The Clockwork Mansion

Underground Warehouse => Treasury => Castle Keep => Topic started by: jakshep3 on October 17, 2007, 01:24:42 PM

Title: How Do you define classic gaming??
Post by: jakshep3 on October 17, 2007, 01:24:42 PM
How would you define 'classic gaming'? Some people might say commodore or ZX Spectrum are classic, while others think getting cramp in their fingers while trying to complete Metal Slug Half-Drunk is 'classic'. Personally, I think that Mega drive/Nes/PSX games are classic to my generation. I'd like to see your definitions.
thanks, jakshep3 :zombiekun2
Title: Re: How Do you define classic gaming??
Post by: Ryudo Lee on October 17, 2007, 01:30:28 PM
The original Pong arcade machines.  Nothing's more classic than that.
Title: Re: How Do you define classic gaming??
Post by: Azraelle on October 17, 2007, 01:37:35 PM
Anything that says "Insert Coin" or "Press Start" on the main screen.  I'd say nothing more recent than Super Nintendo / Sega Genesis platforms.
Title: Re: How Do you define classic gaming??
Post by: Tapewolf on October 17, 2007, 01:48:37 PM
I think 'Colossal Cave' was the first, but yeah, I'm torn.  I'm tempted to say the ZX Spectrum era myself - in those days you could make a decent game singlehandedly so there was a lot of experimentation as people strove to find out what 'worked' in a game.  There were some games which IMHO are good enough that I still play them fairly regularly, e.g. Monty on the run, Alchemist, Phantomas, Imogen on the BBC (a very striking game where the player has to do all kinds of incredibly evil things in order to escape) and so forth.  And this thread alone is making me want to play Citadel again :P

But I think my fondest memories are of PC games from 1990-1996, the DOS era.  Which brought us wonderful things like Ultima 6,Ultima 7, System Shock, LOOM and so forth.
Title: Re: How Do you define classic gaming??
Post by: superluser on October 17, 2007, 10:12:59 PM
Footguy (http://www.waste.org/footguy/).

In one line of code!

main(l){main(8^putchar(l++["xx77Rd$fR\a$wP\aP"]^88)?l:26+fflush(sleep(1))-l);}
Title: Re: How Do you define classic gaming??
Post by: Kitsune Ascendant on October 17, 2007, 10:22:23 PM
For consoles, I say anything 2 or more established "generations" back (with the gamecube era being the current established generation, since I feel the next gen consoles are still gaining their legs). So right now, super nintendo and anything before and up to super nintendo. For the gameboys, I'd say up to the color (which, oddly enough, actually follows my rule for the consoles if you count the gba and the gba sp as one "generation" like I do)

DOS and before is it for pc gaming.
Title: Re: How Do you define classic gaming??
Post by: lucas marcone on October 18, 2007, 12:56:06 AM
age of epires 1 no expansions. loved it.
Title: Re: How Do you define classic gaming??
Post by: Arcalane on October 18, 2007, 03:06:37 AM
Hard to say. Depends a lot on what you mean by "classic". Do you mean a specific style of games, or just any - or those which have acquired certain levels of fame?

Classic in my books would be things like Unreal, Unreal Tournament '99, Deus Ex, X-COM, Command & Conquer, just to name a few.
Title: Re: How Do you define classic gaming??
Post by: llearch n'n'daCorna on October 18, 2007, 06:12:16 AM
Pong.
Title: Re: How Do you define classic gaming??
Post by: Sid on October 18, 2007, 07:34:15 AM
Quote from: llearch n'n'daCorna on October 18, 2007, 06:12:16 AM
Pong.

That is retro in my eyes :animesweat
Console-wise, I see the era beginning with the NES and ending with the SNES as "classic". Playstation and N64 are borderline cases.
On the PC... hard to tell whether I'd count UT and Deus Ex as classic, but stuff like Battle Isle and System Shock 1 are definitely in that category.
Title: Re: How Do you define classic gaming??
Post by: bill on October 18, 2007, 09:15:48 AM
Anything with vector graphics.
Title: Re: How Do you define classic gaming??
Post by: Ryudo Lee on October 18, 2007, 09:19:18 AM
Quote from: BillBuckner on October 18, 2007, 09:15:48 AM
Anything with vector graphics.

Asteroids!
Title: Re: How Do you define classic gaming??
Post by: Tapewolf on October 18, 2007, 09:20:32 AM
The TV Games unit published in Elektor magazine in 1979.  You had to build it yourself and the games were printed as hex listings.  They later extended it into a full computer system and published programs for it on flexi-disks (yes, 45RPM singles) which were attached to the cover.
Title: Re: How Do you define classic gaming??
Post by: superluser on October 18, 2007, 10:04:00 AM
Quote from: Tapewolf on October 18, 2007, 09:20:32 AMYou had to build it yourself and the games were printed as hex listings.

I remember those!  It was PC Magazine (back when it didn't suck), but still.
Title: Re: How Do you define classic gaming??
Post by: Tapewolf on October 18, 2007, 10:09:02 AM
Quote from: superluser on October 18, 2007, 10:04:00 AM
Quote from: Tapewolf on October 18, 2007, 09:20:32 AMYou had to build it yourself and the games were printed as hex listings.
I remember those!  It was PC Magazine (back when it didn't suck), but still.

Yeah... type-in games were kind of cool, but I don't think many other magazines did a type-in computer  >:3

I still have some for the spectrum that I'd like to see if I can type in via OCR...
Title: Re: How Do you define classic gaming??
Post by: Vidar on October 19, 2007, 11:55:32 AM
Classis == Old + Good, like the 1922 silent black-and-white movie "Nosferatu".
Also, see the Wii's Virtual Console. Much classicy goodness there.
Title: Re: How Do you define classic gaming??
Post by: Darkmoon on October 20, 2007, 07:26:15 PM
Quote from: jakshep3 on October 17, 2007, 01:24:42 PM
How Do you define classic gaming??

Your mom.
Title: Re: How Do you define classic gaming??
Post by: jakshep3 on October 21, 2007, 07:12:50 AM
haha, very funny darkmoon, I get the joke, but YOUR 'mom' is too old and dry for me.
P.S ask her when i can get my underwear back
thanks, jakshep3 :zombiekun2
Title: Re: How Do you define classic gaming??
Post by: Darkmoon on October 21, 2007, 12:29:16 PM
Ask her girlfriend. She's the one that collects that stuff.
Title: Re: How Do you define classic gaming??
Post by: Turnsky on October 21, 2007, 10:36:02 PM
back on topic:

Wolfenstein 3D
Title: Re: How Do you define classic gaming??
Post by: Fresnor on October 22, 2007, 02:35:01 AM
For me, it's anything that helped define the genre in it's time.

Basically Zelda(gold cartridge), FF1, Contra, and Mario Bros 1&3 for me.

(Still waiting for Mario Bros 3 for the Virtual Console)
Title: Re: How Do you define classic gaming??
Post by: Dannysaysnoo on October 28, 2007, 07:51:32 PM
My idea of a classic game is a game that never gets old, like Deus Ex, the Metroids, Zelda 2, and Mario 64.
Title: Re: How Do you define classic gaming??
Post by: gh0st on October 29, 2007, 04:13:42 PM
basically i define something as classic when you can find it for free on the internet and you need an emulator for it to work
Title: Re: How Do you define classic gaming??
Post by: King Of Hearts on October 30, 2007, 04:48:27 AM
To me its classic if you can still play it after 20 years and enjoy it.
Title: Re: How Do you define classic gaming??
Post by: Nimrods Son on November 04, 2007, 04:23:17 AM
To me, classic is if it's either called Castlevania Bloodlines or runs on a NES or in DOS modus.
Two things about more recent consoles - the most things with 32 bit are still widely in use, and game designers stopped caring about the inner qualitites of their games about 10 years ago.
Like, you could still buy used PSones at EBgames 2 years ago, and LOTS of PSX games are just so totally shit! So where's the point in defining anything playstation as "classic"?
Title: Re: How Do you define classic gaming??
Post by: Dannysaysnoo on November 04, 2007, 07:28:24 AM
Quote from: Angantyr on November 04, 2007, 04:23:17 AM
To me, classic is if it's either called Castlevania Bloodlines or runs on a NES or in DOS modus.
Two things about more recent consoles - the most things with 32 bit are still widely in use, and game designers stopped caring about the inner qualitites of their games about 10 years ago.
Like, you could still buy used PSones at EBgames 2 years ago, and LOTS of PSX games are just so totally shit! So where's the point in defining anything playstation as "classic"?

If you define a system with a mess of bad titles, you wouldn't think the Game boy is classic. There were hundreds of rubbish games on that.

Off-Topic, i just beat Metroid on the NES without dying once.
Title: Re: How Do you define classic gaming??
Post by: Nimrods Son on November 06, 2007, 04:57:01 AM
congrats on the Metroid performance, that's really huge!
I don't see the GameBoy as classic, but the key games surely are. The Gb just doesn't have the... feel to me. But that's only my personla point. at least, there's enough patina on the GB by now!

I'm pretty sad, btw, that the GBA dies off so fast now - it was a sure candidate to be considered classic in ten year's time if Nintendo had taken the time to give software developers more chance to master the hardware. Instead, they went on the race DS <=> PSP, while I still cannot see a quality in DS games that top their GBA counterparts (like, Cv: Portrait of Ruin - Aria of Sorrow? Where's the quantum leap?) (or: Megaman ZX - Megaman Z 4   -- I can't see anything superior, or any use of the DS' gimmicks in gameplay. That's so weak, Nintendo...)
Title: Re: How Do you define classic gaming??
Post by: Fuyudenki on November 06, 2007, 11:33:38 AM
Quote from: gh0st on October 29, 2007, 04:13:42 PM
basically i define something as classic when you can find it for free on the internet and you need an emulator for it to work

so Halo 2 and DOAX are classic?

'cause you can download them free(illegally, don't do it!) off the 'net, and play 'em on Xbox emulators, if you know where to look.
Title: Re: How Do you define classic gaming??
Post by: DoctaMario on November 07, 2007, 03:54:31 PM
I agree with classic gaming being anything up to the SNES and Genesis. Though PSX and N64 are headed there. Inevitably it'll be anything that uses a cartridge for games. I'm amazed that Nintendo decided to go carts on the DS.
Title: Re: How Do you define classic gaming??
Post by: Darkmoon on November 07, 2007, 04:01:23 PM
It allows for much faster loading times, which has been a big comparison o the PSP and it's long load times. It was a wise move, even if it made the games marginally more expensive.
Title: Re: How Do you define classic gaming??
Post by: DoctaMario on November 07, 2007, 04:13:41 PM
Yeah that is true. I definitely don't miss the loading times when I'm playing a cart game. But with everything going CD and DVD, I'm actually kinda surprised Nintendo decided to pass the buck and stick with the cartridges and the memory limitations they have.
Title: Re: How Do you define classic gaming??
Post by: Fuyudenki on November 08, 2007, 02:54:00 PM
for a portable console, cartridges make a lot of sense.  There's no motor, no spin-up, no optical parts to break, everything's solid-state.  Solid state has two major advantages over optical or magnetic storage: it can run on very low power, especially if you're not writing anything to it.

As for loading times... take a look at the PS2 and the Wii some time.  The longest load times in Final Fantasy X are about 5 seconds, at a stretch, and can be reduced even more if you've got a hard drive.  A friend of mine fiddled with his, and even those load times are now nonexistent to him.  Or as he says, "It thinks it's a Wii."

Optical media does NOT equal long load times, if you've got a fast drive, some caching space, and clever programmers, and solid-state media can have load times which are just as long if the contents are significantly compressed.  My opinion is that nonportable consoles should go for optical media, for the sheer space, while portable ones should stick with solid-state for durability and overall low power consumption.
Title: Re: How Do you define classic gaming??
Post by: Dannysaysnoo on November 08, 2007, 03:12:27 PM
Quote from: Raist on November 08, 2007, 02:54:00 PM
for a portable console, cartridges make a lot of sense.  There's no motor, no spin-up, no optical parts to break, everything's solid-state.  Solid state has two major advantages over optical or magnetic storage: it can run on very low power, especially if you're not writing anything to it.

As for loading times... take a look at the PS2 and the Wii some time.  The longest load times in Final Fantasy X are about 5 seconds, at a stretch, and can be reduced even more if you've got a hard drive.  A friend of mine fiddled with his, and even those load times are now nonexistent to him.  Or as he says, "It thinks it's a Wii."

Optical media does NOT equal long load times, if you've got a fast drive, some caching space, and clever programmers, and solid-state media can have load times which are just as long if the contents are significantly compressed.  My opinion is that nonportable consoles should go for optical media, for the sheer space, while portable ones should stick with solid-state for durability and overall low power consumption.

Speaking of which, why can no game seem to save that fast anymore? Remember Metroid Prime? that saved in about half a second!
Title: Re: How Do you define classic gaming??
Post by: Tapewolf on November 08, 2007, 04:40:31 PM
Quote from: dannysaysnoo on November 08, 2007, 03:12:27 PM
Speaking of which, why can no game seem to save that fast anymore? Remember Metroid Prime? that saved in about half a second!

Saving is usually fast, since you're just traversing the data structures making up the game world and recording them to disk.  Now, loading it in again, that's slow since you have to actually recreate the structures again.

U5:Lazarus, which was made using Dungeon Siege, took a long time to save the game, and about ten minutes to reload, this on a 1GHz K7 machine.  It was a truly massive game world, though.  Upgrading the memory from 256MB to 1GB cut the time to a more manageable 2 minutes (4 minutes for the first time, 2 each time thereafter).
Title: Re: How Do you define classic gaming??
Post by: Dannysaysnoo on November 08, 2007, 05:25:17 PM
Quote from: Tapewolf on November 08, 2007, 04:40:31 PM
Quote from: dannysaysnoo on November 08, 2007, 03:12:27 PM
Speaking of which, why can no game seem to save that fast anymore? Remember Metroid Prime? that saved in about half a second!

Saving is usually fast, since you're just traversing the data structures making up the game world and recording them to disk.  Now, loading it in again, that's slow since you have to actually recreate the structures again.

U5:Lazarus, which was made using Dungeon Siege, took a long time to save the game, and about ten minutes to reload, this on a 1GHz K7 machine.  It was a truly massive game world, though.  Upgrading the memory from 256MB to 1GB cut the time to a more manageable 2 minutes (4 minutes for the first time, 2 each time thereafter).

That, in my eyes and my generation, is an EPIC savetime. i need to get u5, can it run on a Windows machine?
Title: Re: How Do you define classic gaming??
Post by: Tapewolf on November 08, 2007, 06:15:20 PM
Quote from: dannysaysnoo on November 08, 2007, 05:25:17 PM
That, in my eyes and my generation, is an EPIC savetime. i need to get u5, can it run on a Windows machine?

Windows or MacOS, yes.  You need Dungeon Siege to run it, though.  You should be able to get that through Amazon.  Lazarus is here:   http://lazarus.planetdungeonsiege.gamespy.com/
(Note that it's about 650 megabytes - basically a total conversion of the original game)

When I made the rackmount ears for one of my tape decks, I got the dimensions slightly wrong when I drilled the holes.  I would play Lazarus until I died and needed to reload - at this point I would sit there filing away at the metal until the game was ready again. 
Title: Re: How Do you define classic gaming??
Post by: Fuyudenki on November 09, 2007, 01:31:37 AM
I was of the idea that saving would take longer than loading, since packing data is generally faster than unpacking, when encryption is not involved.

even when encryption is involved, it generally takes less time to decrypt and unpack, if your key's valid.(if your key isn't valid, then you might want to go raise a family while you wait.)

Also, Flash memory just plain reads faster than it writes.

If your load times are slower than your save times, it would seem to me that you've damaged something severely.  Perhaps it was loading the game world itself along with the save game?  That would serve to slow it down in that manner.

I imagine a good way to reduce save time would be to keep a cache in RAM of current save data, and just dump that to the nonvolatile memory when the player decides to save.  Flash a "Do not remove memory card or turn off power" icon in the corner of the screen, and run happily along on your merry way.

Of course, this would make loading slower than saving.
Title: Re: How Do you define classic gaming??
Post by: Tapewolf on November 09, 2007, 04:44:24 AM
Quote from: Raist on November 09, 2007, 01:31:37 AM
I was of the idea that saving would take longer than loading, since packing data is generally faster than unpacking, when encryption is not involved.
Dunno why you'd want to bother encrypting it.  If you need it to be tamperproof, something akin to a custom-modified MD5 hash would work just as well and be a lot quicker.  Compression is a good point, though.

QuoteAlso, Flash memory just plain reads faster than it writes.
Depends if you're on a platform which uses it.  the PC doesn't, which is where I have all my experience from (barring earlier systems which just plain predated flash memory).
It's only fairly recently that it's become affordable.  Up until the late 90s it was very expensive stuff, so usually you just used battery-backed RAM instead.

QuoteIf your load times are slower than your save times, it would seem to me that you've damaged something severely.  Perhaps it was loading the game world itself along with the save game?  That would serve to slow it down in that manner.
Well, yes.  If it didn't save and restore the state of the game world, it wouldn't be a savegame, would it?  >:3

Generally an RPG has several layers to it - you'll have the fixed part of the map, and then you'll have the objects laid on top of it.  Maybe people as another layer, depends how the game works internally.
In a decent game like Ultima 6 or anything after it, objects will be found inside containers, inside people, heaped in piles on the ground or anywhere.  In one of my more psychopathic moments I killed a bunch of people, stuck their bodies inside each other in a chain of nested corpses with all my money hidden in the last one, and carried them around like a purse.  (When purchasing things, the game searches for the money and takes it.  This is pretty funky as it means you can pay for things with gold inside a magically-locked chest)

If the game is simple and doesn't allow this kind of flexibility, then yeah, you could cut a lot of corners, but in something like the Ultima series, System Shock, Deus Ex or Morrowind, the background layer is the only thing which can't be modified, and since virtually the entire game is made up of objects, saving them and reloading them perfectly is a nontrivial exercise.  :U

QuoteI imagine a good way to reduce save time would be to keep a cache in RAM of current save data, and just dump that to the nonvolatile memory when the player decides to save.
PCs don't have nonvolatile memory.  Even if they did, dumping a portion of memory like that directly to store is not going to work except in very particular circumstances, since the memory layout won't be the same each time - the very act of getting to that particular part of the game is going to leave the heap and allocation pools in a radically different state to when the game is resumed the following morning.  :B
Title: Re: How Do you define classic gaming??
Post by: Fuyudenki on November 09, 2007, 10:34:48 AM
Quote from: Tapewolf on November 09, 2007, 04:44:24 AM
Dunno why you'd want to bother encrypting it.  If you need it to be tamperproof, something akin to a custom-modified MD5 hash would work just as well and be a lot quicker.  Compression is a good point, though.
True, but you never know...

Quote
QuoteAlso, Flash memory just plain reads faster than it writes.
Depends if you're on a platform which uses it.  the PC doesn't, which is where I have all my experience from (barring earlier systems which just plain predated flash memory).
It's only fairly recently that it's become affordable.  Up until the late 90s it was very expensive stuff, so usually you just used battery-backed RAM instead.
really?  Also, yes.  I think we all know, Gameboy cartridges with save slots had a battery keeping some volatile RAM alive to hold those saves.

Quote
Well, yes.  If it didn't save and restore the state of the game world, it wouldn't be a savegame, would it?  >:3
There's that, but I meant loading the world from the disk.(or whatever the game's stored on.  Magnetic tape, anyone?)

Quote
Generally an RPG has several layers to it
-snip-(I'm trying to keep the post a manageable size.)
I'd forgotten about that.

Is THAT why you killed so many people in Morrowind? :mwaha

Quote
PCs don't have nonvolatile memory.  Even if they did, dumping a portion of memory like that directly to store is not going to work except in very particular circumstances, since the memory layout won't be the same each time - the very act of getting to that particular part of the game is going to leave the heap and allocation pools in a radically different state to when the game is resumed the following morning.  :B
PCs have nonvolatile memory: the hard drive.  I was just trying to use a catch-all, because not everything has memory cards.

As for what I meant, I meant that, for example, in a game like Metroid, the game could keep an Object which records what you've explored, which bosses you've killed, what items you've got, your energy/missile/powerbomb/whatever stores, and when you save, just write that to the save file.  Basically, we're building the savefile as we go, instead of just when we're called to save.  We only write it when we save, though.
Title: Re: How Do you define classic gaming??
Post by: DoctaMario on November 09, 2007, 11:06:08 AM
This is all well and good, but Classic Gaming=Chess by Candlelight FTW.  :batman
Title: Re: How Do you define classic gaming??
Post by: Tapewolf on November 09, 2007, 11:06:16 AM
Quote from: Raist on November 09, 2007, 10:34:48 AM
really?  Also, yes.  I think we all know, Gameboy cartridges with save slots had a battery keeping some volatile RAM alive to hold those saves.
You might... I never had one.  I did a lot of work with Psion SSD's though  :P

QuotePCs have nonvolatile memory: the hard drive.  I was just trying to use a catch-all, because not everything has memory cards.
Ah, I assumed you meant flash or e2prom.

Quote from: Raist on November 09, 2007, 10:34:48 AM
Is THAT why you killed so many people in Morrowind? :mwaha
No, because you couldn't carry the corpses around.  If you could, I most certainly would have done...
Title: Re: How Do you define classic gaming??
Post by: Dannysaysnoo on November 09, 2007, 11:07:47 AM
You never had a gameboy, tapewolf? i feel very sorry for you...
Title: Re: How Do you define classic gaming??
Post by: GabrielsThoughts on November 09, 2007, 07:25:53 PM
a PC computer that barely has anough memory to operate windows 3.1, A early 90's  CRT monitor with solitare burned into the screen, and full versions of Cosmi, Duke Nukem, Wolfenstein 3d, Jazz Jackrabbit and comander Keen one through six...the original versions
Title: Re: How Do you define classic gaming??
Post by: Goatmon on November 12, 2007, 08:16:26 PM
Classic gaming, for me, is anything that involves multiple friends shouting and laughing and screaming obscenities at one another while having mindless fun. 

These days, nothing beats a good round of melee.
Title: Re: How Do you define classic gaming??
Post by: DoctaMario on November 14, 2007, 12:03:22 AM
Quote from: Goatmon on November 12, 2007, 08:16:26 PM
Classic gaming, for me, is anything that involves multiple friends shouting and laughing and screaming obscenities at one another while having mindless fun. 

These days, nothing beats a good round of melee.

I used to have nights like that with my friends once upon a time. An N64, Goldeneye, Perfect Dark, and one of those THQ wrestling games coupled with enough pizza and Mountain Dew to kill a horse, and you've got a pretty accurate description. Man, those were some of the best nights.... :<
Title: Re: How Do you define classic gaming??
Post by: DarkAudit on November 14, 2007, 09:57:42 AM
Sinistar (http://pvponline.com/article/262/Fri-Jun-25?y=1999).
Title: Re: How Do you define classic gaming??
Post by: superluser on November 14, 2007, 10:02:36 PM
Quote from: DarkAudit on November 14, 2007, 09:57:42 AMSinistar (http://pvponline.com/article/262/Fri-Jun-25?y=1999).

(http://i158.photobucket.com/albums/t102/superluser/bewareilivediff.gif)

BEWARE!  I LIVE!
Title: Re: How Do you define classic gaming??
Post by: DarkAudit on November 15, 2007, 09:33:19 AM
Quote from: superluser on November 14, 2007, 10:02:36 PM
Quote from: DarkAudit on November 14, 2007, 09:57:42 AMSinistar (http://pvponline.com/article/262/Fri-Jun-25?y=1999).

(http://i158.photobucket.com/albums/t102/superluser/bewareilivediff.gif)

BEWARE!  I LIVE!

Win.
Title: Re: How Do you define classic gaming??
Post by: superluser on November 15, 2007, 11:31:57 PM
Did you see the Phoenix Wrong bit (http://www.youtube.com/watch?v=gnQ5Ud5TP5s) where they had Manfred von Karma (I think) yelling ``RUN RUN RUN [ROAAAR]''?
Title: Re: How Do you define classic gaming??
Post by: Joe3210 on November 16, 2007, 06:05:28 PM
Ultima I-VIII were pretty classic.
Title: Re: How Do you define classic gaming??
Post by: Tapewolf on November 17, 2007, 08:06:56 AM
Quote from: Joe3210 on November 16, 2007, 06:05:28 PM
Ultima I-VIII were pretty classic.
I'm not so sure about 1-3,and Pagan was rather pedestrian compared to its predecessor, but the others were pretty groundbreaking.  U4 was I believe, the first game which tried to change its player into a better person.  Indeed, it may still be the only game which tries to do that.

I was going to nominate System Shock which I just finished replaying, but I think I might go for Monty On The Run over that, since it's just as entertaining for me today as it was 22 years ago.
Title: Re: How Do you define classic gaming??
Post by: Joe3210 on November 18, 2007, 08:55:42 PM
Quote from: Tapewolf on November 17, 2007, 08:06:56 AM
Quote from: Joe3210 on November 16, 2007, 06:05:28 PM
Ultima I-VIII were pretty classic.
I'm not so sure about 1-3,and Pagan was rather pedestrian compared to its predecessor, but the others were pretty groundbreaking.  U4 was I believe, the first game which tried to change its player into a better person.  Indeed, it may still be the only game which tries to do that.

I was going to nominate System Shock which I just finished replaying, but I think I might go for Monty On The Run over that, since it's just as entertaining for me today as it was 22 years ago.

Well, I really can't say anything about the first three since I have yet played them.  The fourth one was good for the reason you stated.  Pagan was a total waste of time, but it was a fun game to play with.  The sixth one was my favorite and I haven't played the ninth one yet.
Title: Re: How Do you define classic gaming??
Post by: Vidar on November 18, 2007, 09:23:03 PM
Commander Keen (http://en.wikipedia.org/wiki/Commander_Keen)

Pong, Pacman, Asteroids, Missle command, etc.
Title: Re: How Do you define classic gaming??
Post by: superluser on November 18, 2007, 09:52:20 PM
Quote from: Joe3210 on November 18, 2007, 08:55:42 PMThe sixth one was my favorite

A lot of people agree with that.  Specifically, I do.
Title: Re: How Do you define classic gaming??
Post by: Tapewolf on November 19, 2007, 05:15:06 AM
Quote from: superluser on November 18, 2007, 09:52:20 PM
Quote from: Joe3210 on November 18, 2007, 08:55:42 PMThe sixth one was my favorite
A lot of people agree with that.  Specifically, I do.
Yeah, it was my first one.  It was radically different to anything I'd come across before, and remains the only game I've ever put together a 3rd-party editing toolkit for.

I do have a particular fondness for Pagan in that it was the first game that had so many bugs that I got the idea of making a walkthrough that exploited them.  I rather liked it for its own sake as well, although I did miss U7 and SI to begin with.  If I had played them in sequence, I might not have been so impressed.

U9 has similar charms.  If it didn't have bugs like being able to climb mountains using bottles or crossing the uncrossable ocean on a bridge made from loaves of bread, it would be a far less entertaining game.

(http://it-he.org/u9/5thgen.jpg)
Title: Re: How Do you define classic gaming??
Post by: The Lurking Dragon on November 23, 2007, 05:28:38 AM
Sheesh. All this talk of classic gaming and no one has mentioned Tetris yet?!  :erk
Also - Civilization is for me a classic game.