It's times like these I almost wish I had brought my snes up to college with me. but man does that game have some interesting bugs. Misingno's got nothing on it.
shouldn't you be telling us where you found them?
for some reason, I thought they were common knowledge. glitch faq on gamefaqs lists most of them. It's been long enough that I can't remember the other sites.
I think my personal favorite is a glitch that makes the game think you're speed boosting all the time. delicate to keep, but fun as hell.
I never did try any of those glitches. I have a particular method I use to get through the game in 1:30 flat. I know there's a way to get it under an hour though, and you have to use a couple of those glitches, if I remember correctly.
Well, if you're just talking about those, it's not really anything special. Tons of games have bugs.
That's nothing. Sinistar has a bug that gives you 255 lives when you die twice at once (http://en.wikipedia.org/wiki/Sinistar).
In Super Mario Bros., you can hit the ax that cuts the bridge Bowser is standing on when the timer hits 0 seconds and you get points for all the time in that level. :P
And lets not forget the infamous "World -1" bug (the never ending underwater level) from SMB.
Quote from: RyudoLee on April 10, 2007, 09:38:22 AM
And lets not forget the infamous "World -1" bug (the never ending underwater level) from SMB.
Or the jump-over-the-flag bug, also in SMB.
I still think super metroid is unique in just how much you can break the game with these glitches. for example, it is possible to reset all items and bosses but keep your entire inventory (well, except super missles). it is possible to get a majority of the items without ever having to beat a boss beyond the bomb guardian. sequence breaks abound.
I don't remember the circumstances exactly, but one time I went through a great deal of upper norfair without the varia suit. let me tell you, there are some tight spots doing that. I barely made it to the first save station.
also, I believe the current record for completing the game lies just over thirty minutes.
Quote from: Kitsune Ascendant on April 10, 2007, 07:09:24 PM
also, I believe the current record for completing the game lies just over thirty minutes.
If there's documentation of that, I'd like to see it.
I remember bringing my SNES to the back room and asking my mom if I could have the TV for an hour and a half. I then sat down and played the game start to finish and got 1:30. I know the timing isn't exactly normal time, but I couldn't have called it better. :3
Quote from: RyudoLee on April 11, 2007, 10:36:09 AM
Quote from: Kitsune Ascendant on April 10, 2007, 07:09:24 PM
also, I believe the current record for completing the game lies just over thirty minutes.
If there's documentation of that, I'd like to see it.
I remember bringing my SNES to the back room and asking my mom if I could have the TV for an hour and a half. I then sat down and played the game start to finish and got 1:30. I know the timing isn't exactly normal time, but I couldn't have called it better. :3
http://www.archive.org/details/SuperMetroid_SS_032
here's a link to the speed run video. I don't count emulated runs (which have ones as low as 27 minutes).
:eek That guy must have seriously twitchy fingers.
yeah, that about sums up my reaction. a no boss/miniboss run also requires twitchy fingers and no small amount of patience. in fact, I think that's why I was running through upper norfair with not varia suit.
what cracks me up about that run, though, is that he actually counted his mistakes.