The Clockwork Mansion

Underground Warehouse => Treasury => Haunted Ballroom => Topic started by: Boog on November 02, 2007, 07:14:13 PM

Title: Honor Circle Returns! (OOC) - Open
Post by: Boog on November 02, 2007, 07:14:13 PM
http://clockworkmansion.com/forum/index.php/topic,2203.0.html (http://clockworkmansion.com/forum/index.php/topic,2203.0.html)-- The original Honor Circle's OOC thread, to give people a better idea of what it's all about.

I asked TGR if he minded me bringing back his old Honor Circle RP, and got the OK. Everyone's favorite interdimensional fight club is once again open for business! Or at least it is once I post up the IC thread. *grins*
Now then, for those showing up for the first time, allow me to explain the rules. The Honor Circle takes place in an establishment that fits into nobodies world in particular. There's the inside of the building, which contains a medical ward, a bar, sleeping quarters, and the ever-mysterious administrative office. Then there's the outside, where you have the two circles. These circles are for dueling in, the area within them altering depending on the rules set by the players. Any character can be challenged to a duel, and the one who accepts the other's challenge sets the rules for the fight (although I'll veto any "Rule one: I win" nonsense). The fights are one on one. Who wins is pretty much a decision made by the writers on a "common sense" basis; if you know your character wouldn't be able to take any more punishment, act accordingly. Any issues over that can be discussed in the OOC thread. Anyone who wants to join in just has to fill out a certain form with the character's information:

Name:
Nickname(s):
Age:
Species:
Family and Association(s):
Place of Origin:

Physical Description:

Dueling info (combat strengths, weaknesses, weaponry, etc.)

Personality:

History:


Some of these rules may be subject to change as the RP goes on, we'll see. Now then, ladies and germs, let the games begin!

Active Players:
Keaton the Black Jackal;
-Keaton the Black Jackal (http://clockworkmansion.com/forum/index.php/topic,3642.msg156286.html#msg156286)
-Piix Raiyn Daei'Lunn (http://clockworkmansion.com/forum/index.php/topic,3642.msg160614.html#msg160614)
-Dekuyaketh (http://clockworkmansion.com/forum/index.php/topic,3642.msg177826.html#msg177826)
-Katherine Beatrix Imenwati-Jyraneth, Xianxi (http://clockworkmansion.com/forum/index.php/topic,3642.msg232668.html#msg232668)
Stygian;
-Sebastian Hart (http://clockworkmansion.com/forum/index.php/topic,3642.msg156300.html#msg156300)
-S.A.H.L.EN.A (http://clockworkmansion.com/forum/index.php/topic,3642.msg161969.html#msg161969)
-Andrea Muniz (http://clockworkmansion.com/forum/index.php/topic,3642.msg193954.html#msg193954)
Cogidubnus;
-Cogidubnus Mithlome, Laertes Melanthious, Giles Monterrey (http://clockworkmansion.com/forum/index.php/topic,3642.msg156335.html#msg156335)
-Linos Maurits (http://clockworkmansion.com/forum/index.php/topic,3642.msg195529.html#msg195529)
Black_Angel;
-Sylvia Hyacinth Dahl (http://clockworkmansion.com/forum/index.php/topic,3642.msg156418.html#msg156418)
-Danielle Adrienne Sanders (http://clockworkmansion.com/forum/index.php/topic,3642.msg166129.html#msg166129)
Boogeyman;
-Siolen (http://clockworkmansion.com/forum/index.php/topic,3642.msg157399.html#msg157399)
-The Storybook, The Boogeyman (http://clockworkmansion.com/forum/index.php/topic,3642.msg162511.html#msg162511)
-Richard Trochoufski, Marya Zyrlomi (http://clockworkmansion.com/forum/index.php/topic,3642.msg178980.html#msg178980)
techmaster-glitch;
-Mechangel (http://clockworkmansion.com/forum/index.php/topic,3642.msg161044.html#msg161044)
-Karazkt (http://clockworkmansion.com/forum/index.php/topic,3642.msg163345.html#msg163345)
Paladin Sheppard;
-Paladin Sheppard (http://clockworkmansion.com/forum/index.php/topic,3642.msg182199.html#msg182199)
Tipod;
-Bartholomew Thompson (http://clockworkmansion.com/forum/index.php/topic,3642.msg240638.html#msg240638)
llearch n'n'daCorna;
-William Ifnirg the Third (http://clockworkmansion.com/forum/index.php/topic,3642.msg241800.html#msg241800)

Inactive Players:
Xeksue;
-R. Johnson (http://clockworkmansion.com/forum/index.php/topic,3642.msg156442.html#msg156442)
Tezkat;
-Tezkat Kh'rono (http://clockworkmansion.com/forum/index.php/topic,3642.msg157182.html#msg157182)
TheGreyRonin;
-The Queen (http://clockworkmansion.com/forum/index.php/topic,3642.msg157389.html#msg157389)
-Norg (http://clockworkmansion.com/forum/index.php/topic,3642.msg162015.html#msg162015)
-Mariska Callan (http://clockworkmansion.com/forum/index.php/topic,3642.msg162486.html#msg162486)
lucas marcone;
-Ian Abernathy (http://clockworkmansion.com/forum/index.php/topic,3642.msg157654.html#msg157654)
SpottedKitty;
-Brinald fa Dioragh ni Dionn (http://clockworkmansion.com/forum/index.php/topic,3642.msg164298.html#msg164298)
Mel Dragonkitty;
-P. Melodie Icewing (http://clockworkmansion.com/forum/index.php/topic,3642.msg159779.html#msg159779)
Ink;
-Alex M. Keys (http://clockworkmansion.com/forum/index.php/topic,3642.msg192304.html#msg192304)



Kudos to Tech on bothering to make a character index, I appreciate it.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Sunblink on November 02, 2007, 09:19:22 PM
Count. Me. In. >:3

Name: Keaton the Black Jackal
Nickname(s): Keats, KBJ, Keaton the Queen Bitch, Miss Jyraneth, various unmentionable epithets
Age: 519
Species: Black-backed jackal Succubus
Family and Association(s): All immediate family unknown. Is affiliated with the barbaric Cubi clan, Jyraneth Clan, but it has been chiseled away to near-extinction; was formerly allied with the Jyraneth Raiders, a vicious troop of murderers
Place of Origin: Furrae; Harla'Keth – Haven of the Jyraneth

Physical Description (partially taken from the first Honor Circle RP): "The anthropomorphic jackal was reasonably young, perhaps around the age of twenty, and athletic, surprisingly confident in how she carried herself for her size of five-foot-two. Her hair color was plain enough, a shaggy dirty blonde, and her eyes chocolate brown—although one of them was considerably duller than the other—from behind the oddly mismatched lenses of her glasses, but everything else that topped the girl off was wildly abnormal.

Curling outlines of sable-splotched, abstract markings branched along her body from head to toe, forming a rigid mask of crescents and jagged streaks along her face, vines hiking up her arms and the tapering points of her elongated ears, streaks down her vulpine tail, and webs on her bare, clawed feet. A bizarre, vaguely '7'-shaped marking was engraved on her right shoulder, underlined by tribalesque, flowing scars of equal depth. Both had been somehow drenched in ink even darker than the shade the girl's markings were in, same with a thick scar around her left eye. The rest of her fur unmarred by the shadowy tattoos was a vibrant shade of saffron-yellow, sharply contrasting the darkness sloping along the jackal-woman's body. Creamy yellow of a lighter shade coated her muzzle, chest, and the underside of her tail, occasionally overlapped by the coattails of her gnarled markings."


Although she prefers to keep them hidden, Keaton's head and back-wings both possess the same, elaborate markings, spreading along the muscles, outer membrane, and up the sets of two-fingered claws on the upper joints of the 'forearms,' like spidering waves. The inner membranes of her wings are of the same cream color as her stomach and muzzle. Keaton's clan marking, which is emblazoned in white, is located on her right hip, identical to the brand on her shoulder. Her glasses are outrageously mismatched, as the right lens resembles a half moon, and the other an enormous oval filled with abstract patterns of stained glass. Keaton has the ability to fuse them into her body while shape-shifting, but in this state, her glasses do not provide as excellent vision as they would in their tangible form. For this RP, Keaton has replaced her glasses with a pair of contact lenses, as they are too cumbersome for a strictly fighting-based RP.

Dueling Info
Strengths:
When it comes to dark-oriented magic and fighting in shadowed enclosures, Keaton is a force to be reckoned with. Having spent over five hundred years of her life training and accomplishing virtually countless, improvisational Dark-based magic spells, she has plenty of experience on her shoulders. Capable of using the shadows around her to manipulate for her convenience, Keaton can orchestrate darkness in ways limited only by her imagination, from enveloping herself with them to disappearing within the shadows she controls. Keep in mind that whenever Keaton is enveloped in shadows, this provides a strange form of defense for her by muffling blows, reducing bleeding, and sometimes 'bandaging' wounds so to stifle any escaping blood. Senses are also magnified, so that way she can detect creeping forms in the shadows, or other uses of dark-oriented magic. Because of these advantages, Keaton almost always uses this demented 'armor.' If she permeates her blood with darkness, she can manipulate it, and sometimes use it to burn others who have gotten her blood on their body.

Being a Succubus, Keaton is highly prone to metamorphosis, and can twist her body into whatever shape she desires, utilizing a multitude of tentacles in battle. Keaton can use her mace, Catastrophe, as an aid for harnessing dark magic, wielding it like a baton despite its barbaric nature. Outside of this she is considerably powerful at unarmed combat, having developed a nearly insane amount of flexibility, augmented by her speed and double-jointed limbs. Keaton is ambidextrous.

Weaknesses: Since Keaton's abilities hover towards the darker side of the magical spectrum, it is no surprise that her weaknesses lie in Light-oriented magic, and the presence of it. Keaton's normally innate subterfuge ability can only be used crafting the shadows surrounding her, hence reducing this ability useless if she is placed in an area with an absence of darkness. Further exacerbating her weaknesses is the fact that she has utterly neglected this magical element and numerous others, hence allowing her vulnerability to light fester. Regardless, these weaknesses are not Keaton's foremost vulnerabilities. First and foremost are her emotional instability and her dependence on violence. Rage leads to devastation and devastation leads to someone being killed with Keaton, and considering how easily provoked she is, this happens quite frequently, and can often lead to her weaknesses exposed.

Weaponry: Aside from the menagerie of darkness-oriented spells and shadow manipulation at her improvisational disposal, Keaton's solitary weapon is her beloved Morningstar mace, Catastrophe. It is intricately designed, from the spiked globe crowning the handle, to the long, elaborately engraved hilt. The same symbol that is carved on Keaton's shoulder and emblazoned on her hip is etched just beneath the club's head in pure white. The spikes covering Catastrophe's clubbed head all coalesce from sable to alabaster, the tips of the spikes and the symbol providing the only light on its otherwise utterly black body. Despite being almost Keaton's height and considerably weighty in appearance, she is able to wield it effortlessly due to the number of weightlessness charms bewitching the weapon. The spells only affect the weapon when it is in her grasp, so it still inflicts a great deal of damage when swung at others, and cannot be lifted by anyone else.

Personality: Simply said, Keaton is either a product of her upbringing and the trials of her history or the result of her self-inflicted deterioration. She embodies the majority of the sour misconceptions that have been created about the Cubi race, not to mention the habitual tendencies and stereotypes of her Clan, although this is more than frequently unintentional. On a good day, Keaton is egotistical, arrogant, and tomboyishly crude. On a bad day, however, she is foul-mouthed, bitter, violent, and vicious. To an outside observer, Keaton can forge a boisterous, playful attitude around those she has no problems with, though most of the time she radiates an intimidating, deterrent aura. Being quite capricious, it really depends on her mood at the time or her impression of the person, which she tends to adamantly entrench after the slightest provocation.

Most of the time Keaton's behavior is established by her mercurial, vacillating mood swings. Past experiences have driven Keaton to the brink of insanity, although this is rarely witnessed unless she somehow becomes involved in or has instigated a bloodbath. Even when this isn't the case she is emotionally unstable, reacting explosively to the slightest transgression and instantly degenerating from being perfectly egocentric and generally in a good mood to having no emotional backbone whatsoever. Only through shunting every painful memory and emotion under the proverbial rug and smothering it has she overcome this borderline insanity, and even then she's quite fractured.

Keaton has experienced a great deal of emotional pain in her life, something she has grown increasingly tired with after becoming so inured to physical pain, and thus has begun to treat her unhealthy habit of discarding emotions without personally and professionally confronting them as one of her ultimate remedies. Due to both her teachings and the grotesque solution to her past anxieties, Keaton is convinced that violence is the only antidote to whenever a confrontation becomes insurmountable, and thus has no qualms about inflicting pain upon those she views as meaningless. To her, if someone isn't related or affiliated to her, they aren't worth caring about. Obsessed with dominance and never exposing any vulnerability, this, along with many other attributes, make her unable to hold a steady or stable relationship with someone. She struggles with the concept of being decidedly useless and a detriment to herself and others, thus her response to situations which seemingly confirm this paranoid rationale is often hurtful. Sometimes not only to herself, but to those around her who suffer from the backlash.

That is not to say Keaton is bereft of redeeming qualities. For example, she is incapable of harming a child. On the rare occasions she does admit she has done something wrong without exploding, Keaton tends to be reasonable and sensible. Keaton is highly protective of those she vehemently cares for, such as companions or family members, though this can easily spiral into dangerous obsession. She has had her family and friends robbed from her, and is fixated on never allowing it to happen again.

History: In certain isolated regions of Furrae, she is infamous as a killer and a predator of souls. In the Succubus and Incubus Academy, there have been records and information tucked away regarding a situation which involved her and a student which was rendered comatose. Everywhere else, there is little to no information about Keaton the Black Jackal, save for the centuries of bloodshed sprawled across the towns and cities she has terrorized in the past.

Very few people know about Keaton's history, and she frankly prefers to keep it that way. All that is known is that at one point her clan had deteriorated to the point it threatened extinction, that she has suffered a great deal of emotional and physical pain, and any attempts to expand upon this scarce information normally results in agony. Keaton's mind is fortified by walls upon walls of magical reinforcement, preventing the average mind-reader from infiltrating her memories.

---

AHAHA, once more I totally overdo it. :B

EDIT: Edited to include some additional information about the shadow-armor, and Keaton's blood abilities.

~Keaton the Black Jackal
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Stygian on November 02, 2007, 11:17:11 PM
Name: Sebastian Hart
Nickname(s): Sanctifire (call sign), Stygian, Saint Heartless
Age: 66
Species: Human (Fury; meta-human)
Family and Association(s): No living family known, no apparent associations.
Place of Origin: Sweden, Earth 2409 AD

Physical Description:

Height: 5'11"
Weight: ~220lbs
Build: Athletic, slender, long-limbed and wiry.
Eyes: Dark bluish grey.
Hair: Blond with a minute touch of red.
Distinguishing features: Handsome and strong-featured though partly somewhat angular and lanky, Sebastian is notable for his high brow and cheekbones, semi-long brass-blond hair, dark eyes, a slight dimple in his chin and a pair of facial scars, one over his right cheek from the jaw and up and the other across the right side of his lips. Though neither particularly large or small of build, he weighs significantly more than he appears to, and like most Furies he seems to exude a sort of 'larger than life' aura, lending him an air of implacability.
  Sebastian prefers dressing stylishly but classically and with a smoothed-down, functionalistic touch. He has a fondness for either business suits or 'official' clothes, preferring to throw in only the odd alteration or distinguishing feature to add personal flair. He tends to go for blacks, reds and brown or orange tones in between, and gold or brass metallic details. Occasionally, he even dresses in the military robes of the Legio Dedicies, the military arm of the Order of Devotion To Faithful Progress, displaying the rank of Deacon In The Field, that being equivalent to a Major 2nd class.

Dueling info (combat strengths, weaknesses, weaponry, etc.)

  Strengths

Mr. Bad Guy: While certainly not one to put off sport or honor or proper decorum when the situation allows for it, there is no denying the fact that Sebastian is, in short, a sly, ruthless and focused devil. He fights like one and thinks like one, albeit with as much style as he can, knowing full well the advantages of being seen as a magnificent bastard rather than merely a common evil son of a bitch. Acting, feinting, elusion and illusion and all manner of trickery come naturally to him, and he has a knack for psychological analysis and misguidance. Somehow, he also seems to have an immunity to conventional trope-based actions and demands, being able to overcome all but the most unavoidable of such events through sheer wit or deadpan snarkery.

A Kind Of Magic: A particularly well-developed Fury, Sebastian has reached the 'third stage' of development through the usage of the extradimensional powers all Furies are endowed with, meaning he has transcended mere humanity. Apart from the heightened senses and much-enhanced physical abilities that are a typical result of this, backed up by training and a natural athleticism, he appears to possess several 'powers', some usual for Furies and others not. The telekinesis and rudimentary telepathy and clairsentience are fairly common, Sebastian being more than usually strong in the former and less strong in the latter. His 'individual' powers include a particularly advanced form of pyrokinesis and a sort of phasing-teleportation or 'gating', the latter being quite unique. Most everything else that he appears to do is either a trick to or an amalgamation of these abilities.

Set The World On Fire: Of all his powers, Sebastian's pyrokinesis appears the most powerful. It hasn't been fully studied, but judging from the efficiency of the process and the output and spectrum of electromagnetic radiation he is capable of, it might very well be nuclear in nature. He is capable of radiating pure EM, however it appears that mostly his ability automatically adds some substances and simple chemical combustion to achieve better conductivity, thus producing flame. Just how he is capable of manifesting these flames in mid-air is not known either, but probably it is a sign that his pyrokinesis and his teleportation ability are tied quite closely together.

Walk With Me In Hell: In a manner remarkably similar to that of the most recent FTL drive utilized by the CDFP, the so called 'rift drive', Sebastian is capable of 'phasing' out of normal space-time and moving through the 'extradimensional realm' known as the Aether, where the physical laws and energy levels are considerably different, and is apparently also capable of sensing both the real world and that realm at the same time with a good degree of accuracy. This allows him to, among other things, pass through solid matter, and as time moves faster in the Aether and Sebastian is already capable of propelling himself much faster than a normal human in realspace he can seem to practically teleport over short distances. Given the opportunity, he can even 'shove' other things through, displacing them with often quite spectacular results.

  Weaknesses

Cold And Ugly: Like all Furies, Sebastian is vulnerable to being isolated, and kept from exerting his power. So called 'tesseract cages' or neurodisruptive equipment can effectively cut his ability to exercise anything but directly physical interaction with the world, disabling most of his abilities, as can being simply isolated or suffocated. He also seems somewhat sensitive to strong electricity, if one can manage to conduct any into him. And while his resistance to cold is naturally high, as he produces ample heat of his own, he can still freeze, like any other living thing, and past being chilled to a certain point it just becomes too steep a threshold for him to heat up again.

Fuel For Fire: Even though his ability for producing heat and flames is somewhat efficient in itself, Sebastian's abilities drain his own stamina at a very high rate if he wants to deal any sort of serious damage to most opponents, not to mention that while amplified his healing is not nearly quick enough to take care of serious wounds in the middle of a fight. To keep up protracted battles he has to turn the very battleground into a sort of energy cycle, lighting more and more things on fire around him so that he can draw upon the surrounding flames as a sort of power buffer. Denying him anything that will burn well will significantly decrease his ability to fight for any longer time.

More Human Than Human: While far more powerful than any normal human, Sebastian is nevertheless just that; more powerful, but not as different as it might seem. Though tougher, stronger and faster than a normal person, he is still vulnerable to most of the same things that any normal human is. One just has to subject him to more of it or more intensely for it to take effect. He is immune to illness, biological poisons and tremendous amounts of radiation and fire because of his altered physiology and abilities, but he can still choke, drown, bleed, freeze, feel pain and hurt in numerous ways.


Weaponry: Though he definitely does prefer melee combat, and his pyrokinesis lends him at least some long-range capabilities, Sebastian's weapon of choice is nevertheless a firearm, as they not only give him greater reach and power of distraction but also because a gun is the only thing that could usefully magnify his fighting power, even up close. His weapon of choice is a slightly customized version of the ubiquotous Stellar Arms RC6 mag-rail revolver carbine, loadable with a selection of ammunition, including SLAG (Superheated Liquified Amalgam) rounds and explosive slugs, among others.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Cogidubnus on November 03, 2007, 02:17:55 AM
I am so joining this again.

__________________________

Name: Cogidubnus Mithlome
Nickname(s): Cog
Age: 280
Species: Were
Family and Associations: Eruantien Mithlome (Father), Lidan Mithlome (Mother)
Place of Origin: Caesul, Furrae
Physical Description:

Height: 6' 2''
Weight: 185 lbs.
Build: In good shape, but of a mild constitution.
Eye color: Yellow
Hair: Shoulder length, silver
Skin/fur: Caucasian, and grey when he has it.
Distinguishing Features: Cog is bereft of distinguishing marks or features, except for his shades and hat, which he is seldom apart from. He wears a suit of sorts, of very loose, black clothing. The buttons of his jacket are made of silver, and he often has a piece of twisted silver hanging from a thin silver chain on his neck. His sword is solid black, excepting for the furniture, which is all made of silver, and his hat and glasses are trimmed with the same.

Dueling Info:

Abilities:

Cog is a very deadly melee fighter, and is focused on killing a single opponent very quickly. His quick-draw technique allows him to surprise his opponents, and his incredible speed with this technique usually lands him a one-hit kill. Having studied the sword for almost 270 years, he is an incredible swordsman, deadly with the sword both in and out of the scabbard.
Cog's most valuable attribute is his speed. From a simple standing stance, he can draw, strike, and re-sheathe his sword before his opponent can register the movement, let alone blink. He uses this speed to deadly effect, and it extends to more than merely drawing the sword. His cuts are fast indeed, and he can string them together with deadly results, the effect not unlike a long, continuous arc of steel.
When his sword fails, however, Cog turns to his lychanthropic heritage. The Wolf grants him more than increased speed and strength – it also gifts him greatly increased senses, both when he is a wolf and not. His eyes and nose are always sharper than they should be, and his ears are always listening.
Thanks to his many years of training, and partly to his lychanthrope blood, Cog can manipulate the energies to an astounding degree. Due  to the particular nature of the energies inside him, Cog has learned to manipulate them not only within himself, but without -  to manifest it physically, the energy taking the form of almost-invisible waves of force. Depending on how hard he concentrates, or how much energy uses, he can knock a cup off a table, shatter glass, or crush bones. This ability does come at a price – overuse can exhaust him, and it takes him time to recuperate.
Due to a strange twist of fate, Cog found himself cursed with the burden of becoming what he most hated – which, strangely, turned him into a mage, for some time. A very powerful one. However, he managed to dispel the curse, only to find that the magical knowledge granted him still resided in his memory, apart from the magical geas. Thusly, Cog has some measure of magical ability, and great power with thunder magics.

  Weapons:

Besides his sword and himself, Cog has few other defenses - the five charms that he carries about himself serve rather well, however. Each one has a different effect, but each also has a limited amount of charge. They are as follows:

The Broken Moon: Imbues everything it touches with holy magic and holy properties.
Winter's Bite: Imbues a weapon with cold properties.
Iridescence: Creates a shield of holy magics around the user.
St. Angela's Cross: An Amethyst-studded cross that can heal minor wounds.
Coin of Storms: A coin that can absorb and store light, and emit it later.

Strengths:

   One-on-one, Cogidubnus can usually slaughter a single opponent. He is inhumanly quick with his sword, and he has multiple tricks up his sleeve for those whom steel cannot cut. He carries multiple protective charms on him, usually of a light-magic nature, and he can use his internal energies to create bubbles or waves of force – depending on factors of time, how fatigued Cog is at the time, and how much energy the wolf puts into it, it can be powerful enough to crush a soda can or crush an opponent's bones.

Weaknesses:
   One-on-more than three, however, Cogidubnus tends to get overwhelmed quickly. As well, he has a few of the weaknesses that lychanthropy gives him: wolfsbane is a very effective poison against him. He is weaker when fighting in a full moon, unless he is in full wolf form, in which case, he has gone mad. He will kill anyone close to him, and is feral in his rage. As well as having difficulty dispatching multiple foes, fighting long-range is very difficult for the wolf – almost all of his abilities are tailored and geared towards fighting close, quick, and brutal, and enemies that employ a fire-and-flight strategy will often find themselves leading the wolf on a chase

History:

   Cogidubnus was born approximately 300 years ago. His early history is largely unknown – left only in his memory, and to those whom he has decided to tell. His past is largely unremarkable, excepting for his life-long study of the art of the sword, and some unusual and unfortunate incidents concerning rogue wizards and mages. This has left him with somewhat a dislike for magic users. Cog wanders around much as he feels fit to do, settling down to teach some youngsters how to swing a blade when cash is needed, and moving on when he can – most of his money, however, was obtained from the sale of a rather large hoard of magical trinkets left over after taking over a wizard's 'abandoned' tower.

Trivia:

Very fond of coffee. Hates most mages, finding them abusers of power. Has a strange past, which he'll seldom mention, unless it's to ask if you've seen a tiger by the name Arcturus, or a Jackal by the name of Laertes. Is soft-spoken, but eloquent and friendly, and oftentimes will start spouting poetry at the slightest provocation.
Unlike most Weres, Cog is afflicted with a curse tailored to his race: lychanthropy. He was cursed at a very young age, and it it this that makes him vulnerable to full-moon nights, and gives him his unnaturally long life. He has a lifespan of approximately 833.33 years.

______________________________________

Name: Laertes Melanthious (mostly unknown)
Nickname(s): Laertes Obsidian, The Hand of God
Age: 1000
Species: Jackal
Race: Angel
Family and Associations: Completely unknown
Place of Origin: Completely unknown

Appearance:
   A black Jackal, with silver hair and silver eyes. He wears a traveler's robe, more like a large, red coat coat that reaches his ankles, with a white shirt and white pants underneath. He carries with him a large, twisted scythe with an obsidian-black colored blade atop a staff of dark wood.

Description:
   Unlike most angels, Laertes is a creature who is not only imbued with great power but with a kind heart to go with it. He follows the path of the priest, and although he is very much aligned with light-based powers, he is by no means a hard-nosed paladin.
   
   That isn't to say that his zeal is any less. Born the second son of a not-quite-poor family of bankers, his childhood was mostly one of slight acknowledgment and a halfhearted attempt at love. His parents were religiously inclined, despite the anti-religious stigma towards their particular occupation, and raised their sons accordingly. Both of them were raised nicely, if perhaps sometimes distantly. It was a warm love, but distant, like the love one has for a well-worn pair of shoes. Although the younger Jackal did all he could to please his parents, he was never shown anything more than a passing favor or a disinterested approval. At worst, he was simply the ill-favored second son.
   
   As was the tradition at the time, their first son they pinched and scraped to send to one of the grand universities, and the second son they sent to the clergy. The Church, cold, distant, and strict as it was, soon became the parent that Laertes never had – approval, attention, and the sort of distant, condescending love typical of this particular institution became the catalyst and energy that drove the young Jackal. He studied hard, and relished in the approval that was showered upon him. His knowledge and piety grew, and his efforts did not go unnoticed. The Fathers were decided – higher and better things were to await this one.

   Laertes was brought into the higher orders only a few decades after he joined the clergy of the Church of the Martyr's Blood. He was made a minor bishop, and tasked with being an emissary of the church, to relay the letters and messages of the church to their destinations. It was in this function that Laertes was introduced into the darker, and yet divinest branch of the church – as an emissary, self-defense was an unavoidable fact. He began to be taught divine magic, the spells of the light, and of physical combat.

   During this time, Laertes began to become obsessed with the concept of death. Perhaps as an angel with an almost incomprehensibly long lifespan of thousands of years, it was a sufficient buffer for him to comfortably contemplate oblivion. Or perhaps he wondered what it might be like to be closer to that precipice, as beings were. In his obsession over death, he began to study the divine connotations of the final journey, and of the magics and divine spells associated with it. He took to learning how to use a scythe in combat, and eventually came to possess one of the few scythes the church possessed for that purpose.

The majority of his faith was made of beings and Angels – so much so, in fact, that the Angel began to see other creatures as Godless heathens, heretics – beings and Angels being the exceptions, and the occasional Demon. Cubi and mythos were remarkably absent from his faith, but even so – he saw them as potential converts, and instead of being outrightly hostile, began to always try instead and be as polite as possible with them, and as kind and understanding as he could be.
   
   600 years passed, during which Laertes served as an emissary for the church. He began to be especially recognized for his zeal in delivering his messages – waylaid many times, he always managed to still make it to his destination, often leaving only the corpses behind him. He became known as the Messenger of God, and later as simply the Hand of God.
   During this time, the only instance of him not killing someone he felt as an impediment or as a heretic was in the case of one Cogidubnus Mithlome. His growing knowledge of the magics concerning the divine, and those concerning death, had led him across several curses designed specifically for certain races – in this case, lychanthropy for the Were race. It drove the wolf insane, splitting his mind and introducing a second, ravenous party into his head, and led him to flee his home village.

   At the age of 781, Laertes was brought into the Inquisitorial branch of the church. His actions as an emissary brought him much glory and much praise, and in doing so his prowess as a holy warrior was given much notoriety. As a result, he was given a position as a free inquisitor, searching out threats to the church as he sees them. He resides here to this day, hunting down those who he thinks would threaten the church, and destroying her enemies. He is soft-spoken, mild-mannered and kind in person, but his demeanor is backed by an eerily hard edge, and his studies on death and the magics related to it, as well as his extensive schooling in Divine magics have led him to become an incredibly powerful light-based warrior. He mixes both forms of magic liberally.

Dueling Info:

Strengths:

   The Scythe he carries is for more than cutting. The scythe and the priest are connected in some way, and when one gets stronger so does the other. It is rumored that the blade is a blood-drinker.
   Good at very general, widespread attacks versus multiple opponents. A very strong single opponent can push him into a corner, but his ferocity with his scythe and the power he wields with his light magic is formidable indeed.
   Sound is one of his major weapons. His form of death magic is highly reliant on sound and song, and generally has a very large area-of-effect, sometimes even to the point of simply causing some deal of damage to everything within range of hearing.
   Chants and liturgies are also part of his form of divine spellcasting, although it sometimes involves the more traditional forms of the art of magic. When he casts spells from the divine spectrum, instead of actually causing a spell effect, he can -hold- the spells in reserve – this causes a golden glow to emanate off the Jackal, very much like a golden liquid poured onto the priest. The liquid itself has various beneficial effects, including serving as an effective armor against dark-based attacks. If he chooses to activate the spell or spells that he held in reserve, however, the golden glow will fade, either completely or somewhat.

Weaknesses:

   Laertes is only mortal. He does not possess any sort of resurrection apparatus, and other than his abilities is simply an angel. He can be hurt, and has no defenses other than those he could possibly conjure, and his offensive capabilities far outweigh his defensive ones. One might accurately say the angel is somewhat fragile.
   What's more, silencing effects knock a significant number of abilities off the Angel's list. Many of his spells contain sonic components, and without those he is reduced to the few that only somatic components – this is mostly limited to holy magic as well.
        In addition, Laertes has difficulty with opponents who use physical, peircing attacks, rather than those who use widespread or energy-based ones. An opponent who uses earth or ice attacks will find that they will hit the Jackal far more than those who try and use fire, wind, or other amorphous, unsolid attacks - he has much greater difficulty influencing the former, and the latter he has some ability to deflect from him.

Weapons:
   
   Just a scythe.

   Trivia:

   Has a secret love for fine wines, although he keeps that to himself. Does not ever wear hats.

Edit: And Giles. Almost forgot him again.

Here's Giles:


Name: Giles Monterrey
Nickname(s): Lord of Ashes (Hard won, I assure you)
Age: 47
Species: Human
Family and association: Father (Ryan Monterrey) and Mother (Elena Wyndia)
assoc: Ex-paladin of the Order of the Salamander
Place of Origin: Aspira

Physical Description

Height: 6'4''
Weight: 300 lbs (about 380 with armor)
Build: Mountain of a man, and strong from constant exertion.
Eyes: Crystal-clear Blue
Hair: Close-cropped black
Skin: Caucasian, although often smudged with the gunmetal blue of ash.
Description: Wears a full-plate suit of black iron armor, with a golden salamander emblazoned on the front, and a large spear slung across the back. Very imposing figure, and always seems to have a feeling of heat emanating from him.

Dueling Info

Giles is an impressive fighter, and uses the spear slung across his back to great effect. Physically, he favors a broad, sweeping style, preferring to keep enemies far away, and the eternally burning tip of the spear can effectively keep his foes far away. His spear is a near legend – always, the tip is glowing with heat, and it is said to always hiss with dripping blood. Giles doesn't know why the spear drips blood, but as long as the spear is exposed to air, the tip drips the crimson fluid from no apparent source.
Outside of the physical realm, however, is where Giles is the most formidable. He is known as the Lord of Ashes for a reason, and he earns his title completely. Fire is his slave, and he can command and create it at will, igniting some fuel, the ground, or even the very air around him at a thought, directing the flames to his will, albeit in a ritualized fashion. Small fires require small motion, like the flicking of a thumb – large fires require large, sweeping gestures or great force. The salamander on his armor protects him from his own fire, giving himself almost complete immunity from the flames. He has been known to simply cover himself and the battlefield in an inferno, and simply let his foe burn and burn until nothing but ashes remain.

Strengths: Fire. Fire, fire, and fire. He's best when he's left room to work, and when his opponent gives him time to build up a gout of flame. Generally, if his opponent can burn, and he has the room, he will kill it.

Weaknesses: Giles can't simply call fire from a standstill. The ritual nature of the fire requires that he keep moving, the strength and breadth of the fire increasing the more momentum he builds. If he's knocked off balance, you can keep him from building enough fire to engulf you. Of course, there is the problem of stopping three-hundred eighty pounds of whirling iron and fire...

Weapons:
A spear, and his suit of armor.

History:
Giles and Cog seem to have some history together, although they seem strangely unwilling to discuss the subject. Giles was forcibly discharged from an order of knights some years ago, and met Cog sometime after, on the lands of a famed mage. Both Cog and Giles history becomes quite after this point, although perhaps someday they will record what happened there on paper.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on November 03, 2007, 07:01:59 PM
Dawned on me that, for people who didn't see the original Honor Circle, my description may not be doing it justice. Added a link to the original OOC thread at the top.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Angel on November 03, 2007, 09:56:20 PM
(smiles) I've been wanting to use this character. Sign me up.

Name: Sylvia Hyacinth Dahl
Nicknames: Sylvie, Syl
Age: 22
Species: Green (a special kind of forest-elf; more below)
Family and Associations: Holly and Nightshade Dahl (Parents); Kellie, a rat-girl (trusted friend)
Place of Origin: Northern Hemisphere; a forest outside a small elven town

Physical Description: Sylvie's appearance is a bit shocking to most people when they first see her. She is a Green, one of a group of forest elves who lived very close to one of the earth's laylines of plant magic. Like all her people, she has light green skin, hair the color and texture of long blades of grass, and pale yellow-green eyes. She is, essentially, part plant and part elf. Apart from her unusual skin and hair, she has the basic elf build – tall, slender, and pointy-eared, with a somewhat regal-looking face and experienced eyes in spite of her youth. Sometimes, but not very often, flowers will bloom on her skin. She likes to wear these in her hair. Sylvie wears a long green dress with an emerald at the neckline. She wears a brown, thin vest over that, and carries a staff that resembles a lotus flower. She doesn't wear shoes that often, finding that direct contact with the ground is more comfortable and natural.

Dueling Info
Abilities: Sylvie is a plant mage and knows a bit of enchanting magic. Being inbred with plant magic has helped her in this regard; she can summon vines and roots up from the ground to bind a foe, can communicate with plants to a small degree, can control the growth of the plants around her, and with enchanting magic, can hypnotize targets or manipulate their actions. She worships Albell, the goddess of the earth; it is believed that this goddess favors the Greens above other races and grants them her strength.

Sylvie's biology is her biggest advantage and her biggest weakness. Since she's part plant, she has chloroplasts instead of blood. If she gets hurt, she only needs to go out in the sun and she'll regenerate. She lives mostly on water, and the more hydrated she is, the easier it is for her to heal and the quicker the process. She can regenerate limbs, but it would take her a while to do so and there would probably be a slight scar left over. (This is all guesswork; she's never had to regrow one.) She has a high tolerance for most poisons (not totally immune to them), and she needs water and sunlight to survive.

Weaknesses: Due to her elf heritage, Sylvie isn't much in the physical strength department, relying mainly on magic. If she spends more than three hours out of the sun without sleeping, Sylvie becomes weak and begins to lose health. She's a strong swimmer, but she can only swim in freshwater. She can't ingest large quantities of salt water at all; if she drinks too much of it, she gets very sick, and if she submerges herself in it, it results in extreme pain and skin irritation. Her main crippling weakness is fire. In addition to being a plant and therefore being more vulnerable to fire than a human, she has acute pyrophobia.

Weapons: Sylvie's only weapon is her lotus staff, which doesn't have any real power except to focus her magic more clearly. If she desires, she can also call on Albell to lend her strength, or make her spells more powerful.

Personality: Sylvie is more than a little withdrawn when meeting new people. She has reason to be embittered towards people in general, given the amount of fear and mockery she's been subjected to in her past. It's hard for her to trust anyone; especially people who react to her with shock when they see her and end up treat her as something less than them. But once she gets to know you, she's loyal, kind, and really a very strong person. She can't stand bigotry of any kind, so tends to befriend rather odd people. Mass destruction scares her, and she doesn't like seeing anyone or anything suffer.

History: Sylvie grew up in a small, isolated forest, within a small Green community. Apart from nosy kids and lost tourists, she never really interacted much with the outside world when she was a child. As time passed, she realized it's not quite normal to live in a forest your whole life, so with her parents' consent, she left to learn about the world outside. What she found was that there was a reason her people stayed in the forest. The Imperial elves and humans couldn't get used to beings like her. Her skills with druid magic helped her out a lot when it came to dealing with bigots and close-minded people, she learned. But they did eventually get her in trouble.

After about eighteen months outside the forest, loggers and builders tried to target her forest. Her family helped out from the inside, but since Sylvie was attacking from the outside, she got caught and arrested. She managed to make a few friends in prison; the most prominent one was Kellie, a rat whose species was, in these parts, just as uncommon as Greens. Upon leaving prison, Sylvie had many experiences she'd have rather avoided, such as getting shanghaied along with the prisoners who she'd followed (Kellie, an elf named Lilah, and a Void named Nin); inadvertently saving a child the royalty had wanted to hide; and committing deicide to restore the goddess of the sea to power. She did get back in contact with her friends and family. Currently, she lives a rather nomadic life, living wherever she thinks is quietest.

Trivia: -She's a morning person, waking up as soon as the first ray of sunlight hits her.
-Like most other plants, Sylvie can't stand cold weather.
-She can ingest one or two glasses of alcohol without suffering any ill-effects, but because elves are used to mild wines in the first place and because she doesn't know what would happen, she's never tried getting drunk.
-The god she helped to dethrone and kill was Mouph, the god of thievery, deception, mischief, and luck. They defeated his four avatars on an island that had a hoard of his treasure underneath. (This is also where Sylvie got her dress and staff; she'd been wearing rags the pirates gave her up till that point.) By killing Mouph, the group restored another god to power: Albell's sister, Poseid, the goddess of the sea. Although Sylvie doesn't worship Poseid directly, the goddess owes her a favor.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: nikename2 on November 04, 2007, 01:43:00 AM
Heh, why not.  8)

Name: R. Johnson
Nickname: Rip
Age: He doesn't know. (20)
Species: Scorpion Angel
Family and Associations: His sister he doesn't know about, and his best friend R. Cortez. Other than that, unknown.
Place of Origin: Antares

Appearance: (something like this.) (http://i211.photobucket.com/albums/bb222/xeksue86/i1002.jpg) His robes and hat are dark red and black, the plume feather in his hat one of his own feathers. His wings and carapace have a dark burnt black hue, and the skin portion of his body is tan. His eyes are a vibrant blue and under his hat his hair color is also dark, virtually the same color as his wings. His height is average, around 5'11''.

Dueling Info 
Abilities: As an Antarian, he is completely immune to the effects heat and the crushing/stretching effects of gravity/pressure. As his body temperature rises, his overall toughness increases proportionally, at high temperatures he is virtually impervious. He has no need to breathe and can feed off of heat/radiation itself. The venom from the stinger on his tail is a paralyzing agent and causes an intense burning sensation all over the body of a victim, the lethality of it is dependent on how much was innoculated, Rip is immune to his own poison and of the poisons of others of his same species.

Although he is an angel, he's only recently become aware of this and most of his light/holy based abilities are based off of instinct and creativity rather than intense study. He is capable but not limited to using these abilities to heal wounds of himself and others and to augment his body and the bodies of others, making them more effective and faster in combat.

As for Rip's fighting style, he prefers to fight using his fists and is very adept and quick at hand to hand combat. With each of his blows having the speed and impact of a speeding bullet train.

Weaknesses: Just as high heat can make him impervious, cold temperatures cause his skin and carapace to become softer. His laid back view on things also acts as a hinderance, making it hard for him to really take anything with all seriousness.

Weaponry: His light-based flash-gauntlets, Righty and Lefty, although that's not the real name of the gauntlets. Their name has long since been forgotten(by him). They were forged from Antares itself and are virtually indestructible, a pair of leggings that match the gauntlets were also forged at the same time. Right now those leggings are in possession of Rip's sister. Each gauntlet serves as a focusing and magnification point for Rip's light-based abilities.

Other then his gauntlets, he also keeps an enchanted tennis racket sheathed on his person which has an insignia of the zodiac symbol for Scorpio on it. The racket itself has no name and it's origins are unknown(by him).

Personality: Like his friend Cortez, Rip has a pretty laid back view on life, taking everything in stride and just rolling with it. The fact that he recently discovered he was an angel and will now live alot longer has only encouraged this type of behavior. With that, at times he can be a bit of a hard-ass.

History:Although Rip was born on Antares, he grew up far away in a small coastal city called Carilise within the arctic nation of Hal'sharia. He was raised there as a ward of the state. There he befriended a fellow ward and mythos, R. Cortez. Around the age of nine both of them escaped from the city stowed away on a cargo ship destined for the tropical port city of Il'myamaj. There both of them were entranced into the illegal pirating cartel ran by Boss Hui. There they worked as deck hands for five years until both of them decided to stage a mutiny. The mutiny was largely unsuccessful, luckliy though the authorities were cracking down at the exact same time and both Rip and Cortez were able to skip town undetected. From then on both of them traveled north toward the coastal village of Il'vale and there they set up a small business as swords for hire. There they were welcomed in open arms by the townsfolk, serving as town guards. From then on they maintained that profession quiety up until a few months ago when Rip discovered the truth behind who and what he really is, at times just relaxing on the shoreline taking in the serenity and harmony of the small quiet town.

Trivia:He thinks all sandwichs are evil, and has sworn a crusade against bagels.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: llearch n'n'daCorna on November 04, 2007, 04:20:35 AM
Halfway tempted to bring in my char from the last one.

Halfway.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on November 04, 2007, 01:07:52 PM
Well, that's more than enough to start. Those of you who've signed up may feel free to post in the IC thread whenever you're ready.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Angel on November 04, 2007, 03:57:41 PM
Quick question, Boogey - should our characters already be arriving at the building in the entry posts?
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on November 04, 2007, 04:12:31 PM
Yes.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Cogidubnus on November 04, 2007, 04:24:56 PM
Quote from: llearch n'n'daCorna on November 04, 2007, 04:20:35 AM
Halfway tempted to bring in my char from the last one.

Halfway.

Ah, c'mon Mr. Box. It's not the Honor Circle without the snarky pool player. :3
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Angel on November 04, 2007, 04:27:45 PM
WHOO! First post!  :boogie Go me! Go me! I rock! I'm awesome! Oh yeah!

Ok, I'm done.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 04, 2007, 08:12:48 PM
Just read a little bit of the old version of this. I saw one when it first came up, and it seems really interesting. Problem is, I'm not sure if I'm good enough for an RP of this type, and even if, I don't think I have any really "good" ideas for characters.

Though I should probably ask this right away, does your own charcater have to be original, or can it be a character from whatever?
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on November 04, 2007, 09:15:31 PM
It has to be your character, sorry.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 04, 2007, 09:19:36 PM
Dammit! There goes my number one and number two options... back to the drawing board.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 05, 2007, 12:41:44 AM
Name: Xerph
Nicknames: None
Age: Unknown
Species: Unknown
Gender: Androgynous, male-ish
Family and Association: None
Place of Origin: Unknown

Physical Description: Humanoid-looking individual of average height, about 5'10''. Pitch-black skin. His head is little more than a very slighly ovaled sphere. Two beady, shiny black eyes, no nose, no ears, no hair (anywhere on his body), mouth is little more than a round hole. He wears pure-white pants, sharply contrasting his coloration. His skin is totally smooth. Totally, completely smooth, and flat. There are absolutely no bulges anywhere to indicate musculature, or even bones. His hands and fingers are small and somewhat pudgy, and he doesn't have toes at all. His limbs, and for that matter, his whole body, don't bend at any joints, they just bend.
Basically, he's just a living mass of black goo.

Dueling Info:
-Weapons: None
-Equipment: None
-Abilities:
--Amoebic/Morphic Consistency: Because he is basically goo, all the obvious qualities follow. He has no definable anatomy to speak of, and therefore has no 'weak' points. Most attacks he can avoid by simply 'melting' out of the way. He can stretch to impossible lengths, and enlarge or contract parts of himself (by actually changing his mass, but only to a limited extent). He is somewhat quick and agile, but nothing really special. He has a little more strength than an ordinary person, but rarely does much damage unless he's turned his fist into a hammer. Speaking of which, he can't actually harden any bit of himself. He can morph his body in various was, but if he tries to make something like a blade out of his arm, it will still have the rubber, gooey consistency of the rest of him, making that sort of thing useless. He can also just turn into a blob or puddle of ooze at will.
---Physical Resistance/Immunity: Physical attacks almost never do anything to him. Any sort of blunt attack is completely ineffective, like a punch or a club. He can actually make just about anything stick in him if he wants it to. If you are some sort of martial artist, and you actually do punch him, gods help you if he decides to make that fist stay stuck in his chest. Things that can pierce or rip, like arrows, morningstars, saws, will be a bit more effective, but he can make those things stick in him if he wants as well. Not to mention he can just morph away any sort of damage like that. Things that actually slice or cut cleanly are the most effective, and they can indeed cut him with ease. While it does pain him, said pain is negligible, and also give rise to one of his other qualities;
---Multiple Pieces: At any time, Xerph can morph some bit of himself out of himself without altering his shape, or actually detach a part of himself, and still control it. This will also happen if someone cuts him.  The piece, unless it's an actually detached limb, will almost never retain any shape, and instead just be a blob. A detached blob can move around anywhere within Xerph's range (which is actually pretty far, he usually doesn't have to worry about it), and at any time, a detached part of him can be remorphed back into him. This also allows him to morph away any sort of seemingly physical damage, like a cut or a tear.
---Energy Sensitivity/Weakness: But he isn't without a weakness. While he can shrug off virtually anything physical, anything that is energy will affect him greatly, be it magical, shadow-magical, electrical, spiritual, light, heat, etc. These things will actually harm him, and he cannot just 'morph' away any damage caused by these types of sources easily. Heat and cold are somewhat special cases. Heat does cause him pain, but extreme heat makes it nearly impossible for him to hold any definable form, and he just melts into a puddle (but he still lives), while extreme cold slows him down considerably. Forms of energy that have been given a 'solid' form are somewhere in-between his resistance and weakness. Shadows that have been formed into sharp tentacles or a sword made of light act like dulled blades. The can cut him, but rarely all the way through like a real blade. However, he also suffers the effects the energy would cause him, but it is mitigated. He can try to morph away such damage, but it takes time. And it still hurts.
    But while several of these abilities are impressive, he is still mostly sub-par as any kind of fighter. He has no weapons to speak of, no real style, little technique, and an utter inability to dish out any real damage. If he gets into a battle with anyone who really knows how to fight, chances are he is going to lose. This points to the one ability he has that gives him any sort of chance at winning a real fight;
---Engulfing/Absorption: This is his draw, his ace in the hole, his real 'weapon' of any kind; his ability to engulf something, absorb it into himself, and take on its characteristics, abilities, strengths, and yes, even weaknesses. He can do this by touching something and 'sucking' it into himself, but more often, he will detach a small blob of himself, direct it to what he wants to absorb, engulf it, and bring it back to himself. For example, if he were to absorb a large chunk of steel, his body will become as hard and as heavy as steel and turn metallic silver, but his ability to move and morph will be severely hindered. But he virtually never bothers with absorbing inanimate objects. No, his normal target will be someone else. Never the person he's directly fighting, oh no, because that would defeat the purpose of defeating the person. Just someone who's nearby. And there is a difference between engulfing and absorbing. Engulfing means he just wraps himself or a detached part of himself around something, or just sucks it into his body and holds it there. If it's a person, they can try to escape, but unless they are exceptionally strong, have sharp objects, or magic, this is almost impossible. Even with these things, it still takes a good amount of time to escape, because he will just continually re-engulf. If he is actually seeking to absorb someone, they have virtually no hope unless they receive external aid. When someone is absorbed, for all intents and purposes, they cease to exist (meaning they cannot escape). When he absorbs someone else, he takes on all of their basic characteristics, mixed with his own. Basic physique, knowledge, personality, technique, style, equipment, clothes, he gets all of it. His physical appearance will change to a cross between him and said absorbed person. All equipment they have on them will be transferred to him, and he can use said equipment as if he were the real owner (because he also takes on their knowledge on how to use it). He take on their clothing (if applicable), but almost always keeps his own white pants (though they may sometimes be modified). He takes on their personality, their ability to fight, their styles, even their voice to some extent, and other such things, but are slightly watered down and mixed with him. If the person is belligerent, aggressive, and sadistic, he will be also, but not quite so much. If they speak with a lisp, he will as well, but it won't be so pronounced. If the person is a master swordsman, Xerph will be an exemplary one, but not as good as the real one. He take on their knowledge, but just about the only thing he doesn't get is personal memories. Any powers or special abilities they have (magic as an example), he will have too, but they will usually not be as potent or effective as they were from their original source. This also includes any special weaknesses the absorbed person has, but this is also mitigated. If he were to say, absorb a vampire who dies instantly in sunlight, Xerph will be severely pained by light, but he won't die instantly. Because absorbing another living anything usually has a discernable anatomy, he will also acquire the basics of said anatomy. Absorbing a human or humanoid, for example, will give him bones and muscles, but they will be somewhat simplified. This gives rise to the fact that he obviously does not have the amoebic consistency he used to, and thus cannot morph or melt like he used to. He can still stretch, bend, detach parts of himself, and heal wounds, but all of these abilities are lessened, and he can only partially morph his shape to a very limited extent. He is no longer as resistant or impervious to physical attacks anymore, but nor is his weakness to energy-based attacks as strong as it was. An interesting note about his absorption is that he can't just absorb any old ordinary person. Doing so would gain him no special powers or abilities, but his own abilities would still be lessened, resulting in an overall drop in power. Thus, he only absorbs someone worth absorbing. A limitation of the absorption ability is a rough ten minute time limit. If he does not spit out an absorbed person before then, they will be forcibly ejected, and this is always unpleasant. As said above, for all intents and purposes an absorbed person ceases to exist, as they are merged inseperably with Xerph, and become indistinguishable as individuals. He can also absorb multiple people or things if he wants to. He rarely does this however, for several reasons. The time limit is still set at the first person or thing he absorbed, but more importantly, the traits of himself and the already absorbed person are further decreased, and the new absorption is also severely weakened. Another thing is that he can utilize his absorption ability to absorb into something, and back out. Using this, he can move right through solid surfaces, like walls or even the ground.

Personality: Personality-wise, Xerph is almost completely empty. You could call him a zombie and that would be an accurate description of his normal state. He is almost completely unemotional and expressionless, and never has a specific tone of voice. His voice is flat, but sometimes literally sounds like its bubbling. He does keep to himself in a way that could be construed as 'shy', even though that isn't entirely accurate. He doesn't have his own way with words, he says only exactly what needs to be said to convey information, and no more.

History: Not Applicable


Whew! Took me awhile to get this all up...but it's done now. Does this thing pass?

EDIT: Made a few minor changes.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: llearch n'n'daCorna on November 05, 2007, 08:45:35 AM
Quote from: Cogidubnus on November 04, 2007, 04:24:56 PM
Ah, c'mon Mr. Box. It's not the Honor Circle without the snarky pool player. :3

Heh. I have other things going on at present, that may drag me offline in a couple months for upwards of a month. Yay for moronic bureaucracies...

Getting started in this would probably be a bad move. At least, if anyone took offence (as is probably expected) and challenged my char to a fight at the wrong time.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 05, 2007, 11:18:34 PM
Hey, Boogy, did my char ever pass judgement?
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Arcalane on November 06, 2007, 10:58:27 AM
Give the man more than 24 hours, for crying out loud. :rolleyes Especially given that fairly hefty wall of text about the absorption/etc there. I would suggest breaking it up quite a bit.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on November 06, 2007, 11:27:32 AM
Quote from: techmaster-glitch on November 05, 2007, 11:18:34 PM
Hey, Boogy, did my char ever pass judgement?
What Arcalane said. Also, from what I read, some of his abilities might give him some trouble. He relies on mimicing the powers of bystanders in a fight?
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: lucas marcone on November 06, 2007, 03:44:37 PM
soon as my character meanders out of the castle i might be interested.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 06, 2007, 08:18:45 PM
Quote from: Arcalane on November 06, 2007, 10:58:27 AM
Especially given that fairly hefty wall of text about the absorption/etc there. I would suggest breaking it up quite a bit.
Yeah, sorry about that...

Quote from: Boogeyman on November 06, 2007, 11:27:32 AM
What Arcalane said. Also, from what I read, some of his abilities might give him some trouble. He relies on mimicing the powers of bystanders in a fight?
Pretty much. He simply doesn not have any reall offensive capabilities otherwise. He can't harden himself, and he hits with about the strength of a human teenager. No power at all. Said mimic'd bystander is actually sucked into Xerph, but for no more than ten minutes though, and Xerph will ususally try to go for whoever has the best powers to defeat his current opponet. If he is challenged to a fight, he says, "Standard victory conditions. Fight until one cannot fight or yields. One special condition. Once at any time during fight you may retrieve anything you desire from outside of the ring. Limitation. It must be within reach, some part of you must stay inside the ring." Since he can just shoot off a blob from himself and remotely control it wherever he wants, you can see how this works in his favor :3 If he is the one challenging, and his opponent says nothing about getting 'stuff' from outside the ring, he takes it as legal since it was not explicity stated he can't. If someone does put a block on this, he will forfiet then and there (full knowing it counts as a loss), because he knows he doesn't stand a chance without his absorption. I thinkthis might be somewhat humorous (if annoying >:3) if two or more charcaters are talking inside a room in the Honor Circle Inn, and one of them is suddenly swallowed up by a black blob and carted off to be merged with Xerph. If the RP lasts for a good period of time, I'm pretty sure every other character is going to be absorbed at least once.

Quote from: lucas marcone on November 06, 2007, 03:44:37 PM
soon as my character meanders out of the castle i might be interested.
I think it was stated somewhere, maybe in the first Honor Circle, that it is deliberatly an ou-of-canon establisment from anything else. Thus, you character can already be in an RP and still come to this one.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on November 06, 2007, 08:52:54 PM
Eeeeyeah Techie, the way you mentioned the absorbing's gonna be a problem. See, the Honor Circle's big on its "leave the non-combatants the bloody hell alone," policy. Mebbe if you went for inanimate objects, fine, but I'm gonna have to veto absorbing people who aren't involved in the fight.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 06, 2007, 09:31:30 PM
Quote from: Boogeyman on November 06, 2007, 08:52:54 PM
Eeeeyeah Techie, the way you mentioned the absorbing's gonna be a problem.
Well, of course. I put it very bluntly and didn't sugar-coat it.

Quote from: Boogeyman on November 06, 2007, 08:52:54 PM
See, the Honor Circle's big on its "leave the non-combatants the bloody hell alone," policy.
Aw darn. Didn't know about that.

Quote from: Boogeyman on November 06, 2007, 08:52:54 PM
Mebbe if you went for inanimate objects, fine
That wouldn't work. Sure, he could absorb some steel and make blades out of himself, but one of the big things he lacks is a mind. More accurately, he has self-awarness. He has only enough intelligence to talk and understand speech. He has no conciousness at all. He's basically a talking zombie. Even if he did absorb steel and make swords and saws and stuff, he wouldn't be able to use them effectively. That, and harness/sharpness would be the only thing he would gain. His morphing ability is still severaly weakened. Small gain, BIG loss. That's one of the reasons he needs to absorb powerful sentient beings, so he can actually have an overall gain in power and the ability to use the power, thanks to the newly acquired mind. (Though of course he loses everything and goes back to being a blobby zombie one his ten minutes are up.)


But, apparently this won't work here. Unfortunately, that was the best thing I could come up with. My other ideas are either worse or just plain unworkable. I really wanted to do something with machines or robots, but someone who works somewhat like a Team Fortress 2 engineer that uses autonomous robots instead of turrets would not really work for a dueling RP :rolleyes As for an actual robotic character, it would either be a huge warbot with BFGs and vaporize his opposition the moment the match starts, or something that is a compete knockoff of Combot from Tekken (that was actually my 'number two' choice when I asked if I could use charcaters from somewhere else). I tried fiddling with other robot designs, but I couldn't come up with anything workable. The last idea I had is just so cliche it hurts my head, and probably wouldn't be legal in the first place (A pair of fighters who fight as one or not at all. That's what I think would make them illegal, but the cliche part is their powers, which I will not speak of).

My character from My other RPs are likewise unsuitable for this. Jexx was a charcater desinged to melt his enemies into slag, not a duel that isnt to the death. Quaddle... just won't work. He's too powerful. And Nazareth Duke is a freaking starfighter pilot and squad commander, for cying out loud.

And in all honesty, my Xerph character was inspired (but NOT based off of, there are plenty of other fictional characters that have absorbtion/mimicing/merging abilities, like Kirby, or Rogue from X-Men, or Venom from Spider-Man) Super Buu from DBZ (all the Buus including Uub are my favorite characters in the entire series). Super Buu was also, suprise, my 'number one' choice when I asked about using existing charcaters. Of course, he wouldn't have the ability to destroy planets or his Genocide Blast that kills everyone, but the two powers I particularly wanted were his Chocolate Beam and his Absorption.


I was interested in this RP because of the style the duels are carried out here. I'm still (relatively) new to RPing, and I havent done a 'duel' of this type yet. I figured this would be a great place to learn. Unfortunately, I am hindered by the fact that I apparently cannot come up with an appropriate character. Xerph was the best, and only, shot I had. A character that steals other's powers because I can't think of my own. But, if there is a hands-off policy in regards to non-combatants, this will not work.
Oh well. I guess I'll just have to watch and learn.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on November 06, 2007, 09:40:44 PM
You still have options. Some of your suggestions sounded workable, like the guy with autonomous robots. The two person thing... that might be an option later, but not as of now. As for the current guy's intelligence, you could always have him operate on a well developed sense-act principle; not much variety, but it would give him the ability to use those inanimate powers fairly effectively.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 06, 2007, 09:50:17 PM
Quote from: Boogeyman on November 06, 2007, 09:40:44 PM
like the guy with autonomous robots.
A guy who sends out hoards of little flying and roving robots armed with gatling guns and RPGs, and has absolutely no fighting ability himself...Yeah, that's a real duel...

Quote from: Boogeyman on November 06, 2007, 09:40:44 PM
As for the current guy's intelligence, you could always have him operate on a well developed sense-act principle; not much variety, but it would give him the ability to use those inanimate powers fairly effectively.
Even if, it's far from enough. Even if he can use his new steel-like properties, they really aren't as strong as the real thing, and his morphing powers are still dropped down. It's the same thing that would happen when I said what would happen if he were to absorb a completely ordinary person: He gets no new special powers, and his morphing is still decreased, resulting in an overal drop in power and combat capability. His morphing, aside from absorption, is all he has. And it's no good for offence. That's why he has absorption; if he loses some of his morphing, he better get a damn good replacement power. Of which inanimate objects will never provide.

And I won't use my dueling pair. They are not properly developed, and I have no alternative ideas for them.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on November 06, 2007, 10:06:13 PM
Then I suppose he'll have to either catch someone before the match, without the barkeep noticing or the target kicking his ass, or you'll have to go with someone else. Sorry.

As for your swarm guy, it's still acceptable by the Honor Circle rules. That one guy's fighting ability is the little drones he sends out. It works fine for these purposes.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 06, 2007, 10:23:51 PM
Quote from: Boogeyman on November 06, 2007, 10:06:13 PM
Then I suppose he'll have to either catch someone before the match, without the barkeep noticing or the target kicking his ass, or you'll have to go with someone else. Sorry.
I know. That's why I said I'll just watch the RP for now. Maybe I'll come up with a good idea later.


As for robo-minion guy, it just doesn't seem like it would work. You could defeat him by simply shooting him instead of the robots. In fact, he's the kind of character who wouldn't actually be anywhere near the fight for that very reason, and controls them all remotely. And that would defeat the purpose of both combatants being inside the circle. It just wouldn't work for this kind of RP.


But it's all right, I'll hang back for now. I'm fine with that. Unless, of course, the other players wouldn't mind my character...yeah, like that's gonna happen :rolleyes


EDIT: Just remembered something,
Quote from: Boogeyman on November 06, 2007, 10:06:13 PM
Then I suppose he'll have to either catch someone before the match, without the barkeep noticing or the target kicking his ass, or you'll have to go with someone else.
You're forgetting about the ten-minute time limit. If he hasn't expelled an absorbed anything by then, it's forcibly ejected from him.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Tezkat on November 07, 2007, 10:36:33 PM
Hmm... random, plotless violence... I might be able to make time for that every now and then. >:] Probably not right away, but I could certainly use the practice writing fight scenes.

Here's me again. This profile describes the prototypical Tezkat, although he could be a future version of the Incubus you've already met.

:kittycool

Name: Tezkat Kh'rono
Nicknames: Tez, T.K., Edge, Zedkiel
Age: Looks 20ish
Species: Jaguar
Family and Associations: Depends on which instance of Tez he turns out to be... :animesweat
Place of Origin: Myktlan


Physical Description: An obsidian-furred jaguar with sapphire blue eyes and golden hair, Tezkat sports boyishly handsome features and a lean, muscular physique. Despite iridescent blue and violet plumage, his wings (when he decides to show them) feature a more chiropteran skeletal structure. He smiles easily, displaying sharp white fangs.


History: Tezkat grew up in a primitive jungle. A runt surrounded by monsters, he learned to survive and compete with stronger creatures through stealth and trickery. Extremely bright, he demonstrated great talent for illusion and other mystic arts. As he matured, he discovered a darker power locked within him: the essence of Kh'rono, an enigmatic god of illusion and intrigue whose body comprises the primordial darkness between worlds, extending tendrils into mortal realms like an otherworldly puppeteer. The trials of his life peeled back layers of plots within plots, revealing the young jaguar to be an unwitting pawn of dark powers that be. But even a pawn can advance to rule... >:]


Personality: A vain and quixotic playboy, Tezkat appears remarkably laid back and utterly fearless, retaining his wry sense of humour even in the face of certain death. He treats life as little more than a game. Of course, all games must have rules. Tezkat has a resolute, if quirky, sense of law and order. He doesn't believe in fundamental rights to life, liberty, or the pursuit of similar nonsense by those lacking the strength or will to defend them, but he considers any rules he elects to follow as inviolate. On the other hand, he tends to follow letter rather than spirit and views all rules (including his own) as a challenge--an invitation to beat the system. He'll seek out the most "clever" solution to any problem even when (especially when) good, old-fashioned hard work would suffice.


Dueling Info: Tezkat loves to toy with his prey. Mere tests of strength cannot compare to the delicious entertainment of psychological warfare.

Tezkat's signature powers lie in metamorphosis--especially shaping his extradimensional essence, which is normally manifested by morphing the fingertips of his wings (six in total, not counting thumbs) into glowing black blades (or tendrils) that can slice through almost anything--even the fabric of reality. These extended limbs connect to the rest of his body extradimensionally and can physically detach to operate remotely. Furthermore, he can transform them into other physical objects or creatures. Even more dramatic, they can cast off their physical forms to slice through dimensions, becoming rifts that link known (visible or previously visited) locations or allow shadows of possible realities to intrude on our own (creating full-sensory illusions that cannot interact physically with the material world). In effect, splitting up his body gives him six morphable "pets" that can serve as weapons, creatures, portals, or illusionary effects. Subconscious fragments of his mind control them independently, but complicated or intelligent actions demand his conscious attention (leaving the rest of him to act on instinct).

He wields magic as well. However, spellcasting demands considerable concentration, and his otherworldly nature hinders the manipulation of elemental energies. He can create the illusion of greater power--additional phantom "damage" which disappears quickly even when victims fail to recognize its falsehood--but he generally employs magic more for battlefield control than dealing damage.

Exceptional manoeuvrability and multitasking define Tezkat's fighting style. He relies on superior speed and tactics to compensate for relatively unimpressive physical strength. He's fast. Unhindered by physiology, his blades/constructs are even faster, and they reform from physical injuries within moments unless parts are completely severed or destroyed. He otherwise regenerates too slowly to heal himself in battle and has only limited resistances to elemental/energy damage. Furthermore, systemic attacks (e.g. poison) or effects that normally target an entire person (e.g. slow/haste spells) affect all of his body no matter how split up it is.

He doesn't carry equipment, instead shaping whatever he needs on the fly.


Look okay? :3 I aimed for a succinct summary of his powers that would give potential opponents an idea how to beat him, but I can provide a lot more detail if needed...
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: TheGreyRonin on November 08, 2007, 12:45:13 PM
 *coughs politely*

I personally wouldn't have a problem with Tech's warbot idea. In the past I've seen much worse, and in fact know two of my characters that would essentially shrug off something like a BattleTech mech with no problem.
(One, however, could at the same time be defeated with a glass of water. LOL)

Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Stygian on November 08, 2007, 05:00:39 PM
I have to agree with the Grey here, actually. Nowhere in the previous RP was it stated that other characters were to be left alone. And the idea of a mimicking blob as one of the characters here actually adds to the RP, seeing as this one has an actual method and way to his mimicry.

Okay, I'll admit that I want to see if Tech can do the absorbed characters justice by interpretation, true. I'm curious to see if he can pull it off. Not to mention, I think I want to see him at least try to absorb Stygian. >:3
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Angel on November 08, 2007, 05:24:11 PM
 >:3 hehehe. Nice try, Stygian.

Tech, your character does sound like he has potential. You'd have to pull it off just right for it to work, but it does sound fun.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: llearch n'n'daCorna on November 08, 2007, 05:42:39 PM
Quote from: Stygian on November 08, 2007, 05:00:39 PM
I have to agree with the Grey here, actually. Nowhere in the previous RP was it stated that other characters were to be left alone. And the idea of a mimicking blob as one of the characters here actually adds to the RP, seeing as this one has an actual method and way to his mimicry.

*cough* I feel I should point out, TGR was referring to the warbot idea, not to the blob.

Not that I have an opinion either way...
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: nikename2 on November 08, 2007, 06:04:58 PM
Yeah, them's fightin words.  :mwaha
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on November 08, 2007, 07:00:19 PM
My impression of the circle was that the edge forms a sort of force wall, making it impossible to involve bystanders. My position on absorbing bystanders mid-fight stands until further notice.

Anywho, yes. The warbot and the guy with the autonomous guns are fine Tech.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: TheGreyRonin on November 08, 2007, 07:31:44 PM
Quote from: Boogeyman on November 08, 2007, 07:00:19 PM
My impression of the circle was that the edge forms a sort of force wall, making it impossible to involve bystanders. My position on absorbing bystanders mid-fight stands until further notice.

Anywho, yes. The warbot and the guy with the autonomous guns are fine Tech.

Quite so.

I feel compelled to drag this one back in sooner or later; she gets so little playtime, after all:

Name: Unknown
Nickname(s): The Queen
Age: 34,000
Species: Xenomorph
Family and Association(s): None
Place of Origin: Agruul 4 (Timeline 18)

Physical description

Height: 30'2"
Weight: 2,012 lbs.
Build: Powerful and alien.
Eyes: None
Hair: None
Skin: Glossy black exoskeleton
Distinguishing features: The Queen is a xenomorph queen with two large arms with long talons, two smaller arms sprouting from her chest, two legs that are also tipped with talons, and a  twenty-foot long tail tipped with an eight-foot solid serrated spike. Her eyeless head sweeps up in a massive cranial comb, and she has two sets of fanged jaws, the innermost one mounted on the end of a five-foot long retractable organic piston.

Dueling Info

Weapons: None.
Abilities: The Queen has incredible strength, able to tear through battle-hardened alloys as though it were tissue paper. She can use her tail as a whip, or as a prybar to tear into things. She can communicate telepathically with most creatures, though she usually chooses not to. She can produce and lay eggs at a rate of ten an hour. These eggs hatch into facehuggers that latch onto living creatures as hosts and implant xenomorph eggs into them. When the eggs hatch, they feed on the host then burst out as larva, killing the host. The Queen can spray concentrated acid from her mouth at high velocity, and can generate and shape an unusual organic resin at will. This sticky resin is brittle at first, but hardens stronger than steel within an hour. She can survive in vacuum and in the crushing pressures of the deep sea with no harm.
Strengths: The Queen is highly intelligent, and very hard to injure. Her blood is concentrated molecular acid, capable of eating through armored hullmetal in seconds. She heals incredibly fast, and can even regrow lost limbs within an hour or so. She can sense electromagnetic fields, allowing her to "see" in a broad spectrum.
Weaknesses: The Queen's size and weight put her at a disadvantage in enclosed spaces. She is vulnerable to extreme heat. When fully enraged, she becomes a dangerous but mostly unthinking animal, and can often be lured or goaded into acting foolishly.
Quirks: The Queen thinks only of her hive, and how she can expand her influence. She tends to treat all creatures as lesser beings or mere cattle.

History

Agruul 4 is a jungle world, shrouded by mists. Below the mists is a single globe-spanning continent, covered by one all-embracing jungle. The air is humid, and reeks of every kind of organic life imaginable. Creatures both common and bizzare live here, breeding and changing over the ages.
It is here that The Queen resides.
In a hive built into the cone of a long-dormant volcano that towers four miles above the green jungle, she sits deep inside in her chamber, producing millions of eggs to further expand her kingdom, watching over her drones, and telepathically guiding her warriors.
She has no enemies, this one, save her own daughters in lesser hives that dot the planet. These she tolerates until they encroach on her domain; then she does furious battle, killing the intruding queen's warriors and the young queen herself if possible. There is only one rule: The Strongest Survives.
The Queen has ruled supreme for over three thousand years.
When an odd humanoid appeared at the entrance to her hive, The Queen was curious. She sent several of her warriors to bring this creature before her, and all were cut down by it's gleaming blade. As the shock and anger welled inside her, she heard a voice inside her head. It spoke of other worlds, of ways to be immortal after her hive was dust, of prey to be taken in all its' forms, and of one hive, under her rule, spanning the universes. The Circle, it said, was the key to all this. Fight inside the Circle, and all will be given to you. Then the creature disappeared.
The lure of the Circle was too great. After sending several of her warriors and daughters through it to never return, The Queen herself took her escort through. There she found worthy battle, and often stronger hosts for her children, breeding stronger warriors to her service.
Of the creature who promised her glory, there has been no sign. If she encounters it, she will extract its' promises from it, one by one....then consume it.

It would be the honorable thing to do, after all....


Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on November 08, 2007, 08:38:35 PM
Heh, I remember her. Never got the chance to see her in action last time, here's hoping that changes. Then again, can you blame people for not wanting to challenge her? >:3

In other news...

Name: Siolen
Nickname(s): Rocky, Rampant, The Charging Wall
Age: Bit over 900
Species: Gargoyle
Family and Association(s): Fellow Gargoyles or animate curses too numerous to list, his Castle.
Place of Origin: Ireland

Physical Description: Hunched posture and mainly saurian body structure puts his height at about 5'6", but standing upright he'd probably be closer to 6 and a half feet. His head was carved to closely resemble that of a wolf (longer tongue, larger eyes), but from there down it's scales and armor plate (the armor designs don't actually increase his defense, they're just carved into the stone). His feet end in large hooves, whereas his wings look almost comically stunted compared to his bulk. His arms aren't entirely unlike those of a gorilla, and end in large four-fingered hands a little past his knees. His tail is roughly 7 feet in length and ends in a scythe-shaped blade. His teeth are stained black.
Also, lest I forget, he's made of stone.

Dueling info (combat strengths, weaknesses, weaponry, etc.)
Weaponry: Siolen doesn't use any. Prefers to work with his hands, hooves, tail, and whatever else he can hit someone with.
Strengths: Gargoyles are built to guard castles; Siolen can possibly be classified as an anti-siege weapon. His senses of sight and hearing are extremely good. He's strong, agile, stealthy in the right environment, and can be very fast in much the same way avalanches are. A spell woven into his construction allows him to fly despite the impracticality of his tiny wings, and a second spell allows him to spit gobs of flaming tar with a velocity akin to your average cannon ball. He's a bit tougher than your average pile of rocks, and in combat he's a lot smarter too.
Weaknesses: While he can lift his own weight, it's still a lot of weight to work with and that can be to his disadvantage. He can't swim worth a damn, and if he loses his balance or gets knocked out of the air he comes down HARD. Also, while good at setting up ambushes, his forte isn't a straight out head to head fight; he's used to defending structures, so he's loath to give or gain ground in a fight and tends toward holding his position when it may be wiser to fall back or advance. If someone can out-endure him they probably have the fight half-won.


Personality: He's old, but tends to be somewhat naive. His duties were never big on socializing, so while he can fight off a war party of barbarian invaders as well as you please sarcasm or social subtleties will probably go right over his head. He likes having someone to defend or look after as well. Think of him as a somewhat dense but well-meaning version of the knight errant.

History: When he was first carved, he was christened Siolen (a combination of the gaelic words for stone and defender) and was initially a simple statue with a pipe in its back so that rained hot tar from its jaws onto those who attempted to breach the walls of the castle he was set upon. Obviously, this didn't stay forever. The castle gathered curses, much in the way sand gathered in oysters to make pearls, and developed a degree of intelligence. Gradually the gargoyles did too. The lords of the castle were more often mad than benevolent, but the castle's childlike intelligence cared only that there was a lord and that they liked the castle itself. Then there was a time where there was no lords, for a long time... Siolen has kept the castle entertained since then with stories of his exploits, having the other gargoyles or ghosts or whathaveyou keep the castle entertained when it became neccissary to go out and see about collecting more exploits. Lately he hasn't been able to go away for particularly long periods at a time though, as visitors are once again arriving at the castle. Visitors with brushes and picks and notebooks, or flashlights and maps...
Or expensive suits and land deeds...
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 08, 2007, 09:22:12 PM
*logs on*
*checks posts*

...
......
......... :erk
You guys are actually going for Xerph? I was not expecting this...ok...lesse here...

Quote from: Stygian on November 08, 2007, 05:00:39 PM
And the idea of a mimicking blob as one of the characters here actually adds to the RP, seeing as this one has an actual method and way to his mimicry.
...You are about the last person I expected to advocate this at all. But I don't mean that in a bad way at all. It's just unexpected, to me.

Quote from: Stygian on November 08, 2007, 05:00:39 PM
Okay, I'll admit that I want to see if Tech can do the absorbed characters justice by interpretation, true. I'm curious to see if he can pull it off.
Quote from: Black_angel on November 08, 2007, 05:24:11 PM
Tech, your character does sound like he has potential. You'd have to pull it off just right for it to work, but it does sound fun.
That's something I too wanted to make sure I got right. See, it isn't mimicking so much as it is merging. Xerph and the absorbed person literally become one and the same, until they are ejected ten mintes or less later. While he does have their mind, some of his own mind is created as well (Though, just for the sake of mentioning it, Xerph isn't really a 'he', he's actually genderless. He takes on the gender of whomever he merges with).To get the attitudes down for the more complex, mysterious, and elegant characters (Cogi comes to mind), I was actually planning on PMing whoever Xerph is going to absorb ahead of time, both to let them know that it's coming (NOT so that the charcater can dodge it, but so the player isn' completely blindsided), and to get pointers on how their char would act, so I could play accordingly.

Quote from: Stygian on November 08, 2007, 05:00:39 PM
Not to mention, I think I want to see him at least try to absorb Stygian. >:3
How did I totally see that line coming? :rolleyes Thing is, and to put it very honestly and bluntly, the absorption is kinda an 'autohit'. Yes, I know very well that sounds like blatant powergaming, but think about it, both in character and out for the reasons. First off, how it works. He shoots of a blob of himself. It shots toward his intended target, it expands into a huge blanket, it closes around the target completely, then shoots back to Xerph. This all happens in seconds. Even if someone could react in a split-second to the initial blob, there's not much someone could do about it, especiall once it becomes a blanket. If someone just tries to cut it with say, a sword or other weapons, that will do nothimg nore than give them two to deal with. Magic could blow a hole in it, but that won't help much either (Of course, this is all assuming that someone could cast a spell or swing a sword in 3/4ths of a second). Now looking at it out of character, it's pretty much the only thing he has. He doesn't use it against whomever he's fighting, like said, and it also barely even counts as an actual 'attack'. It is a means to acquire a way to attack.
But I'm not trying to pass this off as an excuse to just go absorbing willy-nilly. I'm just saying that's how it works. I also would let the player of the (to be) absorbed character know it's going to happen ahead of time, like I said above.

Quote from: Boogeyman on November 08, 2007, 07:00:19 PM
My impression of the circle was that the edge forms a sort of force wall, making it impossible to involve bystanders.
I was think of a similar thing, but instead of keeping outside things out, it would keep inside things in. I figured Xerph would be able to bypass this because he's shooting off only a small part of himself to nab someone to be absorbed. Thus, he stays inside the ring.

Quote from: TheGreyRonin on November 08, 2007, 12:45:13 PM
I personally wouldn't have a problem with Tech's warbot idea.
Quote from: Boogeyman on November 08, 2007, 07:00:19 PM
The warbot and the guy with the autonomous guns are fine Tech.
There's  reason I'm not going to be using these, or the other ideas I mentioned earlier. It's because they aren't actual ideas! (excepting the fighting pair, whom I'm still not to keen on using at the present time regardless) They were just random, less-than-half-baked things flitting through my head at the time. Nothing was ever developed.




But, the final word.
Quote from: Boogeyman on November 08, 2007, 07:00:19 PM
My position on absorbing bystanders mid-fight stands until further notice.
Very well. You are the GM. I cannot say anything against that.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: llearch n'n'daCorna on November 09, 2007, 05:11:46 AM
Quote from: Boogeyman on November 08, 2007, 08:38:35 PM
Think of him as a somewhat dense but well-meaning version of the knight errant.

*groan*
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: lucas marcone on November 09, 2007, 10:47:20 PM
Ian Abernathy
age:20
species: rat punk

appearence-
weight: 150 lbs
height: six foot (or the equivalent to the body types in setting)
build: lean and muscular (think skater)
fur pattern gray with a lighter shade underbelly with blackish grey skin showing through the normal spots on a rat
clothes: (from the head to the toe) a black ratty bandanna keeps his medium black hair out of his eyes, he has a small dogchain necklace with a thundercats logo medallion, he wears an old thin black leather jacket with a few bullet holes over a white tank top the jacket is normally open, his pants are camo pants bunched up around his mid-shin over black steel toe work boots, he has a few rings and the usual punk peiceings.

weapons/gear: he has two 9mm pistols Ammo: lead bullets, rubber bullets and UV bullets, a pocket knife with a smooth blade for half of the six inch blade then sawteeth the rest of the way to the handle. flash bang grenades max of two per fight, extra clips, and sunglasses(badass tech punks NEED these appearntly), and a SWAT team tactical belt.

strengths: good with familiar tech( tech includes guns like he can use PC's with ease and can unjam guns on the run) has experence useing fire arms, crafty, quick thinker

weaknesses: he is mortal and as such has the limetations of a mortal, he will act without thinking, has a fear of fire and snakes and heights, can't see well in the night with his sunglasses on, and he bleeds more than a normal person would.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: lucas marcone on November 11, 2007, 01:29:24 AM
can i assume i'm automaticly in since ronin approved him for the old thread?
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on November 11, 2007, 08:02:16 AM
Everyone's in automatically unless it's stated otherwise.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 13, 2007, 07:27:47 PM
Y'know, I just thought of something. The Honor Circles are magical, right? They configure themselves to fit the rules put up by the contestants?
How far can this go? I'm imagining that the rules could be set so that it isn't even a direct fight, it could be some sort of other contest. Even seen the cartoon Xiaolin Showdown? Can the Honor Circles do similar things to the stuff that happens in that show durning a Showdown?
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on November 13, 2007, 07:54:00 PM
I guess you could put it like that, yes, but you can't involve noncombatants.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 13, 2007, 08:42:45 PM
Quote from: Boogeyman on November 13, 2007, 07:54:00 PM
but you can't involve noncombatants.
I wasn't asking about that, was I?

EDIT: Though now that I think about it, could team matches and tag-team battle work as well? (assuming everyone involved is willingly in on it, of course)
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Stygian on November 13, 2007, 08:51:21 PM
May I cast a vote in favor of the latest suggestion? >:D
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on November 13, 2007, 08:54:44 PM
Actually, the tag team thing I have been considering. Put together some teams, we can give it a shot.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 13, 2007, 09:18:28 PM
I actually wasn't really thinking of me doing team or tagteam battles myself, i was just asking about it mainly for the benifit of everyone else. It's the extensiveness of the Honor Circle's configuration magic that I was wondering about. (Though, even with this, I'm still where I originally was; nowhere. *sigh* this just isn't my RP, is it?)
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 15, 2007, 08:56:24 PM
I meant to mention this earlier, but the hipocracy of TGR getting to play the Xenomorph Queen when it was said that I couldn't use a charcater that wasn't mine...but I'm not pressing that right now. Just sayin'.

   My real point is that I remembered a character that I came up with some time ago, who would actually work pretty well for this RP instead of Xerph. But the thing is, I've got this wierd complex where when I come up with an idea, I want the idea to be...different. Creative. Original. (which is why I'm often put out for a little while when I think of something but later find out someone else already thought of it) While the things I come up with are usually inspired by something else, I try to make them a different as possible. This has shown a bit in my charcater creation for other RPs (particularly Line in the Stars, I had to try three times before coming up with an acceptable charcater set)
   How this applies here: TRG is playing the Queen. While it may not be his character, I have to admit, that's a damn fine stroke of creative genius to bring a character like that into an RP like this. If I can't top that level of originality, I don't feel like I deserve to be in an RP like this.
   But, as I often do, I'll probably get over this and end up posting my new character anyway. We'll see.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on November 15, 2007, 09:18:29 PM
Tech, under normal conditions I would agree with you. However, anyone from the previous RP is to be granted automatic entry. While she never had the chance to fight, Queenie showed up in the old Honor Circle that was introduced by TGR. Ergo, she can show up here.

As for your character, I look forward to it. You're not a half-bad RP writer when you apply yourself, I'm sure it'll be great.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 15, 2007, 09:26:43 PM
Quote from: Boogeyman on November 15, 2007, 09:18:29 PM
Tech, under normal conditions I would agree with you. However, anyone from the previous RP is to be granted automatic entry. While she never had the chance to fight, Queenie showed up in the old Honor Circle that was introduced by TGR. Ergo, she can show up here.
That's actually kind of what I figured, because I did see TGR say she was in the original, and he was the GM of that one...but I just had to say it anyway. Just to make sure.


As for my char...mrrrmph...ah, what the hell, I'll go work on him. I'm probably gonna wait on posting him, and I'll definately wait on actually jumping in until the shock of Queenie arriving has worn off.
Unfortunately, after her, even with a wait, the odds of my char fazing anyone are pretty much nil...and weren't that great to begin with...dammit...
I am so wishing I would have rememberd this character a long time ago. Would have been so much better. Ah well. Them's the breaks. Life sucks. What's happened has happened. Must keep moving on.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: TheGreyRonin on November 15, 2007, 10:24:14 PM
 To clarify:
I created the original Honor Circle, and the Queen was in it. My original rules never stated that one could not use a non-original character, so long as said character fit all other requirements. As for tag-teaming, it was never brought up in the old thread. I personally do not mind the concept, though I believe it could easily get out of hand and thereby ruin the concept by encouraging team play.

Having said that...This is Boog's baby. He has already instituted changes from the original, some of which I myself would not have done. Be that as it may, I have no say in the matter, nor do I wish any. I will provide advice and/or opinions if asked, but I have absolutely zero say in this and prefer it that way.

Even though the Queen was in the original thread, I still requested, and was granted permission from Boogey to have her in this one. If he had said no, then I would simply have submitted another character.

Simply my two credits' worth.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 15, 2007, 10:29:02 PM
I know and realize all that already. Except for one thing...
Correct me if I'm wrong, but it sounds like you're saying that encouraging team play is a bad thing?
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: nikename2 on November 15, 2007, 10:35:39 PM
well from what I figure, it would depend on the rules set up by the challenged player. For example:

Me:I challenge you!!!
Him:K, it'll be a team match, me and (other person who agrees to fight along side him.) Vs. you and (someone who isn't fighting and is willing to fight along side you.).

To that end, there could just be a huge free for all if everyone consented to that, like Smash bros.  >:3
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 15, 2007, 10:38:19 PM
Quote from: Xeksue on November 15, 2007, 10:35:39 PM
To that end, there could just be a huge free for all if everyone consented to that, like Smash bros.  >:3
That is exactly what I'm looking forward to, and I am probably going to try to bring it about myself eventually >:3 >:3 >:3
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: nikename2 on November 15, 2007, 10:43:15 PM
Still, I can see where TGR is coming from. The more people you include, the more you gotta wait for everybody to make an action and subsequent reactions. It would slow things down and cause people to lose interest, which is generally not a good thing.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 15, 2007, 10:45:23 PM
Ah, good point. But TGR didn't say anything about that.
Still, it could be pulled off sometime. Most active RPs here are already large groups. Just take BOTM for example, or even better, Furrae Chronicles.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: TheGreyRonin on November 15, 2007, 11:15:53 PM
 I didn't think I had to say it...

Also why try to circumvent the rules of a thread when other threads already allow what you wish, and alternate rules could be as easily applied to another one?
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Tezkat on November 16, 2007, 04:07:21 PM
Quote from: Xeksue on November 15, 2007, 10:43:15 PM
Still, I can see where TGR is coming from. The more people you include, the more you gotta wait for everybody to make an action and subsequent reactions. It would slow things down and cause people to lose interest, which is generally not a good thing.

Hmm... I don't see why that should be a problem for this RP specifically. Fights here don't last very long, and people would (presumably :animesweat) only join in if they had time to participate in that particular match.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Cogidubnus on November 16, 2007, 04:24:11 PM
Quote from: Tezkat on November 16, 2007, 04:07:21 PM
Fights here don't last very long, and people would (presumably :animesweat) only join in if they had time to participate in that particular match.

Oh? Some of the fights in the last one lasted for awhile. It depends on the fighters, really.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 16, 2007, 10:42:38 PM
Whee, I got a char approved by the boogyman! But damn, I have to put his bio up the same time I jump in...which means I am gonna have to wait until there is little activity going on. I was just planning to just have him slip in inconspicuously in the back (paying for his stay, of course), in his cloak that hides his form. But if the bio comes at the same time, I'll have to wait, and he's gonna have to uses the front door (Still in his cloak, though).

Is there no way I can hold off his bio until he reveals himself, Boog? I was just gonna jump in and just stay in the background, not doing much of anything until he's ready to fight. But if the bio must come, he must wait.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on November 16, 2007, 10:51:58 PM
No, there's no way of holding off on it. Sorry.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: lucas marcone on November 17, 2007, 01:47:17 AM
we're not metagamers anyway. :P
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 17, 2007, 03:00:06 AM
It's not about metagaming...but I guess, even for the reason I have, it doesn't really make much of a difference anyway...

But I'm still gonna wait before jumping in.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Angel on November 17, 2007, 04:23:00 PM
So... is it just nighttime in the circle, or is it nighttime outside too?
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: nikename2 on November 17, 2007, 04:52:26 PM
Well if you go by what my character has seen, the sun would be starting to set and throughout most of the day it was and has stayed as overcast.  :shifty
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Cogidubnus on November 17, 2007, 05:21:26 PM
Quote from: Black_angel on November 17, 2007, 04:23:00 PM
So... is it just nighttime in the circle, or is it nighttime outside too?

It's nighttime in the circle. The environment gets chosen by the challenged, and Boog chose a night-time cathedral roof.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Mel Dragonkitty on November 17, 2007, 10:59:17 PM
This is probably a silly thing to do, :B but Mel needs practice with those fight scenes.

Name:  P. Melodie Icewing (and she's not telling what the P stands for)
Nickname(s): Mel
Age:      Under 150,000
Race:   dragon
Species:   ice with just a bit of lightning

   Physical description

Height:  as a sizeshifter this varies from 22' to 22" Generally seen in 5' anthro form but this can change to fit the occasion.
Weight: varies with size from 1¼ tons to 10 lb
Build: slinky
Eyes: bright blue
Hair: none
Fur Coloration: no fur but pearl colored scales
Distinguishing features: is quite small for a dragon

   Biographical and general information

History: Youngest grandchild of the leader of the Icewing clan, famous/infamous as information brokers, she was raised to work in the family business. Had as normal a childhood as anyone could living with her grandmother.

Personality: friendly, curious, calm, when flustered she can revert to formal, almost stuffy, manners. Small and sickly as a child she was raised to believe she's fragile and tries to avoid physical confrontations.

Abilities:  Illusionist, ice magic, sizeshifting, touch mind/memory reading, teleportation, lots of elemental magics, healing and an odd assortment of other spells picked up over the years. Is able to put her illusion magic and memory skills together into traps.

Strengths:  Very quick and strong with the magic she has.

Weaknesses:  Fire, heat, flame (did I mention she's an ice dragon :giggle). Because of her elemental magic affinity purer forms of light and dark magic are harder for her to defend herself from. Due to lack of knowledge regarding technology she can be taken by surprise by those who wield it. Because of her belief that she's small and weak she tends to sabotage herself due to lack of confidence.

Trivia:  Trying to escape the family business she ran away from home and trained as a jeweler and actually still owns a jewelry store although she seldom has time to visit it. She's quite a good jeweler, specializing in enchanted objects. Won several medals at obstacle racing in college because her small size made her a very agile flyer in comparison to other dragons.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Sunblink on November 20, 2007, 04:35:35 PM
Judging by Siolen's presence in the RP and the amount of characters Cogi has, we are allowed to have multiple characters, correct? If so, I introduce my original character.

NO I DID NOT SPEND ALL DAY WORKING ON THIS PROFILE WHY DO YOU ASK? :<

Name: Piix Raiyn Daei'Lunn
Nickname(s): Pii, Pie, Pixie, Piix-Chan, Pixie-Pie, numerous false identities (most notable ones being Kaile Katharoth and Xylee Aviardnay)
Age: 21 (or so she claims to be. Her height often insinuates a younger age, so many people reach that misconception)
Species: Orin
Family and Association(s): Mother (Unknown); Father (Synale Daei'Lunn - missing; presumed deceased); Partner (Demetrius "Dimitri" Uromora - missing). Was formerly associated with the Issalyune Academy of Space Privateers before her "sabbatical"; is now unaffiliated with any particular governments or associations
Place of Origin: Planet Oriaendi, Second Planet in orbit in the Fourth Dimensional Ring; Miraquaine Island

Physical Description: Piix is a very bizarre creature, incomparable to any Earth-dwelling species and resembling only an amalgamation of various animals. Bipedal and anthropomorphic in figure, Piix is differentiated from humans by her diminutive size of four-foot-nine and her bestial characteristics. As is trademark among the Orin, Piix has a long, prehensile tail tufted at the tip; large, clawed feet; four-fingered hands; and big, tapered ears, one of which is ornamented with a small golden ring. The digits of her hands and the toes of her feet are adorned with extendable claws; blackened, but dipped with virulent white. Oddly enough, Piix's eyes, instead of being structured like normal creatures', possess vibrant gold irises surrounded by membranous black, which encroach upon the whites of the eyes. Masked within the darkened sclera of the eyes are the bioluminescent glands which allow Piix to see in absolute darkness.

Piix's fur coloration is equally esoteric, the base hue consisting of a vibrant saffron-yellow. Her aerodynamic, windswept hair is the same color as her basic fur color, although the elongated sideburns flanking her head are dyed deep black amidst their lengths. A curved, black spot surrounds Piix's left eye, while a thin, abstract pattern underlines the opposite eye. She is almost like a poison dart frog in patterning, covered in blackened markings resembling spots, splotches, and splatters of ink along her form. Tarnished black also paints the lengths of the thick, bristling quills adorning Piix's spine, only for this to be disrupted by the splashes of white accentuating the tips of the quills, designing the quills in a manner very similar to her claws. Various graffiti-like patterns creep along Piix's sides, even traveling down her tail, reminiscent of that single, oddly-shaped stripe under her eye, branching away from the patch of black on her back in order to decorate the rest of her harmoniously-hued form.


Dueling Info
Strengths: First and foremost, Piix possesses a shrewd, intelligent mind, and is quite capable of extensive multitasking. While this may not be an admirable trait in combat, due to Piix's particular battle style it's a very advantageous attribute to have. Most of Piix's abilities are dependent on even concentration divided between her weapons, all of which can modify and twist their shapes to create new affects and new powers. With these elements, one of Piix's major strengths lies in how unpredictable her battle style is, as well as her insane amount of double-jointed flexibility and speed.

Magically, Piix is inclined towards a more obscure brand of enchantment which is roughly described as "Manipulation Magic." Manipulation Magic, instead of creating pure magical sources, such as a gout of flame or a ball of compressed light, harnesses already existing elements, magical or mundane, and manipulates them. Anything can be manipulated by Manipulation Magic, and the extent of what can be done using this magic is limited only by Piix's imagination. Using it, Piix can turn others' spells against people and even have the spells disintegrate in mid-air just before they reach her. Piix's weapons radiate a sort of magical essence which makes them especially easy to manipulate. Basic examples of Manipulation Magic is an almost offhanded use of gravity manipulation which allows Piix to lift her hammer and execute unreal stunts and maneuvers mid-air.

Even when disarmed, Piix can become a relentless dervish of biting, scratching, and clawing. Her nails can lengthen and withdraw, as can the quills on her back, which can sharpen into bladed edges. Poison runs through Piix's blood, making her impervious to weaker forms of natural venom, and allowing her to inject others with her own venomous secretion using her fangs or her quills. Piix's blood is highly dangerous and should not be consumed by any blood-sucking, vampiric or parasitic creatures, otherwise it would result in pain characterized by an immense burning sensation, and possibly poison. Thanks to the bioluminescent glands contained within her sclera (the whites of the eyes), Piix can see in pitch black darkness. She has some training in basic prestidigitation (sleight of hand).

Weaknesses: Understandably, due to her small size, Piix is vulnerable to physical and magical blows and can easily be sent flying with one, powerful strike. While she's more durable than most would assume from their initial assessments, she can still be disorientated, and quite easily at that. Another damning weakness is that Piix's weapons require a great deal of ambidextrous thought, meaning Piix will have to invest a lot of concentration into their control. Because of the demanding aspect of her weapons, Piix rarely uses all three weapons at once, unless in a moment of desperation. Overexertion leads to Piix becoming exhausted and confused, sometimes entirely draining her of stamina. In order to avoid this, Piix normally simply fights with Orpiment and gradually utilizes the other two weapons as the need arises. Amidst particularly intense battles, however, Piix can easily lose focus and even more easily spiral into being overwhelmed.

Piix is also very overconfident, and tends to underestimate her enemies, normally talking her way into insurmountable situations without even realizing it. Tactlessness often has repercussions in Piix's case, and unfortunately she has yet to completely understand this. Although Manipulation Magic sounds entirely serendipitous and flawless, in reality it is quite complicated, and like Piix's weapons, needs concentration in order to successfully take place. It is much easier to manipulate magical materials than non-magical ones, since devoting attention to the latter is a rather time-consuming and tedious process, whereas magical materials react fluidly to Manipulation Magic.

Reversing the path of spells so they will attack their former caster is a very tricky and instinctive skill, as if Piix loses focus in the middle of this technique, the spell will likely backfire in her face. Some spells are too powerful or move too fast for Piix to redirect. Despite her poisonous blood and invulnerabilities to various toxins, Piix is succumbs to chemically-engineered poisons designed to override her immune system.

Weaponry: Piix's arsenal consists of three weapons, Orpiment, Discus, and the Triad. All three are heavily reliant on her improvisational skills and are magically linked to her commands, allowing them to change their shape to adapt to various situations. More information is included below:

Personality: PT Barnum, historical performer and ringmaster, was once rumored to have said "There's a sucker born every minute." Although later it was proved he had never said this, this quote properly reflects Piix's mindset.

The Orin, Piix's species and the inhabitants of her home planet of Oriaendi, harbors a reputation among those in the space trade as being con artists, thieves, and flamboyant liars. Quite appropriately, Piix fits this stereotype shamelessly. Shrewd, clever, and slightly insidious, she knows everything there is to know about the "underrated art" of space pirating, as well as survival among the collection of rogues and unscrupulous characters who comprise the underground business. By and large, Piix is a space pirate through-and-through, street-smart and roguish, accomplishing her assignments with a smirk and a sardonic comment for the road. Regardless of the questionable morals to her profession, Piix is proud of being a space pirate (often to an egotistical fault), and, rather surprisingly, is more considerate than the average criminal.

If Piix is a thief with a heart of gold, she initially does an excellent job of masking this benevolent core behind a devilish grin. In reality Piix is quite a boisterous person who goes out of her way to be friendly to almost everyone she meets, even if she does unintentionally make someone rather uncomfortable with her forthright and tactless comments. Piix is accustomed to speaking her mind and being herself, and has no intention of curbing who she really is just for the convenience of others. Deep down, Piix really is a good person who just wants the best for her friends, although this is often neglected due to the nature of her occupation.

As arrogantly as Piix proclaims her supposed infamy, she is actually just beginning to gain acknowledgement from other governments, if only because she is among the unauthorized space pirates who emancipated themselves from the Oriaendi government instead of serving as privateers. It can be assumed that Piix's sometimes outrageously hypocritical viewpoints are attributed to her connection to space piracy. As a final note, to more foolish individuals, be very wary of Piix. She will not hesitate to take advantage of your idiocy and steal your belongings.


History: While one would expect for someone as brutally honest as Piix to be outspoken about his or her history, whenever Piix is confronted with a question regarding her past she normally answers with an awkward, forced laugh, a roll of her eyes, and then a hasty effort to change the subject. Even Piix's closest friends are unaware of the events which have transpired in her past, with the exception of a few topics Piix is comfortable about discussing.

For one, Piix hails from Planet Oriaendi, the homeworld of the Orin species. The Orin species, which is largely notorious, is a vastly wealthy race, the majority of their wealth having been made due to their involvement in the space trade—and how deeply their economy was entrenched in space privateers, or, as the Heart Monarchy referred to them, "authorized space privateers." Authorized space pirates were legally permitted to raid other vessels for cargo and goods while the government would provide excuses and bails to patch up their escapades, in exchange for a fair share of the profit. Unauthorized space pirates were arrested and viewed as criminals in the eyes of the government, but despite this, the Oriaendi lifestyle was deeply rooted in space piracy. Even academies were established to educate those interested in becoming space pirates—often viewed as heroes in their society—alongside innocuous magical and non-magical schools.

Second, Piix's father, Synale Daei'Lunn, was a particularly notorious space pirate who was reviled among the Oriaendi government officials as a nuisance, but idolized by wide-eyed aspiring criminals-in-the-making due to his charming demeanor and strangely chivalrous perspective. Some had viewed him as a latter-day Robin Hood, much like the real-life bank robber John Dillinger. Piix's relationship, or if she had actually known her father, is unknown, but it is known that Synale, along with the rest of his crew, had inexplicably disappeared in the middle of a raid on a cargo ship.

Piix has supposedly been a space pirate for three years. In the beginning of her clumsier days as a space pirate, Piix encountered a myriad of characters, both friend and foe, one of which who became her closest companion. His name was Demetrius Uromora, but he preferred to be referred to as Dimtiri. Dimitri, despite his benign morals, had no objections to Piix's profession, although he did have one request. Piix was to never intentionally kill another person. Piix agreed to these conditions, and to this day, she has never gone back on her deal.

After another series of events, most of which Piix is reluctant to elaborate upon; Dimitri has somehow become separated from Piix. She is searching personally for him, as she cannot turn to the authorities for help, and has taken an indefinite hiatus from space piracy in order to dedicate more time to her hunt. Sometimes, in order to keep her finances stable, she returns briefly to space pirating—after all, she does have a reputation to preserve.

Once more I go above and beyond the call of duty and into INFINITY AND BEYOND.

~Keaton the Black Jackal
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 21, 2007, 01:54:49 AM
Oh jeeze, it looks like my plan to wait for activity and battles to die down has backfired. Instead, everything is going in the opposite direction. Ian and Sylvie are now in a battle, alongside Siolen and Stygian, and Mel just walks in and gets challenged by Queenie!

And now Keaton puts up another character as well.

Oh, when will it end? 'A' Or am I going to have to improvise my char's inconspicuous entry, and make it even more inconspicuous than I'm already planning? :/
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: nikename2 on November 21, 2007, 02:03:47 AM
Or you could just you know.....walk through the door and sit down at a table. I bet no one would see that coming.  :rolleyes
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 21, 2007, 02:19:09 AM
That's exactly what I'm trying not to do...And I preferably want my charcater to appear when there isn't much going on, but if things keep going the way they are, I may not have much of a choice.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: nikename2 on November 21, 2007, 02:27:59 AM
well with 3 rings I think it's pretty much assured that there will always be someone fighting. Just do something comical like have your character walk in from the bathroom or the upstairs or something, or burst up through the floor board like a zombie.  >:3
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 21, 2007, 02:33:43 AM
While definately good ideas, and ones I might use were the cirumstance surrounding this particular charcater different, I might actually do something like that. Problem is, it defeats the current purpose of being inconspicuous (or at least hidden), because he'll be wearing a full-body cloak, with the hood as such as not even his face can be seen. Untile he actually fights, that is, and that's when I want him to actually reveal himself. Before that, I was hoping on something along the lines of, 'the cloaked dude in the corner who came in through the back door and didn't even get a drink'.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: nikename2 on November 21, 2007, 02:45:30 AM
You could just plot device into the bar.  :U

"He was in there the whole time and you didn't notice zomg!!"
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 21, 2007, 02:48:10 AM
Quote from: Xeksue on November 21, 2007, 02:45:30 AM
You could just plot device into the bar.  :U

"He was in there the whole time and you didn't notice zomg!!"

...

If Boogyman would allow it, that might actually work...

Well, Boogy, how 'bout it? He was there the whole time?
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: lucas marcone on November 21, 2007, 11:42:42 AM
Quote from: techmaster-glitch on November 15, 2007, 09:26:43 PM
Quote from: Boogeyman on November 15, 2007, 09:18:29 PM
Tech, under normal conditions I would agree with you. However, anyone from the previous RP is to be granted automatic entry. While she never had the chance to fight, Queenie showed up in the old Honor Circle that was introduced by TGR. Ergo, she can show up here.
That's actually kind of what I figured, because I did see TGR say she was in the original, and he was the GM of that one...but I just had to say it anyway. Just to make sure.


As for my char...mrrrmph...ah, what the hell, I'll go work on him. I'm probably gonna wait on posting him, and I'll definately wait on actually jumping in until the shock of Queenie arriving has worn off.
Unfortunately, after her, even with a wait, the odds of my char fazing anyone are pretty much nil...and weren't that great to begin with...dammit...
I am so wishing I would have rememberd this character a long time ago. Would have been so much better. Ah well. Them's the breaks. Life sucks. What's happened has happened. Must keep moving on.

you character need not shock and amaze anyone, i mean look at my guy he's pretty much as normal as it gets except for the whole techno baby thing. even then he aint too special. being normal has it's benefits too.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 21, 2007, 12:11:29 PM
I don't like being normal :B
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on November 21, 2007, 01:54:24 PM
Quote from: techmaster-glitch on November 21, 2007, 02:48:10 AM
Quote from: Xeksue on November 21, 2007, 02:45:30 AM
You could just plot device into the bar.  :U

"He was in there the whole time and you didn't notice zomg!!"

...

If Boogyman would allow it, that might actually work...

Well, Boogy, how 'bout it? He was there the whole time?
Oh, that'd be fine, go nuts. So long as his character profile ends up here first.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 21, 2007, 01:59:55 PM
Quote from: Boogeyman on November 21, 2007, 01:54:24 PM
Quote from: techmaster-glitch on November 21, 2007, 02:48:10 AM
Quote from: Xeksue on November 21, 2007, 02:45:30 AM
You could just plot device into the bar.  :U

"He was in there the whole time and you didn't notice zomg!!"

...

If Boogyman would allow it, that might actually work...

Well, Boogy, how 'bout it? He was there the whole time?
Oh, that'd be fine, go nuts. So long as his character profile ends up here first.
Of course.

Just a heads-up, there's gonna be a few tweaks to his profile. Mainly just aesthetic details, but there will be one addition to his fighting ability. Not really major, though.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 22, 2007, 04:48:09 PM
Quote
Something was bothering him....or rather....came off as annoying more than anything else. He could feel that there were one more set of eyes somewhere in the bar that weren't accounted for....although he couldn't place it.
I'm assuming that's a nod to my character...heh, well I guess that cinches it. No more stalling for me :rolleyes

Well, here goes nothing.
His backstory is something I actually came up with some time ago, as is much of his bio. It wasn't until now that I catually gave time to put everything into detail.



Name: Real name disowned (Zaksoran)
Nickname(s): Responds to Mechangel (Mechanical Angel)
Age: 713
Species: Feline Angel (well, half of one at least)
Family and Association(s): None (formerly lower Creature Council)
Place of Origin: Unknown

History: Zaksoran was formerly a member on the lower tiers of the Creature Council, and tended towards being political-minded rather than battle-oriented, as most Angels are. That is, until he wound up trapped in a battle with a Demon, Vologar. At the conclusion of the battle, the Demon used a spell that literally ripped apart almost the entire right side of Zaksoran's body. The Demon then left him for dead. While being an Angel did make him tough enough to not die instantly, he still was going to die. However, he used his will to summon up all the healing light magic he could, to try and stabilize himself...and it failed. He then slipped into unconsciousness, and his body shut down. However, a Being technologist had noticed the battles with his sensor equipment, and went to investigate. When he found Zaksoran's body, he quickly put Zaksoran into a stasis pod and took him back to his lab. There, the Being scientist and inventor figured out that the only way to save Zaksoran's life was to rebuild Zaksoran's right side...with machines. The operation worked, and he restarted Zaksoran's body. But, Zaksoran was now only 'half' and Angel, on his left side. Almost the entire right side of his body was now metal. Also, an unforeseen and inexplicable side effect was that Zaksoran lost his ability as a Creature to naturally control magic. He could still learn magic the was Beings do, but he shunned it. In his time of greatest need, magic had failed him, but technology had saved him. He turned his back completely on magic, and instead turned entirely to technology. With the Being's help, Zaksoran rebuilt his chassis to accommodate various weapon systems, and became a fighting force to be reckoned with. From then on out, he discarded his previous identity completely, and became the Mechangel.

Physical Description: The part of the Mechangel that is still flesh; His fur and hair is an absolute pure-white color. His remaining eye is a stunning bright blue. His wing is has a full, soft look to it. In fact, before his transformation, he was the perfect epitome of an Angel. In stark contrast, his right side is completely metallic, and is split perfectly down the middle of his body (not exactly that much was destroyed by the Demon's spell, but some flesh had to be trimmed away to that proportion before the mechanical side was attached) It is covered in a light-medium armor-plating with a perfect metallic silver sheen to it. His new mechanical wing has an intimidating razor-look to it. His mechanical eye can glow different colors depending on what type of visual system he is using to look at the world, but the default is red. His various weapon systems are hidden inside his mechanical body, and pop out or transform to activate when needed. His mechanical body is powered by a small reactor core housed in his chest. He only ever wears just a few things: One is a huge brown hooded cloak that he uses to conceal his form, although the massive bulge on his back clearly indicates wings, and by default, a Creature, but that's not what he is hiding. When he removes his cloak, the only thing his is wearing is a pair of tempered leather chaps with only one leg, on his left (flesh) side, and a sturdy leather boot.

Dueling info (combat strengths, weaknesses, weaponry, etc.):
Basic Fighting Info: He often fights sideways, right side facing his opponent. In fact, he usually fights with his left arm held behind his back (mostly because it's practically useless to him, not out of bravado). He is quite adept at flying, and can hover in air, as well as pull off many tricky aerial maneuvers to dodges attacks if he needs to. He usually tries to utilize every trick and weapon in his arsenal before a fight is over.
Strengths: His mechanical right side, obviously, is faster, stronger, and tougher than his still-flesh left. It is pretty much all he uses in battle. His mechanical wing is plenty strong and fast to produce flight, but his real left wing had special electrodes wired into the musculature to augment it significantly enough that he can fly without the aid of magic. Only a relatively small part of his brain was destroyed compared to the rest of his body, but still had a small neural computer integrated into it. It does more than simply allow him to control his mechanical body, but it increases his mental acuity and reflexes considerably, augmenting the already prodigious physical advantages granted by his mechanical side. It also has programmed proficiency with all of his weapons. His mechanical side has several self-repair mechanisms to fix battle damage, but they work slow and generally only on minor capacity during a fight. The Mechangel actually has a toolkit inside his metal 'belly', for manual repairs for serious damage.
Weaknesses: While his mechanical body is tough and resilient with its moderate armor, it is still susceptible to damage if hit hard enough. However, it is still stronger than his comparatively weak and vulnerable left side, which he tries to keep covered by his right most of the time during a battle, as he cannot defend or fight with his left side or his left arm, being mere flesh and bone. While his mechanical side is shielded, strong electrical or magnetic attacks can still play havoc with them temporarily. While he can dodge attacks pretty well in the air, if an attack does connect, it will usually send him falling painfully back to the ground until his systems reboot. As said above, his self-repair systems don't work too well during battle, as power is needed for the more critical systems. Also, of his energy-based weapons and defense systems, he generally can only activate one at a time due to the power drain. Also, excessive use of any of his power-draining weapons can draw so much power that they all must be taken offline to give his core time to recharge.
Weapons:
--Dual-Barreled Pulse-Photon Blasters: The Mechangel's primary weapon. It is built into his forearm, and pops out when in use. As said, it has two twin barrels. They can be fired at semi to full automatic if needed. It shoots very small pulses of blue laser energy. They have moderate penetration and explosion capabilities, but nothing to brag about. However, against a foe with no defense at all, they can be quiet lethal. He can keep firing them for the greatest length of time of any of his weapons. He is proficient with it in that he is usually fairly accurate.
--Photon Barrier Shield: A cohesive, circular shield of green laser energy, using similar technology to his pulse blasters. The projection emitter is in his elbow. This shield itself is an almost directly impenetrable disk-barrier of energy that is large enough to cover the majority of his body, though he can crouch in it for better defense if needed. It can stop or deflect almost any direct attack, magical or physical. However, it offers little to no protection against a sort of attack that is indirect, or simply comes from a direction other than the way he is defending. Also, while the direct damage will be deflected by the shield, any kinetic energy is still transferred to his arm. If it's powerful enough, it could damage his arm instead of the shield. Another limitation is that it is virtually impossible for him to attack while defending. The drain on his core is definitely noticeable, and he usually tries to only activate it when actually being attacked, and tries to keep it up for as little time as possible.
--Plasma Beam: A special weapon system. It is housed in his wrist/hand, his hand must fold and compact out of the way to use it. Normally, it produces a conical one-yard beam of intense white plasma energy, which acts as a melee weapon. It can cut through most ordinary substances, including weapons, but if they have been enchanted, they are usually resistant or immune to damage from this impromptu blade. However, it draws a fairly large amount of power from his core; he usually can only keep it active for two or three minutes before he must shut it down and let his core recharge. As with all his weapons, he is fairly proficient with it. A secondary emergency feature is, if needed, it can actually be used to fire an extremely powerful beam of energy that can disintegrate almost anything. However, it is almost exclusively used as a weapon of last resort; it is easy to dodge if the target is mobile, only lasts for a few seconds, and afterwards, he can't use any other energy-based weapons until his internal reactor regenerates his energy, which takes quite some time after such a drain.
--Light Railgun: A mass driver cannon weapon. The actual mechanism is housed in his thigh, though the barrel comes out his knee, and only if his leg is bent. It is a miniaturized version of the artillery railgun, and as such, is fairly powerful for its size. It fires heavy-caliber mass slugs at speeds faster than sound, thanks to the magnetic acceleration mechanism that actually fires the projectile. The problems; it is often difficult and unwieldy to aim, has tremendous recoil, a slow rate of fire, and limited ammunition. As a long-range weapon, however, it can be used to good effect. Also, due to its method of propulsion, it does drain power from his core, and though it is the smallest power drain of his weapons, he still can't use it if his core is in recharge mode.
--Micro "Screamer" Missiles: A missile weapon system. The launch tubes are housed in his wing (it is extremely difficult to use while flying, as it requires him to stop flapping his wing for a moment). These are very small tracking/seeking missiles, but they track to wherever the Mechangel is looking with his electronic eye, not on a target itself. They contain a small warhead of high explosive. Individually, they only do minor-to-moderate damage, but if fired in a group, can be fairly effective at area saturation. As the name suggests, them make a very loud high-pitched 'screaming' noise when flying. The drawbacks; short range and extremely limited ammunition, he can only store ten of them at any one time, and they often must be fired in a group to be effective, which usually means only two or three volleys. The one upside? They are his only weapon that doesn't drain energy to use.
Unarmed Combat The Mechangel also has programs for unarmed hand-to-hand fighting. However, he has his own unique style. He always fights right-side forward, one handed, and one legged. His skill and mechanical augmentations allow him to hold his own in a fistfight against someone who is actually using both hands and feet, but doesn't really match up to a real unarmed master. He also has another thing to use while fighting this way; his mechanical wing. The 'feathers' on the wing have razor-sharp edges, the whole is heavy enough to clobber or even knock someone down, and if so needed, can act as a physical shield. This is dangerous, however, because it can mess up his ability to fly, sometimes even shutting it down completely. Nevertheless, it is a useful and dangerous appendage if he gets up close and personal in a fight.

Misc. Info: About the only other notable feature is his electronic eye. It has respectable zoom capabilities, can shift to detect most areas of the electromagnetic spectrum, as well as several other types of scanning vision, and contains a HUD that displays the current status of all his mechanical body's main systems. Also, while he has turned his back entirely on using magic personally, that does not mean he no longer understands it, or can't identify a spell when he sees one. He also has a small emitter inside him that projects a special personal scattering field that will disrupt (as in distort and interfere, not block entirely) all but the most powerful magical or otherwise senses and detection directed at him.

Personality: Personality-wise, he is a rather reserved and quite individual, keeping to himself most of the time, and hiding under his cloak. This is because most ordinary people react rather unfavorably to the fact that he is missing half his body. However, anyone who can get him to open up (not that difficult, usually all it takes is not reacting badly to his mechanical side) will find him to be a fairly upbeat guy. His voice is rather strange to listen to; half of his voice seems to be normal, but when he talks, a buzzing voice synthesizer is mixed with his speech. Because part of his brain is now cybernetic, he has a rather strange habit of sometimes talking like a computer, especially when running a program, analyzing something, or self-diagnosing. He doesn't resent magic-users as people, but he does condemn the act of using magic. He holds technology in very high regard, on the other hand. Also, unlike most Creatures, he holds a respect for Beings, because it was a Being who saved his life. Though he used to be a political manipulator like his kin, he is now a skilled warrior.

Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: nikename2 on November 22, 2007, 05:06:49 PM
QuoteI'm assuming that's a nod to my character...heh, well I guess that cinches it. No more stalling for me  :rolleyes

:)
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 22, 2007, 05:53:25 PM
Alright, my charcater is finally in. In anyone wants to notice and follow him, that's fine.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on November 22, 2007, 10:17:59 PM
Ah, Grey? No they don't. The challenger, queenie, chooses who, why and when. The challenged picks the where and how. Sorry.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: TheGreyRonin on November 23, 2007, 10:25:45 AM
 My mistake. Should we simply rewind a bit, or correct it as we go? I have a feeling Mel's character won't agree to the Queen's standard terms....
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Mel Dragonkitty on November 23, 2007, 10:45:41 AM
Hehe. I'd like to think that Mel is smarter than that.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Gareeku on November 23, 2007, 10:53:01 AM
of course, you could always do the obvious thing and edit, seeing as you are the last person who posted in the IC thread. -_-;

EDIT: Nevermind.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 23, 2007, 02:56:29 PM
Actually, he could still edit his post if he wanted to.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Gareeku on November 23, 2007, 02:59:06 PM
No he couldn't, because Mel has replied and amended the situation.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: TheGreyRonin on November 23, 2007, 05:42:36 PM
Hm. Works for me; I'll play it as it lays.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Stygian on November 26, 2007, 08:02:36 PM
Here comes my next character. Hold on to your knickers...


Name: HOD001147Y-I
Nickname(s): S.A.H.L.EN.A (Sapient And Human-Like ENgineered Android)
Age: 12
Species: Computer
Family and Association(s): Praetus Industries (developer), Sebastian Hart (constructor and employer)
Place of Origin: Germany, Earth 2403 AD

Physical Description:

Height: 5'11"
Weight: ~400lbs
Build: The ideal humanoid. Long-limbed, athletic, slimmed and functional. Has a number of extra joints and flexibility that humans and organic creatures in general lack. (build ver. 2.3115)
Eyes: Red multi-spectrum scanners.
Hair: Hair?
Distinguishing features: Distinctly humanoid and human-like, Sahlena is nevertheless entirely mechanical, unlike some computers from where she originates. With the rough physique of an idealized human woman, she seems to be made up largely out of smooth, sleek and almost seamless obsidian metal segments, occasionally lined with vents or opening up to expose either brighter or darker though mostly black or silvery mechanical parts. The front of her torso is a near-perfect unit sheet of metal, like much of her legs and arms, but the back opens up to expose the armored sections of the two tube-like power units she runs on and the reinforced arc of her spine. Her feet and hands are not entirely human-like either, the former being a sort of three-pronged extra flexible merger between stepping and balancing unit, and gripping tongs, the latter having two thumbs and being able to split into more and longer digits for extra manipulatory abilities. Finally, her head holds only a bit of human semblance, in that it has a roughly head-like shape and a mouth that somewhat resembles a human one. However, her eyes are not like a human's at all, instead being composed by a large red optical scanner set into her forehead, and six surrounding much smaller 'eyes' set into her smooth face.

Dueling info (combat strengths, weaknesses, weaponry, etc.)

Abilities: Being a computer with vast processing and learning capabilities, as well as an excessively high-powered energy unit and a redundantly flexible, powerful and well-trimmed body, Sahlena is a veritable combat android. Initially, 'her' purpose was to work as a sort of 'secretary' unit, however as she developed she quickly outgrew this role, and adopted a variety of other functions and traits. Her processor core would have been placed in a perfectly human-like cybernetic shell, after her first, almost skeletal one was scrapped. However, due to personal preference, she instead chose a far more mechanical-looking and combat-worthy physique, which can 'unfold' into a combat mode and interface with other machines and parts, and provides certain advantages in protection and power, mostly thanks to nano-engineering and a more compartmentalized structure. Some recent events though have made her ponder getting a 'human' body to switch to when it is more convenient, though she still argues that a mechanical and less aesthetically oriented form is more useful, not to mention beautiful and easy to identify with. This is about as logical as the fact that she has chosen to adopt a female 'persona', rather than a simply mechanical androgynous one.
   Slowly developed forth into her by now far most advanced form, S.A.H.L.EN.A. is obviously far superior to organic creatures her size and weight, both physically and mentally. With the computing speed and precision of a machine, the agility and physical advantages of an almost organic being, and subsequently more powerful and flexible than both, and with a rather sharp personality to boot she is a frighteningly impressive piece of hardware, no matter how one would wish to see it.

   Strengths: Simply put, S.A.H.L.EN.A. outclasses most every creature in her 'division', organic or mechanical, thanks to the amount of work that has been put into her, and most of all by her own uniqueness and efforts. Her strengths are actually rather well-rounded, though three stand out as exceptional; her physical strength and resilience, her computer intelligence, and her tremendous flexibility. The sheer power of a 400-pound mechanical soldier made out of memory-metal, composites and ceramics should be obvious enough. But this is aided by the fact that she has a human-like form, which makes it easier for her to 'interface' with, for example, a human-adapted environment. Fact is, she has even greater flexibility than a human, thanks to an excessive number of joints, transformation capabilities, and greater mobility. Her metallic 'skin', actually a sort of nanocomposite, is flexible but hardens and disperses the impact force when struck by some force, much like modern armored vests and motorcyclists' protective wear. Like the rest of her, it is also capable of a degree of self-repair thanks to micro- and nanotechnology, and is isolated from the rest of her frame and her circuitry, providing extra protection against radiation and electrical hazard. In fact, Sahlena is both entirely water- and radiation-proof. Her armored Silberman power units and mineral-based, self-rewiring circuitry are also extremely temperature- and damage-resistant.
   That a computer is more efficient at computing should come as no shock, but in Sahlena's case this is not only represented by being able to directly interface with anything she has the software for. She also applies her computer acuity to other things, such as simple, general thought, and physical maneuvers. For example, her perfect balance and complete physical control allows her to pull off advanced forms of movement that no organic being could ever do so perfectly. Her extra digits and joints and fine-tuned control also allows her to manipulate objects and tools exceedingly well. And her scanners and sensors give her a supreme range of accurate input from her surroundings.
   Altogether, with all of these advantages in mind, it is easy to see just how close S.A.H.L.EN.A. comes to being a perfect mechanical soldier. Or perhaps, a compact, walking tank would be a better simili. A compact, walking tank with a team of hackers and a government special ops unit in it.

   Weaknesses: While the knowledge of what S.A.H.L.EN.A. can do, not to mention witnessing her in action, can make most give up hope of even having a chance to defeat her, fact is, to those who know, that she has some considerable weaknesses as well. And surprisingly, the foremost of these would actually be her flexibility, and even more ridiculously, her mediocrity. For while her sheer performance is impressive and well-rounded, there is simply no field where she excels, and nothing that she can do that no other machine or creature can't. She has no peculiar or surprising abilities, no specialization or field where she truly excels. Her performance and usefulness may be daunting, but in the end she is only much better at what others are already good at. She needs tools or tactics or knowledge to supplement her power, if she is to crack something much tougher than a regular human or a regular computer or armored vehicle.
   In addition, while Sahlena's resilience and damage potential is off the charts compared to a normal human, and her self-repairing ability is most impressive, even these things have clear limitations. She cannot withstand heavier firepower than regular arms without taking damage. Nor can she repair herself that much faster or more completely than a human to make a difference in the field of battle. And even if she is compartmentalized, with exchangeable parts, there still needs to be a supply of those parts. Just like she needs a supply of armaments, if she is to cause some real damage to things. She has her body, and a high-energy electrical defense grid through her insulated 'skin', but that is all she has for internal weaponry.
   Finally, it should be mentioned that while mostly protected from such things, Sahlena has some specific weaknesses to external input, namely electronic interference and hacking. While her form and systems are protected, her scanners and sensory equipment are still susceptible to jamming or breakdown. And even the most heavily encrypted and self-intelligent system is vulnerable to intrusion. Sahlena can self-diagnosticize and self-repair, but she can't afford to be too heavily encrypted or 'mentally' compartmentalized for the sake of efficiency and speed.

Weaponry: While S.A.H.L.EN.A in herself is arguably a weapon, the fact that she features no direct offensive guns or devices of destruction, other than her mentioned high-powered self-defense grid, leads to this machine of mayhem to equip herself with and carry around a vast array of heavy armaments. She is proficent with all of these, however she tends to favor two in particular; a self-customized high-caliber gauss gun with a fixed blade that she uses as a sniper rifle and a close combat-weapon in tandem; and a heavy 'streaming' particle maser portable cannon.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on November 26, 2007, 09:21:24 PM
Lucas? Sylvie's blast came from a character other than your own. You don't decide the effects, such as flowers sprouting on your shirt.

By that same turn, Angel, you never said what the blast of pure magic actually DOES. Try to be specific in the future, it helps avoid these mix ups.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Angel on November 26, 2007, 09:34:20 PM
Hm. I didn't, did I? Will fix, though it won't be quite as fun as sprouting flowers on someone's shirt.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: TheGreyRonin on November 26, 2007, 11:37:21 PM
 And another submission:

Name: Norg
Nickname(s): None repeatable
Age: 462
Species: Galtiir
Family and Association(s): None
Place of Origin: Aenglen (Timeline 385)

Physical description

Height: 6'3"
Weight: 348 lbs.
Build: Muscular and strong.
Eyes: Yellow
Hair: Black with a single red stripe. Lower fur is black as well.
Skin: Red
Distinguishing features: Norg is a tall, heavily built creature strongly resembling the fauns from Greek mythology. From the waist up he appears to be human, though he has one less finger on each hand; from the waist down he possesses the heavily muscled, furred legs of a goat, including hooves. His thick black hair flows to his shoulders, broken only by a single red stripe from his forehead back. He usually wears a heavy leather belt hung with his personal gear, and a leather bandolier slung across his chest from his left shoulder.

Dueling Info

Weapons: Norg carries a heavy square-headed steel mace with a leather-wrapped handle. Slung on his back is a 5' diameter slightly curved shield with two heavy handles inside that allow him to grasp it two-handed, or sling it on one arm defensively. The edge of the shield is moderately sharp, and it is made of an unknown alloy. Norg also carries a heavy longbow made of yew, and a short quiver with roughly thirty heavy, plain wooden arrows with steel tips.
Abilities: Norg is a thaumavore. Holy or dark, red or white, light or shadow, all magics are merely food for him. Magical effects do not touch him, and magical items become simply items around him, permanently. A creature that relies too heavily on magical energy will find itself reduced to a physical normalcy; creatures that are kept alive by magic simply fall dead.
Strengths: Norg is roughly four times stronger than a peak human weightlifter, and is highly skilled in brawling and brute-force tactics. He is an excellent shot with his longbow, and has a rugged determination. He heals roughly twice as fast as a human.
Weaknesses: Although tougher and stronger than an average creature, Norg is still mortal. When faced with technology more advanced than his, he is often outmatched.
Quirks: Norg likes combat, wenches, and ale, in that order.

History

There is no proof that any of Norg's professed history is true, save that he hails from the land of Aenglen, and anything dealing with combat. If anything, his stories of his battles tend to be understated; anything else he makes up as he goes simply as a way of avoiding discussing his past.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: llearch n'n'daCorna on November 27, 2007, 04:45:46 AM
Boogey, is that Dr Holic, one by the name of Alexander K?
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Cogidubnus on November 27, 2007, 08:07:15 AM
Quote from: llearch n'n'daCorna on November 27, 2007, 04:45:46 AM
Boogey, is that Dr Holic, one by the name of Alexander K?

*snickers*
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Mel Dragonkitty on November 27, 2007, 09:42:56 PM
Grey Ronin, can you give me a hint? What is a molecular acid and how is it different from a normal acid. I've never seen these movies.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 27, 2007, 09:52:18 PM
I have. Basically, the Xenomorphs use this acid for blood, but that's not what you want to know. What you want to know is that the acid seemingly burns and dissolves through anything solid. It's called "molecular" acid because it dissolves materials by separating their molecules, which is why it can dissolve pretty much anything. I think. I could be completely wrong on how it works, though, that was just a guess. But it can burn through almost anything, be it organic or inorganic, except for the Xenomorphs themselves. In the first movie, just a small spurt of it from a facehugger burned its way clean through three whole decks on their ship. And the decks were quite a few feet thick each, mind you. The only reason the Aliens can't be hurt by their own acid is because their cells do some weird thing with replacing itself with some sort of silicon crystalline structure, or something like that. I don't really remember well.

Of course, I've only seen the first and second movies, and only once each. My Russian friend is the real expert on this.
Though TheGreyRonin will probably suffice here. I'm probably some ignorant rambler by comparasin.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: lucas marcone on November 27, 2007, 10:24:52 PM
i just assumed that they ment hydrochloric acid.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 27, 2007, 10:31:48 PM
Quote from: lucas marcone on November 27, 2007, 10:24:52 PM
i just assumed that they ment hydrochloric acid.
Oh hell no, this stuff is waaay worse.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: TheGreyRonin on November 27, 2007, 11:29:54 PM
 Sorry Mel, had something come up and had to duck out fast.

Tech is right; molecular acid eats through nearly anything. I'd say the storm will dissipate it enough that it's not instantly deadly, but it'll leave a mark. Also, you can kiss anything being worn goodbye and avoid serious damage by shucking it quick.

Funny thing is, that was my ace in the hole. You have surprised me more than once, milady.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: lucas marcone on November 28, 2007, 03:35:41 AM
Quote from: techmaster-glitch on November 27, 2007, 10:31:48 PM
Quote from: lucas marcone on November 27, 2007, 10:24:52 PM
i just assumed that they meant hydrochloric acid.
Oh hell no, this stuff is waaay worse.



if the hydrochloric acid is watered down yes... if not and in great quantity no. the whole breaking the bonds without exchange of atoms is movie magic. it's like the water equation.



2 H2 + O2 = 2 H2O  the hydrogen is the acid in this case and has to pair off with an atom of the "dissolved" so a drop of face hugger gunk couldn't possibly go through three levels of a ship because the blood would be the limiting reactant so it would eventually run out of acid to dissolve things with...... but still i know I'm bringing real physics into a fantasy forum and god is killing a cat girl right now. :P
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 28, 2007, 09:54:12 AM
Quote from: lucas marcone on November 28, 2007, 03:35:41 AM
Quote from: techmaster-glitch on November 27, 2007, 10:31:48 PM
Quote from: lucas marcone on November 27, 2007, 10:24:52 PM
i just assumed that they meant hydrochloric acid.
Oh hell no, this stuff is waaay worse.



if the hydrochloric acid is watered down yes... if not and in great quantity no. the whole breaking the bonds without exchange of atoms is movie magic. it's like the water equation.



2 H2 + O2 = 2 H2O  the hydrogen is the acid in this case and has to pair off with an atom of the "dissolved" so a drop of face hugger gunk couldn't possibly go through three levels of a ship because the blood would be the limiting reactant so it would eventually run out of acid to dissolve things with...... but still i know I'm bringing real physics into a fantasy forum and god is killing a cat girl right now. :P

Well, it wasn't a drop, it was a very small spurted puddle, and it did eventually run out and stop just after burning a hole in the third deck down, but I don't think it works the way you describe. As you said, this is movie magic here.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: TheGreyRonin on November 28, 2007, 06:50:23 PM
 Very well-played, Mel! You've given me a most satisfying duel. Thank you!
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Mel Dragonkitty on November 28, 2007, 06:56:55 PM
<shakes hands> Thank you. It was fun.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: TheGreyRonin on November 28, 2007, 08:01:06 PM
 While I have the time, I may as well post my other alternate.

Name: Mariska Callan
Nicknames: Risky, Lieutenant Callan
Age: 27 (plus anomaly:247)
Species: Human
Family and Association(s): None
Place of Origin: Earth (Timeline 1)

Physical description

Height: 5'7"
Weight: 124 lbs.
Build: Lean and athletic. Well-toned muscles from constant activity.
Eyes: Green
Hair: Dark brown
Skin: Light brown
Distinguishing features: Risky is pretty, with striking good looks marred only by four scars on her face. Each is a shallow crater in her skin that flushes pink when she is upset or angry. They form a perfect square; one just above each eyebrow and one just below each eye.  Her hair is cut in an odd pageboy; she often brushes it forwards to partly obscure her facial scars when nervous. Underneath her clothing she bears several dozen thin scars, the marks of older battles.

Dueling Info

Weapons: Risky carries a specially shielded needlegun in a holster on her right hip. Standard ammo for this pistol is Madazza Arms' Stingers, which consist of a collar of explosive gasses surrounding a three-inch needle of pure duralloy. This needle is accelerated to speeds as high as 3,000 feet per second, giving the gun its' trademark "chirp" as it fires. The firing chamber is backvented and ducted, forcing the gasses used in firing to compensate for the high muzzle velocity and recoil.
Abilities: Risky possesses the ability to produce and absorb various forms of radiation. At lower levels she can merely generate warmth from her body; at higher levels she can generate targeted thermonuclear explosions. The accompanying electromagnetic pulse from her explosions can disable or even destroy most electronics. Risky herself is immune to the immediate effects of her powers.
Strengths: Risky is strong-willed, and doesn't give up easily. She's fairly intelligent, and has had over a century of combat experience. She is an excellent shot with a pistol, and has had decent hand-to-hand combat training.
Weaknesses: Risky's powers constantly bombard her with near-lethal radiation. In order to offset the more debilitating side effects, she ingests anti-radiation drugs in the form of "cigarettes". She has difficulty focusing her power anywhere near her body except her hands, making her fairly vulnerable in close combat.
Quirks: Risky has a strong sense of right and wrong, which often results in her getting caught up in other people's battles.

History

Mariska Callan was an ordinary teenager on Earth until her seventeenth birthday. Her powers manifested explosively, killing her entire family and destroying her home. She was untouched, and even before the shock could kick in, a superpowered government Enforcer appeared to draft her.
She fled, and he chased her down. Cornering her in an alley, he shot her in the face, brutally killing her.
Or so it seemed. She awoke in a hospital, her face scarred, her body whole. Risky discovered that she had been rescued by the Time Corp, a military group that patrolled time and the multiverses. They offered her a position with them and a chance for revenge, and she gladly accepted.
She trained as a soldier, and rose in the ranks as a dedicated combat scout. She was promoted to Lieutenant, and decorated several times for bravery in action. But there were many unanswered questions in her life, chief among them the exact details surrounding her original rescue.
During a battle on an alternate Earth in one of the fringe dimensions, Risky was seperated from her squad. Trying to rejoin her team among the smoke and explosions of a city under seige, she stumbled across a grey-clad humanoid in an odd runed circle.
The creature spoke in a soft voice that managed to carry through the noise of battle. It told her that she had stumbled into something far greater than her, something meant for another, and that the fate of entire universes hinged on a warrior that would travel through the circle. It then disappeared in a flash of light.
Before Risky could do more than blink, a stray missile slammed into the nearby building. The explosion tumbled her into the circle, and when her vision cleared she found herself on another world, the circle beneath her feet shattered into massive fragments.
Her retrieval signal was met with static, so Risky did the only thing she could do. She began looking for these circles, following after the grey creature in hopes of finding a way back home.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on November 28, 2007, 10:04:36 PM
Excellent! We never got to see her fight in the old circle, this should fix that.
Reminds me, everyone challengeble needs a profile. Which means I have two to add, gimme a sec.

Name: The Storybook
Species: Thought entity
Age: Mebbe a few months
Place of origin: Universal mental background noise.

Physical description: An old picture book, like a far thicker version of the kind you'd read to kindergardeners.

Personality: Suffice to say it's malicious, manipulative, and casually cruel. Sorta.

History: The Boogeyman's big on making nightmares; monstrosities with a life span at max measured in weeks and on average measured in hours that are tied to a particular target. He started with small ones, which was fine. He moved on to big ones, and that was also fine. Then he made ones that could transfer targets, thus lasting indefinitely, and others of his kind stepped in. These Archetypical Nightmares were bound up in one entity, the book, and placed in the Boogeyman's keeping. The Boogeyman was then sentenced to look after an Honor Circle establishment until he gave the Powers That Be a reason to let him out, and there's no way they're considering any option he presents until the contents of the book are all destroyed. Thus, when you kill one, he'll probably owe you a favor of some sort.

Dueling Info

The storybook releases an Archetype at random when it's challenged, the Nightmare immediately switching its target to the challenger. While the abilities from Nightmare to Nightmare vary (and there are more nightmares than is practical to list), there are some universal aspects.

Strengths: The nightmare immediately binds to the challenger for the duration of the fight, and thus is a little bit more likely to be able to find them. This link also makes them equal in power to the challenger, although said power is almost always in a different form. They rely on shock tactics, and are damn good at them.

Weaknesses: Their reliance on fear is a two edged sword; if you're not scared, they're not effective. They're not very creative, and tend to get stuck in their patterns. In short, they tend to be stupid. Not as a rule, but it's a trend.

---

Name: The Boogeyman
Nicknames: Boog, Grendel (former alias), Charlie McGlouster (former alias)
Species: Thought entity
Age: Depends, you mean how long the concepts that compose him have existed or how long they've all been stuck together? Either a hundred years or a few minutes.

Physical description

Height: 5'7", 5'9" with good posture
Weight: 30 lbs, spread out over the volume of someone weighing mebbe 130 lbs
Build: Thin and wirey
Eyes: An artificial lime flavoring shade of green
Hair: Unkept, long, reddish brown
Skin: Pale, clammy
Distinguishing features: Smartass with a tendency to... Oh, you mean appearance? Wears glasses (left lens is cracked, he doesn't seem to notice), bushy eyebrows, abnormally large mouth, always wearing the same black fishing hat and ragged black tweed coat.

Dueling info

Weapons: The only real weapon Boog wields is The Slugger, an aluminum baseball bat. While Boog, being a thought entity, is less real than those around him The Slugger is probably more real than the stone on which those people stand. Thus his every swing with it multiplies the kinetic energy of the actual motion by a considerable amount, allowing him to overcome his normal weakness in terms of physical strength by manipulating things with the bat.
Coincidentialy, he can also hit people with it REALLY HARD.

Strengths:

That Doesn't Make Sense- Boog is capable of essentially arguing with the universe around him, exploiting loopholes in logic and making them actuality or, yet worse, enforcing logic upon an opponent whose nature or abilities otherwise defy logic. A rebuttal from his opponent disproving the argument will cause it to dissipate, unless he has a rebuttal for that.

Nail and Bile- Related to this, Boog's claws and teeth are comprised of "arguments" explaining why they can cut through substances as hard as brick, and are apparantly rather good arguments. By that same turn he's able to spit an "acid" comprised of similar arguments explaining why whatever it touches doesn't exist.

The Slugger- An aluminum bat brought from a higher plane of existence, the slugger's capable of ripping through our lesser, puny reality like a hot knife through Paris Hilton. A swing of it could smash an atom in half. Boog usually just uses it to flail panickedly at any enemy who gets too close for comfort, and with his crappy arm strength it usually isn't quite so potent as the atom-smashy thing. It's a baseball bat, and it hurts. A lot. Very straightforward.

Nonexistentialism- Everyone knows there's no such thing as The Boogeyman, and this is absolutely true. The Boogeyman doesn't, in a conventional sense of the term, exist. And thus can vanish back into nothing. In this state he can still "talk" to his opponent by dropping thoughts into their head, but is otherwise inaccessable by physical means. Psychic or paranormal methods of location and dragging him back to reality can be effective, but your results will vary.
DOWNSIDE: He cannot stay in Nothing for too long, as he starts to exist less and less the longer he's there, eventually resulting in symptoms not unlike anemia, muscle atrophy and brain damage after maybe 2 or 3 posts in a row. Thus he can't just "hide" there for the entire fight.

Scare Tactics: Boog's very good at misdirection, making shadows writhe at the corner of someone's vision or making a black plastic bag on the wall look like himself for a SPLIT second for the purposes of unsettling and manipulating his target before jumping out of Nothing to attack from behind.
In addition to these minor manipulation of others he can shapeshift to the extent of detatching limbs, changing in features, turning into acid trips... This does not change his durability or capabilities, merely allows him the benefits of being in that shape (fitting through small holes, dodging attacks, etc.) These changes are always very temporary, and indeed seem to be unable to stay as anything coherent for long. As a result of this, no particular part of him is actually "vital," it's all just thoughts that, if bashed off him, he can consume to partially regenerate himself. Not to the extent of regrowing an entire limb, but possibly getting back a little of it.

Nightmares: An ability that can ONLY be used while Boog is hiding in Nothing, the Boogeyman plucks images from his opponents heads to use as temporary cannon fodder. Their strength and abilities vary, but generally they have about the same capacities of whatever they look like, plus the shapeshifting capabilities of Boog's Scare Tactics. They last 15 seconds after being encountered by the opponent.

Weaknesses:

Thoughts of Porcelain- Being nonexistant, Boog's pretty fragile on the physical plane. A good swing can smash off limbs.

Philosophical Bullshit- See the downsides of Nonexistentialism.

Pathological Coward- Boog KNOWS he has a glass jaw, and that he has no place in a straightforward fight. He panics easily when the enemy gets up close.

You Are What You Eat- A basic quality of Boog's kind, which is that consuming the wrong concepts can influence ones nature. While most thoughts that go his way are easily integrated, the wrong ones in sufficient quantities can really mess him up. Anything capable of force-feeding him information can alter him vastly, forcing him to stop and sort his various concepts and postulates out to make sure he knows which one's him.

Your Eyes Burn-!- Simply focusing one's attention on Boogeyman will keep him from vanishing into Nothing again, prolonged scrutiny even causing more complex facial features to form (although rarely the same ones twice). This also seems to pain him to some degree, like a sunburn gradually growing in severity, but as a side effect of holding him in reality he becomes more "real" and slightly more durable. Taking the enemy's focus off him, even if by just ducking into cover, can allow him to vanish again.

Quirks: He's a smartass, a manipulator, a schemer and a coward, but has a code that he lives by. Sometimes it's a little hard to understand that code completely, but generally if you're not relevant to his plans he wont give you trouble. He's more likely to laugh at something than get mad, looking at much of the universe as something if not made for his personal amusement then probably for someone's, and he's happy to also get to enjoy the show.

History: It's rather hard to put a real history to the Boogeyman, as he's gotten very good at evading notice. It was known he was involved in an instance of mass hallucination spanning Paris and two cities along the east coast of america in 1989, and is prone to talking about his experiences with events that he'll insist he wasn't around for. He generally seems to show up at points of social or philosophical upheaval or change, although typically when he's spotted for these he's only there to talk to anyone in a mental state to perceive him.
What is known about the individual from his own words is sparse and difficult to piece together. He's made of thoughts and he eats thoughts. He exists, but insists that he exists less than those around him. This does not appear to be some manner of self-mocking humor. Others of his kind appear to dislike or distrust him, but not apparently because of the cannibalism as he insists that's common practice. He generally seems to do most things for the sole purposes of eating, but those he's dealt say that they think there's a pattern to his choice of "meals."
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: llearch n'n'daCorna on November 28, 2007, 10:09:34 PM
Out of interest...

.. does this mean, if you challenge the book, you get to fight a random nightmare, -and- Boog, at the same time?

Just for clarity, is all.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on November 28, 2007, 10:11:43 PM
Oh no, of course not. Just two bios posted at once.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 29, 2007, 09:33:47 PM
Stygian, I gotta say,
Quote
But if anyone had any chance of noticing that, it would most probably have been that 'humpback' in the corner. She recognized part of his structure immediately.
your mechanoid can't tell that, unless whatever she's using to scan is extremely powerful.
Quote
He also has a small emitter inside him that projects a special personal scattering field that will disrupt (as in distort and interfere, not block entirely) all but the most powerful magical or otherwise senses and detection directed at him.
Whatever she's using to scan him, she'll see that he's there, but he will seem completely garbled and broken, like your worst TV set nightmare, nothing will be coherant. However, this only works with some sort of scanning or perception outside of the normal visible spectrum. In the normal spectrum, he looks normal to any eyes, biological, magical, or electronic. It's when you shift into other spectrums or use other types of sensing that he comes back with a broken signal.

EDIT: I know I'm a bit late on this, but I had a dental appointment today...
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Stygian on November 29, 2007, 09:57:52 PM
Quote from: techmaster-glitch on November 29, 2007, 09:33:47 PM
Stygian, I gotta say,
Quote
But if anyone had any chance of noticing that, it would most probably have been that 'humpback' in the corner. She recognized part of his structure immediately.
your mechanoid can't tell that, unless whatever she's using to scan is extremely powerful.
Quote
He also has a small emitter inside him that projects a special personal scattering field that will disrupt (as in distort and interfere, not block entirely) all but the most powerful magical or otherwise senses and detection directed at him.
Whatever she's using to scan him, she'll see that he's there, but he will seem completely garbled and broken, like your worst TV set nightmare, nothing will be coherant. However, this only works with some sort of scanning or perception outside of the normal visible spectrum. In the normal spectrum, he looks normal to any eyes, biological, magical, or electronic. It's when you shift into other spectrums or use other types of sensing that he comes back with a broken signal.

EDIT: I know I'm a bit late on this, but I had a dental appointment today...

Quitcher whining. She's at close range, she has top-of-the-line sensors and she doesn't use any sort of magical senses. Even if you have a scrambler, she could just go on what she can see in the IR and high UV and low X-ray spectra. That is, unless you want to clarify something, Mr. Technical...
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 29, 2007, 10:04:43 PM
Quote
Even if you have a scrambler, she could just go on what she can see in the IR and high UV and low X-ray spectra. That is, unless you want to clarify something, Mr. Technical...
Just that it's specifically designed to distort those, too. The only thing it can't distort is visible light. Though, with some modifications, it probably could...but that wouldn't serve much of a purpose.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Stygian on November 29, 2007, 10:15:34 PM
Quote from: techmaster-glitch on November 29, 2007, 10:04:43 PM
Quote
Even if you have a scrambler, she could just go on what she can see in the IR and high UV and low X-ray spectra. That is, unless you want to clarify something, Mr. Technical...
Just that it's specifically designed to distort those, too. The only thing it can't distort is visible light. Though, with some modifications, it probably could...but that wouldn't serve much of a purpose.

Oh, sure. Not much of a purpose. I mean, who would want to be a mere distortion in the air, hard to target and to spot and to bloody observe at all? Hm...

It's a bit convenient of you, this. But I guess that one can give it a while. Mind you though that S. has some very good optics and image enhancing available, so she just needs a glimpse of your face under that hood.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 29, 2007, 10:20:25 PM
Quote from: Stygian on November 29, 2007, 10:15:34 PM
Oh, sure. Not much of a purpose. I mean, who would want to be a mere distortion in the air, hard to target and to spot and to bloody observe at all? Hm...
Not that kind of distortion, not like a heat wave, the system is nowhere near precice enough to do something like that. That'd be along the lines of optical cloaking, and it certainly can't do something like that. The system is designed to intefere, not hide. It would be distortion as in something along a static television screen, or just a huge, broken blip.

Quote from: Stygian on November 29, 2007, 10:15:34 PM
Mind you though that S. has some very good optics and image enhancing available, so she just needs a glimpse of your face under that hood.
Ok, that she might would be able to do, I'll give you that much. Unless he's facing away...
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Cogidubnus on November 29, 2007, 10:39:09 PM
That's Cog and Styg, Tech. Soilen is the gargoyle.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 29, 2007, 10:43:37 PM
Whoops! That's my bad. Edited, thanks for the notice.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 30, 2007, 10:17:04 AM
Y'know, what with everone else making multiple characters (even though I think it's drowning the RP), I've decided, 'what the hell, I'll put up another, too.' I've actualy got an idea for another char, but I can't post it now, it's not made, and I don't have enough time at the moment.
I would like to try my Xerph char that I put in earlier, some of the other players seemed allright with it, but oh well.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: TheGreyRonin on November 30, 2007, 07:36:52 PM
 Am I correct in assuming that this version of the Honor Circle takes place after the original? Or alongside?
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on November 30, 2007, 07:43:04 PM
Yeah, it's after that. Time would explain any changes in characters.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: TheGreyRonin on November 30, 2007, 08:03:08 PM
 Cool. Allows me to think out my next few posts.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: lucas marcone on November 30, 2007, 10:42:07 PM
......ok so i take it everyone but black angel, mel, and i have more than one character in here? shouldn't there be a limit? im getting mixed up as to what's what and what they're doing...
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on November 30, 2007, 10:48:12 PM
Quote from: lucas marcone on November 30, 2007, 10:42:07 PM
......ok so i take it everyone but black angel, mel, and i have more than one character in here? shouldn't there be a limit? im getting mixed up as to what's what and what they're doing...

You and me both, Lucas, but I haven't really said anything against it because, since Boog himself has the multiple profiles (I didn't even know that The Boogyman was even challengable), I couldn't think of any way to word my thoughts without sounding like a total whiny bitch.
So I've sunk to their level (well, I'm working on it anyways :<).
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: nikename2 on November 30, 2007, 10:50:20 PM
eh 3 is a good limit, since Cog set the standard already.

Obviously Boog could have more since he's the GM.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on November 30, 2007, 11:39:41 PM
No limit, everyone gets as many as they so please. Just... Keep it sane, eh? Roughly three.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: TheGreyRonin on December 01, 2007, 02:40:00 AM
 As I recall, the founder of the original thread had roughly four or five in play at any given time.

I tend to rotate my characters out as they're used. You'll note the Queen is recovering, making her in effect not there except as furniture for a while.

Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: lucas marcone on December 01, 2007, 09:44:45 AM
You call that slimey dangerous mess furniture? I'd hate to visit your house.  :giggle


ah well i may do the same later.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on December 01, 2007, 11:29:30 PM
Well, I've finally finished this profile. Took me more than a day, and it is ungodly long...Spent much of the time tweaking things, adding some stuff as I thought of it, changing a few things. I might even make some eidts as I go along here. The main reason is, the particular char I've made is from a race from DMFA that has been highly neglected. I had to work within what few guidelines there were, but I also had to just make up just about everything, and provide adequate explanation. So, because Amber has released very little on this particular subject, I've had to do almost nothing but ass-pulls and make up this stuff myself completely out of the blue as I go, which makes it almost certainly incorrect. Thus, in no way do I claim canonical continuity with DMFA, even though I might just actually write his story that I'm thinking of. This is actually an excellent opportunity to flesh him out and get all the details set before such an undertaking. Of course, I'm rather expecting that if I do, and Amber actually puts more info out there, that basically everything will be invalidated (Note: I've got quite a few footnotes that justify what I've put in, look for *, **, ***, `, ``, and ```). Oh well, it's a non-canon fan-char anyway. I just like these guys alot. Though we've barely seen them, I think they are freaking awesome. I'm actually quite disappointed that Amber hasn't done, or at least released, anything else on them.

Name: Karazkt
Nickname(s): E/E-4125* (Engineer, Explorer), Bug, Bugger, Ant-boy, Gearbug, "I'm not your Queen, dammit!"
Age: 546
Species: Insectis
Family and Association(s): The Insectis Hive-City of Zizidronacht and Queen Kalak of Zizidronacht**
Place of Origin: Zizidronacht (Hive of Steam and Clocks)

History: Karazkt, also known among his people by his hive designation of EDE-4125, was born as an Engineer Insectis** in the city of Zizidronacht, also known as the Hive of Steam and Clocks. It is named so because this particular hive-city has a Queen with a mind of progress, and thus the city is powered by steamworks, and driven by clockworks. While seemingly more technologically advanced than most other hives, they still have their natural skill in magic. In fact, this is how the use their technology; they use their fire magic to power their steam boilers, and their earth magic to help them craft their machines. Karazkt is one of their more brilliant individuals in their Engineer breed, as well as being one of their forward deep and new tunnel scouters and explorers. Working with other Engineers, he has designed and built some of the mining equipment used by this hive, but independently, he works as an explorer.
So it came as no surprise that when his Queen developed some curiosity for more knowledge of the surface`, she summoned him to be her exploratory expeditionary to the surface, charged with the mission to go there, observe the Creatures and Beings in their native environment, and bring back accounts of his exploits.

Personality: Karazkt, in comparison to surface world standards, is as odd as they come. Of course, this is due simply to him being born into a race with a greatly different culture from surface norms. Like almost all Insectis, he is very mindful of station and will serve his Queen (or any Queen higher) with unwavering loyalty and zeal``, as well as the general hive hierarchy. Also, as with most Insectis, he performs many of his actions with a mostly single-minded goal-driven will. However, this is not to say he is without individual will, he wouldn't be such a good Engineer and solo scout if he wasn't, but this only applies to some personal decisions. When he got to the surface and began in-depth interaction with the denizens there, he discovered just how dependant he was on the structure and hierarchy. While he is good enough to actually do his Queen-given duty to record what he observes on his own, he has tremendous difficulty getting by in ordinary day-to-day life without someone giving him his orders. This leaves him with the very distinctive, incredibly odd, and often unbearably annoying habit of picking the most regal-looking female he sees, and adopting her as his Queen (while still remaining loyal and performing the duties set to him by his original Queen). He serves his surrogate Queen in ways similar to the way he, or any Insectis, would with a real Queen; cater to her whims, protect her from harm, and generally try to make her comfortable, all with the same undying zealousness he would give to a real Queen. While this is not just acceptable, but expected and demanded in his own culture, most surface women will find that having a giant bug with steam-driven machines by their side 24/7 gets real old, real fast, and Karazkt will often find himself dismissed fairly quickly. Of course, he always takes this very hard, as in his mind, it's entirely his fault for not being a good enough servant, and with each new adopted Queen, he gets more and more zealous.

Physical Description: Karazkt is an Insectis. :D Too vague? Well, since we have only (http://www.missmab.com/Comics/Vol_367.php) three (http://www.missmab.com/Demo/Fashion04.php) examples (http://www.missmab.com/Demo/insectis.php), one in shadow, I'm gonna have to wing this as well. His exoskeleton is more chitinous than most others, partially denoting his status, but by Insectis standards, not terribly tough. By surface standards however, it's annoyingly and ridiculously hard to penetrate. His coloration is dark and dull brown mostly all over, and his eyes are solid beady-black. Karazkt also has minor adaptations and variations suited to his station and calls within the hive structure. Being an Engineer, his head is slightly larger than a standard Insectis', and being a Scout and Explorer, his antennae are slightly more sensitive. He can cast magic through his antennae rather than his hands if he wants, some Insectis can do this. He has, what is among the Insectis, a slightly short and stocky stature, topping about roughly 5 feet, and his stinger and feet-claws are smaller and duller than normal, especially compared to a Soldier. His three fingers on his hands are halfway between the extremes of short and stubby, and long and spindly. This is mainly so he can operate the multitude of levers on his steam-powered clockwork machines. He doesn't wear clothing, per se, but he does wear practical accessories. He has a pair of oversized goggles that he has over his eyes most of the time (purpose explained later), as well as a belt and bandolier with various mechanical tools for making repairs. When speaking the common language, his speech is laced with distinctive buzzing and clicking; any 's' sound is replaced with a pronounced 'z' sound, and any 'k' sound is emphasized. The Insectis native tongue consists of almost nothing but this, in various pitches and tones.

Dueling info (combat strengths, weaknesses, weaponry, etc.)
Mining Mech: This is Karazkt's only weapon; a massive, ultra-heavy-duty, steam-powered, clockwork-mechanism driven, digging, mining, and drilling mech, topping somewhere about 15-20 feet high, that he modified slightly before taking it to the surface. It also serves as his vehicle and mode of transportation. He rarely ever gets out of it, except when necessary, like when to repair it. The Insectis, with their earth and fire magic, are naturally masters at forging, and the mech is constructed from an extremely tough, highly resilient, and sometimes close to impenetrable black-and-brown metal, it's coloration resembling Karazkt's own. It has short, stocky legs, but can still move a little faster than it seems like it should if needed. Mounted on this is the torso, which is in a slightly barrel or bowl shape. It has an open top with a sunken-in cockpit, where Karazkt is strapped in, and contains a huge panel of many, many levers, as well as quite a few pedals down below, all of which Karazkt pushes and jams to move the mammoth mech. It also has many dials and gauges to show the current status of the mech. Only if needed (like when tunneling), the cockpit actually has a steel dome-bubble cover that slides over to protect the cockpit. He usually keeps the cockpit open, though, because it is solid metal with no transparent sides, but is fogred to allow limited infravision to penetrate. It also prevents him from casting magic directly from his cockpit. The torso contains the boiler, engine, and many of the other mechanisms that drive the mech. The mech has two hugely oversized arms, which are the primary tool components of the mech. Inside their arms, next to the actual clockwork mechanisms, are huge grinding saws, drills, scoopers, crushing clamps, etc., any one of which can be folded in or swapped out on each arm at any time. Also, the steam-mech has specially enchanted pathways and focusing gems in the inner mechanisms, meaning that Karazkt can cast magic into the mech, and the mech amplifies and redirects it, boosting his earth and fire power considerably. While the boiler for the steam engine is powered by a permanent fire enchantment, Karazkt can place the tips of his antennae into two small ports in the back of the cockpit, and give the mech a temporary boost of strength.
Misc. Abilities: ```Karazkt, like all Insectis, and a few other deep-dwelling beasties, has a special optical ability called infravision. Along with light-sensitive receptors in the eyes, Insectis also have infrared thermal receptors. This allows them to see clearly in the deep underground cavers, but also take a closer look at things when the make fire for light. However, if they see light, their infravision mostly disappears. Because, since they have natural fire magic, they work in lit conditions as much as dark, they are able to switch between the two fairly quickly if they prepare themselves for it, as they have some control over what and when they see, but they can never use both at the same time, and if a change is sudden, they can't adapt very quickly. In Zizidronacht, because there are so many fires, furnaces, and forges for all their steam machines, the denizens wear special black goggles with a film that blocks out virtually every photon of light to protect their infravision, but leaves their infravision unhindered. The dome cover over the cockpit of the mining mech was forged and treated specially to allow Karazkt to use his infravision through it, but only to a limited capacity.  Also, Karazkt, again, like most Insectis, has antennae are quite sensitive; they can feel vibrations in the air and earth with them, smell out many things, and even have a primitive biological version of sonar location using them.
Strengths: Karazkt doesn't fight personally, as if the undersized stinger wasn't indication enough that he isn't a Soldier, he doesn't have actual skill in direct personal combat. However, he does have respectable casting ability, though this is mostly geared towards forging his steamclock machines, or digging through earth and stone to discover new caverns and tunnels, as is his mining mech. However, both can be used to fairly good effect in combat. The mech itself is unbelievably tough and resilient, like Karazkt, as well as possessing prodigious physical strength, not to mention the mining tools that can be easily used for combative destruction. Karazkt and his mech can withstand extreme temperatures and pressures, evolved and designed for life underground, and fire-based things are very largely ineffective against either Karazkt or his mech. The mech usually moves with a somewhat jerky gait, but this doesn't really adversely affect performance. As mentioned before, while the boiler runs off a perpetual enchantment, Karazkt can overclock it for temporarily increased strength by feeding more fire magic into the boiler. As said before, Karazkt can cast magic directly from the open cockpit; it is usually more powerful to direct it through the mech itself for amplified power. Karazkt and his mech both fight with incredible tenacity and endurance, and Karazkt focuses solely on his objective, like any Insectis.
Weaknesses: While the mech is large and strong, it also weighs very much. This, combined with the mechanisms itself, make the steamclock mech not very agile, nor notably speedy. This can be used against it. Also, while able to withstand high temperatures, they can sometimes be particularly vulnerable to cold conditions. They can slow Karazkt's metabolism and reaction times, sap energy away from the steam engine, as well as freeze up the mechanisms. Karazkt can summon more fire and heat to ward off cold, but this remains a very possible threat. Also, while the Zizidronacht Insectis build quite possibly the most heavy-duty and tough machines in or under the world (especially better than Beings with electrical and electronic machines. Also, running for highly extended periods of time may deplete the mech's supply of water. If that runs out, it is useless. Which are designed for precision and efficiency, not brute strength and sheer indestructibility), and thus are resistant to the aforementioned overclocking, too much can still lead to explosive overclocking (http://tvtropes.org/pmwiki/pmwiki.php/Main/ExplosiveOverclocking) (or at least damage).
Quote
The ultimate real-life example of explosive overclocking (and possibly the original one) is the one machine/power supply that can be made to operate faster at increased risk of exploding, and even shakes, develops dangerous leaks, and sends dials into red zones as the danger point is reached - the steam engine.


*I've put this in because I'm thinking that, aside from personal names, Insectis might be given alphabetical and numerical designations. Even seen that old CGI movie, Antz? Partial inspiration, also example.

**In amber's Demo. 101, she says;
QuoteIt is known that there is a Queen (or Queens?) who rules over the entire group but the actual ruling and innerworkings are left a mystery.
I'm going along with the muti-queen trail, and thus by context from a few other statements, it seems reasonable to assume that there may be one central hive-city, led by the highest primary queen, or whatever you want to say, with other hives and cities being ruled by lesser queens. While they all probably all generally submit to the central queen, I would imagine they might have their own subcultures, practices, and other things. While it is true that most Creatures shun technology, there are some canonical exceptions, like Akaen, and probably more than just him. It doesn't seem to be too much of a stretch that one Insectis Queen has somewhat similar sentiments, and therefore, her whole hive follows her. Thus, we have a mining city that has steampunk and clockwork technology, alongside their magic. Just because I want it >:)

***Even though this is an absolute ass-pull with absolutely no evidence to confirm or deny, I'm going with the assumption that the Insectis are also like insects in the fact that individuals are born into specific functions and stations in a hierarchy, like Soldier, Worker, Drone, so on and so forth, as this is the highest level of efficiency you can get with social insect hives. Of course, this also brings in the question of actual genders of the Insectis, if there are any females besides the Queens (quite possibly, since in an insect social hive like ants, the soldiers are actually females, but can't reproduce), and if there are, are they reproductively viable? Or are all Insectis born to Queens alone? Now that I think about it, I think so. ChkChkTia, the Insectis ambassador, is specifically referred to as one of the Queen's 'children', that itself seems to imply that not all Insectis are born to (a)(the) Queen. On the other hand, weaknesses in their race tend to disappear in a generation. Insectoid species in sci-fi fics do this very thing, like the Formics from the Ender's Game series, or the Hivers from Sword of the Stars. Amber is God here; she could say the Insectis do this, too. But, I'm still willing to think that all the different breeds of Insectis (assuming that's correct in the first place) have males and females, all reproductively viable, and procreate themselves. The main difference between the Insectis and everyone else is that all of the individuals are actually sentient, anthropomorphic, and therefore assumedly, have their organs intact.

`While the Insectis do send one ambassador at the time to the surface, it is only for Creature Council meetings. The ambassador has enough authority to speak for the primary Queen, and by extension, she has enough authority to speak for their entire race. However, I have a feeling that, due to the race in general wanting as little contact as possible, the primary Queen alone handles this, everyone else is out of the loop, but they still trust her. But, I don't think it might be too bad if one edge-hive Queen decided she wanted to learn more. Just one harmless information-gathering expedition by a single Explorer, it's not like she's moving her entire hive up the surface and establishing relations with everyone else (though, in the long run, this could be a good thing). Of course, I'm not saying the peripheral hives and cities are completely clueless about the surface people, as it is said they often encounter them in mining operations, or abduct winged people for their feathers. This particular Queen just wants to know more about what makes a surface person and surface society tick.

``Again, I'm just making this up as I go along. Most of what follows is pretty much just made up from how I imagine the Insectis. I don't really have any other justification.

```This next one is probably my most outlandish, but bear with me, it makes much sense. In a D&D Forgotten Realms book I read recently read (The Legend of Drizzt, book one, Homeland), it took place in Menzoberranzan, a drow (dark elf) city, in the Underdark, alongside the duegar dwarves and deep gnomes, as well as many other evil underground nasties. Anyway, most of the denizens of the Underdark had a special ability called infravision, meaning (obviously) that they can see in the infrared and thermal spectrum. They could see heat and energy, rather than light. However, light partially blinds them and spoils their infravision temporarily, though they can bounce back rather quick. Thus, their whole city, in its massive cavern, is virtually pitch-black to any normal eyes, because there isn't really any light to begin with. If the Insectis really are dedicated underground Creatures, it makes sense that they could have this ability, slightly modified. Amber could one day say they don't someday, of course, but for now, I'm going with it. Also, I'm pretty sure them long wires sticking outta their heads ain't just for decoration! I'm going with possible sonar, vibrations, pheromones, the whole shebang. Even hearing, since they don't seem to have ears.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on December 02, 2007, 01:04:34 AM
whoops, just realized after my intro post that I may have jumped the guns and went ahead and put Karazkt into the rp without approval...I put a lot of work into him, and was so eager to see him in...I'm pretty sure there isn't anything wrong with him, but, if for any reason, he is unacceptable, I'll have the post removed. Sorry... :<
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on December 02, 2007, 11:37:38 AM
I said it once and I'll say it again, you don't need to wait for approval for this one. I'll let you know if a character is impossible for the purposes of the RP, but otherwise everything else takes care of itself; someone overpowered won't be challenged or have their challenges accepted, and victory in battle is attained on a common sense basis, so I don't need to watch for godmodders.
Actually I rather like this one. Always did have a thing for steampunk  :P Relax Tech, he's fine.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on December 02, 2007, 02:35:00 PM
Heh, thanks...Though I thought I remembered that automatic approval was only for people who were in the original Honor Circle...That and I'm the only guy here who did submit an unnacceptable char before, therefore giving me a comparatively less-than-stellar track record, and I ususally try to err on the side of caution anyway.

But thanks again. I like steampunk and cyberpunk, too :) All technopunk rocks!

The biggest problem I thought you (or still possibly someone else) would think is not because of gameplay balance issues, but that an Insectis is simply not playable, for the very fact that we have little information, and I had to make up everything myself. It did seem like a bit of a no-no, but I really wanted to do it anyway... (though I was wondering if you'd let me get away with the 'infravision' thing...)
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on December 03, 2007, 12:53:38 AM
Quote
Then the cockpit popped open and it's pilot jumped out.
Just a totally insignificant nitpick, but the cockpit was never closed, and Karazkt never got out.

But it's no problem, pay me no heed.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: nikename2 on December 03, 2007, 12:56:15 AM
eh, didn't see that. *whooooosh*

Edit: I like the change better, it's synomonous with my mindset atm.  :mwaha
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Stygian on December 03, 2007, 10:57:47 PM
Here's where I protest against auto-hitting.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on December 03, 2007, 10:59:22 PM
Who are you talking to, Xeksue, or Lucas?
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: lucas marcone on December 03, 2007, 11:04:13 PM
if she says she stops it then she stops it. im not auto hitting, i use the term brought down (wich does not imply actual contact.) because it's prettier than. "he attempted to hit her. then several times afterward if it succeeds."
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on December 03, 2007, 11:26:12 PM
I think it's not just that, but you grabbed her staff, and then she wrapped you up with vines. That's not something you can just 'pull out of' and even start trying to thwack her with her own staff. I'm not trying to police for Boogy, but this RP, if I'm saying this correctly, is decided by common sense and who can outsmart the other with their powers and abilities. You grab her staff, she wraps you up. If this were me, I'd know I just made a mistake, a perfectly fair one, and be in deep shit right about now.
But his is just me, and IMHO. I have no authority here, and I'm not telling you to do (or not do) anything, because it's not my place. I'm just giving my input. I could even be entirely mistaken. I will say no more.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: lucas marcone on December 04, 2007, 10:43:56 AM
it's not like i pulled away from the vines. the way i see it theres "wiggle room" and ian did see he's in deep shit resulting in a  foolish brazen move. that's sort of his personality.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Cogidubnus on December 04, 2007, 11:40:33 AM
Quote from: lucas marcone on December 04, 2007, 10:43:56 AM
it's not like i pulled away from the vines. the way i see it theres "wiggle room" and ian did see he's in deep shit resulting in a  foolish brazen move. that's sort of his personality.

While I am not trying to act as the forum police, I would have a few suggestions:

While your intentions may be entirely innocent, Marcone, you post could easily be taken for some sort of autododging. It in no way really adresses Ketefe's attack beyond an exclamation of pain, and ignores both the (likely) constricting nature of the vines and the difficulty of movement being punctured with thorns might bring. Instead, the post merely adresses Ian's swift counterattack.

Ian can certainly counterattack. But two lines is really not enough to communicate what Ian's doing in any fair way. Your post basically looks like you are ignoring Black Angel's attack, even if you don't mean to. If you're not ignoring it, a little elaboration as to recovery never hurt anyone.

Of course, Black Angel can speak for herself, and Boog is the GM here, not I. This is merely my observation and suggestion.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Stygian on December 04, 2007, 02:30:20 PM
I was speaking in general terms. However, I will say that I targeted most of my criticism against Sue.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: nikename2 on December 04, 2007, 08:10:33 PM
Hmmm...yeah, having done the post late at night before heading off to bed I didn't really realize it until I woke up later, and by then Cog had responded. I'll make sure to keep an eye for next time.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Angel on December 05, 2007, 09:22:49 AM
Just so you all know, I'm okay with Lucas's post now that he modified it.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Mel Dragonkitty on December 05, 2007, 11:37:01 AM
Not to drag too much logic in here but Rip can outrun sound waves? They apparently look slow to him? So he's running at over 800 mph?
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: llearch n'n'daCorna on December 05, 2007, 11:51:31 AM
770, but who's counting? ;-]

I -think- what he means is that he's moving fast enough that he can see the waves of sound and dodge them - which is not -outrunning- them.

I'm not sure it's valid, given the layout - a 300m circle (which sounds about right for the descriptions) will take less than a second for the sound wave to cross it in -any- direction, since the speed of sound is 344m/s at 21C/70F at sea level in dry air. In liquids and solids, it gets -faster-, which might not be what you're expecting (water, for example, is approx 1497m/s at 25C). Dry dense air makes it go faster, wet thin air makes it slower.

According to wikipedia, sound travels 0.1-0.6% faster in humid air - so not a big deal. Mountain air is estimated at 330m/s, desert air at 360m/s, so the variation isn't that big, and can probably, for our purposes here, be ignored.

*cough* sorry...
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Stygian on December 05, 2007, 04:32:54 PM
Quote from: llearch n'n'daCorna on December 05, 2007, 11:51:31 AM
770, but who's counting? ;-]

I -think- what he means is that he's moving fast enough that he can see the waves of sound and dodge them - which is not -outrunning- them.

I'm not sure it's valid, given the layout - a 300m circle (which sounds about right for the descriptions) will take less than a second for the sound wave to cross it in -any- direction, since the speed of sound is 344m/s at 21C/70F at sea level in dry air. In liquids and solids, it gets -faster-, which might not be what you're expecting (water, for example, is approx 1497m/s at 25C). Dry dense air makes it go faster, wet thin air makes it slower.

According to wikipedia, sound travels 0.1-0.6% faster in humid air - so not a big deal. Mountain air is estimated at 330m/s, desert air at 360m/s, so the variation isn't that big, and can probably, for our purposes here, be ignored.

*cough* sorry...

That's all correct and well, Mr. Box. However, while those calculations are relatively easy, the ones regarding stress and wear levels on parts of Rip's body are not. Suffice to say that, even if we presume that he has more structural support and is far tougher than both a human, who can stand usually up to 20 times the force of gravity exerted on them for short timespans with no real injury to show, and an insect, which can stand far more than that (I recall certain species of fleas being able to withstand a force of 800 G:s, however I'll say that Rip seems a lot more like an arachnid and thus has lower tolerance), the sheer amount of force coupled with the reaction time neccessary...

What, really, is Rip's speciality? His major power or orientation? What are his advantages? Sheer physical strength? Even if you say he's an Angel, he seems quite much a tangible, physical being. To me, it seems like he should have had his arms torn up like peanut brittle by now. And even if not, even if we chalk it up to magic keeping his form intact, I am still skeptic as to whether if he should have the reflexes to do anything more than just keep going and hope he hits something.

Bleh. Why don't I just put it in short words instead; when the Hell did this turn into Dragonball Z?
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: llearch n'n'daCorna on December 05, 2007, 04:59:35 PM
I believe I said "I don't think it's valid" ;-]

It's Boogey's call, though.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on December 05, 2007, 05:09:42 PM
Thanks, Llearch. My call on Rip's evasive abilities is that implausible things will happen in this RP, by the very nature of the contestants in the fights. Science isn't out the window, but it has some leeway. If there's a problem in a fight, such as the fighters believing that an attack they used should have hit or dealt more damage, then the fighters can bring it up. You all make some good points, but if Xeksue's character is acting in ways they shouldn't be able to in this fight then it's Cog's right to bring that up, not yours. If he does something you think he shouldn't be able to in a fight against you then by all means, but in this case neither fighter has shown any inclination that there's a problem here.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Stygian on December 05, 2007, 05:50:04 PM
Don't rule out that it might be out of sheer courtesy, Boog. I wouldn't put that past Cog, whom I know quite well.

I don't really have any strong opinions or particular comments other than this; fighters should play along their capabilities, and not ever exceed them simply because their players really want to win.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: lucas marcone on December 05, 2007, 06:03:55 PM
calm down there styg, though i agree whole heartedly this IS boog's rp and as such you should be polite or you may end up swaping genders or something.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: llearch n'n'daCorna on December 05, 2007, 06:29:44 PM
Quote from: lucas marcone on December 05, 2007, 06:03:55 PM
calm down there styg, though i agree whole heartedly this IS boog's rp and as such you should be polite or you may end up swaping genders or something.

Heh. I doubt Boogey needs to be anywhere near that blatant.

Anyway - the GM has spoken. All bow to the GM, and STFU. ;-] And get on with the game...
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on December 05, 2007, 07:28:11 PM
Um, TheGreyRonin? Karazkt was speaking in his own language, I highly doubt that Risky could even understand it.
And I must have missed that the Queen was in hibernation. Karazkt's infravision should have been able to pick that up, her body heat would be much lower.
I've screwed up and made a big mistake, Karazkt wouldn't have dared disturb her his she is really resting like that. Karazkt just needed to pay his respects to her, because in his culture it's an egregious social sin to do otherwise. But, disturbing a resting Queen is even worse, an offence befitting execution.
If you're willing to edit you're post, I need to edit mine so that Karazkt doesn't bother the Queen (yet).

I'm really hating that I can't log in in the middle of the day, I could have fixed this up sooner.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: llearch n'n'daCorna on December 05, 2007, 07:36:43 PM
Prostrating himself in front of Queenie is pretty obvious, words or no words. I suspect you'll find it was that that Risky was responding to, rather than any words...

Not that I'm in any position to judge, of course. ;-]
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on December 05, 2007, 07:51:30 PM
Quote from: llearch n'n'daCorna on December 05, 2007, 07:36:43 PM
Prostrating himself in front of Queenie is pretty obvious, words or no words. I suspect you'll find it was that that Risky was responding to, rather than any words...
I guess so, but that's not the real problem here. He should never have disturbed her in the first place if she was hibernating, and I missed that. Big error.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: nikename2 on December 05, 2007, 07:52:15 PM
QuoteI don't really have any strong opinions or particular comments other than this; fighters should play along their capabilities, and not ever exceed them simply because their players really want to win.

Stygian the only thing you've proven here is that you clearly haven't read the character profile. Which is what I've been going along with this whole time and if there was a problem with it I'm sure Boogey would have stopped me before the first fight since, being the GM he would have read through all of the profiles.

Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Stygian on December 05, 2007, 08:11:50 PM
Quote from: Xeksue on December 05, 2007, 07:52:15 PM
Stygian the only thing you've proven here is that you clearly haven't read the character profile. Which is what I've been going along with this whole time and if there was a problem with it I'm sure Boogey would have stopped me before the first fight since, being the GM he would have read through all of the profiles.

Way to be hostile, smartass. Doesn't say anything about speed or reaction time, which are crucial in this case. I don't really see such a huge buildup of heat either. Think about it.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: nikename2 on December 05, 2007, 08:17:53 PM
Hostile? This was all you from the start, your the only one acting up here. And once again you've proven that you haven't read the whole thing. Read the bold words...

QuoteAlthough he is an angel, he's only recently become aware of this and most of his light/holy based abilities are based off of instinct and creativity rather than intense study. He is capable but not limited to using these abilities to heal wounds of himself and others and to augment his body and the bodies of others, making them more effective and faster in combat.

Edit: Included the whole paragraph instead just the one line.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Stygian on December 05, 2007, 08:26:26 PM
Quote from: Xeksue on December 05, 2007, 08:17:53 PM
Hostile? This was all you from the start, your the only one acting up here. And once again you've proven that you haven't read the whole thing. Read the bold words...

QuoteAlthough he is an angel, he's only recently become aware of this and most of his light/holy based abilities are based off of instinct and creativity rather than intense study. He is capable but not limited to using these abilities to heal wounds of himself and others and to augment his body and the bodies of others, making them more effective and faster in combat.

Edit: Included the whole paragraph instead just the one line.

Me the whole time? I'm concerned, yes. That's me. My fault. Entirely to blame for being concerned that this should turn into some ridiculous slug-fest without perspective or restraint.

So, right then. Just so we can get this out of the way, how fast, hm? I will, again, sharply accentuate the word ridiculous. Thought frankly, it is not I but Cog who should be saying this.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: nikename2 on December 05, 2007, 08:36:18 PM
QuoteYou all make some good points, but if Xeksue's character is acting in ways they shouldn't be able to in this fight then it's Cog's right to bring that up, not yours.

I believe everything that needed to be said has been said. This is over with.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: SpottedKitty on December 05, 2007, 08:43:57 PM
I've been talked (and armwrestled) into having a go at this Honour Circle thing. I don't think the character I'm already running would fit in here very well (she'd probably last about ten seconds), so here's someone else from an old story of mine in the same scenario. Take a bow, Brinald.

Edit: I didn't realise at first I'd created a Combat Monster — as originally written up, Brinald would be almost impossible to defeat. He comes from a story I wrote a few years ago, in which he was supposed to be an almost-undefeatable Combat Monster; I just forgot to change his stats when I wrote him up for the HC. Sorry about that...


----------

Name: Brinald fa Dioragh ni Dionn

Nickname(s): Brinald's Annoyed Glare™ is usually enough to discourage nicknames. From close friends, though — people he's known at least a couple hundred years — he will tolerate being called "Brin".

Age: He stopped counting after the first few hundred years. Over 800, but looks on the young side of middle-aged.

Species: Wolf.

Family and Association(s): Brinald will tell a different story to anyone who asks. So far he's always managed to tell the same people the same story.

Place of Origin: The citadel of Vishera, capital of the Mi'shchyr Empire.


Physical Description: A wolf, just over six feet tall, with russet fur and short brown hair. His fur is clipped short to be comfortable under heavy clothes or light armour. His build is stocky and muscular, but more like an athelete than a weightlifter. His usual clothes are a leather jerkin and trousers, dyed in bright cheerful colours, and boots to fit his digitigrade feet. When he wears armour — he usually doesn't — it's fairly lightweight stuff, little more than a scale tabard with arm and leg pieces.

Dueling info (combat strengths, weaknesses, weaponry, etc.): Due to a rather odd and extremely powerful curse, Brinald is not easily hurt. Wounds will begin to heal within minutes; even the most serious of wounds, if not immediately fatal, will be healed in a few hours. Anything cut off will be more of a problem, though. Poison will make him fall over, but then he gets up again. (Just because it heals, though, doesn't mean it won't hurt like H-E-double-hockey-sticks.)
With hundreds of years of experience, Brinald is an expert swordsman, and is at least competent with any kind of weapon that has sharp pointy bits. The same goes for clubs, spears, staffs, things-to-throw, and most variations, including bows and crossbows. In combat, he tends to an anything-goes style: while he concentrates on using whatever weapon is in his hands, opportunities to kick, bite or claw will be taken if he feels he needs to.
Combat acrobatics are also among Brinald's skills: against a top-level opponent, he approaches the kind of moves seen only in Hong Kong kung-fu films.
Brinald is by no means an unstoppable fighter, though. His speed is no more than average: he makes up for this with the accuracy of his moves. He can be outfought if you're skilled or lucky enough; or overpowered, his strength level is on the high end of normal, but not superlupine. He does not use magic, and he is somewhat resistant to most offensive spells used against him.
His favoured weapon is the sword, although he also carries a pair of daggers and a variety of sharp pointy objects hidden in and under his clothes. His sword has a blade similar to a scimitar or katana, long and slightly curved, and not sharp on the back edge, although the hilt is more like a Western design. A swordsmith examining his sword would recognise the signs of a Damascus blade, and be nearly right.

Personality: Honour and keeping his word are important to Brinald. Make him your friend, and he'll watch your back. Make him your enemy, and you'd better watch yours. His speech is sprinkled with old-fashioned words and turns of phrase that hint at his age. Brinald is no humourless, honour-bound paladin, though: he enjoys a laugh as much as anyone, and is not above the occasional practical joke or complicated pun that suddenly makes sense five minutes later.

History: A long time ago in another world, so long it's now little more than legend and fairy-stories, there was the Mi'shchyr Empire. Its last ruler, an empress, was a powerful mage. She expanded her lands by wars of conquest, rapidly bringing most of the continent under her toe-claws. There were many attempts at rebellion, and as frequently happens, eventually one succeeded. No two stories agree on what happened next, but the results were usually the same: where the capital of the Empire once stood was now a vast smoking hole in the ground. The Empress had vanished — nowhere is it said that she actually died. Most of the rebel army was killed in the cataclysm, leaving only scattered survivors to tell a confused tale. Only a handful of fairy-stories and old children's rhymes tell of the Empress's personal guard, who abandoned her just before the end and were cursed to live until they came back to her. Brinald was the leader of that company. He has done many things over the centuries, but more often than not he has been a high-priced, and highly prized, mercenary fighter.
One night in a tavern, he heard someone tell a story of the Honour Circle. His curiosity piqued, he found out from the storyteller how to find the Circle, and set out.

----------

OK, there you have it. I'll put up Brinald's IC intro post in a couple of days.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Stygian on December 05, 2007, 08:53:35 PM
Quote from: Xeksue on December 05, 2007, 08:36:18 PM
QuoteYou all make some good points, but if Xeksue's character is acting in ways they shouldn't be able to in this fight then it's Cog's right to bring that up, not yours.

I believe everything that needed to be said has been said. This is over with.

Way to dodge the question.

Oh, and don't worry. I'll say it to him, when he gets back. These comments, however, were pointers for perspective for the others and you. And I will repeat that I think he can be too nice sometimes. Which is where I come in, because everyone knows I'm a douchebag, and I can be snarky, sarcastic and nasty so he won't have to be. And besides, I think we all know from former experience that I love being the stingy guy and evil clown to certain people who act bigger on the net than they really are...
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: nikename2 on December 05, 2007, 08:58:14 PM
You mean like how you are acting right now? Well splendid, do us all the favor then and put yourself out of your misery.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on December 05, 2007, 09:01:19 PM
Alright, you've both made your points. Now both of you, down. At this point you're repeating yourselves, and it's getting personal. Enough.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Damaris on December 05, 2007, 09:12:48 PM
I'm giving Stygian 48 hours to think by himself and settle down, since he apparently doesn't know how to listen to people in charge.

It would be more, but I don't want to disrupt the RP too much.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Darkmoon on December 05, 2007, 09:14:18 PM
However, in the future, you can be sure we will not bother worrying about the flow of the game, Styg. Think about that for the next time.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: TheGreyRonin on December 05, 2007, 09:25:07 PM
Quote from: techmaster-glitch on December 05, 2007, 07:51:30 PM
I guess so, but that's not the real problem here. He should never have disturbed her in the first place if she was hibernating, and I missed that. Big error.

I disagree. One could not expect a member of one species to be able to instantly tell the status of a member of another species that it has never encountered before, despite general similarities.

If you insist I'll agree to it. But honestly, I see no harm in letting it slide; if anything it would give the Queen more of a reason to like him when she stops "dozing".
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on December 05, 2007, 09:34:48 PM
Quote from: TheGreyRonin on December 05, 2007, 09:25:07 PM
Quote from: techmaster-glitch on December 05, 2007, 07:51:30 PM
I guess so, but that's not the real problem here. He should never have disturbed her in the first place if she was hibernating, and I missed that. Big error.

I disagree. One could not expect a member of one species to be able to instantly tell the status of a member of another species that it has never encountered before, despite general similarities.

If you insist I'll agree to it. But honestly, I see no harm in letting it slide; if anything it would give the Queen more of a reason to like him when she stops "dozing".
Well, the reason I wanted to edit was because disturbing a resting Royal is terribly out-of-character for him, due to player error. But what you say makes sense, and if you're alright with it, I guess I'll stay with it, too.
No edit it is then. Continuing as played.

EDIT: Though I'm still keeping this as in-charcater as possible. Just because I know it's not a problem doesn't mean he does >:3

EDIT EDIT: Oh, and Boogeyman, did you forget to write a responce for Siolen from this?
Quote
   He straightened up out of the bottom of the cockpit, and looked over the side. He regarded the strange stone thing from behind his pitch-black goggles with his infravision. It was certainly not alive, but it did radiate magic from it's core. The bug-man leaned forward, stretching out his antennae. He gently poked and prodded the thing for a few moments, smelling it, feeling it. Even though he was already sure, his antennae never lied, he confirmed that the thing was indeed solid stone, yet it moved. It smelled of stone, as well as some other things that the bug-man couldn't quite place, but he knew they were recent.
I really wonder what that gargoyle would think at being 'probed' by a giant bug :giggle
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Stygian on December 05, 2007, 10:23:50 PM
Quote from: Xeksue on December 05, 2007, 08:17:53 PM
Hostile? This was all you from the start, your the only one acting up here. And once again you've proven that you haven't read the whole thing. Read the bold words...

...
Quote from: Stygian on December 05, 2007, 05:50:04 PM
Don't rule out that it might be out of sheer courtesy, Boog. I wouldn't put that past Cog, whom I know quite well.

I don't really have any strong opinions or particular comments other than this; fighters should play along their capabilities, and not ever exceed them simply because their players really want to win.

'I don't really have any strong opinions or particular comments other than this; fighters should play along their capabilities, and not ever exceed them simply because their players really want to win.'

'I don't really have any strong opinions or particular comments other than this; fighters should play along their capabilities,'

'I don't really have any strong opinions or particular comments'

'strong opinions'

...



You know what, if that doesn't get a point across as to who was perceiving hostilities, I don't know what does. But I guess if someone knows they're at fault...

Still, all things considered, if leaving is what it takes to calm this shit down, sure. I think I'll back out of this one with my hat on, like I did in the old Circle. I'll leave the other RPs as well, if a ban is that important. I am not 'asking for it', mind. But I'd rather have that and know I have at least a bit of my honor left, making a point and contributing to things, than just being an arrogant bitch and keep whining that I've been offended or that I'm in the right.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on December 05, 2007, 10:39:50 PM
Actually, I did forget Tech. I'll take care of it next time there's a bit more to reply to.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Cogidubnus on December 06, 2007, 01:03:09 AM
...

I've just gotten back from sitting with my very sick grandfather in the hospital, and found a great deal of drama has occurred while I have been away. In the future, all of you gentlemen, you can trust me to take care of my own problems. I believe I should have perhaps said something earlier - but in any case, I can and will handle my own problems.

I don't want to dredge the subject up again, but I would be remiss and neglectful not to post here. I honestly hoped this would just sort of go away, but it appears not.

Let's address the actual issue that brought this on:

Xeksue - Rip is very tough. He's also very fast. He has repeatedly accomplished (relatively) superhuman feats of strength, speed, and endurance, in some cases even breaking the laws of physics, and in other cases the laws of probability. In going through your profile, I have seen one reference to speed, in passing, with the implication that it is a buff and not a natural ability, and most certainly an understatement as to Rip's apparent abilities of speed. Unintentional or not, you may want to elaborate more on your characters specific strengths.
I'm not objecting, but keep it in mind.

To everyone else:

Thank you for your concern, concerning Laertes. I know I've got some good friends on this forum, and people looking out for me. That being said: the decision of the GM is the decision of the GM, and if I'm the one who needs to object, I am. I should have said something earlier, before this drama happened, and for that I do apologize.
In the future, I will try and be quicker about my responses. In that same way, I will take care of my own issues. While I appreciate people pointing out things that may not be entirely accurate, fair, or plausible, rest easy knowing that I will surely respond, if it's a big enough bother. I can, and will, handle my own affairs.


QuoteI think I'll back out of this one with my hat on, like I did in the old Circle.
Styg, I really don't think this is worth leaving the RP over. As the other (unwitting) person this drama involved, I would ask that you stay.

All this being said, I hope we can put this behind us, and move on from here. As for me, I'm not mad at anyone here, and I hope that we can all calm down a bit and play nice.
This much drama does not need to occur because I have not responded. I will do my utmost to see that it does not.

Cog
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: nikename2 on December 06, 2007, 02:31:03 AM
With things cooled off somewhat now, this'll be my last opinion on the subject.

By design, our characters can and will perform feats here that would be considered superhuman, supernatural, whatever you wish to call it. It's just how it was set up. I'll bring a quote from TGR from the original OOC that I feel is important since this is basically an extension from the original RP.

QuoteI could have explained this better. *chuckles* Any characters, any universes welcome; it's all about the combat, folks. You can duel with tiddlywinks for pennies, or go at it with godlike powers for blood and glory.

The bolded text, atleast for me implies that this RP was more based on original conception that emphasis was placed on the telling portion the battles. I usually try to think about that when I'm forming up my replies, and think of the best combination of words to use to paint the picture of the situation. Something that really sucks the reader in, and brings them into fighter's view of what would seem a desperate situation, wrought with conflict, sacrifice, tension, and choices that have to be made for better or for worse. Beginning, middle, and end.

In the case of what's going on right now in IC, my character knows he can't afford to keep this fight going much longer. By design as an angel, he has been able to keep himself going after Cog's shockwave attack through healing just as Cog's character healed up his shoulder. Cog being the superior healer, will outlast my character given time, creating the tension. You know, and I know my character knows he has to do whatever he can to end the fight quickly, and he has devoted most of what he has left to achieving that end. Whether he succeeds or not (Or should I say, the final outcome), is dependent on the writers through the eyes of their characters, and the choices made through that perspective to reach that certain stage of a battle. Some battles will be landslide-slanted in a particular writers favor, but there is not always a clear cut winner to others, and when this stage is reached, I think there's obligation between the writers to make an agreement for an ending.

As for the ending to come, I've already made the decision, and am going to step into the backlight for the time being, which I will come up with later after this post. At the moment, I consider getting things right outside of the forums a bit more important since anything negative going on outside will parallel back to these boards in some shape or form. Letting go for awhile, is the decision I'm going with.

~Xeksue~
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Cogidubnus on December 06, 2007, 02:56:03 AM
Quote from: Xeksue on December 06, 2007, 02:31:03 AM
With things cooled off somewhat now, this'll be my last opinion on the subject.

By design, our characters can and will perform feats here that would be considered superhuman, supernatural, whatever you wish to call it. It's just how it was set up. I'll bring a quote from TGR from the original OOC that I feel is important since this is basically an extension from the original RP.

QuoteI could have explained this better. *chuckles* Any characters, any universes welcome; it's all about the combat, folks. You can duel with tiddlywinks for pennies, or go at it with godlike powers for blood and glory.

The bolded text, atleast for me implies that this RP was more based on original conception that emphasis was placed on the telling portion the battles. I usually try to think about that when I'm forming up my replies, and think of the best combination of words to use to paint the picture of the situation. Something that really sucks the reader in, and brings them into fighter's view of what would seem a desperate situation, wrought with conflict, sacrifice, tension, and choices that have to be made for better or for worse. Beginning, middle, and end.

In the case of what's going on right now in IC, my character knows he can't afford to keep this fight going much longer. By design as an angel, he has been able to keep himself going after Cog's shockwave attack through healing just as Cog's character healed up his shoulder. Cog being the superior healer, will outlast my character given time, creating the tension. You know, and I know my character knows he has to do whatever he can to end the fight quickly, and he has devoted most of what he has left to achieving that end. Whether he succeeds or not (Or should I say, the final outcome), is dependent on the writers through the eyes of their characters, and the choices made through that perspective to reach that certain stage of a battle. Some battles will be landslide-slanted in a particular writers favor, but there is not always a clear cut winner to others, and when this stage is reached, I think there's obligation between the writers to make an agreement for an ending.

As for the ending to come, I've already made the decision, and am going to step into the backlight for the time being, which I will come up with later after this post. At the moment, I consider getting things right outside of the forums a bit more important since anything negative going on outside will parallel back to these boards in some shape or form. Letting go for awhile, is the decision I'm going with.

~Xeksue~

It's not your strategy or your tactics that I'm commenting on, Xek. You can do what you wish, concerning that.

There is good combat and there is bad combat. Ideally, this should be modified physics - the ways things should be, rather than the way things are. At most, this is not cartoon physics - we follow the laws of physics irrespective of the humor of not. Case in point - I should consider whether or not Laertes could feasibly jump out of the way of an attack before writing that he does so, whether or not such action would be convenient or entertaining. This is a combat RP, true, and action is centered around combat - that doesn't mean that you can write anything, as long as it's combative and entertaining.

What we are commenting on is the convenience of some of Rip's capabilities. Your character sheet is very understated for the amount of speed that he possesses, and while it's true that characters can be superhuman, this is not the default. Risky, to use TGR's character, could not run so fast that she can defy gravity, nor be able to survive a long fall from lightning speeds uninjured.
If your character has an attribute, it should be in the character sheet - it is the point of character sheets.

Ultimately, whether or not you've done something like that is up to Boog. My suggestion is that you state what you character can do more clearly.
As well, perhaps I shouldn't dredge such a topic up again, but I think perhaps I should answer these posts now.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: nikename2 on December 06, 2007, 03:19:21 AM
When and if I come back I'll be sure to be a bit more descriptive with a more updated version of it, for now though, we'll just let this die.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on December 06, 2007, 02:06:25 PM
Cog finally says something and I'm away so all my points get made without me. Blast. Well, as stated, a more descriptive version when you return. "Faster" doesn't constitute the ability to break the sound barrier without so much as a running start.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: SpottedKitty on December 06, 2007, 02:32:17 PM
I've edited my profile for Brinald, upthread on this page. I'd forgotten he was originally written (in a story a few years ago) as virtually invulnerable and undefeatable. I was concentrating so much on writing up the Personality and History sections of the profile, I forgot all his combat dials were turned up to 11. Hopefully this version will make a fairer fight. Apologies for the glitch.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on December 06, 2007, 03:00:09 PM
Oooh, nice. Can't wait to see him IC, Spots.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Sunblink on December 06, 2007, 05:56:39 PM
Edging past the hellfire and flames.

Quote from: Cogidubnus on December 06, 2007, 01:03:09 AM
QuoteI think I'll back out of this one with my hat on, like I did in the old Circle.
Styg, I really don't think this is worth leaving the RP over. As the other (unwitting) person this drama involved, I would ask that you stay.

All this being said, I hope we can put this behind us, and move on from here. As for me, I'm not mad at anyone here, and I hope that we can all calm down a bit and play nice.

I think Cog's said what's on my mind. This is not something to leave the RP over. It's just something small and ridiculous and which should be left as an insignificant little speck in the back of everyone's heads. So, I'll ask that you not leave as well.

Anyway, letting this die.

To Spots, as always, a very interesting character. It'll be great to see you participating.

~Keaton the Black Jackal
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on December 06, 2007, 07:05:52 PM
Quote
He peered through the window to the pilot's seat,
I don't know if you caught this, but the dome that can seal the cockpit is actually solid metal; no windows. It was, however, specially forged to allow Karazkt's infravision to work through it. Even so, it isn't closed right now anyway, he almost always keeps it open. The only times it's closed is when it has to be, like when tunneling.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Stygian on December 06, 2007, 07:17:32 PM
Alright. I got the messages. No dropping the RPs. Eugh...

I wish to express my opinion though, that while this might have brought on because I'm a bit too 'abrasive', I still think that this became far too big a mess because some people just couldn't stand the hassle of having to deal with things. And actually, the way I see it the greater problem here was not the conflict that arose, but that one-sided and ill-considered ban. While the situation has, apparrently, solved itself, that particular action in my eyes seemed most arbitrary.

Still, I will apologize for my rashness. I do not take well to an arrogant or condescending tone, certainly not from people whom I believe have wronged, and I am aware that I am bad at really stepping down when openly told off by such. I still claim that I did not express any sort of hostile intentions to start with, but I also admit that it was a bad call to snap out, fangs and all, at Xek.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on December 06, 2007, 11:06:28 PM
The reason I've tried to go with these rules is that the mech is a mining one, and thus has things like drills and giant saws, all of which can't quite be used to simply injure...unless there is a way that I could use them so it not be so that I haven't thought of.

Also, can Siolen see in an absolutely no-light condition?
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Damaris on December 07, 2007, 12:27:15 AM
Your tone was what caused you to get your ban, Stygian.  You were rude, dismissive of the people in charge, and raised a simple issue into a flame war *when you weren't the one in charge of dealing with it*

The ban was neither arbitrary, ill-considered, or one-sided.  The ONLY reason you are back early was because two people spoke for you, and in this case their opinion mattered greatly.    If it wasn't for them, you'd be finishing your 48 hours.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Darkmoon on December 07, 2007, 12:29:34 AM
FYI, Rule VI (http://clockworkmansion.com/main.php?page=rules#rule06) specifically tells you not to gripe about admin decisions. Try to keep that in mind in the future.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on December 07, 2007, 07:11:45 PM
Anywho, Tech. He sees fairly well in low-light conditions, although absolutely no light would be trouble. As for the rules, they're fine.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Stygian on December 07, 2007, 07:47:49 PM
Quote from: Darkmoon on December 07, 2007, 12:29:34 AM
FYI, Rule VI (http://clockworkmansion.com/main.php?page=rules#rule06) specifically tells you not to gripe about admin decisions. Try to keep that in mind in the future.

I know, I know. That's why unfortunately I had to speak with llearch to forward my point to you instead. Come on, man! We're adults. Can't we talk like adults then?

Quote from: Damaris on December 07, 2007, 12:27:15 AM
Your tone was what caused you to get your ban, Stygian.  You were rude, dismissive of the people in charge, and raised a simple issue into a flame war *when you weren't the one in charge of dealing with it*

The ban was neither arbitrary, ill-considered, or one-sided.  The ONLY reason you are back early was because two people spoke for you, and in this case their opinion mattered greatly.    If it wasn't for them, you'd be finishing your 48 hours.

Sorry. I know that I should have really talked to Boog about it behind the stages instead, but I still think and claim that in this case it was as much Xeksue being arrogant and dismissive, why I reacted. And you call this a flame war? I am tempted to quote Amber with her E-Z Bake Oven comment.

It's just that it seems so much like certain people are being arrogant, throwing threats and punishment around, back-talking and stepping on each other's toes, when what you really ought to do is face the problem and solve it.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on December 07, 2007, 08:36:47 PM
Quote from: Boogeyman on December 07, 2007, 07:11:45 PM
Anywho, Tech. He sees fairly well in low-light conditions, although absolutely no light would be trouble. As for the rules, they're fine.
I thought so...Even though this is 'almost' a fight to the death, it is still for the heck of it, and not for keeps or honor or anything like that. The ideal terrain for Karazkt would be his home, underground. Deep underground. There would be no light at all, and the pressure and temperature would be rather high. Add in Karazkt's natual underground abilities (and his tunneling mech), and the odds are stacked heavily for him. So, we won't fight there.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on December 08, 2007, 08:06:18 PM
Quote
Siolen rushed the mech as soon as Karazkt finished his sentence, leaping and kicking off from the canyon wall to try and grab onto the machine's upper body.
Uh, how big is Siolen?
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on December 08, 2007, 08:08:59 PM
Roughly human sized. It's not like he's trying to arm wrestle the mech, just grab onto it where he can climb around and hit something important.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Angel on December 09, 2007, 05:50:59 PM
Erm. I've got a character who I'd love to put in, this but she has two very big problems: 1) She was first used in a friend's RP, and 2) she suffers from narcolepsy, due to my needing to leave the RP early very often. If I edit her enough, could I use her?

Also, I think I'd better put in a little explanation about Sylvie's hypnosis powers, in case she needs to use them again later. Her hypnosis spell only works to a certain degree. She could convince you to do something simple, like step backward into a trap, but she can't force anyone to do anything too extreme (so if she said "Kill yourself," her victim could resist it). She's not that powerful with enchanting magic yet. To do something that advanced, she'd need to trick you somehow, or be working with something slower than a sentient being.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Stygian on December 09, 2007, 06:03:15 PM
Quote from: Black_angel on December 09, 2007, 05:50:59 PM
Erm. I've got a character who I'd love to put in, this but she has two very big problems: 1) She was first used in a friend's RP, and 2) she suffers from narcolepsy, due to my needing to leave the RP early very often. If I edit her enough, could I use her?

Also, I think I'd better put in a little explanation about Sylvie's hypnosis powers, in case she needs to use them again later. Her hypnosis spell only works to a certain degree. She could convince you to do something simple, like step backward into a trap, but she can't force anyone to do anything too extreme (so if she said "Kill yourself," her victim could resist it). She's not that powerful with enchanting magic yet. To do something that advanced, she'd need to trick you somehow, or be working with something slower than a sentient being.

I think that would be most nice to see, Angel. I still think that perhaps you should get in some more and longer posts if you are hoping on this though. Look through some examples, and I'm sure you'll do just fine.

And I presume that this hypnosis magic is not designed to, and indeed will not, work on computers or mechanical beings?
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on December 09, 2007, 06:04:28 PM
Quote from: Black_angel on December 09, 2007, 05:50:59 PM
Erm. I've got a character who I'd love to put in, this but she has two very big problems: 1) She was first used in a friend's RP, and 2) she suffers from narcolepsy, due to my needing to leave the RP early very often. If I edit her enough, could I use her?

Even though it's not my decision, nor my place to speak, I personally don't see how either of these things are a problem. 1) The Honor Circle is deliberately made for out-of-canon continuity, so a charcater can be from anywhere. That's how we have Ronin as the Xenomorph Queen. 2) Falls alseep all the time... :giggle Amusing, but I don't see how that would be a problem, per se...

But, this is Boog's ground, and decision. I just added my input.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Angel on December 09, 2007, 06:08:05 PM
Quote from: Stygian on December 09, 2007, 06:03:15 PM

I think that would be most nice to see, Angel. I still think that perhaps you should get in some more and longer posts if you are hoping on this though. Look through some examples, and I'm sure you'll do just fine.

And I presume that this hypnosis magic is not designed to, and indeed will not, work on computers or mechanical beings?

Thanks. My short posts are partially due to my being stuck in a battle, but your advice is, as always, appreciated.

And no, it's not. Where Sylvie comes from, the closest thing you can find to a mechanical being is a golem.

Quote from: techmaster-glitch on December 09, 2007, 06:04:28 PM
Falls alseep all the time... :giggle Amusing, but I don't see how that would be a problem, per se...

Well, think about it. Wouldn't that be the best excuse ever for quitting a fight? Not that she's the type to do that, but still. In the RP, her sleep spells were GM-controlled. Lemme tell ya, it was pretty good stuff. One time, when I had to leave, she had jsut taken a sip of beer. Scott had her collapse on the counter, and then made the bartender lean over and ask her friend if she was really that big a lightweight.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on December 09, 2007, 06:47:02 PM
She'll be fine, Angel. We could use the variety and, as for the whole narcoleptic thing, not a problem. You don't have to leave it in if you don't want to, but it'd be funny to see it played in a combat oriented RP  :P
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: TheGreyRonin on December 09, 2007, 10:04:53 PM
*ahem* Risky is actually still in the ladies' room. I knew I was going to be marginally able to keep up for a few days, but didn't expect it to stretch quite this long.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Stygian on December 09, 2007, 10:10:15 PM
Agh! Sorry. That mistake will be rectified at once.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Angel on December 13, 2007, 03:58:50 PM
Alll righty! Here she is in all her glory - my next character, to be introduced as soon as Sylvie's fight is over!

Name: Danielle Adrienne Sanders
Nicknames: Dani, Dan, "Sleeping Beauty"
Age: 25
Species: Human (Red)
Family and Associations: Mostly unknown, though it's known she has two younger brothers and her parents are alive; her only other associates are the people she befriended at her current workplace
Place of Origin: Northern Hemisphere; Rustburg

Physical Description: Dani is a child of the Chaos layline of magic, part of a group of humans more commonly known as "Reds."* She has long, fire-engine red hair that reaches to the small of her back. She usually ties it up in a high ponytail. Her eyes are roughly the color of brick dust, and she has a young-looking face that looks like it smiles a lot. She's about 5'6" and has an athletic build. Her oddest feature besides her eyes is three red, almost tribal-looking marks on her face. The only way to describe them is that it looks as if someone shaved her head and carved three curved slash-marks on her: one starting just over her left eyebrow and ending on the middle right part of her scalp, one starting just behind her right ear and ending at her jawbone, and the last one curving across her left cheek and ending at the left side of her neck. (It should be noted that many Reds have markings on their faces like these.)

Clothing:
Her favored outfit is a royal blue tunic over slate-colored mid-calf leggings, tied off with a black belt. Her typical footwear is a pair of gray sandals.

Dueling Info: Dani should be able to use Chaos magic, but one of the defining traits of this branch of magic is that very few people know how to control it. Like many Reds, Dani has no idea how to activate her inborn power. Because of this slight setback, her primary weapon is a long polearm resembling a naginata, only with a slightly wider blade. Her specialties are armed combat and hand-to-hand.

Her main weakness is something worth noting:  Dani is a narcoleptic. Like many others with this condition, she sometimes has cataplexy (temporary paralysis) when she falls into a sleep spell. If she was dreaming, she wakes up very disoriented and scared. The only other weakness she has is her own fiery temper.

Personality: Dani is rather cocky about her abilities and strength. She, like almost every other Red in history, has a very histrionic temperament, prone to sudden mood swings. A good way to describe her would be to turn Jack Nicholson in The Shining into a young, strong woman. Her main emotion seems to be sadistic glee, but anyone could tell you that this is also her way of expressing anger. Reds are extremely feared in normal society, because of their power and violence, and Dani's aware of this. Anyone who mocks her race regrets it, though, so she doesn't have much to worry about from racists.

History: Dani's history is mostly unknown, as she doesn't really have that many close friends, and even her close friends don't know that much about her. It's known that she grew up in a little town called Rustburg, where the end of the Chaos layline is found. She seems to have been hired to many guard positions in her life, partly because she's good at it, and partly out of a joke among those who don't know her too well (a narcoleptic guard is apparently a funny idea). But she's turned out to do pretty well at these positions. Her current job is at the Diekan-Duria Correctional Facility, where she works as a prison guard.



*The species name is incidental. Not every species in the RP is called after a color. And if I hear so much as ONE Christmas joke about Dani and Sylvie, I'll run a bowstring through the offender's teeth till they need braces for the next ten years.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: llearch n'n'daCorna on December 13, 2007, 04:28:42 PM
Awww. I haven't got my char in there, so I can't make Christmas jokes. :-/
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: TheGreyRonin on December 13, 2007, 10:42:13 PM
Oh Boooogeyman! Since the duels are lasting a bit on average, any chance of getting another Circle or three? Pretty please?
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: lucas marcone on December 13, 2007, 11:43:07 PM
man soon as this duel is over i gotta go through the IC and findout who all entered since Ian went in and what everyone is doing at the moment....and i gotta put all your characters down on paper so i can refer to them at a glance.....not hard work but it'll be tedious.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on December 14, 2007, 12:37:48 AM
I'm just "the cloaked hunchback"(will change once he fights) and "the bug in the mech" ;)
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on December 14, 2007, 08:51:50 PM
Quote
going between the constructs legs to the wall behind it, climbing for the open space at the top of the canyon. He spat a few blasts of tar behind him, to keep the device at bay.
Boog, I'm clear on the other side of the corridor. You have to traverse a good distance to get to me.
Plus, I repeatedly said in the profile that the legs of the mech are 'short and stubby'. You can't walk under or between, them, really, you'd have to crawl.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on December 14, 2007, 08:54:26 PM
Ah! My apologies, the distance wasn't clear to me and the mech I pictured was of mildly different stature. I'll edit.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: lucas marcone on December 17, 2007, 06:53:42 PM
Quote from: lucas marcone on December 13, 2007, 11:43:07 PM
man soon as this duel is over i gotta go through the IC and findout who all entered since Ian went in and what everyone is doing at the moment....and i gotta put all your characters down on paper so i can refer to them at a glance.....not hard work but it'll be tedious.

done. ill post tomarrow.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Stygian on December 20, 2007, 09:39:21 PM
So, I'll be gone after tomorrow. I'll think of some way to have Styg and Sahlena exit smoothly. And if not, well... then I think I'll just leave it be for the seventeen days I'll be away.
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: lucas marcone on December 21, 2007, 09:17:42 PM
seventeem days of drinking? sabastian's gonna be perty shit faced
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: techmaster-glitch on January 03, 2008, 06:44:45 PM
*whistles*
Is it just me, or have things here slowed down quite a bit? Or is that just 'cuz of the holidays? They are mostly over now, I think...
Title: Re: Honor Circle Returns! (OOC, sign ups, all that good stuff)
Post by: Boog on January 03, 2008, 09:11:11 PM
Not for everyone Tech, and there's still recovery from them. The major posters have slowed down a tad, and I've been busy. Been working on that, my appologies for the inconvenience.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on January 07, 2008, 03:21:15 PM
Hey Boogey, since the rest of the Haunted Ballroom is going through a tidy-up, can we get an index of all players and their chars in the first post? People have repeatedly said it's difficult to keep track of everyone and their profiles, so it would be very much helpful in this RP.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Stygian on January 11, 2008, 03:32:04 PM
You know, I might be alone about this but... I wonder whether if I've done something wrong and whether if the IC thread will ever pick up speed again.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Angel on January 11, 2008, 04:18:22 PM
Well, the others are trying, even if they are a bit busy. As for me, I'm just trying to figure out how Dani would respond to that kind of question...
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on January 11, 2008, 07:12:47 PM
I'm just waiting to see if Boogey is gonna escape Karazkt's mech grabbing him from underground :B
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on January 20, 2008, 07:11:01 PM
Quote
at the exposed pistons and gears that had initially attracted his gaze to the point
Just a minor note, Boogey, but as this is a mech that's designed for deep-core tunneling, not much is going to be visibly exposed. Everything's armored, even the joints are protected with interlocking plates. This is to keep out large chunks of solid rock, since that is pretty much all you will find deep underground, dirt not so much. That's actually why your tar works; it seeps through the plates and into the inner mechanisms. But the actual workings are not visibly exposed.


Also, are you going to make a player character index? That would be wonderfully useful.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Boog on January 20, 2008, 07:33:39 PM
Mm, what you describe's close enough for Siolen's purposes. As for an index... I might at some point, but most certainly not today.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Angel on January 22, 2008, 01:56:17 PM
Just making sure of something: I never said Sylvie brought her staff with her, so would it be considered god-moding if I said that she had grabbed it before she left the bar?
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Boog on January 22, 2008, 06:05:00 PM
I've no problems with this; unless it would go against what the fighters agreed to I'd say it's pretty much to be expected that they'd bring their weapons.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on January 31, 2008, 10:48:07 PM
BTW Keaton, my char may have 'challenged' you, but he's certainly not going to call it in yet, so don't worry too much about it. You will almost certainly have time for this battle and probably one or two more.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on February 16, 2008, 08:26:10 PM
Okay. All tagged challenge slips dropped. For clarity, the peeps who have recieved one are:
Keaton/Keaton
Laertes/Cogidubnus
Rip/Xeksue
Mel Icewing/Mel Dragonkitty
Siolen/Boogeyman


And yes, all challenges are going to be called in simultaneously. What? Five at once? Yes, you read that right...I'm planning something special >:3 Ok, it's not really that special, but it will be quite different. No, I won't elaborate at this time (unless Boogey demands it...I hope he won't :B), but if you look at all the chars (including mine), you may notice that they all have something in common...
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Boog on February 16, 2008, 08:39:59 PM
I'm not certain if I'm going to be allowing fights of over two people at once as of yet, let alone five on one. You are definitely gonna have to clarify, although it can be over PM.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Sunblink on February 17, 2008, 04:42:59 PM
What's this? Oh yeah, a new character. I've been dying to use this guy for a while...

Name: Dekuyaketh
Nickname(s): The Ruiner, Deku, Dekuya, Dekuya-kitty, David, Dek
Age: Somewhere in his early thirties or something equally mundane (32)
Species: Maine Coon-turned-Manticore
Family and Association(s): Mother  (Andrea Joan Andross); Father (Setebos "Seth" Kouamaeve Andross – estranged from Dekuyaketh by his own volition; Seth sincerely believes that his son is dead). Associated with the Grand Order of Jack the Ripper, member of the Malebolge Guard Unit XVII for twelve years
Place of Origin: Planet Etakor; born in the Monolith Ring Summit, Rosetta Stone. He now resides in the Demonic Realm

Physical Description
Height: 7'1"
Weight: 290 lbs (340 lbs when equipped with Gyges)
Build: Extremely fit, compact, and strong in build, but with an embarrassingly (to him) androgynous edge. Broad-shouldered
Eyes: (Right) A piercing and almost untarnished gold, his slit-shaped pupil outlined with a thin ring of equally bright amber; (Left) The left side of his head sports two eyes, one of which is identical to his opposite eye, while its companion is what appears to be a mechanical replacement, an amazingly intricate duplicate, engraved with elaborate hieroglyphs and sporting a small, opalescent ruby centered in the eye-shaped formation of intaglio designs
Hair: Very long and surprisingly feminine, reaching to about the middle of his back, although he often ties it back into a braid so it doesn't interfere with his style of combat. Like his base fur color, his hair is a velvety ebony, although the tips of each individual strand of hair are colored a striking blood red. Other streaks of blood red variegate his hair or the fur around his shoulders, which is slightly ruffled
Fur Coloration: Deep black, that monochromatic hue occasionally disrupted by a pattern of blood-imbued crimson in the form of slash-shaped crescents bifurcating his eyes and abstract, jagged bends of carmine resting on his thighs and a pair of stripes descending the lengths of his ears. Tangled patterns of sanguine are scrawled along his back, disrupted by splatters of darker red, as though someone had begun a painting worthy of a masterpiece on his back but decided to splash a bucket of blood atop the jumble. Similar patterns mark his feet and calves, like the demented paintings of a frantically-clawing madman before his demise. Behind his hair, nestled on the back of Dekuyaketh's neck, is a perfectly symmetric splash of sacrosanct white, vaguely resembling a stylized bird, or a pair of extended wings
Distinguishing features: Despite his Demonic moniker as a Manticore, Dekuyaketh does not literally or explicitly resemble his namesake. Since he was once a Maine Coon, Dekuyaketh shares some of his species' characteristics, being mostly feline in nature, even if some attributes hint toward some canine blood on his father's side. First and foremost, despite his mutations and macabre appearance, Dekuyaketh is strikingly handsome, enigmatically waltzing across the fine line between outright androgyny and darkened beauty, even when his features are commonly fixated in a sullen scowl. His body is well-chiseled and his black-furred skin is taut over his compact and sinewy muscles, which are hard and powerful from constant exertion and exercise.

Dekuyaketh's ears are oddly slanted and elongated, and slightly tufted, and his muzzle slightly longer than the average Maine Coon. Rows upon rows of teeth in Dekuyaketh's mouth are as sharp as daggers, almost reminiscent of a canine's, and perfectly pristine in their pearly-white glow. Behind his ears are a razor-sharp set of horns, seemingly crafted out of obsidian, their lengths adorned with lethal barbs. Another, diminutive pair of horns rest at the very top of Dekuyaketh's forehead, small enough to be concealed by the long locks of his hair, while three, extremely small thorns trail down the back of his neck. Dekuyaketh's claws are equally sharp and of the same obsidian, opaque hue as his horns, though their tips are dyed blood red, as are the talons of his feet. Immense, crimson wings extend from Dekuyaketh's back, leathery and membranous, their top joints possessing sickle-shaped, flexible claws with black-red nails.

Dekuyaketh's tail is perhaps the reason he is referred to as a Manticore. his tail, at the root, is scruffy and partially covered in heavy layers of fur, but the coat abruptly ends a little further down the root. The rest of Dekuyaketh's tail is composed from segmented chitin, leading up to an enormous, serrated stinger protruding from the end of his scorpion-like tail. Just beneath the stinger, resting on the side of the end of his tail, is a round, blood-red gemstone, its sleek and perfectly unmarred surface seemingly a melting mixture of different shades of twisting red. Since Dekuyaketh unfortunately has some very personal scars so, he wears clothes, normally very clean-pressed and uncharacteristically neat outfits in dark colors. His favorite choice of attire is a black jacket and black dress pants, with a red button-down shirt. A matching black tie is normally optional. Notably, one possession he is never without is a silver, ornate ring looped onto a thin length of chain hanging around his neck, normally secreted beneath his shirt.

Dueling Info
Abilities: Control over electricity and energy; super-strength; regeneration; flight; general unarmed combat abilities; Demonic lineage; above-average endurance, reflexes, and speed; slight metamorphosis abilities (irrelevant to battle; allows him to adopt the form he once possessed as a Mortal for the sake of subterfuge, or selectively conceal his Demonic features, such as his wings or horns)

Strengths: Dekuyaketh cannot die.

Well, that is perhaps too extreme. Rather, Dekuyaketh can die, but death is not permanent for one who has already sold his soul. This also applies to injuries, as, with enough time, Dekuyaketh can steadily repair almost anything from a gash to a missing organ to an absent limb. As an extension to this ability, Dekuyaketh has unnaturally high endurance, being able to resist injuries which would normally debilitate a normal person (such as losing a leg or arm). However, this extensive regeneration ability, both in death and for injuries, still has its limitations (more information in Weaknesses), and is most effective when Dekuyaketh is relaxing, as it allows the energy in his body to swell and pervade. This same energy can be unleashed in the form of electricity and concentrated blasts of fiery, lightning-laced energy from various points from Dekuyaketh's body, most particularly Gyges, his opposite hand, and his tail. Using perfect thought ambidexterity and concentration, Dekuyaketh can control almost every aspect of this hellish lightning and energy, focusing them to heightened degrees and releasing them in countless variations and extremities.

Dekuyaketh's abilities in lightning and energy are truly explosive, especially if he is given an opportunity to concentrate. To an extent, he even has some control over light, since a great deal of those powers involves illumination and graphic intensity. When curbing his abilities to a less outrageous extent, Dekuyaketh can even utilize his energy-culmination strengths to brighten his surroundings. Through the powers of his mechanical eye, Dekuyaketh, if he closes all eyes but that one and focuses deeply, can pinpoint the location of someone in hiding by tracing their magical signature. Some people do not possess these magical signatures (through extensive concealment; this often goes hand-in-hand with guarding one's thoughts with mind-shields and making them impenetrable), and sometimes circumstances or the environments (such as pitch-blackness) disable Dekuyaketh's tracking skills.

This can perhaps be attributed to his Demonic state or his feline lineage, but Dekuyaketh has enhanced strength, speed, and reflexes far above that of an everyday human being. Due to the fact he does not use a (technical) weapon, Dekuyaketh has thorough experience in the art of unarmed combat and knows how to exploit his abnormal flexibility, speed, and strength to the letter. Gyges endows Dekuyaketh with immense strength, making him capable of easily breaking an ordinary person's body into pieces – or perhaps one of a stronger species, if he was given the opportunity. Gyges's structure and hide makes it almost impossible to break, twist, or generally infiltrate. Lurking behind Dekuyaketh's intimidating demeanor is an intelligent mind, one commanding, powerful, and bestowed with the ability to calculate its way through many a situation.

Weaknesses: The primary weakness of a Demon lies in his or her wings, and Dekuyaketh is no exception. If his wings are somehow damaged, the pain is severely exacerbated and even exaggerated from what could be considered normal. If, heaven forbid, someone breaks Dekuyaketh's wings or rips them from his body, the pain is excruciating, and not only will he lose his ability to become airborne, there is a possibility he will be so overwhelmed with agony that he will pass out, or lose concentration for an extended period of time. Another downside is that Dekuyaketh cannot remain airborne if one or both of his wings are scathed extensively or in a vital area (even if the damage is insignificant), so if he is shot down from the sky, he will plummet like a boulder, and will be unable to take off until he regenerates.

Another weakness is that, with the Gyges and his electricity-oriented powers, Dekuyaketh cannot be submerged in water. Gyges automatically shuts off and seals itself over if he enters any water, making him incapable of using Gyges's electricity-conducting powers underwater. Using electricity-based powers even otherwise, through channeling it in a different source (such as Dekuyaketh's tail or his opposite claw), is dangerous and not recommended, as there is a possibility Dekuyaketh will electrocute himself. Although Dekuyaketh can regenerate even after he is ostensibly killed, the process is very lengthy. Restoring minor cuts and injuries takes a miniscule amount of time if he is put in a state of hibernation or is relaxing, but if something more extreme, such as a limb, is removed, it could take days for the lost appendage to regrow (that is, without the assistance of healing magic or a doctor specializing in such practice).

In the case that Gyges is removed forcibly, it cannot be regenerated, and will need to be reattached with either the aid of Jack the Ripper, or one of his subordinate doctors. Since it is linked to Dekuyaketh, it will sometimes teleport back to him, or to the safety of Jack the Ripper, if its existence is threatened (such as being torn off of Dekuyaketh and being thrown into the water or down a ravine). Dekuyaketh can detach the nerve endings and wires linked to his body with a series of thoughts, but if they are severed or disconnected through brutal means, slicing through the scrupulous mechanics would cause Dekuyaketh a great deal of agony. Even though Dekuyaketh can survive conditions which normal beings would easily perish from, if his head is removed or he is overwhelmed, he will be effectively "killed." If this happens, the process to regenerate a new body normally takes a few days to two weeks, depending on how severe the damage and mutilation to Dekuyaketh's body was before his actual expiration. Since escalating Dekuyaketh's electricity or energy-harnessing abilities relies on concentration, if he cannot thoroughly focus, he cannot build the collecting energy to an adequate or ferocious extent, and often these attacks will backfire.

Finally, Dekuyaketh's most oppressive weakness is his dependence on his mind-shields. Those shields, while they leave him impervious to most inexperienced mind-readers, can suffer from particular adverse side effects if provoked too critically. Even worse is if one manages to jostle the mind-shields to an extent some of the repairs come unraveled – this will often send Dekuyaketh flying into a furious and exacerbated reaction, ranging from a breakdown to absolute insanity. Like the rest of him, Dekuyaketh's mind-shields gradually begin to reassemble themselves if they are punctured or dismantled, but if he's stripped of all available mental defenses, he will need the cooperation of another. Jack the Ripper is the one who put the mind-shields in place, so he is the only one with the ability to perfectly rebuild Dekuyaketh's protection, but a temporary mind-shield often works to keep Dekuyaketh from spiraling too out of control. Dekuyaketh himself has some experience in mind-shields, but he cannot use the appropriate spells on himself. Dekuyaketh is also extremely claustrophobic and becomes panicked in tight, closed environments.

Weaponry:
Dekuyaketh practices a unique form of combat known as the Malebolge Hellmarch, a technique limited to those who have served under Jack the Ripper. Furthermore, Dekuyaketh is a practitioner of an even more esoteric style branched off of its origin battle style, the Hecatonchire style, which is specific to his particular weapon. The Malebolge Hellmarch is distinguished through its upright and defensive posture, something Dekuyaketh greatly benefits from with his broad-shouldered build and immense height.
Gyges: The Gyges is one of many of Jack the Ripper's insane creations, an articulated arm-shaped apparatus that, through sophisticated networks of wires and nerve endings, can be linked to a person's body and operate perfectly as a substitute for a normal arm. Gyges is a twisted caricature of an ordinary arm, regardless, and, like its owner, is not only wicked and frightening in its countenance, but strangely beautiful due to the brilliance of its design and engineering.
Obviously, Gyges is constructed to resemble an ordinary arm and therefore shares similar anatomy. Despite its function, it is not disguised as anything innocuous – everything about it is jagged, horrific, as though it was painstakingly carved out of chitin and built around the meticulous skeletal structure lurking beneath the plate. Gyges's hand is abnormally large and sports four distinctly sharp, curved appendages which serve as digits, all of which, despite their bulky size, work meticulously and are capable of manipulating small objects with some experience. Gyges's forearm is protected by a giant shell of chitinous material, the same nigh-impenetrable substance the rest of the artificial limb is made out of. Around the plating defending the forearm are impossibly thin and intricate engravings of hieroglyphics, revolving around the giant, red gemstone sitting just below the center of the forearm's shield. Another, smaller gemstone is connected by a lithe line of carvings to the larger one, and pulsates consistently with energy.
The shoulder-plate is equally jagged and intricate, bedecked with another, tear-shaped gemstone similar to the two on the forearm of Gyges. Surprisingly, these gemstones and hieroglyphs serve a far greater purpose than mere decoration. They are responsible for channeling and harnessing Dekuyaketh's electricity and energy-based powers, the hieroglyphs containing the energy and easily allowing it to flow into the gemstones, where those precious stones serve as conductors for the intense magical energy. Through this concentrated energy, Dekuyaketh can unleash great storms of electricity and power.
Gyges's appearance reflects Dekuyaketh's behavior. When dormant, the hieroglyphic carvings remain a dull black, but the gemstones still maintain a certain luminosity to them. While preparing and unleashing energy and electricity, the hieroglyphs are illuminated with a fierce red energy, as are the gemstones, and the glow intensifies when Dekuyaketh concentrates deeper, or as he focuses on stronger attacks. If Dekuyaketh is struck unconscious or killed, Gyges's gemstones will lose their luster and deactivate, along with the rest of the arm, which systematically permeates the carvings and gemstones with dull black as the internal light extinguishes. It also responds to Dekuyaketh's rage, the energy in Gyges's gemstones flaring as his anger escalates.


A picture of the Gyges, shoulder-plate excluded (http://i116.photobucket.com/albums/o15/Keaton_Mask/Scan-DekuyamonsArmPreview.jpg)

The Gyges has numerous other variations, some of which are prototypes and still being experimented with. The Demi, as an example, is a perfect, compact construct of Dekuyaketh's organic arm, and is often used when Dekuyaketh is relaxing at home. Replacing Gyges and exchanging it with another arm-prototype is a lengthy and tedious process, and often requires the assistance of another.

Personality: In spite of his handsome appearance, Dekuyaketh is a miserable curmudgeon. While undeniably brilliant, cunning, and in possession of a biting wit, he is a vicious character, thriving off of other peoples' suffering in order to sustain his own, fluctuating ego. In order to do this, he has no compunctions with stripping away others' weaknesses and openly mocking them for it, especially if he feels he is superior to his aforementioned victims. Since Dekuyaketh is incredibly misanthropic and despises almost everyone who clashes with him the slightest, or even looks at him the wrong way, this list is bizarrely long, and possibly increasing as Dekuyaketh continues to wallow in his bitterness.

Oddly enough, Dekuyaketh is aware of his attitude, and doesn't even attempt to justify it at times to other people. He finds that his reasoning and logic is too complex for some imbecile to understand, as he illustrates through his ruthless belittlement and near-infinite collection of sarcastic insults. At times he contradicts himself with his complicated and often irrational reasoning, perhaps revealing that even he, someone who hides his psychology behind a barbed exterior or dangles it tantalizingly in front of the suicidally curious, doesn't even understand how his mind works. Dekuyaketh loathes intimacy, touch, and relationships, finding it repulsive and horrific, yet at the same time he craves it, and while he claims to hate almost everyone, he demands attention and companionship. And while he hates manipulation, he manipulates others himself, often by testing their limitations, loyalties, and boundaries by experimentally orchestrating a vast, elaborate game of emotional tug-of-war.

If Dekuyaketh finds something that intrigues him that steps outside of his confined little world, he will latch onto and ruminate over this illusion over and over again. Because Dekuyaketh is highly aware of the fact he hates where he is and hates who he is, and that he desperately wants some glimpse of light in his life to alleviate the darkness and fix everything for him. Because of this, he has a strange fascination and adoration, yet contempt for things he considers beautiful, and loves the arts, music, and anything else which soothes him. Dekuyaketh's mind, although it has been hammered back into place and repaired with spit and tape after he was thrown off the precipice of limitation, still exhibits signs of instability. For one, there is the fact he kills without any visible signs of remorse or sympathy – it comes as a comfort to him, almost therapeutic. Second, there is his convoluted and often unstable thought and emotional patterns.

Dekuyaketh loathes weakness, and therefore adores preying and picking upon any form of reliance, dependability, or anything else he perceives as weak or pathetic. He has an obsessive need to maintain dominance in every situation, perhaps out of animalistic fear that he will be stripped bare of any protection and be made vulnerable, and therefore refuses to prostrate himself before anyone willingly. Dekuyaketh, in spite of his composed state, has a wicked temper, and lashes out viciously when provoked, even resorting to violence easily. Yet despite his idiosyncrasies, Dekuyaketh is not without his soft spots, as hard as they are to get to. But those who are surprisingly close to him have seen that there is a method behind the madness, and a rose among the thorns, with the potential to grow, if it wasn't smashed into such an oppressive atmosphere.

History: Nobody but a select few people really know, and those select few people know better than to go about distributing the private information Dekuyaketh obsessively tries to conceal. All that is known is that Dekuyaketh was once a man named David Andross, who, at one point, driven to the brink of insanity and pushed ruthlessly into absolute devastation by a most horrendous series of events, transforming him into a barbaric animal. As he was frantically meditating over the consequences of a grievous murder he had committed amidst his madness,  he was approached by Leibe, the strongest subordinate among Jack the Ripper's involuntary followers and the leader of the Ninth Circle, a group of the most powerful and skilled Manticores in the Malebolge, who extended an offer to him. Dekuyaketh agreed, and was drawn into the Demonic Realm, where he was introduced to Jack the Ripper, a malicious Manticore dictator who ruled his citadel, the Malebolge, and the surrounding kingdom with an iron fist.

Through his manipulation, schemes, and promises of sanctuary and sanity, Jack the Ripper deceived Dekuyaketh into selling his soul, plunging him among the damned. In exchange, he kept true to his promise and repaired Dekuyaketh's mind, although it was an imperfect procedure. He had not fixed Dekuyaketh, but shunted everything back into place with a labyrinthine system of mind-shields and blocks, hiding unstable memories behind mental veils and dragging out ones which had been forgotten. While Dekuyaketh is technically sane, he is not stable, and not happy or safe. His sanity is tethered to those mind-shields and Jack the Ripper's orchestrations, but by the time he realized his manipulation, he realized there was nothing more he could do. Dekuyaketh is indefinitely enslaved to Jack the Ripper and kills whoever he wants killed, destroys whatever he wants destroyed, and is gradually helping him in his conquest of the Demonic Realm, while at the same time perusing the Mortal Plane for Jack's intents and purposes.

Trivia:
-   Dekuyaketh's theme song is "Roar! (Cloverfield Overture)," which was composed by Michael Giacchino for the end credits in the movie Cloverfield.
-   Despite his ostensible disdain for religion, Dekuyaketh is often seen wearing a silvery cross atop his frequent selections in attire besides the mysterious ring-necklace. He claims this is because he has a penchant for jewelry, this claim bolstered by the earring ornamenting his right lobe. He outright refuses to wear anything gold, behavior similar to Richard Ramirez, the infamous "Night Stalker." As for the ring on the chain he always wears, it's best to leave that alone. If one tries to steal it, Dekuyaketh will fly into a rage.
-   Dekuyaketh is a compulsive smoker, yet he hypocritically despises those who excessively smoke, mostly for his own personal reasons. This is behavior unconsciously reflected of another, loathsome individual in Dekuyaketh's life. It calms him down, and it suffices as a relative outlet for stress and the urge to drink.
-   Dekuyaketh's attitude is slightly based off of Dr. Gregory House (http://en.wikipedia.org/wiki/Dr._Gregory_House), from the TV Show House, M.D., and the antihero of the book Catcher in the Rye, Holden Caulfield (http://en.wikipedia.org/wiki/Holden_Caulfield). 
-   Dekuyaketh cannot drink extremely alcoholic beverages. They have an adverse side effect on his mind-shields, so he has been explicitly forbidden from drinking.
-   Dekuyaketh possesses a small amount of knowledge regarding medicine and surgery, but not enough to effectively practice the work of experienced and professional doctors.
-   As far as Manticores go, Dekuyaketh is actually quite diminutive. This irritates him to no end.
-   Because Dekuyaketh was bestowed with Demonic powers when he was twenty, his aging has been halted at that stage. Regardless of how old he is, he will always look the same as he did, maturity-wise. It can be assumed that Dekuyaketh has near-immortality when it comes to aging, similar to his ability to regenerate.
-   Dekuyaketh used to be a Digimon character before he was modified and his universe reworked to fit an original setting.
- Dekuyaketh has a very powerful singing voice.

For Boog's appraisal. If he needs toning down, or something, just let me know and I'll fix it.

~Keaton the Black Jackal
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on February 17, 2008, 05:07:49 PM
   Heh. Keats, you just put up another character that qualifies for the criteria of the event my char is planning :B. If your guy passes judgement (likely) and Boog okay's what I sent to him (I hope, if he doesn't, I'll have to go back and remove all the invitations, and you'll have to edit to make IC Keaton forget hers...) I'm going to have to drop an invitation for this guy, too.
   This will create the slightly detrimental problem of you having two characters in the same battle, but I'm sure that can be worked around.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Boog on February 18, 2008, 11:19:57 AM
Howsabout we NOT invite two characters with the same player. It seems like what would be colloquially referred to as a Bloody Inconvenience at minimum.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on February 18, 2008, 12:31:08 PM
Quote from: Boogeyman on February 18, 2008, 11:19:57 AM
Howsabout we NOT invite two characters with the same player. It seems like what would be colloquially referred to as a Bloody Inconvenience at minimum.
Ok, ok, ok. Sheesh.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on February 21, 2008, 07:10:24 AM
Cog,

According to wikipedia, 125k astronomical units is about 1.8 - 2 light years.

So a couple hundred thousand is probably pretty close, as stellar distances go. ;-]

(just in case anyone else was wondering...)
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Cogidubnus on February 21, 2008, 10:02:24 AM
Quote from: llearch n'n'daCorna on February 21, 2008, 07:10:24 AM
Cog,

According to wikipedia, 125k astronomical units is about 1.8 - 2 light years.

So a couple hundred thousand is probably pretty close, as stellar distances go. ;-]

(just in case anyone else was wondering...)

Indeed.

Of course, considering where they are, they could be an infinite distance away, or no distance away at all. But then, Giles isn't a dimensional physicist. :3
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Boog on February 24, 2008, 12:51:50 PM
Dropping two more characters into this, on a "cuz I can" basis. Besides, I need someone a bit more developed than Siolen and Boog.

Name: Richard Trochoufski
Nickname(s): Dead Jazz Man, Reggie, Smiles, Ohfuckit'scomingrightforus
Age: 27
Species: Zombie, formerly human
Family and Association(s): Marya Zyrlomi (adoptive older sister), "Grandad" Zyrlomi (Adoptive father), David Trochoufski (Biological father), Tyrannus Deverdele (Friend), Penelope Doben (friend)
Place of Origin: A City-state called Redland in a world that, for the sake of distinction, we shall call Mythlokkos

Physical Description:
6'1" in height, thin build with broad shoulders.
Hair is a wispy, wavy mane of white.
Eyes look as though they were once blue, are now simply very pale.
Skin is gray, and in places missing altogether. Noticeable wounds include missing patches of skin on both forearms, and on some of the right pectoral muscle. The left arm is held on with thick stitches, another row of which can be found around his torso and on his bad leg. There's a line of medical staples down the back of his neck, a spear wound that goes through his ribs to the left and continues through his back, and much of the lower half of his face and his voicebox are both decimated by rot, to the point that his mouth is a bare-jawboned grin. There are also missing patches on his left eyebrow and forehead.
Richard wears Jeans, sneakers, and a t-shirt that says "smile or die" underneath a manically grinning upside-down smiley face.

Dueling info (combat strengths, weaknesses, weaponry, etc.)
Strengths: What Richard has in abundance is endurance. He was too stubborn to die, and still is. To bring him down you have to disable him, possibly breaking one or two limbs before he even considers caving. He never gets tired, and is no slower on his feet than he was in life.
This endurance also makes him a bit stronger than he was in life, seeing as he never gets tired and thus can't tell when he should ease off on his opponent. His ability to ignore pain or discomfort also makes him significantly more dexterious than the average human.
While he does wield an axe, Richard excels in hand to hand combat, mainly grappling. His typical strategy involves getting a hold near some joint, and then bending that joint in the wrong direction until his opponent stops struggling. He's been dead longer than he's been alive, and can forget what is and is not repairable on a living person.
Magic tends to go a bit funny around him; not in a huge way, but small spells have a chance of fizzing out and dying when they get too close. Magic is the stuff of stories, and the dead's stories have ended. It doesn't know how to react to them.
One of the only things that really triggers Richard's senses the same way they did in life is still-living meat; he can track a living target pretty decently by smell, and if he takes a bite out of them (fairly unlikely; he isn't exactly proud of the addiction) the effect can be not entirely unlike that on a school of pirhanas.
When a limb is removed, Richard still has a couple seconds of control over it, and can effect makeshift repairs on himself mid-fight if given the chance. They're not reliable, but they can make a difference.


Weaknesses: While Richard doesn't get tired, he does get damaged and his capacity to ignore pain or discomfort can lead to him not noticeing when he's damaged himself. It's possible for him to push his muscles too hard and disable himself without noticing. Furthermore, his makeshift repairs are unreliable and can easily be rendered moot under too much strain. One leg in particular is rather poorly held on and tends to betray him when he'd been putting too much stress on it for too long.
While most damages may go ignored, attacks to the head can be HELL. He needs that, and doesn't know how it could be properly repaired if it was damaged enough.
While he has a good sense of smell for living meat, his eyes take longer than normal to adjust to drastic changes in lighting; everything in his body works manually, he has no automatic processes, and eyes have always been tricky for him.

Weaponry: If he can get away with it, he'll try bringing the Van he showed up in as a weapon. However, in addition to that he has a knife hidden in his calf, a stolen fireaxe tucked into his belt (admittedly not nearly so well hidden as the knife), and years of pent up hostility to vent at whoever's unlucky enough to attract his ire (i.e. most people).

Personality: Cynical and misanthropic, Richard tends to let Marya do the talking whenever he can. If he can't he might be deliberately unpleasant just to make people leave him alone. He's got an abusive relationship with music (he's a genius who can play just about any instrument you care to name, but rot has ruined his vocal chords for singing) and can often be found playing on his harmonica in his free time. He tends to worry about Marya.

History: Richard always loved music, when he was young. Even in a low-tech town, exposed to little of the world by the xenophobic religious ruler, he wanted to study music in all its forms.
Unfortunately, this religious leader was the only government the town had ever known. During a time when turnouts to mass were getting too low for his comfort, he declared a crusade against another low-tech town. People's interest was caught again, the Faith was furthered once more. An unpleasant side effect for Richard, age 13, was that he was drafted. He was part of a unit of shock troops, whose strength was used to fuel a spell to destroy the enemy minutes before they were sent into battle. Richard had a spear through his lung seconds after his captain yelled "charge!"
For three years he lay there, not knowing that if he wanted to he could get back up.
And then he tried to.
Richard stood, the one member of his unit to return from the field of battle. On the day that aforementioned religious leader was giving a speech about that day of glory for their people, three years ago...
Richard's memories get hazy here, save for later when he was dragging himself by the side of the road with crimson on his knuckles and that same spear through his lung.
He was eventually picked up by "Grandad" Zyrlomi, who was moving to Redland with his grandaughter Marya. The two beastfolk took him in, Marya admittedly more than a little reluctantly, and for years that was that. Grandad eventually passed away, leaving Richard and Marya to look after one another. 14 years and more than a few adventures later, they get lost on the way to a family reunion...



Name: Marya Zyrlomi
Nickname(s): Dearlordithasmyneck, That Crazy Beastfolk Chick
Age: 29 (in good light)
Species: Mongoose beastfolk, not to be confused with furrae
Family and Association(s): The Zyrlomi clan, Richard Trochoufski
Place of Origin: A beastfolk reservation (much like a country, except the cities move around) in a world that we shall for the sake of distinction call Mythlokkos

Physical Description:
5'2" in height, a healthy portion of that being a thick neck.
Hands each have four thick fingers.
Banded fur pattern, long braid of hair that's been dyed toxic green.
Marya wears an orange bandanna (with a few tufts of green hair always poking from underneath toward the front), a blue t-shirt that's probably seen better days, a vest that says "piss off" on the back and a pair of loose-fitting jeans.

Dueling info (combat strengths, weaknesses, weaponry, etc.)
Strengths: Now a mongoose beastfolk, despite their size, is no more strong or aggressive than anyone else. However, that strength and aggression is compressed to a smaller frame and hence, like many things that are compressed, are prone to exploding. As soon as a fight starts Marya is on her opponent, as she puts it, "Like shit on velcro." Her part-time job as a bouncer has left her skilled in the art of the quick takedown, launching a flurry of blows, bites or scratches whereever she sees a chance to cause more pain. Her size becomes one extra thing to worry about; when your hands are level with her head, her fists are level with your groin. She's also capable of lifting and throwing opponents a good five times her size. She's highly agile, good keeping her target off guard, and has enough experience hunting (and as a postal worker in a city with a "fae district") to track down a target through wilderness VERY easily. She's quick witted, and has even quicker reflexes.

Weaknesses: A beastfolk isn't wired like a small human; a good shot to the gut can be a fight-ender for her. Furthermore, while she attacks visciously and furiously, she's easily winded and can't keep that up particularly long before she needs to break away and rest. In her frenzies she tends to tire herself out overmuch, sometimes even collapsing immediately after or before her opponent.

Weaponry: A pair of gauntlets with spikes and lumps along the knuckles to add a bit to her punches. Furthermore, they're slightly enchanted to increase the power behind any blow swung with them; she can crush bricks in one hand when she's wearing them. A favorite trick of hers is to punch at the enemy with it while the clasps that keep it on are off, sending the gauntlet rocketing toward them like a cannonball. She can be quite accurate with this trick.
She also carries an aresol canister of some noxious substance and a rather heavy duty lighter.

Personality: For her breed of beastfolk, the part of the brain that handles speech is the same one that handles aggression. She's highly personable, seeking people out whether they want her company or not. She loves it when she can find someone polite or vaguely civilized, as she enjoys shocking them with her own course volcabulary. Loud, rambunctious, quick to anger and protective of Richard sums her up rather well ("Take it from me, Rich', the only trustworthy human's a dead one").

History: Marya was fascinated by technology at a young age when a caravan of traders visited her tribe back on the reservation, trying to sell microwaves to people who didn't have permanent dwellings. While the traders were undoubtably idiots, the machines fascinated the young girl and kept her interest throughout her life. She eventually talked her grandfather into taking her to Redland to study Aerospace engineering.
During those times she got into more than a little trouble. Drugs, gangs... Countless different species exchanged ideas in the multiethnic city state, and she got hung up on some of the bad ideas. Each and every time she did Richard would find her, bring her home, and more than likely lecture her about her health. One day, after a particularly loud argument between the two, she looked up the average zombie's lifespan.
3 years post-mortum.
It shocked her to the core. By this point Richard was important to her, a brother rather than a burden, and according to this he could commit suicide or become a Plague (essentially a Mad Zombie) any day now. She quickly learned enough magic to keep him repaired, and now the bickering about taking care of themselves has become mutual. Both are quite dedicated to the cause of ensuring the other one outlives them. Sometimes this manifests itself as being overprotective. Sometimes it's as infantile contests to see who can land themselves in the most trouble without the other stopping them.
Her degree in aerospace engineering has gathered dust on her wall for years. She now works part time as a postal worker and as a bouncer. Gotta love that job market.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on February 25, 2008, 07:40:50 AM
Quote from: Boogeyman on February 24, 2008, 12:51:50 PM
Nickname(s): Dead Jazz Man, Reggie, Smiles, Ohfuckit'scomingrightforus

"Oh my god, it's coming right for us!" *boom* ?

;-]
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Paladin Sheppard on March 17, 2008, 01:17:27 PM
Hehe no garden variety Paladin for this RP no sir!


Name: Paladin Sheppard
Nickname(s): Pal, "Meat Shield", "Tank", "OhdeargodIneedthat(insert organ)tolive"
Age: 2451
Species: Wolf Incubus
Family and Association(s): Johan (Father) Jade (Mother) Paige (Sister)
Place of Origin: Furrae

Physical Description: Standing at 6'6" or 198cm tall and weighing in at 140kg, Paladin is big and massively muscled. His fur is a rusty/chocolate brown except for his midsection and the tips of his limbs and tail which are black. Pal's hair which is cropped short is a brown/grey colour and is normally hidden under a bandanna, and his eyes are a hazel brown. The incubus' wings are feathered and a blue/sky blue combination which at full stretch reach 6 meters. Paladin's size is increased by the technologically and magically enhanced full plate armor he wears which resembles something like a space marine's armor from warhammer 40,000 (A miniature based war game) and that of a modern US marine, its camouflage pattern changes to suit the terrain around it ie- in an urban environment it would swap to an urban camo scheme. 

Combat strengths: Paladin is a master of armed (Ranged and Close Quarter Battle) and unarmed combat as well as some magical ability which is mostly focused on enhancement, protection and light. Unusual for an cubi Paladin's main strength lies in just that, his physical prowess, it is also is boosted by the armor he wears that also has next to no encumbrance and due to the enchantments on it allow Pal's speed to be shockingly fast. 

Weakness: Sheppard's weaknesses are few but quite limiting, while able to cast spells his ability to do so is remarkably pitiful compared to another cubi of the same age. He also needs to sleep and eat almost much as a being or human. All three of these are attributed to damage to his soul Paladin took in an incident at SAIA which has remained classified. While a specialist in most combat forms Paladin sometimes loses himself and becomes a berserker which makes him easy to outwit but hard to slow down.

Weaponry: Due to his travels Paladin has acquired the following weaponry.
                 
                  Edge of Cobalt: A powerfully enchanted two handed axe, reported to be older than the cubi race. Many would weld this weapon as a polearm where as Paladin can easily manage it one handed. Can cut through battle plate like a hot knife through butter. Paladin has the Edge in a back holster that rests between his wings.

                 M1x Lancer assault rifle: When not in use this remarkable weapon collapses to fit into a holster on Paladins right thigh. Unlike modern rifles it does not fire bullets fed from a magazine, rather it strips an small amount of metal from a block and then uses electromagnets to propel the newly formed bullet at the target.

                 M10 Jerico semi-auto pistol: A weapon of the same type as the M1x this pistol also uses electromagnets to fire projectiles but unlike the M1x it is silenced making it perfect for special operations work. Holstered on Paladin's chest in a down quickdraw rig.

                 Two short swords: Paladin has these lightly enchanted(sharpness) swords of the gladius type sheathed at the small of his back slightly above hist belt.

                 Ten throwing daggers: These are also lightly enchanted and are strapped to Paladin's biceps.

Personality: Paladin is a fairly straightforward incubus. While on duty or performing a task he will complete this fast as possible and will let little distract him. When off duty Pal is a flirt and a ladies man forever chasing skirt, easy going and eager to shoot some pool or talk shop with anyone who'll listen.

History: After graduation from SAIA, Paladin applied to the Western Point Military Academy at Xe'Pherion City, and graduated from that around twenty years later. Assigned to the Special Operations side of the Xe'Pherion City Royal Guard, Pal spent the first 100 years of his service in the rapid response group based in the city itself. Promoted to Captain he then was reassigned to the Ranger/Scout role as both his strengths and weaknesses allowed him to blend in perfectly with beings. Often operating as a mercenary.

Due to a miss jump with his warp-aci Rex, Paladin found himself in another dimension altogether. Thanks to his abilitys   as and incubus Paladin was able to fit in to the new world he arrived on: Earth. Again operating as a merc Paladin moved from persona to persona during his stay, following humanity from early computer age to their eventual discovery of the galaxy at large and the other space faring species there in. Finally, Rex who had been searching for his master arrived  and allowed Paladin to return to Furrae.

After reporting back to his superiors and a joyful reunion with his family, where he learned of his baby(All off a mere 103 yeas old) sister Paige, Paladin returned to active duty patrolling the surrounds of his home city.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Boog on March 18, 2008, 09:04:39 AM
Great to have you aboard, Pal. Can't wait to see your intro post :D
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Angel on March 27, 2008, 05:53:42 PM
Perhaps I should've been a bit clearer... The shocked reaction everyone heard was Sylvie screaming in terror and moving back so quickly she nearly fell off her chair.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Sunblink on March 27, 2008, 06:13:06 PM
Quote from: Black_angel on March 27, 2008, 05:53:42 PM
Perhaps I should've been a bit clearer... The shocked reaction everyone heard was Sylvie screaming in terror and moving back so quickly she nearly fell off her chair.

Aha. Sorry about that. ^^; I fixed that a little after I posted. Everything should be in order now.

~Keaton the Black Jackal
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Stygian on March 27, 2008, 06:23:37 PM
It's alright. I had already informed the involved parties.

Either way, I think that sometimes it sort of ruins the mood when you explain things like that... If people aren't observant enough, they just can't play well. That's it.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on March 29, 2008, 09:46:33 PM
Wee-hoo. My chars are still alive, if anyone cares (I doubt it) :B
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on March 30, 2008, 11:13:22 AM
.. What about small -armed- children, BoogMeister?
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Boog on March 30, 2008, 12:38:35 PM
Well now it's confusing. Armed as in carrying weapons and the child itself is small, or the armaments the child is carrying is small, or the child is of whatever size one pleases but has very small arms as in those two rather useful limbs?
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Angel on April 07, 2008, 05:31:16 PM
Just so that there isn't any confusion later, and to make sure there aren't any problems with me using it, I'm gonna explain Chaos magic a little better. (I needed to check my sources on the magic first...and I'm lazy.)

Like I've mentioned, its defining trait is the fact that it has no control. As such, the effects of the magic are completely random. Among Reds, Chaos magic only presents itself when they find its 'trigger', or physical form of release. This varies from one to the other; you might only cast a spell when you sneeze, or when you trip, or when you get a hangover. Hence, why Reds get themselves in trouble so often; since anything could be a trigger, they need to try everything.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Paladin Sheppard on April 20, 2008, 05:28:15 AM
FYI guys I'm out of town for the next 4 days have fun posting with out me :P
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Angel on April 21, 2008, 04:34:27 PM
God, I hate doing this...

I, too, will be leaving, tomorrow, at about 5 AM, for five days. So I'll try to get a post or two in before I leave. I'll also see if I can get any computer time while I'm gone, but don't count on it. So... may the Schwartz be with you.

EDIT: Well, whaddya know? There's a computer here! Sweet!
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Cogidubnus on May 14, 2008, 01:33:36 PM
As the topic has not been posted in again, yet, I've taken this opportunity to rethink and edit my post in HC.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Cogidubnus on May 18, 2008, 12:10:35 PM
Sorry for the doublepost, but I'd like to point out the alternative to Giles dragging Dani back to the tavern would have been to pick her up with his extremely hot, melting-sand-into-glass armor. Maybe dragging is not very dignified, but...
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on May 18, 2008, 01:04:32 PM
... or he could leave her out there, which is almost as rude.

I'd hope that the players understood his reasons, despite the characters apparently not...
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Angel on May 18, 2008, 06:18:30 PM
I wasn't actually very pissed about Dani getting dragged back in (as should be evident by the post I made right after that happened). I only realized that it wouldn't look so good to a bystander when I remembered Hector and Achilles. Which, I guess, would make Sylvie be Priam and Stygian Paris....

But no, not personally offended. Sorry if it came off that way.  :3
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Stygian on May 18, 2008, 06:47:31 PM
Please don't compare me to prissy-boys with no control of their emotions or libido, thank you. :3
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on May 18, 2008, 06:50:16 PM
Quote from: Black_angel on May 18, 2008, 06:18:30 PM
But no, not personally offended. Sorry if it came off that way.  :3

I didn't think it did, but it was a touch vague...

It's important to keep clear when you are upset, and when your character is upset, to keep people from getting unwarrantedly aggro. ;-]
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Angel on May 18, 2008, 10:29:00 PM
Quote from: Stygian on May 18, 2008, 06:47:31 PM
Please don't compare me to prissy-boys with no control of their emotions or libido, thank you. :3

....Yet the fact that I compared Sylvie to an old man who watched his son get dragged by a chariot driven by his killer doesn't bother you? Be grateful you got stuck with the prissy-boy, Styg; at least Paris gets to kill someone.  :P
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Magic on May 19, 2008, 04:03:11 AM
Inspired by the namesake game, and finding myself with a lot of free time, I've decided to throw my hat into the Honor Circle.

Name:
Alex M. Keys

Nickname(s):
"Timeshift", "What the fu—"

Age:
Appears in his 30s, but his birthdate is relatively 21 years ago in his own world's timeline.

Species:
Ermine/Stoat

Family and Association(s):
Myer-Keys family; Lex Keys (father, deceased), Agatha Myer-Keys (mother, deceased). Agatha Myer-Keys is a researcher in the Theory of Everything and a pioneering inventor specializing in localized temporal manipulation; hence the origin of Alex's powers.

Place of Origin:
1939 AD, Earth XIV, UEF

Physical Description:
Unremarkable, in almost if not every aspect; Alex stands at roughly five feet nine (5'8.8) and weighs in at 135 pounds or 61 kilograms. He is not technically underweight, but appears slim as per his species' metabolism and natural build. His coat is a healthy brown, with milky white fur through his neck and belly. As with all stoats he has a black tipped tail and short ears. He has messy yet short white hair and no facial hair apart from fur. His attire consists of fatigue pants, boots, white shirt, gloves and a long sleeved flak jacket.

Dueling info (combat strengths, weaknesses, weaponry, etc.):
Non-timeshift:

Alex only carries a combat knife and a tazer (concealed under his jacket). He is of average strength, average marksmanship, and only has basic knowledge of CQC. The only remarkable strength he has outside of his ability is his agility in sprinting. (Hence his weakness, he is an average person outside of his ability to control time.) Also, he wears a flak jacket, as mentioned above.

Timeshift:
Alex, by virtue of an implant within himself, has limited control over time, in the sense that he can create a localized field of space wherein two separate timelines (the 'original' timeline, consisting of everyone and everything around Alex and the 'bullet time' timeline, consisting of only Alex, his clothes and whatever Alex is holding or interacting with) split from the original one, creating any of the three possibilities.

The first possibility is that the original timeline is stopped completely, while the timeline wherein Alex is continues as normal, creating the effect of timestop. He can interact normally with any objects he is currently handling with normal kinetic energy, however, as soon as objects (for example, projectiles) leave his hands they are soon affected by the alternate timeline and slow down to a stop. One must note, that energy in the form of light, electricity or heat also stops in the original timeline and can be sidestepped or passed through without consequence as time does not permit said energy to conduct into Alex to even start affecting him. In this mode, he can also walk on lava and water. Considering the incredible amount of energy to maintain timestop, Alex can only maintain this for a very limited amount of time (in his relative timeline) before the two timelines converge again and time flows as normal.

The second possibility is that the original timeline is slowed down considerably, creating the effect of timecongeal. The velocity of oncoming attacks and projectiles as well as the reaction time of characters are affected by this. Any attacks or projectiles coming from Alex conserve energy, and appear to be traveling at greater than c velocities. (tachyon bolts, in essence) To the onlooker in the original timestream, Alex appears as a blur with incredible agility. Alex can maintain this mode of time manipulation for the longest, but considering that the target can also react (albeit slowly) and that the timeline still progresses, it may be possible to outthink his actions.

The third possibility is that the original timeline regresses as Alex's timeline progresses, creating the effect of timereverse. In this mode, any currents (water or air), or external forces acting upon Alex's body regresses. (For example, a wind spell pushing Alex back in realtime will pull Alex towards you in timereverse, the inverse is true.) To the onlooker, Alex may suddenly appear elsewhere from the onlooker's point of attack, and counterattack decisively. This is exceptionally dangerous, as he can dodge any attack as long as he is able to even think of reacting. Instant knockouts (remember, apart from his powers he is an average person), however, will cut this off. Note that for obvious reasons, Alex can not reverse time when he is unconscious, or dead.

Personality:
Alex is a kind and perhaps too patient of a person, acting upon some semblance of unwritten chivalrous code outside of fighting and always staying his hand in retribution of most transgressions. When not otherwise socializing or training he can be seen as quiet and contemplative, two traits that do lead him to be quite the bookworm at times. In combat, he is calm and collected to a point, like a real person. He does fear, but only a healthy amount of it, enough to pull through on doing what should be done. He acknowledges that, through experience of his travels through time and space, he is not invincible and that there are things best left alone.

History:
The history of the Myers-Keys family was relatively eventless up until the point of Alex's dad's death. Both parents had been working on the same project; a localized mind-controlled temporal manipulation device miniaturized to the size of a small capsule easily inserted into the body via syringe. However when Lex Keys was found dead on arrival in the nearby hospital after being hit by a car, a deeply mourning Agatha Myers suddenly became absorbed into her research; over the course of a year, she worked hard and long hours into the night, talked to her coworkers about her 'theories' as if they were fact, and was seen by herself in the laboratory at times. The fruition of her experiments resulted in such a device which she quickly and enthusiastically implanted into herself in the hopes that she might save her husband. As fate would have it, time remained a constant, and although she had stopped her husband from being run over by a car by distracting him, he was instead killed by a boiler explosion in the building he was apparently going to. She realized quickly that events too far in the past cannot be altered, or it would unravel the time-space continuum. Time travel in its very nature, corrects paradoxes. A defeated mother came back to her own timeline, broken and beaten. She removed the implant, and hid it from her colleagues. Her enthusiasm in her work degraded, and as well with her health. In her deathbed, Agatha parted to her son Alex where she had hid the alpha version implant. Before she could have told her that he could not reverse history, she died. He injected it into himself, hoping he could save her own mother from the self-destructive behavior she underwent, but as soon as he used it, it malfunctioned; sending him through different timelines and universes. He traveled, world to world, taking with him as only much as he needed to survive with the help of his abilties.

OOC Note (MUST READ):
In order to enforce the limitations of the implant, here's how Alex works;
1)   Timestop, and timereverse only last the length of one post, namely my own. You may 'see' the effects in your post as normal, but do not assume that it lasts up until your action.
2)   Timecongeal can last up to two posts, i.e.
-   Your action.
-   Alex timecongeals.
-   Your action. (Alex is still timecongealing.)
-   Alex stops timecongealing, and takes an action.
-   Your action.
(Special Note: The key word is 'can', but it normally won't, up to the discretion of the player behind the character dueling Alex.)
3)   These abilities need a cooldown time of three posts, i.e.
-   Your action.
-   Alex manipulates time.
-   Your action.
-   Alex's action.
-   Your action.
-   Alex can now manipulate time again.
(Special Note: Timecongeal cooldowns after Alex stops timecongealing, not during.)
4)   I will detail two things in my posts, "What the challenger sees" and "What Alex sees", this is to prevent confusion on what actually happens. e.g.
- Alex runs around <challenger>, throwing rocks at <challenger> in timecongeal.
- <challenger> faces a hail of bullet-like rocks coming out from an incredibly fast blur circling around him in realtime.
5)  His implant, unless agreed upon otherwise, will always override magical or technological time manipulation of other characters.
6)  If you are superhumanly fast enough, you may match his relative speed in timecongeal, however you may still be at a disadvantage at reaction time depending on OOC agreements.
7)  Alex can only use one ability at a time.
8)  Paradoxes correct themselves.

Character subject to change or be removed immediately for balancing issues or a majority vote by the current members of The Honor Circle.

P.S.
Yes, Alex is from Agatha + Lex, A-Lex. Were Alex a female, he would have been named Lexa.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Stygian on May 19, 2008, 09:24:33 AM
Two words, Ink; Awe. Some.

But what else is to be expected? Welcome.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on May 19, 2008, 09:29:56 AM
DAMMIT styg, you beat me to it! xD

But yes, I applaud wholeheartedly to The Ink's entry :mowhappy
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Cogidubnus on May 19, 2008, 10:17:32 AM
A master of deja-fu? Should be interesting. I look forward to seeing it.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Sunblink on May 19, 2008, 12:03:20 PM
Welcome to the Honor Circle, Ink! :D It's absolutely awesome to have you aboard.

~Keaton the Black Jackal
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Boog on May 19, 2008, 01:33:48 PM
Well well, a celebrity shows up. I like his abilities, can't wait to see what you do with him. :3
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Cogidubnus on May 20, 2008, 09:51:09 AM
I'm afraid I've lost my reference point, just slightly. I believe Giles was lying unconcious in a circle outside, although Marya might certainly be shouting at Cog as to what to do... :razz
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Boog on May 20, 2008, 02:00:13 PM
Ah, sorry. Yeah, she is. Got a little confused as to his location myself for a minute there so I left it vague.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Magic on May 20, 2008, 09:51:23 PM
I forgot to include that Alex has grown a bit paranoid over his 'adventures'. It should be understandable, really.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on May 21, 2008, 07:52:39 PM
I've made a bit of a mistake, and I want to edit my last post slightly to explain how the Mechangel knew that Alex did something with time. In the post, I said one of his sensors blipped, but now I realize he won't actually have a specific sensor for that, especially since it was a full time-stop (the observation of Alex's initial appearance will still stand though, that sort of thing is hard to miss). Instead, Mechangel's electronic eye would have picked up all the little nuances of Alex, such as precice postitioning and clothing creases, etc., would seem to have 'jumped' slightly. Since his eye and mind records everything he experiences, he sould have backed up and reviewed Alex's motion frame-by-frame until he finds that Alex did indeed shift instantly. Connecting that to the huge temproral anomaly (as said, had to mistake) that produced Alex, it would not be too far of a stretch to assume Alex has some form of control over it, though the extent, of course, is still unknown.

May I do that, Boog?
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Boog on May 21, 2008, 09:04:05 PM
Seeing as his noticing the time jump has already been replied to, yes. Feel free.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on May 21, 2008, 09:59:43 PM
Thank you. It wasn't so much whether or not Mechangel was able to detect it, so much as how and I had messed up a bit on that.
But it's fix'd now. Thanks again :3
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Magic on May 21, 2008, 11:01:21 PM
Really? Because I actually believed that he might have had a sensor for it. Considering how infinitely faster than c movements would have had left some trace detectable by specialty equipment. According to Timeshift canon, the specific sensors for it would exist. Which allow detection of paradoxes and time-altering threats in the Beta suit, but your call, after all.

Not quite sure if Boogeyman can identify Alex's ability quite that yet, unless he's been reading his mind recently. And I am surprised that the time cop caught it with just her own senses, but can't identify who. The latter two came as a surprise. Would have thought only the living camcorder could have caught timestop in the first go. Curiouser and curiouser.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on May 21, 2008, 11:48:49 PM
Quote from: Ink on May 21, 2008, 11:01:21 PM
Really? Because I actually believed that he might have had a sensor for it.
Well, the reason is that, in my profile for him, I never specified that he had extensive sensor equipment aside from his eye (he has some, but not much, and not that kind of specialty). Thus, suddenly giving him a sensor that could automatically detect such minute time distortions compared to the unmistakable one that brought Alex into the game kinda made me feel like a dirty cheater once I realized it :< RP ettiquet stipulates that, generally, you're not supposed to have your characters be able to do things you didn't specify beforehand. I learned that the hard way when I was new to RPing.

Quote from: Ink on May 21, 2008, 11:01:21 PM
Would have thought only the living camcorder could have caught timestop in the first go.
Well, he was watching you specifically and very intently. If he couldn't pick up on it now, he wouldn't be able to at all >:3
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: TheGreyRonin on May 22, 2008, 05:31:58 PM
Quote from: Ink on May 21, 2008, 11:01:21 PM
And I am surprised that the time cop caught it with just her own senses, but can't identify who.

More a feeling that something happened, but she can't quite put her finger on it. It's not a reliable ability on her part, and easily dismissed without hard evidence.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Angel on May 22, 2008, 08:08:26 PM
Extremely slight error on your part, Ink, and it's mostly my fault for not being more specific. Dani's left arm was the one that got burned. It's not that big a deal, it just felt worth mentioning.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Magic on May 22, 2008, 10:12:04 PM
Ick. I didn't want to give Dani a handshake from the right. It had fresh blood in it.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Angel on May 22, 2008, 10:17:07 PM
...Ah. Okay then. I'll take an awkward grip over a bloody one any day.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Magic on May 22, 2008, 10:18:59 PM
Nothing that's not easily wiped off, it was recently there. Dani wouldn't have seen it anyway. Edited.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Stygian on May 23, 2008, 03:32:59 PM
Quote from: Black_angel on May 22, 2008, 10:17:07 PM
...Ah. Okay then. I'll take an awkward grip over a bloody one any day.

Precisely the opposite of my sentiments.

On another note, I find it a little... well, eh... It would be understandable of Risky to be able to feel a time shift, if she had some sort of equipment or special sense for that sort of thing, but for Mechangel... ah...

Sigh and woe. I just feel that, aside from questioning what's within characters' capabilities, it's a bit dull, not to mention unfair to Ink, that his character's special power should be discovered so quickly. That's all.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on May 23, 2008, 07:53:16 PM
Quote from: Stygian on May 23, 2008, 03:32:59 PM
Quote from: Black_angel on May 22, 2008, 10:17:07 PM
...Ah. Okay then. I'll take an awkward grip over a bloody one any day.
On another note, I find it a little... well, eh... It would be understandable of Risky to be able to feel a time shift, if she had some sort of equipment or special sense for that sort of thing, but for Mechangel... ah...

Sigh and woe. I just feel that, aside from questioning what's within characters' capabilities, it's a bit dull, not to mention unfair to Ink, that his character's special power should be discovered so quickly. That's all.
Well, really it wasn't that hard. First there was the explosive dramatic entry he made, with very distinctive characteristics, which I didn't see many people actually react to, something I thought was strange. Then there's the whole, y'know, conversation about time travel he had with Boog:

Alex:"I'm Alex. A multiverse traveller, planeswalker, timetraveller by accident--..."
Boog:"So, timetraveller?" He went on, "Now, that the philosophical definition in which we all move in time, albeit in the same direction, or are you veering off course of the rest of us? Once knew a bloke moving diagonally in time, he always had the funniest way of telling stories..."
Alex:"To answer your question, I honestly wouldn't know myself. It's a little difficult to tell how I'm moving," He takes a brief swig, just to keep him going, "Sometimes I travel normally through time, seeing two different views of the same world. Other times I arrive at the same place on the same time in another universe. Then there's the utterly random drops."

And finally, the noticiable jump if someone with half an electronic mind and a highly advancd visual sensor was watching. From there, it is nothing more than a short logical leap to assume that Alex has some kind of control over time. Connecting the dots is an easy game. Also keep in mind that Mechangel has absolutely no idea what Alex can actually do with time.
However, I did start feeling uneasy about it regardless, and had Ink pressed the issue, I would have been willing to do some big edits to make it so Mechangel doesn't figure it out. But, Ink has not explicitly asked for any revisions, thus I have not made any.

There's something else I'd like to point out, but in the interests of not starting an argument with you, I will say nothing further.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Stygian on May 23, 2008, 08:46:53 PM
Everyone in that damn bar must be some person with spacetime-warping capabilities, some sort of hint or trick known to them that lets them be there, or just a whole lot of sheer, dumb luck to end up there in the first place. Considering the circumstances, that he should end up right inside the bar itself... well, all that does is suggest either luck or good targeting capabilities.

All he said suggested that he was moving pretty accidentally. As in, he has no control of what he is doing. Sure, it might suggest that he is prone to time disruptions...

That the reaction time of someone with an electronic mind would have revealed a lot, and that you are looking directly at him, whereas others' attention is turned away, is a good point though.

What would make you reluctant to bring something up to me, I cannot directly say, but I imagine that it must be something that you perceive could irritate or offend me. Which immediately leads onto the trail of thought that you imagine I must be easily offended, or cannot restrain myself, or that I will react ill to some sort of conflict or obstruction, an insinuation that might seem an insult. It's an easy connection to make. Thus, through your choice of words and formulation, you have now potentially offended me.

...
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on May 23, 2008, 09:34:27 PM
Quote from: Stygian on May 23, 2008, 08:46:53 PM
What would make you reluctant to bring something up to me, I cannot directly say, but I imagine that it must be something that you perceive could irritate or offend me. Which immediately leads onto the trail of thought that you imagine I must be easily offended, or cannot restrain myself, or that I will react ill to some sort of conflict or obstruction, an insinuation that might seem an insult. It's an easy connection to make. Thus, through your choice of words and formulation, you have now potentially offended me.
Not exactly, it's more that it was an issue that you did argue for at the time, but also the way I would have brought it up would have been a bit inflammatory. I doubt that it would have actually irritated or angered you, but I can definitely forsee a long and drawn-out debate, which I reeealy don't want right now. Which is why I said nothing, as it is long dead and buried.

But as for right here and now, the bottom line is that Ink did not outwardly say he had a problem with what I was doing. However, even now, if he were to ask for a revision (which would require work on both our parts), I would still do it.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Magic on May 24, 2008, 12:39:39 AM
I respect Stygian's concern, but for the sake of continuity and because I like the story, I'm not pressing for a revision. (Just because I might have wanted a fair chance for Alex. which I actually don't.) Besides which, you might have noticed this, but Alex's life hasn't exactly been fair and balanced since he first got sucked into multiverse-travelling. It's a plausible situation, it feeds Alex's paranoia, a useful plot device and it gives me an actual reason to manipulate time outside of the circle.

Ignoring the fact that everyone will figure out what Alex can do eventually.

However as it stands, that doesn't mean I'll let him go without consequences to his actions. I have something already planned for Mechangel in case Alex manages to isolate him and himself from the rest of the Honor Circle. If not a corridor, it may mean having to challenge the cyborg outright.


QuoteAnd how long is that guy going to keep on looking at me? It's as if he was aware I stopped time. That can't be right. Unless-- He had to wait now, he can't do that yet. The ermine resorts to biding his time until he actually does leave, and perhaps isolate him elsewhere.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Stygian on May 26, 2008, 09:39:34 PM
Quote from: Ink on May 24, 2008, 12:39:39 AM
I respect Stygian's concern, but for the sake of continuity and because I like the story, I'm not pressing for a revision. (Just because I might have wanted a fair chance for Alex. which I actually don't.) Besides which, you might have noticed this, but Alex's life hasn't exactly been fair and balanced since he first got sucked into multiverse-travelling. It's a plausible situation, it feeds Alex's paranoia, a useful plot device and it gives me an actual reason to manipulate time outside of the circle.

Balance and correctness is my primary concern, plot my second. Not because I might not enjoy it the other way around, but because I've seen too many examples of what happens when you say 'screw the rules, I have money/I am the GM/I like it better this way/I'm not going to play if you people don't conform to my wishes'.

Also, the thread appears to have been brought to a standstill. I feel somehow responsible, as my attempts to have my characters engage in meaningful conversation have evidently failed.



Name: Andrea Muniz
Nickname(s): Aurora, Aneura, Ashtarth
Age: ? (appears in her mid-twenties)
Species: Human (?)
Family and Association(s): ?
Place of Origin: Germany, Earth 2403 AD

Physical Description: Tan-skinned, with reddish brown hair, well-shaped if strong features and red eyes. Tall for a woman, slender but powerful in build, and with an enviably healthy and idealized appearance. She sports several tattoos, black 'subdermals' that can be activated or deactivated to show their pigmentation or not; all are based on the same 'tribal' pattern, with a few phrases in Latin embedded. One covers the right side of her back and her right arm out to the hand, the other just her left hand, and a final one rises up from her back over her neck and encircles her right eye.

Height: 5'11"
Weight: ~165 lbs
Build: Strong and somewhat muscular for a woman, but proportionate and compact enough that it does not immediately show.
Eyes: Red
Hair: Short, spiky and brownish-red or reddish-brown, shifting with the length of the hairs and the lighting
Distinguishing features: Boyish-featured, with a slightly curved but well-shaped nose, and strangely 'oriental' looks for her country of origin, relating to Arabic heritage. Radiating power in her looks, and much beauty as well, though some (tasteless people) who might favor bustier and more 'femininely' slim or petite figures might not agree, Andrea ranges in between tomboyish and simply and outrightly tough for a woman. While the tattoos may give off a delinquent image, and her taste in clothing that greatly favors pants, jackets and boots sometimes might give her a crude image by 'female' standards, by making the markings in question disappear and with some help of other assets or her height she can just as easily put on an intimidating or authoritarian, or even matronly image.

Dueling info (combat strengths, weaknesses, weaponry, etc.)

Abilities: With military experience, and a good deal more from working armed security, Andrea is well-versed in tactics, practical knowledge and hands-on training, mostly in unarmed combat and with firearms. Having trained Judo and Taekwondo on a semi-professional level during her youth, she also gathers some experience there. Her recent breakthrough as a detective though, and the sudden demand by certain people and policing agencies for her as an advisor and consultant has more of a reason than such training though...
   Fortunately, or unfortunately, however one might see it, Andrea was, in her work, involved in the security detail on a number of projects, more specifically ones that took place within the Haudée corporation. After a number of incidents that took place under that company, most particularly during the winter of 2398, she underwent what can only be described as a significant personality change, and was unofficially put under surveillance. After a sudden six-month disappearance, she returned to her normal life just as surprisingly and quit her job, choosing instead to set up her own private investigation firm. One that has gone exceedingly well.
   Andrea is, to put it short, a psychic. And a quite powerful one as well. She can both read minds, and even manifest her thoughts and will as physical force, even some degree of energy in the form of radiation, or photons of varying frequencies. She has even demonstrated the ability to manipulate objects at a molecular level, if only when intensely focused. Also, it seems that whatever caused these abilities has somewhat heightened her physical power and metabolism as well, though not to such exceeding levels that it would likely be on purpose, but more probably as a side-effect that has to do with her body having to somehow generate, store and cope with the energy output of her psychic abilities.

   Strengths: Methodical, practical and with a cleverness learned most significantly from a great insight into people's minds, courtesy of her thought-reading ability, Andrea is tactically quick and very hard to out-maneuver, most often being capable of telling her opponents' moves even before they make them. And not only is she capable of reading her opponents, but she can affect them in turn, planting suggestions and affecting their thoughts both subtly and more directly and profoundly, if needed.
   Andrea is, evidently, quite physically strong and quick on her feet, more than enough to take down any ordinary or even well-trained man, or even two or three at a time, as she has demonstrated before. It is clearly her psychic power that is her greatest strength though. While taxing to use extensively over a long period, and of course growing weaker over range, it is quite powerful, and equally frightening. Close enough, and she can lift and hurl cars, shatter walls and stop incoming objects such as vehicles or bullets with her mind. Just as 'easily', she can wreak havoc with the minds of her foes, creating blinding mental 'static', rendering them catatonic or mesmerizing or disorienting them. Affecting or generating blasts of photons as well, she can burn or sear things from a longer range, and using this ability creatively she can do other things as well, for example generating electromagnetic shockwaves.

   Weaknesses: Quite logically, as distance increases, so the power of Andrea's abilities decreases, and many things can even render them null. For example, she cannot overhear people's thoughts or 'read' their neural activity or signatures if they are behind sufficient cover. And considering that beta-radiation is stopped by merely a sheet of aluminium... Also, prolonged usage of the more powerful and concentrated forms of her abilities, such as her psychokinesis, is a straining feat and will leave her tired and unfocused. Overexerting herself has left her with headaches, perception distortions and even rendered her unconscious before, why she is quite aware of her limitations and does not want to pressure herself too much. She has been shown to recover from injury much faster than any normal human, and knows this, but still fears that her power might cause damage to her nervous system or an aneurysm. Equally logically, her abilities also leave her much more sensitive to disruptions, psychic interference and anything else that might have an 'impact' on her mind. She seems to have some sort of neural failsafe that allows her to shut out too much information, much like people filter out background sounds, but if she focuses on shielding her senses this disables some of her abilities as well, and too much 'noise' can still overcome her.
   Finally, there is of course the fact that while her mind is as strong as it is, physically Andrea is just flesh and blood and can be hit, stabbed, shot and ran over just like any other person, presuming one can get past the barrier of apparently incorporeal force...

Weaponry: None, save her service pistol and pretty heavy boots.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Boog on May 26, 2008, 10:09:42 PM
Psychics and curious Reds and intrigue, oh my!

On a completely unrelated note, neatened up Boog's profile for easy understanding.  :3
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Angel on June 02, 2008, 10:43:34 PM
Hey Boog? I was just wondering about that no-fights-in-the-bar rule... Would hypnotizing - er...  strongly convincing someone to hurt themselves count as starting a fight in the bar? O:)
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Boog on June 02, 2008, 10:53:36 PM
If Boog picked up on it he'd go nuts, but if you evade his notice then hey...
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Cogidubnus on June 04, 2008, 12:40:20 PM
 I'll add Linos's profile later.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on June 04, 2008, 12:51:32 PM
Ah. Guitar Hero himself.

Mwahahahaha.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Cogidubnus on June 04, 2008, 08:07:12 PM
The Harpist

   Name: Linos Maurits
   Nicknames: The Harpist, "Guitar Hero"
   Age: 34
   Eye: Milky White (blind)
   Species: Jaguar
   Race: Mythos
   Hair: Long and Black
   Family: Yuminorus and Eschele Maurits (deceased)

   Appearance:
   
   Dressed in simple attire, and for all intents and purposes looking like a simple jaguar being, Linos Maurits could almost be passed over as unremarkable, excepting for the strange eye-shaped marking on his forehead, and the strange, glowing tattoos that cover his body. Always carrying with him a guitar, the Harpist has not had to play a song for a meal in some time – a renowned assassin, he makes his living playing his unique talents.

   Combat Abilities: He carries with him no weapons, and has to his name only one skill – the playing of music. Because of his special abilities, with the right instruments, he can wreak a great deal of havoc.
   Strengths: Preternaturally aware of everything around him despite his profound blindness, Linos has the ability to make his music real. It is not that he plays well, but that he is able to literally move an audience with his song, sometimes straight out of their chairs and into the next row. Using his guitar, he can manipulate the emotions of others to a far greater degree than any music should really be able to, and with the right music he can physically manipulate things around him, from pushing to creating a literal wall of force around him. It isn't entirely Linos, and it isn't entirely his guitar, but a mixture of the two. His most deadly technique is called the Deadly Melody, in which through his song he can manipulate the air around him into razors and bludgeons of force. He has an affinity for songs of lamentation, especially dirges, which sometimes contrast with the mellow sound of his guitar. As well, putting a bit of himself into the music, either by blood or tears, can dramatically increase his power.
   
   Weaknesses: Linos's music is not omniscient, and neither is he – if he is trying to bring someone down, he must aim the notes, and it is possible for him to miss. His technique is a mixture of himself and his instrument, and Linos can only do what he does with an instrument of fine craftsmanship at least – and even then, it takes a deal of practice. His own personal guitar is enchanted to be light, never need tuning, and for greater acoustic improvement. The range of hearing is the range of his power – the closer you are to him, the louder his is, and the more powerful his technique. By completely deafening yourself, it is possible to negate most of his power, excepting for the technique of Deadly Melody, which does not require it's listener to hear it.

   Weapons: His personal guitar, which he's named Elena.

   History: Born blind at birth, at first it didn't seem like Linos might amount to much. His parents nearly didn't keep the child, instead wanting to put him up for adoption, where his looking like a being might get him into a nice and caring family. However, something made them keep the boy, and they cared for him and loved him as a family should.
   One day, the boy sat down at the family piano, and began to try and play. Blind as a bat, the boy of course could not see the keys, and only managed to produce a cacophony of earsplitting noise. Still, the boy's parents thought that music lessons might be good for the boy, and after finding a teacher that was willing to teach a blind child, they sent him off for his first music lesson.
   After the mechanism of the piano was explained to him, and he was shown the technique, the boy still managed to only produce cacophonous noise. It was, however, better cacophonous noise, and as the teacher continued to teach, the boy got better and better. He began to even show a great deal of aptitude for the instrument, and the teacher recommended that he try some others to broaden his skill. So he took up the guitar.
   Strings were the boy's enemy for awhile, but soon he began to get good at those too, and fairly quickly the boy was really turning into a musician. Tragedy struck the small family, however.
   Anyone could tell you that Linos had a talent for music. It wasn't that he could always play it right, or that he was some sort of genius – but what he played really sounded almost more real than any other sort of music. It somehow spoke to you more, it gave the air itself a texture. It was somehow better than music played by anyone else.
   One day, Linos cut himself on the strings of his guitar. He didn't think anything of it, and it was a small cut anyway. He began to practice one of his favorite songs, Verdant Cuffs, a rather sad, slow song, yearning, longing and infinitely sad, slow and calming. He played this way for some hours, truly absorbed into the music. He didn't stop until seven hours later, when he began to get tired, and wondered if his parents were ever going to stop him for dinner. He set his lute aside and began to stumble through the house.
   Both of his parents were cold and on the floor when he found them. The autopsy indicate that they had died in their sleep from nonviolent asphyxiation.
   It wasn't long after that until someone put the pieces together, and the Sabanethei family found him alone and blind in his parents house. They took him, and trained him – they gave him his magical tattoos and the eye that let him see again, and they trained him until his power was as taut as a harpstring. Used as both as assassin and a guard, Linos serves the family as best he can, although in his blindness, he perhaps sees them as the only family he has.

Linos has gotten somewhat lost throughout his adventures, and has now found himself caught in a hole in the universe. He waits at the Honor Circle while he tries to figure out a way home.

   Disposition: Hardly aware of the world outside the one he lives in – has almost no distaste for any form of life. In person, he is somewhat distant, and exudes a sense of pleasant calmness, with an undertone of tragedy.

   Trivia: Although he can somewhat see, he cannot see color, and he does not see in the same way others do. It can, however, let him read, and he loves to do so. He still has trouble with sheet music, however, and must resort to braille versions of the notes.

   Quote: "I try and avoid playing sharp notes."
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Angel on June 04, 2008, 09:56:43 PM
:O Most. Awesome. Character. EVER.

A music-based fighter at last! I was wondering if anyone could pull it off without being cliche... Well done, Cogi!
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Cogidubnus on June 04, 2008, 10:34:43 PM
Quote from: Black_angel on June 04, 2008, 09:56:43 PM
:O Most. Awesome. Character. EVER.

A music-based fighter at last! I was wondering if anyone could pull it off without being cliche... Well done, Cogi!

Why thanks!

Linos is actually from my other RP, but he'd be a lot of fun to put in here as well. I'm hoping he'll be entertaining. :3
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on June 05, 2008, 08:57:49 AM
...

Nuts. Now I wanna bring the pincushion in, to ask Linos to play Stairway to Heaven or something.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Cogidubnus on June 05, 2008, 10:59:32 AM
Quote from: llearch n'n'daCorna on June 05, 2008, 08:57:49 AM
...

Nuts. Now I wanna bring the pincushion in, to ask Linos to play Stairway to Heaven or something.

You don't want him to do that. He might cause the Arockalypse or something.  >:3
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: TheGreyRonin on June 06, 2008, 02:08:27 AM
 I'm afraid I'll have to bow out of the game for now. Circumstances of late have prevented me from posting in a timely manner, and indeed from even being online for very long at times. If there are no objections, I'll simply leave the Queen in stasis for a while.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on June 06, 2008, 11:47:14 AM
Quote from: TheGreyRonin on June 06, 2008, 02:08:27 AM
If there are no objections, I'll simply leave the Queen in stasis for a while.
:<

Oh well, I'll think of something to snap Karazkt out from sitting in front of her...It's just, I sat Karazkt down in front of her because I thought you were going to wake her up soon :/
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on June 08, 2008, 05:00:30 AM
Cog:

Quote
...and the wolf himself began to shimmered once before the effect died away.

*cough*
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Cogidubnus on June 08, 2008, 07:15:55 PM
Eh - Keats, Cog didn't literally punch you. He's a distance away - his ability to cause waves of force is what would have hit you. I think I was a bit unclear with my post.  :animesweat
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Sunblink on June 08, 2008, 07:18:12 PM
Quote from: Cogidubnus on June 08, 2008, 07:15:55 PM
Eh - Keats, Cog didn't literally punch you. He's a distance away - his ability to cause waves of force is what would have hit you.

...uh, oops. :D; Sorry about that, dude. I'll fix the post right away.

~Keaton the Black Jackal
EDIT: Fix'd.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on June 09, 2008, 03:30:17 PM
I've got a friend who might want to sign up for this RP, but we still don't have a char index, which makes things hyper-confusing to newbies. So I've gone and made one myself! :U


Active Players:
Keaton the Black Jackal;
-Keaton the Black Jackal (http://clockworkmansion.com/forum/index.php/topic,3642.msg156286.html#msg156286)
-Piix Raiyn Daei'Lunn (http://clockworkmansion.com/forum/index.php/topic,3642.msg160614.html#msg160614)
-Dekuyaketh (http://clockworkmansion.com/forum/index.php/topic,3642.msg177826.html#msg177826)
-Katherine Beatrix Imenwati-Jyraneth, Xianxi (http://clockworkmansion.com/forum/index.php/topic,3642.msg232668.html#msg232668)
Cogidubnus;
-Cogidubnus Mithlome, Laertes Melanthious, Giles Monterrey (http://clockworkmansion.com/forum/index.php/topic,3642.msg156335.html#msg156335)
-Linos Maurits (http://clockworkmansion.com/forum/index.php/topic,3642.msg195529.html#msg195529)
SpottedKitty;
-Brinald fa Dioragh ni Dionn (http://clockworkmansion.com/forum/index.php/topic,3642.msg164298.html#msg164298)
-Andrace Kithara (http://clockworkmansion.com/forum/index.php/topic,3642.msg241992.html#msg241992)
-Despina Kithara (http://clockworkmansion.com/forum/index.php/topic,3642.msg295327.html#msg295327)
Black_Angel;
-Sylvia Hyacinth Dahl (http://clockworkmansion.com/forum/index.php/topic,3642.msg156418.html#msg156418)
-Danielle Adrienne Sanders (http://clockworkmansion.com/forum/index.php/topic,3642.msg166129.html#msg166129)
Boogeyman;
-Siolen (http://clockworkmansion.com/forum/index.php/topic,3642.msg157399.html#msg157399)
-The Storybook, The Boogeyman (http://clockworkmansion.com/forum/index.php/topic,3642.msg162511.html#msg162511)
-Richard Trochoufski, Marya Zyrlomi (http://clockworkmansion.com/forum/index.php/topic,3642.msg178980.html#msg178980)
techmaster-glitch;
-Mechangel (http://clockworkmansion.com/forum/index.php/topic,3642.msg161044.html#msg161044)
-Karazkt (http://clockworkmansion.com/forum/index.php/topic,3642.msg163345.html#msg163345)
llearch n'n'daCorna;
-William Ifnirg the Third (http://clockworkmansion.com/forum/index.php/topic,3642.msg241800.html#msg241800)
Yugo;
-Captain Kaela Silverstone (http://clockworkmansion.com/forum/index.php/topic,3642.msg243164.html#msg243164)
Basilisk;
-Baseel Wolkshammer (http://clockworkmansion.com/forum/index.php/topic,3642.msg288520.html#msg288520)
-Edaric Ahnasazi (http://clockworkmansion.com/forum/index.php/topic,3642.msg300083.html#msg300083)
Dekari;
-Dekari (http://clockworkmansion.com/forum/index.php/topic,3642.msg297578.html#msg297578)
-Azshanas Morrígan (http://clockworkmansion.com/forum/index.php/topic,3642.msg310700.html#msg310700)
Arroyo Milori;
-Citrine Stone (http://clockworkmansion.com/forum/index.php/topic,3642.msg297807.html#msg297807)
-Arroyo Milori (http://clockworkmansion.com/forum/index.php/topic,3642.msg300088.html#msg300088)
Corgatha Taldorthar;
-Corgatha Taldorthar (http://clockworkmansion.com/forum/index.php/topic,3642.msg313299.html#msg313299)
Lucheek;
-Xena (http://clockworkmansion.com/forum/index.php/topic,3642.msg313391.html#msg313391)

Inactive Players:
Xeksue;
-R. Johnson (http://clockworkmansion.com/forum/index.php/topic,3642.msg156442.html#msg156442)
Tezkat;
-Tezkat Kh'rono (http://clockworkmansion.com/forum/index.php/topic,3642.msg157182.html#msg157182)
TheGreyRonin;
-The Queen (http://clockworkmansion.com/forum/index.php/topic,3642.msg157389.html#msg157389)
-Norg (http://clockworkmansion.com/forum/index.php/topic,3642.msg162015.html#msg162015)
-Mariska Callan (http://clockworkmansion.com/forum/index.php/topic,3642.msg162486.html#msg162486)
lucas marcone;
-Ian Abernathy (http://clockworkmansion.com/forum/index.php/topic,3642.msg157654.html#msg157654)
Mel Dragonkitty;
-P. Melodie Icewing (http://clockworkmansion.com/forum/index.php/topic,3642.msg159779.html#msg159779)
Ink;
-Alex M. Keys (http://clockworkmansion.com/forum/index.php/topic,3642.msg192304.html#msg192304)
Paladin Sheppard;
-Paladin Sheppard (http://clockworkmansion.com/forum/index.php/topic,3642.msg182199.html#msg182199)
Tipod;
-Bartholomew Thompson (http://clockworkmansion.com/forum/index.php/topic,3642.msg240638.html#msg240638)
Stygian;
-Sebastian Hart (http://clockworkmansion.com/forum/index.php/topic,3642.msg156300.html#msg156300)
-S.A.H.L.EN.A (http://clockworkmansion.com/forum/index.php/topic,3642.msg161969.html#msg161969)
-Andrea Muniz (http://clockworkmansion.com/forum/index.php/topic,3642.msg193954.html#msg193954)



*looks at list just made*
Even all listed, it's STILL confusing! D:
Also, fitting that the one running the RP has the most registered characters (if you count The Storybook) :B

Ah well. Boog, you may quote/copy this list and paste it into your OOC opening post for easy access for all users. (And you'll have to update it yourself from time to time...nyah nyah nyah! >:3)
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Cogidubnus on June 09, 2008, 08:26:23 PM
This list is both useful and covers the bios of each character nicely.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Sunblink on June 16, 2008, 01:59:16 PM
I'm a little uncertain about my last post. If there are any issues with it - basically, with Keaton managing to protect herself before the lightning hit her - and if it appears godmoddy, I'll fix the post.

~Keaton the Black Jackal
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: TheGreyRonin on June 20, 2008, 12:30:32 PM
I do fully intend on returning to the game, as soon as time permits me to do so more than, say, once every few weeks at best. I apologize for any inconvenience this causes.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on June 23, 2008, 01:04:27 AM
MY DAMN BUG'S SPEECH IS HORRIBLE TO WRITE. :< :< :<

Why oh why did I come up with such a convoluted gimmick? :cry
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Stygian on June 23, 2008, 12:43:22 PM
Quote from: techmaster-glitch on June 23, 2008, 01:04:27 AM
MY DAMN BUG'S SPEECH IS HORRIBLE TO WRITE. :< :< :<

Why oh why did I come up with such a convoluted gimmick? :cry

Oh u!

...

But seriously. You've made your bed.

What the heck is Mechangel up to, by the way?
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on June 23, 2008, 01:06:25 PM
Quote from: Stygian on June 23, 2008, 12:43:22 PM
Oh u!

...

But seriously. You've made your bed.
I know, I know. I was actually joking a bit--here's what was going on.

First, the concept. Seems simple enough, three rules:
1. All Ts are capitalized, for emphasis
2. All Ss and S sounds become a Z
3. A Ks and K sounds become a bold capital K, indicating a click

The problem was when I wrote such a long piece of dialogue for him last night, since I'm just a puny human, I didn't get it all the first time. This leads to the situation of manually having to go though and catch everything that wasn't modified with a paranoid obsessiveness. But that's an exaggeration, too. Only a few Ts that needed capitals.
Just wanted to thow in bit of levity on the situation :mowwink


Quote from: Stygian on June 23, 2008, 12:43:22 PM
What the heck is Mechangel up to, by the way?
He's just on his way to his room, why?
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on June 29, 2008, 08:01:20 PM
   Just a notice to all the RPs I'm in, my primary internet source has been cut off due to a RL problem completely unrelated to me and out of my control. While I still have access to a computer and internet, it will be very limited for the foreseeable future, and my activity here on CMF will be greatly reduced. However, I will still be here. I do not know when I will have full access restored, if at all.
   But I'm still in.


(BTW, Ink, I haven't done anything with Mechangel recently because I'm waiting on you. You have been hinting at wanting to catch him alone, well, he has been alone in the quarters corridor for a bit)
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on August 01, 2008, 04:26:58 PM
Wild applause, Keaton.

The closing line? Perfect.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on August 04, 2008, 07:43:05 PM
Just a notice for everyone, Ink's activity is low, and will probably be that way for a little while. These are the details:

Quote
I've been bogged down. Unable to post because I have a magazine layout to finish within the week and my workload has escalated considerably. I didn't expect this so soon, really, but I should have. (I was planning to get at least one battle done before I took a hiatus.) You should tell this to the others. (copy/paste this message on OOC). I will post when I can, but I will tend to take the path of least resistance/posts and they will be ungodly brief.

Sadly, we will not see much of his timeshifter :<
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on September 04, 2008, 11:30:01 PM
Quote
Wait.
That guy in the cloak was giving the room a once over again. His eye had settled on her, briefly.
Marya was in a Bad Mood.
Whoa, wait, is that supposed to be Mechangel?
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Boog on September 04, 2008, 11:53:09 PM
Yep.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Angel on September 09, 2008, 11:00:18 AM
(slowly appears, smile first, then the rest of her body)

I'm baaaaaaaaaaack....
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Stygian on September 09, 2008, 08:10:17 PM
Quote from: Black_angel on September 09, 2008, 11:00:18 AM
(slowly appears, smile first, then the rest of her body)

I'm baaaaaaaaaaack....

AAAAAAAAAAAAAAAAAAAAAH! THAT'S NO MOON!

[fwooshes with fire extinguisher]

IT'S A TRAP!
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Boog on September 09, 2008, 10:39:31 PM
Quote from: Black_angel on September 09, 2008, 11:00:18 AM
(slowly appears, smile first, then the rest of her body)

I'm baaaaaaaaaaack....
Cheshire cat, anyone?
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Angel on September 09, 2008, 11:48:51 PM
Quote from: Stygian on September 09, 2008, 08:10:17 PM
Quote from: Black_angel on September 09, 2008, 11:00:18 AM
(slowly appears, smile first, then the rest of her body)

I'm baaaaaaaaaaack....

AAAAAAAAAAAAAAAAAAAAAH! THAT'S NO MOON!

[fwooshes with fire extinguisher]

IT'S A TRAP!

Ptpththprthrhpthrpththtgyahh! The foam... it went in my mouth.... oh god... it tastes like poisonous marshmallows. With shaving cream.

Quote from: Boogeyman on September 09, 2008, 10:39:31 PM
Cheshire cat, anyone?

Yes, please!  :P

(Hehe...lame joke.)
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on September 10, 2008, 03:30:43 AM
Quote from: Black_angel on September 09, 2008, 11:48:51 PM
Quote from: Boogeyman on September 09, 2008, 10:39:31 PM
Cheshire cat, anyone?
Yes, please!  :P

How would you like your slice cooked? ;-]
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: TheGreyRonin on September 12, 2008, 08:16:56 PM
I'm out.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on September 12, 2008, 08:20:36 PM
Quote from: TheGreyRonin on September 12, 2008, 08:16:56 PM
I'm out.
:<

I wus gunna get Karazkt working on his orders soon, I've been working out the details with Boogeyman...I just haven't had enough time to really get it going yet... :cry
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on September 24, 2008, 09:37:53 PM
BTW, Boog, has the Circle formed into just a single apartment building or are there adjacent buildings as well?
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Boog on September 24, 2008, 09:54:56 PM
Adjacent buildings too.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on October 03, 2008, 04:14:05 PM
   Just a notice to all RPs I'm in, I will be absent from Monday to Thursday on a camping trip in Yosemite. I won't be posting anything for my characters during that time.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Sunblink on October 03, 2008, 04:26:02 PM
And here are two more profiles for later, one of them a rewriting of Keaton's profile. I decided to substitute the Keaton in this RP, the one I typically use in RPs that is based off of DMFA, with the one written to fit my original universe. It'd make a good experiment. I'll switch the two when it's most convenient. Since she's always accompanied by him, Xianxi will be joining in, if Boog doesn't have any objections.

Name: Katherine Beatrix Imenwati-Jyraneth
•   Commonly known as Keaton the Black Jackal
Nickname(s): Keats, KBJ, Keaton the Queen Bitch, Miss Jyraneth
Age: 310
Species: Black-backed jackal Etazekyn
Family and Association(s): Mother (Elizabeth), Father (Salem), Sisters (Jasmine, Sierra, Esmeralda, Lianna), Brother (Noah).
Place of Origin: An unknown region on Planet Etakor

Physical Description
Height: 5'2"
Weight: 120 lbs
Build: Muscularly athletic, with sinewy, strong limbs and a taut stomach
Eyes: (Right eye) Brown. (Left eye) Completely white, without a trace of color
Hair: Dirty blonde; long, reaching past her shoulders, but aerodynamically styled and windswept
Fur Coloration: Base fur color is a vibrant yellow. Curling outlines of sable-splotched, abstract markings branch along her body from head to toe, forming a rigid mask of crescents and jagged streaks along her face, vines hiking up her arms and the tapering points of her elongated ears, streaks down her vulpine tail, and webs on her clawed feet. Creamy yellow of a lighter shade coats her muzzle, chest, and the underside of her tail, occasionally overlapped by the coattails of her gnarled markings. Two white markings vaguely resembling stylized, abstract eyes are scrawled on Keaton's shoulder-blades, reminiscent of the patterning on the wings of a gypsy moth.
Distinguishing features: Unusually large ears and voluminous tail. Sports a brand in the shape of the Jyraneth Clan symbol deeply imprinted in her shoulder. Her neck is scarred with an elaborate ring of hieroglyphic patterns, mostly faded into her fur and leading around to a particularly large scar subtly shaped like the Sabanethei Crime Family emblem emblazoned on the back of her neck. The most consistent aspects of her attire are an eye-patch over her left eye and her obnoxiously large combat boots. She prefers scarves and collars and other accessories that can conceal the scars on her neck.

Dueling Info
Abilities:
Shadow-manipulation, moderate skill in energy-related spells, metamorphosis, agility and flexibility, regeneration, "shadow armor," hand-to-hand combat skills, heightened senses and speed, minor control over blood.

Strengths: When it comes to darkness, Keaton is a highly accomplished fighter, if only because of her inventiveness and great skill in improvising. Capable of manipulating the shadows around her for her own convenience, Keaton can orchestrate darkness in ways limited only by her imagination, from enveloping herself with them to disappearing within the shadows she controls. When Keaton is enveloped in shadows, this provides a strange form of defense for her by muffling blows, reducing bleeding, and sometimes "bandaging" wounds so to stifle any escaping blood. Her senses are also magnified, so that way she can detect creeping forms if they are suffused in the shadows, or whenever someone else is using dark-oriented magic. Because of these advantages, Keaton almost always uses this demented "armor" when she enters combat. If Keaton permeates her blood with darkness, she can manipulate it, and sometimes use it to burn others who have gotten her blood on his or her body.

Keaton's methods of manipulating darkness are highly diverse. She can solidify darkness into a multitude of elastic tendrils which can whip about at all angles and rapidly transmogrify from rigid, blade-like shapes to flexible, tentacular forms, to swords and scythes and hammers, to many more options. Besides the shadow-armor, Keaton has an alternate option for coating her body in darkness: she can use minor forms of metamorphosis, particularly altering her hair color, eye color, fur color, fur patterning, or other miniscule aspects of her appearance by using the darkness on her body to microscopically manipulate her visage on the spot. In a more tremendous way, Keaton can also layer her hands or feet with darkness until it appears as though she's enlarged them into bestial, claw-like structures, useful for weapons or climbing. Mostly, Keaton can manipulate the surface of her shadow-armor by creating spikes, tentacles, or other appendages. These appendages, being entities forged of pure darkness, cannot feel any pain, and simply disappear if they take any severe damage without risking her life. Keaton's metamorphosis is largely a more advanced variation of dark-oriented magic. She can also grow large wings crafted from darkness and her own hair, the primary ingredients for her metamorphosis.

Keaton is also highly flexible and has lightning-fast reflexes, being able to move at abnormally accelerated speeds and leap to exaggerated heights. Almost cat-like in movements, Keaton can bend and twist her body rapidly, bouncing between parallel walls or quickly scaling the side of a building and jumping to an adjacent rooftop. Besides overcoming obstacles, this flexibility is also apparent in Keaton's slightly improvisational combat style. Keaton slowly regenerates injuries over time, but this process is slower than a Demon's.

Although Keaton's depth perception is seemingly impaired, in spite of the obstruction of her eye-patch, her advanced senses make her capable of seeing using a sixth sense.

Weaknesses: Keaton's shapeshifting is a severely limited and often dangerous ability. As aforementioned, in order to modify her appearance, Keaton needs to coat herself with darkness, solidifying the shadows into a thick, gelatinous substance easily influenced by her magical commands. Only through using the darkness can Keaton change any aspect of her body – otherwise, the process is excruciatingly agonizing and even potentially crippling because of the modification and rearrangement of bones and muscles. Even worse is if the process is accidentally interrupted midway if Keaton attempts the transformation without using the darkness to layer her body – this would leave whatever changes she is trying to accomplish incomplete, and her body irreversibly mangled, frozen in that partial state.

A great deal of Keaton's abilities relies on the utilization of darkness. While she is perfectly capable of casting darkness-based spells without any regard to her environment, Keaton cannot actively manipulate any already-existing shadows when there are none to be found, or not enough to be used to her advantage. Keaton can certainly make good use of the shadows, but she cannot create an absence of light when light is disabling her shadow-manipulation abilities. In other words, when Keaton is thrust into a room which naturally does not contain any shadows, she cannot drain away the light through magical means.

Another example of a weakness is Keaton's blood-controlling abilities. When Keaton makes her blood burn like acid, the process is extraordinarily exhausting and aches her body tremendously, with the potential to send her into unconsciousness. Hence, blood-burning is a risky move and Keaton typically reserves it for drastic measures.

Keaton's regeneration is not an immediate process; she does not heal automatically. While she has an increased endurance, this does not provide invulnerability. She can only heal her injuries after a long resting period, or entering hibernation. Outside of darkness-oriented abilities, Keaton's prowess in magic is extremely lacking. When forced to rely on other spells, Keaton is an amateur at best.

Weapon of Choice: Catastrophe
Weapon Information: Catastrophe is a Morningstar. Originally part of a series of darkness-manipulating weapons bestowed upon the members of her family, Catastrophe is not only a magnificent weapon for physical brawls, but can uniquely harness and warp the surrounding dark energies to its advantage. Magical residue was used in Catastrophe's construction – not enough to be actively manipulated by any adversaries, but enough to influence its surroundings and magically brand the weapon.

Catastrophe is mostly black, from its giant, spherical, spiked head, to the rigid, diamond-shaped blade adorning the opposite end of its handle, almost an opaque, atramentous shade. Each of the spikes coating Catastrophe's clubbed head coalesces from black to a strangely whitewashed alabaster, transitioning from the roots of the spikes up to the tips. This white is not pure or pristine in hue, but lifeless, like the light emitted from fluorescent bulbs. The same gradient effect observed in Catastrophe's spikes is reflected in the blade at its shaft. In pure white, the Jyraneth Clan symbol is carved beneath Catastrophe's clubbed head.

Catastrophe's size is interchangeable, but is usually kept proportionate to Keaton's height. Regardless of Catastrophe's size, Keaton is never encumbered by its weight, as it has been made almost weightless due to the number of enchantments used to alleviate Catastrophe's bulk. Since the charms only work when Keaton lifts the weapon, Catastrophe still has the same potential to maim, crush, and generally destroyed when it is swung. Catastrophe's height isn't the only aspect of its appearance which can be altered. Catastrophe can withdraw the diamond-shaped blade and/or its spikes within its form and can absorb any fluid which tarnishes its form. By remaining linked to Keaton's magical signature, Catastrophe can levitate around her and orbit her at a rapid pace, swinging without the assistance of her hands. This is a highly exhausting maneuver when prolonged, but useful. Keaton can also summon Catastrophe from afar when she is separated from the weapon, but it takes a great deal of concentration and work.

Catastrophe, largely, manipulates darkness. Catastrophe can cast spells like a wand or staff, or use spells to enhance its physical strength. Catastrophe can also manipulate the surrounding, already existing darkness. Working like a magnet, Catastrophe can easily awaken and attract the magical potential of the darkness, easily permitting Keaton to orchestrate the shadows in any imaginable, improvisational way. From solidifying the shadows to form blades to slice and dice to casting giant bolts of dark-oriented energy at Keaton's enemies, Catastrophe can do almost anything darkness-related.
Throwing Knives: Keaton has a number of throwing knives secreted in her belt. While mundane in appearance, they can adhere to any command she administers depending on whether or not she has imbibed them with darkness. However, they can easily be deflected, broken, and shattered, no matter how creatively Keaton can wield them. The knives are limited in number; there are only fifteen. Keaton typically restocks later.

Personality: Abridged for now, until I can formulate a condensed summary.
Positive Traits:
•   Boisterous and friendly on normal occasions.
•   An extremely devoted and dedicated friend closely protective of her companions.
•   Tomboyish and fun-loving.
•   Around those she trusts she is very affectionate and considerate; a good friend.
•   Outgoing, active, playful, cheerful.
•   Loves children and will outright refuse to hurt or endanger a child in any way.

Flaws:
•   Keaton is a bloodthirsty fighter and exhibits little to no empathy or compassion around her targets.
•   Overly emotional – has a tendency to overreact to small situations, consequentially exaggerating them. She also jumps to conclusions easily.
•   Blindly dependent on people she believes to be stronger than her and who she completely trusts. This leaves her vulnerable to being manipulated.
•   Insecure; believes herself to be a weak and pathetic individual.
•   Sometimes she can even act emotionally manipulative or overwhelming to people she cares about, even if she doesn't mean to.
•   Overprotective of people she deeply cares for, sheltering them and going to drastic measures to prevent them from leaving her if she grows paranoid, such as manipulation
•   A racist; deeply prejudiced toward Glass Angels or similar races. Slightly critical of non-magical races.

History: In the bounty hunting community, it has been reported that Keaton simply and inexplicably appeared out of nowhere, offering her services as a bounty hunter.

Any research regarding her background turned up fruitless; there were no familial connections or records available in any reliable sources. Nowadays Keaton is of relative notoriety in the bounty hunting community for her tendency to tackle assignments relating to Demons. While this business has prospered since the rekindled racial conflicts in Etakor, most bounty hunters prefer to leave the Demon-hunting to specially-trained members of the Empyreal Order or law enforcement.

Apparently, at one point in Keaton's life, she became involved with the Demon Dekuyaketh. While the nature of their altercation is unknown, the experience left both participants with a sense of animosity toward one another. Keaton and Dekuyaketh will usually limit their attacks to a verbal level when forced to behave, but otherwise, one of them can be counted on to provoke a fight.




Now for Xianxi.

Name: Xianxi
Nickname(s): Xia, Xixi
Age: Was created 10 years ago
Species: Demi
Family and Association(s): Owner (Katherine "Keaton" Imenwati-Jyraneth), Sister-Creation (Xanthe)
Place of Origin: An unspecified region on Planet Etakor

Physical Description
Height:
Interchangeable; prefers the 4 feet to 5 feet range. Is limited to smaller sizes and cannot increase his height past 5 feet.
Weight: Interchangeable; can alter his weight from being as light as a feather to being made out of lead to suit the occasion. Prefers a weight more proportionate to his current height, or being immeasurably light.
Build: Lithe, yet athletic, and inhumanly sinewy. Androgynous.
Eyes: Pale, whitewashed alabaster. Xianxi lacks any irises to speak of, as his pupils, which nearly blend into the whiteness of his eyes, are a pale gray.
Hair: None.
Skin Coloration: A sleek, pitch black.
Distinguishing features: Xianxi resembles an abstract depiction of an Anubis; like his mistress, he, too, bears features reminiscent of a jackal. His face is elongated and sharp, emphasized by his erect, tapered ears and austere features. His eyes are almond-shaped; he looks impeccably constructed in every aspect, as though someone had crafted him based off of their ideal of a perfect creature. Some of his features are accentuated by small barbs, particularly his jawline and the tips of his ears. Three spikes form a triad down his back. His tail is long and whip-like, bisected into a pronged tip.

Xianxi is covered from head to toe in white, hieroglyphic tattoos, deeply emblazoned into his flesh like alabaster divots in smooth, curvaceous streaks, accentuating his form. Deeply imprinted into his shoulder in pure white is the Jyraneth Clan symbol, almost reminiscent of a brand but of the same nature as his tattoos. White stripes underline Xianxi's eyes; similar, intricate markings emphasizing and encircling the center of his forehead, around the pearlescent stone embedded in his forehead.
   
Dueling Info

Abilities: Shapeshifting tail, teleportation, speed, minor energy-based attacks.
Strengths: Xianxi is extremely swift and intelligent, being capable of improvising in intense and confusing situations. Due to his small size, he can easily evade attacks and string together numerous techniques and combinations, bewildering and overwhelming his opponent. He is also capable of teleporting short distances, providing an easy way of avoiding attacks, and can levitate. Xianxi is immensely creative with what his shape-shifting tail can do, and can accommodate it to almost any situation. Largely, his biggest advantages are unpredictability and speed, so he exploits these traits whenever possible.

Xianxi's tail, if sharpened to its finest edge, is possibly capable of sawing through armor and efficiently decapitating adversaries. Xianxi knows a few attacks that rely on neutral demonic energies, but is not versatile with those particular spells.

Weaknesses: Xianxi's most pressing limitations are his lack of physical defense and strength. When forced to rely on something that isn't his tail, Xianxi is very weak. All of his physical strength is concentrated in his tail, leaving the rest of his body neglected. Not to mention, due to Xianxi's small size, he is susceptible to dangerous attacks, leaving him essentially vulnerable. Xianxi's teleportation, while operating on a subconscious level, can only warp him to a certain distance based on how intently he concentrates. For example, if Xianxi were to instinctively teleport without thinking, he could only do so for a short distance. Xianxi is physically weak and can barely damage an opponent with his bare hands – a scratch from him, depending on the force of the blow, is like receiving a scrape from a housecat's claws.

Weapon of Choice: Xianxi uses his own body. His tail can suffice as an adept and versatile weapon, as it can be freely manipulated by a form of metamorphosis magic. His tail can lengthen almost infinitely, but since Xianxi prefers to keep it at a practical length, he usually extends his tail to the length that's required for the situation. His tail can conjure magic, become a whip, flatten and smother the opponent, or act like a blade – it reacts on an improvisational level.

Personality: Abridged for now, until I can formulate a condensed summary.
Positive Traits:
-   Intelligent and logical
-   Dependable
-   Respectable
-   Rarely falters in composure
-   Extraordinarily mentally disciplined

Flaws:
-   Very impersonal and uncomfortable with expressing his emotions
-   Obedient to a fault; will not criticize or point out any flaws in his mistress's plans unless explicitly instructed to do so
-   Extremely, extremely neutral; lacks any vehement response to an impersonal subject
-   Dispassionate

History:
Not much is known about Xianxi's history, as he is not particularly candid with the events of his life. He has expressed that he was once the property of an inexperienced Demon youth who was vanquished long ago, and that's the extent of the information he's willing to indulge. Anything else is usually inflected with praise and gratitude toward Keaton, who, apparently, spared him from a fate worse than death, according to his own words. Further interrogation yields no results, as Xianxi is not one to succumb to pressure, much less someone else's curiosity. Nowadays, he works as a servant and espionage unit for Keaton, accompanying her on bounty hunting assignments. Although Xianxi is companioned by another Demi named Xanthe, Keaton adores Xianxi and treats him like a beloved pet, much to Xanthe's jealousy. Xianxi is very much unmoved by Xanthe's resentment.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on October 05, 2008, 02:02:54 AM
BTW, Boog, what exactly do Marya's gauntlets do? Do they just increase the force of her blows, or is there something else going on? With all that whirring, it conjures up the image of some sort of vibro-shredding thing.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Boog on October 05, 2008, 09:48:52 AM
They augment the force of anything she does with her arms, thus increasing her upper body strength by an insane degree. No shredding or nothing, that whine is just the gauntlets doing their job; the whine gets louder depending on how much more force is being exerted.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on October 12, 2008, 07:38:33 PM
*whistles* All I keep thinking is; poor Piix :< Looks like she had one heck of a time (and not in a good way) with ol' Sebastian.

If Paladin (the character) has any chivalry in him at all, I can imagine he'd have a thing or two to say to Sebastian... >:3
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Tipod on October 28, 2008, 04:57:02 PM
Submitting for approval; I need more cred here :U

Name: Bartholomew Thompson
Aliases: Dome, Mutt, Cueball
Species: Human, half-demon
Place of origin: Nice house, now in greener pastures
Age: 25
Height: 6'1 and 1/2
Weight: 192 lbs
Build: Muscular, solid, focus on upper-body strength
Eyes: Brown
Hair: N/A
Skintone: White, very light tan
Clothing of choice: Casual outfit; slightly baggy jeans, solid-color shirts, sports kicks, low-key jackets
Marks and features: "MOTHER" tattoo between shoulderblades, very neatly groomed and thin chinstrap beard, light stubble on scalp

Strengths
Phsyical prowess: Bart's demonic heritage grants him heightened strength and pain tolerance, noticeably greater than that of a typical human being. Though nowhere near capable of some of demonkind's greatest feats of brute force, he is strong enough to hold his own in a pitched fight. His greatest personal milestone? Wrestling, lifting, throwing, and finally hogtying a 1500 pound steer ("It seemed like a bitchin' idea at the time").
Regeneration: Another consequence of his demon genetics, Bart can recover relatively quickly from wounds both superficial and deep. Impalements, severe lacerations, and minor dismemberment are all bearable, though the rate of recovery is directly proportional to the wound's intensity (IE, small abrasions take moments to heal; someone cleaving a three-inch deep slice through him requires more time to fix).
Combat ability: Submissions, wrestling, and improvised weaponry in particular. Self-taught and honed, Bart's style is low on finesse but high in damage. Favorites include clinches and limb-cracking confined to the wrists, elbows, and kneecaps, as he considers going for the neck to be a "dirty" tactic. No signature wrestling moves to speak of ("Just do whatever works").
Combat rhythm: Not just for impressing strangers at after-hours joints, Bart possesses an uncanny sort of groove if certain music plays during battle. While he has preferences for R&B, most anything with a rapid beat will help him concentrate and flow.

Weaknesses
Still vulnerable: While Bart does have regenerative abilities and higher-than-average stamina, he is still capable of feeling pain. On top of that, loss of an entire limb (or even most of it) is hard to cope with, and fainting from blood loss is always a possibility. Dislocation of the second and third cervical vertebrae will also render him helpless until a neck brace is applied, and outright decapitation is naturally an instant death.
Mental imperfection: Possibly his greatest weakness is a near-total lack of mental discipline, leaving him incapable of learning any kind of mysticism and completely open to psionics. Even a below-average psychic could cripple or at the very least greatly panic and confuse him; needless to say, he tends to avoid brainier opponents.

Personal Info
Backstory: "The hell is this, a biography? Screw off."
Personality: Straightforward and outgoing by nature, Bart tends to mix well with most crowds through jokes and observation, going for the "know your audience" method of socializing. He takes kindly to some insults, but any family put-downs (such as, "your mother was pretty good last night" or any variation thereof) often lead to a slap and sudden demand for satisfaction. Essentially, he won't start any kind of serious scene unless someone antagonizes him into it.

Misc. Information
Most satisfying moment in combat: Pounding someone to the beat of Amii Stewart's "Knock On Wood."
Favorite food: Baked potato with spiced beef chili.
Favorite color: Red.
Favorite song: "Don't Sweat the Technique"
Education: High school graduate.
Occupation: Diner chef.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Boog on October 28, 2008, 09:37:05 PM
Everyone's automatically accepted. If he's overpowered nobody will be willing to fight you. Looking forward to seeing him show up.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on October 31, 2008, 09:10:58 PM
I figure, what the hey.

Name: William Ifnirg the Third; known as Witt. Don't you dare call him a half, though.
Species: Hedgehog. Something of a vague variety, though.
Age: He lost count several dozen centuries ago, but somewhere between 5000 and 10000.
Height: 4 foot 8 in his boots. And he does, indeed, wear shitkicker boots.
Weight: Varies but based somewhere in the region of 150kg.
Build: Stocky (well, duh) and muscular. Given an chance, he can bench most of a gym. The building, that is.

Description: Mostly coloured a nondescript browny-grey mix, including his eyes, Witt has a heavy leather jacket that he tends to wear, with holes in it for his spines, along with torn jeans and the aforementioned boots. He tends to cover his spines with a mix of laxatives and capsiacin, for additional effect. He has "REA" tattooed across one set of knuckles, and "SON" across the other. He likes to say that people will listen to reason, but tends not to give them the option - usually there's a pair of fingerless leather gloves over these tattoos. He's the sort of misanthrope who prefers to be left alone, and will say so in no uncertain terms. He also has, buried under the fur on his upper left arm, a tattoo of a chinese water dragon holding a tankard. It tends to move by itself, sometimes, when nobody is looking - sometimes it's drinking, sometimes just holding, sometimes leaning on something and the tankard is missing. It's also been known to bite people. We're still trying to figure that one out.

Strengths: Witt is a heavy drinker. In fact, he has been known to drink an entire bar dry without anyone else being in it - he starts by throwing everyone else out. Frequently. He's strong, fast with his hands, and prefers not to wait for someone else to throw the first punch in the common bar brawls.
He's also, courtesy of his unusual metabolism, unlikely to get drunk; he can metabolise alcohol faster than he can drink it. On the other hand, once he manages to get around some of it, he tends to become somewhat more pleasant to talk to. At least until the hangover kicks in...
Finally, he's also extremely caustic. If you thought you knew what a foul mouth was, you ain't seen nothing yet. Witt makes sailors blush. (I shall be censoring that for the kiddies, since the thread rating is not that high.)

Weaknesses: He's a brawler. While that might not mean much, it does mean that he's vulnerable to magic. Sort of.
He's also been voted least likely to get a hug, although that might be purely based on the spines...
Witt is, at heart, a grumpy sod. This means that, chances are, he'll hit you before you get a chance to open your mouth and prove that you're as silly as he thinks you are, and challenge him.

Curious facts: Witt is, quite possibly, one of the more strange, and unpleasant, creatures around. Don't attempt to talk to him unless you like profane responses.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on October 31, 2008, 09:20:05 PM
Time to update the character index (http://clockworkmansion.com/forum/index.php/topic,3642.msg196424.html#msg196424)...*whistles*


...Which, by the way, still needs to be added to the first post... (hint hint, Boogeyman >:3)

EDIT: Either that or llearch can snatch it, fit it into his own RP index, and put a link to it in the first post himself...
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on November 01, 2008, 02:00:20 PM
Tipod, are you planning on having Bart challenge Witt?

Just curious, because Witt is mostly waiting on Boogeyman getting back to get him a drink. If you wish to interrupt him, by all means, but you should know what you're getting into, and he hasn't had the rules explained to him yet.

In fact, neither has Bart... and I looked, and nobody has said anything about a sign being posted, so so far as Witt is aware, there's nothing stopping him breaking the bar over Bart's head. Other than it would interfere with the drinking, of course.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: SpottedKitty on November 01, 2008, 02:55:42 PM
Someone suggested I give Andrace a bit more airtime...

----------

Name: Andrace Kithara
Nickname(s): "Andre" is the only one she can really tolerate. Call her "Andy" and be introduced to your pancreas. She's secretly tickled pink when people call her "that crazy $&@#" or "gawdshe'sbig".
Age: 22
Species: Lion
Family and Association(s): Antimo Kithara (father), Clarice Kithara (mother), Zach, Arcas, Mitri (brothers), Eugenia, Despina, Zoe, Irene (sisters).
Place of Origin: Mytilene, the Kithara family estate.

   Physical description

Height: 6' 6"
Weight: 220lb.
Build: Tall and muscular.
Eyes: Dark golden-brown.
Hair: Fiery red.
Fur Coloration: Tawny buff all over, lighter on front, with tail tuft the same colour as her hair.
Distinguishing features: A tall and statuesque lioness, Andrace looks like she could juggle Dragons. Her features are more striking than attractive, her hair is loose, shoulder length and usually at least a little untidy. The rest of her fur is well groomed, though. Andrace's favourite adventuring outfit is a jerkin, shirt and trousers in black/red leather and silk. There's a small silver ring with dangling spikes in her right ear, and another with a finger-long green feather in her left ear.

   Biographical and general information

   History: One look at Andrace will tell you what she is: an adventurer. Andrace comes from the Kithara, a moderately successful (i.e. still alive and in one piece... mostly... by the time they retire) extended family of adventurers. Trained by her family since she was old enough to stalk a Pygmy Shrew, Andrace learned a variety of weapon styles and fighting techniques.
By the time she was a teenager, she was coming along on some of her family's more straightforward jobs, and proved herself an effective and (when the mood — i.e. teen angst and hormones — struck her) a downright scary fighter. In the four years since she started out on her own, she's done a little bit of most things: courier, guard, bandit suppression, anti-critter patrols, bounty hunting, etc.
Both of Andrace's current main weapons have been obtained during her solo career. The sword was the first thing she bought with money she earned all on her own, and the gun was "acquired" in the aftermath — and rubble — of a particularly spectacular and successful bad-guy-disposal job.

   Personality: Usually friendly and boisterous. Loud, even (especially after a drink or three). Not just the life and soul of the party, if she's really determined to have a good time she can be the regressed past lives and afterlife of the party as well. Occasionally feels the need to show off, usually when she's comfortable with family or friends. Can seem a bit flirty with friends, but isn't really serious about it. Most of the time. Can become quite ruthless if necessary: she's no dewy-eyed dreamer.

   Abilities: An experienced fighter, Andrace is at least somewhat competent with most types of weapon. If it has sharp pointy bits, can shoot, be thrown or used to hit things (and people), she can pick it up and immediately start beating on some thoroughly deserving monster or rogue Creature. With her favourite sword, though, she's highly skilled.

Andrace has a small amount of magical talent. This limits what she can do, but she's concentrated on learning a few useful spells, e.g. fire-lighting, magical light, and low-level healing. This last is not enough to heal injuries completely, but it can reduce bleeding, pain, and the chance of infection.

   Weapons: Her favourite weapons are a large two-handed greatsword (a zweihänder) and, for longer ranges and those hard-to-shift critters, she also has a gun. Considering her size and strength, this almost counts as a small cannon. The ammo is expensive and hard to find, so Andrace only uses the gun very much as a last resort. Knives of various sizes are tucked away, often in the most surprising places, in her clothes. Some of them are shaped and balanced for throwing. Andrace doesn't wear armour, although her dense fur and usual leather jerkin do give some extra protection. She relies on agility and speed to avoid being injured, and stamina to keep going if she is. As a last resort, she'll use her claws and teeth to best effect.
Neither of her favoured weapons has any sort of magical enhancement, or a fancy name. One of them's sharp and pointy, the other goes "bang" — in Andrace's hands, that's quite enough.

   Strengths: Strong. Stamina by the bucketload. Quick-thinking and confident when she has to come up with a plan in a hurry.

   Weaknesses: Considering her height and muscles, Andrace is not most people's vision of "svelte and dainty". Her natural feline agility helps in small spaces, but she can get stuck if she's not careful. Sometimes jumps into things with great enthusiasm, but "makes it up as she goes along" to get out of them.

   Trivia: Andrace needs to watch her diet, she's one of those people who can gain a pound or two just by looking at a sticky sweet dessert. She also needs to exercise regularly to keep those muscles.
In addition to the knives intended as weapons, Andrace has a range of useful tools tucked away in hidden pockets all over her clothes: lockpicks, wires, saws, tiny blades etc. There's a lot of them. Not (quite) enough to give her clothes extra armour protection, but they are noticeably heavier than they should be, even after you take all the knives out.
Apart from her never-quite-tidy hair, Andrace is a little vain about her appearance. She's picked up several scars in her years of adventuring, but she's had most of them completely healed, apart from a few suitable to wrap a good yarn around.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Tipod on November 01, 2008, 02:58:11 PM
Llearch, I'm just having him screw around idly at the moment. Since he's not entirely sure how the place works, Bart doesn't know whether or not challenging anyone would be a wise decision.

Though if you wanted, I could have him piss Witt off to get something rolling :U
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on November 01, 2008, 03:35:56 PM
I figured. *grin*

Witt's a bit of an itchy trigger finger, though, so you'd be best to be careful about annoying him, is all. Pissing him off can be done by merely standing too close. Or breathing too heavily when he's got a hangover... ;-]

And he hasn't had enough airtime, as it were, for either of those insavoury habits to become apparent. And I don't want to raise Boogeyman's ire (the char, not the player) by starting something before he's had a chance to lay down the rules.

Of course, if anyone else in the room would like to step in and enlighten the pair of us, feel free. *grin* Then we can get "down and dirty" with no further ado...
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Stygian on November 01, 2008, 06:03:53 PM
I'd have Sal do a number of things and perhaps even butt into what to her seems like a very interesting scenario, however I have no real excuse to post for the moment...
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on November 04, 2008, 01:50:47 PM
Nuts.

I'd post, but Witt wouldn't speak first.

I guess I just have to wait for Keaton or Spots to post.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Yugo on November 04, 2008, 10:33:35 PM
Looking to play Kae a little more than I usually get to, so here we are.
-----------------------
Name: Captain Kaela Silverstone
Nickname(s): The Captain, Sir/Ma'am, Kae
Age: 55
Race: Being
Species: Wolf
Family: (Max and Sibyl Silverstone, Parents, Deceased)

Height: 6'6''
Weight: 190 .lbs
Hair: Cut to the level of her fur
Eye: Amber-yellow
Fur Coloration: Salt-and-pepper, with more grey than black.
Appearance: For all Kaela whines and moans about her age and lack of strength, she is still one of the biggest and strongest soldiers in the 1st. Standing at a little under six and a half feet tall, Kaela has a well-built frame suited to her career, supplemented by a heavy carapace of armor meant to deflect blades and bullets. A wolf's skull holding a knife in its teeth is carefully painted onto the right pauldron, with a single white bar painted on the left to denote her rank.

History: Kaela, like many veterans, isn't particularly prone to discussion of her past, and will only open up to those she trusts or considers particularly close. The strong daughter of an adventurer and a gunsmith, Kaela grew up working hard with her father in the hills of West Kayron, fashioning bullets, bolts, barrels, and all kinds of miscellaneous parts. After a couple of years working, she decided to put those skils to use in the local milita, learning the proper use of gun and blade, in addition to navigational and scouting skills on the many forest patrols. There was a fair amount of trade in the town, and a couple of months after her enlistment, bandits struck a recently arrived convoy, intent on stealing its goods. Despite being outnumbered and outgunned after the initial ambush, Kaela pulled the remaining able-bodied soldiers together and led a furious counter-charge, inflicting heavy losses and forcing a final desperate retreat.

The battle, like all battles, wasn't without its losses however, as most of the town and its inhabitants now lay bleeding out on the grass, including her own parents. After coming to terms with her loss, she went her own way, taking the skills she had obtained into a splinter military faction, participating in many battles throughout Furrae on her multiple tours of duty, all with their own glories and laments. Now retired from permanent military service, Kaela still fights on as a contracted mercenary, still finding her only solace and eloquence with a firearm in one paw and a blade in the other.

Dueling Information:
Combat Abilities: Kaela was raised in the harsh unyielding environment of the jungle, and knows that the shadows and foliage can hide many dangerous things, but that they can also offer safety. Although she will gladly sit in the open and fight if it serves a purpose, she prefers to skulk, stalking her prey and striking from the shadows before quickly melting away into the trees. Although shooting is generally more practical, Kaela takes great joy in the hot and vicious blur of close combat, and will put her knife to great use given the opportunity.

Strengths: Kaela is strong, tough, and has a keen tactical mind honed by multitudes of victories and losses. Patience and the ability to think on her feet help her to keep herself out of harm's way when she can.

Weaknesses: Kaela is not particularly agile, and this fact is only exarcerbated by her armor, leading her to rely on her strength and stamina to pull her through dangerous situations. She is (frustratingly) constrained by the physical limitations of her normal Being body.Her bullheadness will often put her in fights that could've been avoided, and she will keepon fighting despite the possibility of being dangerously outmatched.

Personality Traits:
Gruff and reserved, Kaela is slow to make friends, preferring to remain silent and make judgements by letting others do the talking. Despite this, she is somewhat hot-headed and easily provoked, and takes challenges as a matter of personal honor, usually refusing to back down and admit defeat despite circumstances that might suggest otherwise.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on November 05, 2008, 08:20:34 PM
For those of you interested, or not, as the case may be, "Afterburner" is 1/3rd Sambucca, 1/3rd Ouzo, and 1/3rd Absinthe.

Depending on what sort of Absinthe you use, the "proof" varies from 80-150 or so; the other two are 84 and 80, Absinthe is from 80-188, depending. At least according to wikipedia; make of that what you will.

Edit: Also, http://www.youtube.com/watch?v=oKMQKgSnGy8
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on November 05, 2008, 09:35:16 PM
Updated the character index again for Spotted and Yugo.

Quote
wincing at what he saw of Marya on the camera feed over the bar
The bar has a camera feed? This was never mentioned before, but...

coooooool 8)

(also, the Mechangel doesn't use a chemical-based flight system :animesweat But oh well)
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: SpottedKitty on November 06, 2008, 06:29:18 PM
The stuff Andrace is pestering Boog for is the famous, possibly mythical, and almost definitely legendary 307 Ale (http://www.tomsmithonline.com/lyrics/307_ale.htm). It is, of course, sold only in Klein bottles (http://en.wikipedia.org/wiki/Klein_bottle).

And in the next round... Scumble (http://wiki.lspace.org/wiki/Scumble). It's just made with apples. Mostly.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on November 11, 2008, 07:06:22 PM
Klatchian coffee comes from the same place.

You probably want to avoid being knurd, though.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on November 16, 2008, 06:07:08 PM
Crap. Can't believe it took me this long to post this:

Boog, the char index on the first page is out of date. It doesn't have Yugo and Spottedkitty's profiles in it, but this (http://clockworkmansion.com/forum/index.php/topic,3642.msg196424.html#msg196424) does, I apparently updated after you copied. Sorry about that :<
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: TheGreyRonin on November 19, 2008, 10:34:26 PM
I've greatly enjoyed watching the drinking contest. Brings back some good memories...and quite a few strange ones.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on November 20, 2008, 02:48:12 AM
I've enjoyed writing it, so we're even. I think. ;-]
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Tipod on November 20, 2008, 03:14:49 AM
Even though Bart was pretty much destined to lose from the start, I loved it too.
Too bad Andrace threatened him about the cocktails, though; I was gonna have him order a tobasco, mayonaise and tequila mix.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Sunblink on November 20, 2008, 08:22:34 AM
Haha. I love writing drinking contests. XD Too bad Keaton lost so early into the competition...

Actually, I don't think any of my characters could have even had a chance of winning. Dekuyaketh reacts badly to alcohol, Piix is tiny, and Xianxi is really tiny and is a lightweight.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on November 20, 2008, 10:54:11 AM
Let's be honest.

Did anyone other than Witt have any chance at all? ;-]
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: SpottedKitty on November 20, 2008, 03:09:24 PM
Quote from: Tipod on November 20, 2008, 03:14:49 AM

Too bad Andrace threatened him about the cocktails, though; I was gonna have him order a tobasco, mayonaise and tequila mix.


That sounds (to me) absolutely hideous. Andrace wouldn't mind, though: I think she must have a Kevlar gullet. She likes cocktails, actually, she only objected to the drain cleaner because the smell of the stuff was doing unkind things to the inside of her nose.

Waiting for the next round...   ;)
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on November 22, 2008, 12:28:14 PM
You know, I think Bart _likes_ losing. ;-]
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Tipod on November 22, 2008, 12:49:11 PM
Pishaw. If he really liked losing, he'd challenge Witt.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: SpottedKitty on November 22, 2008, 12:50:05 PM
I think Bart is about to find out Andrace can fight just as well drunk as sober — which reminds me, the contest's not over yet. Unless Bart is about to sprout feathers and go cluck-cluck....?  <innocent look>
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Tipod on November 22, 2008, 12:54:39 PM
He can wait 'till after the contest (though I probably should've indicated that); he's just asking now so he doesn't forget  :U
The contest would be over right proper if Boog posted more, though. *crossarms*
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Yugo on November 22, 2008, 01:08:47 PM
Eh, having Kaela sit around drinking just isn't as fun as a good fight. -malicious grin-
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Boog on November 22, 2008, 02:34:06 PM
Quote from: Tipod on November 22, 2008, 12:54:39 PM
The contest would be over right proper if Boog posted more, though. *crossarms*
College takes priority Tipod, but I'm getting to it.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Angel on November 25, 2008, 04:15:34 PM
(washes up on the shores of the internet, looking like she's been lost for years. After a good long while, her eyes flutter open. She stands up shakily, spluttering and coughing and spitting out bits of memory and spam, and then looks around, rubbing pixels out of her eyes and getting a joyful expression.)

........I'M ...... HOME!!!!! (kisses the ground, spits out more pixels and some emoticons)

Hello, y'alls. As you may know I went off here for a month and a half to get my priorities straight, because the Internet was seriously cutting into my school time. While it still is a problem sometimes, I've decided to come back here - but from now on, I'm limiting myself much more strictly. So though I may post less, I am back on and won't need to leave this site for good. O frabjous day, calloo, callay, I feel pretty damn good.  :disco

Now then. I've been lurking, but I still have some serious catching up to do, soooooo.... I'll do that in a minute or so because I'm heading home for thanksgiving break. Just wanted to let ya know I'm back. ^_^
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on November 25, 2008, 07:35:02 PM
AWESOME! I was wondering when you'd be back, Angel. Your RP antics have been missed :mowhappy
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on November 30, 2008, 08:04:40 PM
Nothing personal, Tipod - Witt's just generally objectionable, and loves to take advantage of people leaving themselves open like that. ;-]
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Tipod on November 30, 2008, 08:42:00 PM
Oh, I know  :U
Bart tends to get a lot of objectionable responses from people.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Paladin Sheppard on December 10, 2008, 11:38:00 PM
Stygian I'm out have fun.

Laters people don't expect to see me back in this thread.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on December 13, 2008, 03:20:15 PM
Quote from: Paladin Sheppard on December 10, 2008, 11:38:00 PM
Stygian I'm out have fun.

Laters people don't expect to see me back in this thread.
...Well that sucks. :<
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Angel on December 13, 2008, 04:22:56 PM
Quote from: techmaster-glitch on December 13, 2008, 03:20:15 PM
Quote from: Paladin Sheppard on December 10, 2008, 11:38:00 PM
Stygian I'm out have fun.

Laters people don't expect to see me back in this thread.
...Well that sucks. :<

Yeah vat ist up with that anyway? How's the fight gonna go now?
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Stygian on December 13, 2008, 08:07:35 PM
They mirror my sentiments. This confuses and irritates me.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Boog on December 13, 2008, 09:39:19 PM
Quote from: Black_angel on December 13, 2008, 04:22:56 PM
Quote from: techmaster-glitch on December 13, 2008, 03:20:15 PM
Quote from: Paladin Sheppard on December 10, 2008, 11:38:00 PM
Stygian I'm out have fun.

Laters people don't expect to see me back in this thread.
...Well that sucks. :<

Yeah vat ist up with that anyway? How's the fight gonna go now?

I'll intervene in a bit, sorry if I haven't been around folks. Finals are doing dreadful things.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on December 17, 2008, 11:05:53 PM
http://clockworkmansion.com/forum/index.php/topic,3643.msg251357.html#msg251357

Nicely done, Spots.

And one more for Jenny and the Wimp (http://www.youtube.com/watch?v=J5kGUW6M7W0). ;-]
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Angel on December 18, 2008, 12:21:48 AM
...You've actually heard Last Will and Temperament? ...

I think we might need to get married, Boxy.  :P By the way, have you run out of tree puns?  :3
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on December 18, 2008, 10:08:30 AM
No, I've been drooping.

I'm planning on getting back to you today. Or tomorrow...
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Angel on December 18, 2008, 10:50:31 AM
Take as long as you need to. I'm in no rush.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on December 18, 2008, 01:09:08 PM
Why, certainly. Is that long enough? ;-]
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Stygian on December 19, 2008, 08:00:53 PM
Edited my profile a slight. Might make an addition to the 'weaknesses' section if the urge comes over me, or something compels me to make his weak spots more numerous or clearer.

Creds to Tipod too, by the way, for his profile structure, which I shamelessly plagiarized for clarity. Nice one.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Yugo on February 21, 2009, 11:55:47 AM
Hey Spots, I'm going to have to put you on hold for a bit. Having some computer issues that need fixing. Evidently I can't open any web pages in any browser. Doing this from another house. Sorry. :|
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Stygian on February 22, 2009, 04:56:01 PM
I am watching you all with great disapproval at not being able to post quickly enough... >:[

I mean, why do I bother with going to the Alps and skiing and partying around and breaking bones doing both the former and the latter for?

Oh, that's right...

...

LOSERS!
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on May 05, 2009, 08:22:19 PM
Hrm. This was locked. Not good, since the main thread is still going.


This is just notice that anyone attempting to interact with the antisocial drinker at the bar with the spikey haircut, leather jacket, and prickly demeanour is likely to get very little response until the end of May.

I'm going AFK. See you all on the flip side. Don't go making any messes I'll have to log in to clean up.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Stygian on May 11, 2009, 09:53:23 PM
Note: This profile is to be revised. It will be up again shortly.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Lisky on July 18, 2009, 01:09:56 AM
Name: Baseel (pronounced Bah Seel) (AKA Basilisk) Wolkshammer
Race: Demon
Gender: Male
Species: Demon Canine, German Shepherd
Family and Associations: (Father) Leofric, (Mother) Katia, (Brothers) Uthor, Andre, Alaric, (Sisters) Claire, Chariece, Alysha, Elyaina

Height: 6'4" without horns, 7'4" with
Weight: 230 Lbs
Physical Description: At 828 years Bas has been around for quite some time, and yet, none of his age comes through in his appearance.  Tall, and thin, yet well muscled, one would find him to be the poster child of the demon race, at least in appearance.  He Looks to be in his early 20's by being standards.

Across his back, starting at the top of his head, and running all the way down his back is a near jet black fur across his front is a silver tinged with a hint of brown, running across his face, down his throat and down his body, and ending in pure silver extremities.  He has full black patches around his eyes, giving him an almost raccoon mask coloring. His muzzle is also mostly black, with brown around the corners of his mouth, and a silver ring right as his snout begins to broaden.  A black diamond shape sits between his eyes and goes from the bridge of his nose to the crown of his head.

His cephalic hair is a reddish blond, and is worn in long cables, tied together with silver rings.  In combat, they seem to flail about as if snakes on a Medusa's head.  At the ends of the cables, various religious icons are tied.  If you ask Bas about them, he'll tell you quite bluntly that they're the souls of those who have wronged him to the point of deserving a fate worse than death.

Bas sports a rather impressive pair of horns that sprout just behind his eyes, they curve up and around, facing slightly forward at the tips. (http://www.northernelectric.ca/~whitefox/images/dmfa/basilisk/basilisk4.png reference by whitefox)

His wings match his fur patterns quite nicely, dark at the top, moving to brown about the shoulders, then silver at center mass down. though the bottom wings are rimmed in black as well.  His wingspan is 16 feet at maximum, and given his musculature, he seems capable of flight.

For clothing he usually wears a dark, forest green robe, with black trim held together with gold chords along with matching pants.

Combat Abilities:  As with most demons he can harden his skin as if it were armor and grow fingers into long, dagger like claws.  He's used these skills most of his life, and they only add to his fighting prowess.  Preferably, Bas likes to fight with dark magic, and will cast spells ranging from consuming or shrouding the light in an area, to forming exploding bolts of dark energy.

Death Bolt (bread and butter combat attack spell): a collection of dark energy, it's explosive power is based on how much energy the caster puts into the spell.  The bolt is a thin, glossy-black, arrow-like projectile that is cast towards a target with great speed, rough estimates but the bolt's speed around 300 FPS (feet per second).  On impact with a solid surface (either an opponent, or a wall) the magic is explosively released, expanding in all directions with great physical force.  If given enough time, Bas can have the bolt explode inside a victim, making the deadly spell even more dangerous.

He can summon but 2 items, and they are stored at his family's castle.  A massive 4 foot diameter metal rimmed wooded shield (heavily enchanted to increase it's durability... not unbreakable, but close) with a metal boss, and a double edged battle axe which he has named Reaper.  Reaper is enchanted, much like the shield for enhanced durability, capped at both ends of the shaft with metal spikes, and hook like protrusions form the edges of the axe head allowing it to be used to grab as well as slash an opponent.

Weaknesses:

Overconfidence - As with most demon's Basilisk has a superiority complex a mile wide, when a lesser race challenges his superiority, he is quite willing to prove them wrong.

Sensitive nose: as with most canines, the hefty concentrations of nerve's in Bas's nose means he can detect the scent of a target from well outside the range of even his incredibly sharp eyesight.  This also means that anything more than a mild tap is excruciating for the demon.

Over-trusting: Given his nature to be honest, he expects the same, especially from other creatures.

Pretty Face: Basilisk is more likely to try flirting with a girl, especially a pretty one, than try and hurt her.  If he's against a female opponent, he'll most likely be hitting on her while she's preparing her first attack for him.

History: The Wolkshammer family is a bit of mystery, wrapped in a puzzle, encased  in an enigma. What is known is that they're very firm believers in keeping the demon lineage pure, and they also seem to breed some of the most clever and racial stereotype-defying members of the demon families.  Bas fits this mold quite nicely.  He doesn't actively engage in random violence, and doesn't believe wholesale slaughter is the end all be all of amusement of the more powerful.  That isn't to say he isn't brutal when he fights, nor does he avoid combat.  He merely doesn't pray on the innocent, instead his mere presence usually stirs up a couple of adventurers  stupid enough to try and 'slay a horrible creature'.

He's the 3rd son of Duke Leofric Wolkshammer, his 2 older brothers are Utred and Rhom, he gets along with the as most young siblings do, they bicker constantly, and yet still love each other.  As the 3rd in line for the dukedom, Bas never had to worry about trying to build family alliances,, and his father was much more relaxed about what the demon got himself into, and who he was interested in, though Leo did 'gently nudge' young Bas towards demonesses.


Personality wise, Bas is unpredictable, yet friendly.  Despite his intimidating appearance, he gives off a very likable aura, something rare for a demon.  He is friendly with many, but friends with few.  Those who Bas does truly befriend, he would be willing to do almost anything for.  Very loyal, and proud, Bas also feels that honesty and trustworthiness are key, as one's reputation is all one has when they live for millennia.

Trivia: Bas is known to enter and exit relationships at whimsy, currently single, he seems to be quite flirtatious, though usually not serious.

His horns are massive, yet he constantly seems to ignore the fact that they're there

Although he can teleport his shield and Axe incredible distances, he himself has not mastered the trick, and is still terrified to try it to this day.  The first time he tried teleporting, he returned home almost a week later, terrified and borderline catatonic, he has yet to tell anyone about what happened.

His Axe and shield were a gift given to him on his 16th birthday, and he has killed more sentients with the shield than the axe... though both pale in comparison to his body count from magic.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: SpottedKitty on September 04, 2009, 09:08:20 PM
Name: Despina Kithara
Nickname(s): Dezzy, Speena, Pancake (anyone not a relative or very close friend using that last one may be defenestrated: a nearby window is optional).
Age: 19
Species: Lion
Family and Association(s): Antimo Kithara (father), Clarice Kithara (mother), Zach, Arcas, Mitri (brothers), Eugenia, Zoe, Andrace, Irene (sisters).
Place of Origin: Mytilene, the Kithara family estate.

   Physical description

Height: 6' 3"
Weight: 180lb.
Build: Tall and svelte, with some muscles.
Eyes: Dark green.
Hair: Black.
Fur Coloration: Dark tan all over, lighter on front, with black tail tuft.
Distinguishing features: A tall, attractive lioness, with loosely curled hair and impeccably groomed fur. Despina's clothes are usually a bit on the skimpy side, and more than a bit flamboyant. She has a small scar, oddly geometric-looking, just below her navel, and another oval-shaped one in the small of her back, just above and to the left of the base of her tail.

   Biographical and general information

   History: Despina is an adventurer, one of the Kithara family, and a member of the Kithara Pride. The only full mage among current Pride members, Despina showed her talent at an early age. She'd already started basic adventurer training, and when she was apprenticed to her Great-Aunt Shaldon — herself a retired Pride member — she learned quickly and enthusiastically.
The only thing Despina didn't like about her training was that it took a couple of years longer than her warrior sisters and brothers: she was sixteen before she was allowed to join the Pride on contracts with no restrictions. One thing she learned early was how to enchant weapons: all her siblings now have at least one of Despina's "specials" in their armouries, with various enhancements.
Despina frequently takes on solo jobs, but she goes out on contracts as part of the Pride more often than any of the others: as the only mage in the group, her talents are usually in more demand for difficult jobs than one more heavy fighter like her sister Andrace or her brother Mitri.

   Personality: Somewhat mercurial, sometimes quiet and thoughtful, sometimes a loud and cheerful party girl. Very focused and businesslike when she's using her magic at high levels.
Despina can be quite flamboyant, and likes to show off large areas of fur, although she's nowhere near the exhibitionist her older sister Irene is.

   Abilities: A skilled mage, Despina has an affinity for Fire and Light magic. She can cast a variety of destructive spells at high power levels, and is familar with shielding, healing and illusion magic. She also knows how to put on a good show — when she can spare the time, her major spells are accompanied by so many illusions, arcane gestures and portentious invocations, not all of which are actually part of the spell, it's not easy for an adversary to guess what she's up to until the lightning bolt smacks him in the back of the head.
Unusually for a mage, she also has physical combat skills. Not to the level of her fighter siblings, though, she's no better than average with a sword, or a ranged weapon like a gun, bow or crossbow. It's enough to be a nasty surprise for anyone expecting her to be relatively defenceless if she can't use her magic for any reason.

   Weapons: Despina's only obvious weapon is a dagger usually strapped to her right thigh, although like all her sisters and brothers, she has a number of small, sharp pointy surprises hidden in various places in her clothes. The staff she carries as a focus and power-sink for her magic is also quite sturdy (and heavy), and makes an excellent club if required. Like most mages, Despina doesn't wear armour, relying on magical shielding, agility and luck to avoid being injured. She doesn't like to use her claws and teeth, because of the mess it makes in her fur, but she will if necessary.

   Strengths: Better at physical combat than most Being mages, thanks to her early generalised adventurer training. Skilled in tactics and strategy, and plans ahead for how best to use her magic in any given situation. She's also quick to change her plans when (not "if") the situation changes.

   Weaknesses: Occasionally distracted by a pretty face (and other parts of the anatomy). She has a bit of a temper, and tries not to let people get her angry enough to nudge her into making mistakes. If she gets spitting-clawing-and-biting mad, though... there have been cases of "oops, didn't know my own strength".

   Trivia: One of Despina's hobbies is R&D into experimental tantric magic.
Another hobby is collecting magical tomes and scrolls on odd subjects. Sometimes she can use these to develop new spells.
No, she doesn't feel chilly in that outfit. When the weather's really bad, she usually casts a low-level heat spell around herself.
Despina frequently pouts when drunk, semi-seriously, that she has a smaller bust than any of her other sisters (including teenaged Eugenia). Yes, this is the origin of one of her nicknames (as in "flat as a...").
A few years ago, when she became a full member of the Pride, Despina summoned a Warp-Aci. She soon had to send it back before its deranged behaviour drove the whole Pride (and several other family members) round the bend.
What Despina actually said was, "well, no-one liked that building anyway". Anything else is a vile calumny put about by her baby sister Eugenia, who still teases her about the incident.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on September 05, 2009, 08:10:23 AM
... Why am I tempted to have Witt order pancakes? ;-]
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: SpottedKitty on September 05, 2009, 12:27:48 PM
Because if Despina hears him, hilarity might ensue?

Come to think of it, how would Witt fight someone who mainly uses magic, but also fights conventionally? Think we'd get on the pay-per-view listings...?   :giggle
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on September 05, 2009, 02:06:25 PM
Quickly. Very very quickly.

Also... how does she cope with laxatives? And pain? ;-]
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: SpottedKitty on September 05, 2009, 02:51:51 PM
I can see that getting quite messy... in more ways than one.  :P
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on September 17, 2009, 10:42:02 PM
Spots:

Mel suggested we have some accessories in the bar. This sounds like a good plan.

I was thinking Jaegers, on a Thursday. What say you? ;-]
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: SpottedKitty on September 18, 2009, 04:53:24 PM
Quote from: llearch n'n'daCorna on September 17, 2009, 10:42:02 PM

I was thinking Jaegers, on a Thursday. What say you? ;-]


I say I'm not that keen to find out just what "Poetry Slam Night" entails. Andrace might enjoy the constructive (or more likely "destructive") criticism, but as far as Despina's concerned her big sister just has a low taste in limericks...   :rolleyes
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on September 18, 2009, 05:53:28 PM
...

Oh, she's going to get on so well with Witt.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Dekari on September 18, 2009, 06:53:15 PM
I see that this OCC thread now says open.  Would I be correct in assuming that means "open to new players"?

I've been really tempted to jump into one of these and flex my RP powers.....or at last what meager amount of them remains :P.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on September 18, 2009, 07:12:43 PM
Feel free. Do bear note that it helps to talk to the people you're planning on RPing with - in HC, that means the folks playing the char you're about to pick a fight with - offline, as well as simply posting activity.

For example, I've been waiting a couple days to talk to Spots about some of the stuff I have planned, to check that he's happy with those moves; in some cases, I've adjusted what I'm planning to better fit with what he's planning, so that both of us have a better time, and find it easier to post, without painting each other into a corner.

You're welcome to play otherwise, of course - this is merely a suggestion...
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Dekari on September 18, 2009, 08:45:25 PM
Quote from: llearch n'n'daCorna on September 18, 2009, 07:12:43 PM
Feel free. Do bear note that it helps to talk to the people you're planning on RPing with - in HC, that means the folks playing the char you're about to pick a fight with - offline, as well as simply posting activity.

For example, I've been waiting a couple days to talk to Spots about some of the stuff I have planned, to check that he's happy with those moves; in some cases, I've adjusted what I'm planning to better fit with what he's planning, so that both of us have a better time, and find it easier to post, without painting each other into a corner.

You're welcome to play otherwise, of course - this is merely a suggestion...


I'm just worried about having to reading through 47 pages to see what all is going on ><
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on September 18, 2009, 09:55:38 PM
Quote from: Dekari on September 18, 2009, 08:45:25 PM
I'm just worried about having to reading through 47 pages to see what all is going on ><
Oh no, this isn't like RPs; there's no real story here. People walk into the Inn, have fights, and either vanish or walk out when the players get bored. No stories or plots except what contestants make between each other. It really is a "jump in at any time" thing.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Stygian on September 18, 2009, 10:14:31 PM
Quote from: techmaster-glitch on September 18, 2009, 09:55:38 PM
Quote from: Dekari on September 18, 2009, 08:45:25 PM
I'm just worried about having to reading through 47 pages to see what all is going on ><
Oh no, this isn't like RPs; there's no real story here. People walk into the Inn, have fights, and either vanish or walk out when the players get bored. No stories or plots except what contestants make between each other. It really is a "jump in at any time" thing.

/whistles and sidles off panel...
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on September 19, 2009, 01:31:37 AM
And you are exactly who I was thinking of when I said "except what contestants make between themselves" :P
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on September 19, 2009, 05:39:49 AM
Quote from: techmaster-glitch on September 18, 2009, 09:55:38 PM
Quote from: Dekari on September 18, 2009, 08:45:25 PM
I'm just worried about having to reading through 47 pages to see what all is going on ><
Oh no, this isn't like RPs; there's no real story here. People walk into the Inn, have fights, and either vanish or walk out when the players get bored. No stories or plots except what contestants make between each other. It really is a "jump in at any time" thing.

Start at the most recent bit, and read back until you get bored. You really don't need more than the last couple of pages at most. Maybe three, but only for the slower-moving sets, like mine...
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on September 22, 2009, 06:01:01 PM
Incidentally, before anyone gets upset on their behalf, I wish to point out that the current activity in the bar is not in the REAL bar, but in a copy of the bar in the circle. Copy of the bar, copy of the denizens.

Hence, any activity ascribed to one of the PCs is all inside Witt's head, albeit visible to those outside. And I asked the owners before posting, too. However... as a result of this, none of the owners should feel obliged to post anything relating to the activity inside the circle with their characters; if, on the other hand, they wish to oblige in adding to the chaos, their efforts will be welcome.


In other words - BAR BRAWL! ;-]
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Dekari on September 24, 2009, 12:21:47 AM
Ah crap....I think I beat Keaton in the overdoing it department  :sweatdrop

Let me know if there is anything I should change or if this would even be "legal".



Name:  Dekari
Nickname(s):  None that he knows of.
Age: 28
Species:  Genetic engineered Wolf Cubi/Dragon/Mythos hybrid
Family and Association(s):  Dekari is (at least in part) one of the last 6 members of the Faolchú Dorcha Clan along side Azshanas, Nuadha, Crystal, Karla, and Keith.
Place of Origin: Dekari was created at the H-Ann Confederacies Science and Weapons Development Facility (alternate universal timeline Furrea), however where he now calls home is somewhere in the Forbidden Realms (DMFA universe).


Physical Description:

For the benefit of keeping this simple, I'm going to attempt to restrict Dekari to his Being form only (as that is the form he feels most comfortable presenting himself to others at).
Reference pic done by Rhyfe (http://s80.photobucket.com/albums/j190/rhyfe2002/?action=view&current=sketches_dekari_notie.jpg)
Height: 5'7"
Weight: 140 lbs
Build:  Thin/Athletic
Eyes:  Blue
Hair: Dark Blond with silver streaks
Fur Coloration:  White.
Distinguishing features: None.  For the most part, he looks rather ordinary.  The kind of person you would glance over and not give a second thought.



Dueling Info:

Strengths:

 Seeing as Dekari is a genetic hybrid of Cubi, Dragon, and Mythos, he was designed to have all the "fabled" strengths and powers of all three races but none of the weaknesses.  However many of those powers were unknown to his creators.  Trained in the use of every form of weapon, military tactics, torture, interrogation, infiltration, and espionage from the moment he could hold a gun, Dekari should be, in theory, the ultimate Black Ops soldier.

 Abilities:
 
Cubi Abilities:

  Astral Presence:  As per Faolchú Dorcha training and trials, Dekari has re-achieved the Judicator level.  At this level a Faolchú Dorcha Cubi sees their physical body as nothing more than an anchor to the physical plain, a necessary tool needed to interact with others, so to speak.  However, they take great pride in keeping their physical body healthy and alive even though they are a clan that was specifically created to be warriors and protectors.   If a Faolchú Dorchas body dies or is destroyed, they become cut off from interacting the physical realm until they decide to "pass on".
A Faolchú Dorcha also has the ability to bring their astral presence to the physical realm in the form of a "guardian spirit".  But when doing so their physical body goes into a comatose state.  When doing this, most Faolchú Dorcha will seal their physical body in a protective barrier of some form.  Dekari, on the other hand, prefers to encase himself within his astral presence, warring it as a sort of oversized suit of armor.  But by doing this, all damage taken by his astral presence is directly transferred to his physical body.  This method also limits the amount of time Dekari can sustain his astral presence in the physical realm due to the amount of stress it puts on his body and mind.  He is only able bring his astral presence to the physical realm for seven minutes.

  Shapeshifting:  Standard Cubi shapeshifting abilities, nothing special.

  Passive mind reading:  All Faolchú Dorcha Cubi have incredible mind reading abilities.  To a Faolchú Dorcha Cubi, an unshielded mind is like an open book.  Shielded minds however, take a little more effort to see into.   Though Dekari normally uses this ability if someone has information he needs.  However he has a bad habit of "playing" with people he finds to be interesting.

Dragon Abilities:

  Transmute mastery:  The Dragon genetic material that was used in Dekari's creation was that of the Twilight Dragons.  The Twilight Dragons were capable of changing any object into practically anything they desire.  To do this they needed to only tap the latent arcane forces around them and use their own blood as a catalyst.  Dekari also uses this ability to "fix" his body when injured.  However as it take a lot of concentration to use this ability for healing, it is not something he can do on the fly.

  Hidden Strength:  Due to the fact that Dekari is part Dragon, he is quite a lot stronger than he looks.

Mythos Abilities:

  Magic Affinity:  Through his Mythos genetic makup, Dekari is able to tap into a wide range of magics and energies.

Weaknesses:

   Shadow/Void Corruption:  Dekari main vulnerability is shadow magic and void energy.  Not only can they do a large amount of damage to his physical body and Astral Presence (if it is in the physical realm), but his body also absorbs them on contact.  If Dekari doesn't purge his body of those energies, they will build up and start to affect his already unstable genetic structure.  No one but Dekari knows what happens when he absorbs too much shadow magic or void energy and it is not a subject he likes to talk about or wants to experience again.

  Chemical Dependency:  Do to reasons that are too lengthy to get into in this bio.  Dekari has a severe chemical dependency on adrenalin. (don't know how much of a weakness this is, but I felt I had to put more here)


Weapons (of choice):

 Desert Eagle .50 AE:  Standard Desert Eagle handgun.  Ammunition of choice:  .50 cal. hollow point (good for making a statement)

 Twin Rune etched Kodachi:  The runes enable the blades of these weapons to never dull and be nearly indestructible.

History:  In Dekari's words, "People tend to die when get to know too much about me.  So, the less others know about me, the more likely they are to live after meeting me.  I already have more than enough lives I need to wash my hands of."



Edit: Added reference picture for those who want to have an idea of what Dekari looks like.  However the outfit has already been described in the RP thread.
Edit 2:  Reworded/adjusted an ability.  Planing to give a bit of history when I have the time to actually get something written down.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on September 24, 2009, 07:39:14 PM
Everything is "legal"

The question you have to ask yourself is... what would be anyone else's interest in playing with my character?
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Arroyo Milori on September 26, 2009, 08:35:47 PM
((allow me to join the fray : 3 ))

Name: Citrine Stone
Nickname(s): N/A
Age: 21
Species: Mountain Candus
Family and Association(s):
Place of Origin: She comes from a small island village in the southern part of the candus isles, who laters becomes a citizen of Zephyr and starts to travel the world for strong fighters to challenge.

Physical Description: http://arroyo-river.deviantart.com/art/A-Fighter-s-Grace-122087778

Dueling info : Citrine practiced atleast 3 different fighting styles (polearms, a bit of Kung fu, and Muay Thai.) She also knows her family's secret technique (the ability to manifest mana into physical power), which she refuses to use unless in a dire situation.
Personality: Citrine can be very cold to others most of the time and shuns those who can't live up to their potential that she sees in them. Its extremely rare to see her soft side than this tough side that everyone sees.  She can also be very strict too!

History: She grew up in a family who had a long history of strong fighters. However her family started to fall apart when her brother Cadell abandoned their small island after not being able to live up to their father's very high expectations. From that day forth, Citrine secretly trained by herself in the fighting arts when Cadell left her with a broken heart. But after 2 years from that incident, Citrine moved to the city known as Zephyr where she gained friends and some rivals over time as she continued to train herself to be a stronger fighter in search for Cadell's respect near the end of her training.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on September 26, 2009, 08:57:29 PM
Alright. I've gone and updated the Character Index (http://clockworkmansion.com/forum/index.php/topic,3642.msg196424.html#msg196424), to include the new additions since Yugo and the status of other players.

Arroyo, what race is Citrine? Being, or a type of Creatures? Or is she not even from the DMFA-verse? You should probably specify.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Arroyo Milori on September 26, 2009, 09:13:30 PM
Quote from: techmaster-glitch on September 26, 2009, 08:57:29 PM
Alright. I've gone and updated the Character Index (http://clockworkmansion.com/forum/index.php/topic,3642.msg196424.html#msg196424), to include the new additions since Yugo and the status of other players.

Arroyo, what race is Citrine? Being, or a type of Creatures? Or is she not even from the DMFA-verse? You should probably specify.
Candus are dog-like creatures that aren't really canine, and there's three different types of them: arctic, Mountain and Common (known as mutt) and no she's not from the DMFA universe.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Dekari on October 01, 2009, 02:08:02 PM
Dang, took me long enough to make my entrance.  Sorry, I hope to not get distracted again now that I'm actually in the bar  :B.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Arroyo Milori on October 05, 2009, 08:10:53 PM
Ehhh Dakari, you do know that Autoing any character that isn't yours is against the rules right? Along with breaking a rule with how the Ring works as well...I'm gonna have to ask you to edit your post. : <
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Dekari on October 05, 2009, 11:58:05 PM
Oh, sorry.  I'll delete it and rewrite.  Or at least take out that last half....I thought I read that we could "adjust" the ring, or are you the only one who can in this fight as you are the one who got challenged and therefor are the one who set the rules?

Dang, this is getting more complicated than I thought it would be  :erk
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on October 06, 2009, 04:01:42 AM
As I understand it, the challenger sets the who. The challenged sets the where and the how. I believe Boogey posted that in the first couple of pages.

Incidentally, Arroyo, I find it interesting that you're objecting to Dekari's attacks... when you had all your attacks hit him, without him having a change to react... Generally speaking, that's considered autoing as well. *cough*

Not that I'm trying to criticise, of course. Merely trying to help even the playing field...
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Dekari on October 07, 2009, 10:50:57 PM
Um, Arroyo, I'm slightly confused with your recent IC post.  "and goes head on to the silhouette"  The silhouette just exploded.  "dodging the larger rocks but letting the small rocks graze her fur"  the explosive I listed has a blast velocity of about 8,000 m/s.  And with amount I listed, the concussion would be enough to rupture organs at close range(however we can say you are out of the "death zone" in your current position)....and you are running at it?  Even Dekari is going to receive damage from this move.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Arroyo Milori on October 08, 2009, 08:20:00 AM
Actually I fixed the post when you were posting. ._.;

She waited while dodging the rock then went after Dakari after the rocks stopped flying.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Dekari on October 08, 2009, 01:54:48 PM
And here I thought I wrote it clearly enough to say that the 80 pounds of RDX was in the silhouette and that is what caused it to explode, not that the RDX was spread throughout the shards that resulted from the explosion.  I also thought that I made it even more clear in my after post here in the OOC thread.

But, if you are going to reinterpret and alter what I write, then I guess we are done.  I'll be bowing out of our match with my next IC post.  Have fun with the rest of the game.


Edit:  I'm a jerk and I realize that now, I'm sorry everyone. :footinmouth
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on October 08, 2009, 03:58:53 PM
Dekari, while I'm not about to say you're not allowed to do what you're doing, have you considered all the results of your actions?

I mean, here you are throwing your toys out of your playpen, taking your ball, and going home, because Arroyo won't play the way you want him to. How do you expect the rest of the players to take that? Are they more likely to play with you, or less?

Don't get me wrong - I don't think either of you has been covering yourself with glory, here. But you still have to play with others in order to learn to RP better; I know I certainly do. And if you don't make this fun for both parties, then nobody is going to take you up on it when you offer to fight.

And that, there, would be a shame.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Arroyo Milori on October 08, 2009, 04:02:26 PM
Quote from: Dekari on October 08, 2009, 01:54:48 PM
And here I thought I wrote it clearly enough to say that the 80 pounds of RDX was in the silhouette and that is what caused it to explode, not that the RDX was spread throughout the shards that resulted from the explosion.  I also thought that I made it even more clear in my after post here in the OOC thread.

But, if you are going to reinterpret and alter what I write, then I guess we are done.  I'll be bowing out of our match with my next IC post.  Have fun with the rest of the game.
It was late last night and I was being hounded to get off the computer. The next following day(which was this morning) I reread what I posted and made some corrections. I couldn't fully comprehend what you wrote while I was fighting fatigue and trying to argue back while I was trying to finish the post.

I'm sorry it's giving you a hard time but I was trying to squeeze in the post before going to bed that night instead of you waiting a whole School day for me to get back to the rp post. : <
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Dekari on October 08, 2009, 06:12:27 PM
Quote from: llearch n'n'daCorna on October 08, 2009, 03:58:53 PM
Dekari, while I'm not about to say you're not allowed to do what you're doing, have you considered all the results of your actions?

I mean, here you are throwing your toys out of your playpen, taking your ball, and going home, because Arroyo won't play the way you want him to. How do you expect the rest of the players to take that? Are they more likely to play with you, or less?

Don't get me wrong - I don't think either of you has been covering yourself with glory, here. But you still have to play with others in order to learn to RP better; I know I certainly do. And if you don't make this fun for both parties, then nobody is going to take you up on it when you offer to fight.

And that, there, would be a shame.

Quote from: Arroyo Milori on October 08, 2009, 04:02:26 PM
Quote from: Dekari on October 08, 2009, 01:54:48 PM
And here I thought I wrote it clearly enough to say that the 80 pounds of RDX was in the silhouette and that is what caused it to explode, not that the RDX was spread throughout the shards that resulted from the explosion.  I also thought that I made it even more clear in my after post here in the OOC thread.

But, if you are going to reinterpret and alter what I write, then I guess we are done.  I'll be bowing out of our match with my next IC post.  Have fun with the rest of the game.
It was late last night and I was being hounded to get off the computer. The next following day(which was this morning) I reread what I posted and made some corrections. I couldn't fully comprehend what you wrote while I was fighting fatigue and trying to argue back while I was trying to finish the post.

Ok, I guess I did go rather far other the top.  I am sorry for this.  Maybe I am getting a little too carried away.

Arroyo, I have not read your post if you have changed anything since I posted my hasty reaction and I have little time before having to run out the door again.  Really the only issue I had is how, with out any explanation, your character managed to go unharmed from the near by explosion?  Eh, nevermind, we will move on.

And again, I realize that I blew things way out of proportion.  I'm sorry.

Quote from: Arroyo Milori on October 08, 2009, 04:02:26 PM
I'm sorry it's giving you a hard time but I was trying to squeeze in the post before going to bed that night instead of you waiting a whole School day for me to get back to the rp post. : <

Don't be sorry, real life is important.  Take all the time you need.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Lisky on October 12, 2009, 08:22:14 PM
Name: Edaric Ahnasazi (Clan)

Family and affiliates: (Father) Sa' Mar, (Mother) Gianna

Gender:Male

Species/Race: Leopard/Cubi

Age: 521

Physical Description: Standing at a rather tall 6', Edaric is thin, lithe, athletic, and appears well muscled.  He has a longer than usual tail that were it to fall limp, would drag across the ground. His fur is creme/orange for primary coat with a slightly off-white almost silver undercoat running across his mid chest, belly, the inside of his legs, and around the inside third of his tail. He is  speckled with black spots all over.  He wears his cephalic hair in a bit of a mess, although kept out of his eyes.  The hair is of a more coppery brownish/blond, than the rest of his body fur.  He has blue eyes, a rather massive 18 foot wingspan, and his clan mark is bright red, on his mid left pectoral, it appears to be a snake crawling up a scythe.  His clothing consists of a black cloak, and a lightweight outfit consisting of a from fitting cotton shirt, and a pair of baggy fitting pants (this is his primary clothing).  His only other belongings appear to be a small bag of coins, a water bladder, and a small cloth sack full of some type of jerky... what the dried meat is from is anyone's guess... but it is quite tasty for a snack...

Personality:  Being a cubi, Ed is usually able to play into people expectations, furthermore being a rogue, he's more or less a pathological liar with enough charisma to get away with most casual bluffs.  When he is telling the truth, it's very difficult to gauge, as he's hidden his tells well.  Somewhat aloof, he appears rather casual in his appearance and swagger, and although that's his natural way of acting, those who know him have a tough time telling act for true self. He has a horrible case of wanderlust, and his relationship decisions seem more made out of whimsy than any other way.

History: Nothing traumatic in his childhood, he grew up as a normal child, until his father told him the total truth and sent him off to a 'proper' school.  Spending close to 500 years at SAIA, Edaric has learned many shapeshifting techniques, along with have a true mastery of the use of his wings.  Being able to appear as anyone is an exceedingly useful ability for a thief, and the fact that he can manipulate his wings with at least as great of skill as many thieves can there hands makes him a rather interesting character to try and stop when he truly wants something.  Besides many expected techniques, he also learned to use his wings for combat.  Outside of SAIA he has adapted to the post educational world well, though finds himself in near constant search of adventure and excitement.

Combat Abilities: Wings can form long and dangerous tentacles, reaching further than his actual wings, the number of tentacles depends on the distance to his opponent, the further the distance, the fewer the attacks.  At medium and close range this allow him to attack from many directions at once, at fairly long range (100 feet) he can send but a pair of tendrils after a target.

Above and Beyond his physical abilities, Ed has a bit of knack for shadow based magic both in creating illusions, and forging weapons.  He himself carries no weapons, as he can form them through shapeshifting or shadow magic almost as fast as drawing a carried weapon.  This lack of weight allows him to be an exceedingly agile opponent, and very dangerous if you fall into his range.  He prefers forming small bolts of pure darkness which, upon contact either pierce or explode, though has been seen forming spears and swords as well.  However, Ed's preference for combat appears to be his winged tentacles and shapeshifting his hands into claws.

He is a rather stealthy fellow, making little noise while walking or moving.  His lack of shoes, or any real gear for that matter, means the only noise you might hear is his breathing.  His shapeshifting abilities allow him to change both his, and his clothing's color almost on whim, allowing him to visually blend into many environments.

Other abilities of note: Lock Picking, Slight of Hand, Pick Pocketing, Minor telekinesis (less than 10 pounds of force), detect magic, (natural ability) Thought Reading, mind shield, Shape-Shifting (becoming someone else completely), shadow magic, wings can form tools... allowing him again to lower the weight he has to carry.  Emotional affinities for confusion and pain.  His shapeshifting abilities go above and beyond just appearing as other people, given proper time and concentration, while standing still Ed can appear as inanimate objects as well, though the concentration required to perform such acts is exceedingly taxing and can only be maintained for a very limited amount of time (around 10 minutes, give or take a few additional minutes depending on the complexity of the object).

Weaknesses: He carries no physical weapons, meaning he relies entirely on what he can do with magic and his wings.  Ed's muscles (IE NOT HIS WINGS) are about as strong as a being of comparable size.  He has a tendency to be downright malicious when it comes to fighting, as such, he has no problems getting an opponent into an unstable state... this can be both an advantage and a weakness, as it depends on the reaction he elicits.

Trivia: Although somewhat deceptive, he is usually fairly good natured... Much like anyone Edaric has some personality quirks

At one point after leaving SAIA, Edaric crashed a duke's party disguised as the duke's brother... he managed to bluff his way into staying.  When the duke's brother actually did show up, he merely changed his appearance to that of other party goers and continued to enjoyed the evening with no one being the wiser.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Arroyo Milori on October 12, 2009, 08:41:01 PM
Just another Bio, I can somehow tie it in on how he ends up there.

Name: Arroyo Milori

Nickname(s): River Blues, 'Royo

Age: 23

Species: Lion Being

Family and Association(s):
*unknown*

Place of Origin:
Zephyr City, also known as a "very far off city" in HC.

Physical Description:
clickclick (http://www.furaffinity.net/view/2461806/)
Dueling info (combat strengths, weaknesses, weaponry, etc.)
Aquaknesis:
The Ability to manipulate Water. Arroyo uses motions of his body to control water. Not only can he control water but steam and mists as well, along with turning it back to liquid or gas form. But the more water he has, the more intensity and strength his attacks will become.

Hemoknesis:
The manipulation of Blood. Much like Aquaknesis except his blood can harden itself and turn into liquid, and vice versa.  Most of the time, he lets his blood ether: a)bend its way out of a tear in his skin and b)force the blood out of his skin (which causes pain.) Knowing that his blood can harden, it works well as armor for most attacks but even that "armor" has weak spots.

Swordsmanship:
Arroyo wields an odd sword, a very felixble sword known as a Snake sword which also has an alternate form that looks like a chainsaw sword hybrid.

Copycat:
Not really a skill but sometimes Arroyo's eyes can observe other moves real closely if he pays attention and can mimic the move, though not in a mastered form unless he uses that copied move repetitively.


Personality:
Arroyo can be very egotistic at certain times and somewhat mellow. He is most of the time full of energy and somewhat rational. He is not fond of violence but that doesn't stop him from defending himself (and others) when needed.

History:
Arroyo was born in a small town in the prairie, but then moved to Zephyr city when he was 8. His skills developed with him as he aged, mostly on his free time he practiced his skills little by little, and made great progress. By the time he graduated college at age 21, he went off to a far land, in search of his father who was missing throughout his whole life in Zephyr and then later on joins the IV league to help continue his search. His search lead him to the HC along to Citrine, an old friend.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on October 18, 2009, 04:23:31 PM
Updated Character Index (http://clockworkmansion.com/forum/index.php/topic,3642.msg196424.html#msg196424) again to include Basilik and Arryo's new characters.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Stygian on October 19, 2009, 02:54:35 PM
I've had enough of something. I'm taking a leave from the forums. Seeing as how no characters of mine are engaged in anything meaningful and pertinent, I do not see how this could present a problem.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Sunblink on November 04, 2009, 09:13:20 AM
I'm sorry to do this to you guys, but I'm going through some very bad things currently related to my medication. Among the myriad terrible side-effects - I'd rather not go into the details in this particular forum - I can't write. Everything I produce is bullshit.

So I'm going to be inactive indefinitely. I could feel better soon, could feel better later... I don't know. I'm not terribly optimistic regarding any sort of recovery. I'm sorry to anyone and everyone who's waiting on my response in Honor Circle. I've been trying to work on a post there, but the frustration resulting from my lack of quality has been counterproductive. I'm still going to try and do some writing exercises every so often to see if I improve, but, again, I'm not getting my hopes up.

I'm sorry, guys.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Boog on November 04, 2009, 10:35:39 AM
It's alright Keaton, feel better soon.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: llearch n'n'daCorna on January 24, 2010, 05:19:15 AM
I have to say, Boogey...

...I'm still unsure as to what the heck Big Bad is. Er, was.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Boog on January 24, 2010, 10:16:39 AM
Eh, Black Angel figured out the basics of it; something that needs people around. The rest... Will probably get more apparant as more people fight things from the book.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Angel on January 24, 2010, 12:39:50 PM
Quote from: Boogeyman on January 24, 2010, 10:16:39 AM
Eh, Black Angel figured out the basics of it; something that needs people around. The rest... Will probably get more apparant as more people fight things from the book.

...And here I thought it was the magic words that did the trick. The earthquake wasn't on purpose at all and THAT'S what did it?

Wow. Chaos magic is way more useful than I thought it would be. :3
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Dekari on January 28, 2010, 11:16:58 PM
I've already talked this over with Boogeyman and I will be temporally pulling my character Dekari out of this RP.  This is mostly due to the fact that as nothing about the story in which he came from was set in stone when I made his profile.  Now looking at it, everything in his profile for the most part wrong.  I will soon be having him make an "exit".

However, while I fix Dekari's sheet I would like to enter a new character in his place......if that's ok.



Name: Azshanas Morrígan

Nickname(s): Harvester of Sorrow

Age: 312

Species: Wolf (real life species counterpart: Mackenzie Valley Wolf).  Faolchú Dorcha Cubi  (Faolchú Dorcha is both the clan name and the race name)

Family and Association(s): Raul Luchtainé (husband, deceased), Nuadha Morrígan (brother), Crystal Camulus (clan member), Karla Manannán (clan member), Keith Manannán (clan member), Dekari (relationship unknown)

Place of Origin: Originally from the Faolchú Dorcha city Aonghus.


Physical Description:

Height: 5' 5"

Weight: 125lbs

Build: Thin/Athletic

Eyes: Left eye: Red iris, white sclera.  Right eye: Silver iris, black sclera

Hair: White

Fur Coloration: White arms, legs, chest, and lower jaw fading to blond then dark gray going up the head and around to the back.  See http://en.wikipedia.org/wiki/File:Lobo_en_el_Zoo_de_Madrid_01_cropped.jpg for better idea.

Distinguishing features: Besides her eyes, Azshanas has two features that stand out, her clan mark and her wings.  Her clan is located on her back and stands out rather significantly due to it being white and rather large.  And although Azshanas is a Cubi, she doesn't have head wings or back wings.  Due to events in her past both sets of her wings have been replaced by a vaporous void essence that takes on the shape of her original feathered wings.  Azshanas prefers to hide her "wings" when not in combat as they, and her right eye, are a constant reminder of the mistakes she made in her past and the atrocities came about from them.


Dueling Info:


Abilities:

Healer:
Aside from shapeshifting and mindreading abilities, Azshanas is extremely talented with healing magic.  She is able to passively heal minor cuts and scratches.  Beyond that, the concentration needed to heal a wound is dependent on the size of wound.

Void Zones:
Although Azshanas is a healer by birth, she is not without offensive abilities.  During the time in her past when she was under the influence of the Voxthern, she learned how to infuse her healing magic with the void and use it as a form of "life leach".  At the time she became feared for her ability to open vast void zones under large armies and sap them of their life essence in a painful and agonizing death.  However, now free of the influence of the Voxthern, her ability with this technique has diminished greatly to the point that she can only open a void zone large enough to ensnare a single person and, depending on how resilient the person, weaken them.


Weaknesses:
Due to the side effects of being exposed to pure void energy while under the influence of the Voxthern, Azshanas is not very physically resilient.  Extensive physically activity will cause her to tier quickly and she must rely on magic infused elixirs to last longer than five minutes in a fight.


Weapon (of choice):

   Sorrowfang: Azshanas's double ended scythe that she can summon from the void.  Standing at 6 feet with blades measure 6 inches at their deepest and 4.5 feet in length, this weapon helped Azshanas earn the nickname "The Harvester of Sorrow" when she was under the influence of the Voxthern.  Sorrowfang is inscribed with runes that make it as light as a feather.  It can also be separated mid shaft with a "cord" of seething energy connecting the two ends and used as a kind of throwing sickle.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on January 29, 2010, 12:10:13 PM
Character Index (http://clockworkmansion.com/forum/index.php/topic,3642.msg196424.html#msg196424) updated.
Title: Re: Honor Circle Returns! (OOC) - Open New Bio
Post by: Corgatha Taldorthar on February 19, 2010, 12:21:47 AM
Name: Corgatha Taldorthar   
Nickname(s): The Stonefish
Age: Eighty Four (Appears to be in his early thirties however. See below)
Species: Human.
Family and Association(s): No living family. Associations: The Black Tower, Dragonsworn.
Place of Origin: A small unnamed hamlet in northern Kandor. (Wheel of time setting)

Physical Description: A tall man, standing at six foot five inches, and muscular, weighing roughly 230 pounds. Black hair, gray eyes. Scars and tattoos absolutely litter his body.  His skin is the same hue as his eyes, possibly a side effect of his protective spells, but also possibly from Saidin rot. He walks in a shambling, lumpy fashion, turning his hips into his steps in an almost exaggerated fashion.

Dueling info (combat strengths, weaknesses, weaponry, etc.)

Equipment.


Power made Obsidian Zweihander. Corgatha built a sword made out of obsidian to the dimensions of a two handed blade, and then used his magic to toughen the usually easily shatter-able material. The blade is lighter than a steel weapon, incredibly sharp, and while not completely invulnerable, will not break, chip, or shatter by ordinary usage.  He keeps it strapped across his back in a boarhide sheath.

3 power wrought obsidian daggers. Similar to his greatsword, but made to the specifications of simple soldier's daggers. Balanced for throwing. One is kept at his belt, and the other two are each tucked into a boot.

Other equipment is just a standard Asha'Man coat, with the Dedicated pin and the Dragon pin, boots, a commander's baton, a bit of food, belt with pouches, shirt and pants, a handful of silver, etc. He keeps six, roughly fist sized rocks in one of his belt pouches, to use as ammunition and shields should his location have a dearth of loose rock to work with.

Strengths.
Sharp senses. Just holding onto Saidin enhances the senses of channelers, allowing to see in more detail, hear softer decibel tones (although it does not extend frequencies) smell more discerningly, etc.

Magic. Corgatha is a wheel of time channeler. He accesses a magical source called Saidin, and from there weaves the energy into various elemental forms to cast spells. Corgatha is a strong, albeit somewhat clumsy channeler. He can grab large quantities of Saidin, but unless he's weaving in Earth (his best element) he tends to only be able to form very simplistic, straightforward spells.

Generally, Corgatha can cast a spell at anything he can see, and can keep up regular channeling for several minutes at a high pace before getting tired and having to let go of the power. 

(If someone wants a more complete "spell list" I can provide one, but it's getting a bit late as of the time of this writing)

He's clever, and has no sense of fighting fair. Loves to come up with ways of striking from a hidden or secure position. He has the magical talent and concentration ability to handle several weaves at once, as long as none of them use a lot of energy. Usually rotates several rocks around

Weaknesses.

Many old injuries, and he's not agile at all. On the battlefield, tends to use short teleportation spells (Gateways or Traveling gates) to get around.

He has very little in the way of defense, especially against attacks towards his mind. He can wrap himself in stone or harden air to deflect many purely physical assaults, but magical attacks tend to leave him flat-footed.

Personality:
Obsessive, unstable, violent. Obsesses over abstracts, and has very little regard for people. Tends towards single-mindedness, but what he happens to be focusing on can change in the blink of an eye. Has no real sense of humor, and views anything less than absolute, 24/7 dedication to a chosen cause as shirking

History:
Corgatha Taldorthar was born on a small farm near the Blightborder in Kandor. He was noted for his size, build, and for almost always winning wrestling competitions in his home village. Despite living on the edge of the Blight, Corgatha never really showed an aptitude for weaponcraft, although he was not deficient either. He fought powerfully, but without real grace.

At the age of sixteen , he began channeling. By eighteen he had already succumbed to the madness that was then extant in the Taint, and vanished from most recordings in history. If Corgatha even remembers what happened during this time, he does not share his recollections. However, sometime during this he managed to get a strong grip on the Power, lost quite a bit of his nervous and motor function, acquired many scars and tattoos, his mottled gray appearance , and perhaps strangest of all, a frighteningly skillful grasp of military matters,not so much in the area of inspiration, or of keeping troops loyal to him, but in logistics, in maneuver, and in battlefield construction.

Sometime after the cleansing of Saidin, he was found by one of the Asha'Man recruiting parties, and one of the new Healing weaves were able to cure some of the Saidin madness. (*note. Non-book Canon possible), although he still remained unstable, but not a direct, imminent threat to everyone he laid eyes on.  He quickly rose through the ranks of the Asha'Man heirarchy,  having already an extensive knowledge of Saidin usage, and eventually earned a command in the Legion of the Dragon, seeing action in Arad Doman and along the Blight.

However, his latest incursion into the blight came afoul of one of the unraveling threads of the Pattern as the Dark One strove to escape his prison. As his vision swam and he faintly heard the shouts of those around him, he found himself in  a place completely unlike any he'd ever seen before, in life or in deluded vision.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Lucheek on February 19, 2010, 10:47:34 PM
Name: Xena
Nickname(s): N/A
Age: Unclear, but is an Antique (>100 years.)
Species: Wooden Vantriliquist Puppet and Garter Snake
Family and Association(s): N/A
Place of Origin: "The Toy Trolley"-- A broken old cart that used to be a traveling toy shop. Was once known for it's magical living toys, but has been destroyed for a while now. Xena is the only remaining thing from the Toy Trolley that hasn't been broken.
Physical Description: Xena actually has two bodies. The vantriliquist doll body is made out of a light, smooth wood and stands about three feet tall. Her feet and hands consit of three congruent boards of wood,with no thumb. She makes up for the lack of thumb by being able to bend the "fingers" in both directions. Around her neck is a pink-cloth frill that points out like a six-sided star (when seen from above), and at each point is a jingle-bell. Xena is meant to be the puppet of a white tiger. She has fur ears and a tail, made out of real old rabbit fur that is beginning to fray. The fur is died in black bands for "stripes", with 3 stripes per ear and 5 on her tail. Her eyes are blue beads attached the face. The pupil, a black slit, is painted on. Black vertical lines are painted around her head that go through her eyes. She also has a painted on pink triangle nose. The hatch to her puppetry (that allows somebody to put their hand in and control the opening and closing of her mouth) is steathily hidden by the pink frill. She can not change her facial expression at all, and is only able to open and close her mouth. There is no reason, however, for her to have an open mouth and she keeps it closed at most times. Xena compensates the blank/hallow face with exagerated body language.
Xena's snake body is about 18 inches long, from head to tip, and is 1.5 inches wide at her thickest point on the body. She is a Garter snake, with the typical light-green color of one. However, Xena has fangs. Her snake-eyes are the same light blue of the puppet-eyes. She useally keeps her snake body close to the puppet body, often curled up around an arm or across the neck.
Dueling info (combat strengths, weaknesses, weaponry, etc.)
Xena('s puppet body) is incredibly strong, expecially considering her diminutive stature. With enough focus, a single punch can have enough force to brake a normal human's bones. The solid wood portions of her body are also very resistant to being broken or scratched. She can block a sword blow, for instance, by crossing her arms infront of the blade. However, the joints of the puppet body are weak points. They are suseptible to being cut off the rest of the body with a well-aimed slice. If the wood is not completly destroyed or smashed, Xena can continue to move disconnected limbs. She's sufficently fast, but not really agile or dextrous. Xena would have no problem following someone across a field, but would be pretty challenged to follow the same someone across a tight-rope or beam, for instance. Her hands,likewise, are capable of grabbing objects, but are not close to be dextrous enough for skilled climbing or aerobatics. Her wooden body is resistant of scratching, tearing and breaking but is as vunerable to fire as any normal wood would be. This body can function in enviroments without air, as she doesn't need to breathe.
Xena('s snake body) has no altered strength or weakness from a normal snake's body. That is to say that it is very weak and vunerable to attack. As such, Xena protects this body with extreme vigor. This body has no magical healing properties. Unlike a normal Garter Snake, Xena is slightly poisonous. The poison numbs or can even temporarily paralyze the limb bitten, depending on the size and strength of the victim. The snake body has to be able to breathe.
Damage to the puppet-body doesn't affect the snake-body. However, if the snake-body is killed, so is the puppet-body. Xena's ears and eyes on the puppet can hear and see. This body has no other senses, including the sense of touch and pain. Xena's snake body has all senses. The two bodies can manuver independently and do not need to be close to eachother at all. Greater distance tends to take greater focus to properly control both bodies, and Xena tends to keep herself together. (Just a note, actually Xena's snake body is the only one able to communicate. She is, however, an incredibly talented vantriliquist and often throws the voice to make it appear as if the Puppet body can talk as well, even if the snake is biting something or even asleep.)
Her weapon of choice is a bean-filled hackysack. Xena uses it as a projectile. She has the strength/skill to throw the hackysack with about the same force of a proffesional baseball pitcher. While she has pretty good aim, the downside is that once she has thrown the hackysack she has no more long-distance fighting options untill she gets it back.When she isn't using the hackysack, such as in more close combat battle, Xena carries it on the top of her head.
Personality: Xena has the personality and intelligence of a human 8-year-old. She is very curious of the world. She is guillible, has a short attention span, and is considerably naive and opptomistic. It isn't very often when she takes things seriously, most of the time following the desire to play and have fun . However, her definition of "playing" and "fun" is of violent battling. Xena doesn't quiet understand the concept of pain or of the permenance of death. She has the selfishness of a bratty young child and doesn't really think about the prediciments or feelings of others. Xena is also a sore-looser, often throwing fits and calling others "cheaters" or "jerks" when she looses. Likewise, she doesn't understand why others tend to be scared or creeped out by her violence, slithery snake-voice, or unmoving stoic facial expression. Running away is an easy way to upset her.
History: Pretty unclear at the moment. Xena originates for the Toy Trolley, once famous for their magical living toys. The toy-maker kept how he gave life and intelligence to the inanimate objects a secret that followed him to the grave. All of his creations consisted of two bodies, an inanimate toy-body and an animal body. Xena was the only one of his creations to have such a violent, brutal concept of playing and likly was the one who ulitimatly killed the toy maker and the other toys. She is also the only one of the Toy Trolley creations who cannot magically manipulate their inanimate body's face to make facial features and a voice.
You can see a picture of her  here! (http://lucheek.deviantart.com/art/Puppet-without-Strings-116633568)
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Boog on March 16, 2010, 06:44:18 PM
Ah, Arryo? I never said Boog vanished again. Seeing as his opponant's looking right at him, he kinda can't. You may wanna edit.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: techmaster-glitch on March 16, 2010, 06:51:39 PM
whoops, just remembered to update the Character Index (http://clockworkmansion.com/forum/index.php/topic,3642.msg196424.html#msg196424). Corgatha and Lucheek added, stygian removed.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Arroyo Milori on March 16, 2010, 07:05:52 PM
Quote from: Boogeyman on March 16, 2010, 06:44:18 PM
Ah, Arryo? I never said Boog vanished again. Seeing as his opponant's looking right at him, he kinda can't. You may wanna edit.
Ok, its fixed ; 3
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Corgatha Taldorthar on May 01, 2010, 11:15:13 PM
I'm something of a newbie to HC, but I've heard something about a book of monsters. I was thinking that if nobody was interested in Corgatha's challenge (and at least in my out of forum chatting, there seem to be few takers), I was hoping that Boog could open his book and throw something at the Asha'Man.
Title: Re: Honor Circle Returns! (OOC) - Open
Post by: Boog on August 01, 2010, 10:20:25 PM
Ah, Arryo? Our fight seems to have stalled, want me to just end it with a circle containment breach?