The Clockwork Mansion

Underground Warehouse => Treasury => Castle Keep => Topic started by: Malakin on April 30, 2009, 03:38:52 PM

Title: Time Travel + RTS = WIN?!
Post by: Malakin on April 30, 2009, 03:38:52 PM
Wow, just... wow...

This is realy impressive, its not just some gimmick its actualy a core component of the gameplay (time travel this is).

Check out the Youtube channel : http://www.youtube.com/user/HazardousSoftware
Title: Re: Time Travel + RTS = WIN?!
Post by: llearch n'n'daCorna on April 30, 2009, 04:36:04 PM
That's.. interesting.


Mind-blowing in the effects, but simple in build. I like it.
Title: Re: Time Travel + RTS = WIN?!
Post by: Malakin on April 30, 2009, 08:26:28 PM
Yeah, cant wait to get my hands on it, some crazy strats could come from this especialy with the rumours of certain superweapons that make use of the time travel, like time traveling nukes and a building that takes your WHOLE BASE back or forwards in time. You could 'Time Dodge' a nuke or attack, awsome!
Title: Re: Time Travel + RTS = WIN?!
Post by: techmaster-glitch on April 30, 2009, 10:11:57 PM
This...

This is an INCREDIBLY original concept. I cannot even begin to grasp the myriad ways this could be played. You could build up an army, then send it back in time to the beginning of the game and destroy the enemy before they've even built anything at all. Of course, your opponent could do the very same thing...

However, it looks like if I play the game, my head will asplode :mowdizzy SO MUCH MICRO! D:
Title: Re: Time Travel + RTS = WIN?!
Post by: Reese Tora on April 30, 2009, 10:54:57 PM
wow...

also, the possibility of causing a zerg rush to occur before the point in time at which the game starts is just mindblowing.
Title: Re: Time Travel + RTS = WIN?!
Post by: ShadesFox on April 30, 2009, 10:59:29 PM
Well, until the time wave with the results of the zerg rush propagates to the present you will have time to prevent it.
Title: Re: Time Travel + RTS = WIN?!
Post by: Lisky on April 30, 2009, 11:01:15 PM
what could truly be mind-blowing is to try that strategy, only to find that the base has been shifted forward in time, and doesn't actually exist yet... so your zerg rush was all for naught, as there is nothing to attack at that time... furthermore, one could then turn your zergling rush into mince meat when they send a swarm of firebat and siege tank equivilents through in a position to guard the area where your zergling rush was to come from...
Title: Re: Time Travel + RTS = WIN?!
Post by: Corgatha Taldorthar on May 01, 2009, 12:30:28 AM
neeeeeeeat........ *must have*
Title: Re: Time Travel + RTS = WIN?!
Post by: thegayhare on May 01, 2009, 10:05:06 AM
this looks pretty freaking cool I must say

I wonder how effective chrono porting can be

You can fight along side your future and past selves  effectivly you could double an assualt force with a little chrono porting though you could undo the outcome of your attack just as easily if your units don't survive to go back in time.

So you'd basicly be playing operation human sheild with future selves operating on point so that they will survive in the past to lead the attack.

I wonder how that would effect the moral of the troops.  "Yahoo look at me up there future me kicks ass."  *Badoom*  "Oh man... I'm gonna die... in exactly one hour I'm gonna die"
Title: Re: Time Travel + RTS = WIN?!
Post by: Reese Tora on May 01, 2009, 01:13:36 PM
Quote from: ShadesFox on April 30, 2009, 10:59:29 PM
Well, until the time wave with the results of the zerg rush propagates to the present you will have time to prevent it.

No, until the events fall off the back of the timeline, which looks to be about 2 minutes before and after present, you can prevent it.  If a player could get a time gate set up within the first two minutes and send every possible troop back to the very end of the time line, which would be before the game started, and could use a minimum of commands to send the rush at thier opponent, there would be little they could do to stop it unless they became aware of the rush before it hits them in the past.
Title: Re: Time Travel + RTS = WIN?!
Post by: Malakin on May 01, 2009, 01:50:26 PM
Quote from: thegayhare on May 01, 2009, 10:05:06 AM
--------
I wonder how that would effect the moral of the troops.  "Yahoo look at me up there future me kicks ass."  *Badoom*  "Oh man... I'm gonna die... in exactly one hour I'm gonna die"

I wonder what it would feel like to 'time frag' yourself... Especially since it does not kill that unit out right :F


As for the time rush idea, you still got to wait for the time wave to hit the present for it to take effect, meaning the target has plenty of time to make alterations  to the timeline. This is exactly the reason for the time wave mechanic to be in the game, it adds an element of control/reaction for both players to the timeline with out restricting the possibilities instead of giving the advantage to who moves first.

EDIT: ehh, sorry if that last bit does not make much sense, im rather tired atm :P
Title: Re: Time Travel + RTS = WIN?!
Post by: Reese Tora on May 02, 2009, 02:35:27 AM
Quote from: Malakin on May 01, 2009, 01:50:26 PMAs for the time rush idea, you still got to wait for the time wave to hit the present for it to take effect, meaning the target has plenty of time to make alterations  to the timeline. This is exactly the reason for the time wave mechanic to be in the game, it adds an element of control/reaction for both players to the timeline with out restricting the possibilities instead of giving the advantage to who moves first.

EDIT: ehh, sorry if that last bit does not make much sense, im rather tired atm :P

only to a point; if you watched all the demos, you know that you can't send or command troops back before the event horizon that resolves grandfather paradox; an attack initiated at that cutoff would not have any space before it in which to react, and you'd be left waiting for the temporal waves to erase your current structures and units.  Only one Timelord can bribe the architect first.  At best, you could go back in time and expend your temporal energy trying to minimize the damage from the attack.  The advantage goes to the palyer who acts farthest back in time, though obviously that advantage is counterbalanced by the higher expenditure of temporal energy to command troops that far back.
Title: Re: Time Travel + RTS = WIN?!
Post by: Brownie on May 09, 2009, 09:40:18 PM
Weeheehee!
This is going to be sooo fun...
Title: Re: Time Travel + RTS = WIN?!
Post by: Vidar on May 10, 2009, 12:07:21 PM
That's a very interesting take on an RTS. I would like to play that game.

The FAQ already mentions something called a "chronobomb" that sends everything it hits into the future.
Players also seem to have some control as to when the changes they have made are propagated into the present.
I predict that advanced strategies in this game will make people's heads explode.