making up other races, so you're all doing -me- a favour (considering I'm trying to make a fairly large system to run around in :P) and helping shape the game. Or the universe.

After all, it's a big place out there. ;)
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Joshua on October 06, 2006, 04:10:56 PM
I edited my bio post. I modeled this Joshua after my original version of him back on the Mars Academy board, but I had forgotten to include his enhanced healing in the bio.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: bill on October 06, 2006, 04:39:22 PM
Name: Joachim "Jeg" Miles
Age: 37 years, 7 months.
Gender: Male
Species/Race: Human
Position: Head Engineer

Appearance:

Height: 4'11.75''
Weight: 92lbs
Short and thin, as can be obviously determined. A rather heavy eater, oddly enough. Hair and eye color both brown. Walks with a slouch, which makes him seem even shorter than he already is. However, thanks to his small build, he doesn't look unnatural at all. Runs a mile in 5:50 and change. Generally wears a lightweight tan jacket, jeans, and a black baseball cap. Black leather low-top shoes.

Species/Race Data:*to be edited later*


Personality:
Talkative would be one way to desctibe it. Energetic would be another. Talks quickly, and quickly changes subjects while doing a monologue. Though he may not be an expert in every field, he acts like one. Tends to interrupt others. Past that, he's rather fun to offend, since in response, he tends to eschew a verbal comeback, and go straight to a physical one. Given his small build, this can have amusing results. He's also good at well-placed flattery, to manipulate people. He claims to have gotten to five government facilities by conning security guards. This claim has been disputed by others.

History:
Masters Degree in Electrical Engineering. Served as head engineer for several different facilities, most under the jurisdiction of Standard PolyChem Energy. Placed in charge of a PolyChem mining ship, but recently (Two months) fired as a scapegoat for a power loss that resulted in the deaths of fourteen employees. Was rather generously given a multi-million dollar severance package by Standard PolyChem. His impressive resume up to that point got him his current job.

Personal Possessions:
One black 40'' canesword. Despite having no problems with his legs, he carrys his cane everywhere. He thinks it looks cool. His friends say it looks stupid. They like the hidden sword in it, though.

One black 31'' retractable baton. Given to him standard issue by Standard PolyChem during a national uprising near a mining site. He took a few standard classes on how to use it, and generally was quite good.

One black LED flashlight. Useful for dark places. Rather heavy.

One silver(!) wind-proof cigarette lighter.

One black pair of aviator sunglasses, good for welding.

One black Streeter & Sons g76 pistol, uses standard 9mm clips. Above average at a target range, but Miles has never used this for any practical use.

Three Streeter & Sons standard 9mm clips.



Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Aldoun on October 06, 2006, 05:38:28 PM
Quote from: Sheridan on October 06, 2006, 03:29:03 PM
Looking good. Seems my players are fleshing out the universe more than I am :laugh - not that I mind, it saves me some work when making up other races, so you're all doing -me- a favour (considering I'm trying to make a fairly large system to run around in :P) and helping shape the game. Or the universe.

After all, it's a big place out there. ;)

I'll gladly flesh it out a bit more, such as providing a bit of info on the Sareun, Machina Union, and Talakari mentioned in the Deverai recent history. The Voad/Vhen, another race, also made an appearence in that conflict but I figure I'll have to do a bit explaining on them to as make it clear why they aren't really listed on either side in that conflict.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Castle Pokemetroid on October 06, 2006, 06:05:17 PM
Quote from: Sheridan on October 06, 2006, 11:59:00 AM
Pull the other one, it's got bells on. (http://img412.imageshack.us/img412/1207/4487qn6.gif)

Or in other words;

GET THE HELL OUT OF MY THREAD. There is no way - come hell or high water - I'd let that past.

Damn. I wanted my charater to be some sort of robot thing. Can it even be a robot?
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: ITOS on October 06, 2006, 06:26:29 PM
I have three questions.

First about NPCs. My char is a platoon leader, can she command a squad or is there not enough room on the ship for that?

Secondly... Does rank really matter if we have a small crew?

Will we have a map of the ship?

Also, I changed some in my personal possessions.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on October 06, 2006, 07:15:21 PM
Quote from: Castle Pokemetroid on October 06, 2006, 06:05:17 PM
Quote from: Sheridan on October 06, 2006, 11:59:00 AM
Pull the other one, it's got bells on. (http://img412.imageshack.us/img412/1207/4487qn6.gif)

Or in other words;

GET THE HELL OUT OF MY THREAD. There is no way - come hell or high water - I'd let that past.

Damn. I wanted my charater to be some sort of robot thing. Can it even be a robot?

Yes, but not if you fail to describe even so much as it's general shape. "Unknown" does not pass mustard, understand?

I said 2-4 paragraphs, not 1 fscking word that tells me NOTHING. :rolleyes

I mean, you needn't describe every inch of it, but for eff's sake, at LEAST describe it more than just a sentence and half a dozen words. Surely it has a history? When was it built, and by what corporation? What make is it, and what's it's serial number? Does it have any integrated weapon systems (ie, lasers built into it's forearms) or does it rely on handheld weaponry?

Most robots, sentient or not, are likely to run on internal microfusion reactors. There are obviously other power sources that could be used. Don't say batteries or solar power or I'll see how far I can stick a solar panel up your arse. They may look humanoid, or like their creators, or be a bizarre shape (just take in mind it has to follow general rules of movement if it doesn't hover) and have abilities based on the manipulation of magnetic fields and electricity.

Could be as small as a mouse, or as big as a house. Although being as big as a house probably isn't advisable, given that the DSEV 1 isn't all too big in and of itself.

~~

ITOS: Accounting for a standard crew of players (captain, chief engineer, comms officer, security chief, translator and... any other oddities) then there's still extra space on the DSEV 1 for a few... other passengers.

2: Don't expect it to hold too much weight. How the others react to it is up to them.

3: Eventually.

~~

TBH, I hadn't expected the unusual military types, and I don't see them being totally necessary. GovCorp freelance hiring can be a little... desperate at times, though. I'd rather some of the military undertones were... well, toned down a bit, and especially relationships to large groups outside of the GCorp hiring you.

~~

And a little bit about your (first) mission;

The highly esteemed Athure Corporation is the G-Corp (Gov-Corp, a term used to signify a Corporation that has Governing Control of a system, sector or quadrant) of a local sector and specialises in the mining business. Athure are fierce rivals with the Metmun Corporation and are being quickly outranked by Metmun's superior operations. You have been hired to search for mineral deposits in the Amta system, a binary several lightyears away from Athure's HQ. So far, Amta is untouched soil and very little data has been recorded about the system, so your mission is twofold;

1. Explore the system to determine if there are any viable asteroid belts or clouds - ones of sufficient size to sustain continued mining operations. Relay this data back to Athure Monitoring Station BZ-5X9 - only a short distance from the outermost planet in the Amta system.

2. Gather data about each planet via a series of simple scans taken from orbit. Keep a backup of this data and dispatch it via a Messenger Probe (one is being loaded into your cargo now) back to the Athure HQ - it already has the co-ordinates programmed in. It can be launched much like a standard shuttle.

3. Await further orders from BZ-5X9.

Athure Corp would like to remind you that Amta may or may not be inhabited - so do not let your guard down.

It's a fairly dull job, but Athure are desperate and are paying a lot of money for it.

~~

Terminology;

GCorp, Gov-Corp - Any Corporation with Governing Control (ie, majority of colonies/outposts/bases) in control of one or more sectors.
MCorp, MegaCorp - Once a Corporation takes control of a Quadrant, it is officially known as a MegaCorp, or Mega Corporation.
System - Any Solar System. Usually contains at least one star - rare examples have up to 5.
Sector - A small cluster or grouping of nearby systems. Sector borders fluctuate regularly, so watch your step.
Quadrant - A large section of solar systems within a Galaxy. Can contain anywhere from 20 to 100 systems dependant on the size of the galaxy and the owning MegaCorp, who effectively dictates the Quadrant Borders.
Galaxy - This... should be fairly self-explanatory.

~~~ (Wiggly lines're fun)

DSEV1:

Red-Eye Class Exploration Freighter
-
The Red-Eye Exploration Freighter is not a particularly pretty ship, nor a particularly durable ship. Poor armaments and poor shielding mean it's not much of a good choice in combat. The Red-Eye is named for it's high-tech sensors array (exceeding that of many similar Explorers) and designed for long-range exploration and cargo transport. It has a sizeable cargo bay for survey equipment, and can maintain and launch up to two Shuttle-sized vessels. It has no support mechanisms for Fighters, however.

Despite it's civilian role, the Red-Eye is remarkably well armed, and a difficult ship to ambush, making it a good choice for those transporting small amounts of valuable goods over long distances.

Cost: 10,000cr
Sensor Strength: 20.
Shielding: Ablative, 100 Points.
Armour: Titanium (Standard), 200 Points.
Structure: Standard, 150 Points.

Current Cargo: (excluding vital supplies and any ammunition)
None

Weaponry:
Port Turret: 30mm Hypervelocity Cannon (500 (30 Kinetic) rounds)
Starboard Turret: 30mm Hypervelocity Cannon (500 (30 Kinetic) rounds)
Aft Turret: 20mm Hypervelocity Cannon (500 (20 Kinetic) rounds)
Forward Mounts: 2x Phased Beam Laser (20x2 Phased Laser)

Shuttle Bay:
Bay 1: Standard Shuttle
Bay 2: Messenger Probe

Subsystems:
Sensor Array
Engines
Assorted Turrets
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Azlan on October 07, 2006, 07:42:51 AM
I guess I'll try for a Defense Officer (ship weapons) or Sensor Operator.  Assign where ever needed if character is acceptable.


Name: Locklear Kodayn
Age: Undisclosed
Gender: Male
Species/Race: Valallai
Rank: To be determined

Appearance:

Height: 1.74m
Weight: 50kg

Superficially appears to be a type of bipedal, furred mammal resembling a cross between a raccoon and a canid.  His fur is short and gray in coloration with black mask-like markings.  The tail is long and lemur-like, bushy and striped with black.  The ears are fox-like and are capable of 180 degree directional swiveling like that of canids.  Both the hands/feet and ears are black.  They possess small claws on their fingers and toes with vestigial structures for retractability.  He has blue eyes and dark ashen gray skin under all the fur.  He is of average height when compared to humans.

Locklear, when not on duty, normally wears noticeably colorful outfits bordering on excessive and presumptuous, ranging in colors from pinks and purples to deep ebon.  When on the job, he normally wears his uniforms and duty outfits, but they tend to be meticulous and very proper.  He is so very fond of military uniforms, that many have speculated that he joined the Explorer Corp and subsequently the corporate para-military strictly to be able to wear "k'ersha" (best translation is "keen") uniforms and insignia/badges.         

Species/Race Data:
Locklear's species was a particular oddity back when they were discovered by the then Worlds Alliance.  The species lived, and still lives, in highly advanced, but ancient, cities.  The technology, now fairly contemporary, was extraordinarily advanced when they were first encountered by the Alliance.  The Valallain people did not appear to have built the cities, ships or weapons they employed, but they knew full well how to maintain, operate and replicate that which existed.  The Valallai do not know who built their technology or how they came about, as far as they have been concerned they always have been this way.  As such they have not been a tremendously competitive species, but as the galactic mean begins to catch up and in some ways supersede their advantages, they seem to find hidden talents for innovation and invention not previously needed.  The Valallai employ gravity based technologies, from gravity drives in starships to Graviton weaponry.  Molecular composites and advanced crystalline alloys make up much of their hull, armor and framing. 

The biological aspect of the race is a mystery to xenobiologists.  Their genetics and bioform are closely similar to mammals found on many human worlds and could conceivably find compatibility among canids.  However, much of their physiology is unusual.  They have ears built for directional hearing suited to predators that should have disappeared as they became bipedal tool-users.  The Valallai are no longer arboreal, but have retained their fully prehensile tail, another structure that conceivably should have disappeared with evolution.  Their eyes are also adapted to the thick, primordial forests that stretch across their continents, having cellular structures designed to react to and refract the ultraviolet spectrum of light.  These structures are incapable of perceiving normal visible light and close when a photon strikes their receptive surface.  The internal processes within the eyes themselves are optimized with single units handling the functions of rods and cones found in human eyes.  Their muscles are striated and the tissue fibers interweave in a complex pattern that significantly increases surface area and efficiency of energy distribution.  As such, the average Valallain is at least twice as strong as a human, though their lithe and wiry frame belies any physical might.  They tend to be fairly agile creatures due to their arboreal origins, though they need to be bare-pawed to take full advantage of their ability in regards to agility.  Despite their physical strength, they are not particularly hardy of constitution.  The brain of a Valallai is smaller then a human's, but it possesses more convolutions giving it equal and somewhat greater surface area.  The race has an excellent sense of smell, but it is not specifically acute.  Their sense of taste is somewhat muted and as such their foods tend to be excessively spiced and flavorful in comparison to many other races, but it is not of tremendous importance to them.  Additionally, the most sensitive areas are the hand/foot pads, nose and oddly the tongue.  Though the Valallain do not tend to lick things to study them anymore, the first Valallain emissary spent a prodigious amount of time analyzing his first human contact in this matter, much to the discomfort of the human.  The particular Valallain ambassador is thought to be a particularly unusual example of the race, somewhat eccentric.

It is important to note that the lifespan of a Valallain is not known by any except the race themselves and they do not seem forthcoming with such.  No known Valallain has passed on since the discovery of the race and their species does not show its age in any way that the other races can determine.

Valallain not gifted as below, possess a moderate degree of psionic-based machine empathy.

All in all, xenobiologists have concluded that the Valallain are an "uplifted" species.  Genetically manipulated and engineered for alien ascetic reasons to maintain their ancient ancestor's very animalistic physical traits despite conventional evolution.  Who could have possibly done this is not known, as no other evidence of other intelligent life is found on their home world. 

A few oddities exist in their genetic pool.  Occasionally a pup is born with an underdeveloped or primitive brain, i.e. lacking in convolutions.  When such a child is born, what occurs depends on the brain structure present.  The ones that are born with a primitive cranial structure more indicative to primates, and speculated by xenobiologists to be a "true" formation of this race's actual non-uplifted ancestors, they are released into conservatories and live much like primitives (or primates in the case of Earth).  Those that are born with a smooth brain, an odd genetic deformity, are surgically altered by an unknown process that restructures the brain into normal convolutions.  Any who are altered in this fashion always develop psychic abilities.  Generally 1% of births are one of these two genetic mutations, which are split evenly between the two.  The second genetic oddity is that those born with black skin possess strange photophoric cells that collect the light photons absorbed by the skin.  The stored light energy can be emitted in varying intensity from a simple flashlight upwards to a strong laser.       

Locklear's racial ability: Photophoric Light Expulsion.  Locklear is a half-breed between a "Lightbringer" and a common Valallai, he had a 50/50 chance between Light Expulsion and Psionic Machine Empathy and the dice rolled for Light.

Personality:
Locklear is friendly and pleasant under most circumstances.  He tends to be energetic and busy much of the time that he needs to work.  When off duty or on vacation he is extraordinarily lax, lazy and easy-going, giving the appearance of a "night and day" personality.  He finds that kind words and a pleasant smile work the best, though that might be due to the multitude of sharp teeth in his mouth.  He is neat, clean and interested in making good impressions, and as such he tries hard to be diplomatic.  His efforts are usually far too strong, coupled with a strong emotional streak; he is far more likely to succumb to emotionally charged situations then others.  He cries far too much and is overly emotional, though he is not prone to violence.  He has been taught mental exercises to mediate his moods or emotional sensitivity, so he can control things fairly well.

Due to a serious injury, he has something of a psychosomatic fear of slug-thrower weaponry.

History:
Locklear joined his planet's exploration division (government and only para-military) and bounced between different positions.  His shortest career was as a security marine for an exploration ship.  A civil uprising on a first contact world, which had nothing to do with his people's contact, lead to the sequestering of his ambassadorial team by the government faction while he was cut off from his ship, people and captured by the rebel faction.  During the confusion he was seriously wounded.  The lack of experience in alien biology in the rebel doctors jeopardized his life and lead to a long and grueling process before even bullet fragments could be extracted.  Differences in physiology and chemical makeup rendered anesthetics useless and it fell upon the shoulders of veterinary professionals to nurse him back to health.  When he was finally returned to his people, it took two years of recovery before his health returned.  Despite his experience as security and this incident in particular, he has never killed a person.  He has injured a few in his time and subdued more then his fair share of toughs, being excellent in hand-to-hand combat, as his "clan" enjoys such sport.

His other endeavors were far less interesting as he spend most of his remaining years of service in support roles for the corporation.  He finished his tour of duty again with the Space Exploration Force as a Space Pilot, having graduated up from Shuttle Technician.  His final service rank was that of a command grade Master Chief Flight Officer (this is a semi-military government organization).

Leaving service with his home system and the corporation he joined the galactic private sector as a shuttle pilot, ship defense officer (equivalent of a weapons officer for non-military organizations), sensor technician and even engineering technician.  He finally settled in with Athure Corporation after a rigorous interview process and is now aboard the exploration freighter sent to survey the Amta system.     

Personal Possessions:
Ceremonial Kodayn House Sword (dura alloy with mono-cutwire edge)
A holopicture of him (not looking too healthy) and a pair of medical types (a separate species, felinoid bipeds) all looking as happy as possible
Personal Computer (notebook style)
All-in-one personal device (communicator, music player, browsing tool, data storage device, personal secretary, etc.)
Ceacian maple candy supply (320 pieces)
Ceacian cane cola supply (24 units)
Small supply of Valallian treats
Collection of strongly colored and fashionable attire
Space Corp duty uniform with rank and insignia
Space Corp dress uniform complete with insignia, badges, medals and rank
Sonic screwdriver
Basic electronics tool kit
Basic mechanics tool kit
Conventional poly-ceramic blade (dagger)
Light security armor (from his security career, molecular polycarbonate)
Ion pistol (sidearm – Explorer Corp)
Phased Beam laser pistol (Athure Corporation, purchased)


Edit: noticed an error and corrected, they are not known to be physically enduring, having a weaker constitution due to the rather clean and easy society they have lived in.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: ITOS on October 07, 2006, 08:02:41 AM
Quote from: Sheridan on October 06, 2006, 07:15:21 PM
TBH, I hadn't expected the unusual military types, and I don't see them being totally necessary. GovCorp freelance hiring can be a little... desperate at times, though. I'd rather some of the military undertones were... well, toned down a bit, and especially relationships to large groups outside of the GCorp hiring you.

I changed her history some to make her come from a security company instead.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Joshua on October 07, 2006, 11:15:47 AM
After glancing over some of the other profiles I was just curious how much leway we have with personal belongings?
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: bill on October 07, 2006, 11:16:52 AM
Sheridan better not take away mah Zippo.  :P
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on October 07, 2006, 11:21:29 AM
Quote from: Joshua on October 07, 2006, 11:15:47 AM
After glancing over some of the other profiles I was just curious how much leway we have with personal belongings?

I'm not too[/i] bothered as long as people aren't toting around anything bigger than a standard assault rifle when it comes to weaponry. Otherwise, there isn't much you can't have, excluding entire ships, fighters and so on. At least, not yet. ;)
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Azlan on October 07, 2006, 03:11:11 PM
I want a laser sword >.>

What positions still need to be filled?
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Aldoun on October 07, 2006, 03:29:54 PM
While I'm not 100% on what needs filling I can make a decent guess, and based on what's been submitted already I can eliminate a few of those.

Captain: Vacant (I figure this one's pretty self-explanatory)
First Mate: Vacant (Might be needed, might be left open anyway)
Primary Engineer: Joachim Miles
Head of Security: Joshua Prowell has bid for this as has Locklear Kodayn
Communications Officer: Verain Thivirith
Navigation Officer: Rickardo
Mess Officer: Vacant (with a double figure crew and varied species this seems like a needed occupation)
Mineralogy Expert: Vacant (something like this is probably needed given our mission specs)
And various others might require filling, this was just of the top of my head at what might be needed.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: bill on October 07, 2006, 10:00:28 PM
I'd say that the mess officer can be safely filled by a NPC. Unless someone wants to RP HOT REHEATING ACTION.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Eibborn on October 07, 2006, 11:00:49 PM
Name: Miki Ree
Age: 26
Gender: Male
Species/Race: Nikitak
(A little bit of info can be found towards the bottom of this page: http://inhuman-comic.com/dex.php)
Rank: Ship's Hand. Basically, Miki does things that others do not. He's not equipped for command, but he can be a part-time cook, nurse, or under-engineer. He's willing to be trained by another person, if one of you want to have another subservient engineer to boss around or something.

Appearance:
Pure white, as are most Nikitaks, Miki stands almost a foot taller than most humans when on four legs, and reaches nine feet when on two. He wears no clothing, having no need to conceal anything due to the thick fur covering his entire body. When he does decide to wear clothing, it's generally only a hat, vest, or some other small item. He has a ready smile and a firm gaze. His eyes are a grey-blue, with other dim colours speckled near the pupil. He will occasionally dye his fur out of boredom.
Oh, yes, incidentally, Nikitaks have six appendages- two used for walking, two used primarily for gripping, and a middle one used interchangeably.

Species/Race Data:
Nikitaks have a heavy fur coat that conceals their entire body, including their sex organs. It is a result of evolving on a frigid planet, where warmth was often hard to come by. They are fairly unremarkable, as a species. No awesome powers or anything extraordinary here, let's move on. It's difficult for others to tell his strength, what with his shaggy coat. It should be obvious, however, that Miki's not the ideal target for a wrestling match- extra limbs are always handy. And he is, actually, fairly strong for his species.
Nikitaks have three long, sharp retractable claws that were evolved for climbing the massive trees of their home world. They also have powerful jaws and sharp teeth, but it would be considered uncivilized for one to use them in the modern day.

Personality:
A cheery and upbeat individual, Miki would be glad to be useful. Having been born to a traditional but off-world family, Miki knows little of his race's home planet. He has a slightly annoying desire to please everyone at all times, and allows himself to get roped into doing others work for them. It has happened that he has taken too much on and had something of a breakdown, but generally people know how hard he tries and don't take too much advantage of his willingness. Miki is one of those people who tries to be liked by everybody, and believes that all problems could be solved if people would just sit down and talk it over some nice tea. "No, really, it's no trouble. Oi'll go fetch some, Oi won't be a moment."

History:
This is Miki's first job, and (although he doesn't know it) it's a favour to his parents from the company. He has never managed to pick any one thing that he is particularly interested in, though he's volunteered at many different jobs and has a small amount of skill in most of them. He cooks, knows basic first aid (for Nikitaks- who knows how much help this'll be for other races?), and many other things. He's been to shooting ranges, but never shot in an uncontrolled environment.
His parents are fairly wealthy individuals, and he's always been a little embarrassed because of it.
His accent is not as strong or consistent as other Nikitaks because he was born off-world. However, he is proud of it, and even tries to exaggerate it at times.

Personal Possessions:
Miki has:
several articles of clothing
Dyes in various bright colours- red, blue, violet, ect.
a picture of his family
a small computer that acts as a MP3 player, journal, and performs a variety of other functions
a first aid kit
a ukulele :D
targeting goggles- these essentially have crosshairs that help aim on the left lense (they move with the pupil), and can be set to be either clear or opaque from the front. They are treated to block space-blindness, and he is never without them while in space.
a potted plant
and not much else.
EDIT'd again!
Right, so the original creater of the species, Icarus of www.inhuman-comic.com has released an All about Nikitaks page! Go read, for more info on the species: http://inhuman-comic.com/aboutnikitaks.php
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Boog on October 08, 2006, 01:07:07 AM
Anyone else notice Az's character's named after the main character of the Cathouse stories, from Houses of the Kzinti? Just noticing...
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Aldoun on October 08, 2006, 07:10:21 AM
Since haven't read said stories I certainly didn't notice it.

And since I did earlier volunteer to provide a bit of info on the species mentioned in my own Species Data here's info on the first one.

Talakari

Biological data
The evolutionary history of the Talakari is very, very murky waters to wade for non-Talakari. Since the Talakari aren't particularly cooperative next to nothing is known about their ancestry and as such speculation based on autopsies is nearly everything others have to go on. It's possible that the Voad know more but they haven't been persuaded to part with any information of that kind as yet. Humans commonly compare them to rats, and for several good reasons.
Firstly they are on average around 1.5 meters tall and weigh around 50-60 kilograms. A face most comparable to a rodent's with whiskers, fur, and quite mouse-like ears to name a few features also help to reinforce this, and the hairless tail certainly does something for it as well. Their short furred bodies complete the image rather nicely when it comes to the exterior view of something evolved from just rats. Their hands are comparable to human ones, albeit a bit better at fine detail manipulation due to size. Mammary glands are present and judging purely by the fact that females have six it's quite evident that births come litter-wise. With life-spans averaging 50 years despite quite highly developed medicines it's quite clear that they're quick to recuperate from most losses.
Talakari eyesight is not quite as sharp as humanity's but has shifted lower down on the colour spectrum closer to infra-red, although they can't see that particular spectrum unaided. Hearing is keen and well above human with both higher and lower frequencies being audible to them. Their sense of taste is slightly above humans' and their noses are way keener, their sense of touch is a bit finer as well. Compared to humans they're faster but weaker and more fragile, both things that make combat a good deal harder. Then again they're almost always numerically superior so it doesn't do too much to them.

Culture, Tech and History

Talakari culture is not so well understood but several important points are clear from the different sources used. Firstly they're highly expansionistic, militarist theocrats. With their religion centred on hero worship of the great leader who once saved their species from extinction in a war with a then technologically superior foe who has since been elevated to godhood by a cult who proceeded to take control of the government. One of the major points of this cults beliefs is that their species' destiny is to rule all they care to claim, which naturally puts them at odds with just about the entire galactic community that has any dealings with them.
Compared to the Deverai which they recently fought against the Talakari are a bit technologically inferior with the most glaring deficiency being a lack of gravity control. To create hovercraft they instead employ powerful electromagnetic fields.
What is known of their history is a bloody affair with at least one case of genocide and numerous unprovoked acts of aggression. Four hundred years ago many species breathed as sign of relief when this violent species fell into a religious civil war on a point of dogma which wiped out about 99% of them. Since then they contented themselves with reclaiming and repopulating their quadrant of around 80 systems and only recently did they resume their expansionistic ways with an attack against the binary starsystem of Orengenus. Here they faced off against the Sareuns, the Machina Union, the Deverai, and the Vhen mercenaries brought in by the Sareuns. In the end they were beaten back but they will most likely return at some point to wreak revenge and claim the system in the name of the hero god Yzikis.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Azlan on October 08, 2006, 02:27:09 PM
Quote from: Boogeyman on October 08, 2006, 01:07:07 AM
Anyone else notice Az's character's named after the main character of the Cathouse stories, from Houses of the Kzinti? Just noticing...

The name Locklear is actually from one of Prince Arutha's squires from the last Rift War book "A Darkness at Sethnanon" by Raymond E. Feist, circa 1986.  The name Kodayn comes from a japanese novel, the name escapes me at this time.

Though I just now looked up and have seen that he is indeed correct, darn that Niven, but Feist's book is older. :P
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on October 08, 2006, 08:00:06 PM
Quote from: Azlan on October 07, 2006, 03:11:11 PM
I want a laser sword >.>

Sorry, we're all out of laser swords.

But you can have a glowstick! Perfect for raves. :B
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: bill on October 08, 2006, 08:01:59 PM
Caneswords are much cooler anyways.  ;)
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on October 10, 2006, 03:09:01 AM
Quote from: Aldoun on October 06, 2006, 05:38:28 PM
Quote from: Sheridan on October 06, 2006, 03:29:03 PM
Looking good. Seems my players are fleshing out the universe more than I am :laugh - not that I mind, it saves me some work when making up other races, so you're all doing -me- a favour (considering I'm trying to make a fairly large system to run around in :P) and helping shape the game. Or the universe.

After all, it's a big place out there. ;)

I'll gladly flesh it out a bit more, such as providing a bit of info on the Sareun, Machina Union, and Talakari mentioned in the Deverai recent history. The Voad/Vhen, another race, also made an appearence in that conflict but I figure I'll have to do a bit explaining on them to as make it clear why they aren't really listed on either side in that conflict.

By all means, shoot me some stuff in PM, or over MSN/AIM some time.

I'm currently busy fleshing out Corp data for the big leaders, and trying not to step all over what may or may not be established history for the other races. It's like walking in a minefield, because I have no idea what has and hasn't been developed in some cases. :U
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: llearch n'n'daCorna on October 12, 2006, 11:32:49 AM
Quote from: BillBuckner on October 07, 2006, 10:00:28 PM
I'd say that the mess officer can be safely filled by a NPC. Unless someone wants to RP HOT REHEATING ACTION.

Ooooo! Sounds tempting! :-)
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: ITOS on October 13, 2006, 09:49:13 AM
Quote from: llearch n'n'daCorna on October 12, 2006, 11:32:49 AM
Quote from: BillBuckner on October 07, 2006, 10:00:28 PM
I'd say that the mess officer can be safely filled by a NPC. Unless someone wants to RP HOT REHEATING ACTION.

Ooooo! Sounds tempting! :-)

We do need boxes to keep the food in if you are intrested. ;)
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Azlan on October 13, 2006, 11:01:39 PM
Quote from: ITOS on October 13, 2006, 09:49:13 AM


We do need boxes to keep the food in if you are intrested. ;)

Can we go light on the bananas please?
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on October 14, 2006, 12:46:50 AM
Quote from: Azlan on October 13, 2006, 11:01:39 PM
Quote from: ITOS on October 13, 2006, 09:49:13 AM


We do need boxes to keep the food in if you are intrested. ;)

Can we go light on the bananas please?

Does it count if they're giant inflatable bananas filled with Helium? Coz then they'd be pretty light! :B
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Boog on October 14, 2006, 10:21:59 AM
Well then, since I can, a bit more backstory on the Rouligi.

Rouligi have, as mentioned, characteristics of both machines and organic life forms, resulting in an interesting view of the universe. Their brain's are divided into two lobes, like a human's, but the left half is almost entirely hardware while the right is almost completely wetware. To a Rouligus, most pure organics are viewed much like someone with ADD, creative and pleasant enough but no attention span or ability to focus on what's important, while purely mechanical entities are viewed as being autistic, good at mathematics and such but not all there. Naturaly, finding that the rest of the universes sentient species fall into one of these two categories came as a bit of a shock. Many Rouligi are terrified of travelling amongst other species, since from their view the universe is populated by invalids and crazy people. Ten generations after first contact you'll find that every Rouligus has a set of biped parts in their home, if not in constant use; after some study of the literature of other species, it was assumed by the rouligi that a sentient species that wasn't humaniod like just about all the others they'd had contact with would dredge up imagies of monsters from ancient mythology or science fiction. Prior to first contact, they were much more insect-like than how humanoid they are now. Their languages are pretty much made up of everything the Grandfather/Engineers could come up with, from communication of thoughts over WiFi to morse code from blinking their eyes.
The reason the change in appearance from one generation to another is so great is because of the Rouligis unique method of reproduction; the Grandfather/Engineers. A Grandfather/Engineer is a Rouligi either born with or upgraded to have greater brain capacity than the average Rouligus; enough more for them to actually require special parts to support all the extra weight in hardware and wetware. Every community of Rouligi has one as a local shrink, doctor, and at times ruler, and one of their duties is to hear suggestions. These suggestions are for the blueprints of the next generation of Rouligi, and how the current models could be improved. Anyone can make suggestions (including non-Rouligi), as it's up to the Grandfather/Engineer how they're used. The Grandfather/Engineer will then send the blueprints to a Rouligus in the area who wants a child and has the proper parts and facilities to make and support one. This "evolution by suggestions" is responsable for both the speed Rouligi can adapt to a new environment and a vast generation gap between Rouligi only a few years apart in age. On average, Rouligi feel safer in mildly disorganized groups; order enough for people to know what to do, disorder enough to be able to deal with it if what they have to do changes.

History- Rouligi stopped having wars amongst themselves after first contact; they would have been ashamed to with the universe watching, and had little reason to with so much more space. Any factions who didn't like each other could just avoid one another. However, their history is filled with conflicts led by Grandfather/Engineers and fought by both soldiers and hackers. Rouligi were being altered by Grandfather/Engineers based on what was needed by communities of them since early in their evolution, but within the last 257.8 years modifying oneself has gotten more and more common, rather than just getting by with what you were built with. They avoid most interspecies conflicts, partly out of a sort of xenophobia (see above) and a belief that other species can be capable of anything.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: ITOS on October 20, 2006, 02:04:01 PM
*gets bumped*

Oww... :<

So, is anything happening here? :S
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on October 20, 2006, 03:55:09 PM
Yeah, I'm mostly workin' on the rest of the thing. I'm trying to plan it out before going in the deep end to see if it makes any difference. So far, trying to work out how the system is "composed" and such. :P
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Stygian on October 20, 2006, 04:45:02 PM
Got some space for another eejit in yer crew?
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on October 20, 2006, 05:41:34 PM
Quote from: Stygian on October 20, 2006, 04:45:02 PM
Got some space for another eejit in yer crew?

Probably. Just remember to use the template.

And expect to burn if you use the word "Unknown".
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Stygian on October 20, 2006, 10:41:13 PM
Roger that.

Name: Sebastian Tycho, nickname "Stygian"
Age: 68
Gender: Androgynous, previously male
Species/Race: "Synth" (Synthetically created and/or engineered organism), originally human

Appearance:
Standing at about 6"0 in his "original" humanoid form, Sebastian very much resembles a regular human being, though this is far from the truth. At first look he seems a somewhat handsome, hard-edged caucasian man of his late twenties, pallid blonde with a broad-shouldered and long-armed athletic build suggesting a weight somewhere above two hundred pounds, maybe two hundred and twenty. On second examination though, most notice his skin, underlined by black veins, his sliding, almost liquid movements and the fact that he seems to wear his pair of sunglasses at precisely all times.
   In truth, Sebastian usually weighs closer to three hundred and eightly pounds, and though he is able to very closely mimick a human being, he has come far from one. In his exposed, "true" form, he appears as a humanoid-shape creature with its skin made up of some slithering fluid, so dark green it seems black, the only visible facial features being a viciously serrated "mouth" of sorts and a pair of light-reflective green "eyes".

Species/Race Data:
Originating from a strain of creatures manufactured for commercial and medical purpouses, medical symbiotes made to slow aging and cure diseases, "Stygian" as he, or it, has come to call itself after its transformation, was originally named "specimen S47-A0c" and created using a revolutionary method of "forced" evolutionary engineering. Developed under extreme conditions and exposed to unique stimuli, Stygian is a species all of its own, made a much more "full" and evolved creature than even some natural symbiotes found in some ecostystems.
   Stygian is a fully morphic and regenerative symbiote that obviously has the ability to completely bond and fuse with its host, human or otherwise, and to transmit this trait to it. It is a highly physically evolved specimen, capable of imbuing its host with tremendous strength and resilience, in addition to the great speed and agility it gains from its morphic form. It also alters its host's senses to fit its own, and enhances both them and the creature's reflexes greatly. The Stygian perceives its world somewhat alike a human, but has senses that blend into each other in a fashion, touch with hearing and taste with smell. Its sight might be the greatest difference, as the Stygian sees poorly in the normal light spectrum, but can pick up even low levels of backdrop radiation in gamma and ultraviolet, and compile this into a detailed picture of its surroundings, perceiving things hidden from the vision of most other beings.
   Perhaps one of the more intimidating traits of the Stygian to some, is that it displays an unusually high psionic resistance and resilience. Because of its almost entirely alien and shifting nervous structure, and perhaps some energy distortion property due to stimuli it received while evolving, it is as impossible to interfere psionically with the creature's nervous system as it is for it to use psionics, and despite this the creature still seems psionically sensitive, able to pick up on and trace the synaptic energies with great acuity. It also has an extremely miniscule "psi signature", despite both quick and strong neural activity, that works together with its adaptable body temperature, generally somewhere within 3 degrees of 17 degrees celsius, to make it hard to detect by anything but smell. Still, though it has proven very resilient to telekinesis as well, the creature's protection is far from complete in that department.

A note on the Stygian's biomorphosis: While the Stygian is more than capable of mimicking nearly any organism its size, there are several discrepancies and limitations to this ability. Firstly, it cannot change its weight without ridding itself of or adding bodymass. This requires much materials and time, and may affect the creature's health if done improperly. It cannot decrease its weight to less than just above 160 lbs, nor increase it to more than 450 lbs, no matter its size. Also, while it is capable of mimicking structure and texture almost immediately, it cannot produce an accurate pigmentation beyond basic coloration very fast. When it takes on a new form its colouration thus usually seems somewhat off, tending towards blacks, greens and greys. It is capable of near enough perfect color imitation, but usually has to adjust it for half an hour, maybe more, before its camouflage is complete.
   Apart from camouflage, the biomorphosis gives it regenerative and acid and alkalic-, fire- and poison-resisting properties, and can also function as a natural weapon for the Stygian. It consists of a relatively high amount of bonded minerals and metalloids compared to other organisms, can harden and sharpen its body as easily as loosening it, and is quite capable of ripping, digging or "eating" through materials other creatures could barely scratch. Additionally, it has proven capable of adhering to and moving across steeply inclined and even reversed surfaces, and is quite capable of supporting its own weight many times over even while hanging upside down from a smooth surface. It can also apparently split its body into several portions, though only over short distances and periods of time.

Personality:
While androgynous, Sebastian, or Stygian, still kind of considers itself male and sometimes displays decidedly "male" personality traits. A bit reclusive sometimes, Stygian is nevertheless mostly courteous, and strangely enough even humorous, despite the underlying tone of harshness it often has to it. It is also patient and slow to anger, though beware when it does, and has a quite strong sense of honesty, loyalty and ideals. But at the same time, it would be best to listen twice to what it says, for while it never lies unless it is absolutely neccessary, it has a way of twisting its words sometimes so that its meanings become hard to interpret. It also usually does things for its own purpouses, rather than some common goal, but will not hesitate to go out of its way if it beleives it is the right thing to do.

History:
Born Sebastian Tycho on the colony Nithalus IV, Stygian was originally a mere human, an ex-military nano-engineer and technician who took the step into bio-engineering with the aid of a friend during his employment at the Haudée mega-corporation. Devoted to the concept of evolutionary design, he was convinced that it was possible to acheive great results using this technology not only in technological applications but also synthetic biological ones, despite organic structures being far less predictable. His work and that of his associates contributed to making Haudée one of the leading companies in nano-solutions and hard-engineered symbiotes.
   When the full and unrestricted "forced evolution" process provided some unreliable and nasty results though, and Haudée management turned the project military, Sebastian wanted out. Haudée would not let him, threatening to have him fined and locked away. They were too dependent on their researchers' work, and their silence, to risk losing control over them. Frustrated with his situation Sebastian contacted the authorities, and in secret began preparing to escape, to take records and one of the prototype symbiotes with him as evidence and research material. He began administering special treatment to himself and the symbiote in question, a specimen designated S47-A0c, checking routines and events and slowly transferring his assets and possessions to new locations.
   Unfortunately, a Haudée informer found Sebastian out before he was fully prepared, and once he found out he desperately hurried to get away, rushing to the Haudée labs where he worked and hastily retreiving the symbiote and records. Security caught up with him though, while he was trashing the lab. Panicking, he fled, nearly killing himself in an ensuing car chase. Wounded and hunted, he fully bonded with the symbiote on the run, making his way off-planet as a stowaway.
   For thirty-three years, Stygian has now lived in the shadows of the star systems, constantly making efforts to hide from Haudée. Straying between locations and occupations, it has lost all purpouse other than to live on and live as well as it can. It took up the occupation of collector and bounty hunter, something that fit its talents, and actually managed to get by pretty well until its ship and home, a heavily modified long-range fighter/bomber called the Husk, was severely damaged and derelicted, leaving Stygian stranded and looking for a new ship, either for itself or to serve on.

Personal Possessions:
Besides the usual clothing, most of which consists of shirts and trousers in various combination of black and dark green with silver details, Stygian also owns an old but well-kept black military coat in the long, thick Nithalan fashion (there are mostly cold planets in the system). It also has a pair of good military boots to go with this, and it still owns a pair of military-type large handguns that fire case-bonded ionized gas charges, although it rarely uses them but mostly keeps them in a box. Apart from that, it doesn't own much but a field flask, a silver lighter, a pair of sunglasses of the latest model with built-in optical display and zoom (a little luxury for a job), a pack of fine cigars it hopes to smoke some day, and a pair of cigarette packs (it smokes, simply because it can without repercussions to its health). It doesn't have much cash; in fact, it's nearly broke.

Phew! That took some time.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Eibborn on October 21, 2006, 06:21:50 AM
Made some basic edits to my profile- nothin' important, but I just thought ya should know.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Azlan on October 21, 2006, 07:14:39 PM
I had to make an adjustment to Locklear's profile...
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on October 21, 2006, 08:07:41 PM
Just as long as you make it clear what you modified, then I can go over and make sure there's nothing particularly wrong/uberish about them.

Still workin' on the combat system. That may or may not be ominous. You decide.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Azlan on October 23, 2006, 06:51:05 PM
I identified Locklear's racial ability.  He is a half-breed between a "Lightbringer" and a common Valallai and as such, had a 50/50 chance between Light Expulsion and Psionic Machine Empathy and the dice rolled for Light.  Machine empathy would be more useful, but I prefer allowing some random chance into the mix.


Locklear has Photophoric Light Expulsion.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Boog on October 23, 2006, 07:54:39 PM
That works out pretty good, since my character already had enough reasons to be scared of the rest of the crew without them being able to read his thoughts sometimes :rolleyes

And again I make fun of Az's character a little!

"I've got a case of Photophoric Light Expulsion."
"Yikes. Where'd ya catch it?"
"No clue, but my doctor keeps perscribing this cream that makes all my fur fall out..."
"Tough break man."
"Yeah."

Oh yeah. I edited Rickardo's personality profile a little.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: lucas marcone on October 24, 2006, 10:05:55 PM
Ian korchev
age: 43
gender:100% grade A dude
race: stantorin AKA lizard man
rank: weapon engineer

appearance: body style: six and a half foot tall blueish green. anole/crocodile style head andanimal style feet.
tone:200 pounds lightly muscled. 
face:ugly face (think old salty sailor type face)
scars:long scar runs along the length of his left jaw and down across his chest, bitemarks on his sholder (right) forearm (left), and burn marks on his whole right arm leg and side of torso.
clothes: metal mosher clothes

race data: the lizard men are a reziliant race on stantor's ice moon iratha. forced there after years of waring with the mamals of stantor only a few can look past engraved prejudice to even see mamals as equals let alone friends. lizard men are a long lived people with life expectancy rangeing from 200-234, of corce this is before their enharent asshole attitude, quick tempers and dangerous thrill seeking

personality: strong quiet....asshole, this embodies Ian but ofcorse he so does love everything that goes BOOM in the night. he is well learned but prefers strength over thought. he is also one of an extream minority of prejudice"less" lizardmen. seeking adventure he hired on as weapons engineer and an adventure is EXACTLY what he expects to find

history: nothing is really known other than what he lets on. he prefers people to see his strengths and fear them rather then see weakness and exploit it. what is known is he used to be a construction worker and that he was married three times, each one's death surrounded in mystery.

posessions:2 uzis, 1 sawed off barrel shot gun (bought at S-MART :mwaha ), a plethera of notebooks with novels short stories and what not written by him, lap top with a few mmorpgs and first person shooters.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on October 25, 2006, 07:33:59 AM
Will your next trick involve putting your other foot in your mouth? :P

Considering there is no S-MART (or equivalent), that kind of rules out the shotgun, which would be very ineffective in boarding anyway. Same for the uzis. Modern weapons are going to be of limited effectivity against various forms of personal armour.

~~

Shuttle & Messenger Probe Statout

Kytech Standard Shuttle (KS):
-
The KS Shuttle is a fairly cheap and widespread shuttle design used for civilian use. It has extended fuel tanks that allow short interplanetary trips (KS Shuttles are given a "ride" up to orbit, much like modern shuttles) and long-distance atmospheric trips. With a dual-nozzle low-consumption ion drive, the KS is efficient, if somewhat slow. Despite their poor armour integrity, KS Shuttles have a high structural integrity, compared to other shuttles, so they can land even after making a particularly bumpy atmospheric descent.

Cost: Cheap as peanuts. 1kcr, tops.
Sensor Strength: 2. Very limited.
Shielding: Nada. 0 Points.
Armour: Titanium Plating. 10 Points.
Structure: Standard. 50 Points.
Propulsion: Ion Drive

Current Cargo: (excluding vital supplies and any ammunition)
None

Weaponry:
None

Subsystems:
None

~~

Kaiseka Messenger Probe
-
At some point in time, any galactic citizen is bound to see a Kaiseka Messenger Probe in operation. These long, slim devices are basically a small memory bank, guidance computer, standard drive and warp drive in one package. They're actually pretty tough for something so small - some designs are nay bigger than a microwave, whilst some are as big as torpedoes.

Cost: 100cr-500cr.
Sensor Strength: 0.
Shielding: Varies.
Armour: Varies.
Structure: Varies.
Propulsion: Ion Drive, One-Shot Warp Drive

Current Cargo: (excluding vital supplies and any ammunition)
None

Weaponry:
None

Subsystems:
None
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on October 25, 2006, 11:27:38 PM
SPAM. :B

Damage Types & Armour/Shielding Types. Totally WIP.

On a sidenote, the Red-Eye is now properly statted out w/ shield, armour and structure details.

~~

Kinetic
Damage from impact force like bullets or shells. Most common type of weapon.

Explosive
Damage from explosions like standard missile/rocket warheads or high explosive weaponry.

Laser
Damage from high-energy laser beams. Not too powerful, but good range.

Plasma
Damage from high-energy plasma bolts. Powerful but slow-firing.

Pulse
Damage from high-energy pulse cannons. Weak but rapid-fire.

EMP
Damage from EMP weapons. Does no real damage, but shuts off weapons and engines. Drains shields very quickly too.

Corrosion
Damage from radiation, radiation weapons, acid or other corrosive substances. Very dangerous to structure and crew.

Biohazard
Damage from biological hazards like toxin spills, toxic gas, etcetera. Lethal to unshielded crew.

-Special-
Penetration
Penetration is a fairly useful statistic in any weapon. It determines how much damage is done to Structure on top of any armour damage. A weapon with 5% Penetration deals 100% damage to armour and an extra 5% damage straight to the structure. In most cases, you must rely on depleting the enemy's armour before you can start damaging their structure. There are two types of Penetration;

[Type] Shield Penetration and [Type] Armour Penetration. The former determines how much damage bypasses that specific type of shielding or armour. If the penetration is greater than 100, then the weapon strikes for extra damage. An example of this is plasma weaponry fired through plasma shields. Plasma weapons pick up extra plasma from the shields as it passes through, increasing it's destructive capabilities. Some advanced kinetic weapons may significantly bypass standard armour.

~~

Phased Weaponry
Phased-type weaponry is rarer than standard weaponry, and only comes in energy weapon types. As such, phased weaponry ignores all, or a large amount of, standard shielding, even if the resistance is listed. A laser blast could be fully absorbed by an Ablative Shield, but a phased laser blast may skip all or a significant portion of the damage past shields, straight to armour. Thus, Phased Weapons are fairly expensive, and useful in combat. They can only be countered with the equally rare and expensive Phased Shielding.

It should be worth noting that kinetic weapons generally bypass most shields, except plasma and particle shielding. The only true defenses against missiles/rockets/torpedoes are RDS, Point Defense and ECM.

~~

Protection Types;

Armour
Standard form of protection available on all ships. Better against kinetics than energy however.

Reactive Armour
Customised armour, specialised to protect against explosions.

Reflective Armour
Modified armour, designed to offer a greater degree of protection from energy weaponry.

Hazardous Conditions Armour
Armour designed to absorb significant amounts of radiation without taking damage. Also resistant to acid and extreme temperatures.

~~

Shielding;

(Shields do not protect against Kinetic Damage or Missiles unless noted)

Ablative
Cheap and cheerful standard shielding. Works like a sponge. Soaks up damage until it reaches it's breaking point and then collapses. Durable and reliable, but not particularly tough.

Deflectors
Mirror-effect shielding that bounces energy attacks away from it. Fairly simple. Can be broken if enough firepower hits the same area. Very effective against lasers.

Particle Shielding
Particle field based shielding. Stops kinetic projectile weaponry. Ineffective and bulky.

Plasma Shielding
Superheated gas based shielding. Very short range, very inefficient, but effective against kinetic weaponry. Increases damage from incoming plasma.

Phased Shielding
Energy-phased variant of Ablative shielding. Absorbs damage from standard weapons which bypass standard shields, much like a standard ablative shield.

Remote Detonation System
Field which broadcasts detonation signals to all missiles within the system's radius. Does not affect unlaunched missiles/rockets. Has a chance of causing premature detonation of missiles/rockets. Detonation may still be close enough to the target ship to cause damage.

Electro Magnetic Absorption Field
EMAF systems attempt to counter EM pulses and negate them, preventing EM damage. Works like the RDS and thus is not fully reliable. Interferes with standard electromagnetic countermeasures. EMAF will not target missiles, but any missiles caught in an EMAF blast may suffer effects similar to ECM.

Electromagnetic Countermeasures (ECM)
Not to be mistaken with EMAF, ECM systems scramble the sensors of incoming missiles and cause them to veer away. Not fully reliable, much like the RDS. However, in combination with the RDS, survivability in the face of missiles increases dramatically. Military-grade ECM can hijack missile control systems and retarget to the original launcher, or another random hostile.

~~

Resistances;

Each armour/shield type has different resistances against different types of attack. An armour's resistance value reduces the damage of the attack by that %, so an armour that has 50% Kinetic Resistance only takes half damage from Kinetic attacks. The same armour might have 25% Energy Resistance, and thus Energy attacks do 75% normal damage.

Most basic armours do not have resistances – whereas the specialised types do. If a resistance is unlisted, it means the armour takes full damage from that damage type. If a resistance is negative then the armour takes extra damage from that damage type. This can become very problematic.

Some armour may have special effects – mostly the RDS, EMAF and ECM. They do not have "resistances" per se, as they are not strictly armour – actually internal components used to supplement existing systems. They behave as a weapon, but defensively – ie, an RDS targets all oncoming missiles/rockets automatically and rolls to hit. If it hits successfully, the projectile is terminated and explodes harmlessly. Different types of missiles are harder for an RDS to set off, or for ECM to disrupt. If an EMAF successfully counters an EM Pulse, it can either fully negate it or reduce the effects.

~~

Armour types cannot be combined, but you can have multiple shield generators on your ship. Just make sure you have the necessary reactor systems!
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: llearch n'n'daCorna on October 26, 2006, 09:42:42 AM
Hmm. Can we strap people to the outside of the ship? I kinda want an ablative meatshield.... :-)
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: lucas marcone on October 26, 2006, 03:42:41 PM
the guns are only for target practice(fun). and the S-mart was a joke for those of us who love the army of darkness movie.


anyway is he acceptable? and when does this thing kick off?
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Azlan on October 26, 2006, 08:34:27 PM
Quote from: llearch n'n'daCorna on October 26, 2006, 09:42:42 AM
Hmm. Can we strap people to the outside of the ship? I kinda want an ablative meatshield.... :-)

Oh yeah... like that whole Star Control thing!  Let's use people for armour! 
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on October 27, 2006, 04:31:23 AM
 :rolleyes

This thing might not be kicking off for a while yet, we'll see.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: ITOS on October 27, 2006, 01:07:34 PM
Quote from: llearch n'n'daCorna on October 26, 2006, 09:42:42 AM
Hmm. Can we strap people to the outside of the ship? I kinda want an ablative meatshield.... :-)

I've heard that cardboard is excellent for dampening kinetic energy. :paranoid
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Eibborn on October 27, 2006, 08:41:39 PM
A few minor alterations to my character... This is why I'm a terrible packer. I forget half the stuff I want until it's too late. XD

Do you really want me to keep you posted every time I change something, or would it be better to just let you know if I do anything like giving myself a rail gun or turn into a murderous psychopath? 'Cause characters are, to me, like scabs. I just can't help but pick at 'em. In fact, I don't actually pick at scabs, but the analogy was useful. You understand, I hope.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on October 27, 2006, 09:03:16 PM
I don't mind if it's stuff like fixing grammatical changes or minor physical aspects, just as long as you don't suddenly turn them into hulking great warbots. :P
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: lucas marcone on October 30, 2006, 03:59:23 PM
so what exactly must happen before this gets started?
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Stygian on October 30, 2006, 04:05:59 PM
Dunno. Maybe women must stop bickering, men stop watching football and cats find the key to cold fusion. In a parallel universe, that would already have happened though...
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on October 31, 2006, 09:56:19 AM
Quote from: lucas marcone on October 30, 2006, 03:59:23 PM
so what exactly must happen before this gets started?


I finish actually planning the rest out, or at least finish planning out the local area and such.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: lucas marcone on October 31, 2006, 11:27:25 PM
*pokes styg with a fork* bad styg bad!
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on November 10, 2006, 05:54:38 PM
Alright, the Amta system is generated, thanks to the Megatraveller rulebooks.

I like to use the resources I have at hand. :B
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Boog on November 10, 2006, 06:12:36 PM
That mean we're ready, or is there more to take care of?
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on November 10, 2006, 06:19:42 PM
We are go for launch. Get to it!
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: e_voyager on November 10, 2006, 06:57:12 PM
sounds good can i sign up?
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on November 10, 2006, 07:13:35 PM
Too late. :P

Maybe if the crew need to recruit... well, more crew. Should the need arise.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: e_voyager on November 10, 2006, 10:23:29 PM
ah well it was wotth a try. sounds fun so have fun. and
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Azlan on November 11, 2006, 08:38:47 PM
Megatraveller???!!!  I haven't cracked those books in a decade or more...

Wow, we never finalized some of the positions... though I was trying for a Ship-board weapons spot (guns don't fire themselves), the position would be a weapons officer on military ships, but I imagine more like "defense officer" in a civilian capacity.

Anyways, until Aldoun can be located, one could say he is off shift and I am "backup on duty" until I narrow down a more permanent role.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: ITOS on November 11, 2006, 09:08:08 PM
Quote from: Azlan on November 11, 2006, 08:38:47 PM
(guns don't fire themselves)

They don't? :erk
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Azlan on November 11, 2006, 09:09:23 PM
Well there are those... other guns, but we don't speak about them.  They are mean and they make kitties cry.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on November 11, 2006, 09:34:46 PM
Quote from: Azlan on November 11, 2006, 08:38:47 PMMegatraveller???!!!  I haven't cracked those books in a decade or more...

What can I say? Nice and quick Mainworld generation rules, as well as assorted information as otherwise necessary. That which was unnecessary was cleared out and I fleshed out my own details such as the--... wait, that would be telling. >:3
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Azlan on November 12, 2006, 03:59:56 AM
Quote from: Sheridan on November 11, 2006, 09:34:46 PM

What can I say? Nice and quick Mainworld generation rules, as well as assorted information as otherwise necessary. That which was unnecessary was cleared out and I fleshed out my own details such as the--... wait, that would be telling. >:3

Indeed it would, but I'm not convinced that the several inches of dust covering those Megatraveller books is not there for a reason...
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on November 12, 2006, 01:20:08 PM
Quote from: Azlan on November 12, 2006, 03:59:56 AMIndeed it would, but I'm not convinced that the several inches of dust covering those Megatraveller books is not there for a reason...

The reason being that you're too lazy to dust them off? :P
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Aldoun on November 13, 2006, 03:02:51 PM
While I lament my own inability to post as soon as I noticed the rp thread up I'm sad to say a responce from me will háve to wait another day. This is due to the National test in Swedish I'm having tomorrow so tonight I don't have time to get a decent post up IC. But I'm still around despite my lack of posting.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Stygian on November 13, 2006, 03:10:48 PM
Quote from: Aldoun on November 13, 2006, 03:02:51 PM
While I lament my own inability to post as soon as I noticed the rp thread up I'm sad to say a responce from me will háve to wait another day. This is due to the National test in Swedish I'm having tomorrow so tonight I don't have time to get a decent post up IC. But I'm still around despite my lack of posting.

Som fan. Tar det verkligen så lång tid? Det är väl inte ditt sämsta ämne, eller?

Trans: Like hell. Does that really take that much time? It isn't your worst subject, I presume?
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: bill on November 13, 2006, 03:12:13 PM
Bad Styg. Read the rules.  :nono


[edit]Better.  >:3 [/edit]
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Aldoun on November 13, 2006, 03:18:12 PM
A five hour test isn't something to laugh at, but as it happens my bane of good swedish results is my poor handwriting; if I don't take my time even I can't read it without difficulty. While I've been working to fix that it's still poor. And the five hours doing the test isn't going to leave me a particulary intellectually active individual tomorrow since I've been a tad sick and rather tired for a week.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Stygian on November 13, 2006, 03:19:49 PM
Ouch. Point taken. No one's ever criticised my handwriting. Well, some have said it's too thin. I beleive that most would have the opposite problem though.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: llearch n'n'daCorna on November 15, 2006, 08:17:52 AM
/me makes some sandwiches in the kitchen and ignores the outside world, that being much safer. :-)

.. what? I said I'd be the chef, didn't I? :-)


(yes, I realise this is the OOC thread. I don't want to piss Sheridan off, mmkay, even if I think I'm funny. :-)
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Stygian on November 16, 2006, 12:33:21 PM
Right. When interpreting Stygian's accent, just think of an Irish one with just a tiny hint of German to it and a feeeeew small quirks.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Eibborn on November 18, 2006, 12:28:20 PM
WHOO!
Alrighty, the creator of the species of alien I'm playing has released a brief piece of informational writing- http://inhuman-comic.com/aboutnikitaks.php
ALL ABOUT NIKITAKS! :D
Everything you didn't know, and a fair bit even I didn't know. I'll be modifying my character a little to bring it up to speed with this. No major changes, of course.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on November 18, 2006, 02:12:55 PM
I am, of course, blaming you, Eibbor, for me coming into contact with the author of that webcomic, getting bored, and doing some 3d arts for it. :P
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Aldoun on November 18, 2006, 05:40:57 PM
Finally posted, sorry for the delay everyone. And two people had time to post as I was typing (and doing a bit of reading on another site) which shows just how slow I tend to be when distractions are available.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: llearch n'n'daCorna on November 18, 2006, 08:08:39 PM
Woo, shiney thing! :-)
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on November 18, 2006, 09:46:58 PM
Quote from: llearch n'n'daCorna on November 18, 2006, 08:08:39 PM
Woo, shiney thing! :-)

Out. Before I use you as packing material. (http://img245.imageshack.us/img245/1640/8448ys2.gif)
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: bill on November 18, 2006, 10:41:47 PM
Heh. I seriously doubt that he'd mind.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on November 18, 2006, 11:13:46 PM
Quote from: BillBuckner on November 18, 2006, 10:41:47 PM
Heh. I seriously doubt that he'd mind.

That's beside the point. :P
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: llearch n'n'daCorna on November 19, 2006, 04:51:26 AM
Hey, now.

No need to get nasty.

Besides, the cook isn't allowed to make comments? Surely we shoudl have a smart-arse short-order cook lurking around, even if they're less than useful in actually cooking anything...
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Azlan on November 19, 2006, 01:42:29 PM
http://zarla.comicgenesis.com/d/20061115.html

This reminded me of box-boy for some reason... not that I suspect he's eat someone... it's just the current avie he had...
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: llearch n'n'daCorna on November 19, 2006, 04:57:30 PM
*innocent look*
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Eibborn on November 20, 2006, 12:09:30 AM
Quote from: Sheridan on November 18, 2006, 02:12:55 PM
I am, of course, blaming you, Eibbor, for me coming into contact with the author of that webcomic, getting bored, and doing some 3d arts for it. :P
I'm so proud! :D I love throwing my favourite webcomics in others' faces. Are your pictures up on the site yet? If so, under what name?
I'm sorry to deviate from the topic like this, but curiosity calls.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on November 20, 2006, 02:27:04 AM
Quote from: Eibbor_N on November 20, 2006, 12:09:30 AM
Quote from: Sheridan on November 18, 2006, 02:12:55 PM
I am, of course, blaming you, Eibbor, for me coming into contact with the author of that webcomic, getting bored, and doing some 3d arts for it. :P
I'm so proud! :D I love throwing my favourite webcomics in others' faces. Are your pictures up on the site yet? If so, under what name?
I'm sorry to deviate from the topic like this, but curiosity calls.

There's a couple, in the fanart section, under "Arcalane". Rest of my stuff is here (http://arcalane.sheezyart.com/).
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Stygian on November 20, 2006, 02:35:25 PM
"Oi, oi think he's troing to tell ya somethin', pal..."
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Eibborn on November 20, 2006, 08:14:26 PM
Quote from: Sheridan on November 20, 2006, 02:27:04 AM
There's a couple, in the fanart section, under "Arcalane". Rest of my stuff is here (http://arcalane.sheezyart.com/).
Ah! In that case, I've already seen 'em! They're good! :)

But now, actually on topic (fairly rare for my posts, evidently :o), we don't seem to have any captain. Who is the superior officer on this ship? A NPC?
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: llearch n'n'daCorna on November 20, 2006, 08:32:42 PM
the ship's cat?
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: ITOS on November 21, 2006, 04:15:19 PM
Who is driving? :dface
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: bill on November 21, 2006, 04:45:16 PM
Someone who can't.  :B
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on November 21, 2006, 05:07:22 PM
Quote from: ITOS on November 21, 2006, 04:15:19 PM
Who is driving? :dface

A hyperintelligent hovering aubergine.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Azlan on November 21, 2006, 06:12:54 PM
Quote from: Eibbor_N on November 20, 2006, 08:14:26 PM

But now, actually on topic (fairly rare for my posts, evidently :o), we don't seem to have any captain. Who is the superior officer on this ship? A NPC?

The director forgot to cast him... quick grab a good looking stage-hand!
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Snuggles on November 21, 2006, 06:17:31 PM
It might be too late to join but could i?
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: bill on November 21, 2006, 06:18:35 PM
Can you pilot a ship?  >:3
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Snuggles on November 21, 2006, 06:37:35 PM
I could why?
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on November 21, 2006, 10:24:59 PM
Recruitment will have to wait until the crew manages to dock with a starbase/spacestation, or land on a planet.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: lucas marcone on November 22, 2006, 06:08:37 AM
all cower before the mighty captin SNUGGLES! *wemen and children run men cower in fear.* "NOT THE SNUGGLES! THE HORROR!"


yeah it has a ring to it....
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on November 22, 2006, 06:53:45 AM
That ring? That's your telephone going off. I'd answer it if I were you.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Joshua on November 22, 2006, 09:28:18 AM
I suppose, if no one else wants the job and you're reluctant to post an NPC one, I could take on the role of captain. I haven't decided on how to enter yet and was waiting for an opportune moment to do so. I already mentioned in his bio that Josh use to captain another vessel, and any captain worth his salt should know how to pilot the ship he commands.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Snuggles on November 22, 2006, 11:42:08 AM
If you guys need a captain or a pilot that badly i will do one or the other but Lucas is right captain snuggles does have a nice ring to it
...
COWER my minions COWER!!!
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on November 23, 2006, 02:20:19 AM
Oh, and you'll need ta be fillin' in one of them thar character sheets, I believe the template is somewhere on Page 1 or 2...

Here it is again!

Quote from: TEH SHEETName: Or closest translation to Galactic Standard, aka English
Age: If Important (may not be to non-organics)
Gender: If Applicable
Species/Race: Name in Gal-Standard/English

Appearance:
Tell us how your character looks. Are they tall or are they short? Fat or thin? Handsome or ugly? What kind of clothes do they wear? Standard civvies, or military clothing?

Species/Race Data:
Fill in a paragraph or two - three or four if you want - describing how your race evolved (or who built you), how it looks, what senses it has (ie, infravision, hypersonic hearing, but no taste) and how technologically evolved it is. An acidic gelatin blob from Sardaukar V might be very simple, but have some innate abilities - like the ability to sense nearby life forms via electrical energy (like a shark can) or detect brainwaves - and thus make a very good 'bloodhound'. You get the idea, right?

Personality:
Describe the personality of your character. Are they efficiency-obsessive, or very laid back? Are they liable to snap at the drop of a hat, or always on top of things? Are they always diplomatic, or do they say what's on their mind all the time, without tact? May not be applicable to all races, such as our acidic gelatin blob from you-know-where.

History:
What's your character done for a living before this? Were they a Mercenary, Pirate, Swashbuckler, Rogue, Thug, Bodyguard, Assassin, Bounty Hunter, Policeman, Security Officer, Teacher, Flight Instructor... what have they done? Why did they do it? Why did they leave/quit? Have they been in trouble with the law? Have they ever killed someone? In cold blood? For money? Or did they lead a relatively normal civilian life, and are now looking to escape from the monotony?

Personal Possessions:
Does your character have any personal possessions? A handgun that saved their life, or a memento of their family? An armour fragment from a ship they destroyed? A family heirloom, or ancestral keepsake?
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: llearch n'n'daCorna on November 23, 2006, 11:18:04 AM
Name: Unprintable. At least in couth parts of the galaxy...
Age: Unknown, but probably more than you think. Or less, depending on how cynical you are.
Gender: Attempting to enquire would likely involve much pain on your part. Unless he thinks you're sexy.
Species: Humanoid, but still vague.

Appearance: Short, fat, grubby little scum.

Species: Humanoid, grubby little scum that they are. Short sighted, average build, short - but don't call them that, they have a race-wide case of "Short Man's disease" and a chip on their sholder big enough to support the roof of a marquee...

Personality: He's a short-order cook. As long as he doesn't spit in the food, or pee in your beef wellington, what more do you want?

History: Nobody really knows, and, frankly, given the way he smells, nobody really wants to get close enough to find out.

Personal Posessions: A set of chef's knives, a grubby hat, and a few well-worn, and probably fairly tasty aprons.

.... wot, me? Taking the piss? Never....
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on November 23, 2006, 01:38:42 PM
If I wanted a peanut gallery, I'd ask for a peanut gallery. GTFO already.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: llearch n'n'daCorna on November 23, 2006, 02:08:53 PM
ok, ok. No need to get antsy about it...
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: ITOS on November 24, 2006, 01:49:05 PM
Oops. I might have killed the RP. :<

We really need a captain to get the crew going and take responsibility for decisions. We either have to elect one or get a new crew member.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Joshua on November 24, 2006, 01:56:23 PM
You didn't kill it ITOS, it's just the holidays and the holiday weekend.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on November 24, 2006, 06:18:03 PM
Which still doesn't explain how Pardus had 499 active/online players/members during Thanksgiving!...

(That's about average for normal 'active'/currently online players count)
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: llearch n'n'daCorna on November 24, 2006, 06:52:19 PM
"You're all geeks with no life" ? *hides*
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Azlan on November 25, 2006, 03:11:48 PM
Quote from: llearch n'n'daCorna on November 24, 2006, 06:52:19 PM
"You're all geeks with no life" ? *hides*

Toses Llearch out of the thread, "away with ye!"
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: ITOS on December 01, 2006, 12:24:52 PM
If we have weapons and armor, shouldn't we post stats or characteristics of those at some point?
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Stygian on December 01, 2006, 03:56:43 PM
I am unsure as to what weapons I could possibly possess. The suit could be considered a part of Sebastian's gear, as he must have had it with him when leaving the Husk. But he has no weapons in his place except those handguns, and I'd rather not use those (not just because I don't know how I'd formulate the specs on them). I'm much more of a heavy rifleman, so if anyone should be carrying the heavier firepower or equipment, it'd be Sebastian.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on December 01, 2006, 07:05:42 PM
Quote from: ITOS on December 01, 2006, 12:24:52 PM
If we have weapons and armor, shouldn't we post stats or characteristics of those at some point?

Characteristics, at least. What kind of damage types they use, etc. See here for more details (http://clockworkmansion.com/forum/index.php?topic=1185.msg53621#msg53621)

Also take note what kind of armour it is, how thick it is, whether or not it's designed to protect against NBC hazards, that kinda thing. The more detailed you are, the more likely it is to save your ass. ;)
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Eibborn on December 02, 2006, 03:57:32 AM
Is there a standard issue on the ship? I'd assume not, as it's not a military vessel or anything.
Of course, if that's the case, then our resident Nikitak is weaponless. He'd do well enough in a melee fight, I suppose. He could just brawl.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Stygian on December 02, 2006, 10:59:49 AM
Armor profile: Larus manufacture SOHA-95 C infantry armor

Type: Mediumweight integrated cyber-mesh armor

Weighing in at an approximate sixty pounds, consisting of helmet, power and computer unit, underlaying mesh, and torso, leg and arm armor, the SOHA-95 is the military version of the STOA-92 police armor. It is a tactical special operations armor that is common among several militaries, and while slightly old is still an excellent piece of hardware thanks to the quality and serviceability of its design.
   The SOHA-95 was made with flexibility and power in mind. It is not a stealth-capable piece, unlike some more modern, less protective systems, but compensates for it with protection and versatility. Quite flexible, it sports only the most basic of supporting actuators built into its undermesh, and because of several design features and the presence of interface connectors, it would be much more proper to classify it as a cybernetics-supportive armor, rather than an actual powered one. It also features a notoriously powerful compact power unit, and excellent multispectrum sensor array, both managed by a fast processor and all built into a rather slim and solid design that easily accomodates quick movement and maneuvers.
   In terms of protection, the SOHA-95 should be considered good for a piece of armor of its class. True, it was never meant to take fire head-on from up close, but its armored pieces are resilient, and the mesh is bullet- and tear resistant, though one should definitely not be wandering far from cover in it if facing fire from field rifles or heavier weapons. As it originates from the Nithalan system, where plasma and laser weapons are nearly as common as high-efficiency kinetic ones, the SOHA-95 sports excellent heat and flame resistance, and is both NBC-shielded and EMP-protected. The C version of the piece also comes featuring a rebreather and extended oxygen storage for moving in space.
   The SOHA-95 design was later reworked into the SOSCHA-99, a modernized and slightly less armored stealth-capable piece that has yet to see much use, and to appear on the black market.

   (It is worth noting that Sebastian has repainted his armor all-black and onyx-coloured, and that he has reworked his helmet a bit with better sensors and a smooth face-visor. The large studs around the shoulders and the leg armor is not standard either, and grants just a bit more protection)

Protection: 5/10. Good for moving quickly and standing up to laser, plasma and corrosion damage, but doesn't give the same kind of protection against kinetic or pulse weapons. EMP- and NBC-proof, and space-capable.

Systems: 8/10. Excellent power supply, sensors and interface, but lacks stealth or other special features.



Ist dieser ganze Nutzen? I think I can make some drawings and give some specs on a machine rifle I'd like to use if you want to.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Boog on December 02, 2006, 11:33:41 AM
The iron exoskeleton provides a decent amount of defense, and the stunner arm isn't too different in effect from a very large, not quite as powerful shotgun. When it fires it blasts out the cloth part of it's speakers, so they have to be replaced every few shots. The new legs just make him faster over long distances. Not quite as extensive as Stygian's new duds, but usefull.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: ITOS on December 02, 2006, 02:50:49 PM
Armor profile: Shaa

Type: Custom-made heavy space armor

History: Shaa was developed for the very special situations a tactical boarding crew is faced with. It had to work in both 0-G space and in small corridors with artificial gravity. It had to resist EMPs (a target gets EMPed before it's boarded) and be very protective against explosions (explosive devices are often set up to slow down boarders and are cheap heavy weapons compared to energy weapons).

Features: The skintight inner suit is what protects the wearer from the vacuum space. It keeps the pressure up and controls the body temperature of the wearer. It also has a mesh (aka servos) which aid in carrying the heavy suit around in an environment with gravity.

The outer suit looks very tubby... or slack, especially on Angel who is quite short. Unlike most armors (that use platings) it's based on a very strong fabric that can spread out kinetic and heat damage over the whole suit. You can compare it to an energy shield that takes damage, the damage is absorbed by the whole shield not only where the projectile hits.

On top of all this is the so called "hard ware". A thick west covers the upper torso and contains energy supply, air filters, electronics and support for an AI-TOS (Angel doesn't have one in her suit at the moment, it requires many linked suit to function properly). Larger sockets for ammo and equipment are located on the legs. Bracelets and boots contains mini-boosters for maneuvering in 0-G.

The helmet is very plain and has a smooth surface. A slight change in tone indicates where the visor and sensors are.

Engineers have not yet been able to put in a cloaking field, external ones are available but sparesly used since they are expired upon use.

Protection:

Very high against kinetic and explosions. Not as good against energy weapons.

EMP: Fully protected.

Corrosion: Very high against radiation, medium against acids.

Biohazard: It's a space suit.


Blarg for spelling and grammar. :-(
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Aldoun on December 02, 2006, 04:58:53 PM
Sorry about my absence, post will be forthcoming tomorrow. And I'll see about getting specs up for Thivirith's weapons/armour.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on December 02, 2006, 08:19:35 PM
On a sidenote, spacecraft, vehicles and 'infantry' all use different armour/damage scales. Notes will be included for any modifiers relating to larger or smaller targets.

In other words;

A 25mm Hypervelocity Cannon on a ship will do, say, 25 damage to another ship. It might do 50 damage to any vehicles, and 100 damage to 'infantry'. Likewise, an Assault Rifle that does 4 damage to infantry might do 0 damage to vehicles and 0 damage to spacecraft. A tank's 30mm HVC could do 40 damage to other vehicles, 80 to infantry, and only 10 to spacecraft.

That kinda thing. There's no general scaling between 'em.

EDIT: This is just a heads up before I go doing the armour durability and such, so you don't go "wow, my armour is so tough it could survive a direct hit from our ship's guns!"
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Azlan on December 02, 2006, 10:29:51 PM
I'll document a little about the security armor he rarely uses... he tends to utilize the Armored Flightsuit stored in the shuttle.

Armor profile: Explorer Corp Light Security Armor


Type: ECL-12X Hazardous duty Light body armor


History: This light security armor was developed for use by merchant marine, civilian law enforcement units and government organizations.  It is based off of the AL-40 military grade light armor.  This variation is a customized model developed for use with the Explorer Corp., since this particular group operates in multiple, potentially dangerous environments and situations.  Rather then create multiple individual armors to cover specific duty types, which would conflict with the flexibility and adaptability that is their hallmark, they designed three classes of armors with all the features that could conceivably be needed.  The armor is relatively heavy for a "light" armor, but its weight is alleviated with a light utility exoskeleton that perserves the natural agility of a Valallian.  Due to the possibility of hazardous environments up to and including hard vacuum, the suit is environmental, EMP resistant and sturdy.  The primary difference between this version and the military one is the thickness of armor protection and the exoskeleton on military suits is designed to enhance the user's strength and agility.


Features: The armor consists of two parts the first of which is an insulated and heavily padded inner suit made of a synthetic material highly resistant to tearing and cutting, fire resistant and the vacuum of space.  The material is very similar to silk, but it is synthetic and molecularly constructed.  This inner suit balances pressure to insure circulation to all extremities and controls temperature.  The inner suit also contains the exoskeleton enhancer mesh that augments the user's strength and dexterity to enable them to better handle the weight of the outer suit in a gravity well.

The outer armor suit consists of the primary armor pieces. Unlike most armors the outer armor plating consists of layers of durable molecular polycarbonate that is still rather advanced compared to other races.  The inner armor layer consists of a highly structured crystalline material aligned on a molecular level to distribute kinetic forces evenly over the entire surface.  The outer layer is a similar molecular polycarbonate composite that dissipates the constituents of energy weapons and reflects lasers.     

The suit is NBC shielded and environmental and attaches microtanks to the back of the suit with highly compressed air supply.  Two such tanks are attached to the outer suit unit and one attaches to the inner suit.  A well trained Valallian can operate for three days on the air from the tanks (1 day per tank) before needing to switch to the rebreather units.  The rebreather can extend the suit by an additional two days per tank contained in the suit. 

The suit uses replaceable micro-energy cells and accepts standard energy cells or specialized bio-energy units which are extremely expensive.  The suit accommodates three total energy cells, two in the outer unit and one in the inner part.  The suit has energy life to operate for 72 hours at highly active use or twice that on an economy level.   There is a built in computer system for monitoring all the suit systems, it is redundant, having processor cores in the outer suit and inner suit.  The left arm of the unit has the keypad and a holoscreen for operational use when the helmet is not present.  The inner suit uses a small PDA sized device when neither the helmet or outer suit are present.   

The helmet accommodates only a Valallian, as it is designed for a creature with a muzzle and ears on the top of their head.  The helmet has an excellent sensor system built into it, with infrared, lidar, telescopic and microscale capabilities as well as sound dampening, external pickup and enhancement and ultrasonic.  The visor is also highly polarized and possesses a HUD that displays all vital computer functions. 

The suit is designed to accommodate psionic sensitives and all Valallians possess a limited machine empathy that allows them to operate psionic technology even if the specific individual does not possess the full psionic power in a minor or major capacity.

EVA in zero-G is capable through add on units for maneuvering and propulsion, otherwise the suit has emergency units for minor maneuvers.  The suit's utility belt provides a 10 ft magnetic/manual grapple and cable for attaching to ships or other objects to pull one's self in.

The outer suit provides interal holsters for sidearms, 1 per thigh and contains a variety of small compartments to store small objects. 


Protection:

The suit provides protection for all areas of the body: hands, arms, feet, legs, tail, torso, head.

Very high against kinetic and energy weapons.

Medium resistance to incendiary/fire

low verse plasma

Fully protected against EMP.

Corrosion: Very high against radiation and acidic materials.

Biohazard: Fully NBC.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: bill on December 02, 2006, 10:58:29 PM
Armor Profine: Jordan-Collins-Winthrop S7 "Orangecoat"

History/Features: The JCL S7 hazard jacket (including gloves/pants) was developed for use for general protection against biohazard situations. It essentially is a heavy hooded jacket. However, the outermost layer of the jacket is chemically treated to be extremely resistant to chemical agents, fires, and explosions / shrapnel, which made it rather popular with miners. The nickname "Orangecoat" derives from the jacket being extensively used by emergency teams, who ordered the jacket in orange. The jacket, however, is generally seen in black in other cases.

The entire jacket, when gloved, hooded and fitted with a standard gasmask, is an effective airtight hazmat suit, though decidedly not suitable for vacuum conditions.  Being heat-resistant to very high temperatures, the jacket is also able to protect the user rather nicely from laser based weapons , and obviously flamethrowers (if anyone actually uses those anyways). The jacket does not protect against projectile based weapons very effectively, and is advised to be used with a second layer of light armor underneath, if the situation requires.

The gasmask is rather strong against direct hits by small arms, though if the situation actually requires it to do so, than the user is likely to be in a spot of bother. The gasmask itself is a filtration model, with a hose on the front leading to a small filtration unit mounted on the belt. The hose is rather sturdy, and is made to last general wear-and-tear. The eye lenses in the gasmask are effective protection against bright light. The mask can be detached from the hood if deemed necessary.

Possibly the most popular feature of the Orangecoat is it's lack of requirement of a power source. Everything is either a part of the suit, or mechanical, such as the gas filtration unit being driven by the user's breathing. Thus, EMP  attacks will not affect the suit at all, though items inside the suit are likely to be affected.

Protection:
Kinetic: Mediocre/Bad (Gasmask segment does protect rather well against direct hits)
Explosive: Very Good
Laser: Good
Plasma: Mediocre
Pulse: Useless
EMP: N/A
Corrosion/Radiation: Excellent
Biohazard: Excellent
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Stygian on December 03, 2006, 06:54:22 AM
Weapon profile: Ares manufacture Ixion heavy support weapon

Type:
Mark IX HCPR-59 B heavy personal plasma lance weapon

History: It is no chance that the Nithalan megacorporations are the leaders within fusion and laser technology. With cold, mostly desolate planets available for dangerous testing, easily harvestable gas planets nearby and good mining and rare metal resources, the Nithalan system was set to become the hub for fusion and antimatter research and development as soon as corporations like Nault and Aramaki & Henderson, later to become Ares Industries, set up operations there. Like the Rouligians have developed most within pulse and "pure" energy weaponry, and the Machina Union along with Malleus Corporation hold dominance when it comes to high-efficiency kinetic weapons like rail drivers, so the Nithalan corporations, first and foremost Ares Industries, have a clear advantage when it comes to plasma and laser weaponry. The Ixion support weapon is a perfect example of this.

Looking a bit like an overly large and complex machine gun, the Ixion consists mainly of a heavy, powerful and very resilient plasma cycler accelerator, that compacts the charged and superheated gases passing from the shoulder-mounted fuel cell, into the charger at the back of the weapon, and sends them to compress along an accelerating rail and out through the sling-back barrel rails into a long, slim coherent stream of plasma that has a tremendous in-atmosphere range for such a weapon, as well as accuracy. It is meant to fire at targets of up to three kilometres away, and when used in military maneuvers has proven absolutely deadly to infantry formations and lighter vehicles, especially since the B version of the weapon features a phasing module. The Ixion fires its "lightning lance" in streams of up to two and a half seconds long, and recharges in almost equal time. But it is advised however, that one take great precaution not to overheat the weapon, as a leaking or unstable portable plasma cannon is the last thing an infantryman wants to carry around. Therefor the Ixion features an integrated regulation system which automatically sets the recharge time to seven seconds. And even then the barrels need to be exchanged regularly.

The Ixion was only ever made in small series, and is a quite new weapon, but can be bought for the right price. It runs on hydrogen fuel cells of type 5 or 6, and while very heavy, easily weighing in at ninety pounds total, can still be used effectively by a single gunner because of the weapon's evenly distributed kickback, which is also dampened thanks to a recoil displacer system.

Damage type: Plasma, heavy and continuous

Ammunition: Three type 5 fuel cells give 90 seconds of even fire. Three type 6 fuel cells increase this to 120 seconds

Cyclic rate: One shot every seven seconds, two seconds of fire (6.67 shots per minute)

(this weapon is merely a suggestion. Just thought of it, and thought it seemed cool)
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on December 03, 2006, 07:38:46 PM
Nothing with electronics is truly EMP resistant. ;)

~~

SOHA-95C
Kinetic Resist: 10%
Explosive Resist: 10%
Pulse Resist: 15%
Laser Resist: 40%
Plasma Resist: 25%
EMP Resist: 90%
Corrosion Resist: 80%
Biohazard Resist: 90%

Armour Facings
Overall: 100

Head: 20
Chest/Torso: 20
Waist: 20
Left Arm: 10
Right Arm: 10
Left Leg: 10
Right Leg: 10

~~

Shaa
Kinetic Resist: 50%
Explosive Resist: 50%
Pulse Resist: 25%
Laser Resist: 25%
Plasma Resist: 10%
EMP Resist: 90%
Corrosion Resist: 90%
Biohazard Resist: 90%

Armour Facings
Overall: 150

Head: 30
Chest/Torso: 35
Waist: 25
Left Arm: 15
Right Arm: 15
Left Leg: 15
Right Leg: 15

~~

ECL-12X
Kinetic Resist: 50%
Explosive Resist: 30%
Pulse Resist: 25%
Laser Resist: 50%
Plasma Resist: 25%
EMP Resist: 90%
Corrosion Resist: 90%
Biohazard Resist: 90%

Armour Facings
Overall: 100

Head: 10
Chest/Torso: 25
Waist: 25
Left Arm: 10
Right Arm: 10
Left Leg: 10
Right Leg: 10

~~

JCL-S7
Kinetic Resist: 10%
Explosive Resist: 50%
Pulse Resist: 0%
Laser Resist: 0%
Plasma Resist: 50%
EMP Resist: 100%
Corrosion Resist: 90%
Biohazard Resist: 90%

Armour Facings
Overall: 50

Head: 10
Chest/Torso: 10
Waist: 10
Left Arm: 5
Right Arm: 5
Left Leg: 5
Right Leg: 5
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: bill on December 03, 2006, 07:56:48 PM
My armor sucks.  :) :B
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on December 03, 2006, 08:48:37 PM
Quote from: BillBuckner on December 03, 2006, 07:56:48 PM
My armor sucks.  :) :B

Said yerself it wasn't intended for combat. :P
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: bill on December 03, 2006, 08:51:13 PM
I'm trying to win style points here.  :)
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on December 04, 2006, 09:41:58 AM
Quote from: BillBuckner on December 03, 2006, 08:51:13 PM
I'm trying to win style points here.  :)

In a hazmat suit? :B
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: ITOS on December 04, 2006, 12:41:12 PM
I made a detailed profile for Angel's sidearm but the Internetz ate it and I'm not going to rewrite everything.

Weapon profile: MSA Standard Sidearm

Type: M225 sls-kit

History: The M225 use two Liquid™ powercells and a gas canister. One powercell powers the spinning magnetic chamber where the other powercell transforms gas into plasma. When fired the chamber stops spinning which creates an opening where the plasma can escape. If the gun gets EMPed you can choose to shoot out only gas. Then you just need a lighter to have a small flamethrower.

The gun also has two rails for attaching equipment. Angel use the sls kit which includes a sensor (optical, for looking around corners), a lamp and a silencer.

Damage type: Plasma

Ammunition: The gas and one powercell lasts for 22 shots. The second powercell is changed after 88 shots.

Cyclic rate: One shot every 0,6 seconds.


Weapon profile: Remotely detonated explosives.

Type: HE-f01b Plastic

History: The explosives are in the form of sticky dough. Each lump has a small detonator in the middle.

Damage type: Explosive, high.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: ITOS on December 06, 2006, 12:17:00 PM
Sorry for a double post but I would like to comment on a thing our dear captain said.

Quote from: Joshua on December 06, 2006, 07:22:53 AMI would like to collect actual physical samples if we could, but we're just not equipped for it.

Angel: If our captain knows this little about his crew, I'm officially worried.

ITOS: Angel was hired for blowing up asteroids and collecting samples, at least that is what she was told she was hired for...
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Joshua on December 06, 2006, 01:23:51 PM
There is a differance between blowing up a rock and collecting a core sample. Collecting a core sample typically involves some kind of mining equipment.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Stygian on December 06, 2006, 01:35:33 PM
Seeing as how my character is actually a doctor, would it not be appropriate that he handle eventual equipment? He has none of his own anymore, mind you.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: ITOS on December 06, 2006, 02:12:49 PM
Quote from: Joshua on December 06, 2006, 01:23:51 PM
There is a differance between blowing up a rock and collecting a core sample. Collecting a core sample typically involves some kind of mining equipment.

No explosions? :( Then what am I supposed to do?
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Stygian on December 06, 2006, 02:24:09 PM
Stand and be short, cute and lovely, while I go around and criticize things like McCoy and occasionally make hidden suggestions?
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Joshua on December 07, 2006, 07:04:39 AM
*chuckles at Stygian*
I'm sure we'll find something for you to blow up ITOS.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on December 07, 2006, 05:06:19 PM
Quote from: Joshua on December 07, 2006, 07:04:39 AM
*chuckles at Stygian*
I'm sure we'll find something for you to blow up ITOS.

Or I'll find something to blow you up! >:3

Oh, and Josh? It's "Soldier", not "Solider".  :B
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Joshua on December 08, 2006, 06:59:43 AM
Quote from: Sheridan on December 07, 2006, 05:06:19 PM
Oh, and Josh? It's "Soldier", not "Solider".  :B

*facepalms*
I knew that...
>>
<<
-.-
...really, I did.
*runs off to fix some other mistake*
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Azlan on December 14, 2006, 01:26:28 AM
What happened... we seem to have slowed a bit.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: ITOS on December 14, 2006, 10:41:38 AM
I blame the hyperintelligent hovering aubergine.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Stygian on December 14, 2006, 10:44:16 AM
I blame the armored man for not letting us leave! I have been doing unneccesary things for the last two posts! Gah!
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on December 16, 2006, 05:50:28 PM
I blame you all for not moving your own goddamn ship. I ain't gonna babysit you through this. :U
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: bill on December 16, 2006, 06:13:08 PM
I blame a subordinate for losing the user's manual for "Moving the ship".  :cry
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Azlan on December 16, 2006, 06:15:22 PM
Well unfortunately WE can't move the ship without the appropriate people posting the necessary actions.  Captains, pilots and such must give orders (captains) and take actions (ship's pilot).
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Stygian on December 16, 2006, 06:20:34 PM
*does McCoy's voice*

Damnit Jim! I'm a doctor, not a pilot!
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on December 17, 2006, 12:04:59 AM
Quote from: Azlan on December 16, 2006, 06:15:22 PM
Well unfortunately WE can't move the ship without the appropriate people posting the necessary actions.  Captains, pilots and such must give orders (captains) and take actions (ship's pilot).

True.

~~

@Stygian;

It's actually "Dammit Jim, I'm a doctor, not a <insertprofessionhere>!"
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: llearch n'n'daCorna on December 17, 2006, 01:33:01 PM
"Bones, fix this man's leg!"
"Dammit, Jim, I'm a doctor, not a ... oh. I'll get right on it."
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Joshua on December 18, 2006, 01:50:23 PM
*sigh* The ship's course has already been laid in. It's enroute to orbit around the planet. The course will have the ship passing through the astroid belt briefly to gain some momentum to carry it into orbit. There's little that Joshua, as captain, can say or do until they actually reach it.

On a seperate note. I went over the profiles briefly and wants happened in thread and came up with what I think represents the current roster.

Captain: Joshua (Joshua)
1st officer: Locklear (Azlan)
Comms: Verain (Aldoun)
Engineers: Joachim (BillBuckner), Miki (Eibbor_N),
Tactical: Ian (lucas marcone)
Sensors: Locklear (Azlan)
Navigation: Rickardo (Boogeyman)
Science: Sebastian (Stygian)
Security: Angel (ITOS), Rickardo (Boogeyman), Sebastian (Stygian)

And since no one has taken the job, the ship's doctor will have to be NPC'ed. Every ship needs one. I would also like to account for one NPC engineer and one security personal. Is that alright? (always need cannon fodder. :p j/k ) That would bring the crew to a solid 15, I can't recall you mentioning max crew capacity for the ship. Any one else on board would be considered passangers.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on December 18, 2006, 02:45:29 PM
Quote from: Joshua on December 18, 2006, 01:50:23 PM
And since no one has taken the job, the ship's doctor will have to be NPC'ed. Every ship needs one. I would also like to account for one NPC engineer and one security personal. Is that alright? (always need cannon fodder. :p j/k ) That would bring the crew to a solid 15, I can't recall you mentioning max crew capacity for the ship. Any one else on board would be considered passangers.

There are several NPC mooks from Athure Corp. with you too, remember. I listed the exact numbers somewhere, but I can't be arsed to dig them up now.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Joshua on December 18, 2006, 04:06:43 PM
Quote from: Sheridan on December 18, 2006, 02:45:29 PM

There are several NPC mooks from Athure Corp. with you too, remember. I listed the exact numbers somewhere, but I can't be arsed to dig them up now.

I thought I remembered you saying something about them, but as captain, Josh would want a doctor he could trust, not just a corp temp. I'm sure the rest of the crew would agree.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Azlan on December 18, 2006, 05:30:16 PM
Quote from: Joshua on December 18, 2006, 04:06:43 PM


I thought I remembered you saying something about them, but as captain, Josh would want a doctor he could trust, not just a corp temp. I'm sure the rest of the crew would agree.

"Doctor, should this be bleeding this much?"

"How should I know, I'm just a temp... 'sides, you'll have to wait, I'm on break right now."

*passes out*

<as a member of the crew I opt for intelligent, dependable medical staff... if necessary I can play a secondary character as his/her interaction and input would likely be minimal.>


P.S. I checked, can't find anything about crew capacity or current crew in the OOC thread... will check IC thread to see if it's there.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Stygian on December 18, 2006, 08:09:02 PM
Quote from: Joshua on December 18, 2006, 01:50:23 PM
And since no one has taken the job, the ship's doctor will have to be NPC'ed. Every ship needs one. I would also like to account for one NPC engineer and one security personal. Is that alright? (always need cannon fodder. :p j/k ) That would bring the crew to a solid 15, I can't recall you mentioning max crew capacity for the ship. Any one else on board would be considered passangers.

...well, with Sebastian's education he can easily stand in for a real doc wherever there's a need. Thought you should know.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Joshua on December 19, 2006, 06:48:39 AM
Quote from: Stygian on December 18, 2006, 08:09:02 PM
...well, with Sebastian's education he can easily stand in for a real doc wherever there's a need. Thought you should know.

Duely noted, it's always good to have a back-up. Especially if the crew does happen to get split.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: lucas marcone on December 19, 2006, 03:42:51 PM
Sorry i havent been on i had.....matters to tend to. I'll try to be on mire frequently now.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Boog on December 20, 2006, 07:38:56 PM
How big is the shuttle anywho? Are we talking something about van sized or what?
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on December 20, 2006, 08:35:41 PM
Large van, yes. One pilot and one navigator (gunner in militarised versions, but not this one) up front and four passengers in the back, with a small cargo bay for transporting small items.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: llearch n'n'daCorna on December 22, 2006, 08:00:33 AM
How do you fit 5 elephants in a shuttle?

... sorry.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Stygian on December 23, 2006, 06:38:26 PM
You can't imagine my frustration at getting to know that others beside me and Angel were in the shuttle. Where the hell did they come from? I would have managed the situation entirely differently, had they been away. Now, suddenly all the focus is on me, and I don't know how this is going to end. I expect to see more notice of people's whereabouts in the future, because frankly I find situations like these very disturbing and hard to bear.

The use of medical symbiotes is a highly contested practice, seen as strictly taboo by some cultures, disgusting by many, and morally questionable by most. Where cybernetics are regular and controllable, symbiotes are not, and as much as they can be both more dramatic and more powerful than even the most advanced cybernetics in some cases, so they can also be dangerous and unpredictable in others. This is why many go to great lengths to hide that they are unified with a symbiote. In Sebastian's case this is taken to an even greater length, as his case is more extreme than that of most, perhaps even any.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: ITOS on December 23, 2006, 07:43:15 PM
Are you going to answer my PM?
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on December 24, 2006, 03:32:33 AM
Quote from: llearch n'n'daCorna on December 22, 2006, 08:00:33 AM
How do you fit 5 elephants in a shuttle?

... sorry.

Two in the front and three in the back! :B
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Azlan on December 24, 2006, 04:06:12 PM
Quote from: Stygian on December 23, 2006, 06:38:26 PM
You can't imagine my frustration at getting to know that others beside me and Angel were in the shuttle. Where the hell did they come from? I would have managed the situation entirely differently, had they been away. Now, suddenly all the focus is on me, and I don't know how this is going to end. I expect to see more notice of people's whereabouts in the future, because frankly I find situations like these very disturbing and hard to bear.

The use of medical symbiotes is a highly contested practice, seen as strictly taboo by some cultures, disgusting by many, and morally questionable by most. Where cybernetics are regular and controllable, symbiotes are not, and as much as they can be both more dramatic and more powerful than even the most advanced cybernetics in some cases, so they can also be dangerous and unpredictable in others. This is why many go to great lengths to hide that they are unified with a symbiote. In Sebastian's case this is taken to an even greater length, as his case is more extreme than that of most, perhaps even any.


Locklear noticed nothing above a personality conflict between two crewmembers.  I make it a habit of observing personnel interaction before missions on small tight little shuttles, this isn't hollywood.  We have had at least the flight to the system to interact and establish our personal boundaries.  Also consider that this is a corporate space mission, there should be some fairly strict regulations regarding this type of behavior.  The captain at least should be initiating some type of disciplinary action, because the nature of this mission and space missions in general require long periods of isolation, with only your crewmates for company and interaction.  Our current, real life space programs put astronauts through strict psychological evaluations and screens out many of the emotional and behavioral problems.  Nothing is perfect, but I don't wish to end up with a Saturn 5 situation. 

As for the symbiote issue, if such things are true then all symbiotes and hosts would need to be registered and tracked in some sort of fashion.  As such, I was under the impression we are somewhat aware of the character's nature, to a limited degree.  If not and you are concealing the nature of your being, serious consequences can occur from this, up to and including the termination of the life functions of your host and the containment of the symbiote or the complete destruction of both lifeforms.  Before your ego and pride come to a boil, let me quickly state that I do not want that to happen, mainly because I don't want to see direct character confrontations nor do I wish to fuel ego-based storylines.

Remember we are playing adults, this is not anime/manga where government/corporate organizations put inexperienced teens into positions of authority and/or responsibility, nor are we in a Hollywood SciFi thriller where we have to blindly fall into every stereotype and trap laid out in the plot.  It doesn't mean we won't have a Crimson Tide style situation, I just want to make sure we all handle things maturely and intelligently.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Stygian on December 24, 2006, 05:25:12 PM
Quote from: Azlan on December 24, 2006, 04:06:12 PM
Locklear noticed nothing above a personality conflict between two crewmembers.  I make it a habit of observing personnel interaction before missions on small tight little shuttles, this isn't hollywood.  We have had at least the flight to the system to interact and establish our personal boundaries.  Also consider that this is a corporate space mission, there should be some fairly strict regulations regarding this type of behavior.  The captain at least should be initiating some type of disciplinary action, because the nature of this mission and space missions in general require long periods of isolation, with only your crewmates for company and interaction.  Our current, real life space programs put astronauts through strict psychological evaluations and screens out many of the emotional and behavioral problems.  Nothing is perfect, but I don't wish to end up with a Saturn 5 situation. 

As for the symbiote issue, if such things are true then all symbiotes and hosts would need to be registered and tracked in some sort of fashion.  As such, I was under the impression we are somewhat aware of the character's nature, to a limited degree.  If not and you are concealing the nature of your being, serious consequences can occur from this, up to and including the termination of the life functions of your host and the containment of the symbiote or the complete destruction of both lifeforms.  Before your ego and pride come to a boil, let me quickly state that I do not want that to happen, mainly because I don't want to see direct character confrontations nor do I wish to fuel ego-based storylines.

Remember we are playing adults, this is not anime/manga where government/corporate organizations put inexperienced teens into positions of authority and/or responsibility, nor are we in a Hollywood SciFi thriller where we have to blindly fall into every stereotype and trap laid out in the plot.  It doesn't mean we won't have a Crimson Tide style situation, I just want to make sure we all handle things maturely and intelligently.

As per my backstory, the "Stygian" symbiote is not a traced specimen, since it was a prototype and removed from Haudée's "operation" under unusual circumstances. The records pertaining to Sebastian Tycho know him as a normal human, equipped only with a computer interface cybernetic implant. There is no mention of symbiotes at all. However, the records also know him to be much older than he appears, why this would probably be a cause for suspicion. As would many other files on him for the last thirty years that seem to have gone "missing".

The only thing that fuels the egocentricity of these latest posts is the fact that someone else but Angel got to know about the symbiote ordeal. I would have much preferred to have kept the eyes a mere hint, and Sebastian getting more and more bitter and reclusive in many parts of his behaviour, but the crew unaware, up until a far later point. The reason for his actions lately are entirely driven by circumstances.

I have now taken the liberty of editing my second latest post, so as to make its meaning less clear. Have fun.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Joshua on December 28, 2006, 03:57:28 PM
NPC's

Yueh Haynes
Male / humanoid
Blue skin / no hair / violet eyes
Corporate employee in charge of the company men on board the ship.

Katharine Foster
Female / cat-girl (because I can. :D )
Tanned / red hair with light brown cat ears and tail / yellow eyes
Secondary navigator / security member

Dr Glace
(feel free to flesh this one out)
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: bill on December 28, 2006, 06:04:06 PM
NPC:

Z.I.L. Preston
Male/Human
Brown eyes/blond hair
Lieutenant Engineer
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Stygian on December 28, 2006, 06:16:45 PM
NPC:

Dr. Isa Alice Glace
Female/German Shepherd-type canid-morph
Blonde/brown/black fur, tan skin, amber eyes
Knowledgeable and dedicated but sometimes dry, though cleverer than she sometimes comes off, doctor. Long-time corporate employed consultant, with both medical and psychological examina.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: bill on January 02, 2007, 09:46:22 PM
... someone?
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on January 03, 2007, 04:56:48 AM
Anyone? :B
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: ITOS on January 03, 2007, 05:43:18 AM
Angel is just waiting for one of these things to happen:

Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on January 03, 2007, 05:58:28 AM
I'm thinking option #4 is the most likely right now.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Azlan on January 03, 2007, 07:35:02 PM
I am awaiting an occurance of some sort, if we need to advance the story ourselves please let us know...
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Stygian on January 03, 2007, 07:44:19 PM
I am very much with Azlan.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Arcalane on January 03, 2007, 08:03:49 PM
Ask and thou shalt recieveth. :P
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: bill on January 03, 2007, 08:51:02 PM
kthxlol
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: bill on January 16, 2007, 02:00:37 PM
Incidentally, I'd like to apologize for my lack of activity, as my internet connection has been sporadic at best as of late.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Azlan on January 16, 2007, 09:51:39 PM
Quote from: Sheridan on January 16, 2007, 03:46:23 AM
((I think perhaps I worded that poorly. The crash site and compound are in different areas, several hundred miles away from each other, if not a few thousand.))

Duly noted and clarified in a means not involving editing past posts.
Title: Re: DSE: Chapter 1 | The Beginnings [OOC]
Post by: Eibborn on January 25, 2007, 11:46:11 AM
Just dropping a note here saying that as of tomorrow, I am without (certain) net access for about a week. So I guess just leave Miki puttering around the ship, trying to be helpful in an unexperienced way.