3D modelling is my passion. I've been working on this for about 6 months now, going over every sentimeter time and time again redesigning small details trying to make everything looks it's best. This is only my third model I've really spent time on, and if you saw my first model you'd laugh pretty hard, so hopefully the more I practise the better I'll get and soon I'll be doing some pretty major stuff. Unfortunately I don't have any renders of it since I don't have any programs that do such things, but it's well enough. Click the images for a larger view.
(http://smg.photobucket.com/albums/v451/xHaZxMaTx/th_FrontQuarter_001.png) (http://img.photobucket.com/albums/v451/xHaZxMaTx/FrontQuarter_001.png)
(http://smg.photobucket.com/albums/v451/xHaZxMaTx/th_RearQuarter_001.png) (http://img.photobucket.com/albums/v451/xHaZxMaTx/RearQuarter_001.png)
(http://smg.photobucket.com/albums/v451/xHaZxMaTx/th_Side_001.png) (http://img.photobucket.com/albums/v451/xHaZxMaTx/Side_001.png)
Spectre Renderings (http://clockworkmansion.com/forum/index.php?topic=487.msg6743#msg6743)
Locomotive Rough Draft (http://clockworkmansion.com/forum/index.php?topic=487.msg7286#msg7286)
GE Dash-9 44CW AC4400 (http://clockworkmansion.com/forum/index.php?topic=487.msg8427#msg8427)
GE Dash-9 44CW AC4400 Update (http://clockworkmansion.com/forum/index.php?topic=487.msg8588#msg8588)
GE Dash-9 44CW AC4400 Update (http://clockworkmansion.com/forum/index.php?topic=487.msg11040#msg11040)
Spectre Update (http://clockworkmansion.com/forum/index.php?topic=487.msg24055#msg24055)
Track Car (http://clockworkmansion.com/forum/index.php?topic=487.msg31270#msg31270)
Water Bottle - Render Test (http://clockworkmansion.com/forum/index.php?topic=487.msg43643#msg43643)
Spectre Renderings Update (http://clockworkmansion.com/forum/index.php?topic=487.msg44294#msg44294)
2006 Mazda Miata MX-5 (http://clockworkmansion.com/forum/index.php?topic=487.msg45096#msg45096)
Halo - 3D Test (http://clockworkmansion.com/forum/index.php?topic=487.msg46204#msg46204)
Cell shaded awsome? :erk
Oooo, very nice job. What program did you use for it?
Thats looking pretty spiffy in my opinion. (though I keep thinking "Its the PipMobile!")
I can't even draw cars...much less attempt a 3d rendering...so you got some skills in my opinion. :3
*agrees with Her Mabness*
It's a yellow submar- I mean yellow car! :D
I think it's made of awesome and cute.
Got some pretty fly wheels there. I'll bet it's a kick in the head to drive.
does look pretty good, apply reflective materials and it'll look awesome
I wish I could see a larger render tho...
Quote from: Clara E. Leet on July 09, 2006, 06:48:57 AM
Oooo, very nice job. What program did you use for it?
It's a program called SketchUp, it's not too advanced, but it works for what I do. I have some renders with better materials, but they're older so the model is a little different.
(http://smg.photobucket.com/albums/v451/xHaZxMaTx/th_Spectre_Raytrace_JPG.jpg) (http://img.photobucket.com/albums/v451/xHaZxMaTx/Spectre_Raytrace_JPG.jpg)
(http://smg.photobucket.com/albums/v451/xHaZxMaTx/th_Spectre_Raytrace_RearRight_JPG.jpg) (http://img.photobucket.com/albums/v451/xHaZxMaTx/Spectre_Raytrace_RearRight_JPG.jpg)
(http://smg.photobucket.com/albums/v451/xHaZxMaTx/th_Spectre_001.png) (http://img.photobucket.com/albums/v451/xHaZxMaTx/Spectre_001.png)
(http://smg.photobucket.com/albums/v451/xHaZxMaTx/th_Spectre_005.png) (http://img.photobucket.com/albums/v451/xHaZxMaTx/Spectre_005.png)
ooo those renders with reflections look very nice, even if not the same model
I haven't heard of sketchup, but personally I like Wings 3D a lot...
it's not too advanced either but there's people who do awesome stuff with it - http://thedarkbanditking.deviantart.com/
Quote from: Jack McSlay on July 09, 2006, 01:22:49 PM
does look pretty good, apply reflective materials and it'll look awesome
I wish I could see a larger render tho...
Just click the links. ;)
Pretty goodlooking. :)
Mab, to the piMp-mobil.
Nananananananana piMp-drake!
Wow! I don't have any 3D graphics programs, but even if I did I doubt I'd learn how to use them quickly. For now, all I can say is... those images look impressive.
Quote from: Gabi on July 09, 2006, 09:30:23 PMWow! I don't have any 3D graphics programs, but even if I did I doubt I'd learn how to use them quickly. For now, all I can say is... those images look impressive.
Wings 3d is free, and quite easy to use as well - http://www.wings3d.com
your quite good on the 3d programs hazmat. I never had patience with them.
You'll appreciate this, EMD...
This was supposed to be a low-detail model, but then I started to get into it and got more and more detailed, This is just a WIP, I've been working on it for a little over an hour, I'm going to do a lot more to it.
(http://smg.photobucket.com/albums/v451/xHaZxMaTx/th_Train_001.png) (http://img.photobucket.com/albums/v451/xHaZxMaTx/Train_001.png)
thats :blink... thats Awesome hazmat! I could never get past beveling a cone!
*wonders if hazmat could make that yellow car model into a transformers model?*
hotshot maybe?
Sunstreaker > Hotshot
Meh, I started over on my train model, decided to go with something a little more modern: GE Dash 9 44-CW/AC4400. This is what's going to keep me sane over the summer. :razz
(http://smg.photobucket.com/albums/v451/xHaZxMaTx/th_Dash9.jpg) (http://img.photobucket.com/albums/v451/xHaZxMaTx/Dash9.jpg)
(http://smg.photobucket.com/albums/v451/xHaZxMaTx/th_Dash9_001.jpg) (http://img.photobucket.com/albums/v451/xHaZxMaTx/Dash9_001.jpg)
-UPDATE-
Have gotten a lot more done as you can tell, including windows, doors, railings, steps, lights, fuel tank, and I've gone over the entire model once again checking for mistakes. Click for the full size pic.
BTW, this (http://img.photobucket.com/albums/v451/xHaZxMaTx/joliet_dash9.jpg) is what I'm modelling.
(http://smg.photobucket.com/albums/v451/xHaZxMaTx/th_Dash9_003.jpg) (http://img.photobucket.com/albums/v451/xHaZxMaTx/Dash9_003.jpg)
I said you were good. if you can do the new GE AC units you are excellent!
Th AC6000? Visually thre are very little differences from the AC4400, so I'm guessing you just mean the Dash 9 in gneral.
Whoa, looks cool!
How about modelling the castle keep, that would be nifty :P
Oh, thank you for posting in here, I would've forgotten to post an update. :D
(http://smg.photobucket.com/albums/v451/xHaZxMaTx/th_Dash9_004.png) (http://img.photobucket.com/albums/v451/xHaZxMaTx/Dash9_004.png)
Quote from: Tiger_T on July 09, 2006, 09:18:53 PM
Mab, to the piMp-mobil.
Nananananananana piMp-drake!
oh lord...you gave me a vision....
Quote from: Xze-Xze on July 17, 2006, 08:40:57 PM
oh lord...you gave me a vision....
Just call me Tiger_T. ;)
No need to thank me. :P
I think my Dream Train to Model is Teh Big Boy >w<
4005 baby!!
Jesus Christ, that would take soooooo long. 0_o
heck yes. but i want to soooo bad! i LOVE that engine!!
and the story makes me sad :<
What story? :|
*GASP* You've never read/heard the story of engine 4005!!??
Oh, I didn't realise you were talking about a specific engine. But I havn't heard anyway.
http://www.forneymuseum.com/NewsLetter_BBWreck.htm
it kinda made me cry...
0_o Wow.... that sucks.
A UP Big boy at 50 hits a switch and flies off the rails... I've seen worse.
You are kidding... right? :|
nope i'm not. That was just one engine and a few freight cars
http://en.wikipedia.org/wiki/Malbone_Street_Disaster
The Malbone street wreck was worse.
I have respect for the people that died. which were the engineer and the fireman and some pigs. I'm just saying that there were a lot more train wrecks that were worse than that one.
Quote from: ElectroMotiveDiesels on July 19, 2006, 12:42:57 PM
nope i'm not. That was just one engine and a few cars.
People died because of that crash. Show some fucking respect.
You can flame at me for posting such a minor update if you like.
Pretty much the only thing that is different is the color and the new front bumper, which was a bugger to finally get a design that looked descent.
I may have mentioned this before, too lazy to check, but I entered this model in the California State Fair contest, but was disqualified for 'inadmissable dimensions.' Someone in my class my a much less detailed car in the same program and ended up getting 3rd. If I weren't disqualified, I'm almost sure I would have taken 1st.
Front View
(http://smg.photobucket.com/albums/v451/xHaZxMaTx/th_Spectre_Front.png) (http://img.photobucket.com/albums/v451/xHaZxMaTx/Spectre_Front.png)
Rear View
(http://smg.photobucket.com/albums/v451/xHaZxMaTx/th_Spectre_Rear.png) (http://img.photobucket.com/albums/v451/xHaZxMaTx/Spectre_Rear.png)
Left Side View
(http://smg.photobucket.com/albums/v451/xHaZxMaTx/th_Spectre_Left.png) (http://img.photobucket.com/albums/v451/xHaZxMaTx/Spectre_Left.png)
Top View
(http://smg.photobucket.com/albums/v451/xHaZxMaTx/th_Spectre_Top.png) (http://img.photobucket.com/albums/v451/xHaZxMaTx/Spectre_Top.png)
Front Quarter View
(http://smg.photobucket.com/albums/v451/xHaZxMaTx/th_Spectre_Front_Quarter.png) (http://img.photobucket.com/albums/v451/xHaZxMaTx/Spectre_Front_Quarter.png)
Rear Quarter View
(http://smg.photobucket.com/albums/v451/xHaZxMaTx/th_Spectre_Rear_Quarter.png) (http://img.photobucket.com/albums/v451/xHaZxMaTx/Spectre_Rear_Quarter.png)
Cool Action Shot
(http://smg.photobucket.com/albums/v451/xHaZxMaTx/th_Spectre_FOV_001.png) (http://img.photobucket.com/albums/v451/xHaZxMaTx/Spectre_FOV_001.png)
Good Shot Of New Front Bumper
(http://smg.photobucket.com/albums/v451/xHaZxMaTx/th_Spectre_FOV_002.png) (http://img.photobucket.com/albums/v451/xHaZxMaTx/Spectre_FOV_002.png)
I started on a new model, can you guess what it is? :P
(http://img.photobucket.com/albums/v451/xHaZxMaTx/LeMans_Shaded_002.jpg)
(http://img.photobucket.com/albums/v451/xHaZxMaTx/LeMans_Fill_002.jpg)
(http://img.photobucket.com/albums/v451/xHaZxMaTx/LeMans_Wire_002.jpg)
*looks at the car's cab*
Seems to be too much geometry there.
You mite want to keep an eye out for that because the more geometry a model has the larger the file.
Does your program store Object History ( a history of what you've done to an object), because it can also take up a large portion of a file's size as well.
:bunny Example :bunny
(http://i70.photobucket.com/albums/i100/shadrok1/other/less.jpg)
A 1cm x 1cm square file size 50KB
(http://i70.photobucket.com/albums/i100/shadrok1/other/more.jpg)
A 1cm x 1cm square file size 61KB
Quote from: Shadrok on September 04, 2006, 10:21:57 PM
*looks at the car's cab*
Seems to be too much geometry there.
You mite want to keep an eye out for that because the more geometry a model has the larger the file.
I'd say too little. Going by the wireframing on the front of it, it seems rather stretched and will probably end up looking a bit ugly - or it would if you were using something other than a glassy effect.
Also; 11kb more is very little. I can understand there being more as time goes on, but 11kb is peanuts.
Quote from: Sheridan on September 04, 2006, 10:26:49 PM
I'd say too little. Going by the wireframing on the front of it, it seems rather stretched and will probably end up looking a bit ugly - or it would if you were using something other than a glassy effect.
Also; 11kb more is very little. I can understand there being more as time goes on, but 11kb is peanuts.
I was only trying to illustrate how unneeded edges add geometry and increase file size, not trying to say the over all model didn't need more geometry only less useless edges.
Well the cockpit is comprised of triangles, not rectangles. So if I got rid of all the 'useless' geometry, I'd have a bunch of lines, but no material. But I took into account what Sheridan said about the 'stretched' polygons, and cut some of them on the cockpit and other places in half.
(http://img.photobucket.com/albums/v451/xHaZxMaTx/Cockpit_Geometry_001.jpg)
I just got my hands on 3DS Viz, so expect some more updates soon. :D
Kick ass
The first thing I rendered...
(http://img.photobucket.com/albums/v451/xHaZxMaTx/Water_Bottle_Render_003.png)
It looks pretty dull, right? A bottle of water? Well that bottle of water took about 5 minutes to render. :P
What program you use?
Haz: Buy a $2000 video card! They make those, and they're juuuust for that! no, not water bottles. rendering and fotoshop. fast. at the cost of your soul.
What, you mean like this (http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=2074678&CatId=2306)? :rolleyes Yeah, my 6600GT's doing fine, thanks. ;)
Quote from: Zedd on October 01, 2006, 05:02:12 AM
What program you use?
Quote from: ×HaZ×MaT× on September 30, 2006, 05:17:50 PM
I just got my hands on 3DS Viz, so expect some more updates soon. :D
Still, look at one of these babies. *grabs up the highest price tag and throws it down*
http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=1740444&CatId=28
That's very inticing, but I'm not made of money. Plus, if I got a workstation card, I wouldn't be able to play mah games! :<
Maybe you'd be able to set it up to use one or the other >.>
Still... Get it, live out on the streets. Be the 3D Hobo!
Quote from: Aridas Soulfire on October 01, 2006, 05:41:39 AM
Haz: Buy a $2000 video card! They make those, and they're juuuust for that! no, not water bottles. rendering and fotoshop. fast. at the cost of your soul.
Not quite. As far as I'm aware, modern video cards still do not provide hardware support for radiosity, volumetric lighting, photon-mapping and so forth - this is still only available in software renderers. Even if they did it wouldn't help since the techniques are still being developed.
They're extremely computationally intensive, so we're talking minutes per frame on modern hardware, hours per frame for broadcast quality rendering (and that's on a cluster, I think you'll find).
That 80 DSP-core chip Intel was bragging about the other day should help though :)
What he really needs is to build or rent some time on a rendering farm if he wants it done quick :P
I'll map your photons, buddy... *shakes fist*
http://www.worth1000.com/emailthis.asp?entry=306278 Not sure if you will like this...
I'm not sure what that even has to do with this thread...
(http://smg.photobucket.com/albums/v451/xHaZxMaTx/th_Spectre_Front_Quarter_001_1000x800.jpg) (http://img.photobucket.com/albums/v451/xHaZxMaTx/Spectre_Front_Quarter_001_1000x800.jpg)
(http://smg.photobucket.com/albums/v451/xHaZxMaTx/th_Spectre_Rear_Quarter_001_1000_800.jpg) (http://img.photobucket.com/albums/v451/xHaZxMaTx/Spectre_Rear_Quarter_001_1000_800.jpg)
It's so sexy in black! :O
As long as it's not red. You know how that car insurance is.
Or plain pearl white....Oyi..Too many here
Yep, awesome 3D skills! I want to do 3D stuff again! xD
looks very nice... the last wireframe one looks like something from GT races, are you making them or are modelling after existing cars
on the machine issue,
an extra PC only for rendering could help a lot, maybe be of better help than a video card that is the cost of a PC alone. my friend >thedarkbanditking< (http://thedarkbanditking.deviantart.com/) does renders that overs 1M polys and does fine by having an extra PC for rendering and then keep modelling on his main PC. and since it's like TW said, a lot is done still via software, so a plain 3d card is not a solution alone. like, I highly doubt any AGP/PCI-EX 3d card around does displacement mapping.
(http://img.photobucket.com/albums/v451/xHaZxMaTx/MX5_Demo_002.png)
(http://img.photobucket.com/albums/v451/xHaZxMaTx/MX5_Demo_001.png)
Mesh Smooth is a God-send.
My gods its wicked its alive
Nice stuff so far! Couldn't Goggle Sketch up work as well? That's what I use...
Keep up the good work!
(http://img.photobucket.com/albums/v451/xHaZxMaTx/Halo_Infinity_3D.jpg)
Click For Larger Image (http://img.photobucket.com/albums/v451/xHaZxMaTx/Halo_Infinity_3D.jpg)
If you have 3-D glasses, tell me if this works. :C BTW, that's a screenshot from halo, and I didn't really know where else to put this...
Well crud, I should have kept the 3-d glasses from when I saw chicken little in 3-D, oh well, well I don't know if it works but you make some pretty cool 3-d models, I'm taking an intro to 3-d animation class and we had to do a little modeling in maya, maybe I'll put some of my stuff up, anyway, you do a pretty sweet job.
Gah, I'd love to tell you if it works, but I don't even have the materials to make my own 3-D glasses.
Okay I know I shouldnt had but I am wearing some right now and it made me go...Whhhoooaa
I've got some - it looks nice! *stares*
The tree and the two walkway thingies don't have depth, though.
Still, good job! How does one do things like this?
EDIT: As a note, I have to turn my glasses upside-down for it to work... I dunno why this is.
Bah, I must have gotten the colors mixed up.
All you need to do is take two pictures/screenshots from two different angles focusing on a single point. Put them in Photoshop as two different layers with the left picture being on the bottom. Take the brush tool, set it to 'screen' and go over the first layer with red. Do the same to the second layer only with turquoise. Then change the opacity of the top layer to 50%. Ta-da!