The Clockwork Mansion

Underground Warehouse => Treasury => Castle Keep => Topic started by: Cvstos on July 09, 2009, 06:53:31 PM

Title: Command & Conquer 4 announced, end of Tiberium series
Post by: Cvstos on July 09, 2009, 06:53:31 PM
http://www.commandandconquer.com/cnc4/index.html

http://www.gamespot.com/pc/strategy/commandandconquer4/news.html?sid=6213111&tag=topslot;title;1

Risky, risky moves. Could be great, could be bad, could be anywhere in between. Don't like the "must-be-online" thing. Internet around here can be shaky. (Infrastructure is in dire need of work.) But co-op is back! That was the best thing about RA3!
Title: Re: Command & Conquer 4 announced, end of Tiberium series
Post by: Janus Whitefurr on July 09, 2009, 08:43:15 PM
Not liking the seperate classes idea. Sure, Kane's Wrath had something similar, but that was only minor tactical changes to certain units. (Marked of Kane cyborg warriors go!).

Not too enamoured of the Crawler concept either. Who knows, could be good. But just from reading so far, not impressed.
Title: Re: Command & Conquer 4 announced, end of Tiberium series
Post by: Cvstos on July 09, 2009, 08:52:28 PM
Yeah, that part should have been tried after C&C4. I'm kind of attached to the old way and they're going to have to really work to convince me this is better.