The Clockwork Mansion

Underground Warehouse => Treasury => Castle Keep => Topic started by: Akisohida on March 02, 2007, 09:34:07 PM

Title: Darkstar One impressions
Post by: Akisohida on March 02, 2007, 09:34:07 PM
Reall,y REALLY awsome game. I am playing and re-playing it again and again but I want to have a little fun. I have spent 5 hours hunting for Darkstar One trainers for the Patch 1.2 Beta and found NONE that work, dispite all claims. I am finally giving up and asking if anyone here can help me dig up a Darkstar One traier that works with 'Patch 1.2 Beta'.

As for my game impressions:
Graphics: Awsome, awsome, awsome. You feel like you are in space and your cockpit faintly reflects of fthe glass of your window. Lens flairs as you dart around and sun(s) pass by your cockpit our you watch an enemy ship explode.

Sounds: I love the lasters and missions and explosions, the static when you blast a pirate to dust in mid-trasmission. The fact that you can taunt your enemies by opening a communications channel in battle 'This is Darkstar One...goodbye.'

Voice acting: Pretty well done! Nothing sounds dead or forced.

Music: The music is faint and ment to only tickle at your senses rather than blast out. It is quiet, slow, and, well, spacey. It emphisises the vastness of space. The combat music is faster paced, ment to geet your blood flowing as you dogfight with mulitple bogies.

Story: I like it quite a bit but I do not want to give anything away.
Title: Re: Darkstar One impressions
Post by: Turnsky on March 03, 2007, 09:01:09 AM
eh, it didn't grab me too much, it looked purdy and all.. but it's definitely no freespace 2. the overall scale of the larger ships didn't make me feel tiny in comparison..

(http://img82.imageshack.us/img82/2827/screen0247gb0.jpg)
http://img82.imageshack.us/img82/2827/screen0247gb0.jpg

been modded to the hilt, it has =p
Title: Re: Darkstar One impressions
Post by: Tapewolf on March 03, 2007, 09:10:37 AM
Quote from: Turnsky on March 03, 2007, 09:01:09 AM
eh, it didn't grab me too much, it looked purdy and all.. but it's definitely no freespace 2. the overall scale of the larger ships didn't make me feel tiny in comparison..

Darn, apparently it's nothing to do with Darkstar either.  Amateur filming at its best...

Quotebeen modded to the hilt, it has =p
That's a good job with the cold cathode strips, but you might consider a more aggressive paint job or spoilers  >:3
Title: Re: Darkstar One impressions
Post by: ilpalazzo on March 03, 2007, 11:57:24 AM
Does it play like homeworld?
Title: Re: Darkstar One impressions
Post by: Vidar on March 03, 2007, 04:35:15 PM
Nope. Homeworld is a RTS. Darkstar one is a arcade-style space flight shoot 'm up.
Title: Re: Darkstar One impressions
Post by: Supercheese on March 04, 2007, 04:45:25 PM
Darkstar didn't like my desktop, but it played fine on my laptop.

...unfortunately, I've lost my CD and therefore can't play it...  :<
Title: Re: Darkstar One impressions
Post by: Akisohida on March 04, 2007, 06:38:31 PM
Quote from: Supercheese on March 04, 2007, 04:45:25 PM
Darkstar didn't like my desktop, but it played fine on my laptop.

...unfortunately, I've lost my CD and therefore can't play it...  :<

Ouch. I lov ethe game but I want a trainer for infinite hull. Sadly, no trainer I find works for the default version like they claim and none seem to have been made for version 1.2 Beta or 1.3