Okay, so Sofox showed me Wolfenstein: The New Order last year, and I decided fairly quickly that it was a game I had to play for myself, if only because the plot holes were large enough to drive a U-boat through.
So here is my dissection of the game... as with most games recently it's locked down to a point where it's difficult to break, so I have instead focused on the plot and character interactions.
Hope you enjoy.
http://it-he.org/wolfno.php
"Once you have scrabbled around sufficiently to breach the walls of the fortress you discover the appalling truth - the top-secret weapons facility has a museum and visitor's centre, and you could have gained access simply by paying a couple of Reichsmarks at the front door."