I'm making a note here; Huge Success!
It's hard to overstate my satisfaction
Aperture Science.
We do what we must becasue we can
For the good of all of us, except the ones who are dead
For there's no sense crying over every mistake.
You just keep on trying till you run out of cake.
Then the science gets done, and you make a neat gun
For the people who are still alive
I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because.
I was so happy for you.
Now these points of data make a beautiful line.
And we're out of beta, we're releasing on time.
So I'm glad I got burned, think of all the things we learned.
For the people who are still alive.
Go ahead and leave me.
I think I'd prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa.
That was a joke, ha ha, fat chance.
Anyway, this cake is great,It's so delicious and moist.
Look at me still talking when there's science to do.
When I look out there it makes me glad I'm not you.
I've experiments to run, there is research to be done.
On the people who are still alive.
And believe me I am still alive.
I'm doing science and I'm still alive.
I feel fantastic and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.
Still alive.
Still alive.
Click here (http://youtube.com/watch?v=XqpfhrlDJR0&mode=related&search=), as well as Here (http://www.youtube.com/watch?v=Y6ljFaKRTrI&NR=1), if you have no idea what these lyrics are about, and don't mind having the final encounter, as well as the credits (and the ending song) spoiled for you.
The last level was crap.
The rest was great, though.
What?! You're quite mad, Bill. The final part of the game, where you get to explore the inner workings of the ESF and learn about the place and it's connection to the Half-Life storyline, is easily much cooler than the rest of the game.
I was expecting some amazing super-tough uber-puzzle. The last part, though cool, was easy compared to the levels that preceded it.
There was very little in the game that could be considered genuinely hard. I'm generally terrible at puzzle-type games, yet I only needed assistance with one room in the entire game.
I didn't realize until consulting the guide that you needed to grab the portal gun in the third room. :<
(http://i3.photobucket.com/albums/y58/Goatmon/LOLWUT.jpg)
I haven't played the real game...
but I have played this (http://www.armorgames.com/games/portaltheflashversion_game.html)
Portal is nothing short of pure genius. Perhaps the most innovative game to come down the pipe in years. I love it.
And I went and bought cake because of it.
But the cake is a lie! :<
Also, don't abuse the Biting Pear of Salamanca (no, really, that's the original's name, it was made by ursulav on deviantart) with your foolish image macros! :P
BEST. THREE. HOURS. EVER.
For such a short game, they managed to pack an insane amount of win into it.
Quote from: Azraelle on October 17, 2007, 12:18:39 PM
BEST. THREE. HOURS. EVER.
For such a short game, they managed to pack an insane amount of win into it.
I don't think anymore needs to be said than that.
I'm gonna start on the advanced maps tonight. The mapping community needs to pounce on this one, seriously.
Az, having seen your sig:
(http://www.bristled-comic.com/images/sig-internet.png)
.. I think I've got that one covered. ;-]
I has a new avatar :B
For those curious, the cake mix;
1 (18.25 oz) package chocolate cake mix
1 can prepared coconut pecan frosting
3/4 cups vegetable oil
4 large eggs
1 cup semi-sweet chocolate chips
3/4 cup butter or margarine
1 & 2/3 cups granulated sugar
2 cups all purpose flour
9 large egg yolks
1 cup granulated sugar
2 cups rhubarb, sliced
2/3 cups granulated rhubarb
1 tablespoon all-purpose rhubarb
1 teaspon grated orange rhubarb
3 tablespoons rhubarb, on fire
1 large rhubarb
2 tablespoons rhubarb juice
Don't forget garnishes, such as:
fish shaped crackers
fish shaped candies
fish shaped dirt
fish shaped solid waste
fish shaped ethyl benzene
pull and peel licorice
fish shaped volatile organic compounds
sediment shaped sediment
a 20-foot thick impermeable clay layer
candy coated peanut butter pieces (shaped like fish)
alpha resins
unsaturated polyester resin
fibreglass surface resins
volatile malted milk impoundments
twelve medium geosynthetic membranes
an entry called 'how to kill someone with your bare hands'
one cross-borehole electromagnetic imaging rhubarb
adjustable aluminum head positioner
?-electric needle injector
cordless electric needle injector
injector needle driver
injector needle gun
cranial caps
And it contains proven preservatives, deep penetration agent and gas and odor control chemicals that will preserve and deodorise putrid tissue!
Of course, if one wants an edible cake, then you want;
1 (18.25 oz) package chocolate cake mix
1 can prepared coconut frosting
3/4 cups vegetable oil
4 large eggs
1 cup semi-sweet chocolate chips
3/4 cup butter or margarine, softened
2/3 cups granulated sugar
3 large eggs
1 teaspoon vanilla extract
2 cups all purpose flour
2/3 cups cocoa
1/4 teaspoon baking soda
1 teaspoon salt
1/4 teaspoon baking powder
1/3 cups water
1 to 2 (6 oz each) vanilla frosting
I've yet to see an explanation of precisely what Portal is, how you get it, what the requirements are etc... anyone got a good summary?
http://www.steampowered.com/v/index.php?area=game&AppId=400&cc=US
There's the store page for Portal. Has everything you really need to know, except for the fact that it will r0xx0rz your cub3z0rz.
Quote from: Azraelle on October 18, 2007, 04:33:09 PM
There's the store page for Portal. Has everything you really need to know, except for the fact that it will r0xx0rz your cub3z0rz.
No it won't, because it apparently requires attaching a Win32 machine to the internet. Well, I guess that saves me some money >:3
You know, you can play it offline. The only thing it does online is record how much time you've spent playing it and it downloads updates automatically.
Quote from: Ryudo Lee on October 18, 2007, 04:56:49 PM
You know, you can play it offline. The only thing it does online is record how much time you've spent playing it and it downloads updates automatically.
What about product activation? Can that be done offline via a challenge/response key?
No. However, despite Windows not being very secure (lol), I doubt anything bad will happen in the 2 minutes it takes to verify your key.
Or, you oculd play the flash version, which is here:
http://www.newgrounds.com/portal/view/404612
Note that it's about 7Mb in size.
Quote from: llearch n'n'daCorna on October 18, 2007, 06:02:45 PM
Or, you oculd play the flash version, which is here:
http://www.newgrounds.com/portal/view/404612
Note that it's about 7Mb in size.
Hey I'd already posted that
You stole my link you box
Blah, the flash version sucks; too clunky and relies on too many split-second timing puzzles.
The only way to get Portal stand-alone is buying through Steam; the only way to buy it offline is to get the Orange Box. But the OB is lots of fun too.
Level 32 of the flash version is a pain in my backside...
I can't get past 12
I cried when the Companion Cube died.
I was relieved, mine was threatening to stab me.
Quote from: BillBuckner on October 18, 2007, 05:03:32 PM
No. However, despite Windows not being very secure (lol), I doubt anything bad will happen in the 2 minutes it takes to verify your key.
Think the activation engine will work in WINE?
Quote from: Jakon on October 19, 2007, 11:50:51 AM
I cried when the Companion Cube died.
Though earth and man are gone,
I thought the cube would last forever.
I was wrong.
Quote from: Goatmon on October 20, 2007, 09:04:16 AM
Quote from: Jakon on October 19, 2007, 11:50:51 AM
I cried when the Companion Cube died.
Though earth and man are gone,
I thought the cube would last forever.
I was wrong.
I invited your friend, the Companion Cube, but he couldn't come...
Because you
MURDERED him.
Guilt trip, much? :B
Quote from: Tapewolf on October 20, 2007, 08:20:51 AM
Think the activation engine will work in WINE?
According to splitpaw (search for "Team Fortress 2 Wine" on youtube - I just closed the window) TF2 works on wine. He also says "just like HalfLife 1 and 2" - I -think- he said Portal as well, but it's the same engine for all, he said.
So.. quite possibly.
Yeah, all of the games are running on the same engine. If you open up the task manager and go to processes, it will list Team Fortress 2 and/or Portal as HL2.
Quote from: Jakon on October 19, 2007, 11:50:51 AM
I cried when the Companion Cube died.
It's odd you should see some of the cube art thats popping up on FA
Quote from: thegayhare on October 22, 2007, 10:50:26 PM
Quote from: Jakon on October 19, 2007, 11:50:51 AM
I cried when the Companion Cube died.
It's odd you should see some of the cube art thats popping up on FA
No. No you shouldn't. (Just fucking trust me on this one)
Quote from: BillBuckner on October 22, 2007, 10:56:16 PM
Quote from: thegayhare on October 22, 2007, 10:50:26 PM
Quote from: Jakon on October 19, 2007, 11:50:51 AM
I cried when the Companion Cube died.
It's odd you should see some of the cube art thats popping up on FA
No. No you shouldn't. (Just fucking trust me on this one)
Agreed, It's sad how people will porn something as unsexual as portal just for the sake of it. I've already seen Portal Porn by that Douche darkneko0gami...
Quote from: Mr Cullen on October 31, 2007, 09:20:48 AMAgreed, It's sad how people will porn something as unsexual as portal just for the sake of it. I've already seen Portal Porn by that Douche darkneko0gami...
As long as nobody makes porn of the cute little turrets I think I'm going to be just fine.
On-topic, I haven't played Portal, but I have been interested in it after hearing everyone rave about what a great game it is. I'm not really good at first-person perspective games, but this game just seems so inventive that I want to give it a try.
Besides, Glados is really really awesome.
~Keaton the Black Jackal
I've actually heard quite a few people compare GLados to Shodan... the AI from System Shock 2. Sure theres the obvious rampant AI comparison. But they're still different in their own special ways rite?
Quote from: Keaton the Black Jackal on October 31, 2007, 10:36:45 AM
Quote from: Mr Cullen on October 31, 2007, 09:20:48 AMAgreed, It's sad how people will porn something as unsexual as portal just for the sake of it. I've already seen Portal Porn by that Douche darkneko0gami...
As long as nobody makes porn of the cute little turrets I think I'm going to be just fine.
~Keaton the Black Jackal
already been done
Quote from: llearch n'n'daCorna on November 01, 2007, 09:30:45 AM
Quote from: thegayhare on November 01, 2007, 08:56:16 AM
Quote from: Keaton the Black Jackal on October 31, 2007, 10:36:45 AM
As long as nobody makes porn of the cute little turrets I think I'm going to be just fine.
already been done
Rule 34, no?
True but I meant I've actualy seen it.
It was an interesting pic since it was several turrets that fell victim to one boy bunny
Quote from: thegayhare on November 01, 2007, 05:16:17 PM
Quote from: llearch n'n'daCorna on November 01, 2007, 09:30:45 AM
Quote from: thegayhare on November 01, 2007, 08:56:16 AM
Quote from: Keaton the Black Jackal on October 31, 2007, 10:36:45 AM
As long as nobody makes porn of the cute little turrets I think I'm going to be just fine.
already been done
Rule 34, no?
True but I meant I've actualy seen it.
It was an interesting pic since it was several turrets that fell victim to one boy bunny
"interesting" is the wrong choice of words, sorry u lose :<
Interesting to TGH, yes. Interesting to Bill, no. :-P
Quote from: BillBuckner on November 01, 2007, 05:20:42 PM
"interesting" is the wrong choice of words, sorry u lose :<
I don't see how I lose, I didn't draw it, hell I didn't even look for it I just stumbled across it.
but still it is interesting to see how some one can inject sex into something none sexual
Don't mind him, TGH, he's just an asshole. :P
Quote from: xHaZxMaTx on November 01, 2007, 09:47:46 PM
Don't mind him, TGH, he's just an asshole. :P
THAT IS BESIDE THE GOD DAMN POINT >:O
I ran through the Developer's Commentary last night for S's & G's... and I learned something. It seems that the author of the song is none other than Jonathan Coulton (http://www.jonathancoulton.com/) who also wrote the song "Code Monkey".
Also, it seems that they have a hard time getting their playtesters to look up in certain areas. I find this odd, because in this generation of players who do the deathmatch thing, there are tons of maps that will put you in an almost literal "death from above" situation... and so looking up should be instinctual, shouldn't it? I guess that's how the developers were thinking too.
I like hearing the developer's commentary and hearing about how certain areas were set up originally and how they retooled them.
Did you know that you can't get achievements while listening to the commentary? I was trying to get the Camera Shy achievement during the commentary, and halfway through I went to check it and even though I had taken down a whole bunch of cameras, the counter was still sitting at 0. Go figure.
Quote from: thegayhare on November 01, 2007, 08:56:16 AM
Quote from: Keaton the Black Jackal on October 31, 2007, 10:36:45 AM
Quote from: Mr Cullen on October 31, 2007, 09:20:48 AMAgreed, It's sad how people will porn something as unsexual as portal just for the sake of it. I've already seen Portal Porn by that Douche darkneko0gami...
As long as nobody makes porn of the cute little turrets I think I'm going to be just fine.
~Keaton the Black Jackal
already been done
Well then.
Does anyone know where the closest suicide booth is?
~Keaton the Black Jackal
Still Alive played on a piano rendered in Half Life 2 (http://www.youtube.com/watch?v=nRAIl6rqBJg)
EDIT:
Also, someone might actually be interested in this.
www.aperturescience.com
Type LOGIN
Username: CJOHNSON
Password: TIER3
Then type DIR to see that there are two executables. Run NOTES first to get a "history" of Aperture Science, and then APPLY to apply to be a test subject.
At the end of the application where it asks you to type in your 64 digit code, instead type THECAKEISALIE to get a little bonus screen.
it's odd I can't seem to get Portal to run on my computer
Since halflife 2 runs fine I figured I could play portal but it won't even load. hell I don't even get an error
Has your computer changed since you played Half Life Two?
Hare, if you are on an older computer you may be out of luck, I checked for my system which did run HL2, but portal seemed out speck. Hopefully I have the minimum suggested requirements here:
HL2:
1.2 GHz Processor , 256 MB RAM, DirectX 7 level graphics card, Windows, 2000/XP/Me/98, Hard Drive: 4.5 GB, Internet Connection, DVD-ROM Drive
Portal
1.7 GHz Processor, 512MB RAM, DirectX 8 level Graphics Card, Windows Vista/XP/2000, Mouse, Keyboard, Internet Connection
Quote from: thegayhare on November 03, 2007, 01:36:29 PM
it's odd I can't seem to get Portal to run on my computer
Since halflife 2 runs fine I figured I could play portal but it won't even load. hell I don't even get an error
Portal uses the same engine, but it's a far more resource-consuming trial for your computer to run. Same with the Half life 2: Episodes 1 and 2, as well as Team Fortress 2. All of them are much more of a strain than Half life 2.
There's a lot of 2s in the orange box...
Have you tried running with -dxlevel 80?
Quote from: Goatmon on November 04, 2007, 08:24:53 AM
Quote from: thegayhare on November 03, 2007, 01:36:29 PM
it's odd I can't seem to get Portal to run on my computer
Since halflife 2 runs fine I figured I could play portal but it won't even load. hell I don't even get an error
Portal uses the same engine, but it's a far more resource-consuming trial for your computer to run. Same with the Half life 2: Episodes 1 and 2, as well as Team Fortress 2. All of them are much more of a strain than Half life 2.
There's a lot of 2s in the orange box...
Half life 2
Episode 2
manchester 0
Team fortress 2
liverpool 3
Quote from: Goatmon on November 04, 2007, 08:24:53 AM
Portal uses the same engine, but it's a far more resource-consuming trial for your computer to run. Same with the Half life 2: Episodes 1 and 2, as well as Team Fortress 2. All of them are much more of a strain than Half life 2.
There's a lot of 2s in the orange box...
yes but I'd still expect some sort of error message.
though this might explin while it ran ep 1 seemed a little more prone to lagging then half life 2. I hope I can run Ep 2
Episode 1 is when they first introduced HDR lighting effects, which will kill just about any video card pre-2006. My ATi 9600 Pro ran HL2 at about 20 fps, but Lost Coast and Ep1 around 3 fps until I disabled the feature. Ep 2, TF2 and Portal not only use HDR, they also have motion blur effects which will drive another nail into the coffin. Ep 2 also casts dynamic soft shadows from the HEV flashlight.
Bottom line - you need a beefy video card for these games. I'd recommend an NVIDIA 8800 series, or whatever the ATi equivalent is.
20 FPS? Did you consider scaling back on texture detail and screen resolution? My 9600 SE runs Episode 1 perfectly fine, until random bugs cause it to crash like a one-winged airplane.
I suspect the sector on my hard drive where my Steam games are stored is damaged.
screen resolution is important. If you don't have as much screen resolution as you can, you miss things.
Of course, that has concomitant issues with making sure you have enough video hardware to keep up with the game as well... *shrug* As with all things, it's a balance of issues.
granted. There was that one-pixel enemy I headshot for a win in Acid Arena Turbo once, but honestly, I prefer refresh rate to pixel count.
Quote from: Azraelle on November 21, 2007, 08:14:37 AM
Bottom line - you need a beefy video card for these games. I'd recommend an NVIDIA 8800 series, or whatever the ATi equivalent is.
Fibs fibs fibs.
My 6600GT tackled Ep2 with minimal graphical slowdown on the suggested settings, so your recommendation of an 8800 is a little high - not to mention that they're a bit pricey. In fact, it's only really ever had trouble with Half Life 2 itself when I was meddling with SMod's flamer and HUD effects (bloodsplatter, etc.) the former of which is done extremely poorly (unlike the TF2 Pyro's flamethrower) and seems to cause extreme FPS drop for me.
Specifically, recommended detail;
Model Detail: High
Texture Detail: Medium
Shader Detail: High
Water Detail: Reflect All
Shadow Detail: High
Color Correction: Enabled
Antialiasing Mode: 2x MSAA
Filtering Mode: Anisotropic 4X
V Sync: Disabled
High Dynamic Range: Full (if available)
Motion Blur: Disabled
1024x768 res, run in a window.
~~
I would also like to direct your attentions to this (http://store.valvesoftware.com/img/productpage/getthegear/Zoom_ApLabsHolidayCard.jpg) and this (http://store.valvesoftware.com/productshowcase/productshowcase_ApLabsParkingPermitKit.html).
.....
I need those postcards SO BAD. D:
(and when does the WCC plushie come out?)
If you're having FPS issues, run with the -dxlevel 80 parameter. It makes FPS go :nod
I have a bloody laptop card, and I can run it with high everything in 1280x800 in dxlevel 80.
Valve Confirm Companion Cube Toy Before Christmas (http://www.computerandvideogames.com/article.php?id=173586) ;)
Also, the dx 8 means you don't get shiny phat shaders or anything pretty. :P
Quote from: Arcalane on December 01, 2007, 12:30:32 PM
Valve Confirm Companion Cube Toy Before Christmas (http://www.computerandvideogames.com/article.php?id=173586) ;)
Also, the dx 8 means you don't get shiny phat shaders or anything pretty. :P
i rly cant notice a difference tbh
I'll take a +50 framerate over pretty effects any day.
Point. Pretty effects are useless if you can't see what you're doing. :B
I've got an old X700 Pro (AGP) and I can run it at 1024x768 with most things turned on, and it stays fairly consistently around 60FPS. For this game, you don't need an uber GPU, but I do recommend a lot of RAM. I went from 1GB to 2GB and it was a night-and-day improvement. Lesson: Get 2GB of RAM. Unless you're running a DDR3 system, 2GB is CHEAP these days. And if you are running a DDR3 system, then you obviously have the cash to burn for 2GB.
2GB DDR2-800 RAM (high-quality, dual-channel 2x1GB config, CAS 4): $77 on NewEgg. BEFORE the $40 mail-in rebate!! http://www.newegg.com/Product/Product.aspx?Item=N82E16820220144
Eh heh heh
Still Alive (http://www.vgcats.com/comics/extras/stillalive.php) video done by the artist of VGCats.
I never knew him as much of an animator, but its a great song!
I loaded on my mom's machine and It finaly runs
(her machine is 10 times better then mine and all she does is check her e-mail)
It's a fun game but I'm not sure I understand why so many people love the compainion cube... it doesn't do anything differnt then the normal cubes
Because we're sick and twisted. ;-]
Quote from: GLaDOS
You euthanised your faithful companion cube more quickly than any test subject on record. Congratulations.
:cry
really need to play this, i need to save my liccle cubie!
Reading an interview of the developers, the companion cube was originally a regular cube, but players kept forgetting the cube durring that section of gameplay. The solution? make the player emotionally attached to the cube.
I really gotta get me an orange box... unfortunately, while my specs can eat portal for breakfast, the computer as a whole is unstable (bluescreened twice today already. :cry ) so I'll wait until I've replaced the Motherboard, some time after Christmas.
--edit--
I can't wait for someone to make a companion cube case mod. :3
Quote from: Reese Tora on December 08, 2007, 06:21:17 PM
Reading an interview of the developers, the companion cube was originally a regular cube, but players kept forgetting the cube durring that section of gameplay. The solution? make the player emotionally attached to the cube.
I really gotta get me an orange box... unfortunately, while my specs can eat portal for breakfast, the computer as a whole is unstable (bluescreened twice today already. :cry ) so I'll wait until I've replaced the Motherboard, some time after Christmas.
That's why you get it for the Xbox 360, not a compy :P
Quote from: techmaster-glitch on December 08, 2007, 06:22:51 PM
Quote from: Reese Tora on December 08, 2007, 06:21:17 PM
Reading an interview of the developers, the companion cube was originally a regular cube, but players kept forgetting the cube durring that section of gameplay. The solution? make the player emotionally attached to the cube.
I really gotta get me an orange box... unfortunately, while my specs can eat portal for breakfast, the computer as a whole is unstable (bluescreened twice today already. :cry ) so I'll wait until I've replaced the Motherboard, some time after Christmas.
That's why you get it for the Xbox 360, not a compy :P
You mean because black is cooler (http://www.ubergizmo.com/15/archives/2005/11/xbox_360_black.html)?
You know I was wondering about the portal gun.
Say what would happen if when something was half way between portals, you changed one of them?
hypothetical situation
say you open a portal just below someones feet as they are running. there momentume would throw them forward like they tripped about half in half out of the portal, scrambling for a handhold. If you activated a new exit portal what would happen? Would they be cut in half? or would the closing portal push one side or the other threwlike an elastic?
And what about the further weaponization possibilities of aperture science.
Tanks or armored vehicles with an exit portal on the front, with gun crews firing weapons threw an entrance portal from a bunker. You could have shells fired from a gun platform a fraction of the size of the gun. and the weapons platform wouldn't need to bother hauling its own ammo.
In the game, it just shoves you out through on of the portals (most of the time). Sometimes you'll just get stuck in the wall, unable to move or make a new portal. :/
In the commentary, Valve said that they purposely made it impossible to kill yourself with the portal gun (other than, say, portaling yourself into the acid), so players would feel "safe" entering portals. If you're halfway in between portals, and you change one, either you get shoved through, or you stay in the portal, with the new destination, depending on your position.
Also, you can't make portals on a moving object, so :<
Quote from: BillBuckner on December 09, 2007, 12:41:13 AM
In the commentary, Valve said that they purposely made it impossible to kill yourself with the portal gun (other than, say, portaling yourself into the acid), so players would feel "safe" entering portals.
Also, you can't make portals on a moving object, so :<
Realy? some how I managed to die walking threw a portal normaly. Course I was tripping over a video camera at the time.
are you sure about that second part? I thought I managed to place a portal on a moving panel but I can't be sure
Quote from: thegayhare on December 09, 2007, 12:48:33 AM
Quote from: BillBuckner on December 09, 2007, 12:41:13 AM
In the commentary, Valve said that they purposely made it impossible to kill yourself with the portal gun (other than, say, portaling yourself into the acid), so players would feel "safe" entering portals.
Also, you can't make portals on a moving object, so :<
Realy? some how I managed to die walking threw a portal normaly. Course I was tripping over a video camera at the time.
are you sure about that second part? I thought I managed to place a portal on a moving panel but I can't be sure
Then the camera fell on your head and killed you~ You still can't directly end yourself with the portal gun short of dropping yourself directly in harms way.
And I'm sure of that second part - there's one puzzle where the exit is a hatch in the wall that opens when you step on a switch. If you dump a portal on it then stand on the switch, the portal will die when the wall starts moving.
nah the camera was on the floor so it couldn't have hit me in the head... Oh well just one of thos weird glitches
Quote from: Reese Tora on December 08, 2007, 06:21:17 PM
I can't wait for someone to make a companion cube case mod. :3
I think it'd be cool to see a gamecube modded to look like a companion cube :)
A heard they are coming out with a plush companion cube
Companion Cube Plushie (http://kotaku.com/gaming/portal/the-official-plush-companion-cube-321259.php)
Quote from: Netrogo on December 09, 2007, 10:54:22 AM
Companion Cube Plushie (http://kotaku.com/gaming/portal/the-official-plush-companion-cube-321259.php)
Want.
Quote from: thegayhare on December 09, 2007, 10:41:43 AM
nah the camera was on the floor so it couldn't have hit me in the head... Oh well just one of thos weird glitches
I did the same thing, actually. The Camera was sticking through the portal, kinda off to the side. It must have recoiled when I pushed it out of the way, or something.
I just finished it and I can honestly say I'd rather have a talking toy version of the Curiosity node
"Who are you?
"Whats that?"
"That thing has numbers."
"Look at that thing."
"Do you smell something burning"
I felt so bad for that cute little eyeball
I loved the turrets.
"No hard feelings..."
Quote from: Dannysaysnoo on December 09, 2007, 05:23:30 PM
I loved the turrets.
"No hard feelings..."
I love when you pick them up.
"Uh oh!"
I think Portal has a good fit as a Horror game.
I loved the turrets too
I think it's the voice that sells them though
they have the cutest dialog
and since we are on the subject of the turrets
Turret (http://www.vgcats.com/comics/?strip_id=250)
and for fun here (http://www.vgcats.com/comics/?strip_id=247)
Quote from: thegayhare on December 09, 2007, 05:21:11 PM
I just finished it and I can honestly say I'd rather have a talking toy version of the Curiosity node
"Who are you?
"Whats that?"
"That thing has numbers."
"Look at that thing."
"Do you smell something burning"
I felt so bad for that cute little eyeball
"Nooooooooo what's wrong with your legs!? D:"
"Oooo, what's in he~re...."
"Are you coming back? :<"
If we're talking plush nodes then I want the angry red one. I found the snarling adorable.
What might be interesting is a GLaDOS alarm clock
See I've seen a clock designed to defeat snooze button pushers. On that one a small plastic disc is launched straight up and the alarm won't stop going off till you find and replace it.
So a GlaDOS version would be cool where one of the three nodes would randomly be launched off. Depending on the node the clock won't shut up till you replace it
LOL
I used portal wav files to make my own portal sound scheme mostly Turret vocals but I used curiosity node lines for usb device connect "What's that?" and disconnect "Are you coming back?"
Quote from: thegayhare on December 10, 2007, 11:04:36 PM
What might be interesting is a GLaDOS alarm clock
See I've seen a clock designed to defeat snooze button pushers. On that one a small plastic disc is launched straight up and the alarm won't stop going off till you find and replace it.
So a GlaDOS version would be cool where one of the three nodes would randomly be launched off. Depending on the node the clock won't shut up till you replace it
LOL
I used portal wav files to make my own portal sound scheme mostly Turret vocals but I used curiosity node lines for usb device connect "What's that?" and disconnect "Are you coming back?"
My computer squeals "Nooooooooooooo what's wrong with your legs D:" whenever it has an error, now. </slowly building a soundset>
Hey guys, I somehow got a turret to say "excuse me" when I knocked one into another. It was in after test chamber 19, in the room with the busted turret. Can anyone confirm this? I've got the flu (and a final in an hour and a half) and I can't be sure I'm not just imagining things.
-edit- OK, I've been able to reproduce the effect. The turret doesn't have to be online, but I think only one turret does it in the room... it also says "sorry", "coming through", and "my fault".
-edit again- OK, looks like all the turrets in that room do it. Have I just not noticed this before? Granted, any other point where these said stuff like this were likely muffled by the gunfire.
-edit one more time- I can't get the other turrets to do this. Maybe it's just that room?
well there is a whole section od turrent collision sound files
and you seem to have heard them all
I never got them to do it
I've also never managed to get one to shoot anouther but there are sound files for that too
on a seperate note... has anyone noticedd something if not living atleast moving in the waste water?
I've noticed something moving in the distance a few times I drowned
Quote from: thegayhare on December 11, 2007, 09:31:22 AM
I've also never managed to get one to shoot anouther but there are sound files for that too
Pick one up and walk in front of another one.
The second will pick you up, and start shooting at you, and the first will start screaming "Stop shooting me!" and "Don't shoot!" and the like.
Slightly safer is picking one up and -throwing- it in front of another one. ;-]
Also, taking one through a energy barrier will cause it to disintegrate and make a horrible gurgling sound :cry
Quote from: BillBuckner on December 11, 2007, 03:04:38 PM
Also, taking one through a energy barrier will cause it to disintegrate and make a horrible gurgling sound :cry
Why would you take it through? you bad person!
Quote from: BillBuckner on December 11, 2007, 03:04:38 PM
Also, taking one through a energy barrier will cause it to disintegrate and make a horrible gurgling sound :cry
That's awesome Bill. After I saw your post I went to that first 'live fire' course and gathered all the turrets infront of the end barrier, then threw them through it one by one. :mwaha Hilarity ensued.
Quote from: Netrogo on December 11, 2007, 03:30:33 PM
Quote from: BillBuckner on December 11, 2007, 03:04:38 PM
Also, taking one through a energy barrier will cause it to disintegrate and make a horrible gurgling sound :cry
That's awesome Bill. After I saw your post I went to that first 'live fire' course and gathered all the turrets infront of the end barrier, then threw them through it one by one. :mwaha Hilarity ensued.
i very rarely say this but,
Net, you sick son of a bitch!
I loved those turrets! and you killed them!
I also tried setting the orphanages in WoW on fire, damned unkillable kids :<
Oh and as if my actions weren't enough I may aswell say it. Unlike alot of people, I can't STAND the fucking turrets. Voices aside anything and everything that shoots at me while I'm trying to think is NOT my friend. Bad turrets! No invading my puzzle game!
"Are you still there?"
Quote from: llearch n'n'daCorna on December 11, 2007, 03:00:56 PM
Quote from: thegayhare on December 11, 2007, 09:31:22 AM
I've also never managed to get one to shoot anouther but there are sound files for that too
Pick one up and walk in front of another one.
The second will pick you up, and start shooting at you, and the first will start screaming "Stop shooting me!" and "Don't shoot!" and the like.
Slightly safer is picking one up and -throwing- it in front of another one. ;-]
you know I never thought to try that I gues they simply track movement.
I tried to manipulate the portals so a turret would be aimed at itself, but since it eas staring at a stationary turrent it never fired.
I just finished Ep 2 and I've got a few new theroies to bounce off folks if you don't mind.
At the end of 2 you find out about the Aperture Science ship Borialus. They said it was a research vessel but from the glimpses you get of it it looks like it could be as large as a cargo container ship. Do you think it might be possible that GLaDOS and the portal test chambers could be inside the Borialus? It could explain the stagnant state of the waste water in the chambers as well as the amount of rust seen in the crawl spaces.
I was also thinking we couldn't have seen all of the equipment at GlaDOS's disposal. The test chambers were clean and pristine for the most part. There was no damaged turrets, out of place cubes, or test subject remains in any of the chambers. Also there were objects in spots with out dispensers. So I'm guessing there must have been some sort of maintance robots. Nothing fancy perhaps something similer to the skutters from Red Dwarf. they weren't sen after you during the escape because they have little to no combat capability
Also do you think the Portal turrets might show up in EP 3?
Well after you kill GlaDOS, you end up at what looks like a toll booth on a bright and sunny day. I'm not sure if a ship would have a toll booth and a forest around it, along with pavement.
What I am hoping for is the portal gun, at least. Take that, hunters! Take that!
Quote from: HeroZero on December 12, 2007, 12:53:36 AM
Well after you kill GlaDOS, you end up at what looks like a toll booth on a bright and sunny day. I'm not sure if a ship would have a toll booth and a forest around it, along with pavement.
What I am hoping for is the portal gun, at least. Take that, hunters! Take that!
Well it's also said that when the ship vanished so did part of the dry dock which could include a security checkpiont as well as some of the surrounding territory.
and the portal gun would be fun.
After I played threw portal I kept picturing Gordan walking into a base and some one talking to him
"Well we found her wandering around the nearby. We've no Idea how she's managed to survive this long. When we found he she kept muttering something about missing her best freind, and something about cake. We brought her in and she's calmed down some what. Every once in a while she'll still scream that she doesn't want cake when we bring her meals. But she did have this cool gun maybe it'll come in handy"
Quote from: thegayhare on December 12, 2007, 01:04:15 AM
Quote from: HeroZero on December 12, 2007, 12:53:36 AM
Well after you kill GlaDOS, you end up at what looks like a toll booth on a bright and sunny day. I'm not sure if a ship would have a toll booth and a forest around it, along with pavement.
What I am hoping for is the portal gun, at least. Take that, hunters! Take that!
Well it's also said that when the ship vanished so did part of the dry dock which could include a security checkpiont as well as some of the surrounding territory.
Reminds me of the Philadelphia Experiment.
Given the surroundings of Mossman's transmission, the ship is likely to be in a snowy, arctic area, not the forrest that you end up in at the end.
I'd thought about that.
The snowy conditions in Mossmans transmissions could be do to the season but that's probably stretching the point.
Another theory could be that the boroalus was indeed where GLaDOS was running her tests. At the end when GLaDOS was destroyed, Chell was thrown clear, landing in the ruined drydock. Then the wave of portal energey transported the ship away where GLaDOS is repairing herself.
It might be cool if when you break into the Borealus GLaDOS greets Gordan.
"Hello unauthorized personal, are you here for... cake?"
Quote from: thegayhare on December 11, 2007, 01:15:04 PM
on a seperate note... has anyone noticedd something if not living atleast moving in the waste water?
I've noticed something moving in the distance a few times I drowned
Once I cranked all the video settings to maximum, and played through it again, I took notice of something too. I fell in the water, as usual... :( But instead of hitting a key to restart, I got distracted by the television for a minute. Then when I turned back to my monitor, I saw something moving in the water. It's not a living thing, but there are floating bits in the water. Just some kind of material, floating around in the water. I think that's what you saw.
Has anyone tried trapping themselves with the timed doors? Theres at least two places where you can do it, and Glados makes some silly comments if you do.
Quote from: BillBuckner on December 12, 2007, 05:30:09 PM
Has anyone tried trapping themselves with the timed doors? Theres at least two places where you can do it, and Glados makes some silly comments if you do.
i've got liquidated by them, does that count?
no
easiest place to do this is in the big turret room in the second-to-last map.
I don't know if the bug is still there, but you can get trapped in the room with the switch that you use to open the first incenerator. If you prop up the companion cube on it's edge next to the door and then step on the switch, the cube will fall in the door and then the door will get stuck open. And when you go in there, you'll be stuck. Unlike other places where you can get stuck, GLaDOS won't say anything and you'll be in there for good.
Quote from: BillBuckner on December 12, 2007, 05:46:17 PM
no
easiest place to do this is in the big turret room in the second-to-last map.
I did it in that room with the bouncing orb of death in the middle and the rising platforms on either side. You have to hit buttons on either side to open too doors to the small room with the orb catchey thing in it. I cranked open the door then launched myself in. T'was funny, thanks for the tip Bill.
I didn't experiment enough to actually successfully trap myself(and I now have to buy my own Orange Box if I want to play further... I need to upgrade my PC, first.), but I do know, TGH, that if you attempt to place a portal on a moving surface or a surface which is too small to hold the portal, it will "fail" like trying to place a portal on a non-portalable surface. If a surface gets portalled, and then moves, the portal will "break" and close itself.
I know this because back when Exite was released(portal mod for HL2 DM), I learned how to steal moving parts of the map and turn them into portable bunkers by sticking portals on them, so that was one of the first things I tried.
Also, note that there's no such thing as an "entrance" and "exit" portal. They're two-way doors, so if you're shooting out of one in a bunker, the people on the other side can still shoot in. The color difference was only so that you can differentiate between them when moving endpoints.
I saw a guy cheat his way through one of the puzzles with moving platforms over acid, by standing in the middle of the portal and then shooting the other endpoints down the hall. :)