http://www.youtube.com/watch?v=a9VBrPREN4Y
My brother sent me this link, anyone know anything more?
Ooh, that's some pretty stuff.
Though, they still need to make a MechAssault 3. LoneWolf was left on a bit of a cliffhanger.
There's more at IGN here: http://uk.pc.ign.com/articles/100/1002164p1.html
According to the article, this isn't so much a sequel as a full re-boot of the series. It looks like they're trying to create something of an entry point for new fans which is understandable given that its been, what, 5 years? since the last "proper" MechWarrior game (I mention it like that as it seems MA was seen as "too unrealistic" for the series' established canon. A sequel would be very nice though).
I just pray the studio knows what it's doing though, and that they find a good publisher who won't want to rush the release. They may have the co-founder of BattleTech and a fan of the stuff heading up development but I can't shake the feeling it could go downhill in a bad, bad way.
Quote from: TheJimTimMan on July 09, 2009, 04:10:02 PM
I just pray the studio knows what it's doing though, and that they find a good publisher who won't want to rush the release. They may have the co-founder of BattleTech and a fan of the stuff heading up development but I can't shake the feeling it could go downhill in a bad, bad way.
If the actual game is anything like this movie, I'd play it.
All I hope for is something really open-world like the original games, and not some stupid scripted glorified interactive movie that every modern shooter seems to be these days.
Quote from: techmaster-glitch on July 09, 2009, 04:46:10 PM
If the actual game is anything like this movie, I'd play it.
If the game is anything like Mechwarrior 2, I'll play it.
Quote from: techmaster-glitch on July 09, 2009, 04:46:10 PM
Quote from: TheJimTimMan on July 09, 2009, 04:10:02 PM
I just pray the studio knows what it's doing though, and that they find a good publisher who won't want to rush the release. They may have the co-founder of BattleTech and a fan of the stuff heading up development but I can't shake the feeling it could go downhill in a bad, bad way.
If the actual game is anything like this movie, I'd play it.
Well that was supposed to be indicative of gameplay, and the movie was set up to show off some of the detail they plan to put into the game such as the weight limitations on the buildings and the drones etc.. So I think it would be a lot like the game when its released.
It sounds like the developers know what they are doing, and they are saying all the right things, the kind of attention to detail they are talking about is
very promising...
HOWEVER, they constantly say that they would have to pass this stuff in the eyes of the publishers, which is dangerous as TBH I have seen many a game get ruined through compromises between what the developers want and what the publishers 'think' we want (Read: would sell more copy's) :/
I'll play it. Poor Warhammer, they aren't really good for urban combat with those ER PPCs.
As a Battletech fan it'll be a must buy for me, but I'm hoping (though the movie doesn't give me much) that the mechs don't explode as soon as they go down.
I'll probably be able to catch more about this at Comic Con, but it will be all hype... here's hoping this turns out well. I've been dieing for more in the games for the Battletech universe.
I just want my Summoner, modified to my own personal style, and with jump jets... i'll be happy if we can do that... or put a PPC on a kit-fox for us who want to completely rip apart, and build something new, basically from the ground up.
Quote from: Basilisk2150 on July 10, 2009, 12:12:09 AM
I just want my Summoner, modified to my own personal style, and with jump jets... i'll be happy if we can do that... or put a PPC on a kit-fox for us who want to completely rip apart, and build something new, basically from the ground up.
If they could pull that off, I think they would have a solid piece of work that would be a cornerstone of this franchise. I've always enjoyed customization, like placing a Long Tom on a Stone Rhino, but really unique designs rule.
Sorry to disappoint, but the game is set decades before the Clan invasion.
Quote from: Azlan on July 09, 2009, 11:57:32 PM
I'll play it. Poor Warhammer, they aren't really good for urban combat with those ER PPCs.
Warhammer (http://www.sarna.net/wiki/Warhammer) != Warhammer IIC (http://www.sarna.net/wiki/Warhammer_IIC)
If that's what you were thinking of.
edit: Derp. My point was that extended range is clan tech, isn't it? I forgot. I stopped caring about this stuff ages ago. :U
Quote from: Basilisk2150 on July 10, 2009, 12:12:09 AM
I just want my Summoner, modified to my own personal style, and with jump jets... i'll be happy if we can do that... or put a PPC on a kit-fox for us who want to completely rip apart, and build something new, basically from the ground up.
Those are both clan mechs. :<
Quote from: Kasarn on July 10, 2009, 02:16:30 AM
Sorry to disappoint, but the game is set decades before the Clan invasion.
This is a fact that saddens me, since I won't be getting my Vulture or Cougar :<
But I also know for a fact that it won't stop the modders. This is being built in the Unreal Engine, which gives a hell of a lot of flexibility to someone with the right skills.
Quote from: bill on July 09, 2009, 05:47:10 PM
Quote from: Corgatha Taldorthar on July 09, 2009, 05:44:51 PM
Quote from: techmaster-glitch on July 09, 2009, 04:46:10 PM
If the actual game is anything like this movie, I'd play it.
If the game is anything like Mechwarrior 2, I'll play it.
I've only played Mechwarrior 4 and it's not-an-expansion-pack Mercenaries. The intro for Mech4 is basically what spawned my immense love for the Vulture; I know the design of the mech in that game is different from the "classic" version but I couldn't really care less on that front.
While I would love to play some of the older MW games my (in hindsight) foolish purchase of Vista for an OS severely restricts my options when it comes to playing any form of older title.
Quote from: Kasarn on July 10, 2009, 02:16:30 AM
Sorry to disappoint, but the game is set decades before the Clan invasion.
Warhammer (http://www.sarna.net/wiki/Warhammer) != Warhammer IIC (http://www.sarna.net/wiki/Warhammer_IIC)
If that's what you were thinking of.
edit: Derp. My point was that extended range is clan tech, isn't it? I forgot. I stopped caring about this stuff ages ago. :U
You are only partially wrong kid. ER technology was reverse Engineered from Star League era memory data. Clans advanced it beyond and improved it... I think everyone got on the same page eventually.
Anyways, it would not be available if this is prior to that point, don't remember when that occurred, but it was a Star League Memory core found by the Gray Death Legion Mercenaries I think...
Quote from: TheJimTimMan on July 09, 2009, 04:10:02 PM
There's more at IGN here: http://uk.pc.ign.com/articles/100/1002164p1.html
According to the article, this isn't so much a sequel as a full re-boot of the series. It looks like they're trying to create something of an entry point for new fans which is understandable given that its been, what, 5 years? since the last "proper" MechWarrior game (I mention it like that as it seems MA was seen as "too unrealistic" for the series' established canon. A sequel would be very nice though).
I just pray the studio knows what it's doing though, and that they find a good publisher who won't want to rush the release. They may have the co-founder of BattleTech and a fan of the stuff heading up development but I can't shake the feeling it could go downhill in a bad, bad way.
It's been a full 10 years since there was a proper mechwarrior game.
The 'Mechassault' titles are really arcadey, and I never liked them as a arcade pick up power up shooter.
Quote from: Basilisk2150 on July 10, 2009, 12:12:09 AM
I just want my Summoner, modified to my own personal style, and with jump jets... i'll be happy if we can do that... or put a PPC on a kit-fox for us who want to completely rip apart, and build something new, basically from the ground up.
Those are both clan mechs. :<
[/quote]
Actually that is kinda true and not true, The Summoner is the clan name for the inner sphere mech "Thor" which is basically the summoner. If I remember the battletech books it was a design the clanners never really changed.
Also I am so pumped to be playing inner sphere instead of the clan invasions. The old games -always- went on about the clans, and not the actual Innersphere struggles that happened prior. The inner sphere is like the dark ages of mechwarrior, a lot of old star league tech, if found was fought after like rabid dogs over a small bone.
Really looking forward to the information warfare aspect of this as well, as apparently in the interview with IGN, they said how they wanted to incorporate as much as they could from the pen and paper game. Things like tagging beacons and things like that.
So pumped! Especially since I got my Steel battalion controller back and it works with the PC >:3
Quote from: Drathorin on July 11, 2009, 06:14:06 PM
The 'Mechassault' titles are really arcadey, and I never liked them as a arcade pick up power up shooter.
The MechAssault titles were my introduction to Battletech, I never really saw them as "out of place" until I started seriously playing the Mechwarrior games and reading up on the universe itself. Considering MW's simulation-like approach I don't think FASA could have done much else to bring BT into the console arena without going down the Steel Battalion route.
Quote from: Drathorin on July 11, 2009, 06:14:06 PM
Also I am so pumped to be playing inner sphere instead of the clan invasions. The old games -always- went on about the clans, and not the actual Innersphere struggles that happened prior. The inner sphere is like the dark ages of mechwarrior, a lot of old star league tech, if found was fought after like rabid dogs over a small bone.
If i recall correctly, MW4 had nothing to do with the Clanners, apart from the fact that by the end of the game you were loaded down with so much clan stuff you probably wouldn't be able to tell the difference.
Quote from: Drathorin on July 11, 2009, 06:14:06 PM
Really looking forward to the information warfare aspect of this as well, as apparently in the interview with IGN, they said how they wanted to incorporate as much as they could from the pen and paper game. Things like tagging beacons and things like that.
The IW aspect will certainly add importance and meaning to teamwork, especially in larger battles (64 player cityfights, anyone?). Could make things very interesting, with someone in a light mech able to if not destroy then at least seriously hinder an assault mech's progress with hit and run ambush strikes.
Having never read any of the CBT rulebooks I'm not sure what will be available, but I hope we get some form of countermeasures...
Quote from: Drathorin on July 11, 2009, 06:14:06 PM
So pumped! Especially since I got my Steel battalion controller back and it works with the PC >:3
Wow, you could actually afford one of those things? They were expensive enough on launch, and I doubt they're even available anymore. Still, if it works for any MW game then it's made of pure win.
Quote from: TheJimTimMan on July 10, 2009, 12:36:49 PM
While I would love to play some of the older MW games my (in hindsight) foolish purchase of Vista for an OS severely restricts my options when it comes to playing any form of older title.
Vista ain't that bad, there's a dead zone of mid-90s titles that are tough as nails to play, but Dosbox can generally handle everything older. I play old games all the time, and only have a handful that I absolutely can't get to play
Quote from: bill on July 11, 2009, 07:21:09 PM
Quote from: TheJimTimMan on July 10, 2009, 12:36:49 PM
While I would love to play some of the older MW games my (in hindsight) foolish purchase of Vista for an OS severely restricts my options when it comes to playing any form of older title.
Vista ain't that bad, there's a dead zone of mid-90s titles that are tough as nails to play, but Dosbox can generally handle everything older. I play old games all the time, and only have a handful that I absolutely can't get to play
Getting the games to run isn't usually much of a problem, getting them to run acceptably and without any graphical hiccups or bugs (Beyond Good & Evil, I'm looking at you), is.
BG&E is more a terrible console port than a Vista problem, heard it has big problems with ATI cards too
Quote from: bill on July 11, 2009, 07:50:19 PM
BG&E is more a terrible console port than a Vista problem, heard it has big problems with ATI cards too
Whew, glad I use Nvidia then. Well, that restores my faith in Vista somewhat, I wonder if I can get my hands on those older MW titles, and find a way to get Tribes functioning properly.
Quote from: bill on July 09, 2009, 05:13:55 PM
All I hope for is something really open-world like the original games, and not some stupid scripted glorified interactive movie that every modern shooter seems to be these days.
That could take some persuasion on the part of the developers, publishers these days seem to want to take the Cod4/Half Life approach, as you say. It really is a toss-up between a publisher that will want to be cautious and take fewer risks or one that will want to produce somethig new and exciting... Why can't these people think less about their wallets and more about innovative gameplay ideas and story techniques, anyway? Surely it must connect
somewhere that a game that brings something new to the table would likely get more press and positive reviews so more people will end up buying it?
well Far Cry 2 was kinda like that, but other horrible design decisions killed it. I think I hated FC2 more than any other release last year, not because it was bad, but because it was so, so close to being one of the best shooters ever, and they (or their rushed schedule) screwed the thing up with some easily fixable mistakes.
still, some of the (completely unscripted) fights in that game were some of the best moments I've ever had in a shooter.
Quote from: bill on July 11, 2009, 08:40:55 PM
well Far Cry 2 was kinda like that, but other horrible design decisions killed it. I think I hated FC2 more than any other release last year, not because it was bad, but because it was so, so close to being one of the best shooters ever, and they (or their rushed schedule) screwed the thing up with some easily fixable mistakes.
Surely nothing a few well executed mods couldn't fix? I haven't actually played FC2, but when it comes to unscripted awesomness I find it hard to beat Cortex Command with its enormously detailed physics model and the huge wealth of community-created content available for it.
You haven't experienced a true last-stand defense until you've used up all your gold, the majority of your defenses are wrecked with large holes in the walls of your outpost and your last few men are missing at least one limb each, armed with weaponry barely able to keep the enemy from turning your grey matter into pulp. Then the guy holding the irreplaceable minigun gets a charming pattern of fashonable looking lung punctures, causing him to flop to the ground and his weapon to turn into scrap metal the moment it hits the floor. Thats one war story I'm glad I have pictures of.
Quote from: TheJimTimMan on July 11, 2009, 09:16:15 PM
Surely nothing a few well executed mods couldn't fix? I haven't actually played FC2, but when it comes to unscripted awesomness I find it hard to beat Cortex Command with its enormously detailed physics model and the huge wealth of community-created content available for it.
You haven't experienced a true last-stand defense until you've used up all your gold, the majority of your defenses are wrecked with large holes in the walls of your outpost and your last few men are missing at least one limb each, armed with weaponry barely able to keep the enemy from turning your grey matter into pulp. Then the guy holding the irreplaceable minigun gets a charming pattern of fashonable looking lung punctures, causing him to flop to the ground and his weapon to turn into scrap metal the moment it hits the floor. Thats one war story I'm glad I have pictures of.
Kurasawa 2
Quote from: Corgatha Taldorthar on July 11, 2009, 09:42:13 PM
Kurasawa 2
A cryptic reply at best. Google reveals little, though the Wing Commander guides link would suggest you are referring to the Kurasawa 2 mission that from my limited perspective would seem to be won only through sheer luck, which slightly diminishes your claim in my eyes, but then that was a game before my time so I can't tell for certain. Freespace 2 had some fairly close escort missions as well, the final level being a thing of both love and hatred. I never did manage to get another chance to outrun that supernova...
Blimey, 03:14 AM. I'm off.
Quote from: TheJimTimMan on July 11, 2009, 07:15:49 PM
Lots of stuff
I got the Steel Battalion controller at a pawn shop for around 40 bucks, the place didn't know how much it was worth.
Also a quick scan on E-bay shows the controllers sell anywhere from 60+
And you can order a Xbox to USB cable and play it on the PC, so I am oh so excited like I was saying earlier.
As far as the Information Warfare goes, I didn't play much of the pen and paper myself. But I'm told there's things like Chaff, Tagging Beacons, Communications jammers, different range radio transmitters, and other things like tagging mechs with computer jammers that disable targeting and things like that. (If I am informed correctly)
I'd like to see all sorts of neat things, I'd like it to be fairly simmy, as that's how I like the robot games. Even MW4 was more arcadey. . 3 was a real gem.
And while Mechwarrior 4 didn't touch a whole lot on the clanners, I geuss my point is there's so much rich history in the Inner Sphere that they never really touched. It really is like a large arms and tech race, and a very volatile and aggressive environment.
That and I really like their older mech styles, atlas ftw!
Quote from: TheJimTimMan on July 11, 2009, 10:14:21 PM
Quote from: Corgatha Taldorthar on July 11, 2009, 09:42:13 PM
Kurasawa 2
A cryptic reply at best. Google reveals little, though the Wing Commander guides link would suggest you are referring to the Kurasawa 2 mission that from my limited perspective would seem to be won only through sheer luck, which slightly diminishes your claim in my eyes, but then that was a game before my time so I can't tell for certain. Freespace 2 had some fairly close escort missions as well, the final level being a thing of both love and hatred. I never did manage to get another chance to outrun that supernova...
Blimey, 03:14 AM. I'm off.
You got it pretty close. But I was really responding to your line of "You haven't had a hopeless defense until......"
Kurasawa 2 is completely hopeless. You have a bit under 8 seconds to keep 4 gratha from killing your friendly, and it's bloody near impossible. I did it once. And that was because I crashed into one of the ships and killed it quick.
funny Wing Commander gets brought up in a thread about a legacy PC gaming series being revived
bring back Mark Hamill's crap acting :<
Bah. Hamill.
Hamill, in WC3 and 4, played "Christopher Blair". Now Blair is a contraction of "bluehair" which was the fan name for the character in Wing Commanders 1 and 2. (HYou could come up with a callsign, but not a name) as you might guess with with a fan name of bluehair, he had a very dark, black hair.
Why do they have Hamill playing him? *foams at the mouth*
WCIV did own, though. Loved the whole rebellion stuff, and it was fun to see Towlyn finally get his own.
I'd play WC/WCII more if they didnt slow DOSBox to a goddamn crawl
The story in 4 was very well put together, and the ability to have some choices as to what missions you went on was pretty cool.
Did you have a bug with it though? I found that ImRec missiles seemed to do way too much damage. I was even able to knock out Seether at the end by popping a single missile right in his face. It seemed like an ImRec would take down most fighter craft in one go if they hit on Ace, which extended to me. I had a lot of missions where I'd be dogfighting, see that red beep, and die, even with full shields in a Hellcat or later on in an Bearcat, and I know absorbing the cats missiles never did that to me.
Seether was easy as hell if you just launched a couple of salvos at him right at the start. Makes sense, though, he's just one guy after all. That was the only problem with the game, no climactic final mission like Hamill doing the Death Star trench run all over in WCIII
Yeah, the ending wasn't as great as the one in WCIII. Although that last level in WCIII was DAMN hard IIRC. WCIV's ending was just about the right difficulty, IMO.
I loved those games. I owned them a long time ago but lost the disks. I regret losing those CDs all the time. The Wing Commander series is EASILY one of my all-time favorites. Privateer 2 especially. My all-top time games list:
1) C&C Red Alert 1.
2) Sim City 2000
3) Privateer 2
With WC3 and WC4 definitely somewhere in the top 10. I never played the first two, but not for lack of trying. Damn Kilrathi saga didn't work on my PC when I got it so I returned it. I should have just kept them and tried again at some other time.
Is this not about MechWarrior 5 :P ?
It's not MechWarrior 5, it's just "MechWarrior". Just throwin' that out there. c:
Quote from: Arcalane on July 13, 2009, 07:57:27 PM
It's not MechWarrior 5, it's just "MechWarrior". Just throwin' that out there. c:
I was just quoting the title ;)
Woooo... new MW game! Hawt. :kittycool
I kinda wonder why they didn't just "reboot" into the future instead of rolling back to the Succession Wars, though. That's what Dark Age was supposed to be, after all--a clean break in the timeline so that the franchise would be accessible to new fans.
In related news... apparently MW4 is going to be free to download on MekTek (http://www.mektek.net/) soon. So everyone can satisfy their Mech fix while waiting for the new game to come out.
The problem with that is there's still a lot of established stuff going around, I think. It's a real reboot of the series. Whether they intend to follow existing events rather than deviating from what's been laid out so far or doing "alternate universe" stuff in expansions or further sequels remains to be seen, I suppose.
I'm hoping the Hunchback makes it in, personally. It's perfect for the urban environments.
Quote from: Tezkat on July 13, 2009, 11:02:31 PM
In related news... apparently MW4 is going to be free to download on MekTek (http://www.mektek.net/) soon. So everyone can satisfy their Mech fix while waiting for the new game to come out.
Oooh, shiny. Are they going to be releasing the Black Knight expansion as well, or is it just vanilla MW4?
Quote from: Arcalane on July 14, 2009, 12:45:15 AM
The problem with that is there's still a lot of established stuff going around, I think. It's a real reboot of the series. Whether they intend to follow existing events rather than deviating from what's been laid out so far or doing "alternate universe" stuff in expansions or further sequels remains to be seen, I suppose.
I'm hoping the Hunchback makes it in, personally. It's perfect for the urban environments.
In my view, the whole thing is a powder keg. On the one hand we have the old die-hards, who might take changes to the canon a little hard. On the other hand we have the new players, who might find the story not interesting enough, leading the publishers to make the series take an awkward direction, alienating the old fans (a la Mechassault) and driving the game further into obscurity and financial problems. I had more, but I annoyingly forgot halfway through writing this (Note to self, multitask less when writing forum replies...). I really don't want to touch the "Alternate Universe" thing, especially considering how badly they usually turn out.
Quote from: TheJimTimMan on July 14, 2009, 12:15:17 PM
Quote from: Tezkat on July 13, 2009, 11:02:31 PM
In related news... apparently MW4 is going to be free to download on MekTek (http://www.mektek.net/) soon. So everyone can satisfy their Mech fix while waiting for the new game to come out.
Oooh, shiny. Are they going to be releasing the Black Knight expansion as well, or is it just vanilla MW4?
They're releasing -everything- all the expansion packs and the vanilla Mechwarrior 4 is going to be free to download.
Though to be honest, I can't wait, I mean the game series takes place just a few years before the clans arrive, the campaign might stretch long enough to where that happens.
Quote from: Tezkat on July 13, 2009, 11:02:31 PM
In related news... apparently MW4 is going to be free to download on MekTek (http://www.mektek.net/) soon. So everyone can satisfy their Mech fix while waiting for the new game to come out.
Huh, that's pretty cool...but what about the other mechwarriors? 1-3? Can you download those free from somewhere?