The Clockwork Mansion

The Grand Hallway => The Outer Fortress => Topic started by: bradypodidae on September 29, 2009, 04:00:24 PM

Title: Zombie Survival Physics.
Post by: bradypodidae on September 29, 2009, 04:00:24 PM
It seems your chances at surviving a zombie attack depends on where you are hiding; the more complex the structure, the better your odds of survival... duh? It seems the Valley Girls got it right, "To the mall!"

Physicist Davide Cassi at the Università di Parma in Italy gives his findings in his published paper on "random walking" models in the journal Physical Review E.

Link to full news article (http://www.foxnews.com/story/0,2933,556983,00.html)

I particularly like the last line in the article.  :zombiekun2
Title: Re: Zombie Survival Physics.
Post by: Succubus_1982 on September 29, 2009, 04:26:46 PM
Lol, interesting. I'll bear that in mind when the apocalypse comes.
Title: Re: Zombie Survival Physics.
Post by: Dannysaysnoo on September 29, 2009, 04:32:09 PM
Well yeah. With an underground complex, you have a much bigger amount of places to set up defensive barricades against the undead as they invade.
Title: Re: Zombie Survival Physics.
Post by: Brunhidden on September 29, 2009, 06:21:02 PM
its refreshing to see a return to the shambling zombie as opposed to the fast zombies that are in so many of the newer games and movies.

seriously, if it can run or shoot a gun its not a zombie
Title: Re: Zombie Survival Physics.
Post by: JackTheCubiWolf on September 29, 2009, 07:54:10 PM
I think heading up into heavily wood mountains would be best. 2 reasons, one it's s
steep and chances are the zombies can't climb the steep ledges without falling. Two, the trees would get in there way if the come after you, they wouldn't know how to avoid them as well as the living do.
Title: Re: Zombie Survival Physics.
Post by: Kipiru on September 30, 2009, 10:16:34 AM
For me the best place to go to survive a zombie attack is a place with a machinegun and a lot of ammo  :gun1 :zombiekun other than that you can hide in a restroom and still be safe- zombies can't turn handles!
Title: Re: Zombie Survival Physics.
Post by: ooklah on September 30, 2009, 02:27:49 PM
I had found a great place to set up camp. It's a pier out into the ocean that forms a T. Except the | in the T is nearly a half mile long. Perfect for being out of noise range, a long corridor for sniping and barricading, and you can dock boats out at end with some modifications so you can come and go to various points up and down the coast, thus being able to quickly find a new landing site before they can even get close to you. Also it sits in deep enough water you don't have to worry about them walking out and attempting to pull you under if you are swimming. (and there is a naval base right across the bay, stock full of goodies)
Title: Re: Zombie Survival Physics.
Post by: Reese Tora on September 30, 2009, 03:20:40 PM
I could have used this information a week ago :<

http://www.furaffinity.net/view/2818190
Title: Re: Zombie Survival Physics.
Post by: bradypodidae on September 30, 2009, 03:48:16 PM
Quote from: Reese Tora on September 30, 2009, 03:20:40 PM
I could have used this information a week ago :<

http://www.furaffinity.net/view/2818190
Please accept my sincere apologies for the tardiness of this post. Unfortunately, Physicist Davide Cassi was behindhand in publishing his paper. I was going to say something along the lines of, "What, you really want help with them? They're cute!" However, I guess a zombie is a zombie, cute or not.


I live in the Mountains so I guess my best bet would be to stock up on food and ammo and sit it out. Our cistern has the sweetest water in the area so that's no concern.
Title: Re: Zombie Survival Physics.
Post by: GabrielsThoughts on September 30, 2009, 03:49:33 PM
http://f-un1t.smackjeeves.com/

I stumbled upon this as it was uploading and thought it was off to a great start... in fact, I'm going to add it to my favorites page later this week, so if anyone else has any other "themed" comics suggestions that fall into this genre I'm all ears.
Title: Re: Zombie Survival Physics.
Post by: rabid_fox on September 30, 2009, 04:54:46 PM
(http://www.showbizireland.com/images/stars/met-cranberries03.jpg)
Title: Re: Zombie Survival Physics.
Post by: ShadesFox on September 30, 2009, 10:21:42 PM
What is with all the scientific papers about zombies lately?  Someone in Canada wrote a paper, mostly to see if the current mathematical pathology models could be adapted to model zombie outbreaks.

The paper concludes what we already knew, it can only be contained if you kill them fast and kill them hard.

http://www.mathstat.uottawa.ca/~rsmith/Zombies.pdf
Title: Re: Zombie Survival Physics.
Post by: Janus Whitefurr on September 30, 2009, 11:46:51 PM
Clearly, someone out there knows something the rest of us don't, and is collating data for the upcoming apocalypse.
Title: Re: Zombie Survival Physics.
Post by: bradypodidae on October 01, 2009, 08:35:24 AM
Quote from: Janus Whitefurr on September 30, 2009, 11:46:51 PM
Clearly, someone out there knows something the rest of us don't, and is collating data for the upcoming apocalypse.

That, or there are people out there justifying the years they spent playing games by turning it into science.
Title: Re: Zombie Survival Physics.
Post by: GabrielsThoughts on October 01, 2009, 09:35:25 AM
well video games do follow the laws of physics, so it stands to reason that there would need to be papers on the subject to help the game designers.
Title: Re: Zombie Survival Physics.
Post by: Dannysaysnoo on October 01, 2009, 12:34:08 PM
Quote from: GabrielsThoughts on October 01, 2009, 09:35:25 AM
well video games do follow the laws of physics, so it stands to reason that there would need to be papers on the subject to help the game designers.

Say that out loud to yourself, and try and realize why I find it so funny.
Title: Re: Zombie Survival Physics.
Post by: ooklah on October 01, 2009, 02:22:56 PM
Or a new generation of geeks and nerds is now filtering into places of power.
Title: Re: Zombie Survival Physics.
Post by: Brunhidden on October 01, 2009, 04:43:09 PM
Quote from: ooklah on October 01, 2009, 02:22:56 PM
Or a new generation of geeks and nerds is now filtering into places of power.

i demand a more comfy throne and someone make me a pizza smoothie!
Title: Re: Zombie Survival Physics.
Post by: Kafzeil on October 02, 2009, 03:21:02 AM
I think the best defensible position in a Zombie Outbreak would be a warehouse, one with food, Or a store simmliar to Costco. Lots of food and supplies, big, small, easily barricaded exits, heavy boxes to barricade. If not possible, well, the Armory in my city (Well, not really an armor now, more or less a big filing cabinet) is study enough to withstand the undead, small, barred windows and heavy wooden doors. Multiple stories too. Take out stairwells if you can and hide in the upper levels.

Yes, I have a copy of the Zombie Survival Guide on stand-by.
Title: Re: Zombie Survival Physics.
Post by: Janus Whitefurr on October 02, 2009, 06:50:38 AM
Quote from: Dannysaysnoo on October 01, 2009, 12:34:08 PM
Quote from: GabrielsThoughts on October 01, 2009, 09:35:25 AM
well video games do follow the laws of physics, so it stands to reason that there would need to be papers on the subject to help the game designers.

Say that out loud to yourself, and try and realize why I find it so funny.

Remember to grab the invulnerability powerup the next time you go shopping, so you can rocket jump over the cashiers and negate the falling damage by landing in a puddle of water!
Title: Re: Zombie Survival Physics.
Post by: Dannysaysnoo on October 02, 2009, 10:32:53 AM
Quote from: Janus Whitefurr on October 02, 2009, 06:50:38 AM
Quote from: Dannysaysnoo on October 01, 2009, 12:34:08 PM
Quote from: GabrielsThoughts on October 01, 2009, 09:35:25 AM
well video games do follow the laws of physics, so it stands to reason that there would need to be papers on the subject to help the game designers.

Say that out loud to yourself, and try and realize why I find it so funny.

Remember to grab the invulnerability powerup the next time you go shopping, so you can rocket jump over the cashiers and negate the falling damage by landing in a puddle of water!

Hey, did you hear that US Gulf soldiers are being denied their Quad Damage ration?
Title: Re: Zombie Survival Physics.
Post by: ShadesFox on October 02, 2009, 10:34:34 AM
Quote from: Dannysaysnoo on October 02, 2009, 10:32:53 AM
Hey, did you hear that US Gulf soldiers are being denied their Quad Damage ration?

Oh god, what are they going to do against the demonic nazis that were running the whole thing from behind the scenes?
Title: Re: Zombie Survival Physics.
Post by: Dannysaysnoo on October 02, 2009, 10:40:41 AM
Quote from: ShadesFox on October 02, 2009, 10:34:34 AM
Quote from: Dannysaysnoo on October 02, 2009, 10:32:53 AM
Hey, did you hear that US Gulf soldiers are being denied their Quad Damage ration?

Oh god, what are they going to do against the demonic nazis that were running the whole thing from behind the scenes?

I dunno, but they're apologizing for the Quad Damage fiasco by giving every soldier a 50 foot tall walking robot.
Title: Re: Zombie Survival Physics.
Post by: Succubus_1982 on October 02, 2009, 02:37:29 PM
Well evidentally the Underground isn't safe (http://www.youtube.com/watch?v=kK66hYDOuVU&feature=channel)
Title: Re: Zombie Survival Physics.
Post by: llearch n'n'daCorna on October 02, 2009, 04:50:32 PM
It's not safe even without zombies. What's your point?
Title: Re: Zombie Survival Physics.
Post by: Succubus_1982 on October 02, 2009, 04:52:50 PM
This is true  :P
Title: Re: Zombie Survival Physics.
Post by: bradypodidae on October 02, 2009, 08:20:26 PM
The official Civil Defense film produced in co-operation with the Federal Civil Defense Administration and in consultation with the Safety Commission of the National Education Association (http://www.youtube.com/watch?v=7EbeqPynF2s) (10 minutes)
Title: Re: Zombie Survival Physics.
Post by: Succubus_1982 on October 02, 2009, 09:07:52 PM
LOL Zombie mime. Now that is scary!
Title: Re: Zombie Survival Physics.
Post by: thegayhare on October 02, 2009, 10:28:39 PM
Quote from: proeliator bradypodidae on October 02, 2009, 08:20:26 PM
The official Civil Defense film produced in co-operation with the Federal Civil Defense Administration and in consultation with the Safety Commission of the National Education Association (http://www.youtube.com/watch?v=7EbeqPynF2s) (10 minutes)

I dissagree with out britich freind a bladed weapon isn't Ideal  I adree with the survival guide book that a good crowbar is the ultimate survival tool and melee weapon against zombies.

A good swing can smash a skull with little dammage to the tool and it can be used to pry open doors and leverage obsticals out of the way
Title: Re: Zombie Survival Physics.
Post by: llearch n'n'daCorna on October 03, 2009, 04:46:33 AM
It depends on how damaged the skull has to be in order to kill the zombie.

In some cases I've seen (some movie about a zombie girlfriend or something, it's been a while) the lack of a skull didn't slow the zombies down at all, so in that case, removing the head entirely might help.

Mind you, in that case, dismembering the zombie didn't stop it, either, so...
Title: Re: Zombie Survival Physics.
Post by: Corgatha Taldorthar on October 03, 2009, 09:02:32 AM
If it had no legs, how did it shamble towards people? Or did the legs get up and walk on their own?
Title: Re: Zombie Survival Physics.
Post by: thegayhare on October 03, 2009, 09:28:09 AM
Quote from: Corgatha Taldorthar on October 03, 2009, 09:02:32 AM
If it had no legs, how did it shamble towards people? Or did the legs get up and walk on their own?

Generaly Legless zombies are crawlers.   pulling themselves forward with there hands,  there have been cases of zombie heads laying in wait in grassed area's biting down on a leg that happens to come to close.  An undead land mine
Title: Re: Zombie Survival Physics.
Post by: bradypodidae on October 03, 2009, 09:47:35 AM
The name of the movie eludes me, but there was one scene where a zombie was cut in two at the waist. The torso sat upright reaching out for the lower half that somehow also remained upright and running around aimlessly bouncing off of objects. The torso finally caught it's lower half as it ran by and somehow reattached itself... backwards, if I remember correctly. In another scene a decapitated body ran after it's head doing the slapstick antic of kicking its head out of reach just as it got within range. The human survivors won the day by luring the zombies onto a bridge covered in a water puddle and throwing high voltage cables into the water.

Needless to say, the movie was kind of a spoof on the "Dawn of the Dead" franchises.
Title: Re: Zombie Survival Physics.
Post by: Janus Whitefurr on October 03, 2009, 10:10:08 AM
That's it. Time to start erecting the great wall of Australia's Coast and retreating to the secret base in the central desert.
Title: Re: Zombie Survival Physics.
Post by: Mao on October 03, 2009, 12:02:07 PM
Quote from: Janus Whitefurr on October 03, 2009, 10:10:08 AM
That's it. Time to start erecting the great wall of Australia's Coast and retreating to the secret base in the central desert.

Great.  Australia is going to be the next Madagascar.
Title: Re: Zombie Survival Physics.
Post by: bradypodidae on October 03, 2009, 12:10:17 PM
The movie I was trying to remember is Return of the Living Dead II (http://www.youtube.com/watch?v=AWTyl2_rfj0).

It appears the 1985 horror/comedy The Return of the Living Dead (http://en.wikipedia.org/wiki/The_Return_of_the_Living_Dead) had a nice life, spawning four sequels, ending with (so far) 2005's Return of the Living Dead: Rave from the Grave.

So bad they're good?


Edit: I just ran across this article form 1 October 2009; It seems the University of Florida has a Disaster Recovery Plan in case of zombies. Article link (http://www.news4jax.com/news/21173404/detail.html/)
Title: Re: Zombie Survival Physics.
Post by: Janus Whitefurr on October 03, 2009, 06:45:51 PM
Quote from: Mao Laoren on October 03, 2009, 12:02:07 PM
Quote from: Janus Whitefurr on October 03, 2009, 10:10:08 AM
That's it. Time to start erecting the great wall of Australia's Coast and retreating to the secret base in the central desert.

Great.  Australia is going to be the next Madagascar.

Shut.

DOWN.

EVERYTHING.
Title: Re: Zombie Survival Physics.
Post by: ShadesFox on October 03, 2009, 10:50:18 PM
Or maybe the Aussie government hands out suicide pills?  I saw them do it in a movie D:<
Title: Re: Zombie Survival Physics.
Post by: thegayhare on October 03, 2009, 11:14:40 PM
Quote from: proeliator bradypodidae on October 03, 2009, 12:10:17 PM
2005's Return of the Living Dead: Rave from the Grave.

I remember Rave to the Grave.  It wasn't to bad,  It was weird.. I mean liek how they went from finding strange chemical drums in a room to selling them as a street drug but it's also an interesting concept a zombifying street drug.  granted they tried to explained it with the stoner guy tasting some of the goo that dripped on his finger but damn it how stupid would you have to be to taste a weird chemical that leaked out of a hazardus materials drum.

Return of the living dead 3 was okay, but the weaponised zombies were pretty freaking cool I think
Title: Re: Zombie Survival Physics.
Post by: rabid_fox on October 04, 2009, 02:40:11 PM
Quote from: thegayhare on October 03, 2009, 11:14:40 PM
Quote from: proeliator bradypodidae on October 03, 2009, 12:10:17 PM
2005's Return of the Living Dead: Rave from the Grave.

I remember Rave to the Grave.  It wasn't to bad,  It was weird.. I mean liek how they went from finding strange chemical drums in a room to selling them as a street drug but it's also an interesting concept a zombifying street drug.  granted they tried to explained it with the stoner guy tasting some of the goo that dripped on his finger but damn it how stupid would you have to be to taste a weird chemical that leaked out of a hazardus materials drum.

Return of the living dead 3 was okay, but the weaponised zombies were pretty freaking cool I think
Title: Re: Zombie Survival Physics.
Post by: JackTheCubiWolf on October 04, 2009, 03:40:14 PM
Wait, I think your talking about Return of the Living Dead 3.
Title: Re: Zombie Survival Physics.
Post by: thegayhare on October 04, 2009, 03:45:00 PM
Quote from: JackTheCubiWolf on October 04, 2009, 03:40:14 PM
Wait, I think your talking about Return of the Living Dead 3.

I said that

*nods*
Most of it I talked about 4 rave to the grave then I said 3 was okay and thats where I mentioned the weaponised zombies from necropolis
Title: Re: Zombie Survival Physics.
Post by: JackTheCubiWolf on October 04, 2009, 04:42:19 PM
Especially when the one girl went sharp and pointy. And I meant to reply to Ilearch's comment on the first page.