The Clockwork Mansion

Underground Warehouse => Treasury => Haunted Ballroom => Topic started by: Damaris on January 06, 2007, 12:36:01 AM

Title: RP Forum Specific Rules (UPDATED 11/9/07)
Post by: Damaris on January 06, 2007, 12:36:01 AM
*  All posts are On Topic (ie, in character, in the flow of the game), unless they:
          o Specifically say "Out of Character", "OOC", "OC", or the like.
          o In a topic designed to be out of character (like discussions about the game at      hand, etc.).

* Do not play as your character outside of the RP forum.

* Follow the rules of the game. Do not power game or rule whore. Don't bitch if the rules don't go your way.

* If you don't like a game, play a different one (or not at all). Don't ruin the threads for others.

* Do not remove your posts from a game. The games are built on the previous posts, and removing posts from a game can ruin the entire topic.  This is a bannable offense.

* Games must be all inclusive and may not segregate. They must have open periods from time to time (when feasible for the story -- at least 1 real-time week, spaced apart no more than three months at a time), and must allow anyone to join that would like to, regardless of character type (within reason- yes, we understand that a megaman character will probably not work in medieval Europe.  Although imagine the props a GM would get if he did manage that).  (In-progress games have until March 5, 2007 to adjust for this rule.  Please PM Darkmoon if you have any questions, or need any help with this.)

*Please Note:  The administration is instituting an automatic program to lock threads older than two months.  This will be utilized in all areas of the forum.  If you find a thread has been automatically locked in this forum that you continue to need, please politely PM one of the admins or mods to have it unlocked.  Rude requests and tantrums will be ignored.


Title: Re: RP Forum Specific Rules
Post by: Arcalane on January 06, 2007, 07:06:49 AM
Edited out as per Damaris' request.
Title: Re: RP Forum Specific Rules
Post by: Darkmoon on January 06, 2007, 12:18:24 PM
We agree that there are times where it isn't convienient to add new characters. This is why we state that games can be closed for up to 2 months. If by that point you can't find a way to direct the characters into a situation where they can get new people, you're going to need to discuss that with the admins. We're trying to avoid hurt feelings from people because "all the good games are always closed," etc, etc.

I recieved this PM, and I figured I'd answer it here, since it helps to elaborate on the rules a smidge.

QuoteIf mods play in a game and they say something happens, game-wise that is, does that over rule the actual storyteller, game system or in-game situation?

You state there is no segregation, however, history has taught me that some people are undesirable in a game because of play-style, ire or general incompatibility with certain personalities, can these people be excluded or declined?

There is an absolute limit to the number of players that a person can accommodate, based on individual of course.  Keeping that in mind, the rule that an RP must open its doors at least every two months and must accept everyone is rather steep.  After a time, a game may become unwieldy.

Dam mentions no powergaming, what if it is a power game?  (say a DBZ RPG)

Any character must be accepted regardless of type, do we no longer have any control over our own games?

As with above, if I wanted to run a historical Roman adventure, can I omit furries and enforce only humans?  Conversely, can I prevent humans if I am running a furry parallel universe?

Everything is within reason. We agree that when running a historical game, you don't want robots. When running an actual, factual game based on the Roman Empire, I can see reasoning for there to be no furries, but, on that same note, I don't think there are a lot of people that will be able to bring in their normal characters into a factual Roman game.

No power gaming is directed at the people that power game to the point of ruining the flow of the game. Obviously, in a DBZ game, what would be considered "Power Gaming" would be different from other games.

As for game runners only being able to handle so many people, well... the only person that can tell us they've reached that limit is themselves. They'll let us know if things are getting out of control.

As with all situations and all rules, the standard forum rules still apply. If at any point there are complaints or concerns, the involved parties can PM the admins and we'll evaluate the situation.

Oh, and in the case of an admin playing in a game trying to over-rule the game, that won't happen. Their job is to say whether the content violates rules or not. Their job is not to say that they don't like where the story is going because their Ogre Barbarian didn't get his Power Axe. All admin decisions are based on a majority rule of the admins, and no one has the power to totally derail a thread all on their own.
Title: Re: RP Forum Specific Rules
Post by: KarlOmega1 on January 06, 2007, 01:26:24 PM
Question about the Non-segregation rule...does that include age restrictions?
Title: Re: RP Forum Specific Rules
Post by: Damaris on January 06, 2007, 02:05:58 PM
Karl-

Right now the rating restriction on this forum is PG-13, so the content of the games themselves should not keep any player out of the game.  However, if the RP players, or a particular GM petitions the admins and is approved for a mature game, I would say that segregation based on age would be appropriate.

Thank you, Karl (and the mystery PM-er), for your thoughtful concerns.  Please let us know if they have not been addressed completely, or if they have raised other questions.


Sheridan-

Was redundant color commentary on the rules particularly necessary?  This thread is kept open for questions, not for forum members to write their own addendums.  Please feel free to PM your thoughts to Darkmoon directly, as he is more "hip" with RPing than I, and will be making necessary adjustments to the rules.  I would appreciate if you would edit your post after you finish C&P it, as I do not want confused forum members thinking those are "the last word" from the moderation staff.
Title: Re: RP Forum Specific Rules
Post by: Darkmoon on January 06, 2007, 05:44:10 PM
More good questions:

QuoteIf I was to receive a character submission for a game during the recruitment phase and I find it to be lacking in thoughtfulness, detail or seemingly incompatible with the game, do I need to have admin approval to decline the character?

This wasn't mentioned, but I thought I might ask, do we need to submit an idea for a new RP for approval first or just those games that need special consideration or dispensation?

As the game runner, if you aren't happy with someone's submission, it's your perogative to tell them if they can't use that character (yet) and why. In these case, we would appreicate you taking the effort of trying to help them get the character (or some character) up to speed, and not just saying "no, you suck, so you can't play."

As far as new RPs, whether they are ones that need special requirements or not, you are free to set them up. Be aware, though, that outside of story requirements or mature themes, we do not like segregated RPs at all (thus the rule). As an example, there has to be a damn good reason why every character must be a furry other than "hyoomans are lame".
Title: Re: RP Forum Specific Rules
Post by: Azlan on January 06, 2007, 06:25:38 PM
Quote from: Darkmoon on January 06, 2007, 05:44:10 PM

As far as new RPs, whether they are ones that need special requirements or not, you are free to set them up. Be aware, though, that outside of story requirements or mature themes, we do not like segregated RPs at all (thus the rule). As an example, there has to be a damn good reason why every character must be a furry other than "hyoomans are lame".

So if it is themed to where humans did not develop, or are the hidden enemy (and should not be played for campaign reasons), then it would be reasonable to not have them.  I don't really forsee this type of situation, but I thought it good to check.
Title: Re: RP Forum Specific Rules
Post by: Darkmoon on January 06, 2007, 06:44:49 PM
I think it's reasonable... although if someone really want to play an enemy human, and comes up with a good character for it, we'd appreciate you at least thinking about it.
Title: Re: RP Forum Specific Rules
Post by: Azlan on January 06, 2007, 07:13:06 PM
If it were possible and a good concept then indeed I would.  It requires a good mix of players though.
Title: Re: RP Forum Specific Rules
Post by: Darkmoon on January 07, 2007, 12:26:00 AM
That's all we ask.
Title: Re: RP Forum Specific Rules
Post by: Manawolf on January 07, 2007, 01:32:29 AM
I love giving my players plenty of options.  Heck, if you got a good reason why that half-fiend isn't simply going around corrupting souls or rending entrails (I believe ones alignment is based on their upbringing, not on who they are), then They could be of the good alignment.  Obviously, some races simply have no choice in the matter.  The process that makes devils and demons what they are is completely evil in nature, and the only chance of them being good is through powerful intervention (and know, you can't simply say he was sanctified, but got to keep all his powers).

I'm flexible, but you can only do some much before they break.

Also, contrary to popularity generated by the comic, there is no chance of you getting to play that cubi character you created as a fan of the comic and now want to take to an RP.  Maybe a villain, but I for one loathe PvP.
Title: Re: RP Forum Specific Rules
Post by: Azlan on January 07, 2007, 05:13:43 AM
Quote from: Darkmoon on January 07, 2007, 12:26:00 AM
That's all we ask.

I always entertain everything, but my jaded, overly cynical self tends to see the bad before the good.     





Edit:
I had to smite you for being civil... it's uncanny and wierd.
Title: Re: RP Forum Specific Rules
Post by: Darkmoon on January 07, 2007, 11:25:37 AM
Indeed. Cheers!
Title: Re: RP Forum Specific Rules
Post by: DigitalMan on January 07, 2007, 01:38:35 PM
Oh good, someone already brought up the power-gaming issue. And it is so nice that removing posts is officially not allowed. But I still don't think it's fair to force RPs to let in types of characters that would be illogical. I suppose that's what GameFaqs and other boards are useful for, though.

Now here's a question, what happens if someone decides to break these rules, or RP-specific rules? Like trying to start a fight where violence is not allowed, how can the GM boot people like that from the RP?
Title: Re: RP Forum Specific Rules
Post by: Gareeku on January 07, 2007, 02:37:06 PM
I guess one way would be to report it to the admins, then if the offending player persists then the threat of a ban can be used.
Title: Re: RP Forum Specific Rules
Post by: Arcalane on January 07, 2007, 02:42:27 PM
Quote from: Damaris on January 06, 2007, 02:05:58 PMSheridan-

Was redundant color commentary on the rules particularly necessary?  This thread is kept open for questions, not for forum members to write their own addendums.  Please feel free to PM your thoughts to Darkmoon directly, as he is more "hip" with RPing than I, and will be making necessary adjustments to the rules.  I would appreciate if you would edit your post after you finish C&P it, as I do not want confused forum members thinking those are "the last word" from the moderation staff.

Done and done.  :)

~~

If the offending player persists or attempts to be violent in a non-violent area, just stick within the RP setting if you can. If you're not supposed to be violent because there's a big police force who'll come bust your ass up, then have said police force come bust their ass up. If it's because there's a field or some implants that suppress[es] violent impulses then have them hauled away by the cops and medical staff to have their implant checked on and some sedatives applied.

If they persist then, or if you're not going to mess around, just call in an admin.
Title: Re: RP Forum Specific Rules
Post by: Damaris on January 07, 2007, 07:28:48 PM
It is possible to ban a person from the RP forum without banning them from everywhere else.  If a person becomes such a huge problem that they need to be expelled from the entire subsection, we can take a look at doing that.

Digitalman- I do believe Darkmoon said there would be some flexibility on that.  We're asking that DMs try to be a bit inclusive when they're making their plans.

And just because we're requiring a time for open enrollment does not mean that you can't tell someone they can't play because they're being a ponce.  However, please make sure they're really being a ponce before resorting to that.
Title: Re: RP Forum Specific Rules
Post by: Darkmoon on January 08, 2007, 09:44:28 PM
Some clarification:

Out of Character: Standard short hand is (OOC) or [OOC]. Most DMs will not have a problem with OOC comments in threads. Make sure all your OOC comments are marked as such.

Speaking of, though, the OOC thread are there for major discussion. If you need to do more than make a quick, out of game, comment, then go to the OOC thread. On the flip, don't sit in the OOC threads and treat them like lounges. If you want to just randomly talk, go do it in the General Discussion forum

On the subject of editing posts, refrain if it is not the most recent post available. You cannot travel through time to fix past mistakes (unless it's in the current thread, and then you'll be doing in through new posts, not old ones), and the changes will probably either not be noticed, or earn you a sharp slap on the wrist in karmic terms.

It's okay to modify you posts if they have not yet been responded to, but going back and editing a conversation is very no. You could, for example, request something simple from a superior (such as a loo break) and if they reply affirmatively, you could go back and edit the post to something more important, like an entire year's worth of holiday.

For those of you looking to join a game that's currently closed, if it's closed, you can't join until it's open, and, unless the DM says you can just ad new characters at your leisure, you need to run your character past the DM for approval and introduction. It's his game, and his prerogative how it's run.

In other word, don't just barge into a closed game and expect people to like it, want you there, or that you won't get banned for it.

And remember, follow the generals rules of the forum just like you would anywhere else. One fact that was mentioned to me was for those members for whom English is not your primary language, it is your responsibility to try and write cohesively when posting in the RPs. You have to be able to tell your story to be able to play. Do your best, and try not to get upset if people have a hard time understanding you.

Special thanks to Sheridan for these suggestions.
Title: Re: RP Forum Specific Rules
Post by: Damaris on January 29, 2007, 03:55:24 PM
Please remember that March 5th is the deadline for implementing rolling open signups in closed RPs.  It's only about a month away, so you might want to start planning now!
Title: Re: RP Forum Specific Rules
Post by: Damaris on February 14, 2007, 10:27:09 PM
19 days until open sign ups.  Please let Darkmoon know when you are planning on opening the signups.  We don't want to leave your players in limbo if you fail to meet the deadline for detailing your plans.
Title: Re: RP Forum Specific Rules
Post by: Ryudo Lee on February 16, 2007, 11:54:32 AM
I notice this wasn't covered in the original post, so I'm going to ask right out...

What can be done about people using OOC information that hasn't been explicitly portrayed IC'ly (otherwise known as metagaming)?
Title: Re: RP Forum Specific Rules
Post by: Azlan on February 16, 2007, 09:20:27 PM
Metagaming should and has always been prohibited in any and all RPs throughout history.  Specific sanctions and penalties are levied by the RPGA and many "professional" gaming associations.  I imagine that the issue would be the same here, but ultimately the moderation staff will elaborate on their viewpoint.

Title: Re: RP Forum Specific Rules
Post by: Damaris on February 17, 2007, 12:35:56 PM
Bap them verbally, and if they continue, let us know so we can ban them from the RP forum.  We'll be more than happy to make a group that "shuns" people from the RP forum if it becomes necessary, and is requested by a GM.
Title: Re: RP Forum Specific Rules
Post by: Manawolf on February 18, 2007, 07:02:38 PM
Tip on how to cut down on metagaming, if one player has their character all alone from the rest of the group, continue their exploits over PMs with the GM, so people can't suddenly bust in on what that player is doing by themselves.
Title: Re: RP Forum Specific Rules
Post by: Damaris on March 02, 2007, 05:58:18 PM
Just a reminder that March 5th (Monday) is the deadline for opening any closed RPs for signups.  Please PM Darkmoon if you're not going to make it, so we don't have to go through the ick of locking your thread. 

*edit* Please note that I've extended the amount of time in between to three months, and added a list at the end so you and others can keep track
Title: Re: RP Forum Specific Rules
Post by: Azlan on March 07, 2007, 10:31:36 PM
How long do the RPs need to remain open?

Is there any specific minimum time period?
Title: Re: RP Forum Specific Rules
Post by: llearch n'n'daCorna on March 08, 2007, 06:39:45 AM
At least 1 real-time week, it says.
Title: Re: RP Forum Specific Rules
Post by: Gareeku on April 09, 2007, 10:41:50 AM
I suggest that GMs also have the option of being able to kick people out of the RP. I'm saying this because some members who have joined my RP in the time it was open to sign ups have made one or two posts and have now just disappeared off of the face of the Earth.
Title: Re: RP Forum Specific Rules
Post by: Kitsune Ascendant on April 13, 2007, 12:55:25 AM
Any chance I could get a suspension of the thread necromancy rule for my ooc/rp information topic? It's not getting much actual ooc posts, but I was using it for chapter summaries and character bios so that they don't clutter up the main topic so much. Alternatives are also welcome.
Title: Re: RP Forum Specific Rules
Post by: llearch n'n'daCorna on April 13, 2007, 03:55:49 AM
Sounds reasonable to me.
Title: Re: RP Forum Specific Rules
Post by: Moonsong on April 13, 2007, 10:44:59 PM
Quote from: RyudoLee on February 16, 2007, 11:54:32 AMWhat can be done about people using OOC information that hasn't been explicitly portrayed IC'ly (otherwise known as metagaming)?
I''m not sure if this is the right thread to ask this question but... What exacly is metagaming? I have not come across the term before and I do not really understand from this....
Title: Re: RP Forum Specific Rules
Post by: Kitsune Ascendant on April 14, 2007, 03:52:18 AM
Quote from: Moonsong on April 13, 2007, 10:44:59 PM
Quote from: RyudoLee on February 16, 2007, 11:54:32 AMWhat can be done about people using OOC information that hasn't been explicitly portrayed IC'ly (otherwise known as metagaming)?
I''m not sure if this is the right thread to ask this question but... What exacly is metagaming? I have not come across the term before and I do not really understand from this....

it's basically when someone acts based on information outside what their character should know. A good example is a cavern filled with traps. it would be meta-gaming to say that there had to be a lever to disable the traps because the dungeon master wouldn't make the cave too hard.
Title: Re: RP Forum Specific Rules
Post by: Arcalane on April 14, 2007, 04:17:49 AM
Quote from: Kitsune Ascendant on April 14, 2007, 03:52:18 AM
Quote from: Moonsong on April 13, 2007, 10:44:59 PM
Quote from: RyudoLee on February 16, 2007, 11:54:32 AMWhat can be done about people using OOC information that hasn't been explicitly portrayed IC'ly (otherwise known as metagaming)?
I''m not sure if this is the right thread to ask this question but... What exacly is metagaming? I have not come across the term before and I do not really understand from this....

it's basically when someone acts based on information outside what their character should know. A good example is a cavern filled with traps. it would be meta-gaming to say that there had to be a lever to disable the traps because the dungeon master wouldn't make the cave too hard.

Not really. That's more power-gaming/sheer stupidity than meta-gaming. Meta-gaming is out-of-character knowledge being used in-character. A more appropriate example;

I have a group of players I'm running through an adventure. One of them found out which adventure it was and read the book beforehand, knowing the locations of everything. He then behaves oddly, naturally predicting every ambush and avoiding every trap thanks to having looked at provided maps or reading the provided text.

Or, for example, Terra Sheer (Somber) in my current Wastelands run knowing about the four sentry cannons that are flawlessly disguised as the guard (aaagh, typed "guitar" there...) towers and that a group was assembling inside for departure to find the bunker more food.

A final example; in Gareeku's Webs of Destiny RP, my character has been MIA for a considerable out-of-game period, and away most of a night in-game, and there was enough time for Gareeku himself to be kidnapped during that night. Metagaming would be my character knowing that Gareeku was kidnapped, where they were taking him, and even specifically which building they went to.
Title: Re: RP Forum Specific Rules
Post by: Moonsong on April 15, 2007, 01:04:14 AM
Okay, thanks. I think I understandnow :)
Title: Re: RP Forum Specific Rules
Post by: Darkmoon on May 06, 2007, 12:20:18 PM
If you need to kick anyone out because they decided not to continue playing (fell off the face of the earth), give them a decent "ending" explaining where they went and what happened. In the even that whatever kept them away ends, and they want to return to the game, as the same character, it'd be nice to have an explanation of where they have been for the last "while".

And yeah, the OOC threads do not need to follow the Threa Necromancy rule SO LONG as the main game is still active. The InC thread is subject to the Thread Necromancy clause, however.
Title: Re: RP Forum Specific Rules
Post by: Catffeinated on June 10, 2007, 12:55:09 PM
QuoteSo if it is themed to where... are the hidden enemy (and should not be played for campaign reasons), then it would be reasonable to not have them.

I saw this, and I had to ask: "What if they create a human character that despises other human beings, (for a good reason, of course)." Doesn't make any sense, I know, but please hear me out (or would it be read me out? Eh.), what if, persay, the person sees humans for who they are in a unbiased view: Power hungry, destructive, selfish creatures that should be annihilated from the planet, and is determined to kill every last one, ending with himself, (a homocidal-suicidal kind of thing). Would this be an exception?
Title: Re: RP Forum Specific Rules
Post by: llearch n'n'daCorna on June 10, 2007, 02:53:49 PM
That would, in accordance with the following posts, be something to hammer out with the GM.

If the GM has some good reasons for not allowing those particular characters, the GM is allowed to decline your petition.

If there is some -serious- friction, and the GM wishes to keep the details of -why- they're not allowed secret (eg, if the GM explained to the player why the player wasn't allowed that char, it would ruin an ambush the GM had been planning for some time for the other players, or something of like importance) I'd suggest that the moderators could act as an intermediary - the GM explain with details to the mods, and, if the mods agree with his or her reasoning, they pass on to the player "yes, there -is- a good reason for this, and no, he can't explain it without ruining his setup"

That would be, I expect, an extreme case. I would hope that most games don't even get anywhere near this, and most reasons for not allowing particular types of characters would be easily explicable, if not immediately obvious.

Fair enough?
Title: Re: RP Forum Specific Rules
Post by: Catffeinated on July 02, 2007, 09:42:20 PM
Ok, here's another question:
My character has two other "people" floating around in his head, often they surface to assist him (check my posts on Travels with a Kitsune). Could they have they same names, because one of their names was actually symbolic...
Title: Re: RP Forum Specific Rules
Post by: llearch n'n'daCorna on July 02, 2007, 09:49:52 PM
You'd have to ask the GM of the game you were wishing to play. Nowt to do with the RP forum as a whole.
Title: Re: RP Forum Specific Rules
Post by: Arcalane on October 28, 2007, 04:19:01 PM
A little bit of advice for people, especially those coming and making their own RPs for the first time.

If someone jumps into your first thread with advice or suggestions, try not to take it too hard. Always look at other people's signup threads and actual threads if it's your first thread. Get an idea of how people run things.

Remember, constructive criticism, whilst sometimes harsh, is meant to help. There is a difference between "this makes no sense, explain how this works" and "omg this thred sux, u fail".

Other important stuff for RPs;

* Make sure you have a basic plot. Don't go in there with nothing at all.
* Don't make the plot too complex or railroaded. If you're gonna do that, just write a story. It'll save you a lot of effort.
* Be prepared to adjust for players doing the unexpected. Because they will.
* Railroad the plot and players only when direly necessary. Like #2, an overly railroaded plot is a story.
* Don't dawdle, either. Nudge your players in the right direction when necessary.
Title: Re: RP Forum Specific Rules
Post by: Damaris on November 09, 2007, 12:14:54 PM
Please note a change in the rules- it's relatively minor, but important for everyone to see.
Title: Re: RP Forum Specific Rules (UPDATED 11/9/07)
Post by: techmaster-glitch on November 09, 2007, 07:42:20 PM
I thought all threads everywhere were already locking up after one month, not two...huh.
Title: Re: RP Forum Specific Rules (UPDATED 11/9/07)
Post by: Gabi on November 09, 2007, 07:50:51 PM
Hehe. Interesting way of wording it.
Title: Re: RP Forum Specific Rules (UPDATED 11/9/07)
Post by: Damaris on November 10, 2007, 12:31:34 AM
I've been going through and manually locking threads when I remember. (as other mods might be doing.)  The difference is now it will be automatic, cause llearch rocks that way.
Title: Re: RP Forum Specific Rules (UPDATED 11/9/07)
Post by: Dannysaysnoo on December 05, 2007, 03:36:12 PM
I can't think of anywhere else to post this, but can people not involved in an RP post the OOC sections?
Title: Re: RP Forum Specific Rules (UPDATED 11/9/07)
Post by: llearch n'n'daCorna on December 05, 2007, 04:21:21 PM
Depends on the RP. Ask the GM if he or she minds you posting.

I've posted in some, not in others. Admittedly, being a mod I get a bit more leeway in where I can speak, but where the GM has requested, I try to stay silent as much as possible.

If you really -must- comment to a thread where the GM has requested you don't, you can always start up a "RP Name [Comments]" thread to comment in, and link back to the post that you're commenting upon.
Title: Re: RP Forum Specific Rules (UPDATED 11/9/07)
Post by: Darkmoon on December 05, 2007, 04:29:24 PM
Seems fair enough to me, yeah.
Title: Re: RP Forum Specific Rules (UPDATED 11/9/07)
Post by: goldentails on September 14, 2008, 04:26:17 PM
i just made an acount and i'm just whondering..... i got a game i'm making and i want to do a rp about it. can i?
Title: Re: RP Forum Specific Rules (UPDATED 11/9/07)
Post by: llearch n'n'daCorna on September 14, 2008, 04:48:53 PM
... Why would you not be able to? Some trouble typing or something?
Title: Re: RP Forum Specific Rules (UPDATED 11/9/07)
Post by: bill on September 14, 2008, 05:02:28 PM
Yeah, I don't see any reason why you can't. I'd recommend doing a call-for-interest first, but as long as you think you're able to, go for it.
Title: Re: RP Forum Specific Rules (UPDATED 11/9/07)
Post by: goldentails on September 14, 2008, 05:07:34 PM
ok just wanting to know.  ya will love it. and i have a somewhat problem with grammer and/or spelling. so if anything is messed up tell me plz.
Title: Re: RP Forum Specific Rules (UPDATED 11/9/07)
Post by: techmaster-glitch on September 14, 2008, 05:13:29 PM
Yes, spelling and grammar are very important. If you can't present yourself in a way that says you have a decent grasp of the English language, people will be turned away by that.

Before starting your RP, you might want to hang around the various boards around here for awhile, establish yourself, get good typing skills, and then try your RP. But that's just my suggestion. Others can probably offer better tips on how to actually improve your typing.
Title: Re: RP Forum Specific Rules (UPDATED 11/9/07)
Post by: goldentails on September 21, 2008, 01:05:50 AM
i try my best and i use spell check alot. :mowninja
Title: Re: RP Forum Specific Rules (UPDATED 11/9/07)
Post by: Robbychu on January 10, 2009, 10:48:31 PM
Hate to sound like a moron, but how would one write up a "call-for-interest"? Is there a unofficial form to follow or is it basically a brief summary of the RP followed by a basic "would anyone be interested"? Because I want to make sure people would be interested in my setting and storyline before I take the time to type up an entire intro.
Title: Re: RP Forum Specific Rules (UPDATED 11/9/07)
Post by: techmaster-glitch on January 10, 2009, 11:13:55 PM
   The latter, mostly; summarize the RP, see if it's interesting.
   One thing that most GMs do is provide a "character skeleton" that is specific to the RP. The other thing is that, for organizational reference purposes, we also make "character indexes", which are just links straight to each person's character profile.

Here are examples. llearch has actually provided character indexes for Masked Ball and Eternal Rains, I personally made indexes for Line in the Stars, Honor Circle, and Sweeping Darkness (though that last one is clogged up by actual copy-pasted profiles in the first post before the actual index :B). All except for Line in the Stars have character profile skeletons.

The Mad God's Masque and Bellicose Ball (http://clockworkmansion.com/forum/index.php/topic,4798.0.html)
Eternal Rains (http://clockworkmansion.com/forum/index.php/topic,3925.0.html)
The Honor Circle (http://clockworkmansion.com/forum/index.php/topic,3642.0.html)
the Line in the Stars (http://clockworkmansion.com/forum/index.php/topic,644.0.html)
Sweeping Darkness (http://clockworkmansion.com/forum/index.php/topic,3962.0.html)
Brotherhood of the Machine (http://clockworkmansion.com/forum/index.php/topic,4654.0.html)

EDIT: Also note that if you do have a character skeleton up, occasionally you may get a player or two who write their profile in their own way. Generally, this is okay, provided their character fit within the setting and their profiles cover important details (which vary from RP to RP). However, being the GM, you are always in control of the criteria, and have the power to veto any submission that doesn't meet said criteria, as it is your game.

EDIT EDIT: To get back to your original question, no, there is not an "unofficial" format for writing call-for-interest threads, except that it will usually be the actual OOC thread for the game, and you simply put "Open" or "Call for Interest" in the thread title.
   As for the intro, as what it seems you want to do, you could write a pre-RP interest thread with only basic information for interest, and if you gather said interest you then make the actual RP with the full setting. I do not recommend this, however; your best bet is simply to get the whole thing ready and charge forward with that.

EDIT EDIT EDIT: Or, another approach could be that you start the RP with only the basic plot and setting, and then develop the full details in-game. However, I would only suggest this approach if a) you have just enough basic setting and plot to start the RP, and b) you are good at ad-libbing and improvisation. The potential problem is that you could start the RP, and then later on develop more for it but be unable to add it in because the RP has progressed to a point where what you wanted to add would be contradictory orconflicting with the progression in the RP that has already occured.
Title: Re: RP Forum Specific Rules (UPDATED 11/9/07)
Post by: Drayco84 on May 07, 2010, 05:35:26 PM
May I be so bold as to make a suggestion? The board here is chaotic to say the least... (Yeah, yeah... I know it matches the rest of the forums and if you don't like it, tough.) However, I was wondering if a benign mod or two would create some child boards, at least two, for IC and OOC topics so there would be at least get some order. (The main can be interest calls, RP tips, advice being passed on from the sages to the nebs, and the mods mocking people, or whatever.) I was thinking of something kinda like this: http://roleplayerguild.com/ (http://roleplayerguild.com/) but the actual organization method is entirely up to the mods who have A: Seen a lot more RPs and have managed this forum for a long time, and B: It's their forum and they'll run it how they please.

I mean, it's only a suggestion, and I'm aware that there's six pages of topics to sort through...

EDIT: Crap! I also apologize if I've inadvertantly brought up ANY old feuds between here and another forum! (Just on the off-chance that there so happens to be a feud!)
Title: Re: RP Forum Specific Rules (UPDATED 11/9/07)
Post by: techmaster-glitch on May 07, 2010, 05:41:19 PM
I already tried making a general discussion thread (and pitch zone/call for interest), that didn't work. And personally, I actually don't like IC and OOC threads being split into different boards... but that's just me.
Title: Re: RP Forum Specific Rules (UPDATED 11/9/07)
Post by: Zebra Bug on February 10, 2013, 01:25:52 PM
Um, I see that this post has not had any response in almost 6 years now.....but I don't know where else to ask my questions. You answer a lot of questions about vague rules, but nothing specific to what kind of character you can make. You say nothing over powered....but what if I made a Cubi of clan Quoar? Would that be fine? I would not try Cyra of course, or Fa'lina, or even Jin...since they are pretty none....childreny, or at least so small that it would not be feasible. But Quoar's clan strength is unknown. Or am I supposed to create my own clan?
Title: Re: RP Forum Specific Rules (UPDATED 11/9/07)
Post by: VAE on February 10, 2013, 02:04:23 PM
Quote from: Zebra Bug on February 10, 2013, 01:25:52 PM
Um, I see that this post has not had any response in almost 6 years now.....but I don't know where else to ask my questions. You answer a lot of questions about vague rules, but nothing specific to what kind of character you can make. You say nothing over powered....but what if I made a Cubi of clan Quoar? Would that be fine? I would not try Cyra of course, or Fa'lina, or even Jin...since they are pretty none....childreny, or at least so small that it would not be feasible. But Quoar's clan strength is unknown. Or am I supposed to create my own clan?

The above are general RP rules. What you ask specifically depends on each game and each GM - hell, some settings might not be DMFA related at all, I was in at least one such game here (and hence, the whole cubi clans thing becomes inapplicable).
Title: Re: RP Forum Specific Rules (UPDATED 11/9/07)
Post by: Zebra Bug on February 10, 2013, 03:29:07 PM
Quote from: VAE on February 10, 2013, 02:04:23 PM
Quote from: Zebra Bug on February 10, 2013, 01:25:52 PM
Um, I see that this post has not had any response in almost 6 years now.....but I don't know where else to ask my questions. You answer a lot of questions about vague rules, but nothing specific to what kind of character you can make. You say nothing over powered....but what if I made a Cubi of clan Quoar? Would that be fine? I would not try Cyra of course, or Fa'lina, or even Jin...since they are pretty none....childreny, or at least so small that it would not be feasible. But Quoar's clan strength is unknown. Or am I supposed to create my own clan?

The above are general RP rules. What you ask specifically depends on each game and each GM - hell, some settings might not be DMFA related at all, I was in at least one such game here (and hence, the whole cubi clans thing becomes inapplicable).

I looked at a couple RPs, and all of them start immediately without any background/plot at all, and nothing like any rules.
Title: Re: RP Forum Specific Rules (UPDATED 11/9/07)
Post by: Tapewolf on February 10, 2013, 03:50:08 PM
Quote from: Zebra Bug on February 10, 2013, 03:29:07 PM
I looked at a couple RPs, and all of them start immediately without any background/plot at all, and nothing like any rules.

Are you sure you were looking at the OOC threads as well, and not just the game thread?  That's basically the 'control channel' for each RP, rules, list of players, discussion and other information goes there.  (OOC = Out Of Character)

Typically you start with a 'Call for Interest' thread, and if you get enough interest to give it a go, you rename that to the OOC thread.
Title: Re: RP Forum Specific Rules (UPDATED 11/9/07)
Post by: llearch n'n'daCorna on February 10, 2013, 07:39:00 PM
Quote from: Zebra Bug on February 10, 2013, 03:29:07 PM
I looked at a couple RPs, and all of them start immediately without any background/plot at all, and nothing like any rules.

Did you look at the thread with the same name, but with OOC in the title? That's where the call for interest, details, out of character chat, rules, setup, etc all go.

It's why there are two threads per game, minimum. Assuming it gets as far as creating the RP thread, that is - many don't.

Edit:
Heh. See? Two mods saying pretty much the same thing suggests you might want to look around a bit more before posting. Just a thought.

Edit edit:
Also, 3 years, not 6. 2010, not 2007. Due to there being, like, two pages of content, not just one. Three, now.
Title: Re: RP Forum Specific Rules (UPDATED 11/9/07)
Post by: Zebra Bug on February 11, 2013, 01:16:15 AM
Oh, thank you so much for all your help. I'll look around some more.  :mowtongue