GUPP- The Progression War (OOC/Discussion {open}, PG-13)

Started by KarlOmega1, January 07, 2009, 10:21:41 PM

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KarlOmega1

RP Name: GUPP- The Progression War.
RP Genre: Action/Wartime.
RP Scale: Global.
RP timeline: 21st century.

The Year is 202X... It has been 8 months since President Norman was removed from office and arrested for treason against his people. Norman's corruption was cut off after an Intervention by G.U.P.P. and their "Law Of Progression Enforcers" (L.O.P.E.) at Capital Hill. It was discovered that Norman was once a part of an Organization that was nearly wiped out during the 2012 cataclysm. Believing that the current government structure in the world was unsound, GUPP's Supreme Commander Karaius began his Party's mission to reform government from the Constitution up...creating a new Constitution to suit the cause of equality. GUPP also Started bring to the forefront...more advanced technology, Genome therapy/modification, a stronger military. Their government spans several nations.

However...the Lost organization that tried to wipe out the future of the world has started to resurge in various places, and now has control of various territories. They have renamed themselves the "Purist Conservative Alliance". They have one goal in mind... Wipe out GUPP and the "Freaks" they brought back into existence. Then continue fighting amongst themselves.

Now Earth is on the brink of War and the first battle nears. Which side will you be on? GUPP or the Purists? The Fate of the World is in your hands.


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Now the differences between GuPP and the Purists are:

1. GUPP is made up of both Cro-Magnons (Mortal Humans) and Atterrans (Sentient lifeforms that exist through Gene-splicing of Human/animal DNA or exposure to Manatite), While the Purists are strictly Humans.

2. Gupp uses advanced technology and can use an energy type as old as life itself (but without the pollution). The Energy is called Manatite...It is a Ethereal Metaphasic radiation that can be converted into a physical form by either turning it into a liquid or crystallizing it. The Purists, while envious of the technology, will not touch or go near Manatite. one reason being is that Manatite was used to stabilize the Genes in the Atterrans when they were created (either through laboratories or through Modifying the genes of someone who already existed.)...and can cause mutations similar to those of Atterrans.

3. the Propaganda on both sides distinctly point to each sides weak points. GUPP views the Purists as Crude, Corrupt, and Racially motivated. Most of the purists believe that GUPP has questionable ethics, and has been playing god...

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The Character sheet is a bit of a complex thing...but here are a few things you'll need to know.

1. If your character is part of the Purists side, there is no need to fill out the race/subrace/species slots.

2. If you're character is Cro-Magnon and is on GUPP side, there is no need to fill out subrace/species slots.

3. Instead of using Age, we'll be using Birthdates for your characters...because the year 202X means it's the RP takes place between 2020 and 2029 AD.

4. Examples of subrace are...Werebeast, Vampire, Angel, Cubi, etc.
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Character Sheet-

Name:
Ch. Birthdate:
Gender:
Faction:
Race:
Subrace:
Species:
Likes:
Dislikes:
Physical description: (examples- eye type/color, hairtype/color <if any>, skin/fur/scale/feather type/color, Height <and other measures if you feel like it.> )
Background Info: (Optional)

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And now for the Military vehicle tech. (more to be added...by me or others)

We'll Start with a few of GUPP's tech.
each stat is a rating of 1.0 to 10.0. 10 being the highest.
Strength determines how powerful it is with a Blade weapon or without a weapon.
Speed determines how fast it is...with 10.0 being nearly impossible to catch unless matched by something else that fast.
Durability determines the strength of it's armor/shielding, 10.0 rating means it is near indestructible.
Firepower indicates how powerful the projectile weaponry is, 10.0 is near absolute destruction.
Overall is the sum of all four stats divided by 4.


Name: the GX Series.
Strength: 6.5
Speed: 9.85
Durability: 7.5
Firepower: 6.85
Overall: 7.675
Info: The GX series was created by GUPP due to inspiration by the anime  a few of the founders have watched...including Gundam. these mechs have been built to act as both offensive and defensive...though it's mostly offensive. They sometimes escort a few ZX units into a raid Operation to protect them from the enemy from stopping the bombardment of said enemy base.

Standard equipment and features on a GX unit are:
-Machine Gun, either metal-based or plasma based ammo.
-2 class-b Beam Sabers, each concealed in a specific location
-concealed plasma beam banks in arms.
-Class 2 force shielding
-type 2 Manatite Generator/reactor
-Biologic interface for easy interaction and recognition of pilot.


Name: ZX series
Strength: 9.8
Speed:4.2
Durability:8.75
Firepower:9.75
Overall: 8.125
Info: Also inspired by anime, this series of mechs are considered Powerhouses due to their strength and firepower. They are used foreither keeping the hordes of enemies from destroying an allied base or wiping away the enemy's base. Although there is a lack of shielding (except for nuclear radiation), the ZX makes up for it in stronger armor. However...due to the weight of the armor and equipment, this series is slow an a bit cumbersome.

Standard equipment and features on a ZX unit are:
-high powered Plasma Cannon
-Twin Plasma charge launchers
-two back units, each capable of launching 9 rockets...or a tactical nuke.
-type 3 (heavy) Manatite Generator/reactor.
-Brainwave and DNA recognition software/hardware to prevent enemy from taking control of it if left behind. with enough tries, the cockpit will flood with an Manatite-neutralizing gas that will cause a enemy hacker to die from it's lifeforce being syphoned.

so what do you think?
I'm a Skype User.
Skype Name: Karaius