After much procrastination, I've finally got around to updating it-he's Morrowind page.
It now covers Tribunal, Bloodmoon, the Alchemy bug, and by way of apology, has a gallery of weird and/or cool screenshots.
If anyone's interested, it can be found here:
http://it-he.org/morrow.htm#update
http://it-he.org/mw_pics.htm
This is awesome, cat/dog dude.
How did you get the bear impaled on the spike? That one had me laughing literally out loud.
Quote from: Corgatha Taldorthar on October 01, 2008, 08:02:16 AM
How did you get the bear impaled on the spike? That one had me laughing literally out loud.
I noticed long ago that monsters will tend to appear out of thin air when you sleep, even if Cat-Dude is curled up on an island somewhere in the middle of the ocean. So I used my little belt of levitation to have him sleep on top of the pillar until something appeared. That's the bear on top.
The embedding happened when the bear tried to chase me off the pillar (I was levitating) and owing to the slightly buggy collision-detection, the bear fell
into the pillar instead of off it.
Yeesssss!!! I've been looking forward to it! >:D Awesome! Great work, Tape! :3
Quote from: Ren Gaulen on October 01, 2008, 10:53:38 AM
Yeesssss!!! I've been looking forward to it! >:D Awesome! Great work, Tape! :3
Heh... given your enthusiasm, I was a little surprised you hadn't commented before now. I guess you missed it...
It would be nice if there was Tribunal... I never did finish that... got stuck at a point somewheres.
Did they ever officially fix Hircine's ring? It triggers the whole universe to attack you on sight, like fuzzing out near anyone will do if infected with lycanthropy... including people that are themselves wolf'd out and attacking you.
It has been several years since I've played this game however...
Quote from: Azlan on October 01, 2008, 03:51:43 PM
Did they ever officially fix Hircine's ring? It triggers the whole universe to attack you on sight, like fuzzing out near anyone will do if infected with lycanthropy... including people that are themselves wolf'd out and attacking you.
I've been running with what I believe are the latest patches and it still does this. I seem to recall reading that there's a user-created mod which makes the ring more sensible in that regard (and fixes other bugs besides) but I haven't tried it.
... Hircine's Ring of Assisted Suicide?
Quote from: llearch n'n'daCorna on October 01, 2008, 05:00:57 PM
... Hircine's Ring of Assisted Suicide?
Fuzzy assisted suicide... complete with fleas and a desire to chase sticks.
And to think I was checking over your site just last week and wondering what you were up to next on that site. Here go the next few hours of my time.
I was never aware of that alchemy trick. I'm gonna have to do that one.
On the subject of Morrowind, I just found this:
http://openmw.snaptoad.com/
...it's going to be a long, long time before (if) they get far, but if they manage to pull it off it will truly rock. IIRC it took the Exult guys about 3-5 years to get their U7 implementation playable.
*Bookmark'd*
Yet another project I will be following closely. Thanks Tape.
EDIT:
An interesting side note on that alchemy trick to make super potions, the ability to do that was "fixed" in Oblivion. Meaning if you create a Fortify Intelligence potion (which is a rare potion and can only be done with Carrot and Clouded Funnel Cap), it does not affect your alchemy skill over 100 points. Anything over 100 is treated as 100. Perhaps there's something about the ingredients found in Vvardenfell and it's surrounding areas that can't be replicated in the ingredients found in Cyrodiil (or the Shivering Isles for that matter)?