Deathtrap Dungeon; Freedom is Slavery! (OOC; Closed)

Started by Mechanisto, March 20, 2010, 03:14:18 PM

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How do we want to do OOC comments?

let's use OOC brackets; it's more precise!
2 (25%)
Let's pick a color to use for all OOC text; it's less cumbersome!
5 (62.5%)
I have a better idea... see my post in the OOC thread.
1 (12.5%)

Total Members Voted: 7

Liatai

Name: Kittrick
Nicknames: Kitt, Jaybird
Player: Liatai (Li for short, I guess.)
Race: Gryphon B
Species: Well, she looks a fair bit like a blue jay...
Creature Rating: 3 (Equals)

Description:
   The majority of Kittrick's fur and feathers are a medium blue, with brighter blue black-tipped covert feathers and white flight feathers on her wings. The underside of her neck and  belly are white, and her paws and beak are black. There is a black stripe running between her wings, starting between her shoulder blades and running along the back of her tail. She also has a black "mask" that sweeps back from her beak over her eyes and curves down to her chest, much like a blue jay's; hence, her childhood nickname, Jaybird. There is a scar on her right flank from a riding crop. Have some sketches until I can get a colored picture done.
   As far as personality goes... Picture a stereotypical librarian. Grey hair piled high on her head, looking over her glasses at you, stern, cold, no-nonsense... Now make her a gryphon and take away the glasses, and you have a pretty good idea of what Kittrick is like at first glance. She's somewhat leery of strangers, but once she warms up to you a little, her Gryphon B wit and playfulness starts to show, usually starting with clever observations tinged with a bit of cynicism. Kittrick is rather proud and fiercely loyal; if she takes a liking to you, she will defend you and your good name to the end.

Responsibilities:
Postmaster. It's Kittrick's job to ensure that come fireball spell, sword, or hail, you will always get your mail. Duties include the delivery of messages, orders, and packages; the sorting of said messages, orders, and packages; and double-checking to make sure no one is sending things that they shouldn't through the mail.

Backstory:
   Kittrick was born into a mixed wing of gryphons that lived in the snowy mountains, near a tiny mixed village of creatures. It was a good life, if a hard one; the gryphons acted as messengers and a sort of early-warning system for the village, while the villagers worked to grow food and provide services for the gryphons. When she was fifteen, she left the snowy peaks in search of fame and fortune, and to see the world. Figuring that the adventurers' trade was the best way to go about this, she started to seek a group that would take on a fledgling at the trade, but found very few who were willing to hire a creature, much less one who couldn't hold a sword and had little magical experience.
   Eventually, she found one that was willing to let her tag along, but there was a problem. They didn't want a fellow adventurer; they wanted a mount. Kittrick played along for about a year, but after being treated less like a sentient being and more like a horse, and a few too many lashes with a whip, she parted company with them on rather ugly terms. That coyote was lucky that his wings weren't all he inherited from his angel mother. Otherwise, he might be missing that arm completely. As it was, he still can't see out of one eye, and one ear has a nice chunk missing from it.
   She swore to stay away from all adventurers after that, but she still wanted to have her journey, and she still needed money. So, with trepidation, she signed on when she saw a notice on a bulletin board, left by a Dr. Adam Culbertson asking for an escort for him and his assistant, a two-headed Mythos named Hohokam, through gryphon-infested territory to the Great Oaks archaeological site. As they traveled, Kittrick found herself liking the hare being and Mythos, despite her initial misgivings.
   This was the start of a seventeen-year friendship. When the seasons permitted, Kittrick worked as a messenger for the students at the dig site, carrying letters, care packages, and food out to them and bringing messages and artifacts out to museums, the academy, and worried families. During the off-seasons, she lodged with the Culbertson family and attended the academy, paying for her lessons with wages earned at the dig site and post office. Some students joked at first that she was Dr. Culbertson's new pet, but she soon set them straight with a snarl and a flex of her talons. Those seventeen years were among the happiest she had, learning about magic, history, and archaeology, graduating with a degree in archaeology and staying on to help at Great Oaks.
  That all came to an end when Dr. Culbertson was killed by a group of Insectis after a cave-in exposed a cavern they had been using for some purpose. Those who survived the attack did not stick around long enough to discover what that purpose was. Dr. Culbertson and three students were slain immediately, while another student was taken underground for her feathered wings and never seen again. Hohokam and four other students managed to escape, but not without injury. Kittrick was away on duty when the attack happened, and learned about it from Hohokam after he was treated by the local medics. It was her sad duty to deliver the news to the families, including the Culbertsons, who she had come to see as a second family.
   Kittrick couldn't bear to be near the Great Oaks site after the deaths of her friends, and went back to live with her wing in the mountains for the time being. She discovered the kobolds' flier on the back of a sign warning about a washed-out trail, and after seeing several other ones like it, she decided to attend the open house, if only to see what they were all about and whether they would take a gryphon who knew some magic. After all, what did she have to lose? Besides, they offered free food.

Attributes:
  Gryphons are a social species, living in mixed groups that I will refer to as wings.  Demonology refers to these gryphons as belonging to three separate subgroups; Gryphon A, which resemble beings with great magical power; Gryphon B, quick-witted quadrupedal creatures often found in the workforce due to their love of gold and gems; and Gryphon C, a giant, largely solitary group of creatures that are magic-resistant, highly territorial, and showing no signs of sentience. Gryphons of the B variety are quick, sharp-witted, and can carry heavy loads. However, they have little magical power compared to their cousins, and are known to hold grudges. For more on Gryphon B's, see this page.
   Kittrick is fairly average as far as gryphon B's go, but is fairly smart, and has learned several magical skills from her time with the Culbertsons. See "Skills."

Powers:
- Darkvision: Gryphons can see even in pitch darkness.
- Flight: Grphons of the B variety are agile fliers, provided they have enough room to spread their wings.
- Talons: Need more be said? Her beak is pretty sharp, too.
- Pounce: A gryphon's preferred method of attack is a pounce, rending the creature with talons and tearing into them with their beak. Kittrick is also fond of swooping in, grabbing foes from above, and dropping them onto their fellows from a height.
- Ability to Command Gryphons of the C Variety: Gryphons of the C variety are humongous, magic-resistant, territorial beasts that have a tendency to attack anything that isn't a gryphon and are, frankly, dumber than mud. However, they take commands from A and B gryphons.
- Magic: Kittrick has learned some magic from her time at the academy, mainly of the wind and earth varieties.

Flaws:
- Fragility: Kittrick isn't the sturdiest gryphon around, and isn't trained for combat.
- Weakness for Gems: At least twenty-five percent of Kittrick's income goes toward purchasing shiny stones to decorate her lair with. She is easily distracted by shiny things.
- Low Magical Power: While she has studied wind and earth magic under Dr. Culbertson's wife, B-type gryphons have less magical power than their A-type cousins. She can go toe-to-toe with a being, but something like an angel, 'cubi, or demon would easily outclass her.
- Quadruped: While she hasn't let it stop her before, Kittrick has a hard time using doors and such designed for humanoid hands. This also means that she cannot use weapons or armor designed for humanoids.
- Hatred of Chitinous Creatures: Insectis killed her greatest friend and teacher only a year ago. At best, she will be cold to anyone of the chitinous persuasion at first. At worst? I hope you can fend off a raging gryphon.
- Weakness for Horse Meat: It was a delicacy in her wing. Horses are her favorite prey, which is part of the reason she objects so strongly to being treated like one.
- Selectively Squeamish/Finicky: Soil and dust are fine with Kittrick. As long as it's dry dirt, she doesn't mind getting her paws dirty. The moment any sliminess enters the equation, though, she recoils. She hates touching anything slimy or sticky, partly because those characteristics equal "rotting" in her mind, and partly because slimy, sticky stuff takes forever to wash out of her fur and feathers. Yuck.

Skills:
- A lifetime of experience as a messenger and carrier of packages.
- Knowledge of history and archaeology.
- Wind magic: mainly used for mundane purposes, such as stabilizing herself in flight and allowing her to make tighter maneuvers. However, it comes in handy sometimes for generating blasts of wind to kick up dust clouds or knock people back. Kittrick can also use her wind magic to amplify the volume and pitch of her voice or screech. It comes in handy for delivering orders to multiple people out in the field, or for deafening attackers while raising the alert at the same time.
- Earth magic: mainly used for self-defense, although she used it in the field with Dr. Culbertson every now and then to help shift stones that were in the way of the dig. Favorite spells include localized earthquakes, clouds of sand/scree/soil/whatever's around, summoning stone spears, and the always classic "summon-a-rock-and-plunk-it-on-the-bad-guy's-head" trick.

Trivia:
- Kittrick has three brothers; Kizzle, Grick, and Whippir. Kizzle was the one to come up with the Jaybird nickname. She calls him Blueberry.
- While she has not seen them since Dr. Culbertson's funeral, she regularly sends letters to his widow, their daughter, and her friend Hohokam.
- Dr. Adam Culbertson is named after two Seneca archaeological sites, dated to 1560-1575 CE (Adams and Culbertson). Hohokam is named after an archaeological culture that lived between 500-1500 CE, known for its painted pottery.
- There is a male gryphon of the C variety who lives with Kittrick's wing. She refers to him as "Cousin Kip," despite not being related to him in the slightest.

Loot:
Messenger's harness with silver badge; a silver bracelet on her right foreleg that is enchanted with a warming spell (for high altitudes and winter); a potsherd from Great Oaks in a pouch; a scroll describing the rules of the gathering; a small collection of gold pieces; two small gems (tiger's-eye and malachite) in the pouch with the potsherd.

SquirrelWizard

#31
Name: Urist Rokkar
Player: SquirrelWizard
Race: Being
Age: 45
Species: Mole
CR: 3

Description: Urist is a short squat mole being. His fur is a missmatch of brown, grey, grease, and grime. He has a palatable odor that can take peoples breath away. He wears an extremely grubby foremans outfit, and is often seen with a Jug of extremely potent spirits, and a mining pick. For those extremely rare occasions for when he goes outside he wears a set of goggles to protect himsel from the sun. His claws extend by 5 inches from his hand.

Responsabilities: Overseer of excavation, masonry, mechanics, and foundry work.

Backstory: Urist Rokkar is the eldest son of the tribe's last foreman, and took over the position after his father died in an accident. Growing up he was part of the general workforce, with his father passing him from one posistion to another on the job list. At the age of 23 he took a wife had three children, two daughters and a son. During the next fifteen years his eldest daughter and son would be lost to work related accidents, but his legacy is safe with his remaining daughter and wife. He is well respected by his tribe members both for his ability to keep the tribe afloat.

Attributes: The Mole Beings are a strong and hearty race, but not that very charismatic. They prize heard work and hard labor and are fantastic masons, smiths, and engineers. Due to their intensive time underground, all mole beings can see in the dark.

Powers:

Stonesense: Urist, and his fellow Mole Beings, can read stone like many people would read a book. They can tell where nearby air, gas, water, and magma pockets are and, by examining the local stone, can map out where the extended pockets of these types are at a greater distance. Also, they never lose their sense of direction when they're underground.

Flaws:
Alcoholic: All mole beings drink alcohol, often to excess.
Unintelligible: The mole beings dont have much to do with the outside world, and as such they're dialect can be somewhat hard to follow.
Sun-blindness: Moles outside without special goggles, are usually blinded by the harsh light. They have trouble seeing any real distance.
Smell: Mole Beings typically dont bathe that often, as such their smell is... unique.
Dangerous Work Conditions: It isn't unusual for a tribe member or two to die a horrible death while on a job. So much that most of the moles dont even think about it and accept it as a fact of life.

Skills:
Logistics: As a foreman, Urist has been in charge of managing his tribes labor and money flow.
Architecture: Growing up in the tribe, and as being groomed as a future foreman, Urist has mastered a few of the skills that are in high demand on their projects.
Metalurgy: Growing up in the tribe, and as being groomed as a future foreman, Urist has mastered a few of the skills that are in high demand on their projects.
Mining: Growing up in the tribe, and as being groomed as a future foreman, Urist has mastered a few of the skills that are in high demand on their projects.
Brewing: Urist brews his own alcohol.
Update Status: Zombified



<Tezkat> Talking to yourself is a sign of impending mental collapse.
<SquirrelWizard> I talk to myself all the time, and I'm the sanest guy I know.

<TotalBiscuit> Upgrades! Upgrades! Upgrades! Its wacky-waving-inflatable-arm waving... nuclear missile... well, suppose that works...

Mechanisto

Wow... that's a lot of big posts. :o

As a note, I won't decide who will be in the final group until everyone has had a chance to submit characters. So when I say your character is good, that means your character is a valid candidate; not nessecarily garuanteed a spot. That also means people can't call "dibs" on a race. If two people want to play the same race, I'll be forced to pick the most interesting submission.


Quote from: techmaster-glitch on March 21, 2010, 04:47:32 PMI understood Attribute to be analogous to "racial" or "natural" abilities, while Power was individual-specific, but oh well...

Dunno what to say here; the section on powers specifically mentioned "racial" powers.

The attributes, though, are "natural" in a universal sense. They are the qualities all sentient creatures have in some degree, with very few exceptions. This should give people an idea of what I mean:
http://en.wikipedia.org/wiki/Attribute_(role-playing_games)#Common_attribute_names
The exceptions would include slimes that do not have intelligence in any way, and incorporeal spirits that do not have constitution in any way. Maybe i shouldn't have described "Raw magical power" as an attribute, since not everyone is a mage... hmn...

Regarding Glup: Me likey! But could you add a quick note about his physical attributes? It mentions he's quite large and well armored, but doesn't mention if he's strong or healthy. If you don't list it, the assumption is that he's exactly as strong and healthy as a normal being... if that being was magically grown to be the same size as him.

Quote from: otaku999 on March 21, 2010, 05:10:56 PMWhile Katya is a half breed, I'm saying she's a demon for simplicity's sake.

Tis' cool. Many halfbreeds have the freedom to choose which half of their heritage to embrace; If you live as a full demon, you'll be treated as a full demon.

Quote from: Drayco84 on March 21, 2010, 07:17:51 PMHmmm... Golden opportunity to break into roleplaying on The Haunted Mansion... And since I've always been interested in a DungeonKeeper viewpoint, this sounds too good to not try... (Translation: Yes, I'm an interested newb.)

What? A newbie? Why would I allow anyone with so few posts in!? Begone from my sight!!!

Wait... I'm up to 13 posts so far.

Waaait! Come baaaack! I'll buy you a soda!

Quote from: Drayco84 on March 21, 2010, 07:17:51 PMSpecies: Force
Not sure what you mean by this; could you elaborate? Species is sort of a "Furry" trait; the real-world animal your character resembles. This might be important for you, since some dragons can turn into what looks like a normal being.

Regarding Kittrick: An excellent character description, if I dare say so. Oh, Oh! Could you cause a boulder to burst out of the ground and up into the air, swoop down and catch it in your claws, and then dive bomb something with it?

...I'll be quiet now.

Regarding Urist Rokkar: Another excellent character! This is a trend. However, because there's already two players (and one major NPC) who do Civil Engineering of some sort, I just thought I'd mention; they all specialize in different kinds of work, so there's no problem with overlap. It's an underground dungeon. There's plenty of demand for this sort of thing.

Also, the NPCs do strictly "government work." They're inferior workers... but there's hordes of them, so they mostly stick to cleaning and maintenance.


techmaster-glitch

#33
Quote from: Mechanisto on March 21, 2010, 10:09:26 PM
Quote from: techmaster-glitch on March 21, 2010, 04:47:32 PMI understood Attribute to be analogous to "racial" or "natural" abilities, while Power was individual-specific, but oh well...

Dunno what to say here; the section on powers specifically mentioned "racial" powers.

The attributes, though, are "natural" in a universal sense. They are the qualities all sentient creatures have in some degree, with very few exceptions. This should give people an idea of what I mean:
http://en.wikipedia.org/wiki/Attribute_(role-playing_games)#Common_attribute_names
The exceptions would include slimes that do not have intelligence in any way, and incorporeal spirits that do not have constitution in any way. Maybe i shouldn't have described "Raw magical power" as an attribute, since not everyone is a mage... hmn...
Ah, I see. I'll modify my profile when I have the chance.


Quote from: Mechanisto on March 21, 2010, 10:09:26 PM
Quote from: Drayco84 on March 21, 2010, 07:17:51 PMSpecies: Force
Not sure what you mean by this; could you elaborate? Species is sort of a "Furry" trait; the real-world animal your character resembles. This might be important for you, since some dragons can turn into what looks like a normal being.
Force Dragons are a type of D&D dragon, I think. I've heard of them before, but I don't know what they do. I also thinks it works well enough for species, as there's "true" dragons, "crystal" dragons, and here, "force" dragons. But that's just what I think...
Avatar:AMoS



Ashen Star

Name:  Asheilatharr... but like Ashes is totally cool too!
Player: Ashen star
Race: Dragon.  Like who else would have a name like that?  Du-uh!
Species: Ummm... fire?  
Creature Rating: Level five.  Hellllo?  Dra-gon!  I'm not an oversized salamander, ya know?

Description: Okay, so like... huh.  How to do this?  Well, I'm like red.  I really like red.  I got red scales and stuff which I totally try to keep clean and sparklie, ya know?  I mean I don't just swim around in lava pools for fun.  What?  How big am I?  You saying I'm fat?!  Grrr... I would so totally eat you if I wasn't trying to lose weight.  Well if I like out all straight and stuff then I guess I'm like thirty feet or so.  But my neck is long and my tail is really really long.  Malagaratharc is such a shellhead, she said my tail was too skinny but she's just jealous, like yah Know?  I also got wings too.  Like, what kind of dragon doesn't?  Ha!  A loooo-ser dragon!

Responsabilities:  Anyway, I like totally am completely perfect to watch the dungeon's treasury?  I was just thinking that it'd be great to let the heroes finally make it in and then I'd be all ROAR and they'd be all "Woah" and I'd be like "PWWWWUSH!" and... ooopse.  Sorry.  Didn't mean to flame ya!

Backstory:  Okay, so like I was trying to do the whole 'stake out your lair and make with the social engineering thing' but it was like SO boring.  That's like what mom and dad would do a couple centuries back but then they'd fight over whose side of the horde was whose and there's like all kinds of complecations when you steal treasure.  Then the beings get all mad and then they send adventurers and it's like such a drag!  But then  I heard all about this like dungeon thing and I thought, like, this would be totally cool!  I mean there's all kinds of monsters to soften up adventurers and I get all the gold to sleep on I want!  Talk about a sweet deal.  And of course I'm not one of those uber 'wheels within wheels' dragons plotting and getting people to worship them.  Like, sooooo lame!  So of course they'll take me.  It's like, DUH!  

Attributes:  So like, I'm strong.  Like, really strong.  Like if I smack you your grandkids are gonna be born bruised strong!  Yeah.  It's called dragon strong.  And I'm tough too.  Okay, maybe NOT as tough as mom and dad but tough enough that you're going to have to work to hurt me.  I'm also really quick for my size.  I'm not some fatty like Malag... grrr... she things she's all that just because she's half lightning dragon!  Oh.  And I'm like so totally a genius and super wise and... um... what were we talking about again?  Oh right!  How awesome I am.  Cause like, there's dragons and awesome and then there's like, me!  Right?

Powers:  So my powers?  Like, hello!  Draaaagon!  I got wings and fire breath and the GRRR and the BOOM so like what else do I need?

Flaws:  Like, none, duh!  Dragons don't got flaws!  We're dragons!  We're the most biggest and the most strongest and the most smartest creature out there!  I could totally take on like fifty griffons and win, no sweat, yeah?  Okay, so maybe I might have problems with the occasional adventurer but you just have to remember to flame anyone wearing a robe FIRST.  Unless they're like all wearing robes.  But what if they were like all naked!  Ah, I wouldn't want to fight a whole troop of naked adventurers!  That's like so totally gross!  Ew...  so, like, what were we talking about?  I was getting bored.

Skills:  Like I got some moves.  Well, okay.  So like I do this thing where I can be like all big and then POOF, I'll turn into a cute red winged dragon girl.  I mean, I like tried to turn into a cat or something but was like, eh, this is close enough?  Right?

Liatai

Quote from: Mechanisto on March 21, 2010, 10:09:26 PM
Regarding Kittrick: An excellent character description, if I dare say so. Oh, Oh! Could you cause a boulder to burst out of the ground and up into the air, swoop down and catch it in your claws, and then dive bomb something with it?

...I'll be quiet now.

Hmmmmm.  :evil I'd say that depends on the size of the boulder. Something being-sized? That might be a stretch, considering she'd need to use an extra burst of wind magic to be able to lift the thing due to its weight. Something smaller, like, say, the size of a large beach ball? Totally doable, and doable several times in succession, too.

Drayco84

Quote from: techmaster-glitch on March 21, 2010, 10:13:52 PM
Quote from: Mechanisto on March 21, 2010, 10:09:26 PM
Quote from: Drayco84 on March 21, 2010, 07:17:51 PMSpecies: Force
Not sure what you mean by this; could you elaborate? Species is sort of a "Furry" trait; the real-world animal your character resembles. This might be important for you, since some dragons can turn into what looks like a normal being.
Force Dragons are a type of D&D dragon, I think. I've heard of them before, but I don't know what they do. I also thinks it works well enough for species, as there's "true" dragons, "crystal" dragons, and here, "force" dragons. But that's just what I think...
Yes, Force Dragons are indeed a type of dragon. To be specific, they're an epic level D&D dragon. You remember those spells that have "Force" in their description, like Wall of Force, Magic Missile, etc? That's their "element". The only way I found out about them was in Neverwinter Nights, and they were called Shadow Dragons there. (To be honest though, I don't think it's the same type of dragon...) And to be honest, I was kinda confused about that. (And Dragon, Dragon just seemed too redundant.) Anyway, I found the info I needed, spent some time on a character bio, and I have this:

Name: Zyrais
Player: Drayco84
Race: Force Dragon
Creature Rating: 5 (Unless the other dragons are younger and/or weaker, he won't be able to reason with them, much less get them to do anything on his/the dungeon's behalf. Older dragons obviously won't respect him, and stronger dragons will try to usurp him. Heck, they may even succeed... Unique.)

Description: Zyrais has deep purple hide/scales with silver talons and matching eyes. He has a large, pupil-shaped silver gem in the middle of his forehead and a similar one on his chest. On either side are talon-shaped horns that point forward. He's also small for his species, really small. As in, his shoulders come up to most beings' crotches when he's on all four legs.

Responsibilities: Security/Surveillance. Zyrais uses dark-colored discs with a silver, gem-like "pupil" to scry on certain areas within the dungeon. These discs are, potentially, capable to being connected into a network and used as a monitoring and early warning system. Currently, in addition to scrying, all of them are capable of holding enough magic for a single offensive spell usually some kind of magical missile. While this probably won't kill any would-be adventurers outright, it can be used to take out a weakened intruder, or make a useful distraction. However, once the spell is triggered, the disc no longer has enough power to use for scrying. (Conversely, if they go too long without recharging, they can't be used offensively either.)

Backstory: Zyrais was the runt among a clutch of dragons. While the others got bigger and stronger much more quickly, Zyrais quickly found out that he had incredible talent for magic. However, this did little to keep his bigger (and stronger) siblings from picking on him. As time passed, he learned to make up for a lot of those differences with his magic, like creating small, magic-based walls and creating magic-based missiles that hit with their target with the force of a baseball bat. (Unfortunately for him, most of his siblings had already left the nest by that time.) One day, he was experimenting with a magical spell when somehow, he got teleported to another world. The first thing he noticed was all the colorful fur, and then screaming... Lots of screaming... And then a bunch of creatures running towards him with weapons... Sharp, pointy weapons.
   Zyrais barely managed to escape the town with his life, only to run into some bizarre, bipedal creature with two large wings and two smaller wings on their head. What made it bizarre was the fact that the creature's larger wings turned into some weird tentacle/claw things and it also attacked him. Now totally confused and too scared to think, Zyrais ran elsewhere, eventually almost crashing into some even weirder creature with fairy-like wings and antennae. The creatures following Zyrais stopped dead in their tracks, and then ran in the opposite direction. Zyrais apologized to the annoyed-looking creature he had almost ran into, and started explaining everything. The creature seemed nice enough (Although Zyrais felt that it had a few too many screws loose, but was too polite to say anything.) and eventually explained a few things about the world Zyrais was in. It then taught him a spell that it called a "Somebody Else's Problem Aura", which it claimed was ten times better than invisibility. Zyrai then began wandering from place to place, thanks to his new spell. Eventually, he encountered an advertisement for Deathtrap Dungeon. He checked out the website, made a mental note, forgot about it for about a week, eventually encountered the ad again, and then decided to check out the place.

Attributes: Zyrais's intelligence and raw magical power are his best and most obvious attributes. He's capable of finding bizarre but working solutions for problems. Since he's still young (For a dragon, anyway...) his capacity and ability to learn are impeccable. His charisma is impressive and the fact that's rather young and cute (For a dragon.) adds to that. His bodily strength, however, is easily his weakest point. A close second is his stamina, and in third is his lack of worldly experience.
   However, despite his initial reaction upon arriving in this world, do not underestimate him. If he wasn't in shock and taken by surprise, he could've easily wiped out the adventurers, killed the cubi, and greatly annoyed the fae. He also seems prefectly innocent at first glance, and worthy of another's trust. What's worse, not only is he capable of intentionally abusing that trust, he enjoys doing so.
   Zyrais, like any child, has quickly learned much about computers and the internet in general. Heck, he's already gotten into the habit of converting every computer he encounters from a commercial operating system, to open-source software. (Amazing what you can accomplish with a "Somebody Else's Problem" aura, huh?) Aside from that, he's skilled at using any kind of spell that uses raw magical power or "Force" magic. Because of this, he can also recharge magical items.

Powers:
Force Magic: The ability to create a single or many orbs of pure magic, to walls, to large hollow spheres for offensive or defensive purposes.
Immunity to Force Magic: If it's pure, unrefined magic, he can walk right into it, through it, or stand there and take it.
Darkvision: Capable of seeing in complete darkness up to 60ft.
BlindSense: Able to find living creatures by the sounds and vibrations they make.
Spellcaster: Able to use quite a bit of non-elemental magic (Like scrying, for example.) and some elemental-based magic like most mid-level sorcerers. However, the latter takes a considerable amount of study, and even more practice.
Look ma! No claws!: Uses his mouth, tail, and the gem on his forehead to cast magic. His forelegs also work like hands, but he's normally using them to stand.

Flaws:
AntiMagic Vulnerability: Anything that disrupts magic, ranging from antimagic weapons to fields to dispelling magic, leaves him unable to protect himself from physical and magical attack. In fact, due to his highly-magical nature, antimagic fields and auras even make him physically sick.
Small Size: For a dragon, he's a runt. For a force dragon, he's squishable.
Low Physical Strength: A dog of comparable size can throw him around and use him for a cushion.
Internet Addict: Internet disruption? Makes him mad. Internet goes down before he can grab that super-rare item he spent all week trying to get? May (Insert deity of choice here.) have mercy on your soul...
Quadruped: He can stand up on his hind legs and even walk, but unless the weapon was specifically made for a quadruped, he can't use it. Since this also applies to armor, well, see below... (Well, he has scales, so he's not really armorless...)
Exhibitionist: Doesn't normally wear armor or clothes, but since he's a quadruped, the censors don't seem to care.
Gender Blind: Dragons don't have mammory glands, and Zyrais isn't old enough yet to get the difference between "male" and "female". All he knows is that he's "Male", whatever that means.

Skills:
MagiTech Geek: Skilled with computers and searching for things on the Great Network. Also able to recharge such devices fairly easily.
Linguistic: Knows Common and Dragon. Knows bits and pieces of other languages, but only enough to ask where the bathroom is and a small variety of "Yo mamma" jokes.  
All-Seeing, All-Knowing: Due to the fact that he manages the surveilence system, less and less escapes his notice. Especially once his devices are spread out all over the Dungeon...
Master Extortionist: (See above.) Want to keep last night's drunken escapade from being seen by your spouse and/or the internet? That's gonna cost ya...
Pure Magic Specialist: Able to power or recharge magic-based technology, regardless of who made it or what "type" of magic it uses.


I'm open to questions, comments, suggestions, whatever.
EDIT: Fixed quoting.

Mechanisto

Techmaster Glitch: Something tells me your right... Dragon is a race, while "Force" is the species, or Sub-race. Hm.

I think I has the solution: a Dragon's power to turn into a Being is just that: a Power. The appearance of the alternate form has to be clearly stated in the description of the power.

Aaaand... the first great decision arises. Drayco84's character is quite well thought out and balanced, and probably more functionally useful... but Ashen Star's character description was more fun to read than I'm comfortable admitting to myself...

We shall see how this goes.

Drayco84

Not to intentionally help out the competition here, but the dungeon could probably use a savings and loan... (AKA a Bank.)

Ashen Star

Hey!  It's like, totally got one!  It's called 'my shiny golden horde'.  Okay, so like it isn't technically MINE but like sorta is, ya know?  And if ya try and borrow it when it's not cool then your butt is like SO medium well!  But like don't call it a bank cause there's like evil and then there's like oh my gawd evil!

techmaster-glitch

Alright, modified my profile. Shuffled the specific enchanting thing to Powers, added a small note on his mental attributes, and added one more thing to responsabilities.
Avatar:AMoS



Mechanisto

Quote from: Drayco84 on March 21, 2010, 11:47:49 PM
Not to intentionally help out the competition here, but the dungeon could probably use a savings and loan... (AKA a Bank.)

Bit of useful trivial: The dungeon's Treasure Vault serves not only as a central bank, but as a gold reserve; the collection of gold bricks a governmennt uses as collateral for issuing their own currency. The more gold you have, the more money you can keep in circulation. I'm not making this up, folks.

For this reason, the dungeon lays claim to any and all gold veins found within it's territory. Citizens who prospect for gold will still be paid full market price for what they find, and archeological artifacts or treasures are exempt.

WhiteFox

EDIT: Oops. All my stuff seems to be under the wrong category. Will fix later.

Name: Nethalzar
Player: WhiteFox
Race: Undead
Species: Giraffe, Ex-Demon
Creature Rating: CR3

Description:

Nathalzar is a giraffe, with inverted grayscale fur colours (dark webbing, light patches). 7ft tall at the shoulder, and 10ft tall overall, broad shouldered. Very well muscled, somewhere between athletic and weightlifter in build. Instead of hair, his mane and tail tuft manifest as blue tinted vapors that constantly roil, like a blend of fire and mist. You know the look I'm talking about. His eyes are blue, and glow softly.

Nathalziar has lost the flesh on his fingers through decades of wear, and are now bony claws. His wings have bluish white bones visible through the skin, and blackened, ragged membranes. Otherwise, he's remarkably well preserved for someone dead several centuries.

Clothing: Typically a combination of half plate armor, usually gothic in styling, and billowy pants and shirts. His preferred colour is pale green and black. He usually wears black leather half-gloves.

Accessories: Necronomantic tomes, giant ornate swords, glowing crystal orbs, wands of bone or ivory, pens and ink.

Responsibilities:
Head Librarian and Archivist
-Archival: Storing, organizing, and correlating records, and services associated with them.
-Academics: Nathalzar is in charge of any research that his library can cover. Since it's the only library in the dungeon, that's a lot of topics.
-Undead: As a Necromancer, Nathalzar is the Dungeons go-to guy for any sort of undead anything. If you can't tell if you're being haunted by a ghost, wraith, or apparation, he can tell you. He isn't required to do anything about it, though.

Backstory:
Right from the beginning, Nathalzar sought to reach the pinacle of demonic standards. He rigorously strove to acheive excellence in every physical and magical form available. Over time, this grew to encompass not only raw strength and aptitude, but martial skills, and eventually philosophical concepts surrounding battle, warfare, and power.

After a few centuries, Nathalzar held prowess of the mind in equal regard to prowess of the body. His pursuit of both led him to necromancy, the apex of study of the body, the mind, and the spirit, living and dead.

Eventually, Nathalzar reached the limits of his natural body. To continue to progress, he took a step few are willing to contemplate, and moved past the constraints of a living body by becoming undead himself.

Decades later, Nathalzar accomplished the truest goal of any necromancer. In a small, private tower, performing his rituals alone, Nathalzar caught a true glimpse of existence beyond death.

The event left him shaken, and for months Nathalzar was reduced to an incoherent wreck. Since then, he has redoubled his efforts. Like many necromancers, he is now desperate to escape what fate awaits him beyond the mortal coil. Unlike many others of his peers, however, he is not trying to bargin with divine forces holy or unholy, or to redeem the evils he has done so far. Nathalzar has kept his discovery to himself; likewise, he isn't sharing any plans or objectives he's made since then.

Attributes:

Nathalzar has honed every physical and mental attribute he has. He is, however, entirely lacking in social skills. Nor does he really care much for them.

Powers:
Undead, top to bottom. Physically durable, retains all the strength of his living body (though his demonic powers have been replaced), and doesn't have to care anymore about what's lethal and what's not.

Flaws:
Nathalzar is, indisputably, evil, undead, and unholy. Attacks from Paladins, holy priests, and devine relics hit him like a truck, and he has only a few defenses against such things. He is not himself a priest, and has none of the protections a patron unholy deity would provide. He is also vulnerable to fire to a degree, though this damage is merely physical.

Skills:

Necromancy:
Magical skills and studies relating to death, the undead, and not living anymore. Most necromantic powers are ceremonial, and require time and preparation to execute. Most rituals benefit from, or require, a number of apprentices.
Sample listing of abilities:
-Summon/Banish Spirit
-Animate Body: Creates a shambling zombie from a corpse, with a basic intelligence and senses.
-Command Dead: Compels an undead creature to follow an order. Limited by the intelligence of the ceature. Sentient undead can attempt to resist.

Deathknight:
Weaponized necromancy. A deathknight utilizes eldritch spells and combat arts to kill people several times over as quickly as possible. Beatdowns continue long after death.
-Wrack: Purple bolt of energy that kills organic material. Heals undead tissue.
-Necrosis: afflicts the target with the sensations of death: bone chillilling cold, needles and itches, numbness, stiffening of the joints and muscles. Rated by the Mages Guild as the only hex worse then "Simulated Hangover"
-Corpse Explosion: As described.
-Smite Good

Formal Education:
Professor of History
Doctor of Thaumatology
Master of Business Administration
Bachelor of Fine Arts, Studio Dance

[EDIT] Changed the official spelling of the name from "Nathalzar" to "Nethalzar".
This is my pencil. There are many like it, but this one is mine. My pencil is my best friend. It is my life. I must master it as I must master my life...

Drayco84

Yes, but what about private lenders? And who's watching/managing that Treasure Vault?!

Wait, whadd'ya mean ME?! I'm too busy watching Mr. X cheat on Mrs. Y with Miss Z and recording the whole thing for Mrs. Y's viewing pleasure if Mr. X doesn't pay up. (And if he neglects the No-Internet-Posting fee, there's half a dozen video sites it could be put on where Mrs. Y could "accidentally" find it...)

But hey, it's not like I'd do the above... Nope, not me. *Casts Suggestion.* You must be thinking of some other purple dragon that manages the surveillance systems around here...

Wait, why am I helping the competition again? Oh, right... Because I'm excited and I tend to yak because of it... *Casts Suggestion again.* I'm obviously the superior choice.

Mechanisto

Currently workign on a character roster for everyone's submissions.

This totally wasn't a post I was just using to test table formats, acidentially submitted, and am unable to delete.

Nope nope nope.

Also, many thanks to Whitefox for helping me figure out how tables work.

Ashen Star

I am, like SOOOO not a valley dragon!  I like volcanoes and stuff.  but whoa... like... there are islands with volcanoes and so I could like be in the sun and fly up for a dip in the nice toasty magma.  Ooooh yeah!  Wait, what was I talking about?  Huh... Besides, I am like totally a real dragon!  That other dragon is like... um... the one thing that's not a dragon but looks like a dragon but really isn't.  He's not big and tough and fire breathing.  He's like a technomagicy mini me dragon.  I mean, he doesn't even want to roll around in a great big old heap of gold!  That's like so totally wrong?  O.M.G!  So like if there's gotta be a dragon spot at the table then I am so all over it because you can't like be a dragon if you're not like thirty feet tall and scaring the pee out of people, ya know?  Gotta be wicked. 

Mechanisto

I assure you, young lady... there is no longer any pee in my body whatsoever. :U

You owe me a new chair.

WhiteFox

Quote from: Drayco84 on March 22, 2010, 12:24:54 AM*Casts Suggestion again.* I'm obviously the superior choice.

:U

Drayco is obviously the superior choice...

Quote from: Ashen Star on March 22, 2010, 12:57:22 AM
I am, like SOOOO not a valley dragon!  I like volcanoes and stuff.  but whoa... like... there are islands with volcanoes and so I could like be in the sun and fly up for a dip in the nice toasty magma.  Ooooh yeah!  Wait, what was I talking about?  Huh... Besides, I am like totally a real dragon!  That other dragon is like... um... the one thing that's not a dragon but looks like a dragon but really isn't.  He's not big and tough and fire breathing.  He's like a technomagicy mini me dragon.  I mean, he doesn't even want to roll around in a great big old heap of gold!  That's like so totally wrong?  O.M.G!  So like if there's gotta be a dragon spot at the table then I am so all over it because you can't like be a dragon if you're not like thirty feet tall and scaring the pee out of people, ya know?  Gotta be wicked.  

This... is the best. Dragon. Evar.

Quote from: Mechanisto on March 22, 2010, 12:50:22 AM
Also, many thanks to Whitefox for helping me figure out how tables work.
YAY! Favoritism!
This is my pencil. There are many like it, but this one is mine. My pencil is my best friend. It is my life. I must master it as I must master my life...

Drayco84

Quote from: Ashen Star on March 22, 2010, 12:57:22 AM
I am, like SOOOO not a valley dragon!  I like volcanoes and stuff.  but whoa... like... there are islands with volcanoes and so I could like be in the sun and fly up for a dip in the nice toasty magma.  Ooooh yeah!  Wait, what was I talking about?  Huh... Besides, I am like totally a real dragon!  That other dragon is like... um... the one thing that's not a dragon but looks like a dragon but really isn't.  He's not big and tough and fire breathing.  He's like a technomagicy mini me dragon.  I mean, he doesn't even want to roll around in a great big old heap of gold!  That's like so totally wrong?  O.M.G!  So like if there's gotta be a dragon spot at the table then I am so all over it because you can't like be a dragon if you're not like thirty feet tall and scaring the pee out of people, ya know?  Gotta be wicked.  
I'm aware that this probably isn't the wisest course of action, but...

Oh YEAH, Ashen?! Well, I'M in a tunnel with a ten foot ceiling! Nee-ner nee-ner NEE-NER!
.................................................................
Oh, who am I kidding? No dragon is gonna take advice from a twenty-year-old hatchling...

Mechanisto

Quote from: Drayco84 on March 22, 2010, 01:34:08 AMOh YEAH, Ashen?! Well, I'M in a tunnel with a ten foot ceiling! Nee-ner nee-ner NEE-NER!

Fire... flows.

otaku999

Quote from: Ashen Star on March 22, 2010, 12:57:22 AM
I am, like SOOOO not a valley dragon!  I like volcanoes and stuff.  but whoa... like... there are islands with volcanoes and so I could like be in the sun and fly up for a dip in the nice toasty magma.  Ooooh yeah!  Wait, what was I talking about?  Huh... Besides, I am like totally a real dragon!  That other dragon is like... um... the one thing that's not a dragon but looks like a dragon but really isn't.  He's not big and tough and fire breathing.  He's like a technomagicy mini me dragon.  I mean, he doesn't even want to roll around in a great big old heap of gold!  That's like so totally wrong?  O.M.G!  So like if there's gotta be a dragon spot at the table then I am so all over it because you can't like be a dragon if you're not like thirty feet tall and scaring the pee out of people, ya know?  Gotta be wicked. 


I... am not sure if I want to hug you or hit you with a large, blunt object until you stop talking...


Aw, hell, HUGS!  :hug

VAE

Hmm, i am going to fix that - strong and healthy are kind of the only things needing addition  + added one logical drawback

Besides, the Ashen Star dragon is funny!

What i cannot create, i do not understand. - Richard P. Feynman
This is DMFA. Where major species don't understand clothing. So innuendo is overlooked for nuendo. .
Saphroneth



Drayco84

Quote from: Mechanisto on March 22, 2010, 02:23:11 AM
Quote from: Drayco84 on March 22, 2010, 01:34:08 AMOh YEAH, Ashen?! Well, I'M in a tunnel with a ten foot ceiling! Nee-ner nee-ner NEE-NER!

Fire... flows.
SHHHHH! She may not have thought of that!

And yes, I'm well aware that I'm up against some stiff competition. (Anyone that can keep posting like that IC has my respect.)
And since the best inspiration and ideas come to you while you're trying to sleep, I'm announcing my withdraw from being the Dragon representative and starting my bid for LEGMNOMT, the League of Evil Geeks, Mages, Nerds, and Other MagiTechnophiles. Which, I guess is more of a company/corporation than anything else, but nothing's perfect. Oh, and don't call them with any "stupid" tech-related questions. You can, and probably will be, openly mocked. (Yeah, they're gonna get me in a crap-ton of trouble sooner or later, I know it... Better get a few lawyers to draw up some contracts...)
I will change my CR to reflect this new development...

techmaster-glitch

Quote from: Drayco84 on March 22, 2010, 10:34:10 AM
And since the best inspiration and ideas come to you while you're trying to sleep, I'm announcing my withdraw from being the Dragon representative and starting my bid for LEGMNOMT, the League of Evil Geeks, Mages, Nerds, and Other MagiTechnophiles.
I think my guy's already got dibs on anything like that (except, y'know, not evil), considering that's the only thing he was built for :U
Avatar:AMoS



Ashen Star

::A five foot tall cute dragon girl comes walking around the corner, gives a giggles and a little pose, winks, and blows him a fireball kiss.::  I'm not like totally stupid or anything!  Loooo-ser.  ::She laughs and then returns to her full size.::  ERRRPH!  OW!  Wow!   This is like really really tight here!  ::Her tail strikes madly behind her as she tries to crawl out.::  Ooomph ow huff... ooof! Owwwwwies....  ::Lays there and sulks.:: I'm stuck...

Drayco84

Hmmm... You're right... I'm prolly gonna have to leave it at 5 (Unique)...

Do you have any plans to design fiendishly nerve-wracking puzzles into the Dungeon's defenses? For example, those ones where you have to pull some (usually heavy) device and run through the door before it shuts? (Or worse, those same traps but with many heavy objects that you have to move out of the way just so you can get through the door in time?)

And hey, I'm only two-and-a-half decades old, what's your excuse? (Big meanie!)

VAE

Clanking of chitinous feet is heard, as Glup surveys the cave looking for a nice spot.
He notices the butt of a red dragon moving around in failed attempts to dislodge itself.
He crushes a few rocks at the sides, grabs its feet by his pincers, and with some psychokinetic assistance, unblocks the dragon, and pulls it to the main cave.
"Neksht time watsh whegle you stishk youglself , fatty!"
What i cannot create, i do not understand. - Richard P. Feynman
This is DMFA. Where major species don't understand clothing. So innuendo is overlooked for nuendo. .
Saphroneth



techmaster-glitch

Quote from: Drayco84 on March 22, 2010, 10:59:00 AM
Hmmm... You're right... I'm prolly gonna have to leave it at 5 (Unique)...

Do you have any plans to design fiendishly nerve-wracking puzzles into the Dungeon's defenses? For example, those ones where you have to pull some (usually heavy) device and run through the door before it shuts? (Or worse, those same traps but with many heavy objects that you have to move out of the way just so you can get through the door in time?)

And hey, I'm only two-and-a-half decades old, what's your excuse? (Big meanie!)
Err...if you're talking to me...

My guy's actually not the trapmaster, that's Urist's job, though Xephelon might be able to enchant a few traps for some extra punch. My character's more the "item guy/equipper", and the sky's the limit. You want a suit of dragon-shaped power armor? You come to this guy :3


And uh, Danman... I don't think the actual IC thread has started yet... just making sure, as it almost sounds like you're not simply goofing off with Ashen.
Avatar:AMoS



VAE

Quote from: techmaster-glitch on March 22, 2010, 11:12:01 AM
[

And uh, Danman... I don't think the actual IC thread has started yet... just making sure, as it almost sounds like you're not simply goofing off with Ashen.

Just having a bit of fun before it starts ... you can imagine that all the apllicants are now likely running around surveying the place, and since Ashen started to make it somewhat interesting...
I simply found it funny that my character functions a little like an industrial clamp bulldozer
What i cannot create, i do not understand. - Richard P. Feynman
This is DMFA. Where major species don't understand clothing. So innuendo is overlooked for nuendo. .
Saphroneth



techmaster-glitch

Quote from: danman on March 22, 2010, 11:15:03 AM
...I simply found it funny that my character functions a little like an industrial clamp bulldozer
xD
Who knows? That could end up being your real job after all! :3
Avatar:AMoS